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Fantastic review! With the standing desk - does it arrive pre-assembled? Or is it like a flat pack where you have to screw everything together? I’m thinking of getting one for my brother!
Let's hope that the devs can sort out the performance issues sooner rather than later. Seems like something I would be quite happy to explore, but we cannot excuse performance this shoddy on release.
I agree with Skillup’s comment on the art direction. I wish they had gone any other direction other than something so similar to Monster Hunter’s. Even if they reused Toukiden or Nioh’s art direction, I’d like that much more than this.
That's what I was saying. Omega force could have been better served doing a Toukiden reboot with the youkai rather than wild hearts because it makes some of the art comparisons to monster hunter less flattering with less engaging monster enemy types here
Another issue I saw with that is they are forced to match up that art direction if they plan to support this game and add more monsters. I don't find this art direction easy to create new and unique monsters.
It doesn't look like monster hunter maybe similar to world graphically but that's just barely this game looks nothing like monster hunter it's not monster hunter style it's world style which is basically generic current gen graphics not a fair comparison on the graphics as monster hunter games (other than world which you've probably only played) look like shit or have completely different art styles
19:41 : My favorite part of the box construction system is how patient all the monsters are, it's really courteous of them to give players the time they need to build them.
@@meathir4921 Okay, it's really courteous of these monsters to telegraph their attacks by standing still for five or ten seconds at a time. Deer in the headlights, I suppose.
From what I hear, the performance issue is the game being forced to run on a single core. That is a major problem, and if they in fact get that issue sorted in the day one patch, then this game will most likely run really well. Keeping an eye on this one for now.
@@MrAncop what are you even trying to say? Total CPU usage was 60%, not the CPU usage of a single core. I didn't do much on the side, only watching a stream which usually takes about 10% tops.
I’ve seen a lot of people describe monster hunter’s combat as “clunky” but that’s just not the right word for it. I feel that monster hunter has more satisfying combat as it actually feels like there’s weight behind each swing and in this game and lets say dauntless it’s more fast paced and stylized
exactly there are nuanced and complexity behind mh combat and its monsters, much similar to how fromsoft does soul combat, simple and clunky on the outside yet tremendously higher ceiling than these flashy visual galore
@@veraalves6874 was it really rough though? Compared to other big games like cyberpunk, fallout 76, or the recent Pokémon games it felt like a phenomenal launch. That example seems really outdated lol
@@jebalitabb8228 the lootbox progression system in a AAA $60 star wars game was inexcusable. Not to mention how it took well over a year for the game to really feel like it was a complete package with sufficient content
@@jebalitabb8228 not on the tech side, but on the microtransaction one. It was so bad it got governments from around the world angry, because it was using an IP that kids could get into, and spend their money in to unlock the weirdly in-game expensive Darth Vader
I actually like the monster design, its only like that because they was heading to a more nature route about things. That’s why you see our hunter pray after each kill
They need to make an action RPG cultivation game. Kill spiritual beasts to collect their cores and unique materials, craft pills and unique items, choose a philosophical and martial arts path to develop your character down... They would do a great job at it.
If they can clean up performance FAST, this game's gonna be a hit. It's so incredibly fun, the building is interesting, the combat works very well, it's definitely a game to give both fans and non fans of MH something to play, but I absolutely agree that the performance is abysmal, even on PS5 with Performance Mode turned on I was frequently dropping below 30 FPS in hunts
@@PaulSmith-nb6md it won’t be. Even before all the performance issues it was completely eclipsed by Hogwarts Legacy and Atomic Heart. Now that people see it’s just a Monster Hunter clone it’s dropped off most peoples radar
Great Review! The game has been fun for me, performance not withstanding. I found a thread that helped me get pretty decent performance. Gonna post the tips here in case you’re playing in PC: “disabled fullscreen optimizations and application scaling on the exe - used both nvidia control panel and in game 60 fps limiters in tandem. Usually I'd assume this would be bad but nvidia lower than in game had framepacing issues. Didn't cap below 60 unless I went to 30 as it would introduce big periodic framepacing issues. - in game vsync - borderless (I'd assume borderless would just use wdm vsync but I guess they override that behavior). - used process lasso's bitsum highest performance profile. I'd have thought this would be the big deal but just by itself I was still having some issues” Hopefully this helps someone until they get a patch in.
Very amused by the clip of Skill setting up a bulwark to defend against the monster's charge... and then getting on top and slightly in front of it for no reason, ensuring he'll be hit by the charge anyway. Very informative review, good stuff!
You can be sure he never made that mistake again afterwards lol What I found weird is that the monster still got staggered and the wall wasn't destroyed.
I heard the devs are working on the preformance and should be fixed by next week. I really hope all goes well then because I really REALLY wanna play it. Idk why they couldnt just delay the release if they were aware of the problem
@@inyourgranmaass3605 totally agree! I originally had a huge rant about this in my review. I don’t even think these developers should have to be relying on DLSS….just optimize and test your games!
If they can fix the performance in a week it would have been smarter to just delay it by a week, why ruin first impressions over a 1 week fix? I'm not buying it, figuratively and literally.
Will probably buy it once performance issues are sorted. I love Monster Hunter World, and I'm glad the monster hunting genre is getting more recognition, so I'm glad to see that the core game is really solid, performance issues aside.
Update 2 weeks later Series X runs pretty much flawless. Some Pop ins and Reflexion glitches still persist but Performance is pretty much stable at 60 most of the the time except for Minato where it still Drops like 10 to 15 frame on All Plat forms
Glad you mentioned the soundtrack. I played like 20 minutes of the game during the early access trial, and while I couldn't stomach any more due to performance, I was really impressed with the music and sound design in general.
soundtrack is alright, most of the sfx are kinda generic though to be honest, fucking ragetail, for example, sounds like the stock dolphin sound effect at certain points lol
Music is great but the sound effects are terrible man. They're extremely compressed, they sound cheap and tinny through a cinema system worse than Valhalla's
Enjoying it too, I think the performance complaints are a little overstated in this case. It just has the embarrassing combination of 10 year old graphic effects and frame dips
I don't mind too much that the art direction seems very similar to Monster Hunter. I really like the games this company puts out and they all have a similar vibe of Feudal Japan with a magical twist, and I think it is good for them to expand on something they know well already. I never really played MH, but I love the Nioh games. This looks like a more accessible MH style game that could really get me into it! The first Nioh game also looked really dated and I had no idea it was released in like 2017 or 18, but hot dang that game was fun and Nioh 2 just improved it even more. I am sure the performance issues will be sorted out and then I am so tempted to snag this one
This is where Monster Hunter hasn't really had any competition so there hasn't been really any massive innovations and any competitive games developed have only really copied Monster Hunters formula with varying success (God Eater coming to mind) this is a company that seen the formula and attempted to build onto it and make something their own, and I truly believe this is something that Capcom had to take notice of. Minus the performance issues and limited budget KOEI TECMO managed to make a compelling Monster Hunter competitor and with love and time for the game (and hopefully a future franchise) could see both Monster Hunter and Wild Hearts both benefit from some much-needed competition that will drive innovation in both titles. I can imagine Capcom developers taking note and rightfully so and should do so.
i made the same comment about the art direction and i was attacked, it would have been so easy to base the game on somethign else and it would have immediately given it it's own personality
Hell the devs could have just done the same thing as their previous monster hunter game Toukiden and make the game about youkai. Or just made it a Toukiden reboot outright. Is it cliche in Japanese games sure but it's not something you see for monster hunting games
@@MrInuhanyou123 in my opinion they should have stayed away from nordic and japanese mythology all together and maybe just add a little bit on the side just to give a touch of familiarity, we have sooooo many cultures that in the videogame space are complitely overlooked for example Maori, african, inuit, sioux, mongolian, indian and sooooo many more and i want to see anything at this point that ias not the estabilished copy paste samurai and viking trope
There was a patch on Friday that seemed to make the game run much smoother for me. It also specifically called out making multiplayer a better experience so I have faith KT are going to have this game in good shape before much time has passed. EDIT: Well this aged poorly didn't it.
Thanks for the warning on performance. I think what ultimately will have me take another look is if they add good post-live content like Monster Hunter does/did. I think this live service content releases of Monster Hunter World in particular is a blind spot for many reviewers for the MH series. But ultimately it is the lifeblood of the game - the Iceborne endgame content was amazing. Doing Kulve Taroth, Alatreon and Fatalis on release was just an amazing experience with the community. This makes me realize how good we have it with Monster Hunter via Capcom. DLCs were full expansions, and gave us multiple content waves like a live service game but without season passes to pay for and excessive P2W microtransactions. I'm concerned that the combat style with buildings (while faster paced) doesn't allow for deeper gameplay and hope to see them design boss encounters more complicated that build a barrier / flashbang and abuse the opening you created with limited weapon movesets. The monster designs look amazing aesthetically, but I'm definitely hoping some more combat mechanics are added per weapon as well.
It does run fine on the PS5 in performance mode. I have not reached the snowy temple area yet but slowdowns even in multiplayer are not much of an issue on PS5. Hope the PC version will be updated. Great game. I disagree on it looking worse than Rise though, the environmental detail is significantly higher!
I don't know anything about Eureka specifically but got myself a standing desk last July and it's just... so nice. Especially as you get older (I'm 42) your back will thank you for standing for a while here and there.
I really wish devs would be legally held accountable for bad ports. Like it straight up just shouldn't be legal to release a broken game. Hell better yet I wish Steam would delist games that launch in broken states, if devs wanna get around that via a Early Access marker that's fine, at least then everyone has their expectations set properly and the price should align better.
