Well, he's known as Pain tRoller for a reason, he trolls those with totally legit DSes Canvas Curse is such an interesting game. From the music and visuals to the gameplay and atmosphere, it gives off a unique feel that no other game can quite replicate. One thing to note it that Kumazaki was in charge of the art direction and final boss, and that is really evident with this game. With this in mind, it is no surprise that future True Final Bosses heavily take inspiration from Drawcia Soul (and Marx Soul, from the first game that Kumazaki directed). Kumazaki once said that the key ingredients for action games is "devices, maps and tough boss battles", and I think that can really be seen with the sudden escalation of intensity from Sorceress to Soul. Although I probably won't replay Canvas Curse due to the controls being very difficult to grasp when using a mou-I mean totally legit stylus, it is still fascinating to look at the game and analyse aspects of it.
Imagine fighting an adventurer who you have massively crippled with your magical power to turn the planet into an abstract labyrinth of paint, and they defeat you while assisted with _your_ own weapon, so they watch your body melt into unrecognizable shapes and you go completely insane, becoming the first "hundun child" as some would say, only to get sealed back into the canvas you were birthed from, about to shatter apart. To pour salt in the wound, you and your sisters' supposed "creator" ran away with another living paintbrush who SHOULD be considered your sister, not looking back once on you because she sees the paintbrush nymph as a "replacement" for you, seeing as you were created because your creator wanted to have children. And now, you sit in the middle of nothingness, as your purpose in life has been destroyed... And you get topped by some kid in rollerblades.
bro is really going to rank every boss of every game, the absolute dedication
Well, he's known as Pain tRoller for a reason, he trolls those with totally legit DSes
Canvas Curse is such an interesting game. From the music and visuals to the gameplay and atmosphere, it gives off a unique feel that no other game can quite replicate.
One thing to note it that Kumazaki was in charge of the art direction and final boss, and that is really evident with this game. With this in mind, it is no surprise that future True Final Bosses heavily take inspiration from Drawcia Soul (and Marx Soul, from the first game that Kumazaki directed). Kumazaki once said that the key ingredients for action games is "devices, maps and tough boss battles", and I think that can really be seen with the sudden escalation of intensity from Sorceress to Soul.
Although I probably won't replay Canvas Curse due to the controls being very difficult to grasp when using a mou-I mean totally legit stylus, it is still fascinating to look at the game and analyse aspects of it.
Imagine fighting an adventurer who you have massively crippled with your magical power to turn the planet into an abstract labyrinth of paint, and they defeat you while assisted with _your_ own weapon, so they watch your body melt into unrecognizable shapes and you go completely insane, becoming the first "hundun child" as some would say, only to get sealed back into the canvas you were birthed from, about to shatter apart. To pour salt in the wound, you and your sisters' supposed "creator" ran away with another living paintbrush who SHOULD be considered your sister, not looking back once on you because she sees the paintbrush nymph as a "replacement" for you, seeing as you were created because your creator wanted to have children. And now, you sit in the middle of nothingness, as your purpose in life has been destroyed...
And you get topped by some kid in rollerblades.
y e s
poyo poyo
Interesting ranking