Not suggesting they add this kind of thing, just having some fun. Next Helldivers video will probably tackle the bigger bots, factory strider included. If you want to get some sneak peeks at that, I'll be logging my progress for supporters over on Patreon. It is optional, but highly appreciated: www.patreon.com/epg6/membership
@@lukemehalick370there are a couple issues, not with the finishers themselves, but rather how to best make them work in-game. Making the helldiver invincible through the whole thing is probably exploitable, but no one would want to be ragdolled or killed during an unskippable animation. Perhaps instead you make it so that the finishers only trigger when the given enemy is the last one in the vicinity, but then that can lead to long play time without seeing a single one as players might be fighting back to back or from a distance. The bile titan and factory strider would both be really rare occurrences because squads usually have to divert full attention to the greatest threat in the area.
These are INCREDIBLE, especially the Bile Titan kill. I'd love to see larger Automaton finishers as well, or Automaton finishers ON Helldivers (all heroic sacrifices in the name of Democracy, of course).
Helldivers' training should include more advanced melee combat techniques rather than simple weapon thrusts to make them truly elite soldiers. Someone warn the Ministry of Defense.
@@saikaamri5871 on the contrary, i perfectly understand, i only said that maybe we Need more preparation. Why have only liberty when you can get MORE LIBERTY?
The Warrior kills make me laugh because, if implemented with ragdolls for bugs that fall off cliffs/walls, those kill animations could lead to players falling off cliffs and taking bugs with them. Especially the second Warrior kill, because the Helldiver would end up jumping off cliffs onto the backs of Warriors they just fucking dodged, just to stab them to death while falling and screaming "FOR SUPER EEEEEAAAAAARRRRRRRRTH!!!" btw all of these are fucking slick and badass, though the Warrior could probably still hit us with its small front legs during that first Warrior animation. That's my one critique! Love this. Love it so much! I would actually love if they included a bit of this over time.
Even funnier if the bug could fall out of the animation. Like, imagine seeing the warrior charge off a cliff and then a helldiver leaping off after it like "I AINT FINISHED WITH YOU!!!"
These remind me of the sync kill animations from the Dawn of War games. Absolutely impractical in anything other than a casual scenario, but goddamn amazing to look at. Even now I still stop and stare when a force commander smacks a bloodthirster's head around with the hammer.
I can just see space marines watching this smaller Helldiver take pages from their dealings with tyranids and at the very least be impressed with how fearless this one managed to just whoop an entire generational line with their barehands, a knife, and a grenade.
love your animation. it's beautiful. Your style of action is the exactly what I want to do. Can you make a lengthy video about your process from scratch to finished animation? if not, maybe give me some pointers to how to create animation like this? Thanks a lot man. your works are really inspiring.
theres a scene in star wars episode 3 when a clone ran up to a crab droid, jumped on top of it and shot it a bunch of times till it died, a badass scene which this reminded me of
YOOOO. We need to run this up in the Helldivers Discord. Obviously you'd get obliterated doing these in a group, but being able to do these for lone bugs would be HYPE
I imagine a Helldiver who once worked at a Terminid bug farm planet know every weaknesses of every Terminid species. And have the training of General Brasch and the legendary Skull Major Boss to exploit the Terminid weakness even further by the knowledge of CQC.
Amazing animations, I love the concept! A piece of information I'd like to bring to your attention though, is that unless you're wearing heavy armor, canonically if a Helldiver were to punch either faction, their hand would become fractured or worse outside of scavengers.
Not suggesting they add this kind of thing, just having some fun. Next Helldivers video will probably tackle the bigger bots, factory strider included. If you want to get some sneak peeks at that, I'll be logging my progress for supporters over on Patreon. It is optional, but highly appreciated: www.patreon.com/epg6/membership
Why are you not suggesting it?
I mean, maybe the bt one is a little too much, but the rest are legit
Can you try applying for an animator position because this would be dope as fuck.
