According to some other theory crafters, there are 2 attack speed buckets. Bucket 1 contains Ravenous, Moonrise, Elixir, Paragon, Attack speed on gloves, Esu's with Ancient Flame aspect. Cap is 100% Bucket 2 contains Rapid aspect, Accelerating aspect, basic skills attack speed, unstable currents. Not sure if this has a cap, because it's hard to reach over 100% with this. It's possible bucket 1 and bucket 2 stack with diminishing returns or something. Not sure.
Take both buckets together, the global cap is still 5 atk per sec. Further, he did test them separately because Accelerating aspect is in a separately (second) bucket vs the other atk speed he used
I think that would just be a differnt kind of wording. You could call it buckets, But I would rather say its different stats (AS and Basic Skill AS) and those other two for whatever reason can overcap as. I wouldnt talk of buckets here. No matter what, In my test there is no diminishing returns on Attack speed. It scales linear and then simply stops at 5.0
Wow thank you for such a detailed dive into this. Planning a frenzy attack speed build for season 3 and I was looking into info around the attack speed stat. Not much consensus out there - but this video really does make it clear how it works. Thank you!
Nice video, recent discoveries though show that attack speed have breakpoints which makes this theory a little bit invalidated. Attack speed has two 100% caps which combined adds up to 200% attack speed%. This AS% value and your weapon attacks per second is multiplied together to give you your "attacks per second" value seen in game. Now, this value is important as it is used to determine the breakpoints. Increasing this ApS value slowly at very small increments (by increasing your AS% with as little as 1.3%) you will see that suddenly, you will jump down a frame in total frame time. To illustrate this with an example, puncture has 26 frames total animation time at 1.1 ApS. There is no decrease in frame time until you hit 1.1418 ApS which makes puncture instead take 25 frames to finish. This was tested in 200+ attacks of Puncture to make sure there was not any weird averages. So you are essentially capped to two factors, weapon ApS (for rogue this is 1.1 ApS to 1.2 ApS) and Attack Speed (0% to 200%). So the highest amount of ApS you can reach is 3.6 ApS for rogue. This would, by using approximation formulas based on the attack speed breakpoints we extracted, mean we can reach 9 frames per Puncture for a total of 6.66 punctures per second and not a hard cap of 5. Just sharing to spread the information.
Well to be honest, nobody doubts that its based on frames. Even if the actual calculation would matter, you still wont be able to reach more than 5aps with sorc and that is the message of this video. Even if there would be another frame it would be unreachable since there is simply no more access to attack speed.
@@GoldfarmingGuide Theoretically, you can break 5 Ball Lightning per Sec though. 1.2 ApS for Wand x (100% + 100% + 50%) = 3 ApS. With 3 ApS, you break the theoretical 11 frame cap (which is 2.95 based on approximation). It might unironically be that you being 1% AS short leaves you underneath the next breakpoint. Either way, my intention was to inform and not criticize, so I apologize that I missed the mark.
Wow! That's some dedication to calculate things. I recently started a sorc and your vids are most entertaining and educational. May I ask if you are going to make your ball lightning build? Every single one I've seen is rather copy as I say type. Would love to see yours on that meta build
Hey thanks for your comment. Unless AoZ will force me to play ball lightning, I'm not going to create a build for that. Regarding travel distance. The distance should be irrelevant because im always measuring the time either between impacts, animations or a certain position, and I dont change the travel distance within one specific test.
Thank you for doing this! Ive had a hunch that there was a atk/s cap i could feel it just never could prove it thanks for finding the BP of 5/s though!
Yeah I was discovering this because im testing a basic/unstable currents build right now and I was stacking it to the max with Rapid on Amulet etc, and I was like "this doesnt feel any faster then without the amulet".
