Payback problem was that everyone wanted a storyline based on the fast and furious movies, we just forgot to specify to them that it was the first 3 movies and not the 3 last movies
I actually kind of enjoyed the game, the story was over the top, and super cheesy, but i felt like it was kind of a charm of the story. The handling was fine apart from offroad races, i wouldn't say it is one of the worst games, it's flawed, but i think it was fine
@@desperatetogetsomehoes I completely agree, racing games nowadays have this weird thing where everyone is your friend and we all cool, only need for speed games keep trying to avoid this trend to some extend, only bad thing for me was the slot machine gameplay for parts, other than that, all good
@@rodracer4567 The Family vibe is a cool touch, but it's kinda too much, like I said before, everyone is your friend or is just cool that you are there beating everyone, a bit of antagonism could work well in addition to that, kinda on how Unbound worked but more fleshed out, the last 3 nfs games have this problem, they kinda end a bit too abruptly, payback is left on a cliffhanger, heat kinda just ends and unbound leaves too many loose ties, it's not like on most wanted where everything build up on the last race and then the game put you against the wall in a final pursuit where the objective is just survive until mia clears the blocked road, and when you escape, even though with some questions left your biggest feeling after that pursuit is just "holy shit it's over and I survived that" and you feel satisfied and not questioning in a "wait... that's it?" moment
I think the funniest thing about when I played this for the first time, I played it right when they were introducing the abandoned cars that you would find in free roam. They’re like the bait crates you find in the world as random police chases. Get the car, escape the police and you keep the car. First car I got was an RX7 and I used that as my main race car and upgraded it to the max rating. I was out running supercars with a ‘90s tuner car and ended up beating the game with it. I don’t really hate this one like most people. Had my fun with it but see its issues.
I liked the game only because of the progression. The progression of beating bosses one by one by racing their crews first, added with a considerable increase on difficulty by each chapter just make the final race feels super worth it, knowing how much you've done just to reach that level. Though the story were a bit ridiculous, and the offroad events feels unnecessary, it's a great game, just not worthy to have a "need for speed" as a title.
@@marmedalmond9958 on the gas station somewhere on the top left of the map. It appear randomly so might wanna check it out the later day when it's no there today
@@alieffauzanrizky7202 I don't think those cars are available anymore. It used to be every month would have a different car somewhere on the map but after a few years this ended and you can't get those cars anymore. So if you missed the RX-7 or the most wanted BMW etc. you can't ever get them now.
I think Ghost Games really had an uphill battle when it came to taking over from Black Box. They stumbled with 2015 (I hate the fact that it was - and still is - always online and there were some technical issues at launch) and they crashed and burned with Payback, but they got back up and redeemed themselves with Heat. I think, had EA not taken them out back to join Black Box, Visceral Games and Pandemic Studios, they really could have done something great. I am happy with Criterion at the helm but honestly EA needs to stop handing NFS over from developer to developer and let them work their magic instead of what they have done with the IP since the early 2010s.
@@zardians_of_galaxy the reason they got sacked in 2020 was because of most wanted fanboys complaining and because they went Quality over Money and EA is EA
One thing Payback does very well is the special missions. Being able to switch between multiple cars, and having action movie like scenes is really cool!
Said upgrade system is a deal breaker for me. That one thing just ruins the game completely for me. If it weren't for the UNITE mod getting rid of it, I'd probably swear off Payback forever
Theory : The Arkwright Files said "The collector is a slave, the house is just a pawn." And that means the high speed task force in nfs Heat is owned by the collector... "The collector is a Slave." The collector has a boss, which is most likely someone like Kobashi or Another Mysterious Figure... Hopefully we find out more in other nfs games...
NFS II SE from 1997 would like a word with ya i bet every dollar i got u would not complain about tha newer NFS games handling once u've experience NFS II SE
@@dalelumina3 sorry Undercover was more playable than NFS II SE from 1997, trust me i've played both, NFS II SE is still worse on tha physics and handling than even Undercover lol
@@franklinclinton2560 i've played NFS 2015, still not worse than NFS II SE! heck even Undercover's Handling/Physics is still tolerable than NFS II SE! i smell someone who never played a NFS game before Underground 🤣i stand by my NFS II SE claims because i've lived through it my young padawan
@@joeymations9821I played a bit of it too and it was just a boring racing title. A lost of racing games in that time period tried replicating horizon but never was able to deliver like horizon did.
i think he said that because the open world felt something like in horizon.. the way you can cut across the map and all that... the direlicts are a give away too@@joeymations9821
OG era for life, well tha exception of NFS II SE havin' tha worst handling and physics in NFS history, yes even worse than Payback's Handling/Physics lol
Another thing I really disliked about payback was that there was not a single character in that game I actually liked. The closest was Jess being somewhat tolerable
This was literally not a bad NFS game. The only thing I didn’t like was the offroading and speed cards. Payback literally has the best drift physics in the whole franchise.
This game had a good story, but what ruined it for me was the off-road races (the handling model for dirt :/). I could barely drive, Id have to switch to easy to even have a chance at winning. Other than that the drifting is fun, and I guess I the drag racing?
@@rachidmaktar9566 it depends, nfs payback's story was the only thing it had going for it and nothing else, while there are only four missions that stand out. Heat on the other hand was simpler, but better, more focused on cars than the hollywood action payback went for, amd it worked more as an introduction to the game.
The collector acctually appears in heat...like not phisically. He is the one who gives you the DB11 at LVL10 and the P1 at 20. He only speaks to you at the cell phone. That was a nice eastter egg. There are a lot in payback too.
one of my biggest gripes about this game is the respawns. you respawn when you dont need to be respawned and lose time, or you dont get respawned when you need to be respawned and just better off restarting the race
NFS payback feel like they're trying to replica NFS The Run with over the top action scene but location is meh, unlike the Run where location change as you progress through the game Payback location is just Sand and city
Dude Payback being called NFS Casino Edition is literally spot on Also like you said: Fortune Valley is based on Las Vegas (which we know as the land of casinos)
I still think we should have a Pro Street 2. More Street Tracks like Touge and highways, more tuning like combining NFS Shift and Underground 2. Would be a banger as long as the handling is better.
