Xbox CEO Reacts to Redfall's Disastrous Launch | A͏s͏m͏o͏n͏g͏o͏l͏d͏ Reacts
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- Опубликовано: 24 авг 2024
- Building great games won't help.
by @YongYea • Xbox Boss Phil Spencer...
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Channel Editors: CatDany & Daily Dose of Asmongold
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"I hope that gamers can start refunding bad games."
That's from the heart right there.
U just don't buy shit on release... wait for like a year... watch a few walkthrus/playthrus... wait for new mods to come out (for my PC bros)... wait for a sale... or dlc etc... look up the game and see how much replayability there is...
This is why i stick to solo games more then anything...
Shit like Rimworld, CK3, Stellaris, Total War Warhammer... shit I can modify and create entire new games or realities in... shit with like... an actual feeling of progress...
Those are like the only games I've touched in nearly a decade (besides the occasional Smash Bros/Mario cart/or Lego couch co-op game... I tend to still enjoying those games with my sister n her kids... sometimes I'll grind out some pokemon if I'm bored)
With the amount of fucking content u get from both the developers n mods... and... they don't got the bs P2W aspects or stores etc... like I don't wanna game that requires me to feel like I'm taking a gamble when I turn it on
Also the Halo shit was so sad...
Halo 3 was like... my life from elementary to high-school... I went to tournaments with my friend... I'd play like everyday with my sis...
I'd go thru the map editor shit and break the fuck outta custom maps lol... it was fucking amazing.. everything since like ODST was poop
@@Vihara2 I just dont get why people spend $80-$100 on a game... that they've barely seen or heard about...
Less than 2 weeks after release entire playthrus should be available to watch on RUclips or other streaming apps... just gotta get informed before making a purchase... like with most other shit
@@jaybee8862 If you have to watch walkthroughs you are already spoilering the game for yourself.
i just follow 2 simple rules : Never preorder. Never buy on d1
@@Argonisgema meh... I guess it depends on the person...
The games i play, watching someone do a walkthru won't have an affect on me...
Eg.. like watching someone else's Rimworld colony... will have 0 affect on my colony...
Just helps you learn all the mechanics and if you might find it enjoyable...
I don't really tend to play games anymore that have set storylines and paths anymore... I like to wander, explore, n do shit at my own pace...
At the same time... I don't really see how watching someone play a multiplayer game would spoil that much either as every lobby will be like a fresh start with new people
This isn't something limited to the video game industry. I was at a company where the marketing department made the calls on timelines for development. For example for a small project, I told them once in a meeting that the project would take a minimum of 4 weeks if no issues popped up and everything went perfect, realistically it would take about 6 to 8 weeks. In the end they decided that it would be done in 3 weeks and I had to meet their timeline. After a few projects like this one I told them they got this shit and they could do this clearly without me because they didn't care what I had to say otherwise. My purpose was to do the work as fast as possible cutting all corners and take the blame when stuff went wrong and zero credit when it went well. I found a new job within the week, the place that hired me I'm surprised they did I was still furious about the previous place I made sure to express the high level of incompetence and made it clear I wont' tolerate that shit. They called back a couple days later and wanted to know when I wanted to start. In the end I found a better place with better pay.
Same here. I worked in an assembly line once and had to meet a certain requirement by a deadline. And the only way I knew how was to cut corners so I did so to meet the deadline but that meant the product wasn’t perfect. So I get blamed for making bad products. So next time I slow down and make perfect products but couldn’t make enough to meet deadline and they get on my ass for not meeting the deadline.
So you gave them a timeline of 4 weeks but you knew it would realistically take 6-8 weeks? Seems like you can't be mad at their timeline when you cut it in half from the start.
@@locmari My dude, he said that 4 weeks if it goes perfectly and realistically 6-8 weeks... He did not say it would take 4 weeks.
@@locmari No, I told them it would take 4 weeks if nothing went wrong what so ever. Which it never does, most of the time it is they would spend a couple of weeks moving UI elements around to put them back where they were in the end.
@@knappieboy They are it is night and day.
Asmongold reacting to YongYea reacting to X-Box boss Phil Spencer reacting to Redfall's disastrous launch reaction.
X-Box
@@mintfloss15 is dead.
Me reacting to @ComputerExpert0 reacting to @Robert Pion reacting to @free fredburger reacting to @taba Luka reacting to Asmongold reacting to Yong yea reacting to Xbox boss Phill Spencer reacting to redfall's disastrous launch reaction.
