Really hope you enjoyed this episode gang :D Lets get this video Ubisoft!! If you enjoy this show please consider checking out our patreon: www.patreon.com/SecondWindGroup
Tbh the Design Delve episodes are a mixed bag of nuts. Some I like, some I don't. I couldn't place my finger on it for a while and I think I figured out why with this episode. The language and vocabulary for expressing certain thoughts in this video are strikingly similar to tabloids. blog posts, and articles' language. I really hate this kind of speaking style because it's... I dunno, it's insulting to my intelligence. It hurts to listen to because it sounds like you're speaking to a 7 year old. I get that Design Delve is relatively short form content because it's a 15-20 ish minute segment show but my issue isn't with the content that's being covered. I think the topic was covered well enough, even though there was a big portion of the video that was spent faffing on about childhood experiences... There's decent points made in general in Design Delve but the presentation style isn't for me. Not the visual, the narration. I get that every single person in Second Wind has their own unique niche style of presentation but this is grating for me.
As a person with similar feelings for BGE, I really appreciated the video. One point to correct though, the 20th anniversary was not shadow dropped. Ubi first announced the release date as "Early 2024". It was radio silence for a good while, and weirdly, it was not announced at the Ubisoft event. However, in June 19 (if I'm not mistaken), in the Limited Run Games event, they announced it would be released in June 25th, and they released it on that date. I followed it from BGE Reddit so it was not a surprise at all.
The fact that "PvP" and "Multiplayer" were options for "What do you want BG&E2 to be?" is deeply concerning. Can you imagine the now two generations of fans who have grown to love this game finally getting a sequel and it's some kind of 5v5 Hero Shooter? Ubisoft better not massacre this IP
Sad but not surprising. Look at the now-canceled Time Splitters that fans so desperately yearned for, but after getting canceled, footage leaked that it was going to be a Fortnight. Ubisoft would absolutely prioritize making money over keeping fans happy.
Well uh... Bungie: "We're making an new Marathon!" Me: "Yay!" Bungie: "It's an extraction shooter!" Me: "...Ok so what's MonolithSoft up to these days?"
Time traveler receives mission to put a copy of Beyond Good and Evil with a one pound sticker on it on the shelf of a store in the middle of nowhere which for some inscrutable reason prevents the Enfuckening.
Buying games in the UK, in non-media shops, were rather common in the UK, for that price. I don't know why pharmacies, corner shops, or petrol stations decided to carry video games, but they did. I think they sold so poorly (trying to complete with the bigger players like GAME, GameStation, etc), that they just wanted to get rid of stock, by practically giving it away. We're talking about an era where even the big retailers sold big releases (pre-owned) for 4 for £10, or 2 for £20 (usually newer titles). It was a good era to be a kid, liking video games. Cheap titles and little/no predatory AAA BS (which mostly started in the PS3/X360 era).
yeah even back then I remember it seeming odd that the game was getting such great reviews and just no one was buying it I know it didn't get marketed very heavily but can't remember what else came out around the same time for it to have just gotten lost in teh shuffle and such
The shop probably thought it was a weird audio CD that did not work, probably for kids based on the cover art. Back then in a remote small settlement in the only shop, probably run by an elderly couple I can see why they wouldn't put too much effort into selling it at market value.
@@zdanee Buying games in the UK, in non-media shops, were rather common in the UK, for that price. I don't know why pharmacies, corner shops, or petrol stations decided to carry video games, but they did. I think they sold so poorly (trying to complete with the bigger players like GAME, GameStation, etc), that they just wanted to get rid of stock, by practically giving it away. We're talking about an era where even the big retailers sold big releases (pre-owned) for 4 for £10, or 2 for £20 (usually newer titles). It was a good era to be a kid, liking video games. Cheap titles and little/no predatory AAA BS (which mostly started in the PS3/X360 era).
Congrats on not being 9 years old anymore! I was a bit older when I got my hands on the game, but it really was a studying doing so many things right or so many games just can't
@14:48 "did you develop a relationship with a weird, non-existent sequel?" _Half Life 3/Episode3, which somehow got both a weird prequel and bizarrely sophisticated mod in Entropy: Zero 2 but no actual information for years_ ....mmmhhhhh...nope. ¯\_(ツ)_/¯
Entropy Zero 2 was so good. It's the closest I've ever got to filling the Half Life 3 void and anyone with even a passing interest owes it to themselves to try it.
Spite. I became a dev thanks to the mega Metroidvania drought that was roughly a decade, thanks to the lack of translated sequels to so many of my favourite JRPGs like Luminous Arc and Fate/EXTRA and thanks to a lack of a satisfying sequel to my favourite RPGs Dragon Age and Fable. My ultimate driving motivation is just to see games that I want to exist simply exist. I love so many games from the early 2000's and so many of them have simply vanished into unobtainability and never gotten love ever again by their creators. I've been doing 17 years of game dev just because of the content vacuums that have felt personally targeted against my love of the medium. If no one will build the things I love then I'll move the earth just to do it myself.
I need a team composed of people with your mindset being absolutely pissed that there is no Mass Effect spiritual successor and BioWare could very well be dead at this point.
@@TriforceWisdom64 Oh they are working on new one, we even know who is working on it, that it will be focused on Liara, there is info. But I have close to no faith in modern Bioware. I promise nothing would make me happier if they would actually pull it off but nah, i do not expect that sadly.
The contrast between how beloved BGaE is as a cult classic and how much it was selling for was crazy. There was one infamous case where it was being given away free in Canada with packets of cheese.
My first game was SMB1, little kid me marveled at what (at The TIME) felt like I was playing a cartoon. My sister liked games, but she wasn't super INTO it until Final Fantasy VI (when it was III). It was her first introduction to a strong narrative game that didn't have the cludge in gameplay or storytelling older experiences attempting a narrative had.
In 2014 I got Talos Principle as my first PC game to get used to keyboard and mouse in a slow environment before going into shooters I actually wanted to play at the time. I found a lovely philosophical dive into what it means to be a person and when I finished the true ending I wanted to know when the sequel would come out. I got my sequel and I hope you get yours.
The "true" ending requires all the red sigils to climb the tower. (This is basically all the main puzzles, excluding the stars and subsequent puzzles for 100%)
As a fellow game dev who fell in love with RPGs due to Skies of Arcadia, I feel your pain. 24 years and still no sequel to what my heart insists is the best JRPG ever.
Skies of Arcadia, alongside Shenmue 2, fell victim to my Dreamcast failing, so I've never finished it. I did love it a lot, though, and I do have the GameCube version now... when the issue is instead that I have too little time and too many other games and other distractions.
Showing my age - My game was Myst. That game fascinated me and when Riven came out I loved it even more. We had an SNES but the vibe and the story in Myst was something different. From Mario and Megaman, specifically. When we got the Legend of Zelda, I played the heck out of that game.
I first came across BG&E in CUBE magazine. I kept an eye out for any and all news i could find on the game after that and it still managed to release without me knowing when. I've always attribute the game's lack luster sales to the complete absence of marketing. Easily one of my favourite games of all time, i have recommended it to anyone who will listen and will continue to do so. If we ever get a sequal or prequal that does right by the original game, i will be so frickin happy.
Majora's Mask was my favorite game from my childhood. Well, it still is my favorite game. Just like you it was the first game that I played that made me really pay attention to the world. Because the game takes place over the course of 3 days, every character has a more detailed routine than you would see in most games, even today. And because of this the game felt alive in ways that no other game has been able to capture.
