Ngl, i feel that... the place I work has 2 elevators and I more often than not hit the button and stand infront of a door as if i'm thinking "it's this one, for sure" and the other damn elevator opens. Most relatable persona game. 69/10
My sister & I used to play "the elevator game" while playing p4 where we'd guess which door would open & shout in glee when we were right! Ahhh good times 😂❤
The persona series is one of those games where literally any random battle can either go smooth as butter or just turn into a complete shit show and all you can do is sit there, screaming at your monitor or T.V while you watch the party get wiped.
p5 definitely ironed some of that out--i felt like on normal, the difficulty was basically perfect, you never lose a standard battle unless you make a stupid mistake and its usually recoverable. bosses and mini-bosses still felt challenging, but i never felt like i had to grind to beat them (so long as i did some mementos stuff in between palaces). funny enough, royal brought back some of that randomness, but its also pretty easy compared to the older ones.
As someone who went from P5 to P4, there’s one more thing that I personally dealt with for Yukiko’s Castle: Accidentally pressing X to try and use a spell, only to start a Rush
when i went back to play p4 and p3 i ended up using rush as a dedicated attack button, where i'd just press it twice really quickly so it was off by the next turn. i went back to p5 after playing 2 runs of p4g and one of p3p and kept. opening and closing the item menu. instead of attacking.
@@christhecrazy6904 My first playthrough of any Persona game was the original Persona 4. I only JUST BARELY managed to beat Yukiko on the final possible day, but I’m glad I persevered because P4G is now my favourite game of all time!
@@ReisSns I did it at lvl 24. It wasn't that hard. You just remember Yosuke has Dekaja and you can perfectly tank those Swift Strikes with guard. Or if you are lucky, you can spam Tetrakarn with a Kaiwan or Chie's counter. Just make sure Yosuke dekajas after Nice Guy uses Heat Riser.
They only annoying part in P4 Golden (I only relatively recently got into the persona series) was trying to guess the weaknesses. In 5 there's at least some method to the madness, in 4 I just spammed attacks because, like a famous fan comic once said: "None of the weaknesses ever make sense, just keep spamming attacks untim you get it right."
Every new dungeon has a pretty consistent way of interacting. Use each elemental ability once to fill out their type chart then just abuse that the rest of the dungeon. Fill up on SP soda's and befriend the Fox to make sure you have the SP to do that.
I played P4 first and I'm now currently on my first P5 playthrough, and wow, it definetely feels a lot easier. I thought it was because I already knew how most of the systems worked (since the majority of them work the same as they did in 4), but seeing this video reminded me that P4 can be brutal sometimes
I'm only midway through my first P5 playthrough but I've been having the same feeling, and since I'd played P4 and part of P3 (until my Vita data got damaged), similarly dismissed it as "yeah, I know how this works". On second thought though, there seems to be less merciless RNG occurences on non-boss mobs than in the previous games. Some of the Confidant perks seem more generous, as well, especially in Royal. You also have more ways of crafting really bulky Personas. Feels like you're more easily prepared, and can get into Palaces with more failsafes as in previous entries's dungeons (Conversely, the bosses feel trickier and more involving than their P4 equivalents at the same stages.) I'm a pretty casual player and a far cry from a strategist, so please take everything with a grain of salt, but that's been my experience, as well!
I was replaying P5R ("Hard" difficulty) and got bored pretty quickly. Dropped it midway and decided to replay P4G (Normal difficulty) instead. Far more engaging, really.
I was lucky enough to be one of the first North American reviewers to cover P3 and P4. Back then, barely anyone knew what Persona was. But playing through P3, I knew Atlus was on to something special. So when the P4 press copy was up for grabs, I immediately jumped on the assignment. I kind of lost track of time; I burned through everything up until finishing the Shadow Teddie fight in a single sitting, then finished the game later in the week. It was one of my favorite experiences as a reviewer. Even if P5 is easy, it's amazing to see how far the series has come in such a short time.
@@zoetbh6048 Morgana's Guide to P3P and P4G on the official Atlus West channel. I don't regret walking away from the gaming industry, but it was admittedly really nice being on Atlus's mailing list. Those were the good old days...
@@boxofwood5514 Oh, that's a long story. There were a lot of factors in my personal and professional life, but it culminated in me having to go to therapy for severe depression in 2013. I had to take a hard, honest look at who I was, what my priorities were, etc. I realized that I didn't want to spend another decade of my life sitting in front of a screen, pushing buttons, and playing through slightly upgraded iterations of the games that I'd already played. I was disillusioned with the industry; in-depth analysis and criticism was giving way to clickbait with a score tacked on at the end, the entire AAA studio system was bound to collapse eventually, and gamers just seemed angrier and more unsatisfied as time passed. It was just plain toxic. Most importantly, I realized that I'd been using games as a form of escapism. But I didn't want my life to amount to a list of articles, nor did I want to live vicariously through fictional worlds. I needed something more... _real._ So, I walked away. Left my day job and overall career in banking, too. Started wandering the streets of San Francisco, reignited my passions for hiking, travel, and nature. Apparently, kids these days refer to it as "touching grass." Because no matter how many times you climb Death Mountain in Zelda, it'll never replace the feeling of summiting a real mountain. I also picked up photography as a way to keep a record of my travels. First it was just around the city. Then around California, then other states, then other countries. By the end of 2022, I'll have been to 31 countries and 6 continents. It's amazing how far you can go when you're not spending a small fortune on new consoles or a Steam backlog that you'll likely never complete. Turns out I have an adventurous streak, too. Beaches, forests, mountains, jungles, glaciers, volcanoes, ancient ruins, UNESCO sites... You name it, I'm up for it. It's interesting seeing real life locations vs their video game counterparts; I was first introduced to the temples of Tikal via Sonic Adventure, as well as architecture from the backgrounds in Street Fighter as a kid. A few decades later, and I crossed the real ones off the bucket list. I also went back to college remotely during the pandemic and earned my 2nd and 3rd degrees, this time in Environmental Science and Geography. So now I'll be able to explore and learn more about the world in new ways. Anyway, the site that I wrote for is long defunct. You can find a backup listing of my works on GameFAQs. I wrote over 700 reviews in analytical/persuasive essay format, no clickbait. I amassed over 2 million hits, and won their Review of the Month contest over 30 times. I still hold the site record for that despite being retired for years. I occasionally still update their cheats and secrets database as well. However, viewership started to wane due to the advent of social media. People's attention spans drastically reduced, and everyone shifted their focus to video productions. I don't play games nearly as often as I used to, but I'll still get something if it piques my interest. My days of 100 hour-long RPGS are over. If there's a good sale on some fighting games, I'll probably jump on it. I can still play a mean game of 3rd Strike too. My work can be found here: gamefaqs.gamespot.com/community/Polymathic/contributions/reviews TLDR: I left because I realized that I didn't want to spend the rest of my life sitting in front of a screen, pushing buttons, and playing slightly upgraded iterations of the same games. My life had to amount to more than just escapism via fiction. I needed something more real. I walked away, traveled all over the world, and went on all kinds of adventures. Now I study Environmental Science and Geography. You can find my work (over 700 essays, no clickbait!) in the link above.
And this is why we eliminate every shadow in sight in the beginning kids. Edit: obviously you murder every shadow in sight later as well, I just meant especially in the beginning because you can’t afford to skip out on any EXP or money.
This. Returned to Yukiko's castle and swept everything with ease, then jump to the boss room confidently, only to be suggested to retry the floor 5 times before I gave up and have to get back to grind some more levels. The funny thing is, that specific experience is exactly the same between P4 and P4G, while Yukiko's shadow is so much easier in P4G.
i cant go back lol; i cheat to get through the sections im not so into (the dungeons) so i can just enjoy the story and characters. P5's intentionally designed dungeons have ruined me.
Takes me back to Vanilla P4 and those beetles, who enrage your party and reflect physical damage, at the mid-point of the first dungeon. P4G got rid of them.
After you beat a game like vanilla P4, I can't help but feel it's cheating to make the game easier. At the same time I want more people to play and appreciate the game. I think the "younger" generation has better things to do than level grind.
Honestly the game feels best to me with High money but low XP. Keeps you from becoming overleveled but allows you to skip the money grind for making new demons and getting better equipment (since I would have just kept battling until I was overleveled to get that money anyway).
@@haruhirogrimgar6047 yeah, I played on normal and found that money really doesn't stock up like 5, but I had more than enough xp to get through the game. I ended up finishing at level 90 or so
@@haruhirogrimgar6047 still don't know why money is so scarce in persona 4, when i played persona 3 on maniac i managed to reach the 9,999,999 million cap 3 times on first playthrough, but on persona 4 the most amount of money i ever got was 800k
@@gre8000 Just like Lumia said, P3P isn't scarce on money. In P4G tho, the Exp is kinda decent although you need to occasionally do the dungeons if you want to catch up. The money on the other hand is goddamn scarce as f*ck. That is what you're gonna struggle in the game and it can be tedious compared P3P and P5R money system. So I suggest you keep the Exp Won on normal and set the Money Won to More.
"I should really get around to finishing Persona 4, I think I only had one or two dungeons left." "Okay, time to press triangle to use magic." [Autobattle initiated] "..."
nah bruh, I just got back from finishing P5R a couple of days ago, and I'm currently 25 hours in P4G, and I swear I sometimes still make that mistake of pressing Y thinking it would bring the skill menu 😭 I get so mad
Is Persona 5 just incredibly easy then? For me, Persona 4's floors were easy once I got the right Persona elements, though the bosses... Would be clearing encounters w/ no damage taken, yet get ez wiped by the dungeon bosses.
Persoan 4 Golden was my first SMT game so i struggled sometimes, few months later I played P5R after I finished SMT 3 Nocturne and well... it felt like the easiest game of all time😂
You should be glad that you're playing Golden. Did you know? That skill inheritance are originally randomized? Imagine doing save scumming and hundred of reload so that your new persona can inherit all the null/str/repel skill so that you can make invincible persona. In OG P4 I never get my hand on fully invincible persona.. in P4G my Rangda can only be killed with Megido and I got him before Naoto dungeon.
@@JeSt4m and like the video shows, when your entire party died in a dungeon, you go back to the first floor. Golden let you go back to the floor you died on.
I just started P5 but I remember being stuck at Yukiko's Castle literally for years. I picked it up off and on to try and beat it and usually just rage-quit until about a year or two ago when I finally cleared it, LOL. They should have been more lenient with the save points at least.