Some feedback on the audio for this vid: I'm not sure if it's in the music or some sort of audio artifact, but there is an incredibly high pitched ringing noise that pans occasionally from right to left (im using Sony headphones without nosie cancelling or ambient turned on, fully charged). My roommate was also able to hear it from my phone speakers, maybe there's something going on in the audio mixing?
Thank you for always having autocaptions available on your videos. Proper subtitles would be even better - unfortunately RUclips's autocaptions can be pretty rough. See 1:23 for a good example of what I mean. I can tell that the game names were captioned wrong, but I don't actually know what you said. Autocaptions are particularly bad for brand names like this and other proper nouns.
looks real fun, I'll be waiting for it to get updated in terms of performance, and maybe progression pacing adjustments regarding the intensive grind and early itemization
Thank you for being an honest reviewer, Shill. It gets tedious seeing all these games come out that are essentially broken, but because they’re AAA, they all get 7s or higher from every major game advertisement, I mean game review site.
I played MH since MH1 in PS2. That combat is slow and MH1 came out even before Demon Souls and Dark Souls exist. The reason MH hooked me because they take immersive gameplay approach. You go into wilderness, learning and surviving the harsh environment, learning monster behaviour, hunt them for food, gathering resource for making trap, bomb, net for hunting purpose, make item to survive environmental hazard. And when you swing the big sword, it feel heavy, slow and take a lot stamina, but when it hit the monster, it feel very satisfying. For modern gamer, all of that is just a hassle and chore to them, but for old gamer and boomer like me, it's what make monster hunting game, a hunting game compared to any Action game. Some of that aspect is what missing in Wild Hearts. Although they nailed in big monster combat and traversal aspect, they missing the survival aspect or very trivialize. So I'm a bit mixed feeling here
not really. the immersion in wild hearts is great. you get to build your own camps, process food with dry racks, then season them in pickle jars, and then throw them in the smoker. you can explore the environments and hunt for food or to find tsumoko, talismans, or documents that are filled with lore. you can find run down houses and set up a camp inside of it. the maps are much more open than MH and you actually feel like your a hunter that belongs in the wilderness and your not reliant on the town to provide you with your meals or anything else for that matter. you can even add decorations, animal cages or pens that provide you with rare materials or food ingredients and a lot more. much more to wild hearts than just the great combat and traversal.
To be fair the enemy types make sense as the info on site says these were just normal beasts that were kinda fused with the nature/environment around them. So it makes sense we mostly only see "What if pig but kinda bigger and fucked up" because that's what they are lol.
I see your point and raise platypus, secretary bird, aye-aye, iguanas, crocodiles, shrews, river otters and beavers. Even just going by animal but fused with nature the monster cast still seems very uninspired, mind you I only know about the ones showed in promotional material because I am not paying full price for a game like this when I can get World and the expansion by half of that price.
@@imatiu wild hearts' monster design really tickles the weebie heart people have. You look at the giant plant pig and think of princess mononoke. It just works and with the nature x animal gimmick it leaves plenty of variety choice to choose from for future monsters.
@@whitecoffee05 while I do like the idea of monster design they've gone for here, one of the reasons I've loved Monster Hunter's designs is that pretty much every monster, besides elder dragons, have a specific and understandable reason they exist the way they do in their environments. The ecology and natural world building of that franchise through pure design and behaviors alone is pretty impressive and as a zoologist it's something I really enjoy and can't help but miss in this game. Like yeah the giant pig is cool, but like I have a feeling I will enjoy the monsters less in the game the more I fight them because they don't seem to have as much depth to their designs. However they do look really cool, I think its the purpose in their design that I feel is kind of missing
The word for the monster hunter combat i would prefer to "clunky" is "methodical". You need to get into the Monster's moveset relative to your weapon to know how deep in you can go. + How good you are with possible iFrames, blocks and counters of your weapon. I find this really satisfying and strategic. But i can also see the appeal of WH. If you build your game more around animation canceling, combat must become faster and frentic. Maybe i give it a look once it performs well, but then again, this years gaming releases are relentless. I guess games need to release in topnotch condition or they won't stick.
Sorry to hear about PC issues but it runs great on series x. This game is what I loved about World in a fresh new package. I enjoy it far more than base Rise. Really dope game. If you loved World and have a Series X or Ps5 give it a go.
Crossplay makes it easier to hunt with my lady same as dauntless did. Trial on my ps5 was fine but sheesh pc is pretty rough. Enjoyed though a lot. Im the type of person that can play a game for the experience that it is. I’m not looking for this game to replace MH I want it to give me a change of pace when I don’t want to play MH. I really hope they can fix the issues so we can get a follow up game.
I completely disagree with the comment about art direction, wild hearts may have a similar graphical style to monster hunter world but that's not what art direction is, art direction is about stylization, and visual choices that have nothing to do with graphical fidelity, wild hearts has a *very* different art direction then monster hunter, monster hunter has a very unique way of designing their monsters and locales that make them stand out from other games, while wild hearts has also done a good job making very unique monsters and locales it's in a very different way then monster hunter, here art direction would be talking about how they fuse nature and beast to make monster designs, that isn't anything like what monster hunter does, i do like and agree with most things in the video though the misuse of the term art direction just kinda bugged me.
Totally agree. Off of just video reviews, the art direction looks the same as that of Monster Hunter but when actually traversing the world and seeing the monsters, it's obvious that the game has its own aesthetic identity, a lot of which is due to the unique art direction.
I'm still gonna give it a go... once it's patched. It looks amazing and gameplay seems addicting as hell. As a MH fan I really hope for a proper competition
Well once performance is patched there is no reason to not give it a go if you like these games. That is basically the only major downside I've seen so far besides complaints about graphics but I really don't care about that.
I'm in the same boat; I tried it out with the trial. I can definitely see how cool this game is and the first impressions and reviews for it also reinforced that for me. But man, the game ran like total ass, and even with all the settings set to low; it still wasn't enough to get a stable 60 on a pretty decent rig (5600x + 3060). Whenever the performance issues are resolved, I definitely plan on picking this game up.
So I have a feeling you’re on PC but just want to verify I’ve played on PS five and series X PS five I did the trial series X I bought it and I must say so far series act seems a little more stable than the PS five, but I have noticed a lot of PC players complaining about performance
@@ken5040 Yeah, I have heard that the Series X is much better in terms of performance, from what I've seen on reddit anyway. And yes, I am playing on PC; the performance is unfortunately really bad. I even tried to turn my resolution down to 1080p instead of 1440p and that helped a bit when just running around, but anytime I got into combat, the fps just tanked so I couldn't even play with that compromise.
Honest opinion from a Monster Hunter veteran, after playing the early access for 10 hours on Xbox series X (this applies to PS5): 1- The game is in a disastrous technical state. In performance mode, this is one of the worst looking games to come out in recent memory. Textures are extremely muddy, blurry, antialiasing is non existent. Elden Ring, Monster Hunter World/Rise, Rdr2, Hogwarts Legacy, all look AMAZING on series X even in performance mode, there is no excuse for the game to look this bad. Graphics mode is borderline unplayable. I had no issue playing Rise at 30fps on switch, but wildhearts is different. Multiplayer is even worse. The game struggles to stay alive with 3 hunters on screen, unplayable. They are going to need at least 6 months of HEAVY patching to fix this mess. They are definitely not going to fix it for launch. 2-Gameplay/Combat. This has great potential, but again it’s disappointing. It’s held back by the game's technical performance, but also has some design flaws. Weapons are cool, feel different, have interesting mechanics and combos, but nowhere near the level of depth I was hoping for. Compared to Monster Hunter, it isn’t even close… I’m ok with the floaty feeling combat, and I really enjoy the big combos, but I feel like the weapons are just too simplistic. Monster AI is really janky, hitboxes are all over the place, and the camera is a nightmare. It gets stuck on everything. The building mechanic is really cool, even though it still feels a bit stiff. Highlight of the game for me. Monster design is good, unique and interesting, but held back by the ai. In summary, the word that fits this game's combat best is Jank. Switching from Wildhearts to Monster Hunter Rise is just incredible. It just makes me appreciate even more how much effort and experience goes into making a modern hunting game. 3- Story is decent (way better than MH games), and there’s a lot of great QOL stuff that I hope the MH devs pay attention to. The base building mechanic is awesome, the maps are large and I’m sure would be gorgeous running on a 4090, the game is CROSSPLATFORM and jumping into multiplayer is really easy. There is great build variety and lots of options to experiment. In conclusion: Don’t buy this game. Not yet at least. Wait for them to address the huge technical issues, and for the game to go on sale. Wildhearts has huge potential, but I can’t recommend it right now, especially not if you're a Monster Hunter veteran. DO NOT trust any of the big channels recommending this, remember they have a vested interest in getting people playing as it will generate more views and income.
7:06 I appreciate you showing the performance overlay, Skill Up. Please continue to show it for future reviews. Because it shows details about the GPU Utilization, which lets us know the reason for the low FPS is because of poor CPU optimization that is bottlenecking the GPU.
All we gotta do is hold off buying it for a month until the optimization is fixed and it goes on sale. Really tired of publishers forcing games that aren't ready into the market, and they need to take a hit for this greedy nonsense.
Thanks for the review mate. If this game was 60 bucks I'd say "Why the hell not?" and get it BUT at 70 with this much of technical issues I will wait for a sale or a patch that fixes most of everything that is wrong.
Is it a port issue primarily? Does it work on Consoles well? Edit: just heard your mention it's similar on Consoles, shame. I hear they are expediting a performance patch. Hope that fixes the issues cause it looks fun!
