Angelina Jolie - Blender Timelapse

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  • Опубликовано: 16 сен 2024
  • This is my second head model in Blender. I'll be posting more videos of my progression as I continue learning this amazing software..
    Music Credits:
    Inova - Seamonster:
    • Inova - Seamonster [Cr...
    A Himitsu - Cease:
    • A Himitsu - Cease [Cre...
    A Himitsu - Icy Vindur:
    • A Himitsu - Icy Vindur...
    AuX - Emotions:
    • AuX - Emotions [Creati...

Комментарии • 1 тыс.

  • @CLOSE1RocketLeague
    @CLOSE1RocketLeague 7 лет назад +561

    People dont understand how much Skill this takes. Fucking awesome

    • @parsarahimi335
      @parsarahimi335 7 лет назад +15

      Its not good enough, we can see it with our own eyes

    • @estrelaplatina5711
      @estrelaplatina5711 7 лет назад +4

      [WG] xunit im know that feel when you can model whole body whitout head in 4 houers and stuck whit head for 10 houers more ... i hate faces ;).

    • @julianarnold5499
      @julianarnold5499 7 лет назад +2

      Doesn't look like it's taking that much skill
      I don't want to offend anybody, it's just my opinion

    • @r1pperduck
      @r1pperduck 7 лет назад +4

      Julian Arnold as a beginner, it took me several hours to make a donut on my first day. This is probably pretty hard to do.

    • @julianarnold5499
      @julianarnold5499 7 лет назад +2

      Of course it can take long but the proportions look very strange and the uv unwrapping was done poorly

  • @dariusduesentrieb
    @dariusduesentrieb 7 лет назад +1470

    This looks good: 8:45!

    • @KhalifahAnimation122
      @KhalifahAnimation122 7 лет назад +16

      Darius Duesentrieb lol

    • @jamesalbus7991
      @jamesalbus7991 5 лет назад +2

      haha

    • @robertjudd9096
      @robertjudd9096 5 лет назад +2

      Loooooooooool

    • @himalaysaiyed9117
      @himalaysaiyed9117 5 лет назад +10

      Try pausing at 8:47 Or 8:46 or in between them you could see a box on her lips maybe 8:46:05

    • @andres4267
      @andres4267 5 лет назад +2

      (8:45)😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂 That looks like the animations, things and weird and strange creatures that were in Kong Studios...

  • @happybuggy1582
    @happybuggy1582 7 лет назад +2677

    didnt know modeling was so hard when i complained how ugly lara croft looks in game

    • @wovenecho
      @wovenecho 7 лет назад +354

      From what I've seen and heard, modelling isn't a hard process after you learn the basics; it's just time-consuming. And Lara Croft used to look like that because of the technical limitations of that time.

    • @S4leagu3r
      @S4leagu3r 7 лет назад +127

      It's not about difficulty. Like when you're using paint, just try and press ctrl z until you get that photorealistic effect you were searching for. Ofcourse that's not how it works, the "basics" you are talking about is a shit-ton of things that you can learn only with practice, study and fantasy. It is just like sculpting, but way more powerfull and with the ctrl z thing.
      You can barely see how much smart things he has done in this single video. To a CG amateur artist, videos like this are pure gold as they allow me to see new and/or more efficient techniques to just save HUNDREDS of hours of work.

    • @absolutsolo2763
      @absolutsolo2763 7 лет назад +35

      If Lara croft used to look like this you should know, that the Number of Vertices on this model here in the video (~27k) is about the same as a whole charakter in Battlefield One(~30k). I think I read the newst version of Lara has about double the amount with ~50k (for the whole body, not just face).

    • @fghfghggffghv612
      @fghfghggffghv612 6 лет назад +1

      Actually u can pretty much do ai make 3D models of 2D references so not hard 😀 but must know how program . And ai isnt that requiered either sinse this its just filling

    • @martinn5626
      @martinn5626 5 лет назад +14

      @@fghfghggffghv612 Sculpting definitely is hard... everything shown here has nithing to do with what the professionals do. The creator of the vid doesn't know about Anatomy, prooer sculpting, proper texturing, reading Shapes correctly, Proportions etc.

