NOMAD SCULPT - subsurface scattering
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- Опубликовано: 11 сен 2024
- NOMAD SCULPT - subsurface scattering
Time for another 3d sculpting class with nomad sculpt
Hopefully you signed up for the Nomad Open Beta program earlier in the year and you may have been able to access these amazing new features. It was open to anyone who applied which is quite rare.
Subsurface scattering is in the next version! That means we can make skin look much more realistic by faking light passing through it. I will be using this extensively in coming tutorials so a video explaining it is a great start.
Subsurface scattering (SSS) definition (source Wiki)
also known as subsurface light transport (SSLT),[1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface at a different point. Subsurface scattering is important for realistic 3D computer graphics, being necessary for the rendering of materials such as marble, skin, leaves, wax and milk. If subsurface scattering is not implemented, the material may look unnatural, like plastic or metal.
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This was an OPEN BETA so a lot of you should have access to this version now.
If you didn't' know about it or don't have it yet I believe the new release is coming quite soon.
Just been released
This gets better and better! Very psyched about using hierarchy…and whatever else Stephan has up his sleeve. I feel like a kid waiting for the ice cream truck. 🙏☕️🎩🎩🎩
Ice cream truck has just arrived!!
Thanks Glen! Great explanation. Nomad just keeps getting better and better!
Totally agree
Thanks, Glen! I’ve been looking forward to a new tutorial from you.
Thanks Lars. More to come!
Thanks Glenn, really nice to see SSS in nomad as well. Time to experiment once it is out of beta. Thanks for your time and effort 😁👍🤜
My pleasure! It's now been released - take a look!
I missed your videos welcome back and I look forward to enjoying more content again on a regular basis. Thanks for what you do, we appreciate you.
That is very kind of you to say. Content will be ramping up.
Awesome tutorial 👏👏👏👏👏👏
Thank you so much this helped a lot!!!! You saved my life
Glad it helped!
Absolutely ecstatic for this update! Can't wait for it to release! Though am now looking forward to a more powerful iPad that can handle these new updates as they come
You and me both! It has just been released - let me know what you think
@@SouthernGFX Just downloaded the update and am loving it! I love the tiny little changes and I haven't even gotten around to testing subsurface scattering yet. Looking forward to your future update videos on these changes, maybe to something I've missed!
Very helpful overview - thank you. I haven't tried Nomad Sculpt yet but have it on my iPad and am excited to experiment with it. Looks far more intuitive than Zbrush too.
Thanks, I am sure you will love it when you start using it.
This is so great! Thanks for the great tutorial!
Thanks Kyle
Bravo pour votre démonstration !
Thanks
nice! nomad actually is p retty amazin, i wish it had a few more modeling options
It is amazing and it will be interesting to see what is to come in the future.
FANTASTIC❤
Thank you
Thank you 👍
You are welcome
I still have version 1.65 in my iPad and I was looking for that feature and is not there yet... I've seen many videos about 1.66 that is coming soon and nothing yet.
Same here.
Just been released today!
@@SouthernGFX hooray! It's here. Thank you very very much for all of your kind help to teach us.
I hope you're goiyto make a full tutorial video on new update.
EDIT: Updating to latest version of iOS AND doing a reset of all settings fixed my problem. If anyone out there doesn’t like how the Move brush is behaving, try that!
Do you have an ipad recommendation that is best suited for Nomad these days? Recall some question in one of your videos if the M1 is really utilized by the OS and Nomad.
With upcoming Apple announcements of ipad and ipad pro, I wonder if it's better to wait or make do with current models.
They should starting charging again because its too good for the price tbh
Wish there was a tutorial for the evil guy
Very very curious about this.. SSS typically quite computationally expensive..has it crashed much dare I ask?
Oddly I thought the same. Ive not had a single crash or a slow down in anyway. It’s insane.
@@SouthernGFX I wonder how they're managing it!? I know in raytracing, the CPU demand quickly accelerates in an almost exponential way when you increase the number of light bounces. But that's in a game scene for example where there is much more going on. I would guess maybe in a smaller, contained situation like when you're modeling things are a bit more in control.
Perhaps it'll be an M1 only feature.. I wouldn't like to say..
On Android Nomad Sculpt 1.76 does not have Subsurface Scattering yet? Why?
What Program are you using tablet or PC?
Why this is not/ when it is available to the public?
It has just been released today.
how to download the new version?
Sorry friend, are the courses subtitled in Spanish?
Not at the moment but we are looking into it.
hey i want to know what ipad your using
You have good material, but far tooooo long. It will help you grow if you plan ahead better, edit down, work on high density presentation. Many people see the long vid times and pass. Not meant to anger, meant to really help you out.
Completely disagree. I rarely subscribe to anyone on RUclips and I’m subscribed here BECAUSE Glen’s videos are so long and comprehensive. I remember Joe Rogan being told he couldn’t do long format podcasts because no one would watch them. There are still a lot of us that don’t want shorts and TikTok’s.
@@KommienezuspadtUAC I completely could care less as your opinion is lacking credibility and I am bored now with you.
Thanks Mike. It’s a criticism that gets levelled at me all the time and the algorithm penalises me for it. I share this stuff because I enjoy teaching. My intention was to use RUclips to show something then expand on that in my courses on Kajabi and elsewhere but I get carried away. I have considered shorts to help get the quit videos out and that does help some of the stats but it also damages others. It’s great feedback and i’ll honestly bear it in mind.
Thanks for the words of support. I think I need to take a look at all my stats and see if I can find a happy balance.
Well, as I said, it was not meant to anger but to help. Ergo I was not mad when I wrote it, nor used any cusswords or tried to override anyone else's 'opinions'. What I hear on forums is lots of praise from people for tutorials that are concise and to the point.
Many a tutorial is not planned out. These are the ones that exceed the 10+ minute mark and are chock full of 'umms, uhss, welll.....now where is that.... etc".
The flipside is there are many complaints on tutorials that are TOO FAST. Wherein people complain they are constantly rewinding to try and find out what just happened...
There are some extremely well loved tutorials out there that are around the 7 minute mark each by certain artists. Epic ones.
I would like to see yours epic, so I share.
These stick to one or two things they are trying to communicate. Not every nuance of every detail. The key combo not the complete history of the function.
They are very well edited down. They make the points without belaboring. And these are the names and tutorials that people share all over the place. Me too. I would love to see yours in that class. I think you would enjoy that too.