I think I restarted Yukiko's shadow like 10 times because I was just that terrible at it. Playing persona games for the first time feels so challenging, but its like your immune system adapts after beating certain bosses and everything becomes easier for you as you familiarize yourself with the game. I legit thought p5 was the hardest game i've ever played because it was my first turn-based game but that feels like another world now.
@@sapphicjade6375everyone here like “persona 5 so easy after I 200% both persona 3 and 4” my brother in Christ you have played the game so much that nothing will be challenging anymore
I mean I have played some of every persona game and I just started p4 (I have played most of reload and 5) why? Because I love the games that much, I can't believe that you can barely get advantages on shadows and for early game they do too much damage, I have died over and over today and it is brutal
As someone who played P5R and then P4 not-golden for the PS2, featuring save points and not restarting from the floor that you were on, I can say that you get used to it.
I went into P4 blind back when it was first released, I loved it, but I hated those moments where the enemy get lucky with weakness or criticals and suddenly your dead, the potentially lose a shit ton of progress.
As someone who has watched persona 3, 4 and 5 (not all of them) and I just now started playing persona 4 golden... I've lost around 4hrs of progress already haha :D I was grinding to lvl 14 for yukiko and my game decided to crash (i did eventually beat her though woo). I genuinely cant wait to play p5 though :')
don’t feel bad, most of the SMT games have a reverse difficulty curve, I actually find P4 to be the worst offender in the persona series suprisingly - Save often - Consumables are life savers - Physical Attacks in persona games are busted as all hell, use them - Everything the enemy can do to you, the party can do back Good Luck!
Physical attacks must be good with Persona 3 and onward (I forget a lot about Persona 3 and never played 4 or 5). However in the first few games in the series - physical attacks at hot garbage, especially Persona 2. In Persona 2 physical attacks deal 1/4th the damage of Persona Fusion Skills
I got so lucky with my Izanagi playthrough on Golden as I rushed Slime for his Resist Physical to give to Izanagi and got Null Physical in the Kanji dungeon. He also had the AoE physical with Silence so I decided to just make him the healer and have him and Chie just barrage everything and have Yukiko clean up whatever's left. Nothing really stood a chance
"Consumables are life savers" This. This is peak information for any game in the SMT franchise, mainline, spinoff, whatever. Every time I see someone play an SMT or Persona game on RUclips and they 'refuse' to use items it drives me nuts, especially when they choose to play on higher difficulty. At the start of any SMT game you've got at best one party member with healing magic, and you barely have the MP/SP to use it consistently- So HP/MP/SP restoring items are a godsend, especially if you know where to farm the MP/SP restoring items early game.
i went from p5 easy to p4 normal and the jump in difficulty was staggering but SO rewarding. every boss fight felt like an actual feat rather than a minor hurdle, and i was forced to strategize so heavily to overcome certain bosses (staring daggers at the 4th dungeon boss). im playing through p5r and p3p both on normal and neither hold a candle to p4 normal, it truly is its own experience
P4 normal was still really easy for me. Probably easier than Royal. Tbf, I did multiple playthroughs of Royal, completely understanding the mechanics so maybe that had something to do with it.
@@insertnamehere658royal is already considerably easier than og p5. mostly because of the sheer amount of stuff you get and can unlock. i still love the game, idrc about difficulty. but yea p4g isnt that hard once you get used to it. very hard is insane tho, way more difficult than p5s merciless and i would say that once you beat 1 persona game, you have an easier time with the others. thats why i personally vouch for people to play the games backwards
You should try P3 FES on Normal. It was my first Persona experience and I expected every other game to feel as punishing as 3, so 4 and 5 felt like absolute cake walks compared to FES.
P5 holds your hand like a creepy uncle. P4 holds your hand like your fussy mom. p3 steps on your toes and leaves. persona 2 erases your hope Persona “please no tears. They are a waste of good suffering.”
As someone who played P5 and P4G first, SMT5 has been a harsh dose of reality. Getting absolutely smacked and losing nearly 2 hours progress because I forgot to save for a while.. Ouch.
I picked up SMT 5 after loving P5 and WOO BOY. The difference was staggering, but doable. But, nothing, and I mean NOTHING, has given me pain like SMT 4. That game straight hates you, I swear lol.
Just wait until you get to the second dungeon! That one's arguably the most difficult in the game, relative to the resources you have to face it. It's not that bad, but you'll want to make sure to level up a bit. Bonus: If you go back to the end of a finished dungeon, including Yusuke's, there's a really good weapon (not game-breaking, but better than what you have), although aside from Yusuke's, you have to fight a mini-boss for it.
Top 5 reasons the bathhouse is the hardest dungeon on a fresh game. 1 supply’s are still weak 2 your party isn’t all that strong 3 the bathhouse is the only dungeon that goes on for eleven floors and each floor is huge. 4 the enemy’s hit hard and don’t have any weaknesses. Finally your current party composition isn’t very balanced at this stage. Yukiko is really weak in the early game yet is absurdly strong in the late game. At this stage in the game she’s is still suffering from all of her drawbacks and almost none of her pros and you are forced to use her at this stage.
That's just happening to me with persona 3 and I'm about to quit the game and watch the movies. I put it on hard and it was a complete mistake, I underestimated the game because I had played all P5 on hard for the first time (although it was not easy, but I liked it because it forced me to think better about the strategy and I knew the game mechanics better) . Also, I had no idea that in previous persona games the dungeons were randomly generated. and honestly, is that if all P3 is like this in the same dungeon, I don't think it can, on top of that there is the problem of not being able to control the companions. I'm going to try to continue with the game but I don't think I can. I feel sorry because the story seemed interesting and I know that this is the best persona video game for many.
@@samuelmartinez8106 persona 3 portable adds the ability to control party members if that’s a big problem for you. It also adds the ability to change mc to a woman with new soundtrack with it too
@@danielswartz6135 thanks, but in fact I decided to continue the game a bit and now I'm loving it, I got used to not being able to control the characters and well, the tartarous sometimes gets boring and repetitive but I can live with that because the story is good . My biggest problem at the beginning is that the story didn't advance, the only social link at the moment was the magician who only says that he wants to fuck his teacher and the squadmates got tired very quickly. But the game goes back a long time after and I'm glad I kept playing it.
I picked up P3 FES last year as a treat to myself and all it took was the second Tartarus boss to make me say, "....I need to start over on easy." Lmao. Such a great game though.
the strat in every castle is to just run past 60% of the shadows until you get to the last floor then save and return to the floor right behind the highest floor and grind levels
@@AxessDaRiptide Yeah, people forget that SMT not only has crazy encounters, but puzzle dungeons, demon party management for certain bosses, and game not helping you where to go if you don't interage. Imagine someone play SMT without any guide (which is so good).
@@AxessDaRiptide Nope, it's not. P3 used some of the same balances and stats from Nocturne itself. Hard mode of P3 is very close to Nocturne, so your "casual experiences" comment is dumb as hell. Same as "a lot harder than any Persona game". Hashino made both games and he revealed the difficulty was nearly the same, except SMT only has combat, while Persona has added difficulties like balancing all the social links, bigger/longer levels to explore, etc...
Compared to 3 and 5, I find this one to be one of the easiest. The beginning is really tough, but as you progress, it becomes increasingly easier. When you complete a battle, there's a chance of evolving a persona's skill, and you can obtain very powerful skills early in the game. Not to mention that the characters receive good equipment from The Reaper. The optional boss is also much easier compared to those in 3.
I think p4 had some of the most brutal early game as far as certain bosses, and all of the game's endgames were so easy that there's no reason to really compare them. Like P5R does have some really annoying enemies in the added palace, but you can just summon Izanagi no Okami and almighty your way through it. But I think the problem is that the difficulty in those brutal p4 bosses was difficult in a way that was more frustrating than fun. P5 definitely felt more fair, so hopefully P6 is able to keep that feeling and also delivery on a better sense of challenge for those who want it.
I am currently playing persona 4 after persona 5. The dungeons aren’t hard if you stetch them over multiple days. But trying to 1 run them is a bit of a challenge due to the fact so is so valuable. I didn’t have the fox during yukikos castle and when I had it for kanjis bathhouse it was really expensive kanjis dungeon was also 3 floors longer. But as soon as I progressed the fox to rank 5 before the strip tease it was no longer an issue. Getting so back was affordable at that point if you can survive the bathhouse your as golden as this game.
Persona 4 Golden definitely can make it very easy to become OP as hell. I'm still on my first playthrough of Golden (I beat the original P4 a long time ago), and the Pixie I made simply through the after battle bonuses is comically strong. The only reason why I'm even still facing challenges is because I picked the hardest difficulty for Golden, and even then, only the bosses are an issue at this point. I just plow over everything else and MP steal my way through having to ever leave a dungeon (if you don't save Nanako in a single day, you ain't a real big bro).
P4G and P4 are two very different beasts when it comes to difficulty. G added a lot of quality of life features that made the game way easier. Base P4 with the roulette system made it very hard to get what you wanted. G added the option to just pick what you want at the end, plus the chance to tier up persona's abilities.
I played 5 first then 4 and 3 fes currently i can say personally I like the characters in persona 3 more than 4, but my god it got boring pretty fast especially during summer break because there isn't much to do outside of battle. Makes me appreciates the newer persona series and all the fun activites you can do in the game other than grinding in dungeon.
P4 is a rare case of games starting out hard and then ending up easier. P4G was the first Megaten game I played and it took me FOREVER to defeat Yukiko's shadow. But the other bosses were very easy.
not for me, the 8 bit chiptune robot was harder than Yukiko in my play through, in my defence it was also my first persona game so I didnt fully know what I was doing
I remember playing p4 for the first time on hard. I ended up spending more time on the first floor of yukikos castle farming shuffle cards, snuff souls etc than in the remaining dungeons combined just because I wanted to clear every dungeon in 1 day
It is natural in the first dungeon you have practically nothing and you must save SP for the battle against shadow yukiko (obviously if you want to pass it on the first day and thus have more time to work on the SL), although at least after that you have the Fox that It makes things easier to spend more time in the dungeons so you can farm money and experience.
I started with 5 too but for whatever reason I found 4 to be way easier (at least compared to my first playthrough of 5 where I didn't know how to break the game). I never managed to lose a fight once my whole first playthrough of Golden, though I did find combat to be much slower than it was in 5
Golden was made to be easier, Vanilla P4 is just unforgiving. Oh the enemy got lucky with crits? Let's go back to the save you did 2 hours ago! Still my personal favorite tho lol.