Pro Street is like top 3 racing games of all time when it comes down to atmosphere and aesthetics. They absolutely nailed everything they where going for. Too bad the supposed bosses are absolute trash, like the game manages to invest you in this race for status and reputation even without a real story, and once you get to the top you find the most dumbed down AI in the history of mankind, driving badly tuned cars. They should really make a sequel, polish it way more and do something innovative and unique, like allowing to freely explore race days facilities in VR
9:24 that is also a problem I have with nfs rivals where whenever you touch a rock or skim a wall the game will pause for 30 seconds and show you slow motion footage of your car crashing, and I just have to sit there like “can we get back to the race or not?” Like, this isn’t burnout just let me continue getting chased by the cops!
I loved payback, my only big problem with it was how driving long distances kinda felt like a chore. In heat, if I need to get from one side of the map to another, I’ll gladly drive there, but in payback, I usually just fast travel
I think the handling plays a big part in that. Especially driving to off-road events or challenging the roaming off-road racers. Honestly though, Fortune Valley, IMO, is one of the best open world maps ever put in an NFS game.
Bro I tell you If EA was smart they would revive Ghost and Blackbox And combine Ghost BlackBox and Criterion Just imagine Ghost with their amazing graphics BlackBox with the execution And Criterion with the ideas Bam perfect studio
Idk about you guys but I loved the fact that they put roaming racers in the game. It makes it feel less empty and it’s a fun little thing to do when your bored. It’s nothing crazy but it’s enough to give you something to do for fun
This is one aspect that’s overlooked. I think it’s an overall improvement from Underground 2’s Outrun system in Free Roam. The Outruns were really fun and the varying landscape of Fortune Valley makes for very interesting races.
Except the upgrade system (which was fixed in united mod) payback is one of my favorites. The story was great, the missions were creative, soundtrack SLAPED and, graphics were ok and tuning was fine. Also handling model was much better than 2015. Also there were some things to do after story. I still miss the car hijacking missions.
small nitpicks: the cutscenes when during jess' missions can be skipped and the cinematics when you wreak a cop can be turned off in the options, along with muting the characters during races. Beyond that, I agree with everything said in the video. Also wish to mention that I got this game after a friend convinced me to try it out; came to love almost everything, especially the offroading much to my surprise. And low and behold, by the time I shelved the game, I found that I actually platinum'd the game to completion.
Oh yeah, I just thought it was really weird for the cutscenes to break the flow of the game haha but yes, people let me know about the cinematics, didn't know that! still, if you like this one, that's alright! a lot of people seem to misunderstand that these are just my views on the games and you shouldn't "stop" liking it if you do, that would be ridiculous
@@BlooTeg I still come back to the game from time to time to cruise during the night time cause the game just *Hits* different when "Gravedigger" by P.O.S. or "Lean Back" by SUR starts playing(Which by the way, the OST is tied to the time of day it is in game, making the OST not wear its welcome too quickly). Cause you are 100% correct to say that the vibes of the game are Immaculate.
I really hated the spin the wheel and get an upgrade you want or you don't want. I uninstalled this game as soon as I came to know of that and the sad part after this I never played any need for speed after this one 😅
@@RealMakarov not to mention the fact that sometimes if you have an offroad car and you get an upgrade that is more suited to a drift or race type car that upgrade is wasted 🤣
only songs i liked during my short time with this game were: City Rejects-Ho99o9 Trap and a Dream-A$AP Ferg n only cuz i played those the most and i already knew the songs
Funny, but as much as people hate Payback, it's the closest to what we'd expect an NFS game to be. A revenge story as simple as a stick, racing and different disciplines to give it more versatility. We don't need Underground, because that age has passed and any try at reviving it will end up becoming Heat and Unbound, which are full of cringeworthy and pointless conversations and make no sense whatsoever, not to mention the uneven difficulty spikes
This is why most wanted hits most of the right spot. The fact the main player character is a mute helps players to get into whatever type of driver they are. Imagine a game like zelda but the protganist is links gay streamer cousin who speaks too much.
I guess Payback is a hit-or-miss title for the audience . I enjoyed NFSP because I was able to play with the latest cars (still ended up only using RX-7s and Challengers but we don’t talk about that) and having a shitty story didn’t do me wrong , actually I enjoyed Outlaw’s Rush and still replay it now-and-then
I remember a 16/17 year old me being incredibly hyped for this game to release. Pre-ordered the deluxe edition even. I was a tadbit sad however when the game finally came out and didn't completely live up to expectations. Don't get me wrong, I still played the shit out of it and really enjoyed myself while I was at it but I just couldn't ignore that this game was pretty lacking in delivering what most fans wanted and I could never really shake the disappointment of paying €80,- for this game with it being like it is. When I'll build a new rig I'm absolutely going to revisit this though. Had a lot of fun playing this and even more in the photo mode!
It sucks that ea will never put money down to completely replace the handling for need for speed. The brake to drift handling originated from Hot Pursuit 2010 and now here we are, still jank asf.
With you on that rant and people asking for everything to be realistic. It’s starting to become highly generic now that all games got to have this realistic look.
There's only one thing I think you should have mentioned...this game is not for us Gamers or people who cares about It's for the NEW GENERATION who plays fortnite and FIFA, eats every year release like water. These people pays for it, likes it, wants to buy cards and stuff to differentiate themselves from others They will continue to push these kind of games, because people buy it, people buy the loot boxes
4:02 Finally someone who agree games doesn't always need to be realistic to "feel good"! Sadly I'm not sure if we'll ever convince everyone... Call of Duty is a perfect example. While not ruined its gameplay is damaged by making the camera shake excessively, from running to shooting, to the point I fight more seeing the world then my enemies, because that's rEaLiStIc. It's an arcade shooter on who has the best aim and others and you add mechanics that harm those gameplays? Really? However, despite many of us complaining this in MWll (2022), you have no idea how many liked it. If you even dare to say CoD is an Arcade Shooter first and realism is just an overkill (even if you just point the mechanics), the backlash you'll have is just overwhelming... People don't know what's good for the product and only want what THEY like in every game... Realism ≠ better, folks! Yes I can also like realism, but only if it give sense. It's funny how MW2 (2009) fixes it by only having realism in graphics. That's it. MW2 is beautiful to look, and play, then the modern ones. Maybe the simple texture that doesn't make the soldiers blend (easily) also works. That said, BO2 cartoon-y world actually makes it more fun to "engage". I don't know how to explain, but the looks really grab the fun!
