I played a game with 0 "7"s and another game with 0 "8"s.... those games were really strange... funny enough, those games weren't as strange of an outcome as this one. such a landslide W for Big D.
My game yesterday went the same. 1 6 and 13 8s. The guy who was on double 8s had the worst setup ever, only sheep and wood. But he smocked us anyway XD
@@StuartScott-ng4ir I played a game a while ago where there were 11 elevens, tied with 7s as the most common roll. I won that game, without settling on any 6s or 8s, because I had the 11 sheep with the sheep port.
Dylan can you explain why you choose 9411 over 5411? 5411 lets you double up on the 4 ore, gives you one additional settlement spot and is the same production. Only downside I see is you open up the 9/11 for orange
Because the 9-4-2 would only be his third settlement priority. Orange would settle there long before. And by that time, Dylan might want to rather focus on cities or devs instead of going for another settle. Too much greed is most often a mistake.
Also you get wood number diversity for those early roads. 5411 does setup max. But you have black and orange possibly compete for it Or 249. But no wheat. Too slow. Too many priorities. 4511. 910. 6912. 3:1 play at 910 is more important Securing 6912 keeps orange from best 3:1 for them. Like his setup and decision this game.
So how often are you ranking the resources at placement versus ranking the vertices? Often here you going about vertices. Not certain how much resource availability comes into consideration. When do you start by risk doubling numbers vs number diversity. Each can be slow. This board. Looking at good resource distribution and number diversity I would rank 1. Wood 2. Brick. 3. Sheep. 4. Wheat. 5. Ore. While black and red traded a resource hoping for 2:1 strategy. Didn’t happen. (Setup + dice). Easy to block. Love how you. As noted by board. seemingly had over 10 cards every turn. Number + resource diversity. Flexible win strategy didn’t rely on devs
11:40 This is the difference in risk between the double up on few numbers and having spread out the numbers. Many many useless cards sometimes. While red just haven't gotten any cards because it just never happened to roll his specific number. (although he had an overall bad setup anyway.)
Honestly reds setup is super playable imo. a road for each 8, if theres even just 3 of them early game you snowball so hard. Dylan hat the best setup for sure, but I think it would have been a lot closer with more normalized dice distribution
They have paired 8 wood brick, 9 pips of wood starting wood port, and the best wheat on the board. The setup actually has some stuff going for it, you'd think you'd be potentially the best road builder on the table, the complete lack of 8s boned them, plus black starting on the sheep port kills their other expansion. If black takes a 3 hex spot and you get a couple of early 8s, you double your wood and brick 8s, picking up a couple of sheep hexes which you lacked. Then you're just printing road mats and have the flexibility of the wood port to get the admittedly slightly tricky city to further increase wood production for flexibility. Wrap around the 8 for an uncontested 3 to 1 to become even more flexible, could even pick up the sheep port potentially. The setup has issues for sure, it's high variance reliant on 8s and incredibly slow if you don't get them, plus you have multiple other strong brick wood players to compete with, and the sheep port starting pick which is possible further downgraded the position, but I'm not sure it was the best pick for black player. He could have just taken the spot Dylan did, locked the ore and played uncontensted OWS.
@@DrOmegaBattleSphere yeah that makes some sense but my issue is if black doesn't take the sheep port then Dylan probably does. So it's highly unlikely they get it.
@@fisher00769 I agree, that's the biggest miscalculation in the position. I'm not sure they had many great options, especially after their first pick, they were committed to the wood play.
Placement for ports. Orange. Didn’t place for any port strategy Red with wood 2:1. I feel on this board is poor 2:1 strategy. Only improves if paired with sheep 2:1. Black and blue only contenders for sheep 2:1. Like how Dylan focused his second elsewhere. Blue for 3:1. You had two options to get 3:1 at a harbor. Focused to block orange from one. Secured before red the other. Think for this board costs too high to place on a harbor port. Like red and black did. Not risk. But costs.
I was orange in this game and placed for a brick port strategy on the 5 and 6. Idk what else I could've done that made more sense. I think if the dice weren't so wildly out of balance this game I think I probably win the majority of the time.
10:07 Not that it was necessary, but wouldnt it be better to plow orange here to cap all his potential? He is your only threat, and by plowing you ruin his game totally.
Maybe, but it requires burning 3 wheat or sheep, keeping them in hand whilst doubling the 12, gives a fairly good shot (along with the 4 city) of picking up 2 ore in the next orbit for some tasty devs or another city. Also he gains another wheat spot and more wood to expand further. Picking up longest road might not be great pacing at this point either. I can certainly see the utility of it, you can drop the settles later and it sets up the double play, but I'm not sure which is best.