What a time to be alive
And the he reacts to Maximillian Dood reacting to Phil Spencer interview!
Reactception
My take on it is that they know the game is unsavable and ship it anyways to recover some loses. There is no "take more time to finish it", because it's simply seen as it won't be worth it.
That's kind of what Phil spencer said about redfall. You can fix the bugs but you can't fix what is fundamentally wrong.
And there wasn't even the slightest attempt in that interview to press him on that.
the apology kinda reminds me of the southpark episode where theyre all super heroes and BP spill oil in the sea, and the CEO of BP just comes on says "were sorry" "what else can I do" "were sorry"
Exactly! Everyone praises him for being candid but in actuality he's a serial apologizer. Never fixes the issue.
Really glad you gave Mortismal a shout out. His commitment to 100%ing games before reviewing them is insane!
But he never review big budget sony games like horizon and tlou
@@tsachie4822 because he is primarily a PC player and I think he falls in the personality type of people who do not like movie games. My gaming taste aligns with his and I could never enjoy the big budget Sony games; not because they are bad or anything but because they don't really go with me.. probably something like that happening with him too.
Not only that his channels is a god send for newcommers and lovers of CRPGs! Mortismal the true goat
One of the best reviewers and CRPG commentators on RUclips
20:06 Is literally the quote "A game that is late, is only late until it is released. A game that is bad, is bad forever!"
That first impression REALLY matters!
I'm a software engineer. I can't tell you how many release dates I've been informed about where EVERY engineer just laughs and says "Yeah I don't know how they think that's gonna happen." Release dates are chosen by people high up the totem pole based on what they want to happen determined by the company's goals, not by what's possible. Engineers basically just roll their eyes, ask what they should work on next, and just live day by day. Execs don't care, they'll just fire the managers when deadlines aren't met and replace them with the next scapegoat.
He has been taking accountability for a decade, and saying he is super excited for the upcoming games. Is all talk.
Pretty much. Asmongold doesn't realize this because he's not that into Xbox and he probably hasn't watched many Phil Spencer interviews. If he did, he'd have said the same thing you did. Spencer has been apologizing and saying "next year is the of Xbox!" for what, 7 years in a row now?
@@Mercer99 ok. That makes more sense then
True. How many disastrous game launches do people need until they realize what's going on? We had the laughable Crackdown 3, the empty world of Sea of Thieves, the disappointing State of Decay 2 and now the catastrophic Redfall. Smaller games like Cuphead or Ori brought something fresh and interesting to the xbox table, also the Flight Simulator was well received, but these examples are far and few between.
@@JugglernautNr9 exactly right.
exactly
Phil has been making the same excuse for years. Fire him already.
Asmongold: “I give really fair reviews”
Also Asmongold: “I judge a book by its cover”
perfectly balanced.
fairy judge by its cover?
He’s got a great point though-if you want to sell a book, your cover should atleast show the respective effort.
Literally everyone who reads judges books by their cover. If some shit looks like some edgy teen garbage, it reads like edgy teen garbage.
he judges by whatever he feels like today. Asmongold is many things but a reliable critic is not one of them.
Better actual milestones. Yeah stuff usually comes together right near the end but there are points along production where you should have at least something stable
3:03 thanks for cutting out the empty chair this time
I work in a corporate structure with coders (data engineers) and "stakeholders" (managers and directors who decide what's needed and when).
In the work culture I am in, we have Business Analysts and Project Leaders who are not only there to take what the stakeholder wants and relay back from the engineers what is possible (especially with deadlines)...
They also are there to determine the real goals, and figure out what will best solve that.
Because management will say "I need , how long until I can get it"... where the business analyst will take that and go "why do you need that thing? what do you need it for?", and then when the real goal is found they can get the engineers to come up with a proper solution.
In most almost every launch failure I've seen in my own work environment... it was nearly always a failure in this critical step.
There needs to be a huge level of respect and deferrence between these layers for this to work. The business analyst HAS to be able to day No, and the management has to remember why they hired them and accept that an alternative solution is needed when told so.
I would be willing to bet dollars to donuts that this layer of design management is missing or lacking the respect needed in these companies whose games fail to launch in any good start.
Note: This isn't necessarily a factor between publisher and developer conpany. In fact, it's more likely an issue within the development company itself.
playstation in the last few years, god of war, horizon forbidden west, spiderman, ratchet and clank and gran turismo 7....remind me again any xbox game that competes with any of those games
Yeah streamers like to lump ps in with xbox. Let's be objective about this.