I stumbled onto Valkyrie Profile on PS1 and it was my first dive into a game with multiple endings. I spent so much time finding the true ending and I don't regret a single second of it. That game will always be special to me because of it
BG&E was a magical game. A blend of different ideas that wanted to explore something unique. I absolutely loved it, and the soundtrack too The journey of its sequel, we have all been on this ride. From delays, to heartbreak
Never got into BGE, not sure I ever even played. But I did watch my kid brother play and finish it, and the soundtrack is still one of my favorite game soundtracks to this day. Anyone watching this video, can hear why.
I also bought this game for an insanely low price and it bored a space in my heart which still, even now in 2024, leads me to occasionally see if there will be a sequel worthy of its name. It's crazy how they managed to make a cult classic and then tripped over its legacy for over 20 fucking years
@@rikiba851 To be fair, it's Ubisoft . At this point, it looks like they're terrified of unplanned success. Splinter Cell? Release banger after banger, then ice Sam Fisher. Prince of Persia? Give them a decade between entries. The Crew? Shut the servers down, despite an obvious audience for the product.
Oh, deadass playing Okami at 12 years old absolutely shaped how much I appreciated consistent and remarkably crafted aesthetics. I don't make games, but as a musician and audio engineer it absolutely set my standard for how I approach presentation.
I love BG&E too, and you really got across a lot of what was so amazing about it for a brief video. I wish you all the luck in the world for your quest.
Dude, you're make some of us feel old with that whole "nine years old in 2003". Incidentally, in 2003 I was playing Morrowind and Gothic 2. And both of those games do some things brilliantly and other things, well, kind of not so much. But in terms of atmosphere, those games absolutely delivered. Edit: Bacon boy being the best sidekick? Come on. That's definitely Morte. As far as area re-exploration, I haven't played that many Zelda games, but Link's Awakening for Gameboy did precisely that by limiting areas with breakable walls, with holes, with bigger holes, and so on. And then you'd get an item that would let you break walls or jump or even do running jumps, and you'd go back to see what that enabled.
As it was called on the SNES FF3 was what changed video games for me. Actual stories in video games? Deep lovely and flawed characters? Tragedy and hope never felt so special.
I have this exact relationship with Freelancer, an open world space simulator from 2003. When I played it as a kid, coming from Jak & Daxter and Ratchet & Clank, it was like nothing else I'd ever experienced- it felt more like a real place than a series of set pieces. I had some of my formative online experiences on a modded roleplaying server, and I still go back to it every once in a while.
Probably like a lot of other people my game was final fantasy 7. I generally played games on and off at the time but final fantasy games always grabbed me. The first part was the cut scenes, I'd never seen anything so cool. Then the death. I was in shock but I knew main characters didn't die permanently so I kept waiting for her to come back. Once I realized I wasn't getting her back I was hell bent on revenge. Killing a boss never felt so satisfying! Another big part for me was the way you could equip any materia to any character. It felt like I could personalize each member of my party into what I thought they should be. It stuck with me all that time. So much so that when I saw the teaser\announcement trailer for remake every hair on my body stood on end as soon as it started blending in the original music even though I didn't recognize it.
@@bramvanduijn8086I haven't played them yet. I'm a pc gamer so I have to wait an extra year for each anyway so I figure I'll wait until their all out before I dive in.
Hey! I had this same breakdown, nearly verbatim, about Titanfall 3. The Apex edging, the "titanfall is in our DNA" tweet... I found peace by just... letting go. It's okay.
Twinsens Oddyssey was my kid game that Impacted me and showed me how fun games could be. It had no sequel hook and ended pretty much perfectly, but I always hoped for another. Now BOTH games are getting remastered out of nowhere and I coud not be more excited!
I love this episode. The love, the passion, the authentic frustration. Don't we forget too often that our love for games comes from one of those little worlds that enchanted us in the past, showing ways of escaping into different realities that we are exploring till today?
I played BG&E for the first time as an adult a couple years ago, and I kept thinking to myself, “No…there’s no way this game has even MORE content.” I had forgotten it was a PS2 game, when games were so big they were sold on multiple discs.
Psychonauts and Beyond Good and Evil were those rare gems that I always hoped we'd get continuation on. I felt blessed finally getting more Psychonauts after all those years but BG&E's constant fake-out teasers were just an exercise in disappointment. If the sequel ever does come out I'll try to judge it on its own merits, but I don't think it will look anything like the original game that I hoped they would follow up on.
I remember having a similar relationship with FF7. I used to fly round the map and just enjoy the open world, and I was shocked that a game could make me feel feelings (similar caveat that I was 9). In my early 20's I remember talking to my colleagues about how I'd love a remake - no changes, just upgraded graphics and I'd be happy. Years later and FF7 Remake was announced. I was ecstatic and it was one of the few games I've ever pre-ordered. Cut to several months of me trying to find any confirmation of whether FF7R was going to have any changes to the story and the devs implying that there wouldn't be, but never flat out stating it. Then on launch day, I reach chapter 3 and these weird cape monsters show up (that look really phallic, am I the only one that thinks that?) and I remember saying 'If this turns out to be some wanky plot about time ghosts instead of the remake I actually wanted, I'm gonna be mad'. Then it also turns out the game doesn't even get through the first disc AND has wanky time ghost plot. In short, don't hold out your hopes for sequels that arrive 20 years later. Sadly, none of us are nine anymore. Loved the video.
The feelings when the game ended way too soon were strong. I was still waiting to get to several of the good parts and then I was apparently done. I learned to expect betrayal a long time ago so I wasn't surprised, but it definitely was a let down.
I have intense memories of FF7 as the first game that made me say, "WHAT in the HELL is actually HAPPENING RIGHT NOW?!" Thank god GameFAQs existed by then and I could look up a brief synopsis of what was false memories, what was an illusion, and what was just plain badly translated dialog.
Trying to cram all of FF7 into one AAA remake and fulfill all nostalgia requirements (as in, capturing the "feel" of FF7 that we had to fill in the blanks for because of the limited presentation abilities) wouldn't give the more fleshed out characters room to breath. Even if I didn't like the exact details changes in Remake/Rebirth (which I by and large do, because it keeps things fresh for the devs, often adds to characters, and allows there to still be a mystery even for folks who had FF7 as a formative experience, like me), all the other stuff is incredibly faithful to the "feel" of the original game, not to mention main gameplay pillar of combat being very well fleshed out. I'm withholding judgement on the big changes (whispers) until the third game, see if they can land the plane, but super enjoyed both Remake and Rebirth for what they are (some amount of side quests slog in Rebirth notwithstanding).
@@Ruthac I agree. I very much enjoyed them, and to me they still _feel_ FF7. Especially the over the top parts, like the dance sequences and Dio. And I also hold judgement on the ghosts and timey whimey shenanigans until it's finished. My impression of people who wanted the story to be the exact same is that they wanted something like the already released remaster, but a little more updated. Which I feel would be a waste. It'd be like Resident Evil and all the remasters and remakes.
Chrono Trigger. The writing, the jokes, the feel... The fact that the hero was a Red-Head. You don't see many red-headed main characters, especially ones that don't have some sort of temper problem. But not Crono. He was silent, but brave and caring even in that silence. He connected me to the game, helped me cared about the world, and care about the NPC's in it. And I could finally see me in the characters, as a hero. Shit sucks as a red-headed male kid. You know the jokes, everyone knows the jokes. Chrono Trigger was the first time I saw a character that moved on from those jokes, from the temper-assumptions and be a full person. And he never said a word.