Great stuff! Appreciate all your work!!! Only thing missing for me is, cap for ball lightning tick rate. (i.e. is there any advantage for more attack speed to get more "tic's" of ball lightning damage.). I have a feeling it shouldn't really matter, but science is calling 🙂 for true min-maxing. Seeing the new content is coming soon and nmd 101+, I have a feeling the armor aspect will be put in the amulet spot and defensive stat's will be way more important. Knowing which attack speed affixes/aspects can be dropped will be important to know.
I'd like to see one of the overcap with a regular under 5 seconds so we can see if the interaction is as expected. I wonder if maybe accelerating aspect and currents are multiplicative with regular / base attack speed. If that were the case you would be able to hit the cap of 5 aps with less normal attack speed.... potentially saving an additional aspect or something on your gear.
Attack speed frames have nothing to do with travel time. It works the same for any skill in Diablo but there is not a 5 APS Cap. There is skills which are faster. The concept is called attack speed breakpoints, you can check out more information about that.
i know im a bit late to this, but doing some testing of my own it seems that the AS number in the stat page isnt entirely accurate, its definitely 5 attack per second max but with "Battle Trance" I can reach the cap with the stat page showing 110% attack speed. And with a different ammy that has an AS role on it granding 119% AS but is visibly slower (some 4.5 ish) attacks per second with double swing. As you mentioned theres definitely some aspects that ignore the 100% cap but not any more than 5 total attacks per second
hey bro thx for video, just wondering if you got any idea about hydra frame breakpoints.. when you spam hydra skill, it is instantly attacking monsters. how is related to attack speed? like increasing attack speed means that you can spawn hydra faster, but any breakpoints like basic attack skills?
Thank you very much for this video! I have a Ball Lightning Sorc and I tried to maximize the attack speed because the build relies on items with 5% lucky hit to regenerate mana. Thus, I max the total mana, the lucky hit bonus and the attack speed as the mana returned over time will be the product of multiplying these 3 numbers. (I was not knowledgeable about the attack speed cap.) The character's base attack speed is 20% with another 60% from the ravenous vampiric power. I also added Accelerating aspect (perfect roll) on the amulet slot for +38% overcap attack speed bonus. This results in a total attack speed of 118%. Based on your numbers the bonus attack speed cap for ball lightning would be roughly 127% bonus attack speed if my math is correct... If you have the time could you verify the rate at which ball lightning damage ticks? It should be possible to do if the skill is set as an enchantment. I should find some video capture software and try this... thank you again for your attention to detail and eagerness to share!
Yes that's correct. So assuming you have 118% you will have a little bit of waste during unstable currents, but no big deal I guess unless you run flickerstep. If you run flickerstep, the Accelerating from amulet could be moved to a different gearpiece. Also it's always worth thinking about using Heady Assault elixir, so you could get rid of accelerating entirely. Of cause thats just assuming you dont need armor elixir to stay alive.
Now, doesn't the damage from BL get increased with higher attack speed? The question is, is there a cap on the amount of additional damage you get from BL as you increase attack speed?@@GoldfarmingGuide
@@noeleb8538 Has nothing to do with this video. There is a attack speed cap for BL scaling. How high it is I dont know im pretty sure somebody already found out.
Actually, my question kind of does have something to do with this video. As a BL Sorc, would it be best to stop adding attack speed when we hit the 5 casts per second cap that you discovered, or would adding more continue to increase the damage output. Just adding some thoughts. Maybe it will spark curiosity for someone to find out. I do like your videos and build guides and I'm not downplaying the valuable content this video provided. Thanks for what you do. I know I appreciate it.@@GoldfarmingGuide
Source? Please link. To my findings the skills just have a fixed animation time which gets multiplied with attack speed bonus, and as soon as animation finishes you can cast it again. And I also dont understand, this video specifically says, that the skills have totally different animation speeds?! There is no cooldown or such thing. Its just animation duration for skill and thats the only value here determining the cast speed.
This was a very nice video. Thanks a ton for this. I do have 1 more question on attack speed, and that is how much does attack speed affect enhanced ball lightning. And can accelerating/unstable exceed the current inbuilt 25% cap (in season 3) on BL now.