  • @mimxxz
    @mimxxz 5 лет назад +1287

    And I was happy cuz I successfully made a freakin' coffee mug :)

  • @rvdende
    @rvdende 7 лет назад +664

    The reason everything looks distorted is because your reference photos weren't taken with tele lens (close to ortho as possible). You might get away with using a corrective distort to shift things in the photos before modeling. Best would be to get a woman, put dots on her face especially the cheeks, forehead and around the chin areas and photograph her as far away as possible with a zoom lens. Use those photos to model from.

    • @djlinux64
      @djlinux64 7 лет назад +24

      Good suggestions

    • @RREDesigns
      @RREDesigns 7 лет назад +22

      Would it work if you set the camera in Blender with the same values as that one the pic was taken with?

    • @rvdende
      @rvdende 7 лет назад +32

      Yes, but it is quite tricky to get the location and focallength perfect. Worth a try!
      Perhaps a good idea to first photograph a transparent cube (for instance built from plexiglass) or some other reference object so you can compare accurate 3d shape to how it aligns to photos.

    • @mpunktppunkt4171
      @mpunktppunkt4171 6 лет назад +131

      I'll ask Angelina whether I could draw some Points on her face

    • @HaloWolf102
      @HaloWolf102 5 лет назад +6

      @@rvdende Blender Guru has an add-on he used (1:36) in his video called. "Create a Subway in Blender in 20 minutes". Where there are lines you can place down to both get the perspective of the shot, and the focal length of the lens.
      There is a catch though. If you don't have definitive lines, and a wide enough shot in your photo. You're gonna have a hard time making a exact match.

  • @bitslay
    @bitslay 4 года назад +1271

    Me after i delete the default cube
    *looks at the screen proudly*
    Me: gonna start my animation industry soon

  • @FaisalKhan-gx5eg
    @FaisalKhan-gx5eg 4 года назад +674

    Just completed my donut tutorial 😅
    Don't give so much fame I'm not used to it 😂

  • @lukedstaten
    @lukedstaten 4 года назад +3

    Dang. This makes me appreciate all the work that digital artists around the world REALLY do to pull off industry standard projects.

  • @shovit4186
    @shovit4186 5 лет назад +63

    I like how he designed the whole eye Instead of adding a 3d eye texture

  • @00_.gg2
    @00_.gg2 5 лет назад +6

    one of the reasons why I really appreciate games, because making a face just as complex as this character, work is very good sir.

  • @damascenoalisson
    @damascenoalisson 7 лет назад +547

    You should have included the hair too... But who cares, this is freaking amazing, I'm light years away from this level of skills haha

    • @rcookie5128
      @rcookie5128 7 лет назад +6

      thought the same thing! would make it much more believable.

    • @STILLALIVE26
      @STILLALIVE26 7 лет назад +20

      Alisson Damasceno light years is distance measurment

    • @ls200076
      @ls200076 7 лет назад +1

      Gugun Gunawan ssst

    • @damascenoalisson
      @damascenoalisson 7 лет назад +10

      That's the point ;-)

    • @NathanielGreenVFX
      @NathanielGreenVFX 6 лет назад

      Alisson Damasceno cool

  • @bigbustershow3484
    @bigbustershow3484 3 года назад +6

    4 hours completion? That’s awesome man ! Took me 3 days to make a cube looking dude holding a torch, good work man 👍

  • @RetroPlus
    @RetroPlus 4 года назад +64

    8:45 You should have stopped there

  • @grimcity
    @grimcity 6 лет назад +10

    I've messed around with Blender long enough to know how tough it is to use (for a newb, I'm a 2D animator). This is seriously fantastic.

  • @VioletTheGeek
    @VioletTheGeek 7 лет назад +111

    12:25 Next stop: Uncanny Valley!
    Seriously, though, while I was a little disappointed by the end result, the fact that you did this all in the span of one afternoon, and that this was only your second head model, is astounding!

  • @def_not_dan
    @def_not_dan 7 лет назад +123

    I wish I could make a head model with so few verts. Mine always end up in the 1000's. well done!