Jade's staff is a reference to common depictions of Wukong in media from Journey to The West. Pey'j being a pigman is inspired by Oolong from Dragonball, which was also inspired by Journey to The West.
Drakengard was my fav game series when I was growing up, the depravity going on in the game was insane. And while its nice to see the Nier games do so well since they are a spinoff, I yearn for a Drag on Dragoon 4.
Star Control 2. It ends on a *sequel tease*, and then... the property went through at least three hands, two of whom made sequels that absolutely betrayed the original in one way or another. Thank God it's now back in the hands of the original devs and people who loved the original game, crowdfunded, and under development without corporate interference. Fingers crossed.
That was such a good game. I think I'm the only one of my friend circle who ever played it, but I absolutely loved it. I think I was the same age you are now when I played it, and I'd been playing games for decades, but it still really impressed me. I'm really glad it made such a good impression on you and inspired your career. That's the sign of a really good game finding it's audience right there. I didn't know the saga of it's eternally delayed sequel, I'm very sad to hear such a passionate director passed away in development, that's often what it takes to get something made with quality these days. I'm with you hoping for a worthy sequel.
FF7 was mine, and probably a lot of people’s. A tease of a remake that wasn’t. Then an actual remake announcement. Then the game being a not-remake where the people asking for the remake are represented as the baddies in the game? It was so strange. Maybe the 2nd one is better I haven’t played it yet. I still remember the genuinely scary moment in the first one where you wake up in a prison cell, the doors have been unlocked, this creepy music is playing and there is a trail of blood to follow which leads to the main baddie (at this point) dead in his office with a sword stuck inside of him. In the remake there is no mystery or tension just purple goo. Oh and I didn’t finish it until I was years older and had the internet so I could look up a walkthrough. I was a genuine idiot that somehow knew how levelling worked but didn’t realise if a boss was too hard I could just level up my characters before trying again.
This is going to sound really sad, but your passion at the end made me choke up. That is what we need in the industry and as players. People who have a PASSION for games and have it impact them on such a visceral level. It meant a lot to hear it from someone.
Design Delve has become one of my top3 shows on second wind. I really liked that episode, thanks for sharing such a fun personal story :) The humour tops it off, "beyond good and edging" 😂💀
Your experience of obsessing over an old game you love sounds very familiar to me. I've once bought a cheap copy of Jagged Alliance 2 (anno 1999) at the supermarket. I ended up loving this cult classic in the Turn-Based Strategy genre and created a love for the genre as a whole. JA2 was a flash-in-the-pan succes that nobody was able to recreate. Only to later find out that every attempt at a sequel has either bombed or failed. Only this year really there's been a somewhat decent sequel in Jagged Alliance 3. It's far from perfect - but it's the closest we got to a decent sequel to that golden classic.
Beyond good and evil 2 is a game I actually got to work on. Sort of. They made an effort to make custom radio content to give a wilder more pirate diverse space from all different walks of life. They actually let everyone volunteer and I was even paid for my time. I’ve held my breath for years as I waited for this to come out. I hope Ubisoft answers you, ludo.
When I was nine it was Pong... in arcade machines. Hard to get real invested in the storyline, but it did make an impression. There was an upright at my sister's work (a bar, but it was Florida in the 1970s), and the metal around the knob was for some reason connected to some power source, and would buzz-shock the heck out of me when I tried to touch it. So the one game they let me play that day all I could do was watch the ball serve and go past the paddle until the game was over.
Wat happened is that Ubi turned more and more corporate/evil over the years, I feel. They lost their spark and didn't allow their creatives to take risks anymore.
JM8's freakout at the end -- I want to give you a hug, mate, cuz you need one and I just want to give you one. I know that pain and I hope they hear you.
I played Beyond Good and Evil way after it had come out, in my early twenties and it still left a big impact. It is just a purely fun game, expertly made. The story, the pacing, the levels, everything fits greatly together. If we are talking games that blew my mind as a kid, it must be Oblivion, the first ever open world game i ever played. Getting out of the sewers and realizing i am allowed to go anywhere and do whatever was just unbelievable
My first video game obsession was Roadwar 2000, a game for the PC, Commodore 64 and Apple II back in the late 80's. It was a post-apocalyptic Mad Max style strategy game where you had to manage a road gang - finding and repairing vehicles, scavenging food and gas, recruiting members, etc. - and locate a group of hidden scientists who could fix the apocalypse. There was a tactical combat element, when you encountered another road gang. Both were competently executed in the glorious 4-color pixelated icon style of the time. It really highlighted the opportunity for a strategic management sim that a road gang presented. You could try to control territory and have a base of supply, but you'd spend a lot of time defending it. Stick to a smaller, highly trained road gang and you could move faster and more effectively search for the scientists, but one bad battle could knock you back to square one. While I'm not a game designer, I've always appreciated good design and spent a lot of time thinking about it. I really wish someone had followed up on the basic concept, with the benefits of modern technology and a more effective tactical combat presentation. Also... LOL that back then 2000 was far enough in the future to be the setting for the apocalypse. Little did they know that wouldn't arrive till the 2020's.
I've always heard good thing about BG&E but never played it, to hear that they dropped a remaster from this video almost 3 weeks after it came out I think is a sign I need to finally take the dive
Elder Scrolls Oblivion for me, that map just felt massive at the time, to the point where I picked up that game a couple years later and realised I'd never even touched the main quest nor the whole south part of the map.
The main thing I remember about this game was being so amazed by the frozen whale in space that I forgot to take a photo of it. The one animal I missed in the entire game, which just shows how much I clearly enjoyed it.
I mean... No, I don't have a game I'm that twisted up over. However I really did like _Eternal Darkness: Sanity's Requiem,_ and I'm 100% sure I'll never get to see a sequel to that.
Mass Effect 1 was my BG&E. It was the first RPG I ever got into and the world had captivated me. Every time I listen to the galaxy map track, it transports me back to that first feeling of gradure the game had to me as a teen.
Yeah me too. Actually, the most transcendental "free flight" experience I've ever had was in GTA San Andreas. For context, I'd just been playing GTA 3, GTA Vice City, and was expecting more of the same: a game set inside a single, big city with lots of missions crossing the same streets. I had absolutely no expectation of anything else than this. But if you know the game, you know that the map is actually a lot bigger than Los Santos, a fact of which I was completely unaware. So there I was, exploring the city on my trusty bicycle, when I discovered, with some fascination, an onramp to a highway leading, seemingly, out of the city! Now, you need to understand that when I set out to follow this road, I was completely, 100% convinced that I was about to hit some invisible wall or "You cannot go here" type of message. In fact, I was looking for it. But as the road carried me farther and farther out of the city, houses giving way to hills and forest, and then the buildings of another small satellite town... it felt transcendental. A wall I had assumed in my mind to be absolute, had turned out to be completely illusory. I'd set out to find the edge and had gloriously failed - there was an entire world out there to explore, so much bigger than what I'd ever expected or hoped for. (Of course, a bit beyond that town would have been the actual wall of the first quarter of the game. Still, for maybe five minutes, I was _free._ )
J's recommended for souls players to try monster Hunter last week really paid off for me. I'm 15 hours in and hooked. Guess I have to play this now as well?
Now we need a video about a game that made you almost hate video games as a whole. Also 9 years old James sounds like the coolest 9 years old I’ve ever heard of
Still got my OG Xbox copy. Fond, nostalgic memories of playing this after moving on from Halo and Voodoo Vince, two other games that felt like blasts of fresh air.
