Ive seen that quote misused many times, but it's totally true, we strive to be better in the things we love, and in that ambition we lose our ability to see what made us fall in love in the first place. Sometimes you need to stop and take a look at yourself and see that you are the reason for your unhappiness and try to find that joy again. This isnt just true for videogames, in everything in life we strive for perfection, or atleast the perception of it in some way or another, for some its their appearance, or your job, or simply the perception of "you" from your peers and in doing so you develop a painful addiction to perfection that can paralyse you sometimes. Its better when you start to lose joy in your life to look at exactly what the things you are doing are doing to you, and try changing things up in your life and look for something new, it might be a new job or surrounding yourself with new, more positive people, or quite simply playing a new game if i take it back down to where we started, or playing games in a new way might be more accurate. People try to do their best and thats great but sometimes your best isnt enough, and when you place your worth, or the worth of your time on performance it can either make you hate yourself, or make you bitter to your circumstances and the things you used to love when you eventually acgieve your best but realise its not enough. Its not always about winning, its about what makes you happy and brings you joy and it takes some reflection to find out what that is, i have the most fun in tcm when im hiding from family as they search all around me and the thrill of being chased through corridors, escaping might be the end goal and its relieving to escape after a long fought win, but its also far more fun to lose an intense game than win a boring one. This also applies to dbd, i stopped playing blight because it was too easy, nowadays i play ghostface the most, hes not the best killer and sometimes a single mistake can cost me the game, but i have far more fun setting up sneak attacks and pulling of techs in chase by using my undetectable around tiles. That killer and switching up killers from time to time and playing a little survivor inbetween is what keeps things fresh, and when im not having fun i just close the game and play something else entirely, usually an indie game i havent touched yet or a single player game ive been working through, its really re ignited my love for gaming doing these types of things as i have so much to enjoy and new stuff comes out all the time, sea of stars just released, a turnbased game with a classic retro feel to it in its pixel art format and quipy characters on a classic adventure story with charming characters, highly recommend it ive been having tons of fun, if you like turn based combat with some qte elements and puzzle based exploration you will love it. Okay im done with this tangent now, 👍
Idk it's not work impacting everyone else's fun because a couple of people abused it. I can see why you say it but at the end of the day it's the people responsible's fault, they're the ones who forced the devs to act
Like I was considering getting this game because I love the idea of killer v survivor but the competitive nature kills the game and scares me off of playing survivor. But if this game turns into that then I want no part I it
if the game becomes unfun when it's optimized then it won't live long, for a multiplayer game this is almost an impossible task, that's why online multiplayer games need patches to shake up the meta, i think the only online pvp game that achieves this is CSGO, i don't know how. the devs definitely got a hard job ahead of them.
This was going to happen, DbD fanbase or not. Happens with ANY PvP oriented game. People will find the most meta paths/upgrades and learn to flock to them. It was only going to take a few weeks.
Exactly it doesn’t matter what kind of game any genre of game that involves pvp will come with competition. It’s crazy that this is the creators first option when he wants a “fun non competitive” game. The word “fun” is super subjective in terms of gaming, any game can break relationships, it’s not the game that causes that it’s the attachment the person has to the game, which in the end is the person. His logic makes 0 sense. There’s thousands of ways you can make it a solo game where the only competition is just you. Yet we choose the most competitive of the latter? Yeah I don’t buy that bullcrap, you either never touched games your whole life and made one, Trying to make a quick buck, or too lazy to maintain the servers and the future of the game. I don’t hate either or just be honest about it in a subtle way, don’t give me that bs, you know what you creating this game ain’t going to be kid/family friendly where everyone is there just to have a good time. Everyone there too prove themselves.
SEE! I TOLD YOU! THIS IS ALL BECAUSE OF THE DBD COMMUNITY! Some Things Are Not Meant To Be! Dogs Shouldn't Get On The Cats, Men Shouldn't Have Ponytails And The DBD Community Is NOT MEANT To Exist In The Texas Chainsaw Massacre! - Nicole Watterson's Transcript, TAWOG.
its not just dbd players the multiplayer gaming market as a whole has kind of been soured because of how big esports has gotten IMO almost every new game has optimization and meta strategys less than a day after launch such as Fall Guys as a perfect example
@@worm11112 That feeling as if they need to perform overpowers having fun, there. This might be because they aren't feeling well of their performance in real life, or are perfectionists, that drive to perform and *be better* than others, to be the king of the jungle. Sorry, that's not how it works. All that is left is sorrow and emptiness after you realize how much time you've spent playing games. It's useless. If the power grid or the servers got EMPd, say bye to your data. The Internet is vulnerable and fleeting. Stay grounded.
Meta gaming will exist in ANY game where players feel like they can lose/win, even more if they feel like they can lose/win to other players. Competitiveness is an inherant part of human behavior.
One thing that's probably helped TF2 survive this long is that each class can pull their weight and can single handedly use their expertise in a unique way to win, or just to have fun; something some of the current characters lack at the moment.
Incredible game design from Valve. Like, textbook level stuff. Creating side grades for the mercs that offer different ways to play, that may potentially be as strong if not even stronger than Stock. Though stock being still the best arsenal the mercs have at their disposal. @@CoriandertheIridescent
TCM has been my favorite horror ip since i as a kid was tricked into watching it, absolutely love it. I’ve waited my entire life for a game, and i have it and LOVE it both as victim, where i immerse and feel terrified, and family, where i get to vent and pretend to be the Cook. It’s an incredibly fun game and even when i lose, as victim i can say “realistically the killers are stronger”, and as family i can just blame my team for not doing their job. I never feel stressed playing it
i think its just human nature for people to be competitive and adding the game chat feature being able to smack talk before the game starts adds a whole new element dbd never had and never will. and i believe game chat is a big reason why this game will have a long lasting life.
Honestly, I feel like this is just human nature. You can’t expect someone to be put against someone else and them NOT try to optimize everything they can to win
Being the seeker was the punishment and you had to try really hard when it was your turn so that you could finally hide next round, but interesting to see that it's not the same in other places.
Buddy they made a game where winning exists, you gotta expect people to want to win. Devs WILL have to work on balancing the experience, players WILL have to practice and develop strategies to increase their chance of winning. It is nobody's fault.
@@RainIsVibin Winning IS fun. The brain is wired that way. Unless they make dying to the killer fun, people won't want to die to the killer. Unless they make survivors escaping the house, killers will want to prevent that from happening.
@@HommeGalliumdying to the killer *is* fun, in the long view. Winning with no risk of loss isn’t even playing a game. We like the thrill of overcoming a challenge or gaining something. I personally love playing against NOED as a survivor in DBD even if I die to it because it makes every game so much more exciting. You don’t know what will happen, it keeps things dynamic and engaging. There’s a great Twilight Zone episode about this where Hell is a casino where you can’t lose. This idea goes as deep as being fundamental to the nature of the universe from a Hindu perspective. But I’ll spare you the wall of text that that train of thought could inspire.
There's no "us vs them", DBD and TCM share the same playerbase. The game is getting sweatier because the novelty of it is wearing off, players aren't collectively discovering the game anymore. That happens with any multiplayer games.
Exactly this!!! I’m not sure about you but I have 50 hours already in TCM and I play fast. Not because I’m trying to exploit or anything just because I already know what to do. I know where most doors are now and most toolbox spawns. I really don’t think this is DBD players making it competitive. It’s just players figuring out how to play the game
Preach I'm so sick of fellow TCM players saying "Dbd ruins our game". TCM has its own unique problems and thats not DBD's fault. Players want to win so the game must change.
I play DbD as a party game with my friends and we don’t sweat over it. You get competitive people everywhere. It’s not a DbD problem it’s a gamer problem. Some people think fun is one thing and others think it’s doing everything possible to meet whatever their win condition is. Hopefully the community will stay more laid back but I’m sure even in tf2 there are sweaty people that join to stomp people who are just vibing to stroke their egos.
But what’s funny is that it’s not a competitive game. It’s not like it’s an esport or street fighter or any fighting game. There’s no balance. So I can’t take it serious and don’t get why others do
Im praying that we dont get another DBD after all the heart and soul put into this game just for it to be another competition that we desperately wanted a break from.
@@lewispooper3138 You see. That doesn't matter. CoD have survived til this year solely on upgrading models and downgrading gameplay. People still shell out 60-140 for game, preorder, and season passes. This game is well worth $40, though, I'd only pay like 20 or 30 myself, because i'm cheap and buy games after they go on sale, and so I can play whatever game when they iron out the bugs from launch.
Theres this broken strat for the victim where they can constsntly loop a stun lock by slamming the door over and over again, to the point the family cannot get back up
Along with gas station cheese door and being able to legit stun lock killers for almost 45 seconds, these things needs to be fixed. Not to balance it competitively, but because this shit couldnt have been intentional.
@@lewispooper3138It’s a stealth game, genius. Most people I’ve seen being loud and aggressive end up being annihilated instantly. And plus I’d like to see proof of the claim that they “win”.
@@raptor6987stealth doesn’t matter at the start cause victims can start moving while family is locked in cutscene I got shanked as leatherface as soon as a game fucking started and could possibly move.
@@spencerbowden2979Funny, same exact thing happened when I was Leatherface 2 times. And low and behold, I ended up killing them both (pretty simple actually). So if your problem is getting attacked non-stop when you have A TEAM of killers to help you out if it gets outta hand, then yea that sounds like a personal problem to me. Plus the ones who wanna “bully” you are not really getting anything done to even escape. So at the end of the day, they’re an easy kill.
Haven't had fun with DbD for years, but Texas Chainsaw is a blast. They removed nearly all aspects of hide and seek from DbD and that was what I loved about the genre. Texas Chainsaw reminds me of the days when BBQ was the only reveal perk and you could play around it. I'm glad the devs aren't trying to balance the game for people who try to make it more serious than it should be, it's far more fun as a casual experience. I've only heard good things about it from casuals randomly bringing it up on twitter or streams.
You can’t expect your own community to not play this game. People also want to act like all games don’t go through this, no matter how uncompetitive it’s designed to be it still will become competitive.
I believe the game should be as balanced as possible, without dwelling too much into competitive. A feeling of something being unfair often rids the game of its fun, so balancing is necessary, but doing it too much creates a toxic hellhold
Bubba probably needs a small damage nerf, Grandpa needs a small buff, and I have no idea why Connie’s even in this game. I basically just re-lobby if I see a Connie queued for gas station, because you know exactly what kind of match it’s going to be.
Thank you for calling out this annoying group ruining TCM. The game was so fun the first few days before everyone knew the fastest way to escape every map.
As a dbd player playing tcm I don't sweat in either. I just run around doing whatever. In dbd I run no perks mostly and on tcm I mostly see how many times I can stab grandpa or what's the highest amount of points I can get for the current match
Naaaah don't blame a group. Blame yourself for not adapting. People becoming good/better at activities is NOT them being annoying. Some people enjoy being efficient and good at things. Some people enjoy winning. It's human nature.
Any player vs player game will be plagued by players who are competitive. Human beings by nature are competitive. If you don't want people like that in your game then make it co-op. Not player vs player
I think it’s inherently a human problem , a lot of people are competitive. If people feel like they are missing out they will figure out the best way to be better , and then they become competitive. I’m not really sure how it’s fixable
@@eliasfagerholm484 It wouldn't really matter. A. Players will still sweat in QP. B. It splits the playerbase in half and C. The more time people put in., the more naturally good they'll be at it. Think of it like drawing for 1 day vs drawing for 100 days. So people won't be tryharding but they'll be naturally good
This. People can't handle losing and will cheese or metaslave to win at all costs. Years ago everyone was casual, you'd get the odd "pro gamer" and you'd get a few noobs who would rely on cheesey/cheap tactics to win. Now the problem is that there are far more "pro gamers" and they are maining the cheesy / cheap (meta) mechanics making competitive games feel hopeless a lot of casual players
I don't think it's a problem, since it's good to be bettering yourself and advancing at your most optimal pace. There's nothing wrong with that, as long as you're placed properly among others you can fairly compete against. The problem is when you feel like you have to climb using the meta rather than to develop a personal strategy because then you'd be at an unfair disadvantage. That's entirely a balance issue. Dbd's balance and developer choices are horrendous to say the least, hence the toxic state of it. There will always be a meta, but if tcm make a good matchmaking system and don't let the meta be the only way you can compete against the opposing side's meta, there shouldn't be a noticable competitiveness. Have an approximate hidden mmr for everyone, match teams vs teams and solos vs solos and you should have a fun game if you balanced it correctly.
I think that while it’s fair not to care about the game in a balancing aspect too much, it is still important to balance it to a point because it’s not fun to play when you don’t seem to have a chance
I personally hope the game stays casual and fun. I don't want a sweaty difficult meta to have to content with every match. I also believe so far that the in-game voice chat between victims and family actually results in a more positive experience. It's not them vs us, but instead we're all in it together and joking can ease the tension easily.