He didn’t have enough resources to plow. Just force them towards 411. Pulling up for settlement better. Did this. And did more for Dylan VP (settle) 8 of 10 #s. Doesn’t risk loss of road if he goes for road His final play I thought he’d go for road. Didn’t see he was at army. Winning
while I do agree your opponents placements weren't the best, you didn't win (so easily) because of that you won so easily because you had insane dice luck, didn't 7 out a single time despite being over 7 cards for many dice rolls, and your opponents had terrible dice luck. only 1 8 the entire game compared to 11 6s is insane and even the 12 rolled 4 times + 11 rolled 6 times. When you have dice luck like you did this game, it doesn't matter where your opponents are placed or what they try and do. If the dice rolls were reversed: 2: 4 times 3: 6 times 6: 1 time 8: 11 times 11: 2 times 12: 2 times you'd have lost
6-9-11-12 were the lucky rolls this game. only 1 "8"? I know high variance plays are risky, but really just 1? Seems like you got wheat when you needed it and some extra. No 7 out, despite many 8+ card hands. Your sheep was lacking a little in the early game, but you didnt need to buy too many devs so it didnt hurt. Overall, you placed very well thanks to poor opponents placements, and a top player always makes the opponents pay for such mistakes. IDK, if I have ever seen such an easy win playing top online players. Such a strangely lopsided game.
The last few rolls were some of the craziest luck I’ve ever seen 😂
Hey. This isn’t a risk channel. What are you doing here?
@@OliveXC please don’t tell anyone… I have a family
The risk/catan community crossover isn’t surprising but still funny seeing it
Bro got 4 ore, 2 brick, 2 wood and 2 sheep in one orbit. Crazy stuff.
8 only rolled ONCE
6 rolled the MOST BY DOUBLE
those dice stats were ridiculously tilted in your favor
No, it was all about the initial placements. Catan is not a game of luck.
I am kidding, of course. 🙂
Just got home from qualifying for my 4th Catan nationals today! Would love to play a game sometime!
Looking back on your past 5 videos, your dice have been pretty whacky
Love ur videos bro, keep it up! It’s not always easy but I’m always watching
You’re so good at this game, I hope you start uploading again man
That last orbit was fire!!
Eleven 6s, seven 9s, six 11s, and one 8. Probably the most unbalanced dice I have seen in Catan so far.
I played a game with 0 "7"s and another game with 0 "8"s.... those games were really strange... funny enough, those games weren't as strange of an outcome as this one. such a landslide W for Big D.
My game yesterday went the same. 1 6 and 13 8s. The guy who was on double 8s had the worst setup ever, only sheep and wood. But he smocked us anyway XD
It's not unbalanced. It's just random. Read the colonist blog on how they randomize dice.
@@StuartScott-ng4ir I played a game a while ago where there were 11 elevens, tied with 7s as the most common roll. I won that game, without settling on any 6s or 8s, because I had the 11 sheep with the sheep port.
Sorry, I meant “most unbalanced dice rolls”. (Most uneven result)I know how probability works.
Shoulda pulled for a vp at the end instead of just playing the knight lol
11 point meta
Dylan can you explain why you choose 9411 over 5411? 5411 lets you double up on the 4 ore, gives you one additional settlement spot and is the same production. Only downside I see is you open up the 9/11 for orange
Because the 9-4-2 would only be his third settlement priority. Orange would settle there long before. And by that time, Dylan might want to rather focus on cities or devs instead of going for another settle. Too much greed is most often a mistake.
Also you get wood number diversity for those early roads.
5411 does setup max. But you have black and orange possibly compete for it
Or
249. But no wheat. Too slow. Too many priorities. 4511. 910. 6912.
3:1 play at 910 is more important
Securing 6912 keeps orange from best 3:1 for them.
Like his setup and decision this game.
So how often are you ranking the resources at placement versus ranking the vertices?
Often here you going about vertices. Not certain how much resource availability comes into consideration.
When do you start by risk doubling numbers vs number diversity. Each can be slow.
This board. Looking at good resource distribution and number diversity I would rank
1. Wood 2. Brick. 3. Sheep. 4. Wheat. 5. Ore.
While black and red traded a resource hoping for 2:1 strategy. Didn’t happen. (Setup + dice). Easy to block.
Love how you. As noted by board. seemingly had over 10 cards every turn. Number + resource diversity. Flexible win strategy didn’t rely on devs
Lol poor red, one 8 the whole game, RIP.
Matched your top rank, good deal! Good luck on the grind.
11:40
This is the difference in risk between the double up on few numbers and having spread out the numbers.
Many many useless cards sometimes. While red just haven't gotten any cards because it just never happened to roll his specific number. (although he had an overall bad setup anyway.)