BG&E is and will always be one of my favorite titles. I'm a bit older than JM8 but none the less this game hit me with its atmosphere, its music, plot and characters. The photography gives you a nice pause in the gameplay, the goals for progression are nicely set, the visual design feels unique and the intrigue of the plot draws you in. There are flaws to be sure but never enough to push one away from the experience as a whole. Personally I don't feel a need for a sequel or a prequel. A good story was told and the characters developed during the game. o7 Beyond good & evil. And thank you for a great experience.
I cannot overstate how much I love this game. This is probably my favourite game of all time (but also Thief II: The Metal Age and Omori are games I hold very close to my heart too so that answer could change every day LOL). Revisiting this game never gets old, it always feels like coming home to me. I think you managed to put into words some of the reasons why I love this game so much too LOL. This is such a great video and I do hope Ubisoft gets Ludo's message. And yeah, Francis can get in the bin. I will never get tired absolutely OWNING that smug shark!
I have also been waiting for BG&E2, but I have given up hope for it ever coming. The trailer that was about 80% swearing was the last straw, it made me think "This isn't what it started as". I loved the original, and now it feels like it was just a small glimpse into that universe, and I'm thankful for what I got to see.
The flying hovercraft moment in BG&E was great, but when I was 9 I had a very similar reaction to Donkey Kong Country 3 when you unlock the monkey copter, to the point where I think BG&E was directly inspired by Donkey Kong Country 3. Moving around on a boat, upgrading the boat, eventually flying, DKC3 did it first!
We all have that cult game, that breakthrough title that introduced us to a whole new level of gaming when we were young despite whatever flaws it might have in retrospect. For me that was probably Demon's Crest. Technically based off the Gargoyles' Quest spinoff of Ghouls N' Ghosts but so rich and gothically detailed it was like Castlevania: Symphony of the Night 3 years early. Unfortunately, aside from appearance in MvC3 that would be anti-hero Firebrand's last outing. Still, not bad for a character who began life as a legendarily fearsome enemy/mini-boss in a NES platformer. That's like giving the Marauder in Doom: Eternal their own spinoff.
Beyond good and evil huanted my dreams for a decade. I played the first level at a babysitters, and either forgot the name or never learned it. I remember drawing the cage bit and walking up to the teachers and other kids at school to see if anyone knew it. I finally found it in a gameinformer, and as I couldnt buy games like that, Pined over it for another three or four years before I finally got a chance to play it. Somehow, it didn't disappoint.
time to send this to my friend, he love this game and still waiting/hoping the sequel, thanks to him i try the game before and it was pretty good even for his time
My game that I wish had a sequel is Hostile Waters, Anteus Rising. Its a game I still replay now, with epic Voice Acting, great gameplay, various approaches to missions, and the Idea of Command and Control being really Personal, dealing with your peoples attitudes and ways of combat.
It is mind blowing when you experience it in context. I beat the crazy puck game super easy because i was young and had good reactions. The whole game though was amazing and the cliffhanger kills me.
I remember getting this one in the bargain bin of the toy store... My brother got Cell Damage Overdrive instead... I still LOVE both of those games! I'm still waiting on Beyond Good & Evil 2
I feel really strange for not recognizing the sequels to Space Rangers 2 and Jagged Alliance 2. I have really wanted those games to get great sequels, but the time had made my expectations impossibly high so I cannot meet those games where they're at. One of the games that affected me the most was Uplink: Hacker Elite. Open-world game with permadeath in 2001, where your knowledge could make you impossibly rich very fast at the beginning of the game, the level of ardade/gamey mechanics is hacking. It was magnificent. But the devs went in lots of other directions and experiments. Cudos to them
The KOTOR series changed my life. I played 1 and 2 to death, and still go back now and then. Waited with baited breath for 3. They gave us an MMO. We've been promised a remaster/remake/sequel for years. I feel your pain.
Wario Land 3 made me into a gamer and is my top game of all time. Was disappointed in 4, liked Shake It! quite a bit, but never got the true sequel I knew it deserved. Then played Metroid Fusion and discovered that was the actual sequel game. Been trying to sell folks on making a game like Wario Land 3 but bigger and better, because Nintendo won't. Plus, we really need more games in the currently tiny wario-like genre that aren't just carbon copies of Wario Land 4. The other games in the series should also be looked at.
i had a similar story to your discovery of beyond good and evil 2 when i found a copy of mechwarrior 2 in a leftover shop when i was 8. adore battletech to this day and happy that its in resurgence.
The hope is still there. Outcast: A New Beginning needed just 25 years after the original. And Outcast was a similar experience for me, with its rich sci-fi world, rememberable characters, good humor ane stellar soundtrack.
I had a similar relationship to Crimson Skies. I found the console sequel _first,_ then found the original PC game, and fell in love. I wanted so badly for another entry to do justice to what I saw in that first entry.
ocarina of time on the best Christmas ever because I played it with my parents not even really just for the game. one always connects emotions to the games and it will never hit quite like the one ever again.
My absolute favorite game ever that's probably never getting a sequel was called The Last Story. It was a full-fledged RPG game for the Wii, which doesn't actually need any kind of motion controls to play, so that may have something to do with it never getting very popular.
No I've never gotten so hung up on a non-existent sequel. And as I've gotten older I've become so cynical that I expect any sequel to a game I've enjoyed to tarnish it. EDIT: I'm also one of those weird people that doesn't want a sequel just for the sake of having a sequel.
Really hope you enjoyed this episode gang :D Lets get this video Ubisoft!!
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"beyond good and edging"... brava sir, brava.
Tbh the Design Delve episodes are a mixed bag of nuts. Some I like, some I don't. I couldn't place my finger on it for a while and I think I figured out why with this episode. The language and vocabulary for expressing certain thoughts in this video are strikingly similar to tabloids. blog posts, and articles' language. I really hate this kind of speaking style because it's... I dunno, it's insulting to my intelligence. It hurts to listen to because it sounds like you're speaking to a 7 year old.
I get that Design Delve is relatively short form content because it's a 15-20 ish minute segment show but my issue isn't with the content that's being covered. I think the topic was covered well enough, even though there was a big portion of the video that was spent faffing on about childhood experiences... There's decent points made in general in Design Delve but the presentation style isn't for me. Not the visual, the narration. I get that every single person in Second Wind has their own unique niche style of presentation but this is grating for me.
really enjoyed this one, although it might be threading the BG&E soundtrack through the episode to draw out my childhood. You manipulative git.
As a person with similar feelings for BGE, I really appreciated the video. One point to correct though, the 20th anniversary was not shadow dropped.
Ubi first announced the release date as "Early 2024". It was radio silence for a good while, and weirdly, it was not announced at the Ubisoft event. However, in June 19 (if I'm not mistaken), in the Limited Run Games event, they announced it would be released in June 25th, and they released it on that date. I followed it from BGE Reddit so it was not a surprise at all.
"You're a well-adjusted person, and normal."
Making a lot of assumptions there, mate
Yeah, none of us watching these vids are well-adjusted and normal
for real
I give it a 50/50 at best
Oh, my sweet summer child. I mean...appreciate the...hopefulness, but...no. Not at all.
Pretty sure the average Second Wind fan is a neurotic mess by dint of being internet users in the year of our Lord 2024.
The fact that "PvP" and "Multiplayer" were options for "What do you want BG&E2 to be?" is deeply concerning. Can you imagine the now two generations of fans who have grown to love this game finally getting a sequel and it's some kind of 5v5 Hero Shooter?