TCM is fun even when you lose you can still have fun. I was on slaughter house and Bubba got a quick basement kill awakening grandpa then Johnny came to the basement getting another quick kill. I got out of the basement right into Sissy and got chased into Bubba, but before I died I said I'm taking grandpa with me and died while stabbing him 😂
It's not fun when you're the Connie that a Bubba has in his line of sight and die 30 seconds into the match. This isn't always the case, obviously, but when you spend time getting into a loading menu only to be killed almost at the beginning because of spawn spots, sweatlord Bubbas, and people who hate a character because they can insta open ONE lock, at the expense of stamina recovery being 0 for up to 20 seconds, stamina being depleted at the same time(unless you have the tier 3 perk). Should also note you can't take grandpa with you always, because they can literally interrupt you as you're stabbing to kill you instantly.
@@93Nagchampa "Just don't use some of the content you paid for in order for the game to be fun". Yeah, that makes sense. Until Danny comes out and there's a male character with more than 15 stealth, I'm kinda stuck with her since all my friends play all of the other characters except goofy ass moustache Sonny, who honestly is much stronger, just has bad stats and kinda has to be played like discount Leland.
I love the fact everyone can open an exit and instead of going out and banking the win, they have to rub it in the killer's faces and teabag at the exit, knowing they have no ranged weapons to counter them.
I'd rather have fun than being competitive because since I play both dbd and TCM I just want to play the game my own way which is having fun but then there are some players want to be bully squads, escape quickly and want to t-bag like their good and it annoys me cuz I'm just trying to have fun not be frustrated and being competitive, thank you for pointing this out Coco because I've been seeing most players escape within 2-3 minutes, and bully squads like we all want to have fun not be so competitive so I 100% agree with u on this topic
The thing about TF2 is that there's no reward for winning casual, you can unlock weapons through playtime but that's about it. There's no direct in game incentive to win, unlike DbD where you get bloodpoints which are very important. I haven't played TCM but I wonder if they have an incentive to win, some sort of in-game reward.
They do, there's a whole skill tree with three branching paths for each seperate character and you go up per level. You can even adjust the base stats of a character and add more to stuff they're already good at or what they are lagging behind on
I don't think that's anywhere near the main reason for TF2 being casual. -cartoony artstyle -silly characters -tons of silly playstyles, most of which being viable -silly taunts -big matches where one person not playing optimally doesn't lose you the game TF2 also didn't start out as a casual game. It was cultivated into one over the years by valve, the casual community is just a result of that.
Oh yeah I forgot dbd was the first competitive game and community ever. People haven't been optimizing and competing in 'casual' games since they existed
The issues I’ve been seeing is the lack of rng when it comes to how these maps are generated it’s only certain items that spawn in different places the fuse boxes on spawn in two spots and the gas tank spawn in one spot the more people play the easier routes people learn thus rushing matches with more rng being implemented from the loops to the rooms and item spawns it’s give a better experience that takes away from the competitive aspect making escapes take a hell of a lot longer and making the games more exciting
If the developers really want a casual experience they should focus on adding fun perks, characters, mechanics, etc and not worry about nerfing things. Give players more options to play however they want instead of nerfing certain playstyles.
@@BDeity Realistically the devs can't address every unfair interaction in the game without it causing controversy. Players will continuously counter the new "meta" and balance the game through sheer competitiveness, which in theory would eliminate the need for devs to balance game mechanics
this is just unrealistic. some playstyles NEED to be nerfed, especially when theyre creating a bottleneck in playstyles. If something is hyper competitive and attracts competitive players, that actively works against the devs stated goals, so they absolutely should nerf it. Having lots of options is great, but the idea that something shouldnt be nerfed if its broken just because they want the game to be casual is just nonsense non-logic
The game is team vs team. It's going to lean competitive whether the developers says it is or not. I personally have just been vibing as a solo queue Family player grinding exp and not taking the game to seriously. With that said I'm already excited to see the first tourny's that get run by the community. I'm interested in seeing where the balance in the game actual lies.
Thats the point theyre making. they dont WANT competitive gameplay to pop up in this. Look at how most games end up when you bring it into the comp light. It goes to shit, players become more toxic, most of the fun is gone because of meta builds or sweats, you get DBD exactly, where the only people really playing are competitive or sweats for at least 3/4 players, the community is well known for being toxic, and they constantly have to balance stuff out 24/7.
@@tannerhancock5841 bro competitive spirit is human nature. You can't take that away from people. Sure theirs gonna be people who play the game for the fun of it but there will always be that one kid on the pick up football team trying a little extra hard to win. You can't prevent it. That doesn't mean you shouldn't complain about it and blow off steam. Feel free to all you want it's just unfortunately not gonna make a difference in the long run.
@@foxcelot2286 the difference between making a game competitive and having competitive spirit is that making the game competitive would make EVERYONE take it way too seriously and leave no room for casual players. Having a competitive spirit can be done without taking it seriously, but still trying to win. Do you absolutely smash the shit out of a kid if you're playing football with them? Do you throw a baseball as hard as possible when youre teaching your little cousins to play? No, you don't. YOU don't seem to understand that there is a way to hold back and not take everything seriously. You are who he is talking about. There is plenty of places these days for competitive games and gamers, but the casual games are slowly going away because butthurt McGee here thinks every game should be competitive and the same
@@tannerhancock5841 comparing an online video game where grown adults will happily destroy a kids hopes while playing a game such as COD is a bad example. Plus kids shouldn't be playing this game anyways. My point is any pvp game will be treated as competitive as both sides want to win, but there will always be that one dude who goes the extra mile to win. It's human nature and it's unavoidable in games like these.
I doubt it. Dbd players only want to dominate the other side completely. This game doesn't appear to allow anything of the sort. They'll get bored and go back to dbd and continue to mald over he game not fitting what they think fair and balanced it
@@Ramxenocit definitely allows it have you played a three man level 70 killer team? They literally control the every map through meta strategies and camping
@@ps3gamertagc021297 I haven't experienced that yet I've only experienced victims waiting for me at the gate but I've not played a ton and I'm still trash
Funny, I'm a Dead by Daylight player that's trying to convert it into a casual party game. When I play it, I want to feel like a person in a horror movie, not a competition. As Survivor, I fit into my role of being scared of the killer, doing gens and hiding when I hear them. I do try to loop if I am being chased, until I inevitably get downed and hooked. Once I'm hooked, I scream in pain, begging for help. When I'm killer, I tend to try to hunt them down effectively, but menacingly. When a survivor is really good at chases or wants ne to chase them, I go for others, and the survivor who is good at looping is the hero, or the main protagonist of the horror movie. Overall, I have fun regardless.
The game is still new. As people play more a meta will develope. What perks are good, what trap locations are best. As long as TCM can keep new players coming in it can remain a bit casual.
l think if they want to make a casual experience, they should then remake the entire game, to make it AI Vs Players. Because whenever there is a player versus player game people start playing competitively, no matter if it's a casual game originally. But if the game was Player Versus AI now the focus would be on how to work together as a team to beat the hard AI killers which would probably bring the people closer rather than try to show who is better. A great example of this is the game called The Outlast Trials
@@SpoookyLucky i mean, its gonna kill the competetive tryhard community, not the ones who want to play it for fun, which is kind of what almost every good person who plays dbd wants
To prevent the 3 minute escapes, they should add different versions of each map similar to dbd in cold wind farm and auto haven, but instead of 3 presets that can be memorized, they should add a mechanic that randomizes loops, the generator, the fuse box, fuse location, doors, grandpa, basement exit, and so on, this way there will be no way to memorize anything, while also feeling fresh and fun to have to find each part in order to escape instead of knowing where it is immediately, and to hopefully drive out the dbd players. Another thing with Leland, I’ve been seeing a lot of clips with people abusing Leland with the knife stuns alongside his stun power, they should make it so that there is a cooldown between stunning killers with ANYTHING, so say after someone uses Leland’s power, you can’t use an item for 15 seconds to stun the killers again. Just some thoughts to balance out the game
I use to play as assassin in DBD and TCM in a really chill and casual stile, sometimes I just try to be scary, not even kill people. But some survivors/victims doesn't let you play in a casual way, if you are nice with them they abuse a lot with flashlights, stuns, stabs... That's why I like to play against new people in the game, I can be nice with them and low my own level to let them enjoy the experience, in that way we all enjoy the game.
Unfortunately no matter what a developer does, if a game has any amount of player vs player content the players will want to be the one who wins and it's only human nature to seek how to improve your chances. People rarely have fun losing and funnily enough I think DBDs archives has been one of the best concepts at trying to soften the blow of a loss
This is not critically thought out. Plenty of single player and real life “games” where the only competition is oneself. Solitaire is a perfect example of a single player card game while working out is an example of competing with oneself. They can both be competing with other people as-well. People seek improvement is a simpler and better explanation than “people don’t like to lose” which is still true, but not as encompassing. Edit TL;DR “People seek improvement”
Any game even those made for fun can be turned into a competitive game that's how people are. They look for the most meta, efficient, fast, and most proficient ways to play.
I would say it's the developers fault. Simply add random events and conditions for both sides, forcing them to face the unexpected. Because the unexpected allows us to neutralize calculation mentalities (this is what makes people compete, they calculate the resources they have, which are always the same)
@@FemboyKaiSakuIt's absolutely fine as long as you don't ruin it for other people. I.E, don't force your competitiveness into a casual setting. Keep it to yourself and the other competitive people and all is fine.
@@mint5438well what do you mean? Does it mean in dbd i should just avoid trying to win? or like avoid trying hard? casual game or not, if people want to be competitive in it thats okay lol only place i have a problem with full on tryharding is if youre playing casual in siege for example, and youre a diamond rank. Thats an issue, but dbd and tmc doesnt have a ranked game mode and casual mode, so you will get a mix of both whether you like iit or not, and i luv that mix. Keeps the game from not getting stale
@@mint5438Exactly, if you can't be tactful when you talk to people, stay off the coms and rage to yourself instead of your teammate. I quit a game because I can't deal with that silly shit lol. When someone starts yelling at me I'm out. It's a game, some people take it too seriously.
Let devs do their own thing. The game is made to be a fun experience, and if people want to make it a comp exeprience well they can make their own rules in their own communities. Tf2 is casual but had and still has a comp scene with rules in place, same with dbd. You can have fun, be emotional, try your hardest to win etc. Do whatever makes you happy
I 100% agree with you, so me and my friends took a break from the game because we were playing it all day so we decided to look on Texas chainsaw massacre streams. We came across a streamer, which I won’t name. That was playing Texas chainsaw, massacre like dead by daylight competitively. He was rushing making noise and it basically messing up his teammates play. He would die basically every game, we were watching him for some time. And he would blame his teammates and be extremely toxic if they didn’t rush or for no reason. He would also try looping, which is a lot different then dbd, in this game because you have to use your obstacles around you and Try hiding and then running again if you get spotted. But instead of trying to hide or going through obstacles, he would keep going around an object and he would complain. Every time he died that it’s his teammates fault for not being fast enough. The only thing I’m really afraid of is that the regular players have to use the meta-in order to at least have a semi-fun to play the game that they’ve waited for for about a couple of months. I honestly don’t want this game to be ruined and this game has so much potential. I just hope that the players that are doing this realize what they’re doing and hopefully change how they’re playing the game and try having fun instead of being competitive and being toxic.
@plznerf6025 From what I gathered, it seems to have died on PC. But as an Xbox player myself and my brother owns a Ps5, that shit is thriving on console. Still get into games in like 5 seconds.
I understand what the creator is saying, but if the game isn’t regularly updated with nerfs and buffs to make it much more competitive, the game will slowly start to die. It will become like any couch games you play probably once every few months or even years. With a game that requires you to play in a batch of 7 people to even start the game the game will eventually die out, defeating its purpose. The only question I have is, why not make killers Npc or create a different dynamic of coop to solo? The game could be so much more refined and turn into a thriller something the creator wanted to create right? Any setting of pvp will create competition no matter the game. So starting the game off with pvp and just saying it should be made to feel fun and casual with your friend is kinda out the gate because for one it requires all of your friends to have the game assuming it becomes dead in the future, with that gate in place you can’t truly call it, a hangout “couch game” because for one I don’t know about any of y’all but for me a couch game would be like super smash bros you bring your friends over and you all play on the same console. Not everyone bring there own console and play at a certain time of the day. This isn’t really that type of game to be frank. To eliminate the whole competitive thing which genuinely it’s impossible even for games like super smash bros or any game that involves another player, the best way is too just make them experience it by themselves getting chase by themselves. I’m sure the creator is well aware of this, so I don’t take his words for it that he’s really just want it to be fun, he tried to appeal to a competitive genre of pvp basically the highest form of competitive and you want me to believe his whole niche was “couch gameplay with your friends” that doesn’t draw out competition? In a game made with online at that. He’s either just trying to make a quick buck, too lazy to deal with the complications that comes with it, or is bat shit crazy and knows nothing about gaming. I’m not necessarily shitting on what he’s aiming for that’s totally fine, but it’s just what was done compared to what he’s trying to accomplish that confuses me, because it’s like saying “I’m going to create a game with a purely fighting atmosphere, then throughout the whole ride it’s all gun based atmosphere and now I’m saying yeah this game isn’t meant to have any guns tied to it because what I was aiming for was fighting.” Makes 0 logical sense. Again I don’t hate what he says or is trying to accomplish with the game but it’s how he’s going about it that is so contradicting of what he’s trying to create that makes it confusing to say the least.