@@Ganganuknah but fr and even outside of battle it was insane, the shadows were cracked, the existence of the penalty in shuffle time and the stupid chests that would fuck your hp and sp😭
Oh, yeah, Yukiko's Castle, the land of silencing and panicking enemies... Probably one of my favorite dungeons because of how much I used status since I was not strong yet
As P5 enjoyer I didn’t have much issue adapting to the combat in P3 and P4. That said, I really missed the nuclear, psychic, and damaging bless/curse magic we got in persona 5. Something that annoyed me in P4 was when we’d encounter enemy that was resistant to almighty (isn’t the point of almighty that it does neutral damage to everything?)
First time i see someone play japanese dub. English feels more natural for most Also yukiko castle was hardest because you had no healer in party I fought the shadow at level 9 and no healing items Took me an hour
I also played Persona 5 Royal before playing Golden and these are my thoughts: 1. I like the fact that in Golden, physical attacks don't have subcategories like 3 and 5 do; 5 has physical and gun and 3 has slash, strike, and pierce. in 4 Golden, there's only ONE type of physical attack and if you resist, null, repel or absorb it, there's nothing else to think about. 2. In some ways, having two less elemental affinities made things a little simpler. In P5R, you've got two subcategories of physical attacks and EIGHT different types of magic: Fire, Ice, Wind, Electric, Psychokinesis, Nuclear, Bless, and Curse. In 4 Golden, Psychokinesis and Nuclear aren't included and more often than not, you only have to worry about enemies being weak to four of the main elements with the occasional weakness to light, dark, and physical attacks. 3. It did feel a little more shallow without ability to baton pass but maybe that's because I had gotten so used to using it during P5R so take that with a grain of salt. 4. I like the system in 4Golden for skill cards a lot more than how you get them in P5R; shuffle time drops and taking personas to Chagall cafe all for the purpose of turning them to Velvet room where you can repeatedly purchase them without limit (as long as you have the in game currency) and use them to customize your personas however you wanted. 5. Confidants & Social Links--Overall, players are given more leeway in 5 Royal to max out all 23 confidants; even on a first run, you could max social stats and all confidants and have entire month of December for free time to go to the jazz club, play mini-games, meditate at temple, or go fishing. In 4 Golden, there's a lot less leeway and managing time must be done very carefully; it took me four tries to max all social links in a single play through using NG+ and I highly doubt I'd be able to do it on a fresh game like I did in Royal. Having said all that, I greatly enjoy playing P4G; I've earned everybody's ultimate armor and weapons, maxed the stats of my best personas and customized them to my preferences/specifications and don't regret the $20 I spent on it back in January. It's a keeper for sure.
having gone from 4 golden to 5 than 5R, i agree with a lot of these but i still definitely prefer subtypes of phys damage (moreso gun and hit, not pierce, slash, strike, thats too much) and shadow negotiation. the leeway with confidants is also really nice, P4G flaired up my real life anxiety when it came to deciding what to do my first time around lol. i wish they did more with skill cards in P5 though. overall i prefer 5 or 5R, they both feel simultaneously much richer and denser with content and more accessible at the same time.
@@quinnmarchese6313negotiations are my favorite thing in these games, it's so much fun seeing how far i can push things, or getting my self out of a hard fight by talking (though that's mostly in smtV)
I feel you. Compared to P5 (specially Royal), this game is definitely harder (then there’s vanilla P4)…AND DON’T GET ME STARTED WITH P3!!! It is more satisfying though once you beat it compared to P5. Like in P5 you just go through dungeons to find the treasure, send the calling card then boss fight…while in Golden, the moment you finish a dungeon; the feeling you get is like “HOLY FUCK I CAN RELAX”.
I don't even know where the vending machines in P5(R) are and what they sell, but I frequently visit the two vending machines in P4(G) every Monday to stock up on the SP-healing drinks, because that was how much harder the game was LOL
The only way I was able to get through P3 in middle school was abhsing the hell out of the weakness/down mechanics. Also, I really miss the old generic masked shadow designs, like the scales.
This is why you should spend like an hour in the first floor farming, honestly. I never go pass floor three until I'm at least around level 10-12. Plus it lets you grab a bunch of recovery items for both HP and SP, important if you want to complete the dungeon in one go (you should).
@@ryanp7546 the battles are overall pretty easy but the encounters happen like every other step so you have to slog through each encounter. it’s like multiple stops on your way and gets tedious. i would still recommend playing it because it’s an interesting game and the story and visuals are cool
Yukiko's castle did feel kinda hard with only 3 party members (Kamoshida's palace gives all 3 party members pretty early on), but it gets better after Yukiko joins. And then there comes the SP management issue...
In my experience, SP management is only an issue in Yukiko's Castle and the Steamy Bathhouse. If you get the right materials to make Mage's Mark in the Steamy Bathhouse, then you can just get all your SP back vs enemies in Yukiko's Castle after using it on the dungeon you're currently doing
You missed the part where muscle memory hits that triangle button and suddenly your auto attacking when you meant to use skills. Even as someone who started with 3 and 4 that gets you after a while.
The hardest stage in p4 especially p4 golden is really just Yukiko's castle if you are playing the hardest difficulty. Kanji's Bathhouse is hard but not as hardcore as Yukiko. The rest is easy because your character starts snowballing pretty hard
i felt like the game was too grindy. At 5th dangeon i was like "i'm done, does the internet have exp mods?" That day i realised it was actually in the game from the start...
Yeah there was no point in playing on anything but the easiest difficulty. Higher difficulties had no achievements, no exclusive content, nothing. Just a handicap to make things harder for yourself than it has to be. Artificial difficulty is rly dumb. Especially in turn based
@@cqllel5186 Same, I completely agree. And I can tell the player in the video is on a harder difficulty. I started my first playthrough on easy. Did subsequent playthroughs on Normal and stay there. So for the most part, I start most rpgs on Normal. Don't like the grindy part of Hard, and crits hit like a truck, but easy feels 'too easy' for me. (:
Dudeeee I sweaaar, I just started p4g recently, and man, it was pretty hard that I had to go back a week before yukiko's last day(I was lv 8) glad that many people also find it hard
P5R has been my first game in the entire series besides barrrely starting SMT3 way back when. I'm playing through it on Hard and even without any point of reference I can tell it's pretty easy, every now and again a particularly difficult shadow or a boss gives me some trouble but I think I've only died maybe twice/thrice in 50+ hours of playtime, as a newbie. Definitely getting the remastered P3P + P4G when they release on Switch so I'll be able to compare in due time.
I didn't find P4G to be that difficult. Just make sure you fight every shadow on every floor before you attempt the boss so you aren't underleveled and you should be good to go. I also went and did each palace again to get the secret bosses which net you some decent items and make the second run through feel less like you're just grinding.
@@Th3Raz96 Where does the difficulty spike in okumuras palace occur though? I've completed it recently and it was a breeze lol, only thing that I remember is the timed boss fight but even with listening to all dialogues I finished it with 5 minutes to spare
Been playing this all day. I beat P3 back when it first came out and never played P4. Fast forward to last year and I beat P5 on the hardest difficulty only dying a handful of times. I died 5 times in the first dungeon of P4 lmao. 😅
Going from P3FES to P4Golden felt like a tropical vacation in regards to difficulty changes. Like, I almost couldn’t believe how much less farming I had to do in 4 compared to 3.
I'm glad I played it with walkthrough that already warned me about the sp in the beginning 😅 still hard though but somehow I manage to get it done in one try...
I have to say, as someone who started from P5S, then went to P5 vanilla and then P5R I breezed through them easily, like, every palace in one run. Recently though, I bought P4G on the PS4 as I've been waiting for that remaster for a long time, I was baffled when i realized i was brutally low on SP on floor 6 and that I'd need to make 2 runs, i was also amazed at the same time, quite the challenge dare i say. Can't wait to grind this game for the it's platinum trophy.
As someone who's first persona game was 5, lemme tell you, it wasn't the actual fighting that got me on 4. It was adjusting to the dungeons. There's no way to just press a button and ambush a shadow, there's no "safe rooms", and no way to swap party members mid-dungeon. (Swapping party members still frustrates me even now. Like, Teddie's outta SP and I need a healer! Hello? Yukiko?) Especially attacking shadows, though. My first playthrough, like all the way to Maru-Q, I kept getting ambushed over and over again because it was difficult adjusting to the sword. (Especially when, on 5, like I said, get close enough and you can just press a button and ambush them.) So, I think that 5 is the easiest of the games, but sheer will and determination made me stick it out on 4 and it's now my favorite one. :) (Even if I had decided the gameplay was too different for me, I'd probably have looked up the abridged storyline or smth.)
I'm also someone who completed p5/p5r multiple times and I got so excited for P4g only to get demolished and find that it's a bit more difficult, like it's so hard idk what I'm doing wrong. The time you also get to prepare is short 😭 to me at least. ever since then I haven't been playing p4g (like literally I stopped months ago) and I'm scared that if i go back I'll lose again lmaoo, any tips tho yall?
Resource management is important, so phys attacks are very good because it's cheaper to cast heal spells every few fights than use elemental spell everytime you attack. Later on you can get regen hp/sp passive which makes trash mobs even more manageable. Rise also heals your hp and sp. She won't show up until later, but after she joins it'll be MUCH easier because you can use more spells, provided you do her s links of course. Make sure to use buff and debuff in boss fights, pay attention on when they would run out. Always make sure the MC has something to hit the boss' weakness, and give him null elements. Heal and use items, this isn't the game where you can get away without them. Usually, the newest personas you can craft is the most useful for that chapter. tldr make full use of what the game has to offer. 4 and 5 aren't actually that much different, 5 simply never asked you to use the mechanics outside of okumura. By the endgame it would be just p5 without baton pass. Hell, I'm so bored I ended up making a super izanagi from scratch just because I can
@@di-gun5791 Pas d'accord, Persona 5 en difficile nécessite plusieurs fois l'utilisation des mécaniques du jeu, surtout pour les boss. Persona 4 golden n'est pas si différent, il est juste un peu plus usant car contient beaucoup moins de checkpoint ou d'ajouts de qualité de vie du genre. J'ai par contre l'impression que l'argent manque beaucoup plus dans Persona 4
god watching this made me remember how p3fes would make you lose a turn if you were downed. for the enemy it was great but it was ass if the mc were downed, considering you cant control your party in fes. during a battle, this one enemy would consistently use mudo on me since my persona was weak to mudo and I legit cant move for the entire battle. fucker actually depleted all my homunculus.