    • @c.fodder2444
      @c.fodder2444 5 лет назад +1

      Use topogun

    • @hubiguschti5867
      @hubiguschti5867 4 года назад

      gonna try retopoflow when it's out for blender 2.8... yes especially when sculpting you end up with so many verts that it's kinda necessary to do some re-topology work. so this is totally normal.

    • @gayusschwulius8490
      @gayusschwulius8490 4 года назад

      Do you know what "retopology" means?

    • @arup6151
      @arup6151 4 года назад

      My Last head ended Up with over 3000000 verts

  • @khaosng1398
    @khaosng1398 4 года назад +136

    8:44 me after 4 hours trying to make a house.

  • @AICineVerseStudios
    @AICineVerseStudios 7 лет назад +19

    just in four hours, this is amazing skill. bravo

  • @Arkhansyd
    @Arkhansyd 7 лет назад +305

    I can't understand the downvotes :/ my guess is that they're people that don't really understand modelling and expect a picasso on every wall. Still, I loved it, instructive in some ways even thanks for the video ^^

    • @qnaman
      @qnaman 7 лет назад +10

      The final effect isn't something spectacular :/ I've seen a lot of models. And how they were sculpted. This one is just mesh, and diffuse texture. As 4 hour job it isn't that bad. But what's the point of that? In pro model even creating a spectualr map takes hours...

    • @fleksdesign
      @fleksdesign  7 лет назад +78

      This is my second head model in blender, I've only been using blender for a week. My concern was not the texture, or even portraying the model I was creating , it was practice creating a mesh that flows appropriately throughout the face (Adjusting the Mesh and tweaking the textures are not as important as getting the mesh to flow around the face accurately.) I can easily spend another 4 hours perfecting it and then showing off the result later. However, in this channel, I will be posting my progress as I learn blender no matter how imperfect things start out. it is a learning experience and eventually I will be skilled enough to be able to roll with the big dogs. If you want to stick around and see my progression is up to you.

    • @qnaman
      @qnaman 7 лет назад +10

      As second model it's good start.

    • @gavindownes4541
      @gavindownes4541 7 лет назад +13

      There is always some downvotes with youtube, its like its built in to the system.

    • @WriterLady
      @WriterLady 7 лет назад +15

      You've only been using it a week? WOW! You give me hope!!

  • @TheRealElement
    @TheRealElement 3 года назад +1

    The amount of effort you put into just the eyes is insane

  • @Hasehere
    @Hasehere 7 лет назад +5

    finally i found the topology workflow that works for me. This is amazing. thanks so much

  • @md.ehsanulislam604
    @md.ehsanulislam604 5 лет назад +4

    Organic modeling is freaking hard. I know what it takes and hats off dude

  • @dopamine1143
    @dopamine1143 4 года назад +7

    The God is the ultimate artist, there is no way we can beat that. Good job here, though

    • @deepak_gr3yed
      @deepak_gr3yed 4 года назад +2

      Game Changer 114 3d artist : am i a joke to you 😂

    • @SathishKoththolla
      @SathishKoththolla 4 года назад

      Lol. We are not joke for sure. 😂 watch my channel what we can do you will know haha

  • @vddngddnd4306
    @vddngddnd4306 6 лет назад +2

    Don't know why but i find that timelapse vidz are extremely relaxing

  • @mika934
    @mika934 7 лет назад +9

    This is really amazing. Its sorta creepy at the same time though. Either way I love ittt

  • @A1i1988
    @A1i1988 4 года назад +4

    my mind has never been blown away like this I hysterically laughed when s/he went to the veins extent of eye detail. My brain crashed

  • @20thCB
    @20thCB 4 года назад +42

    Me: Added all the default meshes onto a plane.
    Still waiting for that phone call from Pixar.

  • @JCobesV2
    @JCobesV2 5 лет назад +4

    Cool result in the amount of time spent. I’ll never understand youtuber’s down votes. This is free knowledge.

  • @gameshark39
    @gameshark39 7 лет назад +7

    Fantastic work, and hey it's good that I could keep learning AND be entertained with the music and drawing. thanks again my friend🙏

  • @wunderwaffle3602
    @wunderwaffle3602 4 года назад +2

    Bruh the fact you did this is in like 5 hours is amazing.