Has to do with attack animations, it's 1.2 sec, so the actual animation cast speed is 0.5sec of animations. Attack speed is cooldown for attacks it increases the speed of the animation. I'm sure skills have different skill animation times.
That would still not make any sense :D The 1.2 Seconds simply is a "normalized" number. Probably each skill has an internall attack speed coefficient which gets multiplied with 1.2 to get the base attack animation duration. There is no cooldown at all. When the animation ends, you can cast the next spell. At least thats what i feel like it is.
Do all the same tests but with a staff instead of a wand and see if all the numbers match to the speed of the staff versus the wand. :)@@GoldfarmingGuide
Also you should test if it affects the speed between multi casts. Does going over the 5 attack speed cap allow you to cast faster between different attacks. For instance, you cap 5 attacks per sec basic, does casting another skill animation cancel the animation of the basic attack, allowing you to hit 5.5 attacks per second. Like your ice shards cast animation delay. Can you cast a basic skill inbetween to cancel the animation? Elder scrolls online had attack cancel animations, im not sure if its just comfirmation bias. But i feel like some abilities cancel animations and others dont.
Hey no you can't. I tried to do animation canceleing or casting different spells. Just put a firewall on your bar, and try to cast any other skill during the animation doesnt work. Evading cancels the animation "visually" but still doesnt allow you to cast it again. The only skills you can cast during other animations are like non attack skills like teleport, flameshield, etc. But also those dont cancel the original animation and you wont be able to cast it any faster.
Maybe you need to try the animation canceling with using a controller? Did you see Rob's video about HOTA Barb where when he uses a controller, it will allow him to cancel the animation allowing his hammer attacks to be much faster? Maybe there's something we can cancel with a controller? Who knows.@@GoldfarmingGuide
@@noeleb8538 I don't use exploits. Controller is basically spamming a key 100 times a second which leads to different results. For me it's just exploit usage, but I dont play with a controller anyway so its irrelevant. Also sorc attack speed is so fast that i doubt animation canceling would make any sense whatsoever.
@@GoldfarmingGuide That's probably true, attacking so fast likely wouldn't get much benefit from trying to do any animation cancelations. I don't do them either. Funny thing though, I hadn't thought about the fact that it would be considered an exploit. I've seen players' videos where they talk down on the hydra in AOZ exploit, but then turn around and use controller specifically for the faster HOTA attacks in AOZ. Kind of self-contradicting, huh?
Great work. Does that mean we would only need 5/2.2 - 1 = 127% attack speed bonus for ball lightning? Does the extra attack speed (beyond this limit) increases damage but not more casts? If 127% is true, could we drop accelerating aspect? Thank you.
Last for my spam wall. Actually, pretty sure evade charge breaks animations for sure, for instance, if you use occulus, and cap out teleport, you should be able to break animations with evade spacebar, to get past slower animations. Holding down basic attacks, and then evade, basic attack. Teleport, attack, space bar evade, attack, teleport.
Doesnt work. Try Firewall and evade you will see, you wont be able to cast it again right after evading. But also in general it would not make much sense. Evade animation in general (even with oculus) is much slower than just recasting a skill.
It's actually not that dramatic. It's really jus the last ~0.5-0.8 attacks/sec not working. I am doing a basic skill build into AoZ and it works great, will post this guide today or tomorrow for it.
My only issue with this video is you are not taking into account the time between when the attack actually hits and when it is casted! You are counting the attack when it hits the dummy and not when it is casted from the player and that's the reason for you getting 1.77 and not 1.20 and you thought you would.