Ubisoft better not massacre this IP
Sad but not surprising. Look at the now-canceled Time Splitters that fans so desperately yearned for, but after getting canceled, footage leaked that it was going to be a Fortnight. Ubisoft would absolutely prioritize making money over keeping fans happy.
Well, if one plops co-op under multiplayer, with you and a buddy as Jade and Pey'j, or whomever the characters may be, sure, why not.
Well uh...
Bungie: "We're making an new Marathon!"
Me: "Yay!"
Bungie: "It's an extraction shooter!"
Me: "...Ok so what's MonolithSoft up to these days?"
It's Ubisoft, I bet one of the other options was "Open world with crafting and collectables"
@@Canadamus_Primedon't forget stealth with contextual instant kills.
Time traveler receives mission to put a copy of Beyond Good and Evil with a one pound sticker on it on the shelf of a store in the middle of nowhere which for some inscrutable reason prevents the Enfuckening.
Buying games in the UK, in non-media shops, were rather common in the UK, for that price. I don't know why pharmacies, corner shops, or petrol stations decided to carry video games, but they did. I think they sold so poorly (trying to complete with the bigger players like GAME, GameStation, etc), that they just wanted to get rid of stock, by practically giving it away. We're talking about an era where even the big retailers sold big releases (pre-owned) for 4 for £10, or 2 for £20 (usually newer titles). It was a good era to be a kid, liking video games. Cheap titles and little/no predatory AAA BS (which mostly started in the PS3/X360 era).
I can't beileve I had the same exact notion.
@@madness1931 Ok that makes sense, sure, but I like OP's explanation better.
I used to buy games from a petrol station. Game shops didn't really exist back in those days.
Is the Enfuckening what comes after our current trend of enshittification?
I remember that game being repriced as a budget title less than a month after release, even though it had been getting rave reviews.
@tanjredshirt the cost of being way too far ahead of a curve
yeah even back then I remember it seeming odd that the game was getting such great reviews and just no one was buying it I know it didn't get marketed very heavily but can't remember what else came out around the same time for it to have just gotten lost in teh shuffle and such
I think it sold really poorly, and the lesson Ubisoft took from it is that female protagonists don't sell...
80% off a month after release is the Ubisoft Special.
@Oscar97o I think it was marketed very poorly as well.
Not many people knew about it until word of mouth got going, and then it was too late.
1£ for BG&E is possibly the best deal you could have ever found.
The shop probably thought it was a weird audio CD that did not work, probably for kids based on the cover art. Back then in a remote small settlement in the only shop, probably run by an elderly couple I can see why they wouldn't put too much effort into selling it at market value.
@@zdanee Buying games in the UK, in non-media shops, were rather common in the UK, for that price. I don't know why pharmacies, corner shops, or petrol stations decided to carry video games, but they did. I think they sold so poorly (trying to complete with the bigger players like GAME, GameStation, etc), that they just wanted to get rid of stock, by practically giving it away. We're talking about an era where even the big retailers sold big releases (pre-owned) for 4 for £10, or 2 for £20 (usually newer titles). It was a good era to be a kid, liking video games. Cheap titles and little/no predatory AAA BS (which mostly started in the PS3/X360 era).
I remember I got my copy free with a sandwich. Beyond Good And Evil had some weird sales deals...
Congrats on not being 9 years old anymore! I was a bit older when I got my hands on the game, but it really was a studying doing so many things right or so many games just can't
“Edging Dimension”.
New kink and RPG setting unlocked.
@14:48 "did you develop a relationship with a weird, non-existent sequel?"
_Half Life 3/Episode3, which somehow got both a weird prequel and bizarrely sophisticated mod in Entropy: Zero 2 but no actual information for years_
....mmmhhhhh...nope. ¯\_(ツ)_/¯
yep, half life fans filling the comments as I expected
Entropy Zero 2 was so good. It's the closest I've ever got to filling the Half Life 3 void and anyone with even a passing interest owes it to themselves to try it.
Three words:
Legacy of Kain
You're not the only one, J.
Spite. I became a dev thanks to the mega Metroidvania drought that was roughly a decade, thanks to the lack of translated sequels to so many of my favourite JRPGs like Luminous Arc and Fate/EXTRA and thanks to a lack of a satisfying sequel to my favourite RPGs Dragon Age and Fable. My ultimate driving motivation is just to see games that I want to exist simply exist. I love so many games from the early 2000's and so many of them have simply vanished into unobtainability and never gotten love ever again by their creators. I've been doing 17 years of game dev just because of the content vacuums that have felt personally targeted against my love of the medium. If no one will build the things I love then I'll move the earth just to do it myself.
I need a team composed of people with your mindset being absolutely pissed that there is no Mass Effect spiritual successor and BioWare could very well be dead at this point.
@@Scarecr0wnEA teased like a year or two ago that they're trying to make ME4, so there's a slim chance it makes a real comeback.
@@TriforceWisdom64 Oh they are working on new one, we even know who is working on it, that it will be focused on Liara, there is info. But I have close to no faith in modern Bioware. I promise nothing would make me happier if they would actually pull it off but nah, i do not expect that sadly.
Thanos, is that you?
The contrast between how beloved BGaE is as a cult classic and how much it was selling for was crazy. There was one infamous case where it was being given away free in Canada with packets of cheese.
My first game was SMB1, little kid me marveled at what (at The TIME) felt like I was playing a cartoon.
My sister liked games, but she wasn't super INTO it until Final Fantasy VI (when it was III). It was her first introduction to a strong narrative game that didn't have the cludge in gameplay or storytelling older experiences attempting a narrative had.
In 2014 I got Talos Principle as my first PC game to get used to keyboard and mouse in a slow environment before going into shooters I actually wanted to play at the time. I found a lovely philosophical dive into what it means to be a person and when I finished the true ending I wanted to know when the sequel would come out. I got my sequel and I hope you get yours.
The "true" ending requires all the red sigils to climb the tower. (This is basically all the main puzzles, excluding the stars and subsequent puzzles for 100%)
@@doublepinger There is an extra ending where you have to solve all the puzzles, if I recall correctly.
As a fellow game dev who fell in love with RPGs due to Skies of Arcadia, I feel your pain. 24 years and still no sequel to what my heart insists is the best JRPG ever.
Skies of Arcadia my beloved ❤❤❤
Skies of Arcadia, alongside Shenmue 2, fell victim to my Dreamcast failing, so I've never finished it.
I did love it a lot, though, and I do have the GameCube version now... when the issue is instead that I have too little time and too many other games and other distractions.
Showing my age - My game was Myst. That game fascinated me and when Riven came out I loved it even more. We had an SNES but the vibe and the story in Myst was something different. From Mario and Megaman, specifically. When we got the Legend of Zelda, I played the heck out of that game.
They've just released a remake of Riven, in full 3D and VR.
@@Mirality What?! That sounds amazing!
I first came across BG&E in CUBE magazine. I kept an eye out for any and all news i could find on the game after that and it still managed to release without me knowing when. I've always attribute the game's lack luster sales to the complete absence of marketing.
Easily one of my favourite games of all time, i have recommended it to anyone who will listen and will continue to do so. If we ever get a sequal or prequal that does right by the original game, i will be so frickin happy.
It wasn't shadow-dropped. It was announced during a presentation from Limited Run Games - the least obvious place to do so!
Majora's Mask was my favorite game from my childhood. Well, it still is my favorite game.
Just like you it was the first game that I played that made me really pay attention to the world. Because the game takes place over the course of 3 days, every character has a more detailed routine than you would see in most games, even today. And because of this the game felt alive in ways that no other game has been able to capture.