@@robertking6631 What did you play it on... I heard it runs the worst on Series S...makes sense its basically a last gen console(even though this game could probably have been ported to last gen at 30 fps, the karakuri and level exploration are the only thing making it possibly more demanding than MHW) I've heard of some probems on Series X as well. I played 10 hours on PS5 and am going to get my copy right now. I was a few hours into the second zone. I had very few frame dips stutters. After the update that screwed everyone with the trial. The game would crash occasionally, but would literally load me back into the middle of a hunt. Obviously it doesn't look as good as someone with a i9-13900k and 4090...but it was good to play on performance. We need to fix that CPU bottleneck and we need DLSS. Like SU said I dont think its gonna be fixed that quick in the sense that the game is demanding for some reason and perhaps the bottleneck fix will make it playable for the majority of people with mid range (20 series cards at this point) and DLSS should allow older GPUs and other cards to at least get 60 fps at 1080p. There was no difference for me on high or low settings FPS wise...even going from 1440p to 1080p. That tells me the game is bottlenecking somewhere else.
very neat, i think the reason the visuals on the monster feels MH-ish is that Capcom did this TWICE (Portable 3rd, and Rise) and i have to give this game some credit when the lesser boss fight can summon trees, vines and icicle crash the everliving shit out of you while MH does the most batshit insane for Elder Dragons (Jet Dragons and White Fatalis who disintegrates you with lightning notwithstanding) since MH is the more grounded of the two
Actually, this review has impressed me and got me more excited about Wild Hearts. Thought I will probably hold on till I heard that PC performance is better. But never the less, good job to the dev on getting so much right on this new IP.
Been playing for the last two hours on PS5 and haven't experienced any performance issues so far, consistent 60fps.. maybe the game will shit the bed later on but for now any MH fans who are reluctant I'd say go for it, very refreshing to play!
I've been playing the demo this week. I've been having a blast from the core gameplay loop, but I cannot maintain an even frame pacing at 60fps, with a 3700x and 4070Ti at any resolution or quality setting. It really kills what was supposed to be fluid gameplay. If they fix it I would recommend it, but how can a game release with even recommended specs not playable at 60 FPS?
@@jebalitabb8228 okay thanks wow I've never won an award before oh I'm a little nervous well here goes I'd like to thank my mum and my dogs and the bros and the youtube comments section I'd be nothing without you guys oh wow thank you thank you.
I've been seeing Reddit posts and articles defending developers graphical design strategies which really boil down to a "get rich, buy better hardware" TLDR. Hardware will ALWAYS be ahead of what is actually produced on-screen. Look no further than TV's we can buy. You can buy an 8K TV - ok? Tell me what streaming services and TV producers that are pushing that? None. We've had 4K TV's for damn near 10 years+, and 4K TV / streaming is really just now becoming available. Back to the game. If a game looks like it was maybe from 2013-2014 and runs like complete shit on a good system - the 2080Ti system Skill Up has - that's a complete failure by the design team to optimize their game, period. I'd argue they need to begin a recall like an automaker would. FFS, imagine if a brand new car ran something akin to this. Woof. Edit: Grammar
An excellent review as always, Ralph. Really hope it's performance issues are fixed soon because i am genuinely interested in this game. Such a strong starting point for a new competitor in the monster hunter genre. Putting this one on my wish list until the performance issues are resolved.
It's a definite get for me. Played the trial on the PS5 and loved it, even despite a frame drop here or there. Had a great time! I think even if I had a PC I would get it now. There's that single core bug that the devs are patching that would hopefully get things ship shape, if not at least better. I'm definitely keeping my preorder though. I had a blast with it.
Listened to the first FPS podcast because I knew the rest of the crew. Ended up becoming a new returning listener/watcher of SkillUp.. keep up the great work !
i seriously cannot take anyone who complains about MH animations serious it's not a fucking hack and slash, it has its own combat feel, and with that, weight to it mastering a weapon in MH isn't just about mashing the right combination of buttons, but also about timing and positioning. if you're too dense of a mf to get that, use dual blades and learn the discipline to not spam the fuck out of the demon dance combo
As someone who has been playing it and is effectively in "High Rank", I would say the biggest component to the "increased difficulty" feeling is how late in the animation a monster can change it's direction. Kemono in Wild Hearts track the players HARD, you almost have to rely on I-Frames and Karakuri to really prevent damage. This issue compounds how hard the monsters hit, how often they hit, and how little ability you have to build defense. So in the end you stack "exacting defense" + "hard hits" + "rapid hits" + "constant healing" + "little defense" = "just hard". Other things to note that the game really poorly conveys is the Inherited Skills system for weapons, to which the path you upgrade you weapon along matters much more than the final weapon you take, and you really don't "feel" the system working when you are in the blacksmith menu's. Early on you are basically picking up a move-set you like and picking up the highest raw damage weapon you can and putting on the highest defense armor you can, the skills feel very much worthless in the early game, not to mention how scarce any skills seemingly worth getting over more raw defense/attack are. I would agree though, the core of what was in the game is quite good, fairly fun, performance is so/so on PS5, and the rather large amount of bugs aren't too gameplay breaking, and certainly not crashing the game, but they do leave a bad taste in your playtime's experience. As for matchmaking... I find that I can rarely match with other players from the Map, but I can pretty easily get people to join me when I start as a host. I do like the "Hunter's Gates" scattered throughout the maps, but I really wish I could access that across all 4 regions from either the menu, map, or in Minato for a fight other than Amaterasu. It's almost like part of my gameplay loop is figuring out which camp I have that has easy access to a gate so I can run there check if any kemono I want to hunt have an assistance alert up, and then jump to a new map if it doesn't. Also find that after the "Low Rank" portion I pretty much see no hunts for "High Rank" kemono aside from Kingtusk. So well, waiting a bit probably isn't a bad idea, but you can definitely scrape your money's worth out of it now, but it is rough.
Yea……definitely waiting for this one to eventually pop up on EA Play, 70 dollars is pretty steep, on top of the performance issues which apparently plagues everything from consoles to PC. Not wasting my money on this one.
With so much out there to play at the moment, I'm gonna wait until later in the year when there is a lull and pick this up discounted with hopefully a few patches.
@@cb6667 Sorry to break it to you, the only issue is that the ps5 version looks nothing like the trailers gameplay. The graphics looks bad ATM. Hopefully they fix it like dead space remake
So it seems the only thing that is preventing this from being a full recommend is performance, hopefully they come out with a patch soon to smooth out the kinks. Its kinda sad when AAA titles are following a trend of having games with terrible performance day one but usually a week into its release it becomes optimized
Long time monster hunter player here(mhfu), in a nutshell the game feels like a cross between musou like and monster hunter in combat. 20 hours in and I'm having way more fun than base Rise, the maps and the karakuri really compensates for the slightly simplified weapon combos. edit: bow is really broken, stand close to the monster, do the 2 charge weak arrows to pepper the enemy with as many arrows as you want, do a jump off a box attack and it should trigger the embedded arrows.
After playing the demo I decided to get it. I don’t always agree with skillup. This game ran better than lagwarts legacy for me. The only bad thing I’ve experienced was a little bit of lag so I don’t understand why he’s being so dramatic about it. It also doesn’t look like a mobile game to me. Wo Long on the otherhand does look like a mobile game. I refunded that
Bad ports and optimisation are generally a symptom of not enough QC before release. I hope this game gets fixed but sadly this is an automatic wait for 6/9 months while or they finish the damned game for me now. The backlog is real and I refuse to pay now for a working product later to companies dabbling at something new (to them).
It should be noted that the developers also have stated that they are committed to post launch content from skins, new monsters, new weapons. All microtransaction free as well.
What I like about Monster Hunter is that cycle where you have to hunt something to craft gears that efficient to hunt another and the loop just keep spinning. They then make it looks cool while doing so. Wild hunt just feel weird somehow.
Thanks for the review! Now I know it's not for me. My favorite part of MH is learning all the tricks and quirks that the deep weapon move-sets have to offer.
And this is why I don't pre-order games anymore. I'll tell you... it was tempting to pre-order this one.... because of the regular monthly updates. I've gotten games that have been 1,2,3 or more years old before (that has had lots of updates) and A LOT of times, it's not fun playing the game, because of how much is thrown at you all at once... as opposed to experience it little by little as it comes out. So I did think about pre-ordering the game. But I figured I'd wait at least a few weeks, for reviews on the game. So far, I'm glad I'm waiting. Fortunately, all the bad stuff being said about the game, seems like stuff that can be fixed with updates :)
I really didn't have any issues on ps5. It runs pretty good to me, and they've had a couple of updates and hotfixes while I was playing the 10 hour trial. But nevertheless, I hope they can fix the issues and do more quality of life improvements to combat.
This review was bizarrely frustrating. It just seems like the reviewer has barely touched Rise, and considering Rise feels more similar to Wild Hearts than World (and it's the most recent MH) I was expecting good comparisons between the two. However, when he talks about differences between this and Monster Hunter as a franchise he is almost exclusively referencing World, even if Rise was completely different in that aspect (Commencing coop for example). Other examples are using trailer advertisement footage of Rise, thinking the Claw Blade has more mobility than the insect glaive (clearly based on World's glaive), thinking the entire wirebug system was just added "I win buttons", nothing about movement. The fact that he found such fun chasing monsters in Wild Hearts (we did that in Rise), the verticality (again Rise). So this review would be good if I hadn't played MH since World, but I also played Rise.