I don't know unfortunately ;( And it will be so hard to test without very specific gear pieces since there is no ultimate damage glyph for an easy test
Does this still count per today? so basically 5 attacks per second = max? and to reach this you need 180% extra attack speed, this can be 100% from bucket 1 and 80% from bucket 2? please let me know if this is correct as per todays patch. Also does this count for Sorc only, or is this class wide a total of 280% (100 basee) gives you maximum attacks globally?
how do you make it that your vlc media player does not crash when going forward frame by frame? :D mine always crashs. thx for the video great job. so for chain lightning it would be useful to put accelerating on amulet because not matter what you can not get over 5.0 anyway with the low base speed
@@GoldfarmingGuide This is true, but it is still suitable for some tasks. Not my video, but I love this mid-game build. Maybe Blizzard will make it stronger someday. ruclips.net/video/7kznnkF4IDA/видео.html
@@GoldfarmingGuide if the extra attacks are counted the cap, then you would need even less basic attack speed. if it does exceed the cap, then it would increase arclashes value over the other basic attacks.
@@arturo_cruz Important is to do 5 casts per second because the strength does not come from arc lash but from unstable currents. If it would essentially double the animation time, then I would not recommend to take that talent at all :D But just go test it for yourself. Its really easy. Unfortunately I dont have time right now to revisit these tests.
Diablo 2 was all about hitting certain breakpoints ro make rhe best builds. Its no surprise that Diablo 4 still has a little bit of that included, even tho they tried to make it more casual
For instance, you should really be testing the animation cast times of all sorcerer basic attacks, because theres no way they all have the same animation frame time.
I guess using staff will never be an option for me for any build regardless because it just sacrifizes so many important stats. But technically if you use a staff you wont break the 5 attacks/second cap no matter what you try. You have like ~1.4 instead of 1.77 base attack rate, the rest of the calculation stays the same.
@@deadheartinadeadworld No it's not 1.3 aps. Its 1.0 aps with 30% increased attack speed. So since the regular attack speed is capped at 100%, you still wont be able to reach fast attack speed. The only difference is, that you don't need to get some extra attack speed from other items. Im not saying that it's bad (mainly its good because of the uniqe effect and because of the 24% crit) - but the biggest drawback on the item is indeed attack speed.
@@deadheartinadeadworld ah well the easiest to get is wand and focus. They just drop from world bosses and uber duriel all the time. I have like 10 perfect wands and so many focus lol :D
According to some other theory crafters, there are 2 attack speed buckets.
Bucket 1 contains Ravenous, Moonrise, Elixir, Paragon, Attack speed on gloves, Esu's with Ancient Flame aspect. Cap is 100%
Bucket 2 contains Rapid aspect, Accelerating aspect, basic skills attack speed, unstable currents. Not sure if this has a cap, because it's hard to reach over 100% with this.
It's possible bucket 1 and bucket 2 stack with diminishing returns or something. Not sure.
Take both buckets together, the global cap is still 5 atk per sec. Further, he did test them separately because Accelerating aspect is in a separately (second) bucket vs the other atk speed he used
I think that would just be a differnt kind of wording. You could call it buckets, But I would rather say its different stats (AS and Basic Skill AS) and those other two for whatever reason can overcap as. I wouldnt talk of buckets here.
No matter what, In my test there is no diminishing returns on Attack speed. It scales linear and then simply stops at 5.0
I believe you, but my tummy gun don't
Man that's fast. Thank for showing me this.
Wow thank you for such a detailed dive into this. Planning a frenzy attack speed build for season 3 and I was looking into info around the attack speed stat. Not much consensus out there - but this video really does make it clear how it works. Thank you!
You're welcome, glad you like it.
Thank you so much for this information. I have been trying to find a video covering this.
Nice video, recent discoveries though show that attack speed have breakpoints which makes this theory a little bit invalidated. Attack speed has two 100% caps which combined adds up to 200% attack speed%. This AS% value and your weapon attacks per second is multiplied together to give you your "attacks per second" value seen in game. Now, this value is important as it is used to determine the breakpoints.