I played Persona 5 first before P4G and honestly both aren't hard. It's just comes down to different battle benefits and how Persona 5 encourages to talk to shadows to get Personas while Persona 4 encourages to kill everything quickly to trigger Shuffle Time which in of itself is a game to get the most out of the cards you are given. The big differences are dungeon layouts, Confidant/Social Link systems and talking/shuffle time. All of these systems work well in their respective games so it's just a matter of perspective of which you are trying to get but it all boils down to killing Shadows quickly with whatever they are weak with and All-Out-Attack
This is why I used a custom difficulty to make the enemies the same difficulty but to also have the boosted EXP so I’m not constantly underleveled. Still more difficult than P5R for sure, but it felt more like a fair challenge
yeah theres kinda a lot of people who are like "bro just kill all the ones you see" first off, no thats boring as hell, the combats not like very fun. second, theres definitely a point where that stops working, right around Kubo's dungeon and then you will actually have to grind.
It's really only rough that first dungeon. But even then, Golden nerfed it. Because it was way worse in the vanilla game. But once yiu get a 4 man party, the game becomes way easier compared to Persona 3 or 5
Never played P5 and gave a try to P3 as my first Persona game. I got bored a few days in (I'm sure I would like the game if I was more patient, but the game in itself is SO repetitive and slow. Like, not as in a normal rpg, but as a rpg multiplied by 3), but then I decided to try Persona 4. It is SO good!! I love the characters, the songs, the scenario, the storyline and the gameplay. Healing like crazy and raging everytime a boss blocks the only spell they're weak to (I'm looking at you, Dark Yukiko). I got invested in it like crazy, I played it for 3~5 hours straight everytime I decided to play and never got bored. Sadly... My computer crashed right before the ending and I lost my save. I plan to play it again and see the final, but I had like 70 hours of gameplay or more (I really like to grind levels lololol). I hope anyone into the Persona franchise could give a chance to Persona 4, even if it's the only one that is not that dark (compared to all others, including Shinmegami Tensei), but I think that's what it makes so special. Even the color palette is different and brighter. I really really really love this game and could talk for hours about it
The further back you go the rougher it gets. Still like P3 best for its story. That said, it might be one of those "first one you play is best" sort of series.
My only complaint with p4 is how all the dungeons at least up until the part im at(rise's area) are just hallway simulators with characterization in the background for the miniboss and boss
I just completed Persona 4 Golden and it’s funny to hear everyone saying how hard it was. I got into Persona after playing P5, so now that I know time is precious, I attacked every single shadow and spent as much time as possible fighting shadows in a single visit. I only got one Game Over at the final boss because I didn’t guard at the right time.
@@Foxplayer091 played the whole ass game, friends that played golden where clowning on me for losing to her and said to abuse her weaknesses, but nope she has none
@@Sonicboy71 the originals are harder cause they're still closer to old school RPGs, I think. The originals are hard, but as one who likes RPGs in general, I don't think the originals are as hard as smt or the first two (technically 3) entries in the persona series.
Good Job, you have a great title, a effortlessly perfect thumbnail. Peak marketability👌. Just needs more of YOU in the video...very relatable. You've earned my subscription
I finished it yesterday on Very Hard while finishing every palace in the game in a single day. The only "cheat" I used is looking up enemy affinities. By the time I got to Naoto's palace I was so fed up from repeatedly losing my progress that I removed the penalty where it sends you back to the title screen upon dying. I don't think that lowering the amount of EXP you get is a good way of adding difficulty, because the only thing it actually does it artificially inflate the playtime. The final grind for Izanami was incredibly tedious. I initially fought her with most of my party members at Lv 77, but they always died to her Kuro Ikazuchi. So I had to get them all to Lv 90 before finally making it. Though I later realized that I could probably have done it at Lv 85 as well. One thing you really need to look out for are those suicide bomber dice shadows. Their Last Resort probably caused like 80% of all my deaths. That taught me to always have a Persona with the Trafuri skill with me.
Don’t forget the best part of P4:
Successfully getting behind a shadow only to misjudge the distance and miss when you go to start the battle
Goddammit, I hate that.
Aggg, I HATE THAT SO MUCH
bruh i sometimes interacted with chests while trying to hit a shadow XD
OH BOI AND THE SHADOW GOES AROUND U WITH AN UNO REVERSE LOL
often happen LMAO
it never fails to make me laugh when you use the elevator and the contrary door opens
Ngl, i feel that... the place I work has 2 elevators and I more often than not hit the button and stand infront of a door as if i'm thinking "it's this one, for sure" and the other damn elevator opens. Most relatable persona game. 69/10
It’s such a universal experience, happens every damn time when there are more than one elevators somewhere.
My sister & I used to play "the elevator game" while playing p4 where we'd guess which door would open & shout in glee when we were right! Ahhh good times 😂❤
@@sunshinyrai Until now I legitimately thought in P4 that the contrary elevator ALWAYS opens.
It only opened properly exactly ONCE for me 😂
The persona series is one of those games where literally any random battle can either go smooth as butter or just turn into a complete shit show and all you can do is sit there, screaming at your monitor or T.V while you watch the party get wiped.
p5 definitely ironed some of that out--i felt like on normal, the difficulty was basically perfect, you never lose a standard battle unless you make a stupid mistake and its usually recoverable. bosses and mini-bosses still felt challenging, but i never felt like i had to grind to beat them (so long as i did some mementos stuff in between palaces). funny enough, royal brought back some of that randomness, but its also pretty easy compared to the older ones.
me when minotaur uses mahamaon
Haha yea that's the SMT DNA.
SMT moment.
Ngl i find a lot of random encounters scarier than bosses in smt
- Try to hit Golden Hand;
- Open chest instead;
- Get a shadow one;
- End battle;
- Golden Hand despawn;
- *PAIN*
How about when u do get into battle with a golden shadow, soon after entering battle the F**ker runs away lol
@@darrylpreston4974
>try to hit golden hand
>whiff
>it runs into you
>ENEMY ADVANTAGE
>it gets a 1 more
>escapes
>...
@@RayanfhoulaBR or when you have the golden hand down to one hit left it runs away lol
real relatable af
@@RayanfhoulaBR real
As someone who went from P5 to P4, there’s one more thing that I personally dealt with for Yukiko’s Castle:
Accidentally pressing X to try and use a spell, only to start a Rush
Based!
when i went back to play p4 and p3 i ended up using rush as a dedicated attack button, where i'd just press it twice really quickly so it was off by the next turn. i went back to p5 after playing 2 runs of p4g and one of p3p and kept. opening and closing the item menu. instead of attacking.
The trauma
AHHHHHHH I ONLY JUST MANAGED TO FORGET WHYYYYYYYYY
or accidentally guarding when i wanted to attack/use skill
As someone who played P4 before P5, P5 was pretty easy
so glad that this is me 😭
As someone who played P3 before P5, it was a breeze
P5 is the easiest imo, P3 is wild
I mean none of the persona games are terribly hard, only time I kinda had trouble was p5r's final boss
As someone who played p5 first then went back to p4, fuck is p4 unforgiving
i tried to fight yukiko's shadow at lvl 8, no wonder i thought the game was hard
I was level 4 lol
@@williamrichter1113 did you just go around every shadow you saw? HOW IS THAT POSSIBLE lol
@@williamrichter1113 level 4?!
@@williamrichter1113 bro how even?!
@@Ligytdr I thought it would be fine since I did stuff like that in Persona 5
Be thankful that you played the golden version.
Exactly... imagine them fighting the ORIGINAL Shadow Kanji....yikes.
@@ReisSns bold of you to assume they'll make it past OG Yukiko with their will to play still intact.
RIGHT????
@@christhecrazy6904 My first playthrough of any Persona game was the original Persona 4. I only JUST BARELY managed to beat Yukiko on the final possible day, but I’m glad I persevered because P4G is now my favourite game of all time!
@@ReisSns I did it at lvl 24. It wasn't that hard. You just remember Yosuke has Dekaja and you can perfectly tank those Swift Strikes with guard. Or if you are lucky, you can spam Tetrakarn with a Kaiwan or Chie's counter. Just make sure Yosuke dekajas after Nice Guy uses Heat Riser.
They only annoying part in P4 Golden (I only relatively recently got into the persona series) was trying to guess the weaknesses. In 5 there's at least some method to the madness, in 4 I just spammed attacks because, like a famous fan comic once said: "None of the weaknesses ever make sense, just keep spamming attacks untim you get it right."
It's true... In P5 I could at least guess relatively well!
Weakness can be guessed from the arcana of the mask the shadow is wearing
Every new dungeon has a pretty consistent way of interacting. Use each elemental ability once to fill out their type chart then just abuse that the rest of the dungeon. Fill up on SP soda's and befriend the Fox to make sure you have the SP to do that.
Idk, I played through p4g guessing mostly based off what they looked weak to and I’m right probably about 70% of the time
I mean somehow a rock is weak to wind damage
I played P4 first and I'm now currently on my first P5 playthrough, and wow, it definetely feels a lot easier. I thought it was because I already knew how most of the systems worked (since the majority of them work the same as they did in 4), but seeing this video reminded me that P4 can be brutal sometimes
I'm only midway through my first P5 playthrough but I've been having the same feeling, and since I'd played P4 and part of P3 (until my Vita data got damaged), similarly dismissed it as "yeah, I know how this works". On second thought though, there seems to be less merciless RNG occurences on non-boss mobs than in the previous games. Some of the Confidant perks seem more generous, as well, especially in Royal. You also have more ways of crafting really bulky Personas. Feels like you're more easily prepared, and can get into Palaces with more failsafes as in previous entries's dungeons (Conversely, the bosses feel trickier and more involving than their P4 equivalents at the same stages.) I'm a pretty casual player and a far cry from a strategist, so please take everything with a grain of salt, but that's been my experience, as well!
I was replaying P5R ("Hard" difficulty) and got bored pretty quickly. Dropped it midway and decided to replay P4G (Normal difficulty) instead. Far more engaging, really.
even coming from P3FES as my only Persona game, yeah Golden can still be pretty damn hard. Shadow Kanji is kicking my ass :P
@@Rajin90idk how is it possible to think p4 is harder than p5, just farm fucking hands
@@kinesine1319 No, those hands are frustrating to deal with and I ignore them on purpose for that reason.