Forza horizon is about it
Admitting your faults is not a W when you have remained at the "admitting your faults" stage for 10 years. That's like taking the abusive boyfriend at his word when he says, "I love you babe and I'm gonna change, I know I shouldn't hit you like that when I snap. I'm gonna be better." Ok, maybe the first time you can be forgiven for leaning on those words, but after like a dozen times you're gonna keep on it? Nah
Exactly
The core problem with video games these days is the fact they are able to be patched/updated. Though in theory being able to update/patch games after launch is great, the fact that developers have this as a possibility has seem to made many decided to release unfinished products at core with promises of updates to fix issues.
Before games had the capability to be updated after launch, you'll notice most games were fully functional and playable with the launch release, something that is a rare case nowadays.
Even when games couldn't be updated, they weren't perfect. Bugs and broken games still existed in those days.
What are you on about? Patches existed 20+ years ago. It's the suits in corporate leadership rushing out shitty software. In the golden age of gaming, games got released when the devs were satisfied, if not, they'd be delayed or completely scrapped.
@@kevinkijowski5980And then there’s the social media aspect. We hear about and see these things now, from actual players, but didn’t back in the day
Redfall is not just sh*t because it's unfinished. It's also sh*t because the only ambition it had is to be a generic multiplayer shooter. Literally every aspect of the game is broken, and unfixable.
@@fluks patches existed, but they weren't common 20+ years ago and were in the form of a revised game. If you wanted the bug fixed version you had to go out and buy a new copy, which obviously nobody did.
What bothers me the most about this is the fact that they marketed this game like it was going to be an Arkane hit. I think that's why Yong says it's the biggest flop in a long time.
Yeah I agree on the optics part Asmon. People are always to quick to shit on the developers for a poor release when 99% of the time its only released in that state due to shareholder or corporate piss poor decision making. It happened with cyberpunk, it happened with Halo Infinite, Redfall, Jedi Survivor etc. I'm probably not the only person at this point who just wants Publishers to disappear entirely or at the very least be hands off when it comes to production and release so developers who are mostly passionate, hard working people can just focus on making a game they want than having to also shoehorn in egregious micro transactions or constantly try to force the release it now and fix it later scenario which never ever ends well... and yet they keep on fucking doing it... Oh and maybe just remove crunch as a concept from the gaming industry entirely, literally no other industry entertainment or otherwise gets away with overworking and underpaying their staff as much as the gaming industry does. It sickens me to my core.
So the publishers get everything wrong except they somehow managed to hire great talented devs who just needed more time? Is that it? World's smallest violin for these garbage devs. Cyberpunk devs are talented but clearly exaggerated to management how fast they could make their super ambitious game. Redfall devs seem to just be total incompetents who need to be culled from the industry.
Reality doesn't work at all how you describe or expect it. I wouldn't be so fast to throw out such blanket statements
I refuse to believe that the devs are just angles. The same corporate failings that ruin publishers are also at work at the dev studios. Sometimes all the publisher does is tell the Studio to get their shit together and finish the game already.
@@1ProAssassin wtf kind of crack are you smoking cyberpunk is self published by CDPROJEKT they are both the devs and the publishers
@@donaldmcgillavry1292 There's no such thing as 'garbage devs' in the AAA space, weird ass dork. The amount of competition for these jobs is so high that you need to be in the top 1% to even get looked at.
It’s not that critics are not in tune with their audience (although that is true) but it’s the fact they are afraid of losing access if they are honest about their reviews and commentary of what they are covering pre and post launch
i got this game for free with the purchase of my video card and i feel ripped off.
He's basically admitted that Microsoft blew their chances at this generations console war.
How can you be Microsoft buying up developers left and right and still be this incompetent
What’s crazier is that Phil also said that making great games isn’t gonna drive a shift for them in the console war. That made no sense. Make great games and trust me, you’ll notice a difference.
@@DaveDalsingh he still thinks the xbox is an entertainment system.
They haven't learned a god damn thing
they are buying the wrong ones or give them the fucking wrong project. what a waste of talent of Arcane Studio for that lootershooter coop bullshit
@@DaveDalsingh I mean it isn't in the grand scheme of things, though. Their portfolio is all in on Game Pass for this term going forward; distribution of Game Pass and its' accessibility is where it's been at with them this stage of the gen.