Hopefully the performance and frame rate issues get fixed soon because this does seem like a genuinely fun game and an alternative to Monster Hunter. Would be great to have options and to force competition in a space that Capcom has by and large had to itself.
As a long time Monster Hunter fan of 12+ years I love Wild Hearts and some of the jank reminds me of early MH. The biggest issues are optimization but i think there’s still enough to love. After a few patches it should be a recommend for everyone imo. But for now maybe only die hard hunting genre fans. It’s unique enough to not be a clone and that’s good too.
12:49 I think the best way to describe it is "Deliberate". I personally use the phrase "Heavy Commitment". Every action you do in Monster Hunter HAS to be planned out. If you want to do something, you need to make sure that it is truly what you want to do. Some people may call it clunky, I call it design choice. And looking at gameplay videos of Wild Hearts, I'm glad they went with the 'faster combat' design. It can serve as a different type of experience than Monster Hunter while still providing that Monster-Hunting core experience. Just gotta wait for the devs to solve the performance issues
I think it can be both clunky _and_ deliberate. A really nice bass might still feel clunky to a guitar player. I enjoyed both World and Rise very much, but I can't completely disagree with either descriptor.
@@quickfirereviews I'll keep my ear to the ground on that. I really dig how it looks, but my PC is nothing compared to our gracious reviewers lol if it's not solid on his, it'll be near unplayable for me. I really want it though
@@quickfirereviews fingers crossed 🤞🤞 it really looks like a whole blast, and like there's a lot of passion behind it. Maybe it really will be sooner rather than later
I bought this game in the recent EA Spring sale for 27€. Absolute banger for that kind of money. It runs pretty well on my RTX 3080 i5 13600K PC, but to be fair the graphics look at best like an early PS4 game, even when maxed out. But it is a really fun game. It really is flawed gem.
Monster Hunter has actually gone through alot of change over the years and the newest games are almost incomparable to the oldest ones as far as gameplay loop goes. The core is hunting monsters and crafting gear out of them but the older games are also about survival and focus much more on gathering and preparation
Eh I had to tweak my settings a bit, but after that, the game runs fine. I don't even have a powerful computer either. I'm running an 8700k and a 2060. I had some occasional framerate drops on multiplayer, but at the same time, I don't expect a smaller studio to drop a game that's perfection out the gate. Hell, I dont expect that from AAA studios either nowadays. XD The game can definitely be tuned up, but I don't think the (hopefully temporary) performance issues overshadow what the game does well. Even with the slightly unstable performance, it's been super fun for me so far.
I think for me MH has always been about the dance between a hunter and the monster, with knowledge of monster attacks and the ability to create your own openings for attack. I personally don't like when other factors that aren't my personal skill interfere with killing a monster, the building just doesn't do it for me. Sure you can use those buildings to create verticality and such, but I'd rather good map design than ne having to build the map.
Knowing how to build is real skill, in fact one of the most important skills that created human civilisation. As someone who played MH for almost 20 years, the series has gone stale, mounting, clawing, riding, all of them are extremely gimmicky, building in Wild Hearts is the first time a new mechanic felt fresh and adds real depth to the combat of a hunting action game. This is a game that makes you think beyond just hitting things and know how to manipulate the environment as a human fighting against nature with our ingenuity and technology.
You say that as if the map environment actually impacts MH fights. 90% of the time it is a non-factor outside of being a large empty space to fight monsters.
@@ultimamage3 Beat Fatalis and currently grinding Anomalies. You're severely overestimating the environment. Is the pillar you can drop in the Elder's Recess or the Waterfall in the Ancient Forest supposed to be a common indicator of every environment in the game? Rise has even fewer of such features at that
I’m not a MH fan, just couldn’t really get into it, but man this sounds amazing. I especially really love the whole thing about building your own camps on site and putting up permanent structures (I do love Death Stranding). If performance issues get fixed, fans will have a great game for them. Also, Ralph made a character that looks like Momiji from Dead or Alive and I have total respect for that.
thats such a good point... why the hell did they go with an eastern setting... they could of done ANYTHING to set themselves apart a bit... but no, do monster hunter...
It's great that Monster Hunter is getting some real competition now forcing them to hopefully up their game. That said however! Many of the systems (the wood buildings in particular (Karakuri[?]) seem like Monster Hunter extensions that exist already, like the slinger from World or wirebugs from Rise. When I saw the bomb placed down 18:30 it really is just a Felyne placing down a bomb. Or later when Skillup talks about the fireworks knocking that chicken from the sky, it's just a flashbomb from MH. I know it's Wild Hearts' version of Monster Hunter stuff and there are some wholly unique systems, plus without the "clunky" combat of Monster Hunter there'll probably be many who prefer Wild Hearts over Monster Hunter. My whole dealio here is that they're charging the $70(USD) premium plus whatever DLC that's inevitably going to come later and well, I'm a salty cheap gamer and I do have a bias with MH so I'll probably pass on this with the performance issues and the grindier gear treadmill.
@@gomaboto Yeah, I originally had a quote in my comment about how he his skill/playstyle and time allowance into games doesn't allow him to really... get it right many of the times, especially so in this case with Monster Hunter. But I realized this way back when, when he did his review on Kingdom Come: Deliverance and vividly remember him saying he failed a charisma check when he specialized full charisma on an easy story encounter. Insert "Journalist Difficulty" joke here.
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Dropping GD in the video title lost me.
Drop hogwarts legacy review
Maybe you should label this as a pc review since most of your gripes are about pc performance.
@@DantronDoesGames agreed
Fantastic review! With the standing desk - does it arrive pre-assembled? Or is it like a flat pack where you have to screw everything together? I’m thinking of getting one for my brother!
Let's hope that the devs can sort out the performance issues sooner rather than later. Seems like something I would be quite happy to explore, but we cannot excuse performance this shoddy on release.
So they’ve already done to updates and apparently they are working on a patch to be dropped next week
They got a performance patch coming next week.
This game is literally 86usd on the MX steam store. I was willing to try it as I love MH and Nioh, but this is ridiculous
@@Walamonga1313 That's the kamakura edition or w/e the shit it's called. The regular one is 60.
@@ken5040 they should have sold it next week if you ask me.
I agree with Skillup’s comment on the art direction. I wish they had gone any other direction other than something so similar to Monster Hunter’s. Even if they reused Toukiden or Nioh’s art direction, I’d like that much more than this.
That's what I was saying. Omega force could have been better served doing a Toukiden reboot with the youkai rather than wild hearts because it makes some of the art comparisons to monster hunter less flattering with less engaging monster enemy types here
Another issue I saw with that is they are forced to match up that art direction if they plan to support this game and add more monsters. I don't find this art direction easy to create new and unique monsters.
It doesn't look like monster hunter maybe similar to world graphically but that's just barely this game looks nothing like monster hunter it's not monster hunter style it's world style which is basically generic current gen graphics not a fair comparison on the graphics as monster hunter games (other than world which you've probably only played) look like shit or have completely different art styles
A bloodborne style setting would’ve been an instant purchase for me lol
they chose such a weird fucking combo of rise and worlds graphics and textures, it looks absolutely dog shit
The 4th zone hellscape is foreshadowed in the opening when you chase a blizzard forming monster. God I love this game but the snowfall is HIDEOUS
I turned of motion blur and it helped a lot.
Yeah I turned off motion blur at the very beginning of the game when you see snow. Made a huge difference
Always turn off motion blur especially if on performance mode
I always turn off motion blur. Man, I hate that shit.
@angel lara what, ok??
19:41 : My favorite part of the box construction system is how patient all the monsters are, it's really courteous of them to give players the time they need to build them.
i think that one scripted event for you to learn to build the wall for first time?
@@lmaocat759 It happened four times in a row right after that fight, too. :(
Like for sarcasm XD
Bro he literally was revving up his charge; it’s a telegraph. What a dumbass statement.
@@meathir4921 Okay, it's really courteous of these monsters to telegraph their attacks by standing still for five or ten seconds at a time. Deer in the headlights, I suppose.
From what I hear, the performance issue is the game being forced to run on a single core. That is a major problem, and if they in fact get that issue sorted in the day one patch, then this game will most likely run really well. Keeping an eye on this one for now.
not true, it was regularly at 60% on my 3600, a 6 core, 12 thread CPU.
They also need to add DLSS / FSR support.
@@simpson6700 that doesn't really mean nothing, you can have your CPU at 100% usage but it may only show a single core working
Chances are, it’s an issue of one specific part of the engine being bound to a single core. Really common, even now.
@@MrAncop what are you even trying to say? Total CPU usage was 60%, not the CPU usage of a single core. I didn't do much on the side, only watching a stream which usually takes about 10% tops.
I’ve seen a lot of people describe monster hunter’s combat as “clunky” but that’s just not the right word for it. I feel that monster hunter has more satisfying combat as it actually feels like there’s weight behind each swing and in this game and lets say dauntless it’s more fast paced and stylized
exactly there are nuanced and complexity behind mh combat and its monsters, much similar to how fromsoft does soul combat, simple and clunky on the outside yet tremendously higher ceiling than these flashy visual galore
It's the same people who can't stand classic Castlevania jumps.
People who don't like to think before they act.
for me, MH started to work when I realised I shouldn't just mash all the buttons I have, but think about moves I do. Then it's just perfect in tempo
I still can't believe he said that Wirebug added no depth to MH
@@notimeforcreativenamesjust3034 Memes are strong.
It's nice to see ea giving more focus to single player games. Even despite its optimisation,it's a pretty nice game
They had to get some serious punches in the gut during the 8th gen. That Battlefront 2 launch was... rough
@@veraalves6874 was it really rough though? Compared to other big games like cyberpunk, fallout 76, or the recent Pokémon games it felt like a phenomenal launch. That example seems really outdated lol
This was developed by Koei Tecmo lmao. Just published by EA.