I was lucky enough to be one of the first North American reviewers to cover P3 and P4. Back then, barely anyone knew what Persona was. But playing through P3, I knew Atlus was on to something special. So when the P4 press copy was up for grabs, I immediately jumped on the assignment. I kind of lost track of time; I burned through everything up until finishing the Shadow Teddie fight in a single sitting, then finished the game later in the week. It was one of my favorite experiences as a reviewer. Even if P5 is easy, it's amazing to see how far the series has come in such a short time.
I swear i've seen you post this comment before
@@zoetbh6048 Morgana's Guide to P3P and P4G on the official Atlus West channel. I don't regret walking away from the gaming industry, but it was admittedly really nice being on Atlus's mailing list. Those were the good old days...
@@Polymathically what made you leave?
@@boxofwood5514 Oh, that's a long story. There were a lot of factors in my personal and professional life, but it culminated in me having to go to therapy for severe depression in 2013. I had to take a hard, honest look at who I was, what my priorities were, etc. I realized that I didn't want to spend another decade of my life sitting in front of a screen, pushing buttons, and playing through slightly upgraded iterations of the games that I'd already played. I was disillusioned with the industry; in-depth analysis and criticism was giving way to clickbait with a score tacked on at the end, the entire AAA studio system was bound to collapse eventually, and gamers just seemed angrier and more unsatisfied as time passed. It was just plain toxic. Most importantly, I realized that I'd been using games as a form of escapism. But I didn't want my life to amount to a list of articles, nor did I want to live vicariously through fictional worlds. I needed something more... _real._
So, I walked away. Left my day job and overall career in banking, too. Started wandering the streets of San Francisco, reignited my passions for hiking, travel, and nature. Apparently, kids these days refer to it as "touching grass." Because no matter how many times you climb Death Mountain in Zelda, it'll never replace the feeling of summiting a real mountain. I also picked up photography as a way to keep a record of my travels. First it was just around the city. Then around California, then other states, then other countries. By the end of 2022, I'll have been to 31 countries and 6 continents. It's amazing how far you can go when you're not spending a small fortune on new consoles or a Steam backlog that you'll likely never complete. Turns out I have an adventurous streak, too. Beaches, forests, mountains, jungles, glaciers, volcanoes, ancient ruins, UNESCO sites... You name it, I'm up for it. It's interesting seeing real life locations vs their video game counterparts; I was first introduced to the temples of Tikal via Sonic Adventure, as well as architecture from the backgrounds in Street Fighter as a kid. A few decades later, and I crossed the real ones off the bucket list. I also went back to college remotely during the pandemic and earned my 2nd and 3rd degrees, this time in Environmental Science and Geography. So now I'll be able to explore and learn more about the world in new ways.
Anyway, the site that I wrote for is long defunct. You can find a backup listing of my works on GameFAQs. I wrote over 700 reviews in analytical/persuasive essay format, no clickbait. I amassed over 2 million hits, and won their Review of the Month contest over 30 times. I still hold the site record for that despite being retired for years. I occasionally still update their cheats and secrets database as well. However, viewership started to wane due to the advent of social media. People's attention spans drastically reduced, and everyone shifted their focus to video productions. I don't play games nearly as often as I used to, but I'll still get something if it piques my interest. My days of 100 hour-long RPGS are over. If there's a good sale on some fighting games, I'll probably jump on it. I can still play a mean game of 3rd Strike too. My work can be found here:
gamefaqs.gamespot.com/community/Polymathic/contributions/reviews
TLDR: I left because I realized that I didn't want to spend the rest of my life sitting in front of a screen, pushing buttons, and playing slightly upgraded iterations of the same games. My life had to amount to more than just escapism via fiction. I needed something more real. I walked away, traveled all over the world, and went on all kinds of adventures. Now I study Environmental Science and Geography. You can find my work (over 700 essays, no clickbait!) in the link above.
@@Polymathically im happy for you dude! good to know you've been doing what you love :]
And this is why we eliminate every shadow in sight in the beginning kids.
Edit: obviously you murder every shadow in sight later as well, I just meant especially in the beginning because you can’t afford to skip out on any EXP or money.
"In the beginning?"
OR go to lower floors and grind....
@@hmuphilly9129 out of SP in a later dungeon? Leave, go to Castle floors 1 and 2, use rush, get cash, pay the fox, return.
@@unboundsoul3582 I was vague sorry but yeah thats what grind means and repeat lol
"in the beginning" wym you don't commit genocide towards shadows?
you would hate persona 3...
at least persona 3 has basically no need for sp. I mean, who even watches the SP counter in that game
@@thatonebroski I do, coincidentally my middle name is mamudoon spam
The the original and FES yea they would but P3P was actually fairly easy with controllable party members.
Me: "Alright, they're all weak to ice! Go get 'em Mitsuru!"
Mitsuru: *casts Marin Karin*
Me: *walter white scream*
Those freaking tables man....
Should've also added the Contrarian King using Rampage to one shot the party whenever he felt like it.
This. Returned to Yukiko's castle and swept everything with ease, then jump to the boss room confidently, only to be suggested to retry the floor 5 times before I gave up and have to get back to grind some more levels. The funny thing is, that specific experience is exactly the same between P4 and P4G, while Yukiko's shadow is so much easier in P4G.
Jesus. Yep. That was me the first time.
So then I decided to grind the fuck out of 15 levels and beat his cheating ass.
@@nguyenhoangkien6745 real.same experience
Managed to beat it by getting Rakshasa at Lvl 23 and having Yosuke spam the evasion boost
I played in order of release since I was like 14. I went back to P3 after I finished P5 out of nostalgia. It was a blood bath.
i cant go back lol; i cheat to get through the sections im not so into (the dungeons) so i can just enjoy the story and characters. P5's intentionally designed dungeons have ruined me.
Takes me back to Vanilla P4 and those beetles, who enrage your party and reflect physical damage, at the mid-point of the first dungeon. P4G got rid of them.
After you beat a game like vanilla P4, I can't help but feel it's cheating to make the game easier. At the same time I want more people to play and appreciate the game. I think the "younger" generation has better things to do than level grind.
@@evilkoala666 I work at a grocery store, trust me the younger generation should level grind because they have nothing better to do.
Ooh, wow. I think the beetles are still there, they just don't enrage anymore.
@@SmNBahamut pretty sure they still are, I don't recall then enraging though
@@evilkoala666 hours of grinding EXP sure did make it easier for me
If you set the money and xp to "more" in the difficulty setting, it makes P4 feel WAY MORE like P5.
Honestly the game feels best to me with High money but low XP. Keeps you from becoming overleveled but allows you to skip the money grind for making new demons and getting better equipment (since I would have just kept battling until I was overleveled to get that money anyway).
@@haruhirogrimgar6047 yeah, I played on normal and found that money really doesn't stock up like 5, but I had more than enough xp to get through the game. I ended up finishing at level 90 or so
@@haruhirogrimgar6047 still don't know why money is so scarce in persona 4, when i played persona 3 on maniac i managed to reach the 9,999,999 million cap 3 times on first playthrough, but on persona 4 the most amount of money i ever got was 800k
How does the xp/money grind in 4 compare with persona 3 though? I just finished 3 and i can say money isn't really a problem (on normal difficulty).
@@gre8000
Just like Lumia said, P3P isn't scarce on money. In P4G tho, the Exp is kinda decent although you need to occasionally do the dungeons if you want to catch up. The money on the other hand is goddamn scarce as f*ck. That is what you're gonna struggle in the game and it can be tedious compared P3P and P5R money system.
So I suggest you keep the Exp Won on normal and set the Money Won to More.
This is me playing the P3 post game and casually going. "How much harder than P3 could it be?" Soon eating my words on my 62th try on the first boss
1st boss? That was the frog monster. How weak can you be?
@@princecharming8125 Listen I incredibly underestimated how underleveled I was lol
sixty seconth
them crits and of course on the harshest difficulty you'll need to use healing items to live.
@@easyscout8369 you cant even level up before that boss
"I should really get around to finishing Persona 4, I think I only had one or two dungeons left."
"Okay, time to press triangle to use magic."
[Autobattle initiated]
"..."
nah bruh, I just got back from finishing P5R a couple of days ago, and I'm currently 25 hours in P4G, and I swear I sometimes still make that mistake of pressing Y thinking it would bring the skill menu 😭 I get so mad
this happened to me way too many times😢
Rushing always resulted to death. Never a good idea
So nice that persona 4 includes a game over button
@@flavioionasc4947thats me rn man 😭😭
0:28 my favorite punch sound effect
P5 is feeling like a breeze after P4’s aggressiveness
After kamoshida castle, the difficulty getting decrease😂
Is Persona 5 just incredibly easy then?
For me, Persona 4's floors were easy once I got the right Persona elements, though the bosses...
Would be clearing encounters w/ no damage taken, yet get ez wiped by the dungeon bosses.
@@drugaming3788tbh persona 4 is the same after yukiko's castle (if you ignore the shadow mitsuo fight)
I legitimately didn't notice that much of a difference. It was easier, but I don't remember it being much easier.
Persoan 4 Golden was my first SMT game so i struggled sometimes, few months later I played P5R after I finished SMT 3 Nocturne and well... it felt like the easiest game of all time😂
It's because P5 is indeed pretty brainless lol even more so if you have SMT experience like you did.
I played P5 and then P4G. I'm now playing SMT5 and yeah.. Wow. Whole different world, literally.
You should be glad that you're playing Golden.
Did you know? That skill inheritance are originally randomized? Imagine doing save scumming and hundred of reload so that your new persona can inherit all the null/str/repel skill so that you can make invincible persona.
In OG P4 I never get my hand on fully invincible persona.. in P4G my Rangda can only be killed with Megido and I got him before Naoto dungeon.
@@JeSt4m and like the video shows, when your entire party died in a dungeon, you go back to the first floor. Golden let you go back to the floor you died on.
@@evilgibson I never died in Golden except for boss mwahahahaha. The boss is also ridiculously easier.. especially shadow Yukiko
I just started P5 but I remember being stuck at Yukiko's Castle literally for years. I picked it up off and on to try and beat it and usually just rage-quit until about a year or two ago when I finally cleared it, LOL. They should have been more lenient with the save points at least.
