Digital painting process : Sci fi aircraft

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  • Опубликовано: 10 янв 2014
  • Watch the whole struggle of me drawing and painting the first 2014 piece.
    Warmups - quick thumbnailing - line drawing - rendering
    I've been focusing on learning how to draw in perspective, industrial design style for a few days before this one, now trying the rendering part to see if I can make it a viable workflow for me.
    Very sorry for the slowness/undecisiveness on my part, I'm still learning
    speed x10
    Happy new year :p
    -Long
    Find me on cghub :
    longpham.cghub.com/
    Contact : longpham.art@gmail.com

Комментарии • 100

  • @RianTrost
    @RianTrost 10 лет назад +1

    Can't wait to see more, dude. Nice work.

  • @CalinMurea
    @CalinMurea 9 лет назад +2

    I think this is one of the most complicated things I have ever seen! No words! Thank you for sharing this!

  • @nuevostitanes2
    @nuevostitanes2 8 лет назад

    ABSOLUTELY AMAZING!

  • @MrLarsenDK
    @MrLarsenDK 7 лет назад

    Super nice work man... very interesting to watch, keep it up!

  • @fastfeet31
    @fastfeet31 10 лет назад +8

    wonderful process, great to follow along and watch you change your mind, taking away or by adding here and there makes for the concept to come alive
    thx for posting this video, I can watch you sketch all day.
    all the best to you sir
    Lou

  • @flyhigh.studio7372
    @flyhigh.studio7372 6 лет назад

    very helpful. thank's for uploading. i'm very excited to draw something after seeing this.

  • @adelarscheidt
    @adelarscheidt 7 лет назад +1

    I am really, really impressed.

  • @user-om2iv9ob5v
    @user-om2iv9ob5v 5 лет назад

    Wooooooooooooow well done!!!

  • @tesla2865
    @tesla2865 7 лет назад +1

    this is how conc artist must do his job, awesome

  • @michalkus5928
    @michalkus5928 9 лет назад +2

    Great stuff man1!!! very tightly done

    • @LongPham
      @LongPham  9 лет назад +1

      Michal Kus THx man !

  • @motionsam
    @motionsam 10 лет назад

    this is great, thanks for sharing!

  • @akaboyfilm
    @akaboyfilm 9 лет назад

    Wow, looks like 3D ! You've got a really good eye, here

  • @skullnoor8008
    @skullnoor8008 4 года назад

    that light balance on surface was so good.

  • @aaromat
    @aaromat 3 года назад

    omg your greyscale drawing alone is exactely like a cool 3D render😱😱😱

  • @rockanw5091
    @rockanw5091 2 года назад

    Its amazing....

  • @olivierjacquet
    @olivierjacquet 4 года назад

    Cool ! Thanks for sharing!!!

  • @hatray4540
    @hatray4540 8 лет назад

    holy.. thx so much! now i know how to start with painting ships!

  • @elicabedesign
    @elicabedesign 8 лет назад

    Thanks, amazing!

  • @p5rov
    @p5rov 10 лет назад +3

    great job mr Pham

  • @DanteCeleris
    @DanteCeleris 8 лет назад +3

    Hi there man! Loved this process. Im Dying to know whats that sketchbrush youre using, could you give me a hint ?

  • @VigneshRameshGalactusrex
    @VigneshRameshGalactusrex 8 лет назад +1

    thanks! learnt a lot from this video :D

  • @digitalgamer3722
    @digitalgamer3722 8 лет назад

    If you're having trouble thumbnailing then sketch a quick perspective grid. really helps to get overlapping forms right.

  • @julianas.3352
    @julianas.3352 3 года назад

    I thought of something. We can make a cube in 3D program use some wireframe method and render it. We can import to photoshop and then do the rest.

  • @totnorbi
    @totnorbi 7 лет назад +2

    very helpful, ty so much for the upload! one question: do you always stick to a specific order when adding in different values? for ex you started with a 25% overall, then added 50% for terminator-shadow areas then 10% for direct highlights and then started to go between those to bring out more planes - can you explain your thinking on this if you have time? :) ty!

    • @LongPham
      @LongPham  7 лет назад

      Thanks! I do like to keep it organized. I think it's good to have a plan when rendering a complex form like this, it's much easier for me to do it in steps

  • @orlanduce
    @orlanduce 10 лет назад

    DAMN GOOD

  • @MarooSpeedArt
    @MarooSpeedArt 10 лет назад

    great job

  • @RobertDigitalArtist
    @RobertDigitalArtist 8 лет назад

    Nice depth.
    Do you have more work?

  • @daviedood2503
    @daviedood2503 3 года назад

    How are you getting straight lines that are angled like that with the brush

  • @maxxsee
    @maxxsee 8 лет назад

    v cool to see how you make this. i'm mainly interested in doing design work for my ideas but will probably do one or two sci fi works aswell since I love sci fi. the process you show is really interesting I learned a lot, I think ^^
    Only one Q, how do u get the lines so straight. I know there is a key holding down for 0 or 90 degrees but from a random point to another? pen tool?