  • @cjkenning
    @cjkenning 5 лет назад +3

    Not bad at all. If I may, you made one critical mistake, which is that you switched to sub division way too soon, and from that point you stayed in it. The consequence being that your underlying mesh gets bent out of shape. You still want your source mesh to be smooth, so that the lines look like they flow. I would recommend doing this again, but staying in non division mode, and only smoothing out for very quick reference. This will get rid of a lot of pinching this model has, due to the underlying mesh being messy.
    This is a very common mistake people make which I've made many times! And been told off by my mentors too, but just by changing that one thing, you can really improve your work!
    That all said, this is a good effort and clearly you've got talent.

  • @ceycon
    @ceycon 4 года назад

    You forced me to watch the complete 13.51 minutes ! Fantastic !

  • @xuranium44
    @xuranium44 5 лет назад +3

    Great work and good D'n'B music bro !
    Match very well together !!! :)

  • @mattspawn1975
    @mattspawn1975 7 лет назад +1

    You started your base mesh quite a bit different than most vids I have seen, and I mean that as a compliment. In many regards, it made more sense. Thanks for a great vid!

  • @3drocket
    @3drocket 7 лет назад +67

    Why did you leave the bump in the forehead above the nose? The forehead needs to be more flat other wise you will have a weird highlight. This would be the first thing I fixed and then I would do more work on the cheeks and mouth. What you have is a good start that could be turned into a great model. And before all the haters complain about my crit's they should know that crits are what make you a better artist. I have been doing 3d modeling for over 20 years and have been modeling human anatomy including faces for medical simulators that have to be very accurate.

    • @fleksdesign
      @fleksdesign  7 лет назад +26

      Matthew Simmonds its about time Someone noticed this! I cant watch this video because it makes me cringe haha

    • @napstablook25
      @napstablook25 7 лет назад +5

      I was wondering the same thing but I shut my mouth cause I am an amateur and I thought this would seem rude to someone who is obviously really skilled.

    • @russ7868
      @russ7868 6 лет назад +5

      I don't know Blender at all but I'm an artist and draw people mostly. However, you don't need to be an artist to see the flaws in someone's work. All that matters is whether or not you are satisfied with your own work. Personally, I don't think this looks that great but I don't really know the limits, or lack there of, of Blender. All I can see is, regardless of how much it does or does not look like A.J., This person is obviously very good with this program and will, no doubt, get better.

    • @3drocket
      @3drocket 5 лет назад +3

      @lead slayer It doesn't matter what 3d software you use. It's about being observant and understanding the anatomy of the face.

  • @Skyerzen
    @Skyerzen 4 года назад +1

    For your second model, this is really really good. I have a feeling of you kept modeling that you are way beyond this skill level now.
    It usually takes a good 4 to 6 heads to finally nail the proportions and shapes right.

  • @TheParadoxVg
    @TheParadoxVg 4 года назад +9

    2000's devs be like: 0:56 and I'm done here

  • @tjkoker
    @tjkoker 5 лет назад +1

    Your skillset is over the top. Outstanding work. Inspiring. Great job.

  • @noxabellus
    @noxabellus 7 лет назад +6

    Oooh I much prefer your method over extrusion for getting the basic face geometry. At least hypothetically, I'll have to try it out myself.

    • @Dadaskis
      @Dadaskis 3 года назад

      As i can see, it was used for your avatar. Nice job

    • @noxabellus
      @noxabellus 3 года назад +1

      @@Dadaskis :D thanks babe

  • @TheArtofWalls
    @TheArtofWalls 4 года назад

    She is the Bajoran version of Angelina Jolie. That ridge that goes from the nose up to half of her forefront, I couldn't get my eyes away from it.

  • @xavierrichez9105
    @xavierrichez9105 7 лет назад +41

    AMAZING! Fantastic work. The day I can do that, I can die!

    • @1234macro
      @1234macro 7 лет назад +2

      Won't take you too long to learn.