Well, if they buy everyone and they dont produce anything good, then who will be able to compete?
If it was me making those same mistakes I would had been fire so fast.
When the Sony hack happened PlayStation executives stood on stage and bowed to the fans in shame, that was over a decade ago. A Phil Spencer apology tweet or interview is almost a more consistent annual release at this point than their own first party games.
Asmond is so disconnected from what xboxs output has been he doesn't even realize halo and gears sell a fraction of the competitors games.
This reminds us how a mess the state of Xbox previous direction was during the last gen. Now it’s as if Phil has to rebuilt the entire foundation on top of his innovation.
Because he actually doesn’t know anything he’s always like this
I wish for a new Gears game. The franchise is insanely popular in Mexico and the rest of Latinamerica.
@@Dracobyte Na, don’t want them to screw that up too, Gears of War should have genuinely ended with 3.
@@Qballiz2kool it should have.. that's when epic owned gears and they were working on releasing a gears trilogy collection that was going to come to PlayStation as well. Then Microsoft bought the IP and ended the collection at the first game because Microsoft wanted to show their backwards compatibility tech rather than having a prettier remake.
There are rumors though that they are actually remaking the entire collection now though but it's only because the coalition didn't even start production on a new gears game til early this year.
I bet that they wanted to deliver an “agile” product. It works, thus release it, and then do many releases with updates, getting it to a “finished” product.
For a lot of features or programs this works, to a certain level also for games. But they should have set the minimum viable product standard a lot higher
Capcom knocked it out the park with RE:4.
Taking responsibility is admirable, implying that good games are a waste of time to make is bad. Thats what calls his leadership into question.
This feels like my favorite sports team that continues to lose cause they keep making dumb mistakes and in the post game intervenes they always say the same thing: “we just need to be better” then they keep doing the same things. 😂
Not sure what you are talking about Asmon. Almost every review states that the game is boring. That even without the bugs it would be nothing more than average which doesn't validate the $70 price. Heck, even Phil stated as much when he said the game couldn't be fixed in 3 months. He clearly meant that the game loop could not be tweaked enough to make it fun in 3 months.
Just like it happened to Fallout 76, at launch it got roasted for not having npcs or enough content. And even now that they made a complete Overhaul of the world and gets content updates still, it has not recovered or grabbed a bigger audience, even tough its an awesome game now. Gave it a try last month and I was blown away on how fun it is.
Phil Spencer said Microsoft will focus on mobile games
The main problem is they knew they wanted guns and vampires, but that's about it. Like they don't seem to expand much more than that. I would have suggested a set cast of characters with different guns and core abilities, you queue in with other people or the other characters as AI. You get story bits for each character as you play through the missions, their motivations for being a vamp hunter, their goals, and you can help them make that a reality. They start off taking down basic nests and once per so many runs of progressively harder dungeons if you will, they come across a significantly harder coven. Now you unlock hunting for the elders. But you need more clues. Your goal is the original. You take him or her down, all the other leeches die with them. But it won't be an easy fight. Each coven unlocks new ability paths and weapons (rng) for each character. PvP: one team is hunters, the other is played by all elder vamps with lesser vampires obeying commands. This is how I would structure a game around the concept.
I was 19 when Halo CE shipped and have been a loyal Xbox guy since. A month ago I picked up a second hand ps4 to see what I had been missing. I’ve lost hope to be honest, and Bloodborne, even locked at 30fps, was so eye opening.
New God of War games. Spiderman. Last of Us. Ratchet and Clank. Horizon Zero Dawn. I, like you, have loved Xbox. It's sad to see what's happened. Halo was one of my favorite franchises.
i don't think difficulty should mean they should give up and try something else, maybe in some scenarios but typically i believe difficulties push you to be better, even if you don't get it the first time around.
Souls like are hard but fair and satisfying
I think a big part of the reason why critics reviews and user reviews differ so tremendously, is because average users tend to review bomb games if they're unhappy and straight up give them the lowest possible rating, rather than trying to be objective about the pros and cons of any given game. So something like Redfall, that might objectively be a 3-5/10 ends up getting a 1/10 user score. This is especially apparent on metacritic. I do think that a lot of critics tend to go easy on most "bad" games though, that much is true.
But can you blame the people who paid for a product? Keep in mind that critics are also coerced to give good reviews. If not they may not be able to get the latest and greatest the next time around.