I think I restarted Yukiko's shadow like 10 times because I was just that terrible at it. Playing persona games for the first time feels so challenging, but its like your immune system adapts after beating certain bosses and everything becomes easier for you as you familiarize yourself with the game. I legit thought p5 was the hardest game i've ever played because it was my first turn-based game but that feels like another world now.
thats called learning
@@sapphicjade6375everyone here like “persona 5 so easy after I 200% both persona 3 and 4” my brother in Christ you have played the game so much that nothing will be challenging anymore
no p5 is just actually easy@@Regigigas_YT
I mean I have played some of every persona game and I just started p4 (I have played most of reload and 5) why? Because I love the games that much, I can't believe that you can barely get advantages on shadows and for early game they do too much damage, I have died over and over today and it is brutal
If it's too tough, you can turn off shadows in the settings
People don’t understand how hilarious this joke is
@@dannyuno i had to think a second before getting the joke. Creative one XD
As someone who played P5R and then P4 not-golden for the PS2, featuring save points and not restarting from the floor that you were on, I can say that you get used to it.
Yeah, I played the vanilla one and when I saw Golden game play, I was like: "Wait, you don't go back to the main title menu?".
I went into P4 blind back when it was first released, I loved it, but I hated those moments where the enemy get lucky with weakness or criticals and suddenly your dead, the potentially lose a shit ton of progress.
In Nocturne even tutorial enemy can randomly oneshot you
@@bobanfrombangladesh I've downloaded nocturne recently, how is it gameplay wise?
@@riyuphoenix4533 mostly similar to persona games, but buffs/debuffs can be stacked and using them is a must
As someone who has watched persona 3, 4 and 5 (not all of them) and I just now started playing persona 4 golden... I've lost around 4hrs of progress already haha :D I was grinding to lvl 14 for yukiko and my game decided to crash (i did eventually beat her though woo). I genuinely cant wait to play p5 though :')
@@Christie. don't worry, it's all part of the persona experience. Lol
Have you played P5?
don’t feel bad, most of the SMT games have a reverse difficulty curve, I actually find P4 to be the worst offender in the persona series suprisingly
- Save often
- Consumables are life savers
- Physical Attacks in persona games are busted as all hell, use them
- Everything the enemy can do to you, the party can do back
Good Luck!
Physical attacks must be good with Persona 3 and onward (I forget a lot about Persona 3 and never played 4 or 5). However in the first few games in the series - physical attacks at hot garbage, especially Persona 2. In Persona 2 physical attacks deal 1/4th the damage of Persona Fusion Skills
@@AlmarWinfield Persona 2 = TEC +++++++++++++++++++++
I got so lucky with my Izanagi playthrough on Golden as I rushed Slime for his Resist Physical to give to Izanagi and got Null Physical in the Kanji dungeon. He also had the AoE physical with Silence so I decided to just make him the healer and have him and Chie just barrage everything and have Yukiko clean up whatever's left. Nothing really stood a chance
Physical and any sort of almighty attacks. Those are good trash enemy clearers.
"Consumables are life savers" This. This is peak information for any game in the SMT franchise, mainline, spinoff, whatever.
Every time I see someone play an SMT or Persona game on RUclips and they 'refuse' to use items it drives me nuts, especially when they choose to play on higher difficulty.
At the start of any SMT game you've got at best one party member with healing magic, and you barely have the MP/SP to use it consistently- So HP/MP/SP restoring items are a godsend, especially if you know where to farm the MP/SP restoring items early game.
i went from p5 easy to p4 normal and the jump in difficulty was staggering but SO rewarding. every boss fight felt like an actual feat rather than a minor hurdle, and i was forced to strategize so heavily to overcome certain bosses (staring daggers at the 4th dungeon boss). im playing through p5r and p3p both on normal and neither hold a candle to p4 normal, it truly is its own experience
P4 normal was still really easy for me. Probably easier than Royal. Tbf, I did multiple playthroughs of Royal, completely understanding the mechanics so maybe that had something to do with it.
@@insertnamehere658royal is already considerably easier than og p5. mostly because of the sheer amount of stuff you get and can unlock. i still love the game, idrc about difficulty.
but yea p4g isnt that hard once you get used to it. very hard is insane tho, way more difficult than p5s merciless
and i would say that once you beat 1 persona game, you have an easier time with the others. thats why i personally vouch for people to play the games backwards
You should try P3 FES on Normal.
It was my first Persona experience and I expected every other game to feel as punishing as 3, so 4 and 5 felt like absolute cake walks compared to FES.
P5 holds your hand like a creepy uncle. P4 holds your hand like your fussy mom. p3 steps on your toes and leaves. persona 2 erases your hope
Persona “please no tears. They are a waste of good suffering.”
Persona 3 The Answer would like to have a word
SMT if...
Tell me you've never played p2 without telling me you've never played p2:
persona 2 is like the easiest jrpg ever to exist wdym
yeah it was harder than the journey@@ablone
I'm already imagining this guy's reaction on playing the mainline SMT games
I wanna see this guy play SMT Nocturne. I love P4 to bits but it is not as much of a ball buster as Nocturne
As someone who played P5 and P4G first, SMT5 has been a harsh dose of reality. Getting absolutely smacked and losing nearly 2 hours progress because I forgot to save for a while.. Ouch.
I picked up SMT 5 after loving P5 and WOO BOY. The difference was staggering, but doable. But, nothing, and I mean NOTHING, has given me pain like SMT 4. That game straight hates you, I swear lol.
I remember when Nocturne came out I was hyped af for it, then I played it and it was so hard I returned that shit to Gamestop@@bigmoist990
Just wait until you get to the second dungeon! That one's arguably the most difficult in the game, relative to the resources you have to face it.
It's not that bad, but you'll want to make sure to level up a bit.
Bonus: If you go back to the end of a finished dungeon, including Yusuke's, there's a really good weapon (not game-breaking, but better than what you have), although aside from Yusuke's, you have to fight a mini-boss for it.
*Rampage flashback*
The second dungeon first encounter was the grim reaper that does 3000 damage in a random chest
Top 5 reasons the bathhouse is the hardest dungeon on a fresh game.
1 supply’s are still weak
2 your party isn’t all that strong
3 the bathhouse is the only dungeon that goes on for eleven floors and each floor is huge.
4 the enemy’s hit hard and don’t have any weaknesses.
Finally your current party composition isn’t very balanced at this stage.
Yukiko is really weak in the early game yet is absurdly strong in the late game.
At this stage in the game she’s is still suffering from all of her drawbacks and almost none of her pros and you are forced to use her at this stage.
@@HumanB312 unlucky lmao
@@guywithrevolver not really he chose to fight the reaper
I wish I could see people whos first Persona was 5 trying the original Persona 3, the one where you couldn't control party members.
I really do have questions why that was done...
That's just happening to me with persona 3 and I'm about to quit the game and watch the movies. I put it on hard and it was a complete mistake, I underestimated the game because I had played all P5 on hard for the first time (although it was not easy, but I liked it because it forced me to think better about the strategy and I knew the game mechanics better) . Also, I had no idea that in previous persona games the dungeons were randomly generated. and honestly, is that if all P3 is like this in the same dungeon, I don't think it can, on top of that there is the problem of not being able to control the companions. I'm going to try to continue with the game but I don't think I can. I feel sorry because the story seemed interesting and I know that this is the best persona video game for many.
@@samuelmartinez8106 persona 3 portable adds the ability to control party members if that’s a big problem for you. It also adds the ability to change mc to a woman with new soundtrack with it too
@@danielswartz6135 thanks, but in fact I decided to continue the game a bit and now I'm loving it, I got used to not being able to control the characters and well, the tartarous sometimes gets boring and repetitive but I can live with that because the story is good . My biggest problem at the beginning is that the story didn't advance, the only social link at the moment was the magician who only says that he wants to fuck his teacher and the squadmates got tired very quickly. But the game goes back a long time after and I'm glad I kept playing it.
I picked up P3 FES last year as a treat to myself and all it took was the second Tartarus boss to make me say, "....I need to start over on easy." Lmao. Such a great game though.
I wish I knew why the elevator that opens up at Junes is ALWAYS the one you're not looking at
the strat in every castle is to just run past 60% of the shadows until you get to the last floor then save and return to the floor right behind the highest floor and grind levels
Same with Persona 3 for those golden hands
As someone who played Nocturne before P5,P4 and P3. These game were fun casual experiences.
Nocturne was overrated in terms of difficulty
@@simber3523I agree but its still a lot harder than any persona game.
@@AxessDaRiptide Yeah, people forget that SMT not only has crazy encounters, but puzzle dungeons, demon party management for certain bosses, and game not helping you where to go if you don't interage. Imagine someone play SMT without any guide (which is so good).
@@AxessDaRiptide Nope, it's not. P3 used some of the same balances and stats from Nocturne itself. Hard mode of P3 is very close to Nocturne, so your "casual experiences" comment is dumb as hell. Same as "a lot harder than any Persona game". Hashino made both games and he revealed the difficulty was nearly the same, except SMT only has combat, while Persona has added difficulties like balancing all the social links, bigger/longer levels to explore, etc...
@@FuzzyDlop you good bro?
Very Cool! Try SMT next 😁😁
(Seriously though I felt that lol)
Fake fans starting with P5R 😡😡😡
Real fans start with Megami Tensei on the flip phone in Chinese 😡😡😡
Compared to 3 and 5, I find this one to be one of the easiest. The beginning is really tough, but as you progress, it becomes increasingly easier. When you complete a battle, there's a chance of evolving a persona's skill, and you can obtain very powerful skills early in the game. Not to mention that the characters receive good equipment from The Reaper. The optional boss is also much easier compared to those in 3.
I think p4 had some of the most brutal early game as far as certain bosses, and all of the game's endgames were so easy that there's no reason to really compare them. Like P5R does have some really annoying enemies in the added palace, but you can just summon Izanagi no Okami and almighty your way through it. But I think the problem is that the difficulty in those brutal p4 bosses was difficult in a way that was more frustrating than fun. P5 definitely felt more fair, so hopefully P6 is able to keep that feeling and also delivery on a better sense of challenge for those who want it.
I am currently playing persona 4 after persona 5.
The dungeons aren’t hard if you stetch them over multiple days.
But trying to 1 run them is a bit of a challenge due to the fact so is so valuable.
I didn’t have the fox during yukikos castle and when I had it for kanjis bathhouse it was really expensive kanjis dungeon was also 3 floors longer.
But as soon as I progressed the fox to rank 5 before the strip tease it was no longer an issue.
Getting so back was affordable at that point if you can survive the bathhouse your as golden as this game.