@@jebalitabb8228 the lootbox progression system in a AAA $60 star wars game was inexcusable. Not to mention how it took well over a year for the game to really feel like it was a complete package with sufficient content
@@jebalitabb8228 not on the tech side, but on the microtransaction one. It was so bad it got governments from around the world angry, because it was using an IP that kids could get into, and spend their money in to unlock the weirdly in-game expensive Darth Vader
I actually like the monster design, its only like that because they was heading to a more nature route about things. That’s why you see our hunter pray after each kill
They need to make an action RPG cultivation game. Kill spiritual beasts to collect their cores and unique materials, craft pills and unique items, choose a philosophical and martial arts path to develop your character down... They would do a great job at it.
If they can clean up performance FAST, this game's gonna be a hit. It's so incredibly fun, the building is interesting, the combat works very well, it's definitely a game to give both fans and non fans of MH something to play, but I absolutely agree that the performance is abysmal, even on PS5 with Performance Mode turned on I was frequently dropping below 30 FPS in hunts
Sub 60fps on performance mode is wild, what a fuck up.
They already missed their chance
The game will probably be w hit regardless since more than pc players play this kind of game
@@PaulSmith-nb6md it won’t be. Even before all the performance issues it was completely eclipsed by Hogwarts Legacy and Atomic Heart. Now that people see it’s just a Monster Hunter clone it’s dropped off most peoples radar
@@PaulSmith-nb6md Well console is having performance issues as well. Nowhere as bad as PC, but it's still definitely really bad
Great Review! The game has been fun for me, performance not withstanding. I found a thread that helped me get pretty decent performance. Gonna post the tips here in case you’re playing in PC:
“disabled fullscreen optimizations and application scaling on the exe
- used both nvidia control panel and in game 60 fps limiters in tandem. Usually I'd assume this would be bad but nvidia lower than in game had framepacing issues. Didn't cap below 60 unless I went to 30 as it would introduce big periodic framepacing issues.
- in game vsync
- borderless (I'd assume borderless would just use wdm vsync but I guess they override that behavior).
- used process lasso's bitsum highest performance profile. I'd have thought this would be the big deal but just by itself I was still having some issues”
Hopefully this helps someone until they get a patch in.
Helpful! Thanks!
Very amused by the clip of Skill setting up a bulwark to defend against the monster's charge... and then getting on top and slightly in front of it for no reason, ensuring he'll be hit by the charge anyway. Very informative review, good stuff!
me being a regular monster hunter player.
"oh cool a build-able wall"
"wait why are you climbing the wall that would rammed by the monster?!"
LMAO
Obviously first time he's done it, didn't know each block was gonna be X, holding forward auto climbs yeah?
You can be sure he never made that mistake again afterwards lol
What I found weird is that the monster still got staggered and the wall wasn't destroyed.
this whole time he was told to climb these boxes to execute a jump attack, wouldn't you climb them?
Are you dumb? He had a task to
Climb on the boxes
I heard the devs are working on the preformance and should be fixed by next week. I really hope all goes well then because I really REALLY wanna play it. Idk why they couldnt just delay the release if they were aware of the problem
And DLSS is coming hopefully!
They should've worked on that before releasing it a multi billion dallor corporation dont they have game testers wtf expectations are so sad now
@@inyourgranmaass3605 devoplers can only do so much. More then likely investors and the head honchos forced them to release
@@inyourgranmaass3605 totally agree! I originally had a huge rant about this in my review. I don’t even think these developers should have to be relying on DLSS….just optimize and test your games!
If they can fix the performance in a week it would have been smarter to just delay it by a week, why ruin first impressions over a 1 week fix? I'm not buying it, figuratively and literally.
Will probably buy it once performance issues are sorted. I love Monster Hunter World, and I'm glad the monster hunting genre is getting more recognition, so I'm glad to see that the core game is really solid, performance issues aside.
Yea frame rate issue aside, the game is fun to play.
Update 2 weeks later Series X runs pretty much flawless. Some Pop ins and Reflexion glitches still persist but Performance is pretty much stable at 60 most of the the time except for Minato where it still Drops like 10 to 15 frame on All Plat forms
Seems to really be resonating with the MH crowd. I think that’s what they were shooting for.
Definitely going to get this Friday
It is.... It clearly is target monster hunter players
It’s made by the same people that made a monster hunter like game. 😂
@@TheDragonfriday a favorite past time of mine is stating the obvious.
You mean the toukiden crowd
@@shagaru1234 is that a thing?
Glad you mentioned the soundtrack. I played like 20 minutes of the game during the early access trial, and while I couldn't stomach any more due to performance, I was really impressed with the music and sound design in general.
soundtrack is alright, most of the sfx are kinda generic though to be honest, fucking ragetail, for example, sounds like the stock dolphin sound effect at certain points lol
Did you turn motion blur off? I must be lucky and my fps dips sometimes but nothing to make me wanna quit
@@hua.. there’s some decent tracks. It’s not MonHun but it’s good
Music is great but the sound effects are terrible man. They're extremely compressed, they sound cheap and tinny through a cinema system worse than Valhalla's
I'm really enjoying the game but I totally understand holding off on buying it until a big patch or sale
You're a lucky duck, the day one patch broke the game, it's almost unplayable.
@@pipzgutz what happened with the day one patch? How could it be worse?
Enjoying it too, I think the performance complaints are a little overstated in this case. It just has the embarrassing combination of 10 year old graphic effects and frame dips
@@pipzgutz I was playing it fine and so was plenty of others
I don't mind too much that the art direction seems very similar to Monster Hunter. I really like the games this company puts out and they all have a similar vibe of Feudal Japan with a magical twist, and I think it is good for them to expand on something they know well already. I never really played MH, but I love the Nioh games. This looks like a more accessible MH style game that could really get me into it! The first Nioh game also looked really dated and I had no idea it was released in like 2017 or 18, but hot dang that game was fun and Nioh 2 just improved it even more. I am sure the performance issues will be sorted out and then I am so tempted to snag this one
God I am so lucky that my pc performance has been perfect because this really is one of my favorite games ever at this point
What GPU are you using?
Same! Tried the early access thing, and it runs fine on a 13900k with a 3080. Warms up my room nicely too though xD
I believe it's CPU bottleneck...and no DLSS :)
Doesn’t run to terrible on my rig either but I do get drops here and there. Rtx3080 with ryzen 9 5900x
@@tonye2920 I have the same CPU and I agree with you. Some frame drops but nothing game breaking.
This is where Monster Hunter hasn't really had any competition so there hasn't been really any massive innovations and any competitive games developed have only really copied Monster Hunters formula with varying success (God Eater coming to mind) this is a company that seen the formula and attempted to build onto it and make something their own, and I truly believe this is something that Capcom had to take notice of. Minus the performance issues and limited budget KOEI TECMO managed to make a compelling Monster Hunter competitor and with love and time for the game (and hopefully a future franchise) could see both Monster Hunter and Wild Hearts both benefit from some much-needed competition that will drive innovation in both titles. I can imagine Capcom developers taking note and rightfully so and should do so.
i made the same comment about the art direction and i was attacked, it would have been so easy to base the game on somethign else and it would have immediately given it it's own personality
Hell the devs could have just done the same thing as their previous monster hunter game Toukiden and make the game about youkai. Or just made it a Toukiden reboot outright. Is it cliche in Japanese games sure but it's not something you see for monster hunting games
@@MrInuhanyou123 monster Hunter rise monsters are based on yokai so that would’ve been a very bad look for wild hearts
@@MrInuhanyou123 in my opinion they should have stayed away from nordic and japanese mythology all together and maybe just add a little bit on the side just to give a touch of familiarity, we have sooooo many cultures that in the videogame space are complitely overlooked for example Maori, african, inuit, sioux, mongolian, indian and sooooo many more and i want to see anything at this point that ias not the estabilished copy paste samurai and viking trope
There was a patch on Friday that seemed to make the game run much smoother for me. It also specifically called out making multiplayer a better experience so I have faith KT are going to have this game in good shape before much time has passed.
EDIT: Well this aged poorly didn't it.
Yeah, sadly this aged poorly
Thanks for the warning on performance. I think what ultimately will have me take another look is if they add good post-live content like Monster Hunter does/did. I think this live service content releases of Monster Hunter World in particular is a blind spot for many reviewers for the MH series. But ultimately it is the lifeblood of the game - the Iceborne endgame content was amazing. Doing Kulve Taroth, Alatreon and Fatalis on release was just an amazing experience with the community. This makes me realize how good we have it with Monster Hunter via Capcom. DLCs were full expansions, and gave us multiple content waves like a live service game but without season passes to pay for and excessive P2W microtransactions.
I'm concerned that the combat style with buildings (while faster paced) doesn't allow for deeper gameplay and hope to see them design boss encounters more complicated that build a barrier / flashbang and abuse the opening you created with limited weapon movesets. The monster designs look amazing aesthetically, but I'm definitely hoping some more combat mechanics are added per weapon as well.
It does run fine on the PS5 in performance mode. I have not reached the snowy temple area yet but slowdowns even in multiplayer are not much of an issue on PS5. Hope the PC version will be updated. Great game. I disagree on it looking worse than Rise though, the environmental detail is significantly higher!
I don't know anything about Eureka specifically but got myself a standing desk last July and it's just... so nice. Especially as you get older (I'm 42) your back will thank you for standing for a while here and there.