The fact that this is the last NFS game that had Rock music in their soundtrack. Well, "Country Rock" for a game set in a deserted place was something expected lol.
This game had a good variety of events and funnily enough, the best story in the franchise. But man did they mess everything else up hard. Unbound still doesn't have drag racing, so in a way, this game has more content than unbound.
IIRC The Crew did a slightly similar chance based upgrade system, but it did seem to bias on giving you actual upgrades, and didn't leave ya staring for hours at a slot machine. I thiiink it was worse in the sequel, but I didn't buy it.
This reminds me of what happened to me recently. Context: I have never play any Forza game, ever. I was visiting a friend’s house, and he booted up FH5 (we’re both car guys). He was playing it for awhile, and I noticed that the game has a lot of NPC chatter. Like, a LOT. It’s goes from your NPC friends talking to you about the festival, to the radio stations talking about the festival, to “I-just-don’t-know-who-anymore” talking about, you guessed it, the festival. I was like, “is it just me or this game has a LOT of talking for a racing game?”, and my friend just laughed at me and said it felt fine for him. Idk, man, that certainly kills most of my hype for that game. I ended up not buying it, it’s just not my type of game. I bought Grid Legends instead, because sim racing (lmao, ok, I know what you’re thinking, but I was going to get GT7 later, until GT7 came out and it was an online game and that blew off my hype for it as well).
Theory : The Arkwright Files said "The collector is a slave, the house is just a pawn." And that means the high speed task force in nfs Heat is owned by the collector... "The collector is a Slave." The collector has a boss, which is most likely someone like Kobashi or Another Mysterious Figure... Hopefully we find out more in other nfs games...
I don't like offroad racing in nfs, i just feel like trying to include a half-assed offroad handling model and completely open map takes away development time when they should be focused on making the on-road driving as good as possible. Also completely agree with the day-night cycle thing you were talking about, nfs2015 has a million times more character than this game....
You make a good point with the handling, It honestly baffles me how every ghost era need for speed gets it wrong, NOONE likes the drift or die system, I ended up quitting playing heat 4 hours in because of how annoying the drifting got.
Payback is the last nfs game I expected to admire in some aspects. From the continuous day and night cycle, free roaming racers you could challenge like in 2015, the twisty canyons and mountain roads in a big desert, replayable missions, and a pretty okay soundtrack! I'm glad you continue to speak your mind without letting triggered clowns bully you for having an opinion. Keep doing your thing Bluetag!
Imo Unbound is the worst NFS game. Sure, Payback definitely has its flaws like lootboxes and does lack some qualities compared to the older games, but Unbound is just bad. They're trying to be diverse and inclusive, which is fine, but they've focused on being diverse so much it actually impacts the game in a negative way. Almost like the game is being too diverse, and it honestly doesn't even feel like a NFS game. At least Payback felt a bit more natural and loose unlike Unbound where the "diverseness" feels forced. Again, I do not have a problem with diversiveness in games, but it's too much in Unbound and I hope the next NFS game will be better.
the reason we got speed cards is because the game is based on gambling its trash i know but dont hate the game just because they made based on the story
What I hated about this game, to quote Mac on this:"Just press the drift button" it felt like I was driving on rails. That and the roulette tuning. The rest was OK at least and the ambience was just right.
7:14 - it would be fun to make a character, something like in forza and assign yourself to event type and the other two would be filled by those characters, so if you choose that your character wants to race then Miller stays as Getaway driver and Mac is drift/rally expert. If you choose to be a drift expert then the Tyler will stay as racing expert and miller still would be a getaway driver. Basically - swap your character with one of those guys and the other stays.
Man I remember I used to get home on a Friday, fire up the Xbox One then launching this game in my red R8 and drive around listening to P.O.V Gravedigger while smelling taco that was made in the kitchen, this game is beyond perfection in my opinion, even though it is a copy paste of 2015
Same people are just hating cause they either had a skill issue or mostly where the map took place but besides that I like the game alot I've beaten it 2 to 3 times already
the main problem was the casino machine for cars upgrades, the rest of the game was ok (if compared to the '10s need for speeds) and the progression system was quite challenging to invite you to race again and again. some problems (like the cutscenes of exploding cops or the fact that you must drift to take every corner unless they are large) came from Rivals (i found it cool anyway). i don't understand how is it possible that NOONE is not able to recreate something really good like it was Driver San Francisco, it has a perfect driving system for the genre and also the story was good
I'm glad to know that someone loathes the card system as much as I do. The fact that the card bonuses are random on top of it too is the bane of my existence.
I actually enjoyed NFS Payback initially when I first started the game. But once I discovered the loot box mechanics I stopped playing the game after I finished the whole game.
6:40 some people will disagree with me on this and that’s okay, but I actually like Tyler, jess and mac for how compelling, relatable and enthralling they base off their characters archs. Experiencing the main narrative through each of their perspectives during their missions is what makes the game very immersive. I love listening to their dialogue during free-roam when I’m driving through silver rock, liberty desert or even mount providence while music is playing in the background. These guys have very unique and interesting personalities in a way I can relate to each and every one of them.