    • @FlickGraphics
      @FlickGraphics 8 лет назад

      Hi there! If you haven't figured out your problem yet then I think I can help, if you hold shift whilst drawing then that will make your line straight.

  • @Bartnick81
    @Bartnick81 8 лет назад

    Omg, crazy shit man :)

  • @MarcoAntonio-sn8gk
    @MarcoAntonio-sn8gk 9 лет назад

    Exelent

  • @SubVengeance
    @SubVengeance 8 лет назад +1

    That's impressive! :D
    Could you tell me what canvas settings did you use? Resolution and canvas size? I presume you're using 8-bit RGB?

    • @LongPham
      @LongPham  8 лет назад +2

      Thanks! I like to have a big one for linedrawing, around 5-6k pixels large. And yeah the basic 8bit rgb

    • @SubVengeance
      @SubVengeance 8 лет назад +3

      Long Pham hahaha 5-6k pixels, I'm not sure my poor laptop will keep up with this :P Thank you :D You have a new subscriber ^^

    • @LongPham
      @LongPham  8 лет назад +1

      :D

  • @Moneyaddthenmultiply
    @Moneyaddthenmultiply 7 лет назад +1

    Where did you learn the perspective construction?

    • @LongPham
      @LongPham  7 лет назад +5

      Hi, for perspective contruction there are many good instructional videos @ruclips.net/user/scottrobertsondesign Scott Robertson's Channel here on youtube
      You can look at his Gnomon dvds from a while ago which are really good. Even his recent book on the subject.
      I also liked Matt Khor's tutorials on his website : www.ctrlpaint.com/
      There are so many resources on the internet that you can find on the subject but these two helped me a lot learning it

  • @MultiplyGamingRev
    @MultiplyGamingRev 10 лет назад

    Watching the beginning really made me jealous to be honest. I have been trying to do this for a couple years now, but I never seem to be able to get the perspective of it right. Can you give me any tips on how to get past the road block?

    • @LongPham
      @LongPham  10 лет назад +2

      If perspective is giving you problems I'd suggest to go back to the basics, a great resource on the subject would be scott robertson's DVDs at gnomon. www.thegnomonworkshop.com/store/category/110/

    • @SnoodleWolfieB
      @SnoodleWolfieB 10 лет назад +1

      Also try out his "How To Draw" books. Iv got a copy and its fantastic.

  • @alexdefariabarbosa4809
    @alexdefariabarbosa4809 7 лет назад

    what reference you utilize in skecths? fucking awesome!

    • @LongPham
      @LongPham  7 лет назад

      Hey, thank you, I don't remember using any specific reference for that one, it was mostly fun exploration and perspective/rendering practice

  • @Bigalldone
    @Bigalldone 9 лет назад

    Love your work but this describes why I like to work on pen and paper before I go digital. I feel limited when I create precious geometry in digital and start making more layers and things that eventually hold me back from being quick...

    • @LongPham
      @LongPham  9 лет назад

      Jaysun Spinks yeah it's definitely a good example for that. Paper and pen is so much more comfortable whenever I want to do linework.. that vid is getting old though :)

    • @Bigalldone
      @Bigalldone 9 лет назад

      Never the less it's awesome work bro. Cheers.

  • @kilobytegames
    @kilobytegames 9 лет назад

    how do you quickly flip the image horizontaly?

    • @michaelgwartney2672
      @michaelgwartney2672 8 лет назад

      +kilobytegames they probably have it set to a hotkey

    • @TommyLikeTom
      @TommyLikeTom 8 лет назад

      Image>Image Rotation>Flip Horizontally

  • @akmesut
    @akmesut 3 года назад

    OMG man! What are you doing ? :D

  • @TommyLikeTom
    @TommyLikeTom 8 лет назад

    How do you draw straight lines?

  • @eleart4951
    @eleart4951 4 года назад

    How long does it take for an illustration?

    • @LongPham
      @LongPham  4 года назад +1

      anywhere from a day to a week, or more for very complicated compositions

  • @jamong1087
    @jamong1087 5 лет назад

    Cool drawing, though I have no idea why you didn't do the wire frame drawing and then model to 3d. Not only save you many hours of painting shadows, but when the client wants to see it from a different angle you're starting from scratch each time.

    • @LongPham
      @LongPham  5 лет назад

      It used to be done that way you know before everybody did 3D modeling. This is from 2014

    • @jamong1087
      @jamong1087 5 лет назад

      @@LongPham rough concept sketches yeah, before design approval and then airbrushed pre production work. But that was in the 70s and 80s. Most people have been using 3d Max or similar since mid 90s for pre production renders after rough sketches are approved.

    • @LongPham
      @LongPham  5 лет назад

      I don't get what you mean.. This is not client work. And many people still work completely traditionally in 2D in 2019. What is wrong with that ?