I really wish devs would be legally held accountable for bad ports.
Like it straight up just shouldn't be legal to release a broken game.
Hell better yet I wish Steam would delist games that launch in broken states, if devs wanna get around that via a Early Access marker that's fine, at least then everyone has their expectations set properly and the price should align better.
Some feedback on the audio for this vid: I'm not sure if it's in the music or some sort of audio artifact, but there is an incredibly high pitched ringing noise that pans occasionally from right to left (im using Sony headphones without nosie cancelling or ambient turned on, fully charged). My roommate was also able to hear it from my phone speakers, maybe there's something going on in the audio mixing?
Have you got a timestamp?
@@SkillUp It's part of the game if I'm correct. Check 5:17 on. That fight has a few instances.
Thank you for always having autocaptions available on your videos. Proper subtitles would be even better - unfortunately RUclips's autocaptions can be pretty rough. See 1:23 for a good example of what I mean. I can tell that the game names were captioned wrong, but I don't actually know what you said. Autocaptions are particularly bad for brand names like this and other proper nouns.
“It runs like ass, and it looks ugly while is doing it”
Everything I want to hear for a videogame review 🤩
I've put about 28 hours into this game and it's amazing. It's a definite buy if they fix the optimization so people can actually play it
looks real fun, I'll be waiting for it to get updated in terms of performance, and maybe progression pacing adjustments regarding the intensive grind and early itemization
Patch coming next week :)
@@quickfirereviews I'm likely waiting more than one patch I don't have faith that will be enough.
@@malazan6004 fair enough man!
its not...
Thank you for being an honest reviewer, Shill. It gets tedious seeing all these games come out that are essentially broken, but because they’re AAA, they all get 7s or higher from every major game advertisement, I mean game review site.
Sim City camp building + Monster Hunter is a really good idea. Really want to give this a go.
Maybe give the 10 hour trial a go on EA Play, that’s what I’m gonna do! Really want to support this game to encourage more future MH like games!
I played MH since MH1 in PS2.
That combat is slow and MH1 came out even before Demon Souls and Dark Souls exist.
The reason MH hooked me because they take immersive gameplay approach.
You go into wilderness, learning and surviving the harsh environment, learning monster behaviour, hunt them for food, gathering resource for making trap, bomb, net for hunting purpose, make item to survive environmental hazard. And when you swing the big sword, it feel heavy, slow and take a lot stamina, but when it hit the monster, it feel very satisfying.
For modern gamer, all of that is just a hassle and chore to them, but for old gamer and boomer like me, it's what make monster hunting game, a hunting game compared to any Action game.
Some of that aspect is what missing in Wild Hearts.
Although they nailed in big monster combat and traversal aspect, they missing the survival aspect or very trivialize.
So I'm a bit mixed feeling here
not really. the immersion in wild hearts is great. you get to build your own camps, process food with dry racks, then season them in pickle jars, and then throw them in the smoker. you can explore the environments and hunt for food or to find tsumoko, talismans, or documents that are filled with lore. you can find run down houses and set up a camp inside of it. the maps are much more open than MH and you actually feel like your a hunter that belongs in the wilderness and your not reliant on the town to provide you with your meals or anything else for that matter. you can even add decorations, animal cages or pens that provide you with rare materials or food ingredients and a lot more. much more to wild hearts than just the great combat and traversal.
Wild heart has far more of that immersion. You have different options to process food and your structure carry over between hunts
The gameplay is so damn good and fun, but maaaaan everything else is just a double AA priced as 70usd.
For 30 or 40 this game would be magic
To be fair the enemy types make sense as the info on site says these were just normal beasts that were kinda fused with the nature/environment around them. So it makes sense we mostly only see "What if pig but kinda bigger and fucked up" because that's what they are lol.
I see your point and raise platypus, secretary bird, aye-aye, iguanas, crocodiles, shrews, river otters and beavers.
Even just going by animal but fused with nature the monster cast still seems very uninspired, mind you I only know about the ones showed in promotional material because I am not paying full price for a game like this when I can get World and the expansion by half of that price.
@@imatiu wild hearts' monster design really tickles the weebie heart people have. You look at the giant plant pig and think of princess mononoke. It just works and with the nature x animal gimmick it leaves plenty of variety choice to choose from for future monsters.
@@whitecoffee05 while I do like the idea of monster design they've gone for here, one of the reasons I've loved Monster Hunter's designs is that pretty much every monster, besides elder dragons, have a specific and understandable reason they exist the way they do in their environments. The ecology and natural world building of that franchise through pure design and behaviors alone is pretty impressive and as a zoologist it's something I really enjoy and can't help but miss in this game. Like yeah the giant pig is cool, but like I have a feeling I will enjoy the monsters less in the game the more I fight them because they don't seem to have as much depth to their designs. However they do look really cool, I think its the purpose in their design that I feel is kind of missing
you are on of very few game reviewers I trust. your honesty about how it runs brings joy to my gaming heart.
The word for the monster hunter combat i would prefer to "clunky" is "methodical". You need to get into the Monster's moveset relative to your weapon to know how deep in you can go. + How good you are with possible iFrames, blocks and counters of your weapon. I find this really satisfying and strategic. But i can also see the appeal of WH. If you build your game more around animation canceling, combat must become faster and frentic.
Maybe i give it a look once it performs well, but then again, this years gaming releases are relentless. I guess games need to release in topnotch condition or they won't stick.
I'm so glad you brought up your first point. Many times I've had discussions with people that completely fail to make that realization.
Sorry to hear about PC issues but it runs great on series x. This game is what I loved about World in a fresh new package. I enjoy it far more than base Rise. Really dope game. If you loved World and have a Series X or Ps5 give it a go.
Crossplay makes it easier to hunt with my lady same as dauntless did. Trial on my ps5 was fine but sheesh pc is pretty rough. Enjoyed though a lot. Im the type of person that can play a game for the experience that it is. I’m not looking for this game to replace MH I want it to give me a change of pace when I don’t want to play MH. I really hope they can fix the issues so we can get a follow up game.
I completely disagree with the comment about art direction, wild hearts may have a similar graphical style to monster hunter world but that's not what art direction is, art direction is about stylization, and visual choices that have nothing to do with graphical fidelity, wild hearts has a *very* different art direction then monster hunter, monster hunter has a very unique way of designing their monsters and locales that make them stand out from other games, while wild hearts has also done a good job making very unique monsters and locales it's in a very different way then monster hunter, here art direction would be talking about how they fuse nature and beast to make monster designs, that isn't anything like what monster hunter does, i do like and agree with most things in the video though the misuse of the term art direction just kinda bugged me.
Totally agree. Off of just video reviews, the art direction looks the same as that of Monster Hunter but when actually traversing the world and seeing the monsters, it's obvious that the game has its own aesthetic identity, a lot of which is due to the unique art direction.
Really enjoying this game with friends. Hope it gets more support and fix a few issues
I really want to like it!
Hey guys, now that it’s been a few months, is performance better and stable on ps5?
I'm still gonna give it a go... once it's patched.
It looks amazing and gameplay seems addicting as hell. As a MH fan I really hope for a proper competition
Well once performance is patched there is no reason to not give it a go if you like these games. That is basically the only major downside I've seen so far besides complaints about graphics but I really don't care about that.
Looks great once they fix all performance issues. Always nice to have monster hunter styled games.
I'm in the same boat; I tried it out with the trial. I can definitely see how cool this game is and the first impressions and reviews for it also reinforced that for me.
But man, the game ran like total ass, and even with all the settings set to low; it still wasn't enough to get a stable 60 on a pretty decent rig (5600x + 3060).
Whenever the performance issues are resolved, I definitely plan on picking this game up.
So I have a feeling you’re on PC but just want to verify I’ve played on PS five and series X PS five I did the trial series X I bought it and I must say so far series act seems a little more stable than the PS five, but I have noticed a lot of PC players complaining about performance
@@ken5040 Yeah, I have heard that the Series X is much better in terms of performance, from what I've seen on reddit anyway.
And yes, I am playing on PC; the performance is unfortunately really bad.
I even tried to turn my resolution down to 1080p instead of 1440p and that helped a bit when just running around, but anytime I got into combat, the fps just tanked so I couldn't even play with that compromise.
Honest opinion from a Monster Hunter veteran, after playing the early access for 10 hours on Xbox series X (this applies to PS5):
1- The game is in a disastrous technical state. In performance mode, this is one of the worst looking games to come out in recent memory. Textures are extremely muddy, blurry, antialiasing is non existent. Elden Ring, Monster Hunter World/Rise, Rdr2, Hogwarts Legacy, all look AMAZING on series X even in performance mode, there is no excuse for the game to look this bad. Graphics mode is borderline unplayable. I had no issue playing Rise at 30fps on switch, but wildhearts is different. Multiplayer is even worse. The game struggles to stay alive with 3 hunters on screen, unplayable. They are going to need at least 6 months of HEAVY patching to fix this mess. They are definitely not going to fix it for launch.
2-Gameplay/Combat. This has great potential, but again it’s disappointing. It’s held back by the game's technical performance, but also has some design flaws. Weapons are cool, feel different, have interesting mechanics and combos, but nowhere near the level of depth I was hoping for. Compared to Monster Hunter, it isn’t even close… I’m ok with the floaty feeling combat, and I really enjoy the big combos, but I feel like the weapons are just too simplistic.
