Another great video. Since you asked😉my organics setup is different from yours in an important way -- ratios! The biological substrate recipe produces 1 every 0.8s. Each greenhouse uses 1 bio substrate every 5s. So a single substrate printer can support 6 greenhouses. So I arrange 6 greenhouses in single row with a substrate printer at the end then belt the substrate through greenhouses (like you did with engines for bot mfr earlier in the video). I belt the organic compounds produced by the greenhouses in the other direction back to the printer and then out to supply other builds. Ofc the printer grabs what it needs from that. Also, the ice required by a greenhouse is 8 per 5 secs. Aka, lots. I make a row of 3 comet catchers/processors parallel to the greenhouse and belt ice to 2 greenhouses per comet catcher. The ratios aren't perfect but it's 100% uptime when storage isn't full.
Loving this series. One thing I like to do with my battleships is reduce the attack range a bunch on my defense platforms. The ships will stay closer to your ship which can make it easier to control combat situation.
This is especially important if you want turrets to work together with flying units (else the flying units will be fighting way out of range of the turrets)
I stuck 4 thrusters together and slapped a heat exchanger to them and then flew around at 350m/s. It was very handy until I could stack the speed upgrades at the shop. :> Technically a single thruster is a valid ship in and of itself! It doesn't even need a solar panel - though such a ship will overheat pretty fast. You'd think a single thruster with nothing added would have the optimal thrust to mass ratio and everything added would take away from that but apparently no such system yet.
I found the side-management for my ships so frustrating that I eventually resolved to ships with all the cargo holds in the back and every port station facing the same way everywhere so I don't have to micromanage it. Also the struts are a lot more potent than they might seem at first. Also also I think we may be the only ones doing a shipping-first base at the moment - most other players use a main bus first. On the third hand, you can turn your ship while inside it with Q and E.
@@Firebuck It is! Very different challenges. Of course, it ended up with a little bit of bussing - no sense shipping a thing when it's needed just one or two assembly lines over.
I think your ice catcher is prettier than mine - but mine does have a crucial safety feature: A safety railing marking the zone of ouch. Fun facts: The official name for the back station for the comet catcher (that I made up and is in no way endorsed by the developer) is the Buttcatcher.
Another great video. Since you asked😉my organics setup is different from yours in an important way -- ratios! The biological substrate recipe produces 1 every 0.8s. Each greenhouse uses 1 bio substrate every 5s. So a single substrate printer can support 6 greenhouses. So I arrange 6 greenhouses in single row with a substrate printer at the end then belt the substrate through greenhouses (like you did with engines for bot mfr earlier in the video). I belt the organic compounds produced by the greenhouses in the other direction back to the printer and then out to supply other builds. Ofc the printer grabs what it needs from that.
Also, the ice required by a greenhouse is 8 per 5 secs. Aka, lots. I make a row of 3 comet catchers/processors parallel to the greenhouse and belt ice to 2 greenhouses per comet catcher. The ratios aren't perfect but it's 100% uptime when storage isn't full.
Nice design!
Loving this series. One thing I like to do with my battleships is reduce the attack range a bunch on my defense platforms. The ships will stay closer to your ship which can make it easier to control combat situation.
This is especially important if you want turrets to work together with flying units (else the flying units will be fighting way out of range of the turrets)
I stuck 4 thrusters together and slapped a heat exchanger to them and then flew around at 350m/s. It was very handy until I could stack the speed upgrades at the shop. :>
Technically a single thruster is a valid ship in and of itself! It doesn't even need a solar panel - though such a ship will overheat pretty fast.
You'd think a single thruster with nothing added would have the optimal thrust to mass ratio and everything added would take away from that but apparently no such system yet.
I found the side-management for my ships so frustrating that I eventually resolved to ships with all the cargo holds in the back and every port station facing the same way everywhere so I don't have to micromanage it.
Also the struts are a lot more potent than they might seem at first.
Also also I think we may be the only ones doing a shipping-first base at the moment - most other players use a main bus first.
On the third hand, you can turn your ship while inside it with Q and E.
I'm doing a shipping first base atm. It's fun
@@Firebuck It is! Very different challenges.
Of course, it ended up with a little bit of bussing - no sense shipping a thing when it's needed just one or two assembly lines over.
I think your ice catcher is prettier than mine - but mine does have a crucial safety feature: A safety railing marking the zone of ouch.
Fun facts: The official name for the back station for the comet catcher (that I made up and is in no way endorsed by the developer) is the Buttcatcher.
' the zone of ouch ' LOL. Thanks, now I need to go clean my keyboard ;)
@@TheDutchActuary Glad to contribute to your comical keyboard cleanliness mishaps. :P