Increasing this ApS value slowly at very small increments (by increasing your AS% with as little as 1.3%) you will see that suddenly, you will jump down a frame in total frame time. To illustrate this with an example, puncture has 26 frames total animation time at 1.1 ApS. There is no decrease in frame time until you hit 1.1418 ApS which makes puncture instead take 25 frames to finish. This was tested in 200+ attacks of Puncture to make sure there was not any weird averages.
So you are essentially capped to two factors, weapon ApS (for rogue this is 1.1 ApS to 1.2 ApS) and Attack Speed (0% to 200%). So the highest amount of ApS you can reach is 3.6 ApS for rogue. This would, by using approximation formulas based on the attack speed breakpoints we extracted, mean we can reach 9 frames per Puncture for a total of 6.66 punctures per second and not a hard cap of 5.
Just sharing to spread the information.
Well to be honest, nobody doubts that its based on frames.
Even if the actual calculation would matter, you still wont be able to reach more than 5aps with sorc and that is the message of this video.
Even if there would be another frame it would be unreachable since there is simply no more access to attack speed.
@@GoldfarmingGuide Theoretically, you can break 5 Ball Lightning per Sec though. 1.2 ApS for Wand x (100% + 100% + 50%) = 3 ApS. With 3 ApS, you break the theoretical 11 frame cap (which is 2.95 based on approximation). It might unironically be that you being 1% AS short leaves you underneath the next breakpoint. Either way, my intention was to inform and not criticize, so I apologize that I missed the mark.
Wow! That's some dedication to calculate things. I recently started a sorc and your vids are most entertaining and educational. May I ask if you are going to make your ball lightning build? Every single one I've seen is rather copy as I say type. Would love to see yours on that meta build
Hey thanks for your comment. Unless AoZ will force me to play ball lightning, I'm not going to create a build for that.
Regarding travel distance. The distance should be irrelevant because im always measuring the time either between impacts, animations or a certain position, and I dont change the travel distance within one specific test.
Thank you for doing this! Ive had a hunch that there was a atk/s cap i could feel it just never could prove it thanks for finding the BP of 5/s though!
Yeah I was discovering this because im testing a basic/unstable currents build right now and I was stacking it to the max with Rapid on Amulet etc, and I was like "this doesnt feel any faster then without the amulet".
Great stuff! Appreciate all your work!!!
Only thing missing for me is, cap for ball lightning tick rate. (i.e. is there any advantage for more attack speed to get more "tic's" of ball lightning damage.). I have a feeling it shouldn't really matter, but science is calling 🙂 for true min-maxing.
Seeing the new content is coming soon and nmd 101+, I have a feeling the armor aspect will be put in the amulet spot and defensive stat's will be way more important. Knowing which attack speed affixes/aspects can be dropped will be important to know.
I did not verify tick rate, but people say it caps at 40% attack speed already.
I'd like to see one of the overcap with a regular under 5 seconds so we can see if the interaction is as expected. I wonder if maybe accelerating aspect and currents are multiplicative with regular / base attack speed. If that were the case you would be able to hit the cap of 5 aps with less normal attack speed.... potentially saving an additional aspect or something on your gear.
it's not its all additive. It's also [+] in the tooltips, and my calculations in the video also prove that its additive.
Nice work buddy ! I just wonder if melee and range Attack have the same AtkSpeed because of the travel time :)
Attack speed frames have nothing to do with travel time. It works the same for any skill in Diablo but there is not a 5 APS Cap. There is skills which are faster.
The concept is called attack speed breakpoints, you can check out more information about that.
That's one of those things why I hate Diablo 4. Because you never know that what you are doing of planning will actually work...
yup true story. Enjoying PoE big time right now :D
i know im a bit late to this, but doing some testing of my own it seems that the AS number in the stat page isnt entirely accurate, its definitely 5 attack per second max but with "Battle Trance" I can reach the cap with the stat page showing 110% attack speed. And with a different ammy that has an AS role on it granding 119% AS but is visibly slower (some 4.5 ish) attacks per second with double swing. As you mentioned theres definitely some aspects that ignore the 100% cap but not any more than 5 total attacks per second
this is only for sorc
@@GoldfarmingGuide thank you! didnt realize that
hey bro thx for video, just wondering if you got any idea about hydra frame breakpoints.. when you spam hydra skill, it is instantly attacking monsters. how is related to attack speed? like increasing attack speed means that you can spawn hydra faster, but any breakpoints like basic attack skills?