Ah my childhood gem. Absolutely beautiful music, good story for a game targeted at teens, good combat, good gameplay variety. I adore BG&E.
I stumbled onto Valkyrie Profile on PS1 and it was my first dive into a game with multiple endings. I spent so much time finding the true ending and I don't regret a single second of it. That game will always be special to me because of it
BG&E was a magical game. A blend of different ideas that wanted to explore something unique. I absolutely loved it, and the soundtrack too
The journey of its sequel, we have all been on this ride. From delays, to heartbreak
Never got into BGE, not sure I ever even played. But I did watch my kid brother play and finish it, and the soundtrack is still one of my favorite game soundtracks to this day. Anyone watching this video, can hear why.
I also bought this game for an insanely low price and it bored a space in my heart which still, even now in 2024, leads me to occasionally see if there will be a sequel worthy of its name. It's crazy how they managed to make a cult classic and then tripped over its legacy for over 20 fucking years
@@rikiba851 To be fair, it's Ubisoft . At this point, it looks like they're terrified of unplanned success.
Splinter Cell? Release banger after banger, then ice Sam Fisher.
Prince of Persia? Give them a decade between entries.
The Crew? Shut the servers down, despite an obvious audience for the product.
Oh, deadass playing Okami at 12 years old absolutely shaped how much I appreciated consistent and remarkably crafted aesthetics. I don't make games, but as a musician and audio engineer it absolutely set my standard for how I approach presentation.
I love BG&E too, and you really got across a lot of what was so amazing about it for a brief video.
I wish you all the luck in the world for your quest.
Dude, you're make some of us feel old with that whole "nine years old in 2003". Incidentally, in 2003 I was playing Morrowind and Gothic 2. And both of those games do some things brilliantly and other things, well, kind of not so much. But in terms of atmosphere, those games absolutely delivered.
Edit: Bacon boy being the best sidekick? Come on. That's definitely Morte. As far as area re-exploration, I haven't played that many Zelda games, but Link's Awakening for Gameboy did precisely that by limiting areas with breakable walls, with holes, with bigger holes, and so on. And then you'd get an item that would let you break walls or jump or even do running jumps, and you'd go back to see what that enabled.
As it was called on the SNES FF3 was what changed video games for me.
Actual stories in video games? Deep lovely and flawed characters? Tragedy and hope never felt so special.
I have this exact relationship with Freelancer, an open world space simulator from 2003. When I played it as a kid, coming from Jak & Daxter and Ratchet & Clank, it was like nothing else I'd ever experienced- it felt more like a real place than a series of set pieces. I had some of my formative online experiences on a modded roleplaying server, and I still go back to it every once in a while.
Probably like a lot of other people my game was final fantasy 7. I generally played games on and off at the time but final fantasy games always grabbed me.
The first part was the cut scenes, I'd never seen anything so cool. Then the death. I was in shock but I knew main characters didn't die permanently so I kept waiting for her to come back. Once I realized I wasn't getting her back I was hell bent on revenge. Killing a boss never felt so satisfying! Another big part for me was the way you could equip any materia to any character. It felt like I could personalize each member of my party into what I thought they should be.
It stuck with me all that time. So much so that when I saw the teaser\announcement trailer for remake every hair on my body stood on end as soon as it started blending in the original music even though I didn't recognize it.
The FF7 remake was a disappointment in my opinion.
@@bramvanduijn8086I haven't played them yet. I'm a pc gamer so I have to wait an extra year for each anyway so I figure I'll wait until their all out before I dive in.
Yeah, I also had a game like that. It's called "Beyond Good and Evil"
Hey! I had this same breakdown, nearly verbatim, about Titanfall 3. The Apex edging, the "titanfall is in our DNA" tweet... I found peace by just... letting go. It's okay.
Twinsens Oddyssey was my kid game that Impacted me and showed me how fun games could be. It had no sequel hook and ended pretty much perfectly, but I always hoped for another. Now BOTH games are getting remastered out of nowhere and I coud not be more excited!
I love this episode. The love, the passion, the authentic frustration. Don't we forget too often that our love for games comes from one of those little worlds that enchanted us in the past, showing ways of escaping into different realities that we are exploring till today?
I played BG&E for the first time as an adult a couple years ago, and I kept thinking to myself, “No…there’s no way this game has even MORE content.”
I had forgotten it was a PS2 game, when games were so big they were sold on multiple discs.
Psychonauts and Beyond Good and Evil were those rare gems that I always hoped we'd get continuation on. I felt blessed finally getting more Psychonauts after all those years but BG&E's constant fake-out teasers were just an exercise in disappointment. If the sequel ever does come out I'll try to judge it on its own merits, but I don't think it will look anything like the original game that I hoped they would follow up on.
I remember having a similar relationship with FF7. I used to fly round the map and just enjoy the open world, and I was shocked that a game could make me feel feelings (similar caveat that I was 9). In my early 20's I remember talking to my colleagues about how I'd love a remake - no changes, just upgraded graphics and I'd be happy. Years later and FF7 Remake was announced. I was ecstatic and it was one of the few games I've ever pre-ordered. Cut to several months of me trying to find any confirmation of whether FF7R was going to have any changes to the story and the devs implying that there wouldn't be, but never flat out stating it.
Then on launch day, I reach chapter 3 and these weird cape monsters show up (that look really phallic, am I the only one that thinks that?) and I remember saying 'If this turns out to be some wanky plot about time ghosts instead of the remake I actually wanted, I'm gonna be mad'. Then it also turns out the game doesn't even get through the first disc AND has wanky time ghost plot. In short, don't hold out your hopes for sequels that arrive 20 years later. Sadly, none of us are nine anymore.
Loved the video.
The feelings when the game ended way too soon were strong. I was still waiting to get to several of the good parts and then I was apparently done. I learned to expect betrayal a long time ago so I wasn't surprised, but it definitely was a let down.
I have intense memories of FF7 as the first game that made me say, "WHAT in the HELL is actually HAPPENING RIGHT NOW?!" Thank god GameFAQs existed by then and I could look up a brief synopsis of what was false memories, what was an illusion, and what was just plain badly translated dialog.
Trying to cram all of FF7 into one AAA remake and fulfill all nostalgia requirements (as in, capturing the "feel" of FF7 that we had to fill in the blanks for because of the limited presentation abilities) wouldn't give the more fleshed out characters room to breath. Even if I didn't like the exact details changes in Remake/Rebirth (which I by and large do, because it keeps things fresh for the devs, often adds to characters, and allows there to still be a mystery even for folks who had FF7 as a formative experience, like me), all the other stuff is incredibly faithful to the "feel" of the original game, not to mention main gameplay pillar of combat being very well fleshed out. I'm withholding judgement on the big changes (whispers) until the third game, see if they can land the plane, but super enjoyed both Remake and Rebirth for what they are (some amount of side quests slog in Rebirth notwithstanding).
@@Ruthac I agree. I very much enjoyed them, and to me they still _feel_ FF7. Especially the over the top parts, like the dance sequences and Dio. And I also hold judgement on the ghosts and timey whimey shenanigans until it's finished.
My impression of people who wanted the story to be the exact same is that they wanted something like the already released remaster, but a little more updated. Which I feel would be a waste. It'd be like Resident Evil and all the remasters and remakes.