Its natural for many gamers to be competitive personalities. You can't just change someone's personality, especially when so many gamers aren't good at anything else in life unfortunately
The thing is that casual players will just play something else if a problem erupts in the community, leaving all the competitive players doing whatever they want with the game.
The creation of "meta" strategies in order to win as _nothing_ to do with DBD players in particular. ANY multiplayer game, assym or not, will find it's playerbase wanting to be better and win more often, it's human nature to want to be good at something we enjoy. Even if DBD didn't exist, the TCM game would have gone the same direction purely because of it's pvp aspect. The only difference is that people would compare this game to the F13th game (made in part by the same people) instead. Even if _fun_ is what the devs want to emphasize, for a lot of people "fun" is winning, or at the very least have a non-frustrating experience (looks at 1 minute-long stunlocks). Which will eventually push any devs into trying to make things fun for everyone involved. When people are super toxic and playing optimally instead of casually in games like OW or Last Year (rip this game and the Spider monster) people aren't blaming DBD's playerbase. I think that in this case, since the devs seem to firmly keep their game casual, both parties have their part to do. Devs can only hold their ground so long if the playerbase doesn't agree and that's when the nature of a game changes. If the game is to stay casual as per the devs's wishes then the community has to do their part as well.
this has really given me a new perspective tbh usually i rush for the fuse and go super fast but I understand how that can feel from the killer side its a pain in the ass when I play with friends and 2 minutes in, the basement exit is open and I just gotta say "welp"
The only badly balanced thing about the game is it's perks, family ones precisely. Like, in dbd some perks are not used or rarely used even if they're great because there's too little value given from it: Activates too rarely or doesn't give good enough reward. And in TCM... well... i don't even know where to begin with, some perks don't give you value even when working leveled up to 3, why exactly there's... carrying perks for leatherface? It's such a rare thing to happen, you need bleeding perks like his unique perk that damages overtime, meaning victim can be incapacitated, and it's his only bleeding perk. And the carrying perks themselves... waste about 30 matches to max out this one perk that in rare ocassions when you have time to do it, nobody saving, and actually pull off to kill a victim with bleed out... get 30% damage buff??? So, once in a blue moon, you get to have 30% damage buff, and also in mid-to-late game since there's no gallows in basement, meaning by the time you get it others are probably about to escape/walking around half hp so buff is pointless, you're a bubba. But that's a better perk. The other one... lets your team to see your aura as you're carrying someone for 10-30 seconds... what? I get it, to let your team know you need help in case of attackers, but... it's so rare, nobody sees it coming anyway, and your team better off watching over exits at the point of the game you're going to pull it off rather than coming over for you to waste time to get a little more xp. And now... for the icing on the cake... Carrying perks are seperate tree from the bleeding perk which is required to pull this off for you in the first place... What? Why? How? Why? This and much more is present in a lot of trees, where, despite knowing some of them are locked out to not be overpowering, like how you can't put easier close encounters with healing off of them, some make completely no sense to be in a seperate tree, or, a tree is just completely useless to go compared to other, someone has a tree that consists almost only out of random perks, and random perks aren't even random, it's just "wildcard" type perks that can be in any tree, but are still pre-determined for each character, and that character's random perks suck ass. Grandpa also seems to be bugged, going multiple levels in one feeding causes him to skip the grandpa perk activation of that skipped level, so going full blood harvesting with capacity is actually damaging you, so, either a bug or intended feature that makes building yourself completely for blood harvesting almost useless, at least the capacity perk. Endurance perks are a breed of their own, almost all are aced for survivors and almost all are dogshit for killers. Game seems to be fun, there's not much "hate" for letting someone escape compared to dbd, but some perks deffinatly need to be reworked already.
5:20 Also not true, i'm level 33 and each game there's solo people with level 0-5 accounts against/with me, it's not even something rare and "a bug" - it's almost every game, there's no such "matchmaking" that you speak of. It's usually the reason to why i'd lose a game: a hitchiker/sissy duo with lowest levels, who never watched any tutorial videos before going in, who even when i did great pressure in basement and i come up to help - already have both ways lockpicked, and as i get to feed grandpa... to level 1 for the first time troughout the game, i see 3+ ESCAPED symbols and sound effects. Kinda wish it was like you're saying because of it.
Usually, if you can kill the one or two rushers in a match. things return to being casual again in a match, i hope a more "casual anti rush" meta will form, just to counter the comp peeps lol, then once theyre out everyone can return to being casual again, I hope
Problem is we're getting another rusher character soon who will function similarly to Connie (his ability involves keeping Generators/Car Batteries turned off permanently, Fuse Box/Water Valve exits stay open permanently) so even if you go for one the other will likely zerg rush and get the rest of the team out. If you get another family member to hunt down the second rusher then you're leaving a third to deal with two people (who might also be rushing, you never know). I don't think a meta where family members focus the Proficiency-based victims first and then the others next works
Dbd will always have a place in my heart but the toxic behavior on that game is what really drove me away I mainly only play that game for custom games with Friends or rift pass challenges otherwise I’m on TCM. I find TCM soooo much more fun even if I lose I still end up having fun but dbd it just feels so stressful and unenjoyable
The gameplay is literally focused on the victims trying to escape and the family trying to stop them. there is no way for it to not be competetive if the entire premise of the game is to compete with other players. No one is gonna play bad on purpose, that makes no sense. People make mistakes, learn from them and find a better way. Thats just normal and not really surprising. They could have just made a tcm single player story game.
Exactly. In order for a game to be fun, the devs have to balance the game around the "optimized" state he's talking about. You can't just expect everyone to "not try." If the game relies on people not playing optimally to be fun, it will die.
@@MJ-qs4km Another commenter just put it perfectly. ""Given the chance, the player will optimize the fun out of a game. It is the developer's job to protect the player, even from themselves" ~ Sid Meiers. Unfortunately this is just how gamers work. They will optimize to the highest degree no matter what. Therefore, it is up to the devs to make the optimal way the most fun way.
In one of my matches, Sonny spawned next to me and he was spamming the escape button and then rushes out the door and rushing to get screws from the toolbox and thanks to him, leatherface found me and killed me because of my stupid teammate trying to rush out the basement when I’m the one trying to be quiet
Interesting. Ayrun, a very popular streamer, was doing win streaks right after it came out. He is an ex DBD comp player as well. Reveals this very competitive mindset.
I don't think people can make a game "casual" if they put the game into team incentivised roles. It's wishful thinking to consider this game could ever remain a purely casual experience. TF2 has a noteable competitive scene behind it, although not a big esports player, it still has a quite healthy community behind it (3k+ easily) and prizes for leauge winners. Although the format is different than many casual games and has more rules, much like DBD comp. It's a natural progression step for skill expression for many players. An asym that works as a casual game is something like Murder Party on Roblox, where everyone is out for themselves in a sense and the killer is overpowered. 1v100 where players compete with a timer and it is such a scope that the players cant reasonably assess skill as a main component. It's skill that keeps players invested in most PvP games nowadays, and as long as there is a margin of skill involved, people will maximize it.
I will continue to say this: In a PvP environment people will always play the game competitively, because ultimately there is a competition to be had and it's human nature to want to be the best at whatever you're doing.
just like how people tried tomake dbd a competitive game when 90% of playerbase are soloQ or maybe in grp with 1 or 2 friends, and only a small minority actually play it competitivly. Even Devs are only looking at it from a competitive stand point. Why dbd will eventually fail imo. On Followup, i would love for Bhvr to have had same viewpoint as Devs from TCM. IT breeds a different kind of player base when a game tries or goes for competitive nature. I understand some people want this but my original point stands. DBD was never competive, Big Name Streamers with their "tier lists" and advise like " if your spreading hook states you have already lost" or more recently "tunnel survivors who take protection hits" is making dbd into next dota. And community is become just as infected with the T-Virus (Toxic-Virus) as Dota Fanbase.
I completely agree with the idea and ideology of staying quiet and playing casually instead of competitively. It is much better for the long term game if it comes to it, and giving everyone a chance to actually play..instead of you and your buddy letting the ransoms die, stealing and not coordinating builds on character picks or utilising other players skills, then just escaping not saying a word or even a gg. Then go ahead I mean you’re just ruining something made for everyone to share, as coco said in this video which I think was a really good point; ‘something’s gotta give’ meaning there has to be room for teamwork with all teammates and even being respectful in pre game chat to killers alike, involving the community in a good way. Not the close minded people playing one strategy till the game dies. Just my opinion and not looking for anyones agreement on the matter, just would like to say I fully agree and understand the benefits to playing quiet, communicating, and understanding gameplay via first hand experience learning the game at a reasonable pace while not playing souly for yourselves. :)
It's not even DBD players. It's the meta slaves that wanna optimize the game which means they'll make a meta, learn every niche strat, find god loops, etc. it's just coincidental that an incredibly large amount of those players reside in DBD which in turn makes these types of games die and miserable to play for people who just wanna have fun.
I’d leave it to the people, if games start to get competitive, split up the players. Like add a competitive and casual game mode like rainbow six siege. I wish deeb would do it tbh
The thing is once player know what to abuse they will do it until a balancing by the dev. Every game is like that the game supposedly to be stealthy instead you have people come over to you lure over to chase them after playing almost equal time as family I find it going to be same case as the game required you to setup from extremely far.
Yeah I kinda find annoying how people are playing competitive in TCM since I also play casually in it. I play family and quite enjoy the slow pace of locking and securing palces with cook, hitchhiker, etc since i stuggle with bubba but its still fun. For survivor I only got out of basement once and still died I had lots of fun and helped me learn a lot. There was a match where I thought I had hackers since when I was Bubba in one match I turned on my saw then 3 seconds later victims awoke grandpa thankfully it seems they only rushed exiting basement but it scared me thinking they were cheats or competitive but did take a while to leave. But yeah since I still don't know much and have around 15 hours I don't want comp players and prefer for casual players to chill and hopefully make some friends as well.
Why do you find it annoying how others are playing? Of course people can be assholes and baby rage at you for not doing something, but just focusing solely on gameplay, why do you care if people are playing it comp? If you're casual and don't care about winning/losing, then what does it matter if you go against strong or competitive killers that make it hard for you to live? Isn't that what you want? And as for survivors just doing their own thing, escaping as fast as possible, learning everything they can, what affect does this have on you? They open things up and leave. You can still hide and just go with the flow.
@jtaylor476 Quite frankly, I'm fine with people playing however they want yet it's annoying in TCM because of voice chat. I use it to be immersive and enjoy it yet if I have a comp player most of the time they are downplaying, unhelpful or expect you to know what to do even if you tell them you just started. I literally had a guy do that to me as my first survivor match and I told him I am new. Man wasn't even helping and just berating everyone yeah he was the first to escape but no one wanted him and I couldn't mute anyone since Bubba was on me. I want to enjoy the game that's its purpose. I don't hate anyone's playstyle but if you force it on others it's a problem and most comp players are doing that or at least there are jerks trying to be comp/pretend to be comp players who do it. I like DBD but it's so taxing trying to do anything when 4/5 players are usually comp or are meta or have strong tools and I just want to play slinger casually or try a unique build. Yeah there are games that are the exception but that's just it it's an exception from the usual it isnt common. It's becoming almost impossible to enjoy multi-player games casually unless with your own friends or single player. When I play Monster Hunter I don't speed run, I don't run META sets and I don't hard carry people to G-rank (Master for World) instead I help them a little with gear around their level, I build them up with tough fights and teach them slowly and allow them to do their own thing. Thats what I'm trying to convey so please look at it like that my guy.
@@mcvmartin9177 Having people yell and scream at you is very annoying. I'm certainly not attempting in anyway to defend that aspect of how people will play a game. Your example of your DbD experience is where my question really is. You're playing casually against people who want to play the game like a million dollars is on the line. Why does it matter to you if you don't win? Now I understand that not everyone wants to just get dumped on repeatedly every game but you're not also going against 4 stacks every single game either. Survivors might not actually be trying super hard to win either but instead are just decent players capable of looping well. It's a game that directly puts your skill against 4 other people's skills and if you're not necessarily trying hard. Again I ask why do you care if you don't win?
