FD-6 Challenge Mode: Duo Robin Tequila Music: overflow - Noiseless World Feel free to give the like and subscribe. Thanks for watching! #Arknights #명일방주 #アークナイツ
HG's employee: "I have an excellent idea! What if we make a module for trapmaster class, where its level 1 trait will make their trap have an RNG crit! Surely this won't be so bad, especially for anyone who tried to do low-op run!"
They know how this game is played and they still do rng mechanics like its crack. I really hope of a supporter who can proc all rng 100% on skill. That would be total dopamine clear.
They could've went for something like "after placing 3 traps, the next trap will deal 200% damage (so like power strike but for traps)" but I guess it's too hard for them ¯\_(ツ)_/¯
@@dindapriskaTBF, if it was like that this clear wouldn’t even be possible since they wouldn’t be able to place the crit mines fast enough for the golem kill, since they can’t set it up before hand as the enemies step on those tiles shortly before.
@@littlejohn8435there are so many ops that would become cracked with that, fully invincible Hoshi, anything with dodge or crits, Typhon S2 would stunlock everything, Executor Alter would have insane dps.
Sad that robins mod upgrade can ruin some clears also the new R6 collab got announced Fuze is going to be an AOE guard but I think he has extended range like tachanka I’m glad that he’s a different subclass thought he’d be a palette swap sword master when he was revealed originally
man gramophones really didn't age well, can't heal ops who are on camo, and can't be charged by stainless turret either! (Although the latter might've been a programming oversight done so they don't get charged by adjacent gramophones, but meh)
HG's employee: "I have an excellent idea! What if we make a module for trapmaster class, where its level 1 trait will make their trap have an RNG crit! Surely this won't be so bad, especially for anyone who tried to do low-op run!"
They know how this game is played and they still do rng mechanics like its crack. I really hope of a supporter who can proc all rng 100% on skill. That would be total dopamine clear.
They could've went for something like "after placing 3 traps, the next trap will deal 200% damage (so like power strike but for traps)" but I guess it's too hard for them ¯\_(ツ)_/¯
what? u guys don't think it's fun to try a lvl 100 times, missing out on kills bcz bombs didn't crit. Such poor taste🙄
@@dindapriskaTBF, if it was like that this clear wouldn’t even be possible since they wouldn’t be able to place the crit mines fast enough for the golem kill, since they can’t set it up before hand as the enemies step on those tiles shortly before.
@@littlejohn8435there are so many ops that would become cracked with that, fully invincible Hoshi, anything with dodge or crits, Typhon S2 would stunlock everything, Executor Alter would have insane dps.
5 thousand seven hundred percent!?!?!?!?
Five point seven etc, basically 5 and a half percent
Oops typo
Praying for rng God so you dont get a crit is honestly hilarious
Sad that robins mod upgrade can ruin some clears also the new R6 collab got announced Fuze is going to be an AOE guard but I think he has extended range like tachanka I’m glad that he’s a different subclass thought he’d be a palette swap sword master when he was revealed originally
Looking forward for fuze!
Apparently it’s even worse for Frost.
"this gray enemy" the disrespect to mudrock's collosi smh
I don't know their name : )
Good clear
man gramophones really didn't age well, can't heal ops who are on camo, and can't be charged by stainless turret either! (Although the latter might've been a programming oversight done so they don't get charged by adjacent gramophones, but meh)
oh thats funny, camo can't be healed by gramophones huh
Yes and that was annoying lol
@@KokokbelukVery weird that environmental hazards can still damage camouflaged allies but for some reason the totems can’t heal allies lol.
Goofy ah crits
rng fesy
What's better than anxiety knights?
RNG Anxietyknights