Chrono Trigger. The writing, the jokes, the feel... The fact that the hero was a Red-Head. You don't see many red-headed main characters, especially ones that don't have some sort of temper problem. But not Crono. He was silent, but brave and caring even in that silence. He connected me to the game, helped me cared about the world, and care about the NPC's in it. And I could finally see me in the characters, as a hero. Shit sucks as a red-headed male kid. You know the jokes, everyone knows the jokes. Chrono Trigger was the first time I saw a character that moved on from those jokes, from the temper-assumptions and be a full person. And he never said a word.
Jade's staff is a reference to common depictions of Wukong in media from Journey to The West. Pey'j being a pigman is inspired by Oolong from Dragonball, which was also inspired by Journey to The West.
Drakengard was my fav game series when I was growing up, the depravity going on in the game was insane. And while its nice to see the Nier games do so well since they are a spinoff, I yearn for a Drag on Dragoon 4.
Star Control 2. It ends on a *sequel tease*, and then... the property went through at least three hands, two of whom made sequels that absolutely betrayed the original in one way or another. Thank God it's now back in the hands of the original devs and people who loved the original game, crowdfunded, and under development without corporate interference.
Fingers crossed.
That was such a good game. I think I'm the only one of my friend circle who ever played it, but I absolutely loved it. I think I was the same age you are now when I played it, and I'd been playing games for decades, but it still really impressed me. I'm really glad it made such a good impression on you and inspired your career. That's the sign of a really good game finding it's audience right there. I didn't know the saga of it's eternally delayed sequel, I'm very sad to hear such a passionate director passed away in development, that's often what it takes to get something made with quality these days. I'm with you hoping for a worthy sequel.
FF7 was mine, and probably a lot of people’s. A tease of a remake that wasn’t. Then an actual remake announcement. Then the game being a not-remake where the people asking for the remake are represented as the baddies in the game? It was so strange. Maybe the 2nd one is better I haven’t played it yet.
I still remember the genuinely scary moment in the first one where you wake up in a prison cell, the doors have been unlocked, this creepy music is playing and there is a trail of blood to follow which leads to the main baddie (at this point) dead in his office with a sword stuck inside of him. In the remake there is no mystery or tension just purple goo.
Oh and I didn’t finish it until I was years older and had the internet so I could look up a walkthrough. I was a genuine idiot that somehow knew how levelling worked but didn’t realise if a boss was too hard I could just level up my characters before trying again.
Metroid Prime 1 through 3, and the wait for either a remastered trilogy or 4 has been driving me mad!
J, I've been waiting since 1996 for Space Quest 7. I feel your pain.
The follow-up to Legacy of Kain: Defiance. 2003. *sob*
This is going to sound really sad, but your passion at the end made me choke up. That is what we need in the industry and as players. People who have a PASSION for games and have it impact them on such a visceral level. It meant a lot to hear it from someone.
BG&E, Prince of Persia Sands of Time, and XIII. Ubisoft created 3 killer franchises that year. Then they killed 2 of them.
Design Delve has become one of my top3 shows on second wind.
I really liked that episode, thanks for sharing such a fun personal story :)
The humour tops it off, "beyond good and edging" 😂💀
Your experience of obsessing over an old game you love sounds very familiar to me. I've once bought a cheap copy of Jagged Alliance 2 (anno 1999) at the supermarket. I ended up loving this cult classic in the Turn-Based Strategy genre and created a love for the genre as a whole. JA2 was a flash-in-the-pan succes that nobody was able to recreate.
Only to later find out that every attempt at a sequel has either bombed or failed. Only this year really there's been a somewhat decent sequel in Jagged Alliance 3. It's far from perfect - but it's the closest we got to a decent sequel to that golden classic.
Beyond good and evil 2 is a game I actually got to work on. Sort of. They made an effort to make custom radio content to give a wilder more pirate diverse space from all different walks of life. They actually let everyone volunteer and I was even paid for my time. I’ve held my breath for years as I waited for this to come out.
I hope Ubisoft answers you, ludo.
Man I really envy you, or envy that feeling that you described.
I hope your letter will arrive to the developers indeed!
When I was nine it was Pong... in arcade machines. Hard to get real invested in the storyline, but it did make an impression. There was an upright at my sister's work (a bar, but it was Florida in the 1970s), and the metal around the knob was for some reason connected to some power source, and would buzz-shock the heck out of me when I tried to touch it. So the one game they let me play that day all I could do was watch the ball serve and go past the paddle until the game was over.
BG&E changed my view and love for video games forever. And I was already around 20yo and had played a lot
Design Delve is another of my favourite Second Wind series. 😁
Wat happened is that Ubi turned more and more corporate/evil over the years, I feel.
They lost their spark and didn't allow their creatives to take risks anymore.
JM8's freakout at the end -- I want to give you a hug, mate, cuz you need one and I just want to give you one. I know that pain and I hope they hear you.
I played Beyond Good and Evil way after it had come out, in my early twenties and it still left a big impact. It is just a purely fun game, expertly made. The story, the pacing, the levels, everything fits greatly together. If we are talking games that blew my mind as a kid, it must be Oblivion, the first ever open world game i ever played. Getting out of the sewers and realizing i am allowed to go anywhere and do whatever was just unbelievable
My first video game obsession was Roadwar 2000, a game for the PC, Commodore 64 and Apple II back in the late 80's. It was a post-apocalyptic Mad Max style strategy game where you had to manage a road gang - finding and repairing vehicles, scavenging food and gas, recruiting members, etc. - and locate a group of hidden scientists who could fix the apocalypse. There was a tactical combat element, when you encountered another road gang. Both were competently executed in the glorious 4-color pixelated icon style of the time. It really highlighted the opportunity for a strategic management sim that a road gang presented. You could try to control territory and have a base of supply, but you'd spend a lot of time defending it. Stick to a smaller, highly trained road gang and you could move faster and more effectively search for the scientists, but one bad battle could knock you back to square one. While I'm not a game designer, I've always appreciated good design and spent a lot of time thinking about it. I really wish someone had followed up on the basic concept, with the benefits of modern technology and a more effective tactical combat presentation.
Also... LOL that back then 2000 was far enough in the future to be the setting for the apocalypse. Little did they know that wouldn't arrive till the 2020's.
I've always heard good thing about BG&E but never played it, to hear that they dropped a remaster from this video almost 3 weeks after it came out I think is a sign I need to finally take the dive
Elder Scrolls Oblivion for me, that map just felt massive at the time, to the point where I picked up that game a couple years later and realised I'd never even touched the main quest nor the whole south part of the map.
The main thing I remember about this game was being so amazed by the frozen whale in space that I forgot to take a photo of it. The one animal I missed in the entire game, which just shows how much I clearly enjoyed it.
I mean... No, I don't have a game I'm that twisted up over. However I really did like _Eternal Darkness: Sanity's Requiem,_ and I'm 100% sure I'll never get to see a sequel to that.
Mass Effect 1 was my BG&E. It was the first RPG I ever got into and the world had captivated me. Every time I listen to the galaxy map track, it transports me back to that first feeling of gradure the game had to me as a teen.
Yeah me too.
Actually, the most transcendental "free flight" experience I've ever had was in GTA San Andreas. For context, I'd just been playing GTA 3, GTA Vice City, and was expecting more of the same: a game set inside a single, big city with lots of missions crossing the same streets. I had absolutely no expectation of anything else than this. But if you know the game, you know that the map is actually a lot bigger than Los Santos, a fact of which I was completely unaware. So there I was, exploring the city on my trusty bicycle, when I discovered, with some fascination, an onramp to a highway leading, seemingly, out of the city! Now, you need to understand that when I set out to follow this road, I was completely, 100% convinced that I was about to hit some invisible wall or "You cannot go here" type of message. In fact, I was looking for it. But as the road carried me farther and farther out of the city, houses giving way to hills and forest, and then the buildings of another small satellite town... it felt transcendental. A wall I had assumed in my mind to be absolute, had turned out to be completely illusory. I'd set out to find the edge and had gloriously failed - there was an entire world out there to explore, so much bigger than what I'd ever expected or hoped for.