@jtaylor476 I don't care if I win or lose but DBD is a game where the player base is extremely toxic so your playing casually and win or lose enjoy the outcome then endgame chat is the bane of everything or they message you (I am on Xbox and it's not like you can have a permanent don't send/receive messages if they want to you get a bunch of you suck your this and that messages). If it was PC (I don't play PC) I would just say gg end of story but how am I supposed to enjoy anything when all I get after a match is hateful messages about my build playstyle etc. Even if a win isn't important, the point of a game is to enjoy it. A win/victory is the best way to enjoy most things (not all the time obviously), yet sometimes the journey to it is just as good (usually in Monster Hunter for me, is its journey to beating your walls). Similar to Monster Hunter and Elden Ring after losing to a Monster/boss, you try till you win. I thought my message already conveyed that I really don't care win or lose but I just dislike people's interactions because usually it stems from comp players or players who are too deep into the game that they feel the need to act like that. The only times I really care whether I win or lose is if I need to complete my missions or if I'm doing objectives and achievements. Sometimes you want an achievement and I usually like having a few so as killer I need I believe a 4k for the adept achievement but not every player knows that you do it and sometimes they think you just are dumb or new. And it was hurtful because I still am new to DBD. Honestly, if people would just say nothing or at least just say gg after a match instead of insults, I wouldn't care. That's just about it. I hope your questions are answered and if I see you in TCM, hopefully you will be as nice in the game. Have a good day, happy hunting, and achieve your goals.
The fact is the only people who get upset at people playing competitively are other competitive people who want to win their games. Real casual players jump into game and have 0 expectations of winning. If you're truly a casual player who just wants to have fun, why do you care about winning? Go into game and press buttons, who cares what happens. The only people complaining are the people who feel entitled to win games for merely having the game.
I play family with a 3 man semi competitively because of the skill ceiling of the level I’m at. But on victim I try to have a plan but not play sweaty though and not really care too much if I die. I feel like it’s the opposite for most victim mains
I feel people create META to enjoy the game more since losing is frustrating but winning is fun I think in general games should punish you less for mistakes. Im thinking of Left 4 Dead 2 right now. As Survivor in L4D you run around doing objectives fighting zombies getting hit or downed doesn't feel as punishing since you have multiple heals. On the other hand playing zombie doesn't feel punishing since at most you are dead for 20 seconds and since the Survivors need to walk a long way you have enough opportunities to enjoy zombie. When I played TCM Beta (haven't bought) its very frustrating to see a survivor escape... Duh it's the main objective for Family but it felt like I queued for shit. Queuing for 5 Minutes get into match and loading just felt like so much time wasted. My fix to this add more overall replenishment for survivors increase the time it takes to get objectives done from what I remember the family in itself didn't feel like shit I just think it's too easy to escape. And at the end of the day every game is trying to fullfill a fantasy and for TCM it's Hide and Seek and Catch.
The main thing that keeps tf2 thriving and texas chainsaw facing an issue is that tf2 allows players to invest into mechanical skill, such as rocket jumping or such, that, while not necessary, allows a player to play in different methods. For example, using the cleaver as scout or pure demoknight isnt “optimal,” but it allows you to change up the flow of gameplay and get a new experience. The most we have now is Bubba feathering his chainsaw, but i hope more features like this can be provided. For example, traps in TCM should be stronger, both to prevent rushes, and to reward good players for their planning and innovations. The game needs ways the players can improve mechanically, allowing players to optimize their own skill, making them have fun experimenting, rather than metagaming to a point of ruining the fun.
The dbd community is the type to kick and scream while demanding cake and then when they get cake they'll kick and scream louder saying "Why the fuck didnt you give me ice cream?!"...
If they just wanted "fun" should of focused on a single player game but doesnt that "fun" interpret differently for everyone. Wouldn't a person who enjoys learning improving and ultimately finding their own way have "fun" by doing exactly that? Its seems to me everyone has a precieved idea of what this "fun" is and expects a world to accommodate theirs by sacrificing everyone elses. Im all for "fun" in games but it should NEVER come at the cost of someone elses.
i’m so happy that someone with a decent following and speaking out on this. I have had some games as family were three people get out in under two minutes because they just rush basement. I understand that you want to get out quicker when you know get your XP, but the game is supposed be fun. The matches where I am playing victim are so fun because you have to run around and hide in bushes and evade the family for like 10 minutes and it’s genuinely scary when like three people are coming after you so I don’t understand why people are in this mindset of rush in rush out. Like where’s the fun?
I’ve felt the same way to be honest. I’ve played the game a good amount, met some decent people and enjoyed just being able to have fun. but lately more and more people on both sides started to play sweaty from rushes for basement/exits to toxic children who seen dbd streamers move to texas chainsaw massacre and decided they wanted to move to the game and sweat for the win. it sucks cause I think since most games are already annoyingly competitive dick measuring contests so it’s fresh to see one built for fun/casual play the try hards come by and end up ruining the experience as a whole.
After 30+ hours of playing it is hard not to optimize the game. After you learn the map and maxing out your build there's not much room to get better. The optimal play for killer is not for the killers to rush the basement instead it is for each killer to have an objective that they guard. And optimal victim play is to rush the family asap. I really don't see how you can have fun with game while losing unless you bully the killer in the basement or have one of those rare games where it comes down to the wire. Most of the time the victims never stand a chance or they get out without you seeing them. When it comes to balancing the game most people are looking at bugs/glitches like sissy's poison and hitchhikers traps. Along with the cheese exit on gas station, the fuse exit on each map, bubba's one shot build, perma stuns with doors, and the slip through space I frames. In fixing these i don't see how it will take fun out of the game.
@CoconutRTS I agree with your point at 100% I mean, I am a gamer who plays only solo games, and I wanted to try TCM for fun.. but the thing is, the first game I played was perfect nobody rushed, but the second game! Everyone started rushing and I was like omg this second game is not fun at all. This problem needs to be solved 🙏🏼
I already said it in one of your earlier videos. This happens to every asym that comes out. The dbd playerbase swarms the game, ruins it, and then leaves. It destroys BHVR's competition, and keeps DBD on top.
You can't keep blaming dbd players for all of the problems with TCM. It's an online game where you go head on against another team. There will always be people who make that competitive.
I don’t own this game, but it’s clear this game has a lot of problems and it’s funny to me that the devs revert to saying “it’s a casual game” and “don’t want it to be a competitive game” as an excuse to not balance certain aspects that are clearly just broken or an abused mechanic 😂. W devs, I hope they keep that same neglectful energy
Coconut, you promised you wouldn't compare it to DBD and then you keep comparing it anyway... It doesn't matter if you are a DBD player or just a random guy playing the game, after a while of playing the game you will start to optimize things and that goes for literally every game and not only games but even real life. This is not a DBD community problem but a human-based problem.
And then you have people who never played DBD and play exactly like that. By your way of thinking then it would mean that the people who never played DBD are the problem but that simply is not true. Also the "every" is a bit of an exaggeration since Coconut doesn't play like that xD. Anyways pointing fingers at the DBD community doesn't solve anything anyway, what the game needs are updates which solve these issues @@-rockmusiclover-
It’s really hard for an online multiple players games to not be competitive. Why? People want to win. Will you happy and enjoy the game when you lose all the time? No. That’s why people think of counters to something that is overpower/ hard to beat and spread it for more people. The developer/ creator is wrong in the beginning when making a game that two parties fight each other for victory, that’s the whole point of the game to be competitive.
I agree fam, people are naturally going to find the most effective method to win and it WILL be competitive. The developers just have to accept that 🤷. Some matches you'll run into sweaty bastards that's just the nature of gaming.
I tried playing it yesterday for the first time. First match I was stuck in the basement confused on where to go and 2 minutes into the game someone already escaped. next match I got out of the basement and while I was grabbing a valve someone already escaped. I have no fucking idea what to do and people were escaping IMMEDIATELY its so stupid. Ended up refunding
You can't make a PVP game that isn't competitive without just making a bad, unfair game. Whenever people bring up developers intentions, I like to remind them that Smash Melee was never intended to be competitive, and it became one of the biggest competitive fighting games ever. What people mean when they say "I don't want a competitive experience" is "I dont want to have to learn and improve to beat other people". Even TF2 has had a niche competitive scene. One of the most casual features, the random crits? pretty much universally hated and disabled on most servers.
"Given the chance, the player will optimize the fun out of a game. It is the developer's job to protect the player, even from themselves" ~ Sid Meiers
Ive seen that quote misused many times, but it's totally true, we strive to be better in the things we love, and in that ambition we lose our ability to see what made us fall in love in the first place. Sometimes you need to stop and take a look at yourself and see that you are the reason for your unhappiness and try to find that joy again.
This isnt just true for videogames, in everything in life we strive for perfection, or atleast the perception of it in some way or another, for some its their appearance, or your job, or simply the perception of "you" from your peers and in doing so you develop a painful addiction to perfection that can paralyse you sometimes. Its better when you start to lose joy in your life to look at exactly what the things you are doing are doing to you, and try changing things up in your life and look for something new, it might be a new job or surrounding yourself with new, more positive people, or quite simply playing a new game if i take it back down to where we started, or playing games in a new way might be more accurate.
People try to do their best and thats great but sometimes your best isnt enough, and when you place your worth, or the worth of your time on performance it can either make you hate yourself, or make you bitter to your circumstances and the things you used to love when you eventually acgieve your best but realise its not enough.
Its not always about winning, its about what makes you happy and brings you joy and it takes some reflection to find out what that is, i have the most fun in tcm when im hiding from family as they search all around me and the thrill of being chased through corridors, escaping might be the end goal and its relieving to escape after a long fought win, but its also far more fun to lose an intense game than win a boring one. This also applies to dbd, i stopped playing blight because it was too easy, nowadays i play ghostface the most, hes not the best killer and sometimes a single mistake can cost me the game, but i have far more fun setting up sneak attacks and pulling of techs in chase by using my undetectable around tiles. That killer and switching up killers from time to time and playing a little survivor inbetween is what keeps things fresh, and when im not having fun i just close the game and play something else entirely, usually an indie game i havent touched yet or a single player game ive been working through, its really re ignited my love for gaming doing these types of things as i have so much to enjoy and new stuff comes out all the time, sea of stars just released, a turnbased game with a classic retro feel to it in its pixel art format and quipy characters on a classic adventure story with charming characters, highly recommend it ive been having tons of fun, if you like turn based combat with some qte elements and puzzle based exploration you will love it. Okay im done with this tangent now, 👍
Civilization and Sid Meier is the goat
Idk it's not work impacting everyone else's fun because a couple of people abused it. I can see why you say it but at the end of the day it's the people responsible's fault, they're the ones who forced the devs to act
Like I was considering getting this game because I love the idea of killer v survivor but the competitive nature kills the game and scares me off of playing survivor. But if this game turns into that then I want no part I it
if the game becomes unfun when it's optimized then it won't live long, for a multiplayer game this is almost an impossible task, that's why online multiplayer games need patches to shake up the meta, i think the only online pvp game that achieves this is CSGO, i don't know how.
the devs definitely got a hard job ahead of them.
This was going to happen, DbD fanbase or not. Happens with ANY PvP oriented game. People will find the most meta paths/upgrades and learn to flock to them.
It was only going to take a few weeks.
*few days
It only took days because people already min/maxd 2 of their 3 maps from the beta though lmao
Exactly it doesn’t matter what kind of game any genre of game that involves pvp will come with competition. It’s crazy that this is the creators first option when he wants a “fun non competitive” game. The word “fun” is super subjective in terms of gaming, any game can break relationships, it’s not the game that causes that it’s the attachment the person has to the game, which in the end is the person. His logic makes 0 sense. There’s thousands of ways you can make it a solo game where the only competition is just you. Yet we choose the most competitive of the latter? Yeah I don’t buy that bullcrap, you either never touched games your whole life and made one, Trying to make a quick buck, or too lazy to maintain the servers and the future of the game. I don’t hate either or just be honest about it in a subtle way, don’t give me that bs, you know what you creating this game ain’t going to be kid/family friendly where everyone is there just to have a good time. Everyone there too prove themselves.
Exactly!
SEE! I TOLD YOU! THIS IS ALL BECAUSE OF THE DBD COMMUNITY! Some Things Are Not Meant To Be!
Dogs Shouldn't Get On The Cats, Men Shouldn't Have Ponytails And The DBD Community Is NOT MEANT To Exist In The Texas Chainsaw Massacre!
- Nicole Watterson's Transcript, TAWOG.
Dead by daylight players try to have fun challenge (IMPOSSIBLE)
Facts 😝 yucky
its not just dbd players the multiplayer gaming market as a whole has kind of been soured because of how big esports has gotten IMO almost every new game has optimization and meta strategys less than a day after launch such as Fall Guys as a perfect example
@@worm11112 That feeling as if they need to perform overpowers having fun, there. This might be because they aren't feeling well of their performance in real life, or are perfectionists, that drive to perform and *be better* than others, to be the king of the jungle. Sorry, that's not how it works.
All that is left is sorrow and emptiness after you realize how much time you've spent playing games. It's useless. If the power grid or the servers got EMPd, say bye to your data. The Internet is vulnerable and fleeting. Stay grounded.