I like the idea and like the work you have done. Thank you for your effort its explain a lot of things
You're welcome
Thank you very much for this video! I have a Ball Lightning Sorc and I tried to maximize the attack speed because the build relies on items with 5% lucky hit to regenerate mana. Thus, I max the total mana, the lucky hit bonus and the attack speed as the mana returned over time will be the product of multiplying these 3 numbers. (I was not knowledgeable about the attack speed cap.) The character's base attack speed is 20% with another 60% from the ravenous vampiric power. I also added Accelerating aspect (perfect roll) on the amulet slot for +38% overcap attack speed bonus. This results in a total attack speed of 118%.
Based on your numbers the bonus attack speed cap for ball lightning would be roughly 127% bonus attack speed if my math is correct...
If you have the time could you verify the rate at which ball lightning damage ticks? It should be possible to do if the skill is set as an enchantment. I should find some video capture software and try this...
thank you again for your attention to detail and eagerness to share!
Yes that's correct. So assuming you have 118% you will have a little bit of waste during unstable currents, but no big deal I guess unless you run flickerstep. If you run flickerstep, the Accelerating from amulet could be moved to a different gearpiece.
Also it's always worth thinking about using Heady Assault elixir, so you could get rid of accelerating entirely. Of cause thats just assuming you dont need armor elixir to stay alive.
Now, doesn't the damage from BL get increased with higher attack speed? The question is, is there a cap on the amount of additional damage you get from BL as you increase attack speed?@@GoldfarmingGuide
@@noeleb8538 Has nothing to do with this video. There is a attack speed cap for BL scaling. How high it is I dont know im pretty sure somebody already found out.
Actually, my question kind of does have something to do with this video. As a BL Sorc, would it be best to stop adding attack speed when we hit the 5 casts per second cap that you discovered, or would adding more continue to increase the damage output. Just adding some thoughts. Maybe it will spark curiosity for someone to find out. I do like your videos and build guides and I'm not downplaying the valuable content this video provided. Thanks for what you do. I know I appreciate it.@@GoldfarmingGuide
nice findings, but when doin bl u cast uc beforehand so thats wrong.
Source? Please link. To my findings the skills just have a fixed animation time which gets multiplied with attack speed bonus, and as soon as animation finishes you can cast it again. And I also dont understand, this video specifically says, that the skills have totally different animation speeds?!
There is no cooldown or such thing. Its just animation duration for skill and thats the only value here determining the cast speed.
This was a very nice video. Thanks a ton for this. I do have 1 more question on attack speed, and that is how much does attack speed affect enhanced ball lightning. And can accelerating/unstable exceed the current inbuilt 25% cap (in season 3) on BL now.
Sorry, nobody can ever test this ;)
@@GoldfarmingGuide haha... I tried... I was cross eyed and suffering from a headache for the rest of the day.
Has to do with attack animations, it's 1.2 sec, so the actual animation cast speed is 0.5sec of animations. Attack speed is cooldown for attacks it increases the speed of the animation.
I'm sure skills have different skill animation times.
That would still not make any sense :D The 1.2 Seconds simply is a "normalized" number. Probably each skill has an internall attack speed coefficient which gets multiplied with 1.2 to get the base attack animation duration.
There is no cooldown at all. When the animation ends, you can cast the next spell. At least thats what i feel like it is.
Do all the same tests but with a staff instead of a wand and see if all the numbers match to the speed of the staff versus the wand. :)@@GoldfarmingGuide
@@noeleb8538 It is the same it just reduces the base speed from 1.77 to 1.5ish so you wont hit the cap.