A good diversion from this would be to look at a *good* NFS game for a change That being Hot Pursuit (2010) Let's be honest, it's one of the last truly great NFS entries and for some reason people tend to overlook it Not as much as ProStreet, but still
I remember watching the trailer and it was in some way bombing me with GTA vibes (I am not going to say Fast and Furious, because both franchises have been influencing each other since the first Fast and Furious). I was really okay with whatever the game had to offer but it had a HUGE problem: Las Vegas is okay as a destination, but can't be a standalone easily. It needs other cities to break up the monotony of the desert. The drifting is also another bad decision... And the card upgrades? Not going to comment on that. More than a bad idea and an idea that would alienate just anyone. So I'll say it here because this gives me the opportunity to do so: What did make NFSUG2 so memorable? Of course it was the vehicles and the crazy customisation options, not to mention the music. But what REALLY made it stand out was also its setting. The city wasn't realistic. Huge buildings, sometimes not fitting the analogy of the vehicles, lots of lights and colours that represented that early 2000s wave. It was like watching one of these Phonk videoclips we are so fond of nowadays... And the city itself was a mixture of Miami and L.A., even Las Vegas at some points (and I'll dare to say Tokyo too). Back then, they managed to somehow make the gamers actually CARE about the cities they were playing in, even caring about the continuity of the game's universe (and this was the case with many open world games back then). We literally cared about where the gas station was, even if it was unusable in NFSUG2. We used to care about where the Burger King restaurant were. And we always knew there was a Mexican restaurant in our neighborhood. I've seen the remaster mod and it's awesome! But it lacks the unrealistic shower of lights that made it look SO 2000s (and back then, I remember that rl streets had that much light as well, because we were in an era of consuming and dreaming big. I was in fourth grade when UG2 came out and I remember comparing the roads to the ones of my city, while big construction works were being made all over.) This 2000s unrealistic futurism was what made it unique! It didn't try to be extremely realistic and it wasn't trying to depict the cities in a serious tone. Because a realistic city would also mean poverty, unemployment and uninspired buildings due to the crisis we live in.
You know whats funny, i could immediately after beating the game, i could clear all the data, and start the game again with the money i got from the crates when you have a ea account, i beat the game under 3 days each time
i don't think it was that bad in my opinion, the graphics were good, the storyline was a good, for me the parts that rlly pissed me off were the gambling system for performance parts and how the police system worked. but all in all for me, it was a rlly fun game to play.
I enjoyed the game on ps4, prob have like 20 hours but the thing i hate is online because theres nothing to do, when you join a multiplayer lobby you can just cruise around and do your impromptu races with other people, which almost always happens on the airfield.
Payback problem was that everyone wanted a storyline based on the fast and furious movies, we just forgot to specify to them that it was the first 3 movies and not the 3 last movies
I actually kind of enjoyed the game, the story was over the top, and super cheesy, but i felt like it was kind of a charm of the story. The handling was fine apart from offroad races, i wouldn't say it is one of the worst games, it's flawed, but i think it was fine
@@desperatetogetsomehoes I completely agree, racing games nowadays have this weird thing where everyone is your friend and we all cool, only need for speed games keep trying to avoid this trend to some extend, only bad thing for me was the slot machine gameplay for parts, other than that, all good
@Cez I may be the only one who thinks this, but I like the family friendly vibe of modern racing games.
I prefer upbeat and optimistic games.
@@desperatetogetsomehoes it's mehh
@@rodracer4567 The Family vibe is a cool touch, but it's kinda too much, like I said before, everyone is your friend or is just cool that you are there beating everyone, a bit of antagonism could work well in addition to that, kinda on how Unbound worked but more fleshed out, the last 3 nfs games have this problem, they kinda end a bit too abruptly, payback is left on a cliffhanger, heat kinda just ends and unbound leaves too many loose ties, it's not like on most wanted where everything build up on the last race and then the game put you against the wall in a final pursuit where the objective is just survive until mia clears the blocked road, and when you escape, even though with some questions left your biggest feeling after that pursuit is just "holy shit it's over and I survived that" and you feel satisfied and not questioning in a "wait... that's it?" moment
I think the funniest thing about when I played this for the first time, I played it right when they were introducing the abandoned cars that you would find in free roam. They’re like the bait crates you find in the world as random police chases. Get the car, escape the police and you keep the car.
First car I got was an RX7 and I used that as my main race car and upgraded it to the max rating. I was out running supercars with a ‘90s tuner car and ended up beating the game with it. I don’t really hate this one like most people. Had my fun with it but see its issues.
I liked the game only because of the progression. The progression of beating bosses one by one by racing their crews first, added with a considerable increase on difficulty by each chapter just make the final race feels super worth it, knowing how much you've done just to reach that level. Though the story were a bit ridiculous, and the offroad events feels unnecessary, it's a great game, just not worthy to have a "need for speed" as a title.
@@alieffauzanrizky7202 how did you get the rx7?
@@marmedalmond9958 on the gas station somewhere on the top left of the map. It appear randomly so might wanna check it out the later day when it's no there today
@@alieffauzanrizky7202 I don't think those cars are available anymore. It used to be every month would have a different car somewhere on the map but after a few years this ended and you can't get those cars anymore. So if you missed the RX-7 or the most wanted BMW etc. you can't ever get them now.
@@nathanmartin5049 Nah. I very recently replay the game a few weeks ago and the rx7 is still there. That's why i commented
I think Ghost Games really had an uphill battle when it came to taking over from Black Box. They stumbled with 2015 (I hate the fact that it was - and still is - always online and there were some technical issues at launch) and they crashed and burned with Payback, but they got back up and redeemed themselves with Heat. I think, had EA not taken them out back to join Black Box, Visceral Games and Pandemic Studios, they really could have done something great. I am happy with Criterion at the helm but honestly EA needs to stop handing NFS over from developer to developer and let them work their magic instead of what they have done with the IP since the early 2010s.
but ghost didnt take over from blackbox, they took over from criterion in 2013
@@CertifiedWTRPerson yea they hired to find a new game formula for nfs series, hence why after heat they got sacked
@@zardians_of_galaxy the reason they got sacked in 2020 was because of most wanted fanboys complaining and because they went Quality over Money and EA is EA
@@CertifiedWTRPerson they actually being praised by the community after releasing heat, but as you said EA being EA
@@zardians_of_galaxy heat is a great game and shows that ghost is the series hero, but EA wanted some coins
4:38 unbound isn't a ghost game, it's back to Criterion !
