00:00 - Start 06:55 - Site Theta 20:05 - Site Omega 51:10 - A Final Boss This is a 3 level long Episode 1 with an understandable difficulty curve where first level is the shortest one and the easiest from all set, while the final map is the longest and the hardest one to endure. Think of the first episode of IHNI like the Knee Deep In The Dead, a demo episode with just 5 weapon slots (Pistol, Shotgun, SUPER SHOTGUN, Chaingun and Rocket Launcher) where not all of the DOOM 2 monsters are shown to the player. The levels are really challenging and sometimes can be a difficult trip because the enemies might feel like being a bullet sponges, especially it's in case of Cacodemons and Barons of Hell. The first level is really short and easy, just your shotgun might feel sometimes underwhelming when fighting the Pinkies cause there are lots of them, and with the Mancubus blocking the exit. Nonetheless while playing this level you must surely find a backpack for yourself, without the backpack the IHNI can become a quite difficult WAD for sure if you cannot store way more ammo than by default. The second level is way harder, and because of this you also have an access to the Chaingun and Rocket Launcher (placed in the secret area tho) - there are also way worse enemies than before like Pain Elementals and extremely tough Barons of Hell, the map is also full of traps. Well in case of the traps and Barons of Hell, they are your priority while playing this level, there are not any good weapons against Barons, you need to spare some bullets and rockets at Barons. The third level however is completely something else - way bigger and longer than previous two maps combined, lots of areas to explore and definetely way more difficult. You need to find three keycards scattered around a map to open a teleporter with a nasty surprise waiting for you - and these three keycards are a nice challenge to gather, really.
I'm loving the slower pace of this wad, it gives the set piece sections more impact and doesn't devolve into blind firing crowds of monsters . The animations and textures are fantastic. Oh and its brutal enough as is.
Reshade preset looks awesome Martine. Have a good Xmas and new year my friend. Keep keeping doom alive, as you do. many thanks. Just wanted to ask. I've played the quake and quake 2 doom 2 mods and the NPC's are models not sprites, can the be added to these mods or is there many glitches?
Всё разобрался! Короче пацаны, кто как я просто увидел сию штуку и решил поиграть, но ума не приложит как сию беду запустить, то привожу инструкцию ниже. Хотя я сам не знаю, все ли я сделал правильно, но по крайней мере запустилось. Вобщем: . Скачиваем порт gzdoom 4.5.0 и распаковываем в отдельную папку. Далее ищем скачиваем файлы с текстурами и прочими штуками для дума, файлы эти называются doom.wad и doom2.wad и закидываем в папку куда распаковали gzdoom. Далее скачиваем файл этого чувака IHNI v1.04.pk3 и тоже перемещаем в папку с gzdoom. И последнее берем тупо этот IHNI v1.04.pk3 файл и тупо мышкой перетаскиваем его на запускающий файл gzdoom.exe и хуяк нахуй ебаны в рот игра пошла ))
@@MartinozYT Incredible mod, actually. The music adds a LOT of flavor and mood. I'd love to know what the tracks are called/who made them, if that's possible.
00:00 - Start
06:55 - Site Theta
20:05 - Site Omega
51:10 - A Final Boss
This is a 3 level long Episode 1 with an understandable difficulty curve where first level is the shortest one and the easiest from all set, while the final map is the longest and the hardest one to endure. Think of the first episode of IHNI like the Knee Deep In The Dead, a demo episode with just 5 weapon slots (Pistol, Shotgun, SUPER SHOTGUN, Chaingun and Rocket Launcher) where not all of the DOOM 2 monsters are shown to the player. The levels are really challenging and sometimes can be a difficult trip because the enemies might feel like being a bullet sponges, especially it's in case of Cacodemons and Barons of Hell. The first level is really short and easy, just your shotgun might feel sometimes underwhelming when fighting the Pinkies cause there are lots of them, and with the Mancubus blocking the exit. Nonetheless while playing this level you must surely find a backpack for yourself, without the backpack the IHNI can become a quite difficult WAD for sure if you cannot store way more ammo than by default. The second level is way harder, and because of this you also have an access to the Chaingun and Rocket Launcher (placed in the secret area tho) - there are also way worse enemies than before like Pain Elementals and extremely tough Barons of Hell, the map is also full of traps. Well in case of the traps and Barons of Hell, they are your priority while playing this level, there are not any good weapons against Barons, you need to spare some bullets and rockets at Barons. The third level however is completely something else - way bigger and longer than previous two maps combined, lots of areas to explore and definetely way more difficult. You need to find three keycards scattered around a map to open a teleporter with a nasty surprise waiting for you - and these three keycards are a nice challenge to gather, really.
I'm loving the slower pace of this wad, it gives the set piece sections more impact and doesn't devolve into blind firing crowds of monsters . The animations and textures are fantastic. Oh and its brutal enough as is.
I loved that WAD. Great stuff!
Perfect video for Christmas time. Snow & ice everywhere. Stuck at the house. Great time for a Doom fanboy
Reshade preset looks awesome Martine. Have a good Xmas and new year my friend. Keep keeping doom alive, as you do. many thanks.
Just wanted to ask. I've played the quake and quake 2 doom 2 mods and the NPC's are models not sprites, can the be added to these mods or is there many glitches?
I'm digging the in-between stage bg music.
chaingun from Mace Griffin Bounty Hunter? What a nice blast from the past...
that cyberdemon intro was beautiful
That motion blur seems pretty annoying, is there a way to turn it off?
Yes, just dont install it
Is there a mod that modifies the monster routines more like brutal doom or project brutality?
Routines?
@@MartinozYT may be, routes. More complex behavior, though.
Привет дружище! Для особых дураков не мог бы ты расписать как правильно скачать и установить твое творение?
que mod incrível 🤌
what is the name of the wad excuse me
Всё разобрался! Короче пацаны, кто как я просто увидел сию штуку и решил поиграть, но ума не приложит как сию беду запустить, то привожу инструкцию ниже. Хотя я сам не знаю, все ли я сделал правильно, но по крайней мере запустилось. Вобщем: . Скачиваем порт gzdoom 4.5.0 и распаковываем в отдельную папку. Далее ищем скачиваем файлы с текстурами и прочими штуками для дума, файлы эти называются doom.wad и doom2.wad и закидываем в папку куда распаковали gzdoom. Далее скачиваем файл этого чувака IHNI v1.04.pk3 и тоже перемещаем в папку с gzdoom. И последнее берем тупо этот IHNI v1.04.pk3 файл и тупо мышкой перетаскиваем его на запускающий файл gzdoom.exe и хуяк нахуй ебаны в рот игра пошла ))
Can't u add some Monsters mod? Those doom 2 Monsters makes the gameplay so boring
...
@@MartinozYT Incredible mod, actually. The music adds a LOT of flavor and mood. I'd love to know what the tracks are called/who made them, if that's possible.
ssg damage seems a little low
Que mod é esse ?
Tá no título o nome, I.H.N.I. Primeiro link na descrição é a pagina do mod no forum doomworld
Anybody know where the music is from?
Particularly from the first mission.