(Of course, a bit beyond that town would have been the actual wall of the first quarter of the game. Still, for maybe five minutes, I was _free._ )
J's recommended for souls players to try monster Hunter last week really paid off for me. I'm 15 hours in and hooked. Guess I have to play this now as well?
Now we need a video about a game that made you almost hate video games as a whole.
Also 9 years old James sounds like the coolest 9 years old I’ve ever heard of
Still got my OG Xbox copy. Fond, nostalgic memories of playing this after moving on from Halo and Voodoo Vince, two other games that felt like blasts of fresh air.
Beyond Good and Evil is just wonderful. For me, as I'm old as the hills, the game was Lords of Midnight, 1984.
"Did you ever...?" No. "...because you're a normal, well adjusted person." HAH! No, not quite the reason! More because of aphantasia.
BG&E is and will always be one of my favorite titles. I'm a bit older than JM8 but none the less this game hit me with its atmosphere, its music, plot and characters. The photography gives you a nice pause in the gameplay, the goals for progression are nicely set, the visual design feels unique and the intrigue of the plot draws you in. There are flaws to be sure but never enough to push one away from the experience as a whole.
Personally I don't feel a need for a sequel or a prequel. A good story was told and the characters developed during the game.
o7 Beyond good & evil. And thank you for a great experience.
This was the first second wind video, that actually made me tear up.
I knew I was in for a good video the instant 'Frame of Mind' started playing in the background. BG&E's soundtrack is a masterpiece.
I cannot overstate how much I love this game. This is probably my favourite game of all time (but also Thief II: The Metal Age and Omori are games I hold very close to my heart too so that answer could change every day LOL). Revisiting this game never gets old, it always feels like coming home to me. I think you managed to put into words some of the reasons why I love this game so much too LOL. This is such a great video and I do hope Ubisoft gets Ludo's message.
And yeah, Francis can get in the bin. I will never get tired absolutely OWNING that smug shark!
I have also been waiting for BG&E2, but I have given up hope for it ever coming. The trailer that was about 80% swearing was the last straw, it made me think "This isn't what it started as". I loved the original, and now it feels like it was just a small glimpse into that universe, and I'm thankful for what I got to see.
The flying hovercraft moment in BG&E was great, but when I was 9 I had a very similar reaction to Donkey Kong Country 3 when you unlock the monkey copter, to the point where I think BG&E was directly inspired by Donkey Kong Country 3. Moving around on a boat, upgrading the boat, eventually flying, DKC3 did it first!
We all have that cult game, that breakthrough title that introduced us to a whole new level of gaming when we were young despite whatever flaws it might have in retrospect. For me that was probably Demon's Crest. Technically based off the Gargoyles' Quest spinoff of Ghouls N' Ghosts but so rich and gothically detailed it was like Castlevania: Symphony of the Night 3 years early. Unfortunately, aside from appearance in MvC3 that would be anti-hero Firebrand's last outing.
Still, not bad for a character who began life as a legendarily fearsome enemy/mini-boss in a NES platformer. That's like giving the Marauder in Doom: Eternal their own spinoff.
Beyond good and evil huanted my dreams for a decade. I played the first level at a babysitters, and either forgot the name or never learned it. I remember drawing the cage bit and walking up to the teachers and other kids at school to see if anyone knew it. I finally found it in a gameinformer, and as I couldnt buy games like that, Pined over it for another three or four years before I finally got a chance to play it.
Somehow, it didn't disappoint.
My Beyond Good and Evil 2 is KoTOR 3.
time to send this to my friend, he love this game and still waiting/hoping the sequel, thanks to him i try the game before and it was pretty good even for his time
Mega Man Legends 3 affects me like this
My game that I wish had a sequel is Hostile Waters, Anteus Rising. Its a game I still replay now, with epic Voice Acting, great gameplay, various approaches to missions, and the Idea of Command and Control being really Personal, dealing with your peoples attitudes and ways of combat.
if you were 9 in 2003, you did not "grow up in the 90s," you grew up in the 2000s
It is mind blowing when you experience it in context. I beat the crazy puck game super easy because i was young and had good reactions. The whole game though was amazing and the cliffhanger kills me.
I remember getting this one in the bargain bin of the toy store... My brother got Cell Damage Overdrive instead... I still LOVE both of those games!
I'm still waiting on Beyond Good & Evil 2
My game version of this is EV Nova. While many space games have come out since then, none of them have fulfilled all the things EV Nova did
Wow. I never knew about this game, so I loved the story! Phenomenal and heartfelt!
This is such a beautiful game that I want more people to experience. I recommend it as often as possible.
I feel really strange for not recognizing the sequels to Space Rangers 2 and Jagged Alliance 2.
I have really wanted those games to get great sequels, but the time had made my expectations impossibly high so I cannot meet those games where they're at.
One of the games that affected me the most was Uplink: Hacker Elite. Open-world game with permadeath in 2001, where your knowledge could make you impossibly rich very fast at the beginning of the game, the level of ardade/gamey mechanics is hacking. It was magnificent. But the devs went in lots of other directions and experiments. Cudos to them
The KOTOR series changed my life. I played 1 and 2 to death, and still go back now and then. Waited with baited breath for 3. They gave us an MMO. We've been promised a remaster/remake/sequel for years. I feel your pain.
Wario Land 3 made me into a gamer and is my top game of all time. Was disappointed in 4, liked Shake It! quite a bit, but never got the true sequel I knew it deserved. Then played Metroid Fusion and discovered that was the actual sequel game. Been trying to sell folks on making a game like Wario Land 3 but bigger and better, because Nintendo won't. Plus, we really need more games in the currently tiny wario-like genre that aren't just carbon copies of Wario Land 4. The other games in the series should also be looked at.
i had a similar story to your discovery of beyond good and evil 2 when i found a copy of mechwarrior 2 in a leftover shop when i was 8. adore battletech to this day and happy that its in resurgence.
The hope is still there. Outcast: A New Beginning needed just 25 years after the original. And Outcast was a similar experience for me, with its rich sci-fi world, rememberable characters, good humor ane stellar soundtrack.
One of the most underrated games (and soundtracks) ever!
Vagrant story.
I've waited for anything . Literally anything since the year 2000
Crying inside
"Beyond Good and Edging" fully murdered me. Nicely done.
I had a similar relationship to Crimson Skies. I found the console sequel _first,_ then found the original PC game, and fell in love. I wanted so badly for another entry to do justice to what I saw in that first entry.
ocarina of time on the best Christmas ever because I played it with my parents not even really just for the game.
one always connects emotions to the games and it will never hit quite like the one ever again.
My absolute favorite game ever that's probably never getting a sequel was called The Last Story.
It was a full-fledged RPG game for the Wii, which doesn't actually need any kind of motion controls to play, so that may have something to do with it never getting very popular.
Fucking Morrowind. Bought a copy before I had a machine that could run it. Todd Howard memes aside, he's a family friend. Remaster that shit Todd!
No I've never gotten so hung up on a non-existent sequel. And as I've gotten older I've become so cynical that I expect any sequel to a game I've enjoyed to tarnish it.
EDIT: I'm also one of those weird people that doesn't want a sequel just for the sake of having a sequel.