One thing Payback does very well is the special missions. Being able to switch between multiple cars, and having action movie like scenes is really cool!
I never knew there was SO many NFS games lmao
oh there's A LOT, and I'm only getting to the bad ones for now LOL
@@BlooTegunbound wasn't made by ghost games. It was made by criterion. Ghost went defunct back in 2020.
They only released them yearly since the mid-90's 😅😅😅
Yeah, 2015 is a lot of nfs. I used to like the 2014th but it feels dated now /s
Payback is probably better than the actual fast and furious game.
Also agreed, realism doesn't need to be everywhere.
GT purists would say otherwise.
I agree. 5%-15% of realism is OK. Not 75%.
Oh, THIS game. I said this in the past but I didn’t think this game was THAT bad. I could have fun with it despite the atrocious upgrade system.
Said upgrade system is a deal breaker for me. That one thing just ruins the game completely for me.
If it weren't for the UNITE mod getting rid of it, I'd probably swear off Payback forever
Theory : The Arkwright Files said "The collector is a slave, the house is just a pawn." And that means the high speed task force in nfs Heat is owned by the collector... "The collector is a Slave." The collector has a boss, which is most likely someone like Kobashi or Another Mysterious Figure... Hopefully we find out more in other nfs games...
@@Yattu_Byeah
Too bad ea killed ghost
I really like the 3 games cuz they were connected to each other and I really like the lore more than the mcu
Can't wait for NFS The Run review ! Starring Jesse Pinkman !
That invisible wall at 11:50 physically hurt me
great level design
And the new NFS games have the worst car handling
NFS II SE from 1997 would like a word with ya
i bet every dollar i got u would not complain about tha newer NFS games handling once u've experience NFS II SE
@@blakedmc1989RaveHD >undercover
@@dalelumina3 sorry Undercover was more playable than NFS II SE from 1997, trust me i've played both, NFS II SE is still worse on tha physics and handling than even Undercover lol
@@blakedmc1989RaveHD nah, maybe worse than Payback, and the future rest, but 2015 is worse than all of them.
@@franklinclinton2560 i've played NFS 2015, still not worse than NFS II SE! heck even Undercover's Handling/Physics is still tolerable than NFS II SE! i smell someone who never played a NFS game before Underground 🤣i stand by my NFS II SE claims because i've lived through it my young padawan
The highlight of this games existence was that video where Blackpantha pushed Jake Paul off a cliff
NFS Payback was a failed attempt to recreate the Forza Horizon vibes.
How? Like I'm genuinely curious of what from the game made you feel that way
@@joeymations9821I played a bit of it too and it was just a boring racing title. A lost of racing games in that time period tried replicating horizon but never was able to deliver like horizon did.
I would say it's way more similiar to NFS's adaptation of Fast and Furious into a game. It's def not close to Forza Horizon imo
i think he said that because the open world felt something like in horizon.. the way you can cut across the map and all that... the direlicts are a give away too@@joeymations9821
That why I wait stick on OG era of NFS (94-02 with expection of 10's Hot Pursuit)
Nice pfp. It's no isdera commendatore, but it's still such a cool looking car
OG era for life, well tha exception of NFS II SE havin' tha worst handling and physics in NFS history, yes even worse than Payback's Handling/Physics lol
Another thing I really disliked about payback was that there was not a single character in that game I actually liked. The closest was Jess being somewhat tolerable
Tyler's cool too, what you on about ? theres some likeable characters in this story
@@prostreetfairladyz8402 Heeeeeell naw. Tyler I disliked the most bro.
@@ethanthompson7741 what he do to you ? the man fought for whats right in the story :v
Even saints row 2022 has more tolerable characters.
This was literally not a bad NFS game. The only thing I didn’t like was the offroading and speed cards. Payback literally has the best drift physics in the whole franchise.
Exactly. Got a kick out of the multiplayer, but only found cheaters after long enough
Yea I agree
Yes drifting was actually fun as hell in this game.
No bap . Drifting is a chef kiss on this game
Speed cards are the only thing keeping me away from getting this game again.
This game had a good story, but what ruined it for me was the off-road races (the handling model for dirt :/). I could barely drive, Id have to switch to easy to even have a chance at winning. Other than that the drifting is fun, and I guess I the drag racing?
Personally i believe nfs heat was better in every single way other than the drifting, offroading i agree was a pain.
@@ΙάσωναςΠαπαδόπουλος da story is better
@@rachidmaktar9566 it depends, nfs payback's story was the only thing it had going for it and nothing else, while there are only four missions that stand out. Heat on the other hand was simpler, but better, more focused on cars than the hollywood action payback went for, amd it worked more as an introduction to the game.
@@ΙάσωναςΠαπαδόπουλος roger
Dude that’s exactly why I haven’t beaten the game yet. The dirt racing is atrocious.
The collector acctually appears in heat...like not phisically. He is the one who gives you the DB11 at LVL10 and the P1 at 20. He only speaks to you at the cell phone. That was a nice eastter egg. There are a lot in payback too.
one of my biggest gripes about this game is the respawns. you respawn when you dont need to be respawned and lose time, or you dont get respawned when you need to be respawned and just better off restarting the race
true, forgot to mention that!
NFS payback feel like they're trying to replica NFS The Run with over the top action scene but location is meh, unlike the Run where location change as you progress through the game Payback location is just Sand and city
Need for Speed Payback is to this day the best Videogame in the Fast and Furious Series.
Dude Payback being called NFS Casino Edition is literally spot on
Also like you said: Fortune Valley is based on Las Vegas (which we know as the land of casinos)
I still think we should have a Pro Street 2. More Street Tracks like Touge and highways, more tuning like combining NFS Shift and Underground 2. Would be a banger as long as the handling is better.
YES!
Agreed!
Pro Street is easily my top 2 fav nfs
I would love to see a sequel to prostreet, prostreet is my favorite nfs game for being different. But the problem is it would not see well.
The thing is, people would complain about the lack of cops…so nah, they won’t do that sadly.