Skills can only level up slightly
Zio becomes mazio
For example and won't level higher
Persona 4 Golden definitely can make it very easy to become OP as hell. I'm still on my first playthrough of Golden (I beat the original P4 a long time ago), and the Pixie I made simply through the after battle bonuses is comically strong. The only reason why I'm even still facing challenges is because I picked the hardest difficulty for Golden, and even then, only the bosses are an issue at this point. I just plow over everything else and MP steal my way through having to ever leave a dungeon (if you don't save Nanako in a single day, you ain't a real big bro).
P4G and P4 are two very different beasts when it comes to difficulty. G added a lot of quality of life features that made the game way easier. Base P4 with the roulette system made it very hard to get what you wanted. G added the option to just pick what you want at the end, plus the chance to tier up persona's abilities.
Persona 3 was the very first series I played. Gotta say I love it. I can't wait to play it again.
I played 5 first then 4 and 3 fes currently i can say personally I like the characters in persona 3 more than 4, but my god it got boring pretty fast especially during summer break because there isn't much to do outside of battle. Makes me appreciates the newer persona series and all the fun activites you can do in the game other than grinding in dungeon.
@@gre8000maybe they will add some activities in the remake
P4 is a rare case of games starting out hard and then ending up easier. P4G was the first Megaten game I played and it took me FOREVER to defeat Yukiko's shadow. But the other bosses were very easy.
not for me, the 8 bit chiptune robot was harder than Yukiko in my play through, in my defence it was also my first persona game so I didnt fully know what I was doing
@@southsidegamer5611 yess Mitsuo is still my nightmare 😂
Sounds like you were under leveled. Mitsuboy was definitely harder.
I immediately got black frost so mitsuo is a piece of cake lmao
I remember playing p4 for the first time on hard. I ended up spending more time on the first floor of yukikos castle farming shuffle cards, snuff souls etc than in the remaining dungeons combined just because I wanted to clear every dungeon in 1 day
It is natural in the first dungeon you have practically nothing and you must save SP for the battle against shadow yukiko (obviously if you want to pass it on the first day and thus have more time to work on the SL), although at least after that you have the Fox that It makes things easier to spend more time in the dungeons so you can farm money and experience.
imagine walking through like 264 of such levels, lol
Tartarus……….
Persona 3 FES is better about SP. Low SP, go to lowest floor and recover!
Persona 4 early game= player must often buy Tap Soda
I dropped the game once I got to level 60 and then found out that there's 200 floors. I'll get back eventually and restart
I started with 5 too but for whatever reason I found 4 to be way easier (at least compared to my first playthrough of 5 where I didn't know how to break the game). I never managed to lose a fight once my whole first playthrough of Golden, though I did find combat to be much slower than it was in 5
Golden was made to be easier, Vanilla P4 is just unforgiving. Oh the enemy got lucky with crits? Let's go back to the save you did 2 hours ago!
Still my personal favorite tho lol.
@@Ganganuknah but fr and even outside of battle it was insane, the shadows were cracked, the existence of the penalty in shuffle time and the stupid chests that would fuck your hp and sp😭
That *revive* followed up by *an hes dead* always makes me laugh
As someone who played P5 first, I quickly learned just how useful Panic and Silence are in battle
Oh, yeah, Yukiko's Castle, the land of silencing and panicking enemies... Probably one of my favorite dungeons because of how much I used status since I was not strong yet
As P5 enjoyer I didn’t have much issue adapting to the combat in P3 and P4. That said, I really missed the nuclear, psychic, and damaging bless/curse magic we got in persona 5.
Something that annoyed me in P4 was when we’d encounter enemy that was resistant to almighty (isn’t the point of almighty that it does neutral damage to everything?)
First time i see someone play japanese dub.
English feels more natural for most
Also yukiko castle was hardest because you had no healer in party
I fought the shadow at level 9 and no healing items
Took me an hour
I also played Persona 5 Royal before playing Golden and these are my thoughts:
1. I like the fact that in Golden, physical attacks don't have subcategories like 3 and 5 do; 5 has physical and gun and 3 has slash, strike, and pierce. in 4 Golden, there's only ONE type of physical attack and if you resist, null, repel or absorb it, there's nothing else to think about.
2. In some ways, having two less elemental affinities made things a little simpler. In P5R, you've got two subcategories of physical attacks and EIGHT different types of magic: Fire, Ice, Wind, Electric, Psychokinesis, Nuclear, Bless, and Curse. In 4 Golden, Psychokinesis and Nuclear aren't included and more often than not, you only have to worry about enemies being weak to four of the main elements with the occasional weakness to light, dark, and physical attacks.
3. It did feel a little more shallow without ability to baton pass but maybe that's because I had gotten so used to using it during P5R so take that with a grain of salt.
4. I like the system in 4Golden for skill cards a lot more than how you get them in P5R; shuffle time drops and taking personas to Chagall cafe all for the purpose of turning them to Velvet room where you can repeatedly purchase them without limit (as long as you have the in game currency) and use them to customize your personas however you wanted.
5. Confidants & Social Links--Overall, players are given more leeway in 5 Royal to max out all 23 confidants; even on a first run, you could max social stats and all confidants and have entire month of December for free time to go to the jazz club, play mini-games, meditate at temple, or go fishing. In 4 Golden, there's a lot less leeway and managing time must be done very carefully; it took me four tries to max all social links in a single play through using NG+ and I highly doubt I'd be able to do it on a fresh game like I did in Royal.
Having said all that, I greatly enjoy playing P4G; I've earned everybody's ultimate armor and weapons, maxed the stats of my best personas and customized them to my preferences/specifications and don't regret the $20 I spent on it back in January. It's a keeper for sure.
having gone from 4 golden to 5 than 5R, i agree with a lot of these but i still definitely prefer subtypes of phys damage (moreso gun and hit, not pierce, slash, strike, thats too much) and shadow negotiation. the leeway with confidants is also really nice, P4G flaired up my real life anxiety when it came to deciding what to do my first time around lol. i wish they did more with skill cards in P5 though. overall i prefer 5 or 5R, they both feel simultaneously much richer and denser with content and more accessible at the same time.
@@quinnmarchese6313negotiations are my favorite thing in these games, it's so much fun seeing how far i can push things, or getting my self out of a hard fight by talking (though that's mostly in smtV)
Me trying to play SMT IV after playing Persona 4 🤡🤡🤡
That fucking minotaur
P1-P4 players: You know you have to grind right?
P5 players: Wait you have to grind?
SMT players: Yeah, no shit! Have you played a JRPG before?
I feel you. Compared to P5 (specially Royal), this game is definitely harder (then there’s vanilla P4)…AND DON’T GET ME STARTED WITH P3!!!
It is more satisfying though once you beat it compared to P5. Like in P5 you just go through dungeons to find the treasure, send the calling card then boss fight…while in Golden, the moment you finish a dungeon; the feeling you get is like “HOLY FUCK I CAN RELAX”.
Holy fuck I can finally hang out with the s-links
have you tried persona 2 eternal punishment
Thank god that i started from Persona 4 cause it would be so hard to go back from P5 mechanic wise.
Yeah P5, and especially P5R, held your hand so much that you need to impose rules on yourself for there to be any challenge.
I don't even know where the vending machines in P5(R) are and what they sell, but I frequently visit the two vending machines in P4(G) every Monday to stock up on the SP-healing drinks, because that was how much harder the game was LOL
The only way I was able to get through P3 in middle school was abhsing the hell out of the weakness/down mechanics. Also, I really miss the old generic masked shadow designs, like the scales.
The Justice shadows looked the coolest in general
This is why you should spend like an hour in the first floor farming, honestly. I never go pass floor three until I'm at least around level 10-12. Plus it lets you grab a bunch of recovery items for both HP and SP, important if you want to complete the dungeon in one go (you should).
P5 was my first anime persona , P3 was my first game persona but still my heart belong to P1 and P2 😎
I still have ptsd from demons spammimg marin karin and last resort
@@bobanfrombangladesh We don't talk about last resort
P1 was my first Persona game, man the encounter rate traumatized me
@@noxturne16 how bad was the encounter rate
@@ryanp7546 the battles are overall pretty easy but the encounters happen like every other step so you have to slog through each encounter. it’s like multiple stops on your way and gets tedious. i would still recommend playing it because it’s an interesting game and the story and visuals are cool
Yukiko's castle did feel kinda hard with only 3 party members (Kamoshida's palace gives all 3 party members pretty early on), but it gets better after Yukiko joins. And then there comes the SP management issue...
In my experience, SP management is only an issue in Yukiko's Castle and the Steamy Bathhouse. If you get the right materials to make Mage's Mark in the Steamy Bathhouse, then you can just get all your SP back vs enemies in Yukiko's Castle after using it on the dungeon you're currently doing
Most persona games are hard at the first dungeon because the lack of resources lol.
You missed the part where muscle memory hits that triangle button and suddenly your auto attacking when you meant to use skills. Even as someone who started with 3 and 4 that gets you after a while.
tried playing p4 again after finishing royal, i took the baton pass mechanic in p5 for granted 😔
Persona 5 almost ruins the rest of the series with how much QoL stuff it adds
@@IcyDragonPolaris p5 is best.
The hardest stage in p4 especially p4 golden is really just Yukiko's castle if you are playing the hardest difficulty. Kanji's Bathhouse is hard but not as hardcore as Yukiko. The rest is easy because your character starts snowballing pretty hard
i felt like the game was too grindy. At 5th dangeon i was like "i'm done, does the internet have exp mods?" That day i realised it was actually in the game from the start...
Yeah there was no point in playing on anything but the easiest difficulty. Higher difficulties had no achievements, no exclusive content, nothing. Just a handicap to make things harder for yourself than it has to be. Artificial difficulty is rly dumb. Especially in turn based
@@cqllel5186 Same, I completely agree. And I can tell the player in the video is on a harder difficulty. I started my first playthrough on easy. Did subsequent playthroughs on Normal and stay there. So for the most part, I start most rpgs on Normal. Don't like the grindy part of Hard, and crits hit like a truck, but easy feels 'too easy' for me. (:
@@logandorion2932 I usually start all my games on the hardest difficulty and git gud. But Persona 4 was just pointless handicaps
@@logandorion2932 im getting the game (p4golden) this thursday do you think normal was pretty easy or just right ?
Its decent, but Shadow Kanji will give yoh a run for your money
Dudeeee I sweaaar,
I just started p4g recently, and man, it was pretty hard that I had to go back a week before yukiko's last day(I was lv 8)
glad that many people also find it hard
Vanilla P4 expert Margaret fight, for when you really hate yourself and have nothing better to do.
thoroughly enjoyed p5 then i started playing persona 4 literally last week and it is very difficult
P5R has been my first game in the entire series besides barrrely starting SMT3 way back when. I'm playing through it on Hard and even without any point of reference I can tell it's pretty easy, every now and again a particularly difficult shadow or a boss gives me some trouble but I think I've only died maybe twice/thrice in 50+ hours of playtime, as a newbie.