@@cactusjackNV I'm on the same page, however I can in fact blame someone review bombing a game, even if they paid for it, if it is unjustified. That's just as unfair as critics artifically inflating the scores for sympathy with the creators. The takeaway, I guess, is that the truth usually lies in the middle of those two.
Asmongold: “I give really fair reviews” wo long staring at him
consoles usually do so well because hardware is static and easier for developers to match their product to that hardware to maximize the output, however, you still have to account for most consumer TV's are still running around 59-60hz max. max framerate targets also help them to better maximize the potential of the hardware.
At this point, I'll be surprised when a game releases in a good state. The sad af state of the gaming industry atm.
Agreed.
There are a precious few that still launch well. People should support those games more.
Phil has been "honest and upfront" several times, for several years, and it's evident its nothing more than PR. Saying "because of this Phil should keep his job" tells you exactly why he said it.
Hit the nail on the head
I wonder if dev studios would start on releasing to steam internally, then ported to whatever console they're primarily releasing on, if that would avoid most of these issues. Starting with the platform with the least restrictions probably makes it easy to underestimate what it takes to PC port the game.
I'd doubt they would do that, as usually consoles are the primary revenue stream for most AAA publishers.
nothing can compare to Cyberpunk perfect launch
Cyberpunk was just s buggy as any other of the buggy releases we had since then. The only difference was the level of hype before which is why it blew up so big.
Cyberpunk suffers a lot on technical issues and only need to fix that. The game was pretty good just not as good as witcher 3. Redfall on the other hand while being bland will never be good even after the bugs are fixed.
Could have been that Spencer saw how bad this game turned out and simply decided to cut their losses. He came out pretty quick so this was probably part of the plan.
I do think he's being honest with what he's saying but he knew spending more money on this game wasn't the answer to anything
Fiduciary responsibilities are a bitch. I'm convinced at this point that it's impossible for publicly-traded international companies to produce a good and complete product. I genuinely can't bring myself to hold it against them any more. I'll make fun of it, but it is what it is.
Also, people tend to be understandably zealous about blaming the publishers, but let's acknowledge that not all devs are hit machines. I don't mean to be rude but I don't see Arkane as being that great to begin with. Dishonored was very good (overrated imo) and nothing they've done since has compared. On the contrary, if you go by Steam reviews everything they make is mid at best. Not every studio can counted among the best.
$70 for bad game? no thanks
When was the last AAA vampire game before this one? It seems like vampire games never really gain popularity.
legacy of kain had some great games.
asmon is my echo chamber that occasionally roasts me. he's a good guy and i'm a fan.
I just feel bad for people who still preorder games, we're constantly being shown that companies are willing to release broken games and there isn't a strong incentive for them to change. Just wait for reviews, one extra day could save you from wasting 70$ on a disappointing product. Things need to change and you're just enabling these company's by paying for something you dont know the quality of.
I'm really curious as to why these higher ups are pushing so hard for these uncomplete games to released when they're not ready. Every single time games like this are released too early it always fails miserably. We've seen it so many times now and the damage it does far outweighs the good. No matter what you do to try and fix it and improve it people will always remember their initial reaction to the game. Look at Cyberpunk, despite all the changes and improvements they've made to the game since its launch people will always remember the game for being a buggy frame rate slogging mess. STOP RELEASING GAMES BEFORE THEY ARE DONE!
Imagine owning dishonored series which was a fantastic game and then decide to make something this bad. How? Just make Dishonored 3. You cant make it bad if you save the core mechanics of the game so it just a gurantee success.
Honestly this with Deathloop as well even. Why make a game that is so clearly just a worse Dishonored
Game developers will NEVER change and release a completed game at this point, the community will ALWAYS preorder games and/or buy them on day one, and enable this type of behavior.
4:20 My guy Mortismal Gaming getting his much deserved shoutout.
I like that he covers CRPG, TTRPG, Warhamner 40K and Pathfinder stuff.
Releasing an unfinished product is simply showing contempt to the consumer and basically assuming that people are stupid enough to eat shit, when it's offered in a pretty package.
The bad thing is that it still works far too often and that's why it keeps happening. People can vilify developers and producers all they want, but in the end the consumer is the one with the actual power.
YongYea always making sure videos are 15 min. that RUclips grind to pad 5min videos out.
His content is great though lol.
Mofo makes sure he reads everything.