Have him jump inside the strider and fuck it up from inside
Cant wait for the illuminate finishers!
@@lukemehalick370there are a couple issues, not with the finishers themselves, but rather how to best make them work in-game. Making the helldiver invincible through the whole thing is probably exploitable, but no one would want to be ragdolled or killed during an unskippable animation. Perhaps instead you make it so that the finishers only trigger when the given enemy is the last one in the vicinity, but then that can lead to long play time without seeing a single one as players might be fighting back to back or from a distance.
The bile titan and factory strider would both be really rare occurrences because squads usually have to divert full attention to the greatest threat in the area.
You have no fucking idea how satisfying it is watching Hunters get counter-melee finished.
I couldn't agree more, the little bastards
Agreed
I enjoyed watching the Hunter get brain-picked by his own arm. I mean..... I REALLY enjoyed it.
The little shit gets shat on.
You can melee hunters when they jump at you.
Nothing is safe from JOHN HELLDIVERS wrath
John fallout becomes a helldiver its all over for the termanids and automations
@@elixavibuddies2951 This is just him training
No enemy of democracy ever will be…
@@OperativeDusk holy shit it's John Helldiver
I met a dude called John helldiver in game but I don't know if they were the real one
*(Helldiver kills Bile Titan)*
Gimli: "That still only counts as one!"
More like Driller, hopefully
This reference I pure gold 😂
Your comment is pure gold my friend. Upvoted! Lol
@@Re_Benagreed lol
More like "Where did you learned that, Rico".
“YOU ARE THE TINDER, AND LIBERTY IS THE MATCH!” Is such a raw line that I’m surprised wasn’t used in the game
Arrowhead should hire this guy.
We need this!
"nintendo hire this man"
sorrry bro he isnt trans or a quirky liberal discord dev girl
@@sashablazquez 💀
Definitely
It's like if the Doomslayer visited the Academy for a month to train the new recruits Glory Kills.
That would be an advantage for every Helldivers.
"WHADDYA MEAN YA DON'T TRAIN EM!?"
1:29 I love the touch of the chest sack rupturing too
THAT STILL ONLY COUNTS AS ONE
These are INCREDIBLE, especially the Bile Titan kill. I'd love to see larger Automaton finishers as well, or Automaton finishers ON Helldivers (all heroic sacrifices in the name of Democracy, of course).
Oh yeah, when I saw him squaring off against a Titan, I was all "WHAT?! OH NO WAY"
@@VoiceOfSeibun
You'd love starship troopers
0:55 that slide to dodge their lunge was smooth as hell!
Honestly being able to pull off 1:06 just once per mission would be awesome as heck.
Really awesome animation work :D
Why do you like everything I like
you are the guy from warthunder
Lmao a stratagem for this would be rather interesting 😂
I almost thought he was gonna go full Metal Gear Rising on the bile titan
RULES OF NATURE
@@espresso_makes_depresso5905 AND THEY RUN WHEN THE SUN COMES UP
@@Auzzymandias WITH THEIR LIVES ON THE LINE
@@aperson1754 ALIIIIIIIIIIVE!!!!!!
@@AuzzymandiasFOR A WHIIIILLLLEEEEEEE!!!
1:09
_"YES! SPLIT IT WIDE OPEN!"_
"And it all comes crashing down."
Now I need a helldiver catching a bile’s leg with rules of nature playing.
RULES OF NATURE
Rules of nature!!!
RULES OF NATURE!
The neck snap is just, Gordon Ramsey perfection!
The “liberty is the match” animation goes so hard
is that voiceline even in the game?
I half expected RULES OF NATURE blasting off when I saw Bile Titan
Now that has to be General Brasch!
