There's no way I could play stormworks without your tutorials. They've helped me get a head start in understanding and allow me to expand in my own ways. If i ever get stuck, i watch your tutorials. Thank you, MrNJersy.
Fantastic content as always! However I think there is a slight misconception about how tilt sensors work. Two tilt sensors placed in the same direction on the same body will always output the same number. I encourage you to test this for yourself. Keep the great videos coming!
You’ve made ballast system tutorial before with sliders and weight blocks with PID and I found that 5 (P), 0 (I), 1500 (D) is the best (in my opinion) setting. I tried it on many boats/ships and it works perfectly fine 😁
Nice, hey for your last video on the twin otter the problem with the wings I sa control/lift glitch that occurs when a seperate entity has no thrust on it (the wing mounted engines is y the ailerons worked and the rudder and elevators did not) it would be great to bring this awareness it’s been in the game since the start and I don’t have a big enough voice to c it change. Keep up the. Ids I found this helpfull
"The higher the tilt sensor is, the more tilt you're gonna get" How does that make any sense? Yes, it travels further from side to side the higher it is, but the degrees of tilt stays the same. The boat doesn't bend, so it's tilting just as much on the top as it does on the bottom.
I agree. Maybe he could make a video on how to do a diesel electric setup where you have Diesel engines connected to a generator to charge the battery and electric motor to drive the creation
I read on the forum a way to place a clutch between the generators and the engine that will engage proportionally depending of the load needed to keep the battery full. By doing this, the clutch reduce the generator load on the engine, saving precious power for speed. Indeed a video on this would be quite amazing. Power management/generators are indeed one of the only tutorial missing in that serie! Wonderful channel, it is pure gold :)
Another potential use of this could be to have it on a switch, so when loading in or taking on cargo/fuel you turn it on to get it level then you turn it off so it doesn't waste power when turning or on rough seas.
I had an idea to make a ballasting system that in addition to counteracting roll, it would also set the ship to a certain depth. That way, if you were making a cargo hauler, like an oil tanker, for example, it could empty the ballast tanks while filling the oil tanks, which would maintain keel depth. My system uses four tanks, and four depth sensors. The depth sensors would feed into a greater-than/less-than comparison chip, with the number it's comparing to being set by the ship captain. Basically, if the ship was deeper than desired, the system would automatically activate the pumps to pump water out of the ballast tanks. It doesn't have any provisions for if you want the ship rolled or pitched, but I don't really see that being desirable, anyway, so I don't think it would be an issue.
Don't know about the money aspect, but I've found out, that small rails with weight blocks are kinda more compact and ten times easier. Just shove a tilt sensor data right into rail and it will work like PID without any other things needed. For speed you can just add logic Function x*10*Y(where Y is the speed you want to have at the end). I use x*20 - x*30. It doesn't need any threshold gates or anything and doesn't overflow your ballast tanks without dedicated drain system.
Из этого видео получил море информации!!! Спасибо огромное! Хотя я по английски мало понимаю, но я все понял. Больше, чем из сотни других видео на русском. Спасибо!
Had a ship with a custom fuel tank and when I rammed something water would leak in. If you have a pump in your fuel line then it will work until there just is to much water, then the engine will just stop
I suppose the same system(s) could be applied to bow/stern for pos and neg pitch probs. I love these tutorials. As other viewers have said, it makes this great game so much richer when you can understand how to utilize all the beautiful complexities.
Neat. I wonder how one would go about making it faster to respond - more pumps maybe? I've got a ship with a helipad that for some reason always leans in one direction or another unless it's moving, and when I land my helicopter on it it rolls over. If the ballasts could react fast enough hopefully they could balance things out quickly enough to keep the ship from rolling.
I had a ship that was basically a rebuilt barge lol and I modified it to be capable of landing a helicopter on it for a friend it when moving in more than choppy water often went under the waves lol so lol
Hey nj, for the second method, maybe you should use a fluid meter(measures the water level when not in a sealed compartment), as it outputs 0 at the waterline(I think)
Best thing would be adding a breaker switch to disable it once it has leveled out. This way it doesn't try to keep balancing and potentially adding more water when going trough waves
Thank you very much for your tutorials. I just began the game, but it already gives a good idea on how to move further. A quick question though, on big ships, is it worth using a balast+counterweight system for stabilization or are they redundant? Ballasts seems to be slower than the moving weight, but still useful for cargo ships.
I have seen setups were water is pumped from custom tanks to regular tanks. This supposedly changed the weight of the fluid. Is this efficient in submarines?
Instead of 4 pumps and using outside water, couldn’t you use two pumps and transfer it between tanks in a closed system? The only problem to solve is to load water in initially to have enough to shift around. If half of both were loaded, it would be exactly enough to fill one tank completely and completely drain the other, which should be the most drastic that the system can get anyways when trying to correct.
I always build working boats and everything works lights controls and all but when I go to drive my boat it revs up goes for a second and the engine does could anyone help
Great tutorial again! Maybe a bit off-topic; but since you are using pumps here. i can't find any information or video on when pumps are needed for like fuel or air and such (for engines). Can you maybe guide me?
It’s changed so much over time, usually a general rule of thumb is if you use more than ten pipes the use a pump. Or if you are pushing fluid from one place to another. If it’s less than 10 and your engine status says less than 100% on fuel then add more pumps. Hope this helps
It looks like the system wont work. I have now tried everything but the only way to get it working it is by a toggle button to let the fluids pump to work.
Hey, can we have a video on how to set up engines so that all you have to do is press a button for them to turn on and idle in advanced mode? Then all you need to do is use throttle from the helm or something instead of setting the engine throttle before starting it so it won't stall.
@MrNJersey Would there be any problems combining both a PiD stabilized rudder system and ballast Stabilizer system? And if you add more Pumps to the ballast system would it be more reactive, in the process of making a bigger ship and wondering if combining them would bring the best of both methods into a singular stabilizer system.
@MrNJersey i litterly try since a whole day and i cannot get it to work i have 1 ballast tank a keypad and 2 pumps but regardless what i do the pumps go crazy i have a costum tank an the only thing i want is put a number in the keypad the tank should fill up to that volume wich is in liters and if i reduce the number from lets say 500 back to 200 the tank should drain but it´s not working it seems like the pump fight each other or one stays constant on
Does the second ballast system have problems with high waves? if you are using altimeters and your ship hits a big wave the altitude increases, is not that a problem?
I Wish stormworks would already be translated into German. I understand english but working your way through functions and mechanical parts is hard in the beginning. Nice Videos 👌👍
@@MrNJersey If they get rid of simple mode people wanting to build ships without all the Pipes, Battery and extra stuff wont stay and new players wont want to build ships if thats the case
@@MarreLirre The idea is to create a control board that will work for any ship or submarine. So if i want to stay at neutral ballast