Atleast he makes his own content instead of reacting
@Tiagito P that’s fair to say. Still enjoy it though for sure. Skill Up in my opinion is S Tier.
Thats the Kinda guy who reads the fine print
I think if we're gonna be expected to pay $70, we should only do so if the game is worth the price. It's always about if it's worth the price. Meaning that if a game is mid it should cost like $40 or $30, but devs don't seem to know or be able to gauge if it's a $30 to $40 game or a $60 to $70 game. No one knows. Anyways maybe they should learn or should have learnt a long time ago that they should be more humbler and price the game accordingly to what makes a game worth X or Y amount. I've seen triple A titles (not a lot of em) that sell for $40 do well. So yea idk what they're smoking but it sure as hell isn't a $70 game heck it's not even worth $60.
I agree with you, since the pandemic I usually waited for a year or two and only buy Console Games on Sale.
@@bipolarexpress9827 Or be broke. It helps alot too lol.
This is kinda merky. Alot of people consider games like horizon/fw to be mid but they're huge games that cost over 100 mil so them being $40 bc of ppls opinions doesn't make sense.
13:05
I'm a software dev, and this shit happens in every software industry, not just games. Literally today my manager and our team were talking about trying to get Marketing to stop fucking announcing release dates before we're actually ready to.
its like "too Human" when it realesed in 2008. spent a decade or more in development and looked good, but ended up being not that great.
just watch Skillup's review of redfall and you'll know enough
The game developers may not know exactly how rough the game is right before launch. Their programming. But the game testers damn straight knew that it was a rough unfinished unfun game. And Phil Spencer said launch that s***.
How do you know Phil actually said that?😂
From the way Phil Spencer talks about Redfall, him and the xbox leads were very hands off. Which is the opposite problem of over management, they should have been more hands on it seems.
Much rather lose out on a game on a console I’ve had for years and only dropped $200 than to buy a starforge pc just to not be able to run new games😂
I seriously believe we will see another video game market crash like in 1989 except an oversaturation of games it will be an under stocking and lack ofnl exposure for games
Imagine how EMBARRASSING it must be for the RedFail devs right about now. This was their chance to really prove something and they fumbled the bag.
Phil Spencer fumbled the bag
@@swmtothemoon6660 there is literally nothing redeemable about RedFall. If it had a good base, it would be obvious. Only mistake Phil made was actually supporting that trash.
Worth a Buy gives superb honest reviews! He is also very funny!
Mack does not tolerate tomfuckery Never a shill
Ding ding
Mack is a gem, he deserves more views.
Mack is funny, but he is thriving on negativity. Negativity always generates views and he knows that.
@@JugglernautNr9 in past he often do a positive vids also
No apologies needed, no mercy to be given.
When you knowingly release a game full of bugs and bad performance numbers you KNOW you are ripping off the public at that point. I could frankly care less about their sob story of deadlines to meet. Bottom line is you took people's money for a knowingly bad product.
Man, why did you have to remind me about StarCraft ghosts?
I hope y'all know that starfield probably won't be different than this
@@WeallAreAdults i think so too to be honest
The thing with Starfield, unless ppl forgot, is Bethesda never released a huge game without a swam of bugs. What would be surprising would be that they release their game cleaner than they used to. Anyway, no matter how many bugs there’ll be, some ppl will put that on the back of “GP destroys games” ...🤦♂️
I'm sure it'll be buggy with antiquated game design and bad performance but ultimately a decent Bethesda rpg which we haven't seen since fo4 or skyrim.
Cyberpunk 2077.
Digimon.
They did recover over time. Just feels like games are rushed to recoup costs too quickly.
YongYeah sounds like a narrator of the old 80' s TV shows like Knight Rider at the end of his videos..lol
I feel bad for the teams of people that work hard to make these games and the leaders push a game out before the game is ready. The team probably is like we are not ready but the leaders are like we do not care we will fix it later.
More time mighta made it run better, but it's still a bad game. Time to cut the losses.
Nah they had six years. At this point devs are also just not giving a shit.
I’m sorry but not excuses , the game is horrible and it’s on everyone’s fault ,including the team. Is bad and they did something bad . Even if it was out without bugs , it’s a bad generic looter shooter game with cringy characters .