Meta gaming will exist in ANY game where players feel like they can lose/win, even more if they feel like they can lose/win to other players. Competitiveness is an inherant part of human behavior.
Tbf a Claudie threw the other night and the Xeno became a friendly puppy
One thing that's probably helped TF2 survive this long is that each class can pull their weight and can single handedly use their expertise in a unique way to win, or just to have fun; something some of the current characters lack at the moment.
Let us also not forget, the Meta is just stock.
Lets also mention that TF2 is free.
i mean most people are playing texas on Xbox. since it comes with gamepass. @@RaffoPhantom
Incredible game design from Valve. Like, textbook level stuff. Creating side grades for the mercs that offer different ways to play, that may potentially be as strong if not even stronger than Stock. Though stock being still the best arsenal the mercs have at their disposal. @@CoriandertheIridescent
Johnny....
“Sweats ruin video games” is still one of my favorite phrases I’ve made for myself as it’s so true for every video game.
dbd ruined fortnite ruined tcm soon to be ruined
@@selinaplaysadoptme dbd ruined fortnite? Are you ok? Fortnite ruined itself lol
Being stun locked for 3 minutes as soon as the cutscene ends while connie breaks every lock on the map and escapes feels amazing I gotta say.
Leland usually begs for my attention the moment the match starts because he’s really lonely but I still ignore him and chase Ana or Connie
@@roguedoge2479 I ignore them all unless they give me an easy kill and go upstairs to defend objectives as soon as grandpa wakes up
TCM has been my favorite horror ip since i as a kid was tricked into watching it, absolutely love it. I’ve waited my entire life for a game, and i have it and LOVE it both as victim, where i immerse and feel terrified, and family, where i get to vent and pretend to be the Cook. It’s an incredibly fun game and even when i lose, as victim i can say “realistically the killers are stronger”, and as family i can just blame my team for not doing their job. I never feel stressed playing it
The cook life. Locking down half the map while sissy just let's them all out her side lol.
Back up back up, how were you tricked into watching it? How was it?
"It's too foggy..." "I can't hear nothing with this damn racket!" I love the Cook voicelines
Also the fact it has no inbuilt challenge system of any kind helps strip away that stress feeling. I can play every match however the hell I want!
@@dignusdingus3709I love this too. All you have to do is play. Win or lose you get XP. This is how all games should be
i think its just human nature for people to be competitive and adding the game chat feature being able to smack talk before the game starts adds a whole new element dbd never had and never will. and i believe game chat is a big reason why this game will have a long lasting life.
Needs prox chat. Toxicity be damned, I just want to be able to run around screaming and RP’ing as a victim.
@@roguedoge2479yea that would be hilarious. i think it would be very cool to hear you get closer and louder while reving the chainsaw😂🤣
Honestly, I feel like this is just human nature. You can’t expect someone to be put against someone else and them NOT try to optimize everything they can to win
I think the main issue is that these games are comparable to hide n seek, and when we were kids no one wanted to be the seeker.
really? I loved being the seeker.
I remember as a kid, everyone would want to be the seeker because it was the best part
not sure where you guys had your childhood, I lived in several different locations and hiding was always considered more fun and thrilling
We all fought for the Seeker role.
Being the seeker was the punishment and you had to try really hard when it was your turn so that you could finally hide next round, but interesting to see that it's not the same in other places.
DbD mains when someone is having fun:
DbD is fun. TCM is fun. F13 was fun.
You know what ruins it? Winning being "everything."
Buddy they made a game where winning exists, you gotta expect people to want to win. Devs WILL have to work on balancing the experience, players WILL have to practice and develop strategies to increase their chance of winning. It is nobody's fault.
Don't see a reason to care about winning that much if you're having fun. Point of gaming IS to have fun.
@@RainIsVibin Winning IS fun. The brain is wired that way. Unless they make dying to the killer fun, people won't want to die to the killer. Unless they make survivors escaping the house, killers will want to prevent that from happening.
@@HommeGalliumdying to the killer *is* fun, in the long view.
Winning with no risk of loss isn’t even playing a game. We like the thrill of overcoming a challenge or gaining something.
I personally love playing against NOED as a survivor in DBD even if I die to it because it makes every game so much more exciting. You don’t know what will happen, it keeps things dynamic and engaging.
There’s a great Twilight Zone episode about this where Hell is a casino where you can’t lose.
This idea goes as deep as being fundamental to the nature of the universe from a Hindu perspective. But I’ll spare you the wall of text that that train of thought could inspire.
There's no "us vs them", DBD and TCM share the same playerbase. The game is getting sweatier because the novelty of it is wearing off, players aren't collectively discovering the game anymore. That happens with any multiplayer games.
Exactly this!!! I’m not sure about you but I have 50 hours already in TCM and I play fast. Not because I’m trying to exploit or anything just because I already know what to do. I know where most doors are now and most toolbox spawns. I really don’t think this is DBD players making it competitive. It’s just players figuring out how to play the game
Preach I'm so sick of fellow TCM players saying "Dbd ruins our game". TCM has its own unique problems and thats not DBD's fault. Players want to win so the game must change.
exactly
Tf2 exists and is not over competitive. It proves you guys are just making excuses.
@@streakgaming6106 tf2 still has competitive community
I play DbD as a party game with my friends and we don’t sweat over it. You get competitive people everywhere. It’s not a DbD problem it’s a gamer problem. Some people think fun is one thing and others think it’s doing everything possible to meet whatever their win condition is. Hopefully the community will stay more laid back but I’m sure even in tf2 there are sweaty people that join to stomp people who are just vibing to stroke their egos.
But what’s funny is that it’s not a competitive game. It’s not like it’s an esport or street fighter or any fighting game. There’s no balance. So I can’t take it serious and don’t get why others do
Dead by daylight's fan base are mainly mental patients so no I think they are the problem
Im praying that we dont get another DBD after all the heart and soul put into this game just for it to be another competition that we desperately wanted a break from.
Exactly! 🤌🏼
Heart and soul? It has barebones content for $40.
@@lewispooper3138Something tells me you wouldn’t have a single problem spending $600 in total of 4 months of store content in DBD.
@@lewispooper3138 You see. That doesn't matter. CoD have survived til this year solely on upgrading models and downgrading gameplay. People still shell out 60-140 for game, preorder, and season passes.
This game is well worth $40, though, I'd only pay like 20 or 30 myself, because i'm cheap and buy games after they go on sale, and so I can play whatever game when they iron out the bugs from launch.
@@Surms41 $40 is too much for what they offer
Elden ring has 50x the content and costs $60
Theres this broken strat for the victim where they can constsntly loop a stun lock by slamming the door over and over again, to the point the family cannot get back up
you can stun lock the whole family and have someone open up every single exit, it’s really really good for achievement hunters
Yeah it's real stupid and you have people like rapidmain who do it every single game
Lol as a family member main still pretty funny
I believe they going to fix it as many people know how to do it now
Along with gas station cheese door and being able to legit stun lock killers for almost 45 seconds, these things needs to be fixed. Not to balance it competitively, but because this shit couldnt have been intentional.
I love the people who say just rush out of basement because those are the same people who dc after getting into a struggle
They’re also the one who actually win and aren’t crouching until grandpa gets to level 5
It's not supposed to be a competitive game though. Fun should be the priority, not winning.@@lewispooper3138
@@lewispooper3138It’s a stealth game, genius. Most people I’ve seen being loud and aggressive end up being annihilated instantly. And plus I’d like to see proof of the claim that they “win”.
@@raptor6987stealth doesn’t matter at the start cause victims can start moving while family is locked in cutscene
I got shanked as leatherface as soon as a game fucking started and could possibly move.
@@spencerbowden2979Funny, same exact thing happened when I was Leatherface 2 times. And low and behold, I ended up killing them both (pretty simple actually). So if your problem is getting attacked non-stop when you have A TEAM of killers to help you out if it gets outta hand, then yea that sounds like a personal problem to me.
Plus the ones who wanna “bully” you are not really getting anything done to even escape. So at the end of the day, they’re an easy kill.
Haven't had fun with DbD for years, but Texas Chainsaw is a blast. They removed nearly all aspects of hide and seek from DbD and that was what I loved about the genre. Texas Chainsaw reminds me of the days when BBQ was the only reveal perk and you could play around it. I'm glad the devs aren't trying to balance the game for people who try to make it more serious than it should be, it's far more fun as a casual experience. I've only heard good things about it from casuals randomly bringing it up on twitter or streams.
You can’t expect your own community to not play this game. People also want to act like all games don’t go through this, no matter how uncompetitive it’s designed to be it still will become competitive.
Your just fucking wrong man.
Go try tf2, 97% of the community will stop mid shoot out to konga.
Exactly dbd is very uncompetitive from map design to perks to survivors and killers and yet look at its state now because it's been out for so long
@@danielorlovaquinnlmao reread what you responded to
I believe the game should be as balanced as possible, without dwelling too much into competitive. A feeling of something being unfair often rids the game of its fun, so balancing is necessary, but doing it too much creates a toxic hellhold
Bubba probably needs a small damage nerf, Grandpa needs a small buff, and I have no idea why Connie’s even in this game. I basically just re-lobby if I see a Connie queued for gas station, because you know exactly what kind of match it’s going to be.
Thank you for calling out this annoying group ruining TCM. The game was so fun the first few days before everyone knew the fastest way to escape every map.
That's nit dad's fault, that's the result of competitiveness when knowledge us acquired overtime
As a dbd player playing tcm I don't sweat in either. I just run around doing whatever. In dbd I run no perks mostly and on tcm I mostly see how many times I can stab grandpa or what's the highest amount of points I can get for the current match
Naaaah don't blame a group. Blame yourself for not adapting. People becoming good/better at activities is NOT them being annoying. Some people enjoy being efficient and good at things. Some people enjoy winning. It's human nature.
Any player vs player game will be plagued by players who are competitive. Human beings by nature are competitive. If you don't want people like that in your game then make it co-op. Not player vs player
whats with everytime something about this topic its always the victims, family is very op too look at sissy
I think it’s inherently a human problem , a lot of people are competitive. If people feel like they are missing out they will figure out the best way to be better , and then they become competitive. I’m not really sure how it’s fixable
They could maybe try making a quickplay and a ranked mode, so all tryhards go to ranked and casuals go to quickplay.
Maybe it could work i dunno.
@@eliasfagerholm484 It wouldn't really matter. A. Players will still sweat in QP. B. It splits the playerbase in half and C. The more time people put in., the more naturally good they'll be at it. Think of it like drawing for 1 day vs drawing for 100 days. So people won't be tryharding but they'll be naturally good
This. People can't handle losing and will cheese or metaslave to win at all costs. Years ago everyone was casual, you'd get the odd "pro gamer" and you'd get a few noobs who would rely on cheesey/cheap tactics to win. Now the problem is that there are far more "pro gamers" and they are maining the cheesy / cheap (meta) mechanics making competitive games feel hopeless a lot of casual players
Segregation
I don't think it's a problem, since it's good to be bettering yourself and advancing at your most optimal pace. There's nothing wrong with that, as long as you're placed properly among others you can fairly compete against. The problem is when you feel like you have to climb using the meta rather than to develop a personal strategy because then you'd be at an unfair disadvantage. That's entirely a balance issue. Dbd's balance and developer choices are horrendous to say the least, hence the toxic state of it. There will always be a meta, but if tcm make a good matchmaking system and don't let the meta be the only way you can compete against the opposing side's meta, there shouldn't be a noticable competitiveness. Have an approximate hidden mmr for everyone, match teams vs teams and solos vs solos and you should have a fun game if you balanced it correctly.
I think that while it’s fair not to care about the game in a balancing aspect too much, it is still important to balance it to a point because it’s not fun to play when you don’t seem to have a chance
This lol
I personally hope the game stays casual and fun. I don't want a sweaty difficult meta to have to content with every match. I also believe so far that the in-game voice chat between victims and family actually results in a more positive experience. It's not them vs us, but instead we're all in it together and joking can ease the tension easily.
It’s been for the past week where you been?😅
TCM is fun even when you lose you can still have fun. I was on slaughter house and Bubba got a quick basement kill awakening grandpa then Johnny came to the basement getting another quick kill. I got out of the basement right into Sissy and got chased into Bubba, but before I died I said I'm taking grandpa with me and died while stabbing him 😂
always take gramps down with you 😂 if we’re dying he’s coming with us
Conclusion: You are having not fun? Resort to violence!
It's not fun when you're the Connie that a Bubba has in his line of sight and die 30 seconds into the match. This isn't always the case, obviously, but when you spend time getting into a loading menu only to be killed almost at the beginning because of spawn spots, sweatlord Bubbas, and people who hate a character because they can insta open ONE lock, at the expense of stamina recovery being 0 for up to 20 seconds, stamina being depleted at the same time(unless you have the tier 3 perk). Should also note you can't take grandpa with you always, because they can literally interrupt you as you're stabbing to kill you instantly.