    • @xavierrichez9105
      @xavierrichez9105 7 лет назад +1

      Maybe :) Anyway it's a very nice work even pleasant to watch. Congrats to the artist

    • @rdproductions3180
      @rdproductions3180 7 лет назад +2

      so your imortal?

    • @Albert12324
      @Albert12324 7 лет назад +1

      Well I just started my first head yesterday, and it looks amazing so far! ;) So it wouldn't take you long to learn!

    • @dingdong8629
      @dingdong8629 7 лет назад +2

      Xavier Richez hell, stay away from blender then... so u can be inmortal

  • @Mysteriousking24
    @Mysteriousking24 4 года назад +1

    OMG! Your really good at this job bro.. Since it's been 3 yrs I'm pretty sure bro you must have become more professional in this type of work🔥may have a happy Journey :)

  • @nemis123
    @nemis123 7 лет назад +79

    My first thought when I saw a finished result: "Lara croft".

  • @rockagold3819
    @rockagold3819 7 лет назад +2

    This is absolutely fascinating. Well done.

  • @KalongCaves
    @KalongCaves 5 лет назад +3

    Looks like ps1 graphics, it's okay because it through the hard process, so i can tell it's a masterpiece

  • @introyvert
    @introyvert 2 года назад

    awesome! best way I could find to start the modeling and maintain good topology.

  • @kendarr
    @kendarr 7 лет назад +25

    Hey man the modeling is great i think that what you need more study on is on the texturing side, with a face of that quality and photorealistic UV mapping and gluing the persons face will not look cool, unless the images had a special treat in order to perfom like so, this is mainly used on games to reduce the poly count ect, since you're doing art you could add a cycles material it would look much better but probally take afew more time

    • @iglo-5851
      @iglo-5851 4 года назад

      What distinguishes cycles material from usual materials, duffuse, bump etc?

  • @theninkyn0nk463
    @theninkyn0nk463 3 года назад

    That double face was terrifying. Awesome end product!

  • @annie_artworks3895
    @annie_artworks3895 4 года назад +14

    Imagine god making people with blender in timelapse😅😅

    • @flexydex8754
      @flexydex8754 3 года назад

      imagine believing in a sky daddy

    • @conisert253
      @conisert253 3 года назад +1

      With all the imperfections I have, I think god made me in Zbrush.

    • @annie_artworks3895
      @annie_artworks3895 3 года назад

      @@conisert253 😂😂😢😢

  • @UZAIR-eg
    @UZAIR-eg 2 месяца назад

    Dude this is awesome,7 years old blender is seem too much power ful as it is today amd it is so hard to make a complex model in blender 2.79 but you did it 🎉

  • @jepetam
    @jepetam 5 лет назад +12

    Incrível! Angelina é linda demais!

    • @jepetam
      @jepetam 4 года назад +2

      @Magnum Não acho que está parecendo com um zumbi porém até na forma de zumbi ela é linda ou gorda, magra, mutante, "alien". Cara, eu casava! Simplesmente maravilhosa. Não podemos nos esquecer que Angelina é a primeira Lara Croft de Tomb Raider. Então criar um modelo 3D da Angelina, é o mesmo que criar o modelo 3D de Tom Raider.

    • @alissoncostadejesus1425
      @alissoncostadejesus1425 3 года назад +1

      @@jepetam pior q é mesmo, tempo de juventude

  • @investfoxy
    @investfoxy 4 года назад

    This dude is GOD FATHER in his craft

  • @Mikkysam52
    @Mikkysam52 7 лет назад +12

    can you please provide a step by step tutorial to do this.
    this is f***cking awesome!!!

  • @elizabethhamilton1166
    @elizabethhamilton1166 5 лет назад

    Thank you for this complete modelling of a head. I put the speed on lowest and watched from beginning to end. Learned a lot! I will use this tut as a reference.

    • @dan-gu1ty
      @dan-gu1ty 5 лет назад

      How long it took you for this?

  • @daringcuteseal
    @daringcuteseal 3 года назад +3

    AT FIRST I THOUGHT THEY WILL BE SCULPTING A SPHERE-

  • @hovercast
    @hovercast 4 года назад

    I feel like the picture still looks way better than the model.
    No amount of computer modeling could ever recreate such perfect face.
    Great job though!