PlayStation have successful exclusive
The real issue behind all these bad games, is money. Microtransactions, live services, DLC, rushed production, they're all attempts to squeeze more cash from a single title. If a game is hyped enough, there'll be enough preorders and such to give the company cash flow a shot in the arm. Then they'll fix it up over the next year or two and it'll slowly develop into something that people actually want to play and put money into, which will allow them to milk even more revenue from it. Or it'll die off completely and they'll move on to the next mess. The only way to stop any of this from happening is for basically everyone to stop spending money on games. Which, of course, will never happen. So, Catch 22.
The best game reviews were those made by Total Biscuit
Love watching Yong read other peoples articles and tweets. As well as checking meta user scores and seeing if steam reviews are Overwhelmingly positive or Overwhelmingly negative. He’s the best.
You mean like literally every other commentary or news based RUclipsr? Lol who cares, if you don’t like it just watch someone else who does the same shit lol.
@@Renviwhy would I watch someone else when I love watching Yong?
I had no expectations because I wasn't even aware Redfall existed and Xbox still disappointed me
same
Xbox is better than playstation, stop it
@@majormarketing6552 ah we cappin now.
@@majormarketing6552 welcome to 2023 mr. time traveler from 2001
@Major Marketing that's just like... your opinion man.
Totally unrelated to the video, but Asmons videos are one of my go to things to watch whenever Im sick. Idk what it is exactly, but theres just something comforting about his streaming/video format that helps keep my mind distracted when its otherwise stuck on how shitty I feel.
20:30 I don't think it's a bad thing that people don't give games second chances months or years after release. Part of the issues with gaming today is that they can get away with releasing a shit game early with the promise that they might fix it later. No, they need to be held accountable and release finished non broken messes even if that means delaying the game a few months. No man's sky has ruined gaming forever.
asmongold reacts to yongyea reacts to phil spencer reacts to kinfafunnygames podcast reacting to xbox reacting to redfall
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Critics usually review games before launch, so some assume that the bugs will be fixed by a massive day one patch, and look past them in their review score. But not all day one patches fix the problems…
i guess it's exactly what we gonna say to suicide squad next year without (i believe) major bugs like redfall got. but even in 1 year they will not be able to save the game...
Ghost of Tsushima, Last of Us, Days Gone, Uncharted, Spiderman, Miles Morales, Horizon series, God of War, Ratchet and Clank!? Sony is just pumping out industry-changing titles, and Xbox is doing nothing lol. Yes people are going to say some of these games are on PC, but I'm comparing console to console.
At least it's FREE on XBOX. Not like sony charging $70 for ForWoken a game that makes Nightfall look quadruple A
Don't forget that YongYea and SkillUp lied about Cyberpunk 2077
It isn't only that they don't need to release unfinished games. They also need to stop announcing, marketing and setting unreasonable deadlines for games that are not even REMOTELY ready to even be announced.
User reviews are not some kind of great metric to go by. Review bombing is a thing. People generally are more prone to provide a review if their view of the thing is negative, so it will skew lower if there is no review bombing. People won't like a game and give it a 0/10 even though it's not even close to being a 0/10 game. They just tried a game that they subjectively don't like.
Not saying that critic reviews are perfect, far from it, but you gotta be kidding if you think user reviews of video games of all things are so much more accurate/better.
whats fun about Bethesda games for Me is the modding, so many modders doing so many great mods, that even if Starfield is boring on launch, that in like a few months to a year will have game changing mods worth paying the vanilla game just to mod.
My perception:
Xbox One/Series is great for people who like Xbox games and don't have a PC or for people who just like playing console without dealing with Windows problems. Also, kudos on Microsoft for allowing Xbox 360 and Xbox discs to work on the console without paying a subscription like Sony is asking for. Xbox seems to rely more on an internet connection than Sony does. I mean, you need internet just to set the console up. The system software always changes, so get ready to learn a new UI every once in awhile. You also got Game pass, but so does Windows users.
PlayStation 5 is great for people who also own a PC but want to mix playing console and PC games. However, now lots of those games are being ported to PC, but Ratchet and Clank Rift Apart is still only for PS5. PS4 is all the backwards compatibility you get for free. PS2 games even when you own the disc? Nope. I guess you have PSVR2 now though.
Nintendo Switch is great for people who own a PC and for those that don't. There are so many exclusives on that console, it's insane. Goodbye backwards compatibility though unless you want to cough up money for a subscription to play games without owning them. E-shop is also a miserable, laggy mess. The Switch System software is fast and to the point.
Oh yeah, PC users also don't get physical releases since it's on the Microsoft Store (unless buying strictly PC games) like Xbox does.
