Digital painting process : Sci fi aircraft
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- Опубликовано: 10 янв 2014
- Watch the whole struggle of me drawing and painting the first 2014 piece.
Warmups - quick thumbnailing - line drawing - rendering
I've been focusing on learning how to draw in perspective, industrial design style for a few days before this one, now trying the rendering part to see if I can make it a viable workflow for me.
Very sorry for the slowness/undecisiveness on my part, I'm still learning
speed x10
Happy new year :p
-Long
Find me on cghub :
longpham.cghub.com/
Contact : longpham.art@gmail.com
Can't wait to see more, dude. Nice work.
I think this is one of the most complicated things I have ever seen! No words! Thank you for sharing this!
ABSOLUTELY AMAZING!
Super nice work man... very interesting to watch, keep it up!
wonderful process, great to follow along and watch you change your mind, taking away or by adding here and there makes for the concept to come alive
thx for posting this video, I can watch you sketch all day.
all the best to you sir
Lou
very helpful. thank's for uploading. i'm very excited to draw something after seeing this.
I am really, really impressed.
Wooooooooooooow well done!!!
this is how conc artist must do his job, awesome
Great stuff man1!!! very tightly done
Michal Kus THx man !
this is great, thanks for sharing!
Wow, looks like 3D ! You've got a really good eye, here
that light balance on surface was so good.
Thank you !
omg your greyscale drawing alone is exactely like a cool 3D render😱😱😱
Its amazing....
Cool ! Thanks for sharing!!!
holy.. thx so much! now i know how to start with painting ships!
Thanks, amazing!
great job mr Pham
thx braw
Hi there man! Loved this process. Im Dying to know whats that sketchbrush youre using, could you give me a hint ?
thanks! learnt a lot from this video :D
If you're having trouble thumbnailing then sketch a quick perspective grid. really helps to get overlapping forms right.
I thought of something. We can make a cube in 3D program use some wireframe method and render it. We can import to photoshop and then do the rest.
very helpful, ty so much for the upload! one question: do you always stick to a specific order when adding in different values? for ex you started with a 25% overall, then added 50% for terminator-shadow areas then 10% for direct highlights and then started to go between those to bring out more planes - can you explain your thinking on this if you have time? :) ty!
Thanks! I do like to keep it organized. I think it's good to have a plan when rendering a complex form like this, it's much easier for me to do it in steps
DAMN GOOD
great job
Nice depth.
Do you have more work?
How are you getting straight lines that are angled like that with the brush
v cool to see how you make this. i'm mainly interested in doing design work for my ideas but will probably do one or two sci fi works aswell since I love sci fi. the process you show is really interesting I learned a lot, I think ^^
Only one Q, how do u get the lines so straight. I know there is a key holding down for 0 or 90 degrees but from a random point to another? pen tool?
Hi there! If you haven't figured out your problem yet then I think I can help, if you hold shift whilst drawing then that will make your line straight.
Omg, crazy shit man :)
Exelent
That's impressive! :D
Could you tell me what canvas settings did you use? Resolution and canvas size? I presume you're using 8-bit RGB?
Thanks! I like to have a big one for linedrawing, around 5-6k pixels large. And yeah the basic 8bit rgb
Long Pham hahaha 5-6k pixels, I'm not sure my poor laptop will keep up with this :P Thank you :D You have a new subscriber ^^
:D
Where did you learn the perspective construction?
Hi, for perspective contruction there are many good instructional videos @ruclips.net/user/scottrobertsondesign Scott Robertson's Channel here on youtube
You can look at his Gnomon dvds from a while ago which are really good. Even his recent book on the subject.
I also liked Matt Khor's tutorials on his website : www.ctrlpaint.com/
There are so many resources on the internet that you can find on the subject but these two helped me a lot learning it
Watching the beginning really made me jealous to be honest. I have been trying to do this for a couple years now, but I never seem to be able to get the perspective of it right. Can you give me any tips on how to get past the road block?
If perspective is giving you problems I'd suggest to go back to the basics, a great resource on the subject would be scott robertson's DVDs at gnomon. www.thegnomonworkshop.com/store/category/110/
Also try out his "How To Draw" books. Iv got a copy and its fantastic.
what reference you utilize in skecths? fucking awesome!