Also you should test if it affects the speed between multi casts. Does going over the 5 attack speed cap allow you to cast faster between different attacks.
For instance, you cap 5 attacks per sec basic, does casting another skill animation cancel the animation of the basic attack, allowing you to hit 5.5 attacks per second.
Like your ice shards cast animation delay. Can you cast a basic skill inbetween to cancel the animation?
Elder scrolls online had attack cancel animations, im not sure if its just comfirmation bias. But i feel like some abilities cancel animations and others dont.
Hey no you can't. I tried to do animation canceleing or casting different spells.
Just put a firewall on your bar, and try to cast any other skill during the animation doesnt work. Evading cancels the animation "visually" but still doesnt allow you to cast it again.
The only skills you can cast during other animations are like non attack skills like teleport, flameshield, etc. But also those dont cancel the original animation and you wont be able to cast it any faster.
Maybe you need to try the animation canceling with using a controller? Did you see Rob's video about HOTA Barb where when he uses a controller, it will allow him to cancel the animation allowing his hammer attacks to be much faster? Maybe there's something we can cancel with a controller? Who knows.@@GoldfarmingGuide
@@noeleb8538 I don't use exploits. Controller is basically spamming a key 100 times a second which leads to different results. For me it's just exploit usage, but I dont play with a controller anyway so its irrelevant.
Also sorc attack speed is so fast that i doubt animation canceling would make any sense whatsoever.
@@GoldfarmingGuide That's probably true, attacking so fast likely wouldn't get much benefit from trying to do any animation cancelations. I don't do them either. Funny thing though, I hadn't thought about the fact that it would be considered an exploit. I've seen players' videos where they talk down on the hydra in AOZ exploit, but then turn around and use controller specifically for the faster HOTA attacks in AOZ. Kind of self-contradicting, huh?
Great work. Does that mean we would only need 5/2.2 - 1 = 127% attack speed bonus for ball lightning? Does the extra attack speed (beyond this limit) increases damage but not more casts? If 127% is true, could we drop accelerating aspect? Thank you.
That is correct. Also ive read, that the tick rate already maxes at like 40% attack speed, but I did not verify that.
Last for my spam wall. Actually, pretty sure evade charge breaks animations for sure, for instance, if you use occulus, and cap out teleport, you should be able to break animations with evade spacebar, to get past slower animations. Holding down basic attacks, and then evade, basic attack. Teleport, attack, space bar evade, attack, teleport.
Doesnt work. Try Firewall and evade you will see, you wont be able to cast it again right after evading.
But also in general it would not make much sense. Evade animation in general (even with oculus) is much slower than just recasting a skill.
Thanks for doing all that work, really helpful. I wonder if there’s a way to test if the as damage multiplier on bl has a cap as well?
sombody said it caps at 40% attack speed already. Dunno did not verify. But it's not a damage multiplier its just the attack rate of it increasing.
@@GoldfarmingGuide thanks for setting me straight, I misread the skill 😅
damn that sucks. ive always been a fang of atk spd+basic atk builds, wonder if theres any skill from other classes that can break the cap
It's actually not that dramatic. It's really jus the last ~0.5-0.8 attacks/sec not working. I am doing a basic skill build into AoZ and it works great, will post this guide today or tomorrow for it.
great video! i wish someone would do this with necro and minion attack speeds
:( dont have time to play more classes unfortunately
My only issue with this video is you are not taking into account the time between when the attack actually hits and when it is casted! You are counting the attack when it hits the dummy and not when it is casted from the player and that's the reason for you getting 1.77 and not 1.20 and you thought you would.
random question: you know if ultimate skill damage affects Unstable Currents?
I don't know unfortunately ;( And it will be so hard to test without very specific gear pieces since there is no ultimate damage glyph for an easy test
Does this still count per today? so basically 5 attacks per second = max? and to reach this you need 180% extra attack speed, this can be 100% from bucket 1 and 80% from bucket 2? please let me know if this is correct as per todays patch.