Switch users also have the advantage (unless you count loading times) of loading the game (excluding updates unless you buy a newer print of some games) right off of the Game Card. This also allows you to just pop in the game and play. Unless it needs an update, then I suppose you should wait for that :P
In fairness to Phil Spencer, this actually wasn’t a case of decision makers at the top did this’, this was more of a ‘they needed *more help* and we were trying to hard to be the good guys by not interfering with an acquired studio’ scenario.
Too many people forget the context of this game, it was greenlit at a time where every asshole was trying to cash in very late on the live service looter shooter model, and I genuinely think it would have released so it would have had way too little player base to even justify the support. Too late was it changed to not have a cash shop (which everyone hates) for a genre (that’s totally gone out of fashion) and then Xbox pick up this 80% complete stinker of a title with an acquisition, and the game is very probably doa anyway. So I wouldn’t be surprised if they put it out like this just to save wasting any more money on something you’ve received from legacy Zenimax.
What blows my mind is that they actually thought that game was worth $69.99! I do not pre-order anymore for this reason.
1:11 logo makes it look like Yong is wearing an OTK shirt
14:20 it's sad but true.. 343 has really fumbled the torch and dropped it into a stinky swamp then shit into the swamp just to fish it out and hold it proudly
The premise of the game was great - small relatively isolated island town, vampire infestation outbreak, team of elite operatives with supernatural abilities to solve the issue and unravel the mistery of how it all began and if there is something even more sinister under the surface. However, there is no interesting story, no compelling characters, no multilayered npcs with interesting quests to let you know them and the town better and to really get invested. This could have been compelling singleplayer atmospheric shooter with online component (drop-in and out co-op) but instead turned out to be... what it is.
Another big issue with these AAA companies is that they are cheaping out on QA/Testing of their games. They rush and rush and rush to hit a deadline, but cheap out on paying for actual quality testing. The game hits and suddenly all of these MAJOR issues appear, which would have been caught in actual real testing. I keep seeing it happen over and over again, and they have "testers" that are bottom of the barrel and no experience with testing or QA in the video game world.
Big companies could solve this issue with better timelines, better QA and actually making a game that people want....but they continue to cheap out to get as much money as they can so they can continue to show how much money they make each quarter.
Its so fucking sad.....
Todd Howard always polishes his games so that there are no major bugs. Oh shit nevermind.
Yeah so polished the community doesn't need to patch the game for them. /s
Not sure people realize how historically bad a 59 on Metacritic is for a 1st Party AAA title. I don’t remember another 1st Party title being that low.
The problem on large part was the mock reviews. Since games are often still being worked on as the reviews are being made, the reviewers assume that bugs will be ironed out by the time they submit their mock review. They should include two scores, one for how the game is as they played it and another for what it would be if X was fixed.
31:40 Please just do this. I don't know why people keep shit in their steam library that doesn't work. If the game sucks refund it and wait and see if it gets better. They don't deserve your money if the product is absolute trash. They keep your money when it's just sitting there so what are you doing? If you can refund it, refund it. If it's as shitty as redfall fight for a refund. If you got it through gamepass then it's w/e. (Another reason why game pass is a big win.)
Even Baldur's Gate 3 is oddly enough only coming out on PC and Playstation at launch.
One thing that makes people chose PS5 over XSX is the fact that many games run better on PS5. one funny example is 'ghostwire:tokyo' it had problems in PS5 however one year later in XSX it still has those problems and even runs worse in XSX, heck I've even seen some people who insulted it when it was on PS5 but praised when it was out for XSX lol. Anyway, if you just wanna play games PS5 is the better choice, if you wanna play games with mods PC is best.
@@BaithNa Ah, I don't really care about nintendo. Ever since they striked emuparadise I have personally stay away from anything nintendo related. Well, except viewing some vids on YT lol.
If any game publishers are watching. its 2023. The bare minimum is 60 fps for a single player game and 120fps for a multiplayer pc game. The game should be functional on launch and be fun to play.
Best reviews are from people that buy the game and play it. Streamers high up don't give an accurate review, they are very bias. Why they think they are the most trustable source of review? The community is the real deal.
Starcraft Ghost was put on indefinite delay for like 10 years before they finally cancelled it.
Rainbow Six: Patriots sounded so good but was cancelled pretty early, probably in favor of Siege.
I still wish for both of them.