@@jonp1952lol, then don't be Connie. Her and the infamous spam stunner Leland are always first on the menu.
@@93Nagchampa "Just don't use some of the content you paid for in order for the game to be fun". Yeah, that makes sense. Until Danny comes out and there's a male character with more than 15 stealth, I'm kinda stuck with her since all my friends play all of the other characters except goofy ass moustache Sonny, who honestly is much stronger, just has bad stats and kinda has to be played like discount Leland.
I love the fact everyone can open an exit and instead of going out and banking the win, they have to rub it in the killer's faces and teabag at the exit, knowing they have no ranged weapons to counter them.
Its not tea bagging unless it is over your character model's head. That person is a loser in real life. A sore winner
I'd rather have fun than being competitive because since I play both dbd and TCM I just want to play the game my own way which is having fun but then there are some players want to be bully squads, escape quickly and want to t-bag like their good and it annoys me cuz I'm just trying to have fun not be frustrated and being competitive, thank you for pointing this out Coco because I've been seeing most players escape within 2-3 minutes, and bully squads like we all want to have fun not be so competitive so I 100% agree with u on this topic
Everyone let's try to keep this a happy game, everyone has the power to help thanks for the informational video coco
The thing about TF2 is that there's no reward for winning casual, you can unlock weapons through playtime but that's about it. There's no direct in game incentive to win, unlike DbD where you get bloodpoints which are very important. I haven't played TCM but I wonder if they have an incentive to win, some sort of in-game reward.
They do, there's a whole skill tree with three branching paths for each seperate character and you go up per level. You can even adjust the base stats of a character and add more to stuff they're already good at or what they are lagging behind on
I don't think that's anywhere near the main reason for TF2 being casual.
-cartoony artstyle
-silly characters
-tons of silly playstyles, most of which being viable
-silly taunts
-big matches where one person not playing optimally doesn't lose you the game
TF2 also didn't start out as a casual game. It was cultivated into one over the years by valve, the casual community is just a result of that.
I remember playing a game as family and I got shanked before my intro cinematic was finished. Then within 3 minutes there was a 4 man out
Oh yeah I forgot dbd was the first competitive game and community ever. People haven't been optimizing and competing in 'casual' games since they existed
The issues I’ve been seeing is the lack of rng when it comes to how these maps are generated it’s only certain items that spawn in different places the fuse boxes on spawn in two spots and the gas tank spawn in one spot the more people play the easier routes people learn thus rushing matches with more rng being implemented from the loops to the rooms and item spawns it’s give a better experience that takes away from the competitive aspect making escapes take a hell of a lot longer and making the games more exciting
To be fair. DBD is also a party game.
So Texas having a competitive scene is as justified as a DBD como scene…
AKA a complete joke.
If the developers really want a casual experience they should focus on adding fun perks, characters, mechanics, etc and not worry about nerfing things. Give players more options to play however they want instead of nerfing certain playstyles.
"We want to keep the game fun. So we'll leave in all the tools to be instantly escape and stunlock family members infinitely."
@@BDeity Realistically the devs can't address every unfair interaction in the game without it causing controversy.
Players will continuously counter the new "meta" and balance the game through sheer competitiveness, which in theory would eliminate the need for devs to balance game mechanics
Nah, both sides need to be slowed down. They wanted most games to last around 15 minutes, I rarely get games that even last 10.
mine last about 15 to 20 and sometime 26
this is just unrealistic. some playstyles NEED to be nerfed, especially when theyre creating a bottleneck in playstyles. If something is hyper competitive and attracts competitive players, that actively works against the devs stated goals, so they absolutely should nerf it. Having lots of options is great, but the idea that something shouldnt be nerfed if its broken just because they want the game to be casual is just nonsense non-logic
The game is team vs team. It's going to lean competitive whether the developers says it is or not. I personally have just been vibing as a solo queue Family player grinding exp and not taking the game to seriously. With that said I'm already excited to see the first tourny's that get run by the community. I'm interested in seeing where the balance in the game actual lies.
Thats the point theyre making. they dont WANT competitive gameplay to pop up in this. Look at how most games end up when you bring it into the comp light. It goes to shit, players become more toxic, most of the fun is gone because of meta builds or sweats, you get DBD exactly, where the only people really playing are competitive or sweats for at least 3/4 players, the community is well known for being toxic, and they constantly have to balance stuff out 24/7.
@@tannerhancock5841 bro competitive spirit is human nature. You can't take that away from people. Sure theirs gonna be people who play the game for the fun of it but there will always be that one kid on the pick up football team trying a little extra hard to win. You can't prevent it. That doesn't mean you shouldn't complain about it and blow off steam. Feel free to all you want it's just unfortunately not gonna make a difference in the long run.
@@foxcelot2286 the difference between making a game competitive and having competitive spirit is that making the game competitive would make EVERYONE take it way too seriously and leave no room for casual players. Having a competitive spirit can be done without taking it seriously, but still trying to win. Do you absolutely smash the shit out of a kid if you're playing football with them? Do you throw a baseball as hard as possible when youre teaching your little cousins to play? No, you don't. YOU don't seem to understand that there is a way to hold back and not take everything seriously. You are who he is talking about. There is plenty of places these days for competitive games and gamers, but the casual games are slowly going away because butthurt McGee here thinks every game should be competitive and the same
@@tannerhancock5841 comparing an online video game where grown adults will happily destroy a kids hopes while playing a game such as COD is a bad example. Plus kids shouldn't be playing this game anyways. My point is any pvp game will be treated as competitive as both sides want to win, but there will always be that one dude who goes the extra mile to win. It's human nature and it's unavoidable in games like these.
@@tannerhancock5841 I will ignore your personal attacks by the way that's a bit mean and bully like.
Haven’t even played the game but I can tell it’s gonna go down because of the dbd community
sorry to dissapoint you but it won't
I doubt it. Dbd players only want to dominate the other side completely. This game doesn't appear to allow anything of the sort. They'll get bored and go back to dbd and continue to mald over he game not fitting what they think fair and balanced it
@@Ramxenocit definitely allows it have you played a three man level 70 killer team? They literally control the every map through meta strategies and camping
@@ps3gamertagc021297 I haven't experienced that yet I've only experienced victims waiting for me at the gate but I've not played a ton and I'm still trash
@@ps3gamertagc021297 actually I did have the female killer camping an exit one time but I didn't know where the others were
It's there are elements of pvp, then there will be elements of competition. Whether or not developers "want" it is kind of irrelevant.
Honestly. Asymmetrical genre will always have a competitive feel since like you said. It's pvp
Funny, I'm a Dead by Daylight player that's trying to convert it into a casual party game. When I play it, I want to feel like a person in a horror movie, not a competition. As Survivor, I fit into my role of being scared of the killer, doing gens and hiding when I hear them. I do try to loop if I am being chased, until I inevitably get downed and hooked. Once I'm hooked, I scream in pain, begging for help. When I'm killer, I tend to try to hunt them down effectively, but menacingly. When a survivor is really good at chases or wants ne to chase them, I go for others, and the survivor who is good at looping is the hero, or the main protagonist of the horror movie. Overall, I have fun regardless.
The game is still new. As people play more a meta will develope. What perks are good, what trap locations are best. As long as TCM can keep new players coming in it can remain a bit casual.
Fuck metas. Stop treating games like a fucking business opportunity.
l think if they want to make a casual experience, they should then remake the entire game, to make it AI Vs Players. Because whenever there is a player versus player game people start playing competitively, no matter if it's a casual game originally. But if the game was Player Versus AI now the focus would be on how to work together as a team to beat the hard AI killers which would probably bring the people closer rather than try to show who is better. A great example of this is the game called The Outlast Trials
We should take the competitive nature of the Dbd community...and PUSH it off a cliff!
You will kill almost 100% of dbd community bro😭
@@SpoookyLucky”That’s a sacrifice I’m willing to make.”
@@SpoookyLucky i mean, its gonna kill the competetive tryhard community, not the ones who want to play it for fun, which is kind of what almost every good person who plays dbd wants
that's not very niceeeee, someone may get hurt ):
bruh yall use competitive dbd players as a scapegoat for every problem ever its actually so annoying
To prevent the 3 minute escapes, they should add different versions of each map similar to dbd in cold wind farm and auto haven, but instead of 3 presets that can be memorized, they should add a mechanic that randomizes loops, the generator, the fuse box, fuse location, doors, grandpa, basement exit, and so on, this way there will be no way to memorize anything, while also feeling fresh and fun to have to find each part in order to escape instead of knowing where it is immediately, and to hopefully drive out the dbd players. Another thing with Leland, I’ve been seeing a lot of clips with people abusing Leland with the knife stuns alongside his stun power, they should make it so that there is a cooldown between stunning killers with ANYTHING, so say after someone uses Leland’s power, you can’t use an item for 15 seconds to stun the killers again. Just some thoughts to balance out the game
How do I know it's happening?
Try playing Johnny with voice chat on above level 25. People will just start screaming at you.
I was wondering why jhonny role is to chase player its kinda useless
@@mikesavard2144You just need map knowledge. He hits like a freight train. If you can predict movement you can get people in 2-4 hits.
I use to play as assassin in DBD and TCM in a really chill and casual stile, sometimes I just try to be scary, not even kill people. But some survivors/victims doesn't let you play in a casual way, if you are nice with them they abuse a lot with flashlights, stuns, stabs...
That's why I like to play against new people in the game, I can be nice with them and low my own level to let them enjoy the experience, in that way we all enjoy the game.
Unfortunately no matter what a developer does, if a game has any amount of player vs player content the players will want to be the one who wins and it's only human nature to seek how to improve your chances. People rarely have fun losing and funnily enough I think DBDs archives has been one of the best concepts at trying to soften the blow of a loss
This is not critically thought out.
Plenty of single player and real life “games” where the only competition is oneself.
Solitaire is a perfect example of a single player card game while working out is an example of competing with oneself.
They can both be competing with other people as-well.
People seek improvement is a simpler and better explanation than “people don’t like to lose” which is still true, but not as encompassing.
Edit
TL;DR “People seek improvement”
God I hate it. I hate that this is how peoples brains work, “I have to break the game to have fun!”
Any game even those made for fun can be turned into a competitive game that's how people are. They look for the most meta, efficient, fast, and most proficient ways to play.
I would say it's the developers fault.
Simply add random events and conditions for both sides, forcing them to face the unexpected.
Because the unexpected allows us to neutralize calculation mentalities (this is what makes people compete, they calculate the resources they have, which are always the same)
yeah and there's nothing wrong with that, i don't understand why people have a problem
@@FemboyKaiSakuIt's absolutely fine as long as you don't ruin it for other people. I.E, don't force your competitiveness into a casual setting. Keep it to yourself and the other competitive people and all is fine.
@@mint5438well what do you mean? Does it mean in dbd i should just avoid trying to win? or like avoid trying hard?
casual game or not, if people want to be competitive in it thats okay lol
only place i have a problem with full on tryharding is if youre playing casual in siege for example, and youre a diamond rank. Thats an issue, but dbd and tmc doesnt have a ranked game mode and casual mode, so you will get a mix of both whether you like iit or not, and i luv that mix. Keeps the game from not getting stale
@@mint5438Exactly, if you can't be tactful when you talk to people, stay off the coms and rage to yourself instead of your teammate. I quit a game because I can't deal with that silly shit lol. When someone starts yelling at me I'm out. It's a game, some people take it too seriously.
"The game is not supposed to be competitive" They say as they make a player vs player game
Let devs do their own thing. The game is made to be a fun experience, and if people want to make it a comp exeprience well they can make their own rules in their own communities. Tf2 is casual but had and still has a comp scene with rules in place, same with dbd.
You can have fun, be emotional, try your hardest to win etc. Do whatever makes you happy
The best take on here. People have fun in different ways, why should everyone be locked into playing the exact same way?
So, basically, do nothing and let morons kill the game?
I 100% agree with you, so me and my friends took a break from the game because we were playing it all day so we decided to look on Texas chainsaw massacre streams. We came across a streamer, which I won’t name. That was playing Texas chainsaw, massacre like dead by daylight competitively. He was rushing making noise and it basically messing up his teammates play. He would die basically every game, we were watching him for some time. And he would blame his teammates and be extremely toxic if they didn’t rush or for no reason. He would also try looping, which is a lot different then dbd, in this game because you have to use your obstacles around you and Try hiding and then running again if you get spotted. But instead of trying to hide or going through obstacles, he would keep going around an object and he would complain. Every time he died that it’s his teammates fault for not being fast enough. The only thing I’m really afraid of is that the regular players have to use the meta-in order to at least have a semi-fun to play the game that they’ve waited for for about a couple of months. I honestly don’t want this game to be ruined and this game has so much potential. I just hope that the players that are doing this realize what they’re doing and hopefully change how they’re playing the game and try having fun instead of being competitive and being toxic.