Pro Street is like top 3 racing games of all time when it comes down to atmosphere and aesthetics. They absolutely nailed everything they where going for. Too bad the supposed bosses are absolute trash, like the game manages to invest you in this race for status and reputation even without a real story, and once you get to the top you find the most dumbed down AI in the history of mankind, driving badly tuned cars. They should really make a sequel, polish it way more and do something innovative and unique, like allowing to freely explore race days facilities in VR
This is the game where the nfs soundtrack completely gave up
9:24 that is also a problem I have with nfs rivals where whenever you touch a rock or skim a wall the game will pause for 30 seconds and show you slow motion footage of your car crashing, and I just have to sit there like “can we get back to the race or not?” Like, this isn’t burnout just let me continue getting chased by the cops!
I loved payback, my only big problem with it was how driving long distances kinda felt like a chore. In heat, if I need to get from one side of the map to another, I’ll gladly drive there, but in payback, I usually just fast travel
I think the handling plays a big part in that. Especially driving to off-road events or challenging the roaming off-road racers.
Honestly though, Fortune Valley, IMO, is one of the best open world maps ever put in an NFS game.
The desert "country rock" sound you were reffering to is called stoner rock
It's a good day when Bluetag uploads
today was a good day
Bro I tell you
If EA was smart they would revive Ghost and Blackbox
And combine Ghost BlackBox and Criterion
Just imagine
Ghost with their amazing graphics
BlackBox with the execution
And Criterion with the ideas
Bam perfect studio
Favorite channel recently. Keep up the good work Blue 👍🏻
holy moly thank you so much! I'm glad you enjoyed it!
when Bluetag is talking about the "worst", you know it's gonna be a good video
8:20 this is the same reason why i hate fh5's map
and its all because of that stupid br eliminator mode that 4 year olds play
Idk about you guys but I loved the fact that they put roaming racers in the game. It makes it feel less empty and it’s a fun little thing to do when your bored. It’s nothing crazy but it’s enough to give you something to do for fun
This is one aspect that’s overlooked.
I think it’s an overall improvement from Underground 2’s Outrun system in Free Roam. The Outruns were really fun and the varying landscape of Fortune Valley makes for very interesting races.
Only disagreement about the whole video is that *Unbounds* music selection is no where near as bad as *Heat*
Payback has a bug in one of the missions that makes the game literally unbeatable, and it still hasn’t been fixed.
Except the upgrade system (which was fixed in united mod) payback is one of my favorites. The story was great, the missions were creative, soundtrack SLAPED and, graphics were ok and tuning was fine. Also handling model was much better than 2015. Also there were some things to do after story. I still miss the car hijacking missions.
small nitpicks: the cutscenes when during jess' missions can be skipped and the cinematics when you wreak a cop can be turned off in the options, along with muting the characters during races.
Beyond that, I agree with everything said in the video. Also wish to mention that I got this game after a friend convinced me to try it out; came to love almost everything, especially the offroading much to my surprise. And low and behold, by the time I shelved the game, I found that I actually platinum'd the game to completion.
Oh yeah, I just thought it was really weird for the cutscenes to break the flow of the game haha
but yes, people let me know about the cinematics, didn't know that!
still, if you like this one, that's alright! a lot of people seem to misunderstand that these are just my views on the games and you shouldn't "stop" liking it if you do, that would be ridiculous
@@BlooTeg I still come back to the game from time to time to cruise during the night time cause the game just *Hits* different when "Gravedigger" by P.O.S. or "Lean Back" by SUR starts playing(Which by the way, the OST is tied to the time of day it is in game, making the OST not wear its welcome too quickly).
Cause you are 100% correct to say that the vibes of the game are Immaculate.
I played the game several years ago, and I somehow quit about 4hrs in, don't remember why.
I really hated the spin the wheel and get an upgrade you want or you don't want. I uninstalled this game as soon as I came to know of that and the sad part after this I never played any need for speed after this one 😅
u cant even buy maxxed out parts, u have to literally work on a car
@@RealMakarov not to mention the fact that sometimes if you have an offroad car and you get an upgrade that is more suited to a drift or race type car that upgrade is wasted 🤣
@@muhammadwahaj11 there re so many combinations which are extremely hard to match and have little to no tuning potential
Heat was good. Really good
dang you missed out on nfs heat when it was really fun to play and before the cops got nerfed to the ground :(
You forgot rivals from the ghost era
9:35 you can switch it off in settings
only songs i liked during my short time with this game were:
City Rejects-Ho99o9
Trap and a Dream-A$AP Ferg
n only cuz i played those the most and i already knew the songs
Hey, in the part of the offroad with the yellow Porsche Panamera, you put a spoiler above a retractable spoiler. You're Crazy?
hell yeah.
Funny, but as much as people hate Payback, it's the closest to what we'd expect an NFS game to be. A revenge story as simple as a stick, racing and different disciplines to give it more versatility. We don't need Underground, because that age has passed and any try at reviving it will end up becoming Heat and Unbound, which are full of cringeworthy and pointless conversations and make no sense whatsoever, not to mention the uneven difficulty spikes
This is why most wanted hits most of the right spot. The fact the main player character is a mute helps players to get into whatever type of driver they are.
Imagine a game like zelda but the protganist is links gay streamer cousin who speaks too much.
i had so much expactations for this game and they just trowed a slot machine to upgrade my car
On the next NFS game, we'll get a post credit cutscene with razor holding a BMW key and saying "Fine, I'll do it myself.."
it's funny cause payback is my favorite of the new need for speed games, and everyone despises it xD
i remember wen i was back in payback fucking offroad races was CANCERRRRRRRR literally almost broke my system bc of this one race
Don’t let this distract you from the fact that Bluetag’s TV screen is perpetually moving
I guess Payback is a hit-or-miss title for the audience . I enjoyed NFSP because I was able to play with the latest cars (still ended up only using RX-7s and Challengers but we don’t talk about that) and having a shitty story didn’t do me wrong , actually I enjoyed Outlaw’s Rush and still replay it now-and-then
I remember a 16/17 year old me being incredibly hyped for this game to release. Pre-ordered the deluxe edition even. I was a tadbit sad however when the game finally came out and didn't completely live up to expectations. Don't get me wrong, I still played the shit out of it and really enjoyed myself while I was at it but I just couldn't ignore that this game was pretty lacking in delivering what most fans wanted and I could never really shake the disappointment of paying €80,- for this game with it being like it is. When I'll build a new rig I'm absolutely going to revisit this though. Had a lot of fun playing this and even more in the photo mode!
