How to Make an Easy Folk-Art Wreath in Procreate With 5 Lines of Symmetry

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  • Опубликовано: 25 авг 2024
  • This video tutorial will show you how to make a beautiful folk-art wreath in Procreate-made easy with 5 lines of symmetry! Learn a hack for using 5 lines of symmetry instead of the usual 4 or 8 that procreate offers! Follow step-by-step instructions to create a symmetrical design that will transform your digital art.
    Plus, you'll learn some special techniques on how to add dimension and texture to make your wreath look even more eye-catching.
    For more helpful tips and tutorials on using Procreate head over to Skillshare to take my premium in depth classes. skl.sh/3FENTBH
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    bekkiflaherty
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    www.rebeccaflaherty.com
    Music from #Uppbeat (free for Creators!):
    uppbeat.io/t/p...
    License code: JOMAKKXYZVO5Q3QP

Комментарии • 10

  • @drtrischrosema1336
    @drtrischrosema1336 Месяц назад

    Super tutorial- thank you!!!

  • @pershingflesch6698
    @pershingflesch6698 Год назад

    Thanks, very useful ❤

  • @ritamclaughlin9681
    @ritamclaughlin9681 Год назад

    thank you!

  • @chrismcl6373
    @chrismcl6373 Год назад

    Thank you! Very well explained and a lovely result. Next best thing to Procreate providing customisable symmetry :-)

    • @rebeccaflaherty
      @rebeccaflaherty  Год назад

      Thanks! Hopefully custom symmetry will come one day in a future update!!

  • @devanshi2193
    @devanshi2193 Год назад

    Won’t duplicating with Bi cubic selection help?

    • @rebeccaflaherty
      @rebeccaflaherty  Год назад +2

      Hey! 👋🏻 Thank you for watching, and this is a great question!
      Doing a side by test on the textured brush that I use (Procreate's Dry Ink brush), bicubic actually performed worst out of the 3 methods Procreate has!
      You can see in this image where I duplicated and rotated each one by 30 decrees using each interpolation method.
      rebeccaflaherty.com/wp-content/uploads/2023/05/Untitled_Artwork-5.png
      It's funny that nearest neighbour actually gives the result most similar to the original textured edge, as that's often seen as the method to avoid at all costs!
      Each method has it's uses and it all depends on what you're transforming.
      In a lot of instances smoother is better when resampling and bicubic would definitely be the better option in those cases, but when you want to keep a textured edge nice and crisp, having it smoothed isn't so helpful!
      Neither method is ever perfect though and you'll always see some degradation which is why I prefer to only transform parts of my sketch layer and then draw everything individually for final artwork, even if it means drawing the same thing a few different times at different angles!
      🧡🧡🧡