Kobold Press' "Campaign Builder: Cities and Towns" is Full of Amazing Worldbuilding Advice
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- Опубликовано: 4 июл 2024
- Let’s look into the Kobold Press book “Campaign Builder: Cities and Towns” and see what we think of it!
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Chapters:
00:00 - Intro
02:11 - A Word From Our Sponsor
03:14 - The Purpose of a City
05:49 - How Much Magic?
07:05 - Mapping Your City
09:02 - Who Lives in the City?
11:09 - How to Use a City
16:03 - Player Options
19:47 - Outro
Investigations Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b...
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What part of this book sounds the most exciting to you?
Thanks so much to OnlyCrits for sponsoring this video! Visit www.onlycrits.com/supergeekmike and use the promo code SUPERGEEK at checkout to save 12% off of your order!
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This is a good channel. I like Mike.
This is a good Mike. I like channel.
Mike is a like channel, I This good
Sorry to break the trend but that’s pretty much my thoughts exactly when I discovered it. As a queer woman who’s into nerdy shit and youtubers who talk about nerdy shit I’m pretty hesitant about checking out new channels cause the communities around the things I like are often unwelcoming, and I’m afraid I’ll find a channel, get a few episodes in, and then hear some awful shit slip out of someone’s mouth and feel bad for giving them views. I, too, like Mike - he gives off some very kind vibes, not to mention having interesting things to say. Good channel indeed
Good is good, Mike is Mike, Good Mike is good, good channel, Mike Mike.
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This book is what I might need because I'm struggling a little bit with making a city at the moment.
5:45.
Burn!
Haha, love it
This is the first dnd book I've ever considered buying. Actually, one step further, the ideas in this book have inspired me to want to take up DMing for the first time. Every single chapter and feature just sounded like exactly the sort of urban adventure I'd want to play! Well done Cobold Press!
I am currently setting up my quest hub settlements (I'm gonna try having two towns) for a west marches campaign. Will definitely check this out.
While I love owning hardcovers, as an aussie my options are Original store: $50USD + ~$90USD shipping (crazy amount for a book!) or $105 AUD from the like one store that stocks it (still pretty high for a book).
This is probably I resource I'll use very often so PDF only it is!
Okay, I'm definitely getting this. I don't even need much help in making cities -- years of watching RUclips videos about "How to Make Better Cities in D&D" fixed that -- but I want those Backgrounds and subclasses. "... you can just be Batman." I paused the video to read that cleric subclass, and if I were ever to do a rebuild of 5th Edition to be simpler and closer to classic D&D in style, that would be how I'd want the generic cleric to work. Thanks for going into so much detail, Mike! I genuinely wouldn't have bothered with just a "better cities" book, but this is clearly a lot more.
I have a player options addiction. I've played dnd for all of a year, and just finished running my first campaign. I LOVE adding player options.
You know… I’ve almost grabbed this book like a dozen times.
I'm in the process of converting the Hell's Rebels adventure path from Pathfinder to 5e so this recommendation came at a perfect time! The whole adventure path takes place in a city (and environs) and I'm really struggling with running a whole campaign in one place. I really should get this book!
OATH OF THE REVOLUTION?! That's exactly what I need!
Thanks for covering this book. Even as someone that has been DMing for close to four decades, it sounds like it can be a great help.
Some of the subclasses and backgrounds sound pretty neat, too.
I love how much dice technology has changed from 1980. From the baby blue solid with the fat kindergarten crayon to fill the numbers, to dice with duckies which are balanced.
I loooooove random charts. Im currently dm'ing a solo game for my friend and the main conceit of the game is that everything is meant to be as random as possible using random tables, and the first hurdle I hit was the lack of random charts for settlements in the DMG. Im so glad to know this book has what the DMG is missing.
I been looking at buying this for couple of years but never pulled the trigger since I was not sure if it was worth it. This has help me to finally want to get my hands on this book.
5 minutes in and I'm already sold on this book, this is the stuff I really struggle with
Great review, Mike! Purchased this on DrivethruRPG and will begin reading the book with Chapter 4.
As a person that has researched quite extensively about cities (& towns) and how they were created. 30'000 people for e metropolis? Tat is waaaay too small, even for ancient times. These are typical famtasy tropes that are often not talked about too much. Think about your scale! You would have waaay more people than that.
I've been using a similar book from Nord Games (their settlements book, I forget the exact title right now), and it does help a lot. Definitely important to not get too hung up on the formula, and to feel things out, but excellent resource to help remember certain bits of info, what seems realistic in many ways, and for when you are running low on ideas.
That sounds amazing. Thanks for sharing. That book is going on my wish list.
I was thinking about picking this one up. Color me convinced.
16:50
Fun fact, "Katra" literally mean Curse in Greek, so for the dub they renamed her to "Tamara" xD
(All "a" pronounced the same in both words)
That was a fantastic ad. When was the last time I actually laughed at an ad?
How well would the city design info transfer for non-fantasy settings? I’ve been looking for a resource like this for my sci-fi setting games.
You'd probably need to take a step back, a lot of these concepts probably apply, but more abstract or in different ways, you could build sci fi cities in the same process, but need to completely revamp the chart contents for instance.
I've been running waterdeep dragonheist as a relatively new gm, and while its been very fun for myself and my players, I have often struggled with avoiding the feeling that the game is just a dropdown menu of hooks the players noticed and hotspots tied to them. I worry it feels too videogamey, too much like persona rather than feeling like they're freely scouring the city for various motivations. I wonder if this book would help with this.
I don't think you are taking suggestions about non Wizards products, but I have one, Historica Arcanum: The City of Crescent. It's mostly a campaign, but it does have sections about creating historical settings. Any way, I like your opinions and way you DM, so I wanted to shoot my shot.
Ah-HA! So, now you know what I'm about to say, right? How do you compare this to Ptolus, or a more direct analogy with Spectacular Settlements?
Anybody know a resource for creating cities for more monstrous races? IE Merfolk, extraplanar creatures, or Formorians.
For the game I'm mainly thinking about running at the moment (Animon Story - a predominantly digimon inspired 'kids and monsters' game), I'd find this a lot more useful if it were tuned towards more modern-day settings, at least for those campaign concepts where I'm wanting fictional towns or cities or straight up more Pokémon style full on 'yeah humans have always co-existed with these monsters' concepts.
I'd also be curious how tied to D&D the non subclass/background related content of the book is. How useful do you think the world building side of this book would be to running other faux-medieval/renaisance fantasy games?
❤
See i love these sorts of books but rn my players are going round Sigil was it doesnt really fit on nor does any advice.
Cos of the shape and ideas in the city is a problem
5:35
So you could get an Ancient Mageocratic Thorp that produces Huney? Neat
Ps, and it definitely doesn't sound like a drug lab 🤣. It reminds me of Red huney from the fallen london universe. It fits with the Mages and you would't need to have it be bigger than a thorp if per say the producers of this huney where not there as voluntarily as they are in the fallen london universe xD
I am speaking specifically about a gothic horror game called sunless skies. Red huney is made by spesific bees that painfully harvest memories from the minds of volunteers that see their volunteering as art. Eating red huney allows you to experience spesific memories. (Let you see how it feels to be a beggar, a famus singer or a loving mother. Its highly adictive and is widely used by the aristocracy)
So I guess everyone is gonna be making hats of holding now huh?
They don't need to send you money. The book itself is a payment.
I'm just imagining retired grifter Sophie Devereux surviving as a midwife to a noble family