Need for Gambling: Payback Casino Debt. Another good game idea that was ruined by corpo greed
It sucks that ea will never put money down to completely replace the handling for need for speed. The brake to drift handling originated from Hot Pursuit 2010 and now here we are, still jank asf.
I’d love to see him review the Tokyo xtreme racer/Tokyo xtreme racer drift series
With you on that rant and people asking for everything to be realistic.
It’s starting to become highly generic now that all games got to have this realistic look.
There's only one thing I think you should have mentioned...this game is not for us
Gamers or people who cares about
It's for the NEW GENERATION who plays fortnite and FIFA, eats every year release like water. These people pays for it, likes it, wants to buy cards and stuff to differentiate themselves from others
They will continue to push these kind of games, because people buy it, people buy the loot boxes
4:02 Finally someone who agree games doesn't always need to be realistic to "feel good"!
Sadly I'm not sure if we'll ever convince everyone...
Call of Duty is a perfect example. While not ruined its gameplay is damaged by making the camera shake excessively, from running to shooting, to the point I fight more seeing the world then my enemies, because that's rEaLiStIc. It's an arcade shooter on who has the best aim and others and you add mechanics that harm those gameplays? Really?
However, despite many of us complaining this in MWll (2022), you have no idea how many liked it. If you even dare to say CoD is an Arcade Shooter first and realism is just an overkill (even if you just point the mechanics), the backlash you'll have is just overwhelming...
People don't know what's good for the product and only want what THEY like in every game...
Realism ≠ better, folks!
Yes I can also like realism, but only if it give sense.
It's funny how MW2 (2009) fixes it by only having realism in graphics. That's it. MW2 is beautiful to look, and play, then the modern ones. Maybe the simple texture that doesn't make the soldiers blend (easily) also works.
That said, BO2 cartoon-y world actually makes it more fun to "engage". I don't know how to explain, but the looks really grab the fun!
The fact that this is the last NFS game that had Rock music in their soundtrack.
Well, "Country Rock" for a game set in a deserted place was something expected lol.
This game had a good variety of events and funnily enough, the best story in the franchise. But man did they mess everything else up hard. Unbound still doesn't have drag racing, so in a way, this game has more content than unbound.
Babe wake up new Blue Tag video just dropped
9:27 u can turn that off lol
After Payback NFS soundtracks went downhill
I completely agree 💯
Mom, dad, come!! The blue rat is talking about another game from a dying franchise!
LETS GOOOOOOOO
if there was no card system it's a solid game.
The card system hurts it A LOT imo.
IIRC The Crew did a slightly similar chance based upgrade system, but it did seem to bias on giving you actual upgrades, and didn't leave ya staring for hours at a slot machine. I thiiink it was worse in the sequel, but I didn't buy it.
This reminds me of what happened to me recently. Context: I have never play any Forza game, ever.
I was visiting a friend’s house, and he booted up FH5 (we’re both car guys). He was playing it for awhile, and I noticed that the game has a lot of NPC chatter. Like, a LOT. It’s goes from your NPC friends talking to you about the festival, to the radio stations talking about the festival, to “I-just-don’t-know-who-anymore” talking about, you guessed it, the festival.
I was like, “is it just me or this game has a LOT of talking for a racing game?”, and my friend just laughed at me and said it felt fine for him. Idk, man, that certainly kills most of my hype for that game. I ended up not buying it, it’s just not my type of game.
I bought Grid Legends instead, because sim racing (lmao, ok, I know what you’re thinking, but I was going to get GT7 later, until GT7 came out and it was an online game and that blew off my hype for it as well).
With every video you make I'm more happy that a friend introduced me to your channel.
I'm glad to hear that!
Pretty sure you can disable slomo cam when takedowns
Theory : The Arkwright Files said "The collector is a slave, the house is just a pawn." And that means the high speed task force in nfs Heat is owned by the collector... "The collector is a Slave." The collector has a boss, which is most likely someone like Kobashi or Another Mysterious Figure... Hopefully we find out more in other nfs games...
Do you even drink wine.
I don't like offroad racing in nfs, i just feel like trying to include a half-assed offroad handling model and completely open map takes away development time when they should be focused on making the on-road driving as good as possible. Also completely agree with the day-night cycle thing you were talking about, nfs2015 has a million times more character than this game....
You make a good point with the handling, It honestly baffles me how every ghost era need for speed gets it wrong, NOONE likes the drift or die system, I ended up quitting playing heat 4 hours in because of how annoying the drifting got.
Skill issue? I can drift just fine lol
Skill issue
Try drifting in 2015 without the proper upgrades
Payback is the last nfs game I expected to admire in some aspects. From the continuous day and night cycle, free roaming racers you could challenge like in 2015, the twisty canyons and mountain roads in a big desert, replayable missions, and a pretty okay soundtrack! I'm glad you continue to speak your mind without letting triggered clowns bully you for having an opinion. Keep doing your thing Bluetag!
thank you so much!
Kerela in the background….nice touch
Man i was so disappointed when Tyler's house got blown up in the cutscene without him in it
If it haven't got so much microtransactions it could be even best racing game of 2017
Imo Unbound is the worst NFS game. Sure, Payback definitely has its flaws like lootboxes and does lack some qualities compared to the older games, but Unbound is just bad. They're trying to be diverse and inclusive, which is fine, but they've focused on being diverse so much it actually impacts the game in a negative way. Almost like the game is being too diverse, and it honestly doesn't even feel like a NFS game. At least Payback felt a bit more natural and loose unlike Unbound where the "diverseness" feels forced. Again, I do not have a problem with diversiveness in games, but it's too much in Unbound and I hope the next NFS game will be better.
the reason we got speed cards is because the game is based on gambling its trash i know but dont hate the game just because they made based on the story
I'm just getting it to open it in frosty editor and proceed to extract as many cop lines as I can.