Monster AI is really janky, hitboxes are all over the place, and the camera is a nightmare. It gets stuck on everything. The building mechanic is really cool, even though it still feels a bit stiff. Highlight of the game for me. Monster design is good, unique and interesting, but held back by the ai. In summary, the word that fits this game's combat best is Jank. Switching from Wildhearts to Monster Hunter Rise is just incredible. It just makes me appreciate even more how much effort and experience goes into making a modern hunting game.
3- Story is decent (way better than MH games), and there’s a lot of great QOL stuff that I hope the MH devs pay attention to. The base building mechanic is awesome, the maps are large and I’m sure would be gorgeous running on a 4090, the game is CROSSPLATFORM and jumping into multiplayer is really easy. There is great build variety and lots of options to experiment.
In conclusion: Don’t buy this game. Not yet at least. Wait for them to address the huge technical issues, and for the game to go on sale. Wildhearts has huge potential, but I can’t recommend it right now, especially not if you're a Monster Hunter veteran. DO NOT trust any of the big channels recommending this, remember they have a vested interest in getting people playing as it will generate more views and income.
It's always a good day when a Skill Up video is uploaded
7:06 I appreciate you showing the performance overlay, Skill Up. Please continue to show it for future reviews.
Because it shows details about the GPU Utilization, which lets us know the reason for the low FPS is because of poor CPU optimization that is bottlenecking the GPU.
What about console? Does it run bad in console as well? Not everyone plays in PC 😊
Yes it does, it has performance issues across the board.
All we gotta do is hold off buying it for a month until the optimization is fixed and it goes on sale.
Really tired of publishers forcing games that aren't ready into the market, and they need to take a hit for this greedy nonsense.
Some of this footage looks ROUGH. Thanks for keeping it real as always.
Dude the stutters are soooo bad
Thanks for the review mate. If this game was 60 bucks I'd say "Why the hell not?" and get it BUT at 70 with this much of technical issues I will wait for a sale or a patch that fixes most of everything that is wrong.
It’s $60 if you have game pass ultimate
Is it a port issue primarily? Does it work on Consoles well?
Edit: just heard your mention it's similar on Consoles, shame. I hear they are expediting a performance patch. Hope that fixes the issues cause it looks fun!
mostly pc issues, heard less problem for console.
@@soulezwan266 good to know!
Played 10 hours on PS5...it was fine...it was unplayable at any setting on my 2070 i7-8700
It doesnt run well on console but is playable....
@@robertking6631 What did you play it on...
I heard it runs the worst on Series S...makes sense its basically a last gen console(even though this game could probably have been ported to last gen at 30 fps, the karakuri and level exploration are the only thing making it possibly more demanding than MHW)
I've heard of some probems on Series X as well.
I played 10 hours on PS5 and am going to get my copy right now. I was a few hours into the second zone. I had very few frame dips stutters. After the update that screwed everyone with the trial. The game would crash occasionally, but would literally load me back into the middle of a hunt.
Obviously it doesn't look as good as someone with a i9-13900k and 4090...but it was good to play on performance.
We need to fix that CPU bottleneck and we need DLSS. Like SU said I dont think its gonna be fixed that quick in the sense that the game is demanding for some reason and perhaps the bottleneck fix will make it playable for the majority of people with mid range (20 series cards at this point) and DLSS should allow older GPUs and other cards to at least get 60 fps at 1080p.
There was no difference for me on high or low settings FPS wise...even going from 1440p to 1080p. That tells me the game is bottlenecking somewhere else.
very neat, i think the reason the visuals on the monster feels MH-ish is that Capcom did this TWICE (Portable 3rd, and Rise) and i have to give this game some credit when the lesser boss fight can summon trees, vines and icicle crash the everliving shit out of you while MH does the most batshit insane for Elder Dragons (Jet Dragons and White Fatalis who disintegrates you with lightning notwithstanding) since MH is the more grounded of the two
Actually, this review has impressed me and got me more excited about Wild Hearts. Thought I will probably hold on till I heard that PC performance is better. But never the less, good job to the dev on getting so much right on this new IP.
Been playing for the last two hours on PS5 and haven't experienced any performance issues so far, consistent 60fps.. maybe the game will shit the bed later on but for now any MH fans who are reluctant I'd say go for it, very refreshing to play!
I've been playing the demo this week. I've been having a blast from the core gameplay loop, but I cannot maintain an even frame pacing at 60fps, with a 3700x and 4070Ti at any resolution or quality setting. It really kills what was supposed to be fluid gameplay. If they fix it I would recommend it, but how can a game release with even recommended specs not playable at 60 FPS?
Seems fine on ps
@@dukkibhoy1990 you win an award for most irrelevant comment of 2023 so far
@@jebalitabb8228 seems fine on xbox
@@jebalitabb8228 also fine on Wii U 👌
@@jebalitabb8228 okay thanks wow I've never won an award before oh I'm a little nervous well here goes I'd like to thank my mum and my dogs and the bros and the youtube comments section I'd be nothing without you guys oh wow thank you thank you.
That build mechanic looks massively fun
Hey SkillUp, just because the game is not running well doesn’t mean you should not recommend it. Remember Prey? Haha, that’s what IGN said😂😂
I've been seeing Reddit posts and articles defending developers graphical design strategies which really boil down to a "get rich, buy better hardware" TLDR. Hardware will ALWAYS be ahead of what is actually produced on-screen. Look no further than TV's we can buy. You can buy an 8K TV - ok? Tell me what streaming services and TV producers that are pushing that? None. We've had 4K TV's for damn near 10 years+, and 4K TV / streaming is really just now becoming available. Back to the game. If a game looks like it was maybe from 2013-2014 and runs like complete shit on a good system - the 2080Ti system Skill Up has - that's a complete failure by the design team to optimize their game, period. I'd argue they need to begin a recall like an automaker would. FFS, imagine if a brand new car ran something akin to this. Woof.
Edit: Grammar
An excellent review as always, Ralph. Really hope it's performance issues are fixed soon because i am genuinely interested in this game. Such a strong starting point for a new competitor in the monster hunter genre. Putting this one on my wish list until the performance issues are resolved.
Good call! Patch will hopefully fix it next week :)
💀@@quickfirereviews
Editors do deserve love. Happy for you editor austin
It's a definite get for me. Played the trial on the PS5 and loved it, even despite a frame drop here or there. Had a great time! I think even if I had a PC I would get it now. There's that single core bug that the devs are patching that would hopefully get things ship shape, if not at least better. I'm definitely keeping my preorder though. I had a blast with it.
Listened to the first FPS podcast because I knew the rest of the crew. Ended up becoming a new returning listener/watcher of SkillUp.. keep up the great work !
Hope they can sort out the performance issues asap 🙂
Patch coming next week. And DLSS hopefully too
i seriously cannot take anyone who complains about MH animations serious
it's not a fucking hack and slash, it has its own combat feel, and with that, weight to it
mastering a weapon in MH isn't just about mashing the right combination of buttons, but also about timing and positioning.
if you're too dense of a mf to get that, use dual blades and learn the discipline to not spam the fuck out of the demon dance combo
As someone who has been playing it and is effectively in "High Rank", I would say the biggest component to the "increased difficulty" feeling is how late in the animation a monster can change it's direction. Kemono in Wild Hearts track the players HARD, you almost have to rely on I-Frames and Karakuri to really prevent damage. This issue compounds how hard the monsters hit, how often they hit, and how little ability you have to build defense. So in the end you stack "exacting defense" + "hard hits" + "rapid hits" + "constant healing" + "little defense" = "just hard".
Other things to note that the game really poorly conveys is the Inherited Skills system for weapons, to which the path you upgrade you weapon along matters much more than the final weapon you take, and you really don't "feel" the system working when you are in the blacksmith menu's. Early on you are basically picking up a move-set you like and picking up the highest raw damage weapon you can and putting on the highest defense armor you can, the skills feel very much worthless in the early game, not to mention how scarce any skills seemingly worth getting over more raw defense/attack are.
I would agree though, the core of what was in the game is quite good, fairly fun, performance is so/so on PS5, and the rather large amount of bugs aren't too gameplay breaking, and certainly not crashing the game, but they do leave a bad taste in your playtime's experience.
As for matchmaking... I find that I can rarely match with other players from the Map, but I can pretty easily get people to join me when I start as a host. I do like the "Hunter's Gates" scattered throughout the maps, but I really wish I could access that across all 4 regions from either the menu, map, or in Minato for a fight other than Amaterasu. It's almost like part of my gameplay loop is figuring out which camp I have that has easy access to a gate so I can run there check if any kemono I want to hunt have an assistance alert up, and then jump to a new map if it doesn't. Also find that after the "Low Rank" portion I pretty much see no hunts for "High Rank" kemono aside from Kingtusk.
So well, waiting a bit probably isn't a bad idea, but you can definitely scrape your money's worth out of it now, but it is rough.
The writing in these videos is just *chef's kiss*. Good lord!
Yea……definitely waiting for this one to eventually pop up on EA Play, 70 dollars is pretty steep, on top of the performance issues which apparently plagues everything from consoles to PC.
Not wasting my money on this one.
It’s on EA play right now so that’s good
He explicitly says this is on PC ONLY he didnt played or tested the game on console.
@@leonard9624 I’m aware, but it also has issues running on consoles as well from what I’ve heard.
With so much out there to play at the moment, I'm gonna wait until later in the year when there is a lull and pick this up discounted with hopefully a few patches.
Runs pretty damn smooth on series x. Absolutely loving this so far.