    • @jamong1087
      @jamong1087 5 лет назад

      @@LongPham Nothing, the drawing is cool.

  • @user-hv2nm2lm4i
    @user-hv2nm2lm4i 10 лет назад +1

    program*

  • @user-hv2nm2lm4i
    @user-hv2nm2lm4i 10 лет назад

    what progra do u use

    • @Baxonn2
      @Baxonn2 9 лет назад

      Is adobe Photoshop cs 6

  • @RespectFalseIcons
    @RespectFalseIcons 10 лет назад

    this is good stuff!, would be cool if you could do commentary though, there are still things in it that i dont quite understand without some explanation

    • @LongPham
      @LongPham  10 лет назад

      Hey I know I may do that in the future, if you have any question though, just leave it here

    • @RespectFalseIcons
      @RespectFalseIcons 10 лет назад

      Long Pham ok. What was that thing you did with the boxes when youre beginning the sketch? any tips on how to draw perfectly in perspective? is there a trick or tool for perspective or does it just require tons of practice?

    • @LongPham
      @LongPham  10 лет назад +2

      RespectFalseIcons
      The box helps me to construct everything, it's like a guide that you use to measure and plot everything. There's no trick for perspective construction, it really is about understanding how to construct those shapes. I can recommend Scott robertson's dvd at gnomon for that, basic perspective and how to draw aircraft.

    • @RespectFalseIcons
      @RespectFalseIcons 10 лет назад

      Long Pham thanks, i'll look into it

  • @irmantasandriukaitis2205
    @irmantasandriukaitis2205 8 лет назад

    Hi. what software he use?

  • @CHRISGT34
    @CHRISGT34 4 года назад

    Was this done with an intuos or a Cintiq?

    • @LongPham
      @LongPham  4 года назад +1

      Intuos

    • @CHRISGT34
      @CHRISGT34 4 года назад

      @@LongPham Very impressive line work for not being able to look at what you draw. Despite me having an iPad pro and Cintiq 16, I find myself spending more hours on the intuos pro. I don't what makes me keep going back to it.

    • @LongPham
      @LongPham  4 года назад

      @@CHRISGT34 I also prefer the intuos

    • @CHRISGT34
      @CHRISGT34 4 года назад

      @@LongPham What screen size would you say is excessive and starts to create a disconnect? I've tried my 32inch which is connected to my workstation. It's just too large for an intuos to feel comfortable. I think the limit for me would be a 24inch.

    • @LongPham
      @LongPham  4 года назад

      @@CHRISGT34 I have a 32in and its fine to me. I guess it's a matter of habit you can always zoom out

  • @brettsullivan4025
    @brettsullivan4025 9 лет назад

    #ohogs!

  • @erikm9768
    @erikm9768 8 лет назад

    Nice, but why not make it in 3d? faster and more useful when you want a new angle or something.

    • @Noldy__
      @Noldy__ 7 лет назад +1

      When fleshing out ideas drawing is way faster than 3d.

    • @erikm9768
      @erikm9768 7 лет назад

      for you maybe, but think this really depends on the artist.

    • @Noldy__
      @Noldy__ 7 лет назад +2

      blackmagic x Try executing 10 ideas in 5hrs in 3d and see how that goes.

    • @erikm9768
      @erikm9768 7 лет назад

      no problem i think. theres so many corners to cut when you are good at modelling in 3d. i honestly think it depends on both what you are concepting and the artist, but i can see cases that would be favorable for each. it also depends on which level of detail you want. zbrush / keyshot makes seconds count..

    • @erikm9768
      @erikm9768 7 лет назад

      if you are concepting something like in this video , resizing various areas , changing angles etc you would get immediate symmetry and reshading for free. hard to compete with that part by hand, no?

  • @riccia888
    @riccia888 6 лет назад

    this guy studied at fzd

  • @guttersnipe77
    @guttersnipe77 9 лет назад

    Nice painting, but 3D modelling has really overtaken this process

    • @LongPham
      @LongPham  9 лет назад +2

      thank you, sometimes yes sometimes no

    • @deprofundisgr
      @deprofundisgr 9 лет назад +2

      Not entirely! Yes, computer graphics have gone too far now, but still, traditional painting and sketching (even using computers) is still being used quite widely.
      I believe most successful 3d sci-fi modelers, have been throught the sketching process of conceptualization, before moving on to 3d modeling! I respect these guys doing all these awesome things.

    • @leonchristin4254
      @leonchristin4254 9 лет назад

      2D and 3D are just different languages of making your idea into real. I think maybe to make what is more important than how to make. In most time 2D is easier to begin, you just need only a pen and a paper, but 3D is more efficient to finish your works. So we usually see perfect 3D commercial works of masters and forget their 2D hard practices.

  • @DmytroBogdan
    @DmytroBogdan 4 года назад

    Among all the shapes you've chosen the least interesting...

    • @LongPham
      @LongPham  4 года назад

      haha you might be right