  • @onee
    @onee 7 лет назад +8

    How long did it take you to make this? How many hours? And did you just use your mouse. Or a tablet?

    • @MartinDoesLife
      @MartinDoesLife 7 лет назад +2

      no one use tablets

    • @ankushpatanwal6535
      @ankushpatanwal6535 6 лет назад +3

      @@MartinDoesLife What? Everybody who does sculpting uses a graphics tablet. He modelled everything so there was not much use of a graphics tablet HERE.

    • @sircher943
      @sircher943 5 лет назад

      @@ankushpatanwal6535 no

    • @onee
      @onee 3 года назад +1

      @@MartinDoesLife What are you even talking about? Don't talk BS if you've never heard of graphic tablets.

  • @pushpendrapal8393
    @pushpendrapal8393 7 лет назад

    You are the king of blender

  • @marcinkryczka7044
    @marcinkryczka7044 4 года назад +7

    is there a way in blender to somehow 'fill' the model with volume after it is finished, such that you can easily print it after?

  • @jaidimusic2849
    @jaidimusic2849 3 года назад +1

    It's amazing, congratulations bro, good joob

  • @Ecne3D
    @Ecne3D 7 лет назад +36

    i once tried to do that... and well.. at the end i understood one thing, pictures i used for reference are not orthographic view, so i can't use orthographic view to model on them

  • @DavyKrankit
    @DavyKrankit 3 года назад

    The detail to the eyes are amazing

  • @SuryanshTutorials
    @SuryanshTutorials 5 лет назад +6

    This video is scarier than i thought

    • @Dev1nci
      @Dev1nci 5 лет назад +2

      ZEUXX yeah hit me right in the uncannies.

  • @SDRIFTERAbdlmounaim
    @SDRIFTERAbdlmounaim 4 года назад +1

    just what i didn't know i need

  • @Macrochibcha
    @Macrochibcha 6 лет назад +5

    You should have shown the end result in various angles to be able to appreciate the detail

  • @juliuskemp9231
    @juliuskemp9231 4 года назад +1

    Love this. Great starting point for creating a face. Will def. use this , thanks!

  • @ReubenAStern
    @ReubenAStern 7 лет назад +5

    You know I'm nicking this workflow right? I like the idea of starting with a subdivided plane, it seems to lay down the basis for the topology from the get go. I really struggle with topology at the moment

  • @nofabe
    @nofabe 4 года назад

    Wow this has to be the first time I'm seeing someone take the hard surface approach at this instead of sculpting and then remeshing

  • @Extruder676
    @Extruder676 5 лет назад +5

    The mistake is that the photo you used for the side view was not taken at 90 degrees, but at about 75.

    • @xaviermaster1
      @xaviermaster1 4 года назад

      Yeah but its kinda hard to find good side reference maybe thats the best he can find

  • @risehawk
    @risehawk 5 лет назад +1

    Wowww that was amazing, awesome 💥✌️

  • @Shopcat22
    @Shopcat22 7 лет назад +4

    Looks great.

  • @eternalproductions
    @eternalproductions 2 года назад

    Doesn't look like her , good job none the less still takes alot of skill to get as far as you did even if it's not perfect so well done

  • @mitchcanon7905
    @mitchcanon7905 4 года назад +22

    Conclusion: Angelina jolie is an alien 👽

    • @typingcat
      @typingcat 4 года назад

      I'm not saying she is an alien, but...

    • @TheArtofWalls
      @TheArtofWalls 4 года назад

      A Bajoran, isn't it?

  • @omiorahman6283
    @omiorahman6283 4 года назад

    super work David I love the shadow effects and the face tone

  • @TaggyMur
    @TaggyMur 4 года назад +37

    Sculpting: *exists*
    This guy in 2016:

    • @xaviermaster1
      @xaviermaster1 4 года назад

      Yeah but sculpting would make about like triple the vertex, you need to retopology again in maya or max

    • @maskedredstonerproz
      @maskedredstonerproz 4 года назад

      @@xaviermaster1 blender has a remesher engine now , in the latest version

  • @sthefaniahenao8251
    @sthefaniahenao8251 2 года назад

    wow! we always have everytNice tutorialng to learn! Great to know you!