I loved Evil Dead. That game was super fun and it is one of my fav IPs but it died quickly so I havent tried TCM because of this.
I dont think evil dead died
Agreed wanted evil dead to get more attention!
@plznerf6025 From what I gathered, it seems to have died on PC. But as an Xbox player myself and my brother owns a Ps5, that shit is thriving on console. Still get into games in like 5 seconds.
Evil Dead is gone??
@@Doncroft1 no it just isn’t getting a lot of attention
I understand what the creator is saying, but if the game isn’t regularly updated with nerfs and buffs to make it much more competitive, the game will slowly start to die. It will become like any couch games you play probably once every few months or even years. With a game that requires you to play in a batch of 7 people to even start the game the game will eventually die out, defeating its purpose.
The only question I have is, why not make killers Npc or create a different dynamic of coop to solo? The game could be so much more refined and turn into a thriller something the creator wanted to create right? Any setting of pvp will create competition no matter the game. So starting the game off with pvp and just saying it should be made to feel fun and casual with your friend is kinda out the gate because for one it requires all of your friends to have the game assuming it becomes dead in the future, with that gate in place you can’t truly call it, a hangout “couch game” because for one I don’t know about any of y’all but for me a couch game would be like super smash bros you bring your friends over and you all play on the same console. Not everyone bring there own console and play at a certain time of the day. This isn’t really that type of game to be frank.
To eliminate the whole competitive thing which genuinely it’s impossible even for games like super smash bros or any game that involves another player, the best way is too just make them experience it by themselves getting chase by themselves. I’m sure the creator is well aware of this, so I don’t take his words for it that he’s really just want it to be fun, he tried to appeal to a competitive genre of pvp basically the highest form of competitive and you want me to believe his whole niche was “couch gameplay with your friends” that doesn’t draw out competition? In a game made with online at that. He’s either just trying to make a quick buck, too lazy to deal with the complications that comes with it, or is bat shit crazy and knows nothing about gaming.
I’m not necessarily shitting on what he’s aiming for that’s totally fine, but it’s just what was done compared to what he’s trying to accomplish that confuses me, because it’s like saying “I’m going to create a game with a purely fighting atmosphere, then throughout the whole ride it’s all gun based atmosphere and now I’m saying yeah this game isn’t meant to have any guns tied to it because what I was aiming for was fighting.” Makes 0 logical sense. Again I don’t hate what he says or is trying to accomplish with the game but it’s how he’s going about it that is so contradicting of what he’s trying to create that makes it confusing to say the least.
Its natural for many gamers to be competitive personalities. You can't just change someone's personality, especially when so many gamers aren't good at anything else in life unfortunately
Jesus, y'all need to go outside
As soon as I saw Ayrun making videos about "looping" I knew it was going to happen.
dbd shouldn't be a competive game, TCM shouldn't be either
This isn't competitive mentallity from dbd, this is videogames, all videogames can and will be played, casual and also competitive
The thing is that casual players will just play something else if a problem erupts in the community, leaving all the competitive players doing whatever they want with the game.
Hopefully the competitive ones leave , I just want a fun horror game to play without being annoyed by bully squads
@@Unknown19.19 Yes exactly my thought too
There's always gonna be a meta in PvP multiplayer games, when you figure out the best perks and playstyle you're gonna use it simple as that
Tf2 says otherwise.
The creation of "meta" strategies in order to win as _nothing_ to do with DBD players in particular.
ANY multiplayer game, assym or not, will find it's playerbase wanting to be better and win more often, it's human nature to want to be good at something we enjoy.
Even if DBD didn't exist, the TCM game would have gone the same direction purely because of it's pvp aspect. The only difference is that people would compare this game to the F13th game (made in part by the same people) instead.
Even if _fun_ is what the devs want to emphasize, for a lot of people "fun" is winning, or at the very least have a non-frustrating experience (looks at 1 minute-long stunlocks). Which will eventually push any devs into trying to make things fun for everyone involved.
When people are super toxic and playing optimally instead of casually in games like OW or Last Year (rip this game and the Spider monster) people aren't blaming DBD's playerbase.
I think that in this case, since the devs seem to firmly keep their game casual, both parties have their part to do. Devs can only hold their ground so long if the playerbase doesn't agree and that's when the nature of a game changes. If the game is to stay casual as per the devs's wishes then the community has to do their part as well.
this has really given me a new perspective tbh usually i rush for the fuse and go super fast but I understand how that can feel from the killer side its a pain in the ass when I play with friends and 2 minutes in, the basement exit is open and I just gotta say "welp"
The only badly balanced thing about the game is it's perks, family ones precisely. Like, in dbd some perks are not used or rarely used even if they're great because there's too little value given from it: Activates too rarely or doesn't give good enough reward. And in TCM... well... i don't even know where to begin with, some perks don't give you value even when working leveled up to 3, why exactly there's... carrying perks for leatherface? It's such a rare thing to happen, you need bleeding perks like his unique perk that damages overtime, meaning victim can be incapacitated, and it's his only bleeding perk.
And the carrying perks themselves... waste about 30 matches to max out this one perk that in rare ocassions when you have time to do it, nobody saving, and actually pull off to kill a victim with bleed out... get 30% damage buff??? So, once in a blue moon, you get to have 30% damage buff, and also in mid-to-late game since there's no gallows in basement, meaning by the time you get it others are probably about to escape/walking around half hp so buff is pointless, you're a bubba. But that's a better perk. The other one... lets your team to see your aura as you're carrying someone for 10-30 seconds... what? I get it, to let your team know you need help in case of attackers, but... it's so rare, nobody sees it coming anyway, and your team better off watching over exits at the point of the game you're going to pull it off rather than coming over for you to waste time to get a little more xp.
And now... for the icing on the cake...
Carrying perks are seperate tree from the bleeding perk which is required to pull this off for you in the first place...
What? Why? How? Why?
This and much more is present in a lot of trees, where, despite knowing some of them are locked out to not be overpowering, like how you can't put easier close encounters with healing off of them, some make completely no sense to be in a seperate tree, or, a tree is just completely useless to go compared to other, someone has a tree that consists almost only out of random perks, and random perks aren't even random, it's just "wildcard" type perks that can be in any tree, but are still pre-determined for each character, and that character's random perks suck ass.
Grandpa also seems to be bugged, going multiple levels in one feeding causes him to skip the grandpa perk activation of that skipped level, so going full blood harvesting with capacity is actually damaging you, so, either a bug or intended feature that makes building yourself completely for blood harvesting almost useless, at least the capacity perk.
Endurance perks are a breed of their own, almost all are aced for survivors and almost all are dogshit for killers.
Game seems to be fun, there's not much "hate" for letting someone escape compared to dbd, but some perks deffinatly need to be reworked already.
5:20 Also not true, i'm level 33 and each game there's solo people with level 0-5 accounts against/with me, it's not even something rare and "a bug" - it's almost every game, there's no such "matchmaking" that you speak of. It's usually the reason to why i'd lose a game: a hitchiker/sissy duo with lowest levels, who never watched any tutorial videos before going in, who even when i did great pressure in basement and i come up to help - already have both ways lockpicked, and as i get to feed grandpa... to level 1 for the first time troughout the game, i see 3+ ESCAPED symbols and sound effects. Kinda wish it was like you're saying because of it.
Usually, if you can kill the one or two rushers in a match. things return to being casual again in a match, i hope a more "casual anti rush" meta will form, just to counter the comp peeps lol, then once theyre out everyone can return to being casual again, I hope
me and my friends 90% of the time play family, and whenever we see like, a connie or a leland, we immediately just make sure to kill them first lol
@dh I play Hitchhiker a lot and if I see Connie I will immediately stop whatever I’m doing and chase her until she dies 😂 sorry Connie mains
Problem is we're getting another rusher character soon who will function similarly to Connie (his ability involves keeping Generators/Car Batteries turned off permanently, Fuse Box/Water Valve exits stay open permanently) so even if you go for one the other will likely zerg rush and get the rest of the team out. If you get another family member to hunt down the second rusher then you're leaving a third to deal with two people (who might also be rushing, you never know). I don't think a meta where family members focus the Proficiency-based victims first and then the others next works
@@dh1913if all 3 of yall are going against that 1 person then thats very sad and just means that yall are trash
@@pontus3018 cry about it ill play the game anyway i want
Dbd will always have a place in my heart but the toxic behavior on that game is what really drove me away I mainly only play that game for custom games with Friends or rift pass challenges otherwise I’m on TCM. I find TCM soooo much more fun even if I lose I still end up having fun but dbd it just feels so stressful and unenjoyable
The gameplay is literally focused on the victims trying to escape and the family trying to stop them. there is no way for it to not be competetive if the entire premise of the game is to compete with other players. No one is gonna play bad on purpose, that makes no sense. People make mistakes, learn from them and find a better way. Thats just normal and not really surprising. They could have just made a tcm single player story game.
The issue is people taking it too seriously and disregarding game mechanics that make the game actually fun and casual
Exactly. In order for a game to be fun, the devs have to balance the game around the "optimized" state he's talking about. You can't just expect everyone to "not try." If the game relies on people not playing optimally to be fun, it will die.
That isnt the problem though. Its okay to want to be good at a game. But why optimize so much that it literally takes any fun from it? Thats the issue
@@MJ-qs4km Another commenter just put it perfectly. ""Given the chance, the player will optimize the fun out of a game. It is the developer's job to protect the player, even from themselves" ~ Sid Meiers. Unfortunately this is just how gamers work. They will optimize to the highest degree no matter what. Therefore, it is up to the devs to make the optimal way the most fun way.
Playing the game the way it is designed =/= Playing bad. I swear, it's like a mental challenge for you people to learn basic concepts.
In one of my matches, Sonny spawned next to me and he was spamming the escape button and then rushes out the door and rushing to get screws from the toolbox and thanks to him, leatherface found me and killed me because of my stupid teammate trying to rush out the basement when I’m the one trying to be quiet
Interesting. Ayrun, a very popular streamer, was doing win streaks right after it came out. He is an ex DBD comp player as well. Reveals this very competitive mindset.
I don't think people can make a game "casual" if they put the game into team incentivised roles. It's wishful thinking to consider this game could ever remain a purely casual experience.
TF2 has a noteable competitive scene behind it, although not a big esports player, it still has a quite healthy community behind it (3k+ easily) and prizes for leauge winners. Although the format is different than many casual games and has more rules, much like DBD comp. It's a natural progression step for skill expression for many players.
An asym that works as a casual game is something like Murder Party on Roblox, where everyone is out for themselves in a sense and the killer is overpowered. 1v100 where players compete with a timer and it is such a scope that the players cant reasonably assess skill as a main component.
It's skill that keeps players invested in most PvP games nowadays, and as long as there is a margin of skill involved, people will maximize it.
I will continue to say this: In a PvP environment people will always play the game competitively, because ultimately there is a competition to be had and it's human nature to want to be the best at whatever you're doing.
just like how people tried tomake dbd a competitive game when 90% of playerbase are soloQ or maybe in grp with 1 or 2 friends, and only a small minority actually play it competitivly. Even Devs are only looking at it from a competitive stand point. Why dbd will eventually fail imo.
On Followup, i would love for Bhvr to have had same viewpoint as Devs from TCM. IT breeds a different kind of player base when a game tries or goes for competitive nature. I understand some people want this but my original point stands. DBD was never competive, Big Name Streamers with their "tier lists" and advise like " if your spreading hook states you have already lost" or more recently "tunnel survivors who take protection hits" is making dbd into next dota. And community is become just as infected with the T-Virus (Toxic-Virus) as Dota Fanbase.
well the truth is when player gets good at a game the environment of the game will just become sweaty and tryhard : /
Its not that deep guys
I completely agree with the idea and ideology of staying quiet and playing casually instead of competitively. It is much better for the long term game if it comes to it, and giving everyone a chance to actually play..instead of you and your buddy letting the ransoms die, stealing and not coordinating builds on character picks or utilising other players skills, then just escaping not saying a word or even a gg. Then go ahead I mean you’re just ruining something made for everyone to share, as coco said in this video which I think was a really good point; ‘something’s gotta give’ meaning there has to be room for teamwork with all teammates and even being respectful in pre game chat to killers alike, involving the community in a good way. Not the close minded people playing one strategy till the game dies. Just my opinion and not looking for anyones agreement on the matter, just would like to say I fully agree and understand the benefits to playing quiet, communicating, and understanding gameplay via first hand experience learning the game at a reasonable pace while not playing souly for yourselves. :)
It's not even DBD players. It's the meta slaves that wanna optimize the game which means they'll make a meta, learn every niche strat, find god loops, etc. it's just coincidental that an incredibly large amount of those players reside in DBD which in turn makes these types of games die and miserable to play for people who just wanna have fun.
The sad reality is that all online games are seen as e-sport games nowadays by most players. Even the most casual games like mario kart.