Honestly reds setup is super playable imo. a road for each 8, if theres even just 3 of them early game you snowball so hard. Dylan hat the best setup for sure, but I think it would have been a lot closer with more normalized dice distribution
Almost there 🎉
That last four
He could have taken road in the end right though?
Looks like you’ll have to change your intro for next season!
The goat
Maybe my rank's just too low, but I really don't understand what red was trying to achieve with their set-up.
They have paired 8 wood brick, 9 pips of wood starting wood port, and the best wheat on the board. The setup actually has some stuff going for it, you'd think you'd be potentially the best road builder on the table, the complete lack of 8s boned them, plus black starting on the sheep port kills their other expansion. If black takes a 3 hex spot and you get a couple of early 8s, you double your wood and brick 8s, picking up a couple of sheep hexes which you lacked. Then you're just printing road mats and have the flexibility of the wood port to get the admittedly slightly tricky city to further increase wood production for flexibility. Wrap around the 8 for an uncontested 3 to 1 to become even more flexible, could even pick up the sheep port potentially.
The setup has issues for sure, it's high variance reliant on 8s and incredibly slow if you don't get them, plus you have multiple other strong brick wood players to compete with, and the sheep port starting pick which is possible further downgraded the position, but I'm not sure it was the best pick for black player. He could have just taken the spot Dylan did, locked the ore and played uncontensted OWS.
@@DrOmegaBattleSphere yeah that makes some sense but my issue is if black doesn't take the sheep port then Dylan probably does. So it's highly unlikely they get it.
@@fisher00769 I agree, that's the biggest miscalculation in the position. I'm not sure they had many great options, especially after their first pick, they were committed to the wood play.
Leaving the 5-9-10 for 4th is just bad. With more even dice, orange would be very hard to beat here.
gotta pull for 11 points there
Don’t understand why u didn’t go 5 4 11 point left seems much better to double up on 4 with basically no competition
Domination!
Placement for ports.
Orange. Didn’t place for any port strategy
Red with wood 2:1. I feel on this board is poor 2:1 strategy. Only improves if paired with sheep 2:1.
Black and blue only contenders for sheep 2:1. Like how Dylan focused his second elsewhere.
Blue for 3:1. You had two options to get 3:1 at a harbor. Focused to block orange from one. Secured before red the other.
Think for this board costs too high to place on a harbor port. Like red and black did. Not risk. But costs.
I was orange in this game and placed for a brick port strategy on the 5 and 6. Idk what else I could've done that made more sense. I think if the dice weren't so wildly out of balance this game I think I probably win the majority of the time.
Me watching this luck after getting very unlucky for the past 15 games where I won like 2...
10:07 Not that it was necessary, but wouldnt it be better to plow orange here to cap all his potential?
He is your only threat, and by plowing you ruin his game totally.
Maybe, but it requires burning 3 wheat or sheep, keeping them in hand whilst doubling the 12, gives a fairly good shot (along with the 4 city) of picking up 2 ore in the next orbit for some tasty devs or another city. Also he gains another wheat spot and more wood to expand further.
Picking up longest road might not be great pacing at this point either.
I can certainly see the utility of it, you can drop the settles later and it sets up the double play, but I'm not sure which is best.
He didn’t have enough resources to plow. Just force them towards 411.
Pulling up for settlement better. Did this. And did more for Dylan
VP (settle) 8 of 10 #s. Doesn’t risk loss of road if he goes for road
His final play I thought he’d go for road. Didn’t see he was at army.
Winning
Old dylighted would’ve gone for 11 points
8's rolled ONCE lol
these dice LOL
Pro
Dylan your audio is great in the intro, which everyone skips anyway, but it's awful for the rest of your videos
while I do agree your opponents placements weren't the best, you didn't win (so easily) because of that
you won so easily because you had insane dice luck, didn't 7 out a single time despite being over 7 cards for many dice rolls, and your opponents had terrible dice luck. only 1 8 the entire game compared to 11 6s is insane and even the 12 rolled 4 times + 11 rolled 6 times.
When you have dice luck like you did this game, it doesn't matter where your opponents are placed or what they try and do.
If the dice rolls were reversed:
2: 4 times
3: 6 times
6: 1 time
8: 11 times
11: 2 times
12: 2 times
you'd have lost
6-9-11-12 were the lucky rolls this game. only 1 "8"? I know high variance plays are risky, but really just 1? Seems like you got wheat when you needed it and some extra. No 7 out, despite many 8+ card hands. Your sheep was lacking a little in the early game, but you didnt need to buy too many devs so it didnt hurt. Overall, you placed very well thanks to poor opponents placements, and a top player always makes the opponents pay for such mistakes. IDK, if I have ever seen such an easy win playing top online players. Such a strangely lopsided game.