Helldivers' training should include more advanced melee combat techniques rather than simple weapon thrusts to make them truly elite soldiers. Someone warn the Ministry of Defense.
simple weapon thrusts? you see how far you can launch a teammate with those?? you dont understand the power of Liberty /s
@@saikaamri5871 on the contrary, i perfectly understand, i only said that maybe we Need more preparation. Why have only liberty when you can get MORE LIBERTY?
like, y'know, stabbing with knives lol
@@TrixterTheFemboy
TWENTY EIGHT STAB WOUNDS!
You don't wanna leave him a chance, huh?!
Good work, Helldiver...
The Push and Twist at 0:45 is a human being straight up performing a crocodilian Death Roll. Fucking diabolical.
Looks like it was inspired by ursus vs the bull fight from quo vadis movie
These are all fantastic, the BT one is really cool but something about Push and Twist just feels so right to me.
Push and twist is craaazzzyyy
Finishers were so fire they summoned John dying light
Damn the new peak physics armor perk seems pretty OP
The Warrior kills make me laugh because, if implemented with ragdolls for bugs that fall off cliffs/walls, those kill animations could lead to players falling off cliffs and taking bugs with them. Especially the second Warrior kill, because the Helldiver would end up jumping off cliffs onto the backs of Warriors they just fucking dodged, just to stab them to death while falling and screaming "FOR SUPER EEEEEAAAAAARRRRRRRRTH!!!"
btw all of these are fucking slick and badass, though the Warrior could probably still hit us with its small front legs during that first Warrior animation. That's my one critique! Love this. Love it so much! I would actually love if they included a bit of this over time.
Even funnier if the bug could fall out of the animation. Like, imagine seeing the warrior charge off a cliff and then a helldiver leaping off after it like "I AINT FINISHED WITH YOU!!!"
@@on_the_inverse_5193 I want it. I want it!
1:18 That still only counts as one!
That neck snap though
Bro went crocodile… alligator? Whichever ones do the death roll
0:34 love how he looks at the arm like “huh what do I do now” 😂
The Bile titan one is great but my favorite is the over under. That's some like action hero "All You Need is Kill" type shit
I love that manga
These remind me so much of Halo's Assassinations mixed with some of Destiny 2's finishers, I love it.
I can’t wait to see what the illuminates melee finishers are going to look like
These remind me of the sync kill animations from the Dawn of War games. Absolutely impractical in anything other than a casual scenario, but goddamn amazing to look at. Even now I still stop and stare when a force commander smacks a bloodthirster's head around with the hammer.
I can just see space marines watching this smaller Helldiver take pages from their dealings with tyranids and at the very least be impressed with how fearless this one managed to just whoop an entire generational line with their barehands, a knife, and a grenade.
Space marine 2 esque finishers in this game would be such a massive win
That under and over animation as well as the bile titan one were both so cool.
*after the bile titan kill* "that still only counts as one!"
These give me such massive Turok 2008 vibes, love it
seeing the Hunter set was EXTREEMLY cathartic. They are the one enemy I hate the most.
bro really pulled a Fred Flintstone at end that was amazing 👍
1:12
That helldiver with no anti armor watching you go Legolas style on the bile titan : "That still only count as one !"
dude the last one should be a feature of being able to throw grenades into bigger enemies mouths
That head twist was BRUTAL
GREAT sound design! Can't believe people don't talk about that part of your work!
That neckbreaker was some properly seasoned sauce
Damn those are awesome. I love how 'unarmed takedown' includes the divers hand getting pricked. Dude still doesn't care though lol
You should add a finisher where he makes the bug make a PSN account so it stops playing.
someone hire this guy for For Honor
0:10 aww poor little bug....
Wait a minute
This gives me Dead Space vibes
This legit looks like someone saw Space Marine 2 and went "hey what if we had counters like this in Helldivers?"
This has to be my favorite.
0:43.
Amazing work again!
Goddamn, that bile titan takedown almost made me cry.
I cant believe John helldiver did a kratos-like finisher on one of the terminids
The animation for the Bile Titan, fucking chef's kiss because that's so Dawn of War 1 vibes with the takedown.