For us Xbox and ps5 players the game is gonna run fine games running like shit is a pc thing
@@cb6667 Sorry to break it to you, the only issue is that the ps5 version looks nothing like the trailers gameplay. The graphics looks bad ATM. Hopefully they fix it like dead space remake
@@exaltedreverse4463 what? Looks like the gameplay to me but I've only put in 13 hours, a dozen armor sets and a lot of dead monsters
So it seems the only thing that is preventing this from being a full recommend is performance, hopefully they come out with a patch soon to smooth out the kinks. Its kinda sad when AAA titles are following a trend of having games with terrible performance day one but usually a week into its release it becomes optimized
Long time monster hunter player here(mhfu), in a nutshell the game feels like a cross between musou like and monster hunter in combat. 20 hours in and I'm having way more fun than base Rise, the maps and the karakuri really compensates for the slightly simplified weapon combos.
edit: bow is really broken, stand close to the monster, do the 2 charge weak arrows to pepper the enemy with as many arrows as you want, do a jump off a box attack and it should trigger the embedded arrows.
Oof, quite the title
After playing the demo I decided to get it. I don’t always agree with skillup. This game ran better than lagwarts legacy for me. The only bad thing I’ve experienced was a little bit of lag so I don’t understand why he’s being so dramatic about it. It also doesn’t look like a mobile game to me. Wo Long on the otherhand does look like a mobile game. I refunded that
Bad ports and optimisation are generally a symptom of not enough QC before release.
I hope this game gets fixed but sadly this is an automatic wait for 6/9 months while or they finish the damned game for me now. The backlog is real and I refuse to pay now for a working product later to companies dabbling at something new (to them).
It should be noted that the developers also have stated that they are committed to post launch content from skins, new monsters, new weapons. All microtransaction free as well.
What I like about Monster Hunter is that cycle where you have to hunt something to craft gears that efficient to hunt another and the loop just keep spinning. They then make it looks cool while doing so. Wild hunt just feel weird somehow.
Thanks for the review! Now I know it's not for me. My favorite part of MH is learning all the tricks and quirks that the deep weapon move-sets have to offer.
And this is why I don't pre-order games anymore. I'll tell you... it was tempting to pre-order this one.... because of the regular monthly updates. I've gotten games that have been 1,2,3 or more years old before (that has had lots of updates) and A LOT of times, it's not fun playing the game, because of how much is thrown at you all at once... as opposed to experience it little by little as it comes out. So I did think about pre-ordering the game. But I figured I'd wait at least a few weeks, for reviews on the game.
So far, I'm glad I'm waiting. Fortunately, all the bad stuff being said about the game, seems like stuff that can be fixed with updates :)
I really didn't have any issues on ps5. It runs pretty good to me, and they've had a couple of updates and hotfixes while I was playing the 10 hour trial. But nevertheless, I hope they can fix the issues and do more quality of life improvements to combat.
This review was bizarrely frustrating. It just seems like the reviewer has barely touched Rise, and considering Rise feels more similar to Wild Hearts than World (and it's the most recent MH) I was expecting good comparisons between the two. However, when he talks about differences between this and Monster Hunter as a franchise he is almost exclusively referencing World, even if Rise was completely different in that aspect (Commencing coop for example).
Other examples are using trailer advertisement footage of Rise, thinking the Claw Blade has more mobility than the insect glaive (clearly based on World's glaive), thinking the entire wirebug system was just added "I win buttons", nothing about movement. The fact that he found such fun chasing monsters in Wild Hearts (we did that in Rise), the verticality (again Rise). So this review would be good if I hadn't played MH since World, but I also played Rise.
Hopefully the performance and frame rate issues get fixed soon because this does seem like a genuinely fun game and an alternative to Monster Hunter. Would be great to have options and to force competition in a space that Capcom has by and large had to itself.
sounds like something I would really enjoy. Going to keep an eye on it and if they get the performance sorted out ill pick it up.
Patch should be coming next week!
As a long time Monster Hunter fan of 12+ years I love Wild Hearts and some of the jank reminds me of early MH. The biggest issues are optimization but i think there’s still enough to love. After a few patches it should be a recommend for everyone imo. But for now maybe only die hard hunting genre fans. It’s unique enough to not be a clone and that’s good too.
Well then, sayonara Wild Hearts...
12:49 I think the best way to describe it is "Deliberate". I personally use the phrase "Heavy Commitment". Every action you do in Monster Hunter HAS to be planned out. If you want to do something, you need to make sure that it is truly what you want to do. Some people may call it clunky, I call it design choice.
And looking at gameplay videos of Wild Hearts, I'm glad they went with the 'faster combat' design. It can serve as a different type of experience than Monster Hunter while still providing that Monster-Hunting core experience.
Just gotta wait for the devs to solve the performance issues
I think it can be both clunky _and_ deliberate. A really nice bass might still feel clunky to a guitar player. I enjoyed both World and Rise very much, but I can't completely disagree with either descriptor.
With gameplay like that, give it 3 months and all the optimization updates will come out. I'm excited
Should be better next week with a patch!
@@quickfirereviews I'll keep my ear to the ground on that. I really dig how it looks, but my PC is nothing compared to our gracious reviewers lol if it's not solid on his, it'll be near unplayable for me. I really want it though
@@damiancrowley569 totally! Let’s see what the results from the first batch of patches are :)
@@quickfirereviews fingers crossed 🤞🤞 it really looks like a whole blast, and like there's a lot of passion behind it. Maybe it really will be sooner rather than later
@@damiancrowley569 debating on if I should wait for the patch to post my full review haha
I bought this game in the recent EA Spring sale for 27€. Absolute banger for that kind of money. It runs pretty well on my RTX 3080 i5 13600K PC, but to be fair the graphics look at best like an early PS4 game, even when maxed out. But it is a really fun game. It really is flawed gem.
Monster Hunter has actually gone through alot of change over the years and the newest games are almost incomparable to the oldest ones as far as gameplay loop goes. The core is hunting monsters and crafting gear out of them but the older games are also about survival and focus much more on gathering and preparation
Eh I had to tweak my settings a bit, but after that, the game runs fine. I don't even have a powerful computer either. I'm running an 8700k and a 2060. I had some occasional framerate drops on multiplayer, but at the same time, I don't expect a smaller studio to drop a game that's perfection out the gate. Hell, I dont expect that from AAA studios either nowadays. XD The game can definitely be tuned up, but I don't think the (hopefully temporary) performance issues overshadow what the game does well. Even with the slightly unstable performance, it's been super fun for me so far.
I think for me MH has always been about the dance between a hunter and the monster, with knowledge of monster attacks and the ability to create your own openings for attack. I personally don't like when other factors that aren't my personal skill interfere with killing a monster, the building just doesn't do it for me. Sure you can use those buildings to create verticality and such, but I'd rather good map design than ne having to build the map.
Knowing how to build is real skill, in fact one of the most important skills that created human civilisation. As someone who played MH for almost 20 years, the series has gone stale, mounting, clawing, riding, all of them are extremely gimmicky, building in Wild Hearts is the first time a new mechanic felt fresh and adds real depth to the combat of a hunting action game. This is a game that makes you think beyond just hitting things and know how to manipulate the environment as a human fighting against nature with our ingenuity and technology.
You say that as if the map environment actually impacts MH fights. 90% of the time it is a non-factor outside of being a large empty space to fight monsters.
@@omnom277 Just say you've never played MHW.
@@omnom277 tell me you havent played any of the recent mh titles without telling me you havent played any of em
@@ultimamage3 Beat Fatalis and currently grinding Anomalies. You're severely overestimating the environment. Is the pillar you can drop in the Elder's Recess or the Waterfall in the Ancient Forest supposed to be a common indicator of every environment in the game? Rise has even fewer of such features at that
6:45 - OOF.
You're right, that snow effect looks rough.
Definitely looks like something to pick up when performance issues are fixed :)
It's a buy for me on the PS5! Still have quite a backlog, so by the time I get to play Wild Hearts, there might be a patch to improve performance.
I’m not a MH fan, just couldn’t really get into it, but man this sounds amazing. I especially really love the whole thing about building your own camps on site and putting up permanent structures (I do love Death Stranding). If performance issues get fixed, fans will have a great game for them.
Also, Ralph made a character that looks like Momiji from Dead or Alive and I have total respect for that.
Same here. It looks like a really cool concept. I wanna try WH
thats such a good point... why the hell did they go with an eastern setting... they could of done ANYTHING to set themselves apart a bit... but no, do monster hunter...
It's great that Monster Hunter is getting some real competition now forcing them to hopefully up their game. That said however! Many of the systems (the wood buildings in particular (Karakuri[?]) seem like Monster Hunter extensions that exist already, like the slinger from World or wirebugs from Rise. When I saw the bomb placed down 18:30 it really is just a Felyne placing down a bomb. Or later when Skillup talks about the fireworks knocking that chicken from the sky, it's just a flashbomb from MH.
I know it's Wild Hearts' version of Monster Hunter stuff and there are some wholly unique systems, plus without the "clunky" combat of Monster Hunter there'll probably be many who prefer Wild Hearts over Monster Hunter.
My whole dealio here is that they're charging the $70(USD) premium plus whatever DLC that's inevitably going to come later and well, I'm a salty cheap gamer and I do have a bias with MH so I'll probably pass on this with the performance issues and the grindier gear treadmill.
He talked so much about MH but so much he said was just plain wrong or super surface level lmao
@@gomaboto Yeah, I originally had a quote in my comment about how he his skill/playstyle and time allowance into games doesn't allow him to really... get it right many of the times, especially so in this case with Monster Hunter.
But I realized this way back when, when he did his review on Kingdom Come: Deliverance and vividly remember him saying he failed a charisma check when he specialized full charisma on an easy story encounter. Insert "Journalist Difficulty" joke here.