  • @AdrianMoreyraGAM
    @AdrianMoreyraGAM 7 лет назад +15

    ooh...so much things are crossing my mind...what if I make in 3d angelina jolie, megan fox, kate upton...and me...and I make a animation?!!!!!!!!! wooooow....my god!!!

  • @giladreich810
    @giladreich810 5 лет назад +1

    You must have been some kind of a spider in the past life to have these skills. :)

  • @crateer
    @crateer 5 лет назад +3

    Looks like a game Charakcter from 10 years ago
    Good job

  • @TheCoppoy
    @TheCoppoy 4 года назад +1

    This is like a Tribute to her stunning Beauty

  • @hanumaanek
    @hanumaanek 7 лет назад +6

    10:53 you have reference of right eye and making left eye? i think that the reason why your eyes looks strange on your model

  • @nickmiller5489
    @nickmiller5489 4 года назад

    And here I am making stuff with a cube....
    BTW .. this wasn't time lapse. He is just that good.
    Awesome work.

  • @partyhardz
    @partyhardz 5 лет назад +6

    now keanu reeves

  • @xxbergxx
    @xxbergxx 7 лет назад +2

    just trying to teach my self blender and programming (c#) if I can get to half as good as you in a few years I'll be happy : things I learnt
    1. don't apply subdivide until much later
    2. use a cube not a plane
    3. eyes should have as much attention as anything else
    don't have a clue how you managed to paste her phone on the uvs but I will be trying more uv stuff soon

  • @samjurka665
    @samjurka665 4 года назад +6

    looks like a half life 2 character

  • @SHONNER
    @SHONNER 7 лет назад +1

    I used to head model that way. It's good practice for learning still.

  • @aimebob
    @aimebob 5 лет назад +6

    Its Michael jackson, please correct the title

  • @hadeseye2297
    @hadeseye2297 7 лет назад

    A nice technique you use. A big modelling talent I sense in you. A strong and professional Blenderhead one day you will be.

  • @rdproductions3180
    @rdproductions3180 7 лет назад +122

    for all the time you spent on the eyes something turned out wrong

    • @kandysman86
      @kandysman86 6 лет назад +7

      Benzinc2 she is old

    • @leviporton2369
      @leviporton2369 5 лет назад +1

      The problem with eyes is that in real life they slightly converge to a point. Which is a pain to do in modeling/animations.

    • @jessebrace
      @jessebrace 4 года назад

      It looks like she has no upper eyelashes

  • @blenderzone5446
    @blenderzone5446 2 года назад

    great work!

  • @praiseakintola2678
    @praiseakintola2678 5 лет назад +3

    Lols... Like what you admire the most is her eyes... Please why don't you create tutorials?... It'd be nice!!!...

  • @Jaaaaaaaaaaaaaaay
    @Jaaaaaaaaaaaaaaay 6 лет назад

    Nice topology and great soundtrack choices...good work !

  • @diegolorenzo5684
    @diegolorenzo5684 4 года назад +4

    2 minutes silence for those who thought it would look realistic 😂

  • @LexaDixon
    @LexaDixon 4 года назад

    Wow! That was fascinating! Thanks for uploading!

  • @cruzpoirier8437
    @cruzpoirier8437 5 лет назад +5

    You should have just sculpted her head, it would have been much easier

  • @jstudiocreativesolutions1742
    @jstudiocreativesolutions1742 4 года назад

    Hard Work man! Congrats!

  • @radkonpsygami7634
    @radkonpsygami7634 7 лет назад +4

    That's a lot of time spent just on eyeballs

  • @abdoullahheshamhassan3520
    @abdoullahheshamhassan3520 2 года назад

    Wow, so well done! Thanks for posting, man! Very helpful.

  • @aaronrory5175
    @aaronrory5175 7 лет назад +8

    Eww at 12:24
    She has an eye in her ear ;D

    • @cryora
      @cryora 5 лет назад

      Who says modeling was supposed to be pretty?

  • @SiddiqueAkbar746
    @SiddiqueAkbar746 4 года назад

    Great work