Hey, thank you, I don't remember using any specific reference for that one, it was mostly fun exploration and perspective/rendering practice
Love your work but this describes why I like to work on pen and paper before I go digital. I feel limited when I create precious geometry in digital and start making more layers and things that eventually hold me back from being quick...
Jaysun Spinks yeah it's definitely a good example for that. Paper and pen is so much more comfortable whenever I want to do linework.. that vid is getting old though :)
Never the less it's awesome work bro. Cheers.
how do you quickly flip the image horizontaly?
+kilobytegames they probably have it set to a hotkey
Image>Image Rotation>Flip Horizontally
OMG man! What are you doing ? :D
How do you draw straight lines?
Shift+Click
Or line tool
or lazynezumi
How long does it take for an illustration?
anywhere from a day to a week, or more for very complicated compositions
Cool drawing, though I have no idea why you didn't do the wire frame drawing and then model to 3d. Not only save you many hours of painting shadows, but when the client wants to see it from a different angle you're starting from scratch each time.
It used to be done that way you know before everybody did 3D modeling. This is from 2014
@@LongPham rough concept sketches yeah, before design approval and then airbrushed pre production work. But that was in the 70s and 80s. Most people have been using 3d Max or similar since mid 90s for pre production renders after rough sketches are approved.
I don't get what you mean.. This is not client work. And many people still work completely traditionally in 2D in 2019. What is wrong with that ?
@@LongPham Nothing, the drawing is cool.
program*
what progra do u use
Is adobe Photoshop cs 6
this is good stuff!, would be cool if you could do commentary though, there are still things in it that i dont quite understand without some explanation
Hey I know I may do that in the future, if you have any question though, just leave it here
Long Pham ok. What was that thing you did with the boxes when youre beginning the sketch? any tips on how to draw perfectly in perspective? is there a trick or tool for perspective or does it just require tons of practice?
RespectFalseIcons
The box helps me to construct everything, it's like a guide that you use to measure and plot everything. There's no trick for perspective construction, it really is about understanding how to construct those shapes. I can recommend Scott robertson's dvd at gnomon for that, basic perspective and how to draw aircraft.
Long Pham thanks, i'll look into it
Hi. what software he use?
+Irmantas Andriukaitis windows paint
flash paint.notreally
Was this done with an intuos or a Cintiq?
Intuos
@@LongPham Very impressive line work for not being able to look at what you draw. Despite me having an iPad pro and Cintiq 16, I find myself spending more hours on the intuos pro. I don't what makes me keep going back to it.
@@CHRISGT34 I also prefer the intuos
@@LongPham What screen size would you say is excessive and starts to create a disconnect? I've tried my 32inch which is connected to my workstation. It's just too large for an intuos to feel comfortable. I think the limit for me would be a 24inch.
@@CHRISGT34 I have a 32in and its fine to me. I guess it's a matter of habit you can always zoom out
#ohogs!
Nice, but why not make it in 3d? faster and more useful when you want a new angle or something.
When fleshing out ideas drawing is way faster than 3d.
for you maybe, but think this really depends on the artist.
blackmagic x Try executing 10 ideas in 5hrs in 3d and see how that goes.
no problem i think. theres so many corners to cut when you are good at modelling in 3d. i honestly think it depends on both what you are concepting and the artist, but i can see cases that would be favorable for each. it also depends on which level of detail you want. zbrush / keyshot makes seconds count..
if you are concepting something like in this video , resizing various areas , changing angles etc you would get immediate symmetry and reshading for free. hard to compete with that part by hand, no?
this guy studied at fzd
Nice painting, but 3D modelling has really overtaken this process
thank you, sometimes yes sometimes no
Not entirely! Yes, computer graphics have gone too far now, but still, traditional painting and sketching (even using computers) is still being used quite widely.
I believe most successful 3d sci-fi modelers, have been throught the sketching process of conceptualization, before moving on to 3d modeling! I respect these guys doing all these awesome things.
2D and 3D are just different languages of making your idea into real. I think maybe to make what is more important than how to make. In most time 2D is easier to begin, you just need only a pen and a paper, but 3D is more efficient to finish your works. So we usually see perfect 3D commercial works of masters and forget their 2D hard practices.
Among all the shapes you've chosen the least interesting...
haha you might be right