Fr , I was trying to learn who had a decent dice in Mario party and saw a whole damn tier list
I agree but when you already know so much about the game and you know the best way to play why would you stop playing that way. It’s to late
If only they used this desire to look good in games for real life, then the world might be a better place.
I’d leave it to the people, if games start to get competitive, split up the players. Like add a competitive and casual game mode like rainbow six siege. I wish deeb would do it tbh
The last thing I want in this world is TWO dead by daylights.
The thing is once player know what to abuse they will do it until a balancing by the dev. Every game is like that the game supposedly to be stealthy instead you have people come over to you lure over to chase them after playing almost equal time as family I find it going to be same case as the game required you to setup from extremely far.
Yeah I kinda find annoying how people are playing competitive in TCM since I also play casually in it. I play family and quite enjoy the slow pace of locking and securing palces with cook, hitchhiker, etc since i stuggle with bubba but its still fun. For survivor I only got out of basement once and still died I had lots of fun and helped me learn a lot. There was a match where I thought I had hackers since when I was Bubba in one match I turned on my saw then 3 seconds later victims awoke grandpa thankfully it seems they only rushed exiting basement but it scared me thinking they were cheats or competitive but did take a while to leave. But yeah since I still don't know much and have around 15 hours I don't want comp players and prefer for casual players to chill and hopefully make some friends as well.
Why do you find it annoying how others are playing? Of course people can be assholes and baby rage at you for not doing something, but just focusing solely on gameplay, why do you care if people are playing it comp? If you're casual and don't care about winning/losing, then what does it matter if you go against strong or competitive killers that make it hard for you to live? Isn't that what you want? And as for survivors just doing their own thing, escaping as fast as possible, learning everything they can, what affect does this have on you? They open things up and leave. You can still hide and just go with the flow.
@jtaylor476 Quite frankly, I'm fine with people playing however they want yet it's annoying in TCM because of voice chat. I use it to be immersive and enjoy it yet if I have a comp player most of the time they are downplaying, unhelpful or expect you to know what to do even if you tell them you just started. I literally had a guy do that to me as my first survivor match and I told him I am new. Man wasn't even helping and just berating everyone yeah he was the first to escape but no one wanted him and I couldn't mute anyone since Bubba was on me. I want to enjoy the game that's its purpose. I don't hate anyone's playstyle but if you force it on others it's a problem and most comp players are doing that or at least there are jerks trying to be comp/pretend to be comp players who do it. I like DBD but it's so taxing trying to do anything when 4/5 players are usually comp or are meta or have strong tools and I just want to play slinger casually or try a unique build. Yeah there are games that are the exception but that's just it it's an exception from the usual it isnt common. It's becoming almost impossible to enjoy multi-player games casually unless with your own friends or single player. When I play Monster Hunter I don't speed run, I don't run META sets and I don't hard carry people to G-rank (Master for World) instead I help them a little with gear around their level, I build them up with tough fights and teach them slowly and allow them to do their own thing. Thats what I'm trying to convey so please look at it like that my guy.
@@mcvmartin9177 Having people yell and scream at you is very annoying. I'm certainly not attempting in anyway to defend that aspect of how people will play a game. Your example of your DbD experience is where my question really is. You're playing casually against people who want to play the game like a million dollars is on the line. Why does it matter to you if you don't win? Now I understand that not everyone wants to just get dumped on repeatedly every game but you're not also going against 4 stacks every single game either. Survivors might not actually be trying super hard to win either but instead are just decent players capable of looping well. It's a game that directly puts your skill against 4 other people's skills and if you're not necessarily trying hard. Again I ask why do you care if you don't win?
@jtaylor476 I don't care if I win or lose but DBD is a game where the player base is extremely toxic so your playing casually and win or lose enjoy the outcome then endgame chat is the bane of everything or they message you (I am on Xbox and it's not like you can have a permanent don't send/receive messages if they want to you get a bunch of you suck your this and that messages). If it was PC (I don't play PC) I would just say gg end of story but how am I supposed to enjoy anything when all I get after a match is hateful messages about my build playstyle etc. Even if a win isn't important, the point of a game is to enjoy it. A win/victory is the best way to enjoy most things (not all the time obviously), yet sometimes the journey to it is just as good (usually in Monster Hunter for me, is its journey to beating your walls). Similar to Monster Hunter and Elden Ring after losing to a Monster/boss, you try till you win. I thought my message already conveyed that I really don't care win or lose but I just dislike people's interactions because usually it stems from comp players or players who are too deep into the game that they feel the need to act like that. The only times I really care whether I win or lose is if I need to complete my missions or if I'm doing objectives and achievements. Sometimes you want an achievement and I usually like having a few so as killer I need I believe a 4k for the adept achievement but not every player knows that you do it and sometimes they think you just are dumb or new. And it was hurtful because I still am new to DBD. Honestly, if people would just say nothing or at least just say gg after a match instead of insults, I wouldn't care. That's just about it. I hope your questions are answered and if I see you in TCM, hopefully you will be as nice in the game. Have a good day, happy hunting, and achieve your goals.
@@mcvmartin9177 Fair enough. Have a good one my dude
The fact is the only people who get upset at people playing competitively are other competitive people who want to win their games.
Real casual players jump into game and have 0 expectations of winning. If you're truly a casual player who just wants to have fun, why do you care about winning? Go into game and press buttons, who cares what happens.
The only people complaining are the people who feel entitled to win games for merely having the game.
it's so true, victims rush meta made the Bubba go upstairs as soon as possible meta to counter the rush and defend only upstairs.
I play family with a 3 man semi competitively because of the skill ceiling of the level I’m at. But on victim I try to have a plan but not play sweaty though and not really care too much if I die. I feel like it’s the opposite for most victim mains
I feel people create META to enjoy the game more since losing is frustrating but winning is fun I think in general games should punish you less for mistakes.
Im thinking of Left 4 Dead 2 right now.
As Survivor in L4D you run around doing objectives fighting zombies getting hit or downed doesn't feel as punishing since you have multiple heals.
On the other hand playing zombie doesn't feel punishing since at most you are dead for 20 seconds and since the Survivors need to walk a long way you have enough opportunities to enjoy zombie.
When I played TCM Beta (haven't bought) its very frustrating to see a survivor escape... Duh it's the main objective for Family but it felt like I queued for shit. Queuing for 5 Minutes get into match and loading just felt like so much time wasted.
My fix to this add more overall replenishment for survivors increase the time it takes to get objectives done from what I remember the family in itself didn't feel like shit I just think it's too easy to escape.
And at the end of the day every game is trying to fullfill a fantasy and for TCM it's Hide and Seek and Catch.
The main thing that keeps tf2 thriving and texas chainsaw facing an issue is that tf2 allows players to invest into mechanical skill, such as rocket jumping or such, that, while not necessary, allows a player to play in different methods. For example, using the cleaver as scout or pure demoknight isnt “optimal,” but it allows you to change up the flow of gameplay and get a new experience. The most we have now is Bubba feathering his chainsaw, but i hope more features like this can be provided.
For example, traps in TCM should be stronger, both to prevent rushes, and to reward good players for their planning and innovations.
The game needs ways the players can improve mechanically, allowing players to optimize their own skill, making them have fun experimenting, rather than metagaming to a point of ruining the fun.
The dbd community is the type to kick and scream while demanding cake and then when they get cake they'll kick and scream louder saying "Why the fuck didnt you give me ice cream?!"...
If they just wanted "fun" should of focused on a single player game but doesnt that "fun" interpret differently for everyone. Wouldn't a person who enjoys learning improving and ultimately finding their own way have "fun" by doing exactly that? Its seems to me everyone has a precieved idea of what this "fun" is and expects a world to accommodate theirs by sacrificing everyone elses. Im all for "fun" in games but it should NEVER come at the cost of someone elses.
i’m so happy that someone with a decent following and speaking out on this. I have had some games as family were three people get out in under two minutes because they just rush basement. I understand that you want to get out quicker when you know get your XP, but the game is supposed be fun. The matches where I am playing victim are so fun because you have to run around and hide in bushes and evade the family for like 10 minutes and it’s genuinely scary when like three people are coming after you so I don’t understand why people are in this mindset of rush in rush out. Like where’s the fun?
Even fortnite said they wanna be casual, no game can remain casual.
I’ve felt the same way to be honest. I’ve played the game a good amount, met some decent people and enjoyed just being able to have fun. but lately more and more people on both sides started to play sweaty from rushes for basement/exits to toxic children who seen dbd streamers move to texas chainsaw massacre and decided they wanted to move to the game and sweat for the win. it sucks cause I think since most games are already annoyingly competitive dick measuring contests so it’s fresh to see one built for fun/casual play the try hards come by and end up ruining the experience as a whole.
It’s delusional to try and create a pvp game as a “casual” experience and balance it that way. It’s just ignorance in game design
After 30+ hours of playing it is hard not to optimize the game. After you learn the map and maxing out your build there's not much room to get better. The optimal play for killer is not for the killers to rush the basement instead it is for each killer to have an objective that they guard. And optimal victim play is to rush the family asap. I really don't see how you can have fun with game while losing unless you bully the killer in the basement or have one of those rare games where it comes down to the wire. Most of the time the victims never stand a chance or they get out without you seeing them.
When it comes to balancing the game most people are looking at bugs/glitches like sissy's poison and hitchhikers traps. Along with the cheese exit on gas station, the fuse exit on each map, bubba's one shot build, perma stuns with doors, and the slip through space I frames. In fixing these i don't see how it will take fun out of the game.
@CoconutRTS I agree with your point at 100% I mean, I am a gamer who plays only solo games, and I wanted to try TCM for fun.. but the thing is, the first game I played was perfect nobody rushed, but the second game! Everyone started rushing and I was like omg this second game is not fun at all. This problem needs to be solved 🙏🏼
"omg people arent playing slowly and are trying to win" WAHHH
I’d rather run 40 miles then try to escape gate campers
Leland, Julie, and Ana can counter that you know
“Gate campers” like there isn’t pressure gate and fuse box lmfao
@@6-pacc Fr
I already said it in one of your earlier videos. This happens to every asym that comes out. The dbd playerbase swarms the game, ruins it, and then leaves. It destroys BHVR's competition, and keeps DBD on top.
Nah those games just suck and die cause people get bored of them like what’s happening to tcm now
@@rahb2096 Thats apart of the problem. They come in expecting a game with as many updates as dbd and get a game that was dbd on first release
@@Pythonhier gotta love coconut and you are dbd players yet you refer to the playerbase as they lol
You can't keep blaming dbd players for all of the problems with TCM. It's an online game where you go head on against another team. There will always be people who make that competitive.
I don’t own this game, but it’s clear this game has a lot of problems and it’s funny to me that the devs revert to saying “it’s a casual game” and “don’t want it to be a competitive game” as an excuse to not balance certain aspects that are clearly just broken or an abused mechanic 😂. W devs, I hope they keep that same neglectful energy
Coconut, you promised you wouldn't compare it to DBD and then you keep comparing it anyway... It doesn't matter if you are a DBD player or just a random guy playing the game, after a while of playing the game you will start to optimize things and that goes for literally every game and not only games but even real life. This is not a DBD community problem but a human-based problem.
Every past dbd player and streamer I've seen exclusively play like this, I'd say it's at least somewhat connected to them
And then you have people who never played DBD and play exactly like that. By your way of thinking then it would mean that the people who never played DBD are the problem but that simply is not true. Also the "every" is a bit of an exaggeration since Coconut doesn't play like that xD. Anyways pointing fingers at the DBD community doesn't solve anything anyway, what the game needs are updates which solve these issues @@-rockmusiclover-
There is no such thing as a team based online game that is not competitive
It’s really hard for an online multiple players games to not be competitive. Why? People want to win. Will you happy and enjoy the game when you lose all the time? No. That’s why people think of counters to something that is overpower/ hard to beat and spread it for more people. The developer/ creator is wrong in the beginning when making a game that two parties fight each other for victory, that’s the whole point of the game to be competitive.
I agree fam, people are naturally going to find the most effective method to win and it WILL be competitive. The developers just have to accept that 🤷. Some matches you'll run into sweaty bastards that's just the nature of gaming.
The thing about humans is we are naturally competitive, everyone wants to prove their worth. Im not saying thats a good thing, just an unavoidable one
Ty Coco for calling out the DBD community.
I tried playing it yesterday for the first time. First match I was stuck in the basement confused on where to go and 2 minutes into the game someone already escaped. next match I got out of the basement and while I was grabbing a valve someone already escaped. I have no fucking idea what to do and people were escaping IMMEDIATELY its so stupid. Ended up refunding
You can't make a PVP game that isn't competitive without just making a bad, unfair game. Whenever people bring up developers intentions, I like to remind them that Smash Melee was never intended to be competitive, and it became one of the biggest competitive fighting games ever.
What people mean when they say "I don't want a competitive experience" is "I dont want to have to learn and improve to beat other people".
Even TF2 has had a niche competitive scene. One of the most casual features, the random crits? pretty much universally hated and disabled on most servers.