Where's my Orange Golf R32, EA? Give me my Kuru mobile!
What I hated about this game, to quote Mac on this:"Just press the drift button" it felt like I was driving on rails. That and the roulette tuning. The rest was OK at least and the ambience was just right.
7:14 - it would be fun to make a character, something like in forza and assign yourself to event type and the other two would be filled by those characters, so if you choose that your character wants to race then Miller stays as Getaway driver and Mac is drift/rally expert. If you choose to be a drift expert then the Tyler will stay as racing expert and miller still would be a getaway driver. Basically - swap your character with one of those guys and the other stays.
Man I remember I used to get home on a Friday, fire up the Xbox One then launching this game in my red R8 and drive around listening to P.O.V Gravedigger while smelling taco that was made in the kitchen, this game is beyond perfection in my opinion, even though it is a copy paste of 2015
Same people are just hating cause they either had a skill issue or mostly where the map took place but besides that I like the game alot I've beaten it 2 to 3 times already
Oml I forget all about grave digger! Thanks for reminding me to look up the soundtrack for this game it’s been a mintue!
@@GoatSped listening to it is just perfection
@@chainghost266 why complain about the map? It is so good for a racing game, a desert to a canyon to a forest and ending off in the city
the main problem was the casino machine for cars upgrades, the rest of the game was ok (if compared to the '10s need for speeds) and the progression system was quite challenging to invite you to race again and again. some problems (like the cutscenes of exploding cops or the fact that you must drift to take every corner unless they are large) came from Rivals (i found it cool anyway). i don't understand how is it possible that NOONE is not able to recreate something really good like it was Driver San Francisco, it has a perfect driving system for the genre and also the story was good
I'm glad to know that someone loathes the card system as much as I do. The fact that the card bonuses are random on top of it too is the bane of my existence.
I actually enjoyed NFS Payback initially when I first started the game. But once I discovered the loot box mechanics I stopped playing the game after I finished the whole game.
Ah the Porsche rsr took over this and nfs heat tier list
6:40 some people will disagree with me on this and that’s okay, but I actually like Tyler, jess and mac for how compelling, relatable and enthralling they base off their characters archs. Experiencing the main narrative through each of their perspectives during their missions is what makes the game very immersive. I love listening to their dialogue during free-roam when I’m driving through silver rock, liberty desert or even mount providence while music is playing in the background. These guys have very unique and interesting personalities in a way I can relate to each and every one of them.
100% agreed!! The story and the characters made the whole game way more immersive and compelling for me!
Imo both characters are good
I did not like Tyler he was pretty annoying
I found all three of them annoying.
I agree. I actually enjoyed the story.
This feels like a ChatGPT post lol, in what way are these cardboard cutouts "relatable" or "enthralling"?
It's not that bad. I'm playing it right now. You can buy garages which is unique for a NFS game...
A good diversion from this would be to look at a *good* NFS game for a change
That being Hot Pursuit (2010)
Let's be honest, it's one of the last truly great NFS entries and for some reason people tend to overlook it
Not as much as ProStreet, but still
The American Cassino Edition
I remember watching the trailer and it was in some way bombing me with GTA vibes (I am not going to say Fast and Furious, because both franchises have been influencing each other since the first Fast and Furious). I was really okay with whatever the game had to offer but it had a HUGE problem: Las Vegas is okay as a destination, but can't be a standalone easily. It needs other cities to break up the monotony of the desert. The drifting is also another bad decision... And the card upgrades? Not going to comment on that. More than a bad idea and an idea that would alienate just anyone.
So I'll say it here because this gives me the opportunity to do so: What did make NFSUG2 so memorable? Of course it was the vehicles and the crazy customisation options, not to mention the music. But what REALLY made it stand out was also its setting. The city wasn't realistic. Huge buildings, sometimes not fitting the analogy of the vehicles, lots of lights and colours that represented that early 2000s wave. It was like watching one of these Phonk videoclips we are so fond of nowadays... And the city itself was a mixture of Miami and L.A., even Las Vegas at some points (and I'll dare to say Tokyo too). Back then, they managed to somehow make the gamers actually CARE about the cities they were playing in, even caring about the continuity of the game's universe (and this was the case with many open world games back then). We literally cared about where the gas station was, even if it was unusable in NFSUG2. We used to care about where the Burger King restaurant were. And we always knew there was a Mexican restaurant in our neighborhood.
I've seen the remaster mod and it's awesome! But it lacks the unrealistic shower of lights that made it look SO 2000s (and back then, I remember that rl streets had that much light as well, because we were in an era of consuming and dreaming big. I was in fourth grade when UG2 came out and I remember comparing the roads to the ones of my city, while big construction works were being made all over.) This 2000s unrealistic futurism was what made it unique! It didn't try to be extremely realistic and it wasn't trying to depict the cities in a serious tone. Because a realistic city would also mean poverty, unemployment and uninspired buildings due to the crisis we live in.
that is depressingly on point
You know whats funny, i could immediately after beating the game, i could clear all the data, and start the game again with the money i got from the crates when you have a ea account, i beat the game under 3 days each time
i don't think it was that bad in my opinion, the graphics were good, the storyline was a good, for me the parts that rlly pissed me off were the gambling system for performance parts and how the police system worked. but all in all for me, it was a rlly fun game to play.
9:42 well there's a setting for turning it off and on, in my opinion it's kinda cool they have that feature
I enjoyed the game on ps4, prob have like 20 hours but the thing i hate is online because theres nothing to do, when you join a multiplayer lobby you can just cruise around and do your impromptu races with other people, which almost always happens on the airfield.
12:30 is that theo 😂😂
yes lmao
10:22 I read somewhere that the performance card system was suggested by a Ghost dev not EA themselves.
I have no idea why, but it somehow is my favorite NFS game since MW.