Definitely getting the remastered P3P + P4G when they release on Switch so I'll be able to compare in due time.
Okumura...
I didn't find P4G to be that difficult. Just make sure you fight every shadow on every floor before you attempt the boss so you aren't underleveled and you should be good to go. I also went and did each palace again to get the secret bosses which net you some decent items and make the second run through feel less like you're just grinding.
@@samuelmartinez8106 I'm stuck on him right now and taking a break from the game, crazy difficulty spike out of nowhere man 😡
@@Flashmurder good tips, that's pretty much how I'm playing p5 now
@@Th3Raz96 Where does the difficulty spike in okumuras palace occur though? I've completed it recently and it was a breeze lol, only thing that I remember is the timed boss fight but even with listening to all dialogues I finished it with 5 minutes to spare
Been playing this all day. I beat P3 back when it first came out and never played P4. Fast forward to last year and I beat P5 on the hardest difficulty only dying a handful of times.
I died 5 times in the first dungeon of P4 lmao. 😅
Persona 5 fans understanding the meaning of the Shin Megami Tensei part in the title.
Going from P3FES to P4Golden felt like a tropical vacation in regards to difficulty changes. Like, I almost couldn’t believe how much less farming I had to do in 4 compared to 3.
The first dungeon of P4 is pretty rough. I was in your shoes when I played it on the Vita a few years ago
I'm glad I played it with walkthrough that already warned me about the sp in the beginning 😅
still hard though but somehow I manage to get it done in one try...
Gives me life to see follks try older games and then get humbled by difficulty.
Happened to the best of us lmao
"I prefer this far less enjoyable game, that makes me BETTER than you"
i’m so glad i started with P3. my first RPG ever actually lol. lets me feel a little better about myself 🙃
I have to say, as someone who started from P5S, then went to P5 vanilla and then P5R I breezed through them easily, like, every palace in one run. Recently though, I bought P4G on the PS4 as I've been waiting for that remaster for a long time, I was baffled when i realized i was brutally low on SP on floor 6 and that I'd need to make 2 runs, i was also amazed at the same time, quite the challenge dare i say. Can't wait to grind this game for the it's platinum trophy.
As someone who played P5 first
For some reason I found this easier and died like 2 or 3 times and I really enjoyed p4 more then p5
This made me laugh so hard cause I relate 🤣 the healing part especially 🤣
As someone who's first persona game was 5, lemme tell you, it wasn't the actual fighting that got me on 4. It was adjusting to the dungeons. There's no way to just press a button and ambush a shadow, there's no "safe rooms", and no way to swap party members mid-dungeon. (Swapping party members still frustrates me even now. Like, Teddie's outta SP and I need a healer! Hello? Yukiko?)
Especially attacking shadows, though. My first playthrough, like all the way to Maru-Q, I kept getting ambushed over and over again because it was difficult adjusting to the sword. (Especially when, on 5, like I said, get close enough and you can just press a button and ambush them.)
So, I think that 5 is the easiest of the games, but sheer will and determination made me stick it out on 4 and it's now my favorite one. :)
(Even if I had decided the gameplay was too different for me, I'd probably have looked up the abridged storyline or smth.)
I'm also someone who completed p5/p5r multiple times and I got so excited for P4g only to get demolished and find that it's a bit more difficult, like it's so hard idk what I'm doing wrong. The time you also get to prepare is short 😭 to me at least. ever since then I haven't been playing p4g (like literally I stopped months ago) and I'm scared that if i go back I'll lose again lmaoo, any tips tho yall?
Just work on grinding XP near the lower areas of a dungeon.
Resource management is important, so phys attacks are very good because it's cheaper to cast heal spells every few fights than use elemental spell everytime you attack. Later on you can get regen hp/sp passive which makes trash mobs even more manageable.
Rise also heals your hp and sp. She won't show up until later, but after she joins it'll be MUCH easier because you can use more spells, provided you do her s links of course.
Make sure to use buff and debuff in boss fights, pay attention on when they would run out. Always make sure the MC has something to hit the boss' weakness, and give him null elements. Heal and use items, this isn't the game where you can get away without them.
Usually, the newest personas you can craft is the most useful for that chapter.
tldr make full use of what the game has to offer. 4 and 5 aren't actually that much different, 5 simply never asked you to use the mechanics outside of okumura.
By the endgame it would be just p5 without baton pass.
Hell, I'm so bored I ended up making a super izanagi from scratch just because I can
@@di-gun5791 Pas d'accord, Persona 5 en difficile nécessite plusieurs fois l'utilisation des mécaniques du jeu, surtout pour les boss. Persona 4 golden n'est pas si différent, il est juste un peu plus usant car contient beaucoup moins de checkpoint ou d'ajouts de qualité de vie du genre. J'ai par contre l'impression que l'argent manque beaucoup plus dans Persona 4
Here right now on my xbox version. Shit actually has me sweating seeing my party health just VAPORIZE
god watching this made me remember how p3fes would make you lose a turn if you were downed. for the enemy it was great but it was ass if the mc were downed, considering you cant control your party in fes. during a battle, this one enemy would consistently use mudo on me since my persona was weak to mudo and I legit cant move for the entire battle. fucker actually depleted all my homunculus.
I played Persona 5 first before P4G and honestly both aren't hard. It's just comes down to different battle benefits and how Persona 5 encourages to talk to shadows to get Personas while Persona 4 encourages to kill everything quickly to trigger Shuffle Time which in of itself is a game to get the most out of the cards you are given. The big differences are dungeon layouts, Confidant/Social Link systems and talking/shuffle time. All of these systems work well in their respective games so it's just a matter of perspective of which you are trying to get but it all boils down to killing Shadows quickly with whatever they are weak with and All-Out-Attack
Exactly my thoughts. Best comment.
Chie: Big Damage
Heat Balance: *I CAN DO BETTER CHUMP*
This is why I used a custom difficulty to make the enemies the same difficulty but to also have the boosted EXP so I’m not constantly underleveled. Still more difficult than P5R for sure, but it felt more like a fair challenge
yeah theres kinda a lot of people who are like "bro just kill all the ones you see" first off, no thats boring as hell, the combats not like very fun. second, theres definitely a point where that stops working, right around Kubo's dungeon and then you will actually have to grind.
Dude at least in golden you can restart from the start of the floor if you die,in persona 4 on the ps2 the ficking game send you to the menu 💀
The Chad Persona enjoyer
The Virgin Persona 5 Bandwagoner enjoyer
It's really only rough that first dungeon. But even then, Golden nerfed it. Because it was way worse in the vanilla game. But once yiu get a 4 man party, the game becomes way easier compared to Persona 3 or 5
Never played P5 and gave a try to P3 as my first Persona game. I got bored a few days in (I'm sure I would like the game if I was more patient, but the game in itself is SO repetitive and slow. Like, not as in a normal rpg, but as a rpg multiplied by 3), but then I decided to try Persona 4. It is SO good!! I love the characters, the songs, the scenario, the storyline and the gameplay. Healing like crazy and raging everytime a boss blocks the only spell they're weak to (I'm looking at you, Dark Yukiko). I got invested in it like crazy, I played it for 3~5 hours straight everytime I decided to play and never got bored. Sadly... My computer crashed right before the ending and I lost my save. I plan to play it again and see the final, but I had like 70 hours of gameplay or more (I really like to grind levels lololol). I hope anyone into the Persona franchise could give a chance to Persona 4, even if it's the only one that is not that dark (compared to all others, including Shinmegami Tensei), but I think that's what it makes so special. Even the color palette is different and brighter. I really really really love this game and could talk for hours about it
You'll hate nocturne
Ah, underleveled in yukiko's castle is nightmare. The twin dude and the mages gives me ptsd.
Also shadow yukiko and that damn prince.
It's only really difficult in the first dungeon then you have a full party and enough hp and sp to grind with.
I feel like Persona 5 is the easiest Persona even on merciless mode but that might just be me
It's kinda two edged sword imo. It's easy if you know what you're doing, but if you fuck up even once - you doomed
So
What's the difficulty you picked
The further back you go the rougher it gets. Still like P3 best for its story. That said, it might be one of those "first one you play is best" sort of series.
My only complaint with p4 is how all the dungeons at least up until the part im at(rise's area) are just hallway simulators with characterization in the background for the miniboss and boss
I just completed Persona 4 Golden and it’s funny to hear everyone saying how hard it was.
I got into Persona after playing P5, so now that I know time is precious, I attacked every single shadow and spent as much time as possible fighting shadows in a single visit. I only got one Game Over at the final boss because I didn’t guard at the right time.
P3 and P4 fans will call this fair.
DO NOT play the original p4
Do you also have PTSD from shadow yukiko
Played Golden only, so now I'm curious. Is it that different?
@@Foxplayer091 played the whole ass game, friends that played golden where clowning on me for losing to her and said to abuse her weaknesses, but nope she has none
@@oliverhunter741 it's WAY harder
@@Sonicboy71 the originals are harder cause they're still closer to old school RPGs, I think. The originals are hard, but as one who likes RPGs in general, I don't think the originals are as hard as smt or the first two (technically 3) entries in the persona series.
The best music of the Persona series, in my opinion, is in this game, I still listen to them, they are very special to me.
Good Job, you have a great title, a effortlessly perfect thumbnail. Peak marketability👌. Just needs more of YOU in the video...very relatable. You've earned my subscription
I finished it yesterday on Very Hard while finishing every palace in the game in a single day. The only "cheat" I used is looking up enemy affinities. By the time I got to Naoto's palace I was so fed up from repeatedly losing my progress that I removed the penalty where it sends you back to the title screen upon dying. I don't think that lowering the amount of EXP you get is a good way of adding difficulty, because the only thing it actually does it artificially inflate the playtime. The final grind for Izanami was incredibly tedious. I initially fought her with most of my party members at Lv 77, but they always died to her Kuro Ikazuchi. So I had to get them all to Lv 90 before finally making it. Though I later realized that I could probably have done it at Lv 85 as well.
One thing you really need to look out for are those suicide bomber dice shadows. Their Last Resort probably caused like 80% of all my deaths. That taught me to always have a Persona with the Trafuri skill with me.