Would absolutely love melee finishers in Helldivers 2. Hunters and Spewers are the bane of our existence in terms of bugs.
That bile titan kill was straight out of Starship Troopers, AND I LOVE IT!!! 100/10 animations!
okay but that warrior kill where bro twisted its head was the tighest shit ever
The Helldivers are taking notes from Doom Guy goddamn.
the bile titan one is incredible.
They need to hire you and put this in the game.
GENERAL BRASCH IN HIS DEFINING CAREER MOMENTS
The second Arrowhead adds the “Helldiver Counter” or “Super Parry”, all bugs in the universe are gonna have to start running.
That last one is what you get when a veteran Titanfall player joins the game
love your animation. it's beautiful. Your style of action is the exactly what I want to do. Can you make a lengthy video about your process from scratch to finished animation? if not, maybe give me some pointers to how to create animation like this? Thanks a lot man. your works are really inspiring.
The bile titian was master chief af ❤
"that still only counts as one!"
honestly though super awesome. I'd pay for this!
These remind me of the takedowns in that one Turok game.
THE VOICELINE WAS SO GOOD WHAT THE HECK
I feel like the unamed one should be like, "return to sender" or "you dropped this"
theres a scene in star wars episode 3 when a clone ran up to a crab droid, jumped on top of it and shot it a bunch of times till it died, a badass scene which this reminded me of
Didn't expect DOOM glory kills, I love it
If Helldivers 2 met Doom glory kills and I'm all here for it
Chainsaw/sword kills, for more oil... i mean, more democratic type of extermination?
You have no idea how much of a RUSH seeing this in the middle of a game would give.. No this is not the adrenaline rush it's the LIBERTY RUSH.
1:15 Bro slid down its back like Fred Flintston getting off work
Being interrupted while doing these would suit the true HellDivers experience 😂 start the animation only to be stunlocked and torn apart
These neeeeeed to be added to the game! It would be amazing to get an extra animation when finishing off an enemy with a melee attack.
The existence of Helldiver finishers implies there are Bug and Bot ones
That bile titan finisher goes unfathomably hard
I really feel that having this be a randomized chance of occuring would add a lot to the game
This is awesome
Damn. Those are epic! Would love to see this in-game!
how helldivers imagine their first(only) mission to go
This is fantastic , I hope we get more melee content in the future
I love the warrior ones. The slide is so cool.
For the boil titan all I heard is “that only counts as one!”
This was freaking awesome! Great job, my friend!
This is some doom 2016 lvl stuf. Astonishing! RIP AND DEMOCRACY!!!
Man, this gives me Turok vibes, for those who remember the last Turok game.
lore accurate General Brasch
1:06 "RULES OF NATURE" ahh finisher also real cool animation
YOOOO. We need to run this up in the Helldivers Discord. Obviously you'd get obliterated doing these in a group, but being able to do these for lone bugs would be HYPE
It does state that we are super earths finest….
how inconvenient these would be pains me because holy hell i LOVE melee finishers.
Maaaaaaaan these are so cool! Now I want these in game! Let us feel badass AH!
Gotta add a yabba dabba doo sound bite as you slide down the titan.
lore accurate helldivers
I imagine a Helldiver who once worked at a Terminid bug farm planet know every weaknesses of every Terminid species.
And have the training of General Brasch and the legendary Skull Major Boss to exploit the Terminid weakness even further by the knowledge of CQC.
Push and Twist: Ohhh YEAHHH Snap it into a Slim Jim!
lowkey the scavenger finishers are very satisfying to watch
Amazing animations, I love the concept! A piece of information I'd like to bring to your attention though, is that unless you're wearing heavy armor, canonically if a Helldiver were to punch either faction, their hand would become fractured or worse outside of scavengers.
I love every part of this!
For honor mentioned!!!! 🗣️🗣️🗣️WHAT IS A SANE AND HEALTHY MIND🗣️🗣️🗣️
Bro these gotta be cool finishers in the game!