Also does this count for Sorc only, or is this class wide a total of 280% (100 basee) gives you maximum attacks globally?
You might want to check this: ruclips.net/video/8h1H1tlcxKw/видео.html
Great work
Thanks!
how do you make it that your vlc media player does not crash when going forward frame by frame? :D mine always crashs.
thx for the video great job. so for chain lightning it would be useful to put accelerating on amulet because not matter what you can not get over 5.0 anyway with the low base speed
No clue :D maybe because I never update running software haha.
Yes for chain lightning, it would absolutely make sense.
How much AS chain lightning max cap?
Good work.
Thanks!
It’s a pity that we didn’t check the hydra and the impact of attack speed on it :(
Well since hydra does not do any damage, why would it be interesting what it's attack speed is :D
@@GoldfarmingGuide This is true, but it is still suitable for some tasks. Not my video, but I love this mid-game build. Maybe Blizzard will make it stronger someday. ruclips.net/video/7kznnkF4IDA/видео.html
You're a hero. Ty
You're welcome!
not sure if i missed it but how does this cap effect arc lash crits? can you exceed the cap with the extra attack procs?
Good point, would like to know as well. 🙂
Did not test it, but why would it matter. Since you are going to spec that talent regardless if you play arc lash.
@@GoldfarmingGuide if the extra attacks are counted the cap, then you would need even less basic attack speed. if it does exceed the cap, then it would increase arclashes value over the other basic attacks.
@@arturo_cruz Important is to do 5 casts per second because the strength does not come from arc lash but from unstable currents.
If it would essentially double the animation time, then I would not recommend to take that talent at all :D
But just go test it for yourself. Its really easy. Unfortunately I dont have time right now to revisit these tests.
@@GoldfarmingGuide all good, thanks for the insightful video.
Diablo 2 was all about hitting certain breakpoints ro make rhe best builds. Its no surprise that Diablo 4 still has a little bit of that included, even tho they tried to make it more casual
But why hard cap it. Its 2023 :D Do we really need hard caps?
Is this still true using a staff? Does the results keep up if you framlimit yourself to say 30 or simular.
it has nothing to do with the frontend frames of your pc. With a staff its the same, but the base attack speed is lower.
heyas mate! nice vice, would u be so kind to test the same with Arc lash with enhanced passive, with high crit chance build. tkx
its the same. all basic skills have same base attack speed.
With crit it swipes again.
For instance, you should really be testing the animation cast times of all sorcerer basic attacks, because theres no way they all have the same animation frame time.
Hey I did test all basic attacks. They all have exactly the same animation. All had 1.77 base speed.
What about barbarian
what if you use a staff?
I guess using staff will never be an option for me for any build regardless because it just sacrifizes so many important stats.
But technically if you use a staff you wont break the 5 attacks/second cap no matter what you try.
You have like ~1.4 instead of 1.77 base attack rate, the rest of the calculation stays the same.
The ahavarion is 1.3 aps. And amazing!
@@deadheartinadeadworld No it's not 1.3 aps. Its 1.0 aps with 30% increased attack speed. So since the regular attack speed is capped at 100%, you still wont be able to reach fast attack speed. The only difference is, that you don't need to get some extra attack speed from other items.
Im not saying that it's bad (mainly its good because of the uniqe effect and because of the 24% crit) - but the biggest drawback on the item is indeed attack speed.
@GoldfarmingGuide when running the BL, seems to not matter cause they attack so fast. I'd have to find God rolls on a wand and off hand to swap back.
@@deadheartinadeadworld ah well the easiest to get is wand and focus. They just drop from world bosses and uber duriel all the time. I have like 10 perfect wands and so many focus lol :D
What is the refresh rate of your screen. Does this change it?
no has nothing to do with your machines frame rate
For Science! :-)