[Doom II] Nosp2 - Map23 (Paradigm shift) UV-Max in

Поделиться
HTML-код
  • Опубликовано: 8 май 2023
  • Wad: Noreason's speedmaps 2
    Map: 23
    Skill: 4
    Category: UV-Max
    Exe: dsda-doom 0.19.7
    Time: 17:26
    -complevel 9
    Author: Ancalagon
    "Didn't like this map much, it's mostly disconnected fights that don't allow for skipping or creativity with the route."
    Guess I should at least add some thoughts about each fight. We start with a room resembling hr2 (pog) map09, but this time it's full of hitscan, I don't want to lose much armor here so I am a bit careful around the corners. Next important part is the imps fight, you can actually escape this fight if you are quick running out after pressing the button but this doesn't save any time, so we have to do the boring intended strategy, there's still some technique to it, you have to aim at the side that is far away from you cause there is very little space to not die to your own rockets.
    Then I had some funny attempts where I do the vilejump to the secret fight and skip the teleport line and end being unable to go in there, funny stuff. Anyway in the secret fight I try to press the switches as soon as I can to release the pinkies, but not run into their closet cause that activates crushers on the cybruisers, I let the cybruisers kill most of the pinkies while killing the annoying last barons that take forever to die sometimes.
    Hmm all the fights from this point are very straight forward, for the finale I simply kill all of mancs that come out of a teleporter and camp there safely outside the max vile range until they get crushed, just need to take cover when they start getting crushed as pain state gives them unlimited range.
    Nosp2: www.dsdarchive.com/wads/nosp2
  • ИгрыИгры

Комментарии • 3

  • @Droidy77
    @Droidy77 Год назад +6

    Love that soundtrack, tho

  • @bbenjoe
    @bbenjoe Месяц назад +1

    Nop2 maps almost look possible to ordinary humans

  • @jonascarrillo8699
    @jonascarrillo8699 9 месяцев назад +1

    Great, I´m not so far from your solution.