[Doom II] Nosp2 - Map28 (Cliffs of the wasteland) UV-Max in

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  • Опубликовано: 20 май 2023
  • Wad: Nosp2
    Map: 28
    Skill: 4
    Category: UV-Max
    Exe: dsda-doom 0.21.1
    Time: 30:18
    -complevel 9
    Author: Ancalagon
    "The rev fight is bs, the rest is pretty good, I don't know what the point of the spectre hallways was."
    To me this was the hardest map in this wad, I start trying to kill some viles while the invul lasts cause they become really annoying if they start reviving cybers, the run back to the start to lure out most of the hks/barons from the next room, in this run there was a big group that didn't want to walk out so I had to wait a little bit more than usual. After pressing the switch the 2nd invul is used to kill a group of viles that spawns with the next switch and hopefully kill all the roaming viles, if just one stays alive it can be a disaster later as I'll leave this room unatended for a long time.
    Now comes a big run killer, I have to press a switch outside that releases a big group of viles that I don't have the luxury of killing with an invul this time, in my first attempts I was just going for the switch but I quickly noticed I was dying almost all the time here so I decided to clear some of the revs and the vile that snipe me from the right side and some of monsters that block the way to the viles and then it's a matter of charging into the and pray they don't split too much.
    Now comes a series of setpieces, the first one is a fight with 2 masterminds and some sniping monsters. I somehow died kinda often (but not that much) to this fight despite feeling like it should be a free fight, sometimes a mastermind just walked up to me and shot non stop, I really try to not hit them with the bfg to prevent this but sometimes they take a tracer and end just focusing me, maybe my strategy was not very good but I really wanted to save some bfg shots in this fight, also clearing the sniping viles is really annoying.
    Next 2 fights are really easy and never killed me. The fight with the 2 cybers in the small room went wrong sometimes, you can prefire some bfg using the window looking to the previous room to make it easier but I really wanted to just go for it, maybe shouldn't but doing the fight this way looks so cool.
    And now the main point of the map, a rev hallway with revs to the right side, cacos and viles to the left and some pinkies filler. This fight is so stupidly hard, the cacos take a lot of space and their corpses make it hard to see the fireballs, if you go to the left side of the hallway you get in range of the viles army and if you use the left side wall for cover you can't dodge rev missiles. Moving in an oval pattern is the only reasonable way I got to dodge most of the missiles but this fight still killed a lot of attempts, also 80 seconds after pressing the switch a crusher kills the viles makes them target you outside their maximum range while doing it, so you better finish killing the revs before this happens.
    The comes a completely trivial fight and the spectre hallways that I don't understand their point other than trying to make me miss a monster by not seeing a spectre or forgetting some of them, good attempt noreason, but this never happened in a demo.
    The blue key fight was surprisingly hard for me, it was painful when I died here cause it's supposedly after the hard part of the map, you can just rush the masterminds and use that space to survive the fight but I felt this was too slow as you easily run out of cells this way, so I went for a strategy that tries to use most of the cells in the hallways before going to the masterminds, but that made me die sometimes to being bad at dodging rev missiles or sometimes to getting blocked by too many barons on the hallways when trying to get to the masterminds.
    After this comes the last fight where I could reasonably die, and of course I did, twice I think, to infighting rockets and to getting blocked by hks/barons while trying to get to the cells on the sides.
    The fight when arriving back at the initial area is pretty easy, luckily none of the viles survived so almost everything was dead, I take this fight a little bit safe as at this point reaching the exit should be free, but being too safe cost me being able to get a sub30 time :/, anyway I still think it's better than risking a "won" run and having to run this for even more days to get here again. I got a little bit worried when at the ending all 4 cybers decided to go around the corner to shoot me instead of staying back to infight and come one by one as planned but I managed to salvage the situation.
    Up until today there is only one more run of the map by mmjp08 who dedicated quite a lot of time attempting it, he uses some nice safer strats for many of the fights so it's a nice run to check out if you want to play the map for yourself, this map resists so much that even uploading this is being hard and the youtube encoder failed it's attempts at it twice making me upload this 3 times.
    Nosp2: www.dsdarchive.com/wads/nosp2
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Комментарии • 12

  • @truebaconforce3363
    @truebaconforce3363 Год назад +1

    Hey grats dude on bringing down this beast. You know the map will be hard when the monster count is 6666!

  • @mArt1And00m3r11339
    @mArt1And00m3r11339 Год назад +3

    The fight @8:39 is pretty problematic for me. You have no room for mess ups as you have tiny space to maneuver and no megaspheres to heal after the damage (2 full-on rockets = death). I was able to slow motion this map but trying to do it under normal conditions, I don't have patience for that. Speaking of which, I wonder if you have tried map 6 from Happy Birthday Dubzzz. That one was kicking my ass (had to use overpowered mods and add adult songs in the background).

    • @jaymxu
      @jaymxu Месяц назад

      I cleared it twice inna row today, second time without taking damage. What messes me up seriously is the fight after that with the cacos archies and revs like what the hell man...

  • @daymondvwv
    @daymondvwv Год назад +2

    When I first played this map I thought rev/cacos hallway fight was impossible until I saw your demo.

    • @ancalagoonn
      @ancalagoonn  Год назад +4

      I didn't have the luxury of being able to look up the strategy in a demo, it was fun to come up with a strategy that could work in a max demo but after map21 with the L room that I am confident has no strategy other than cheesing it I was scared there could be nothing, luckily this works, not very often but it's enough.

    • @jaymxu
      @jaymxu Месяц назад

      Yeah i also got problems there, i tried 5 bdg prefires to the blue area then press the button and run to the other side, where Ancalagon hung out in that corner is not where i would go, i would go opposite side cuz fhe archviles would always get me.
      Altho i did manage to get pretty far with all the cacos and revs bunched up at the far button corner. But my health would go way too low and the mobs are all over the spheres so i couldnt reach em.
      I did think one time to hang out at that first corner so the cacos would come on out first and basically block all the revs spawning in but i hadn't tried it, i wish i did cuz now i watched this and it works.
      None the less it's pretty insane. He made it seem effortless.

    • @daymondvwv
      @daymondvwv Месяц назад +1

      @@jaymxu You can also lure two cybers from the previous room into this area so they can help you. Sometimes they make this fight a lot easier, sometimes they don't want to infight.

    • @jaymxu
      @jaymxu Месяц назад

      @@daymondvwv Hmmmm ima try that either tonight or tmr but it's 10:30pm here and my game is paused. So i might go to bed soon.
      But idk it seems rlly hard getting out of that room being able to press that button without firing shots at them qnd dodging rockets.

    • @daymondvwv
      @daymondvwv Месяц назад

      @@jaymxu Heh, we live relatively close, because my time is 11:30 PM.

  • @tatamimats
    @tatamimats Год назад +1

    awesome run

  • @n1gm499
    @n1gm499 Год назад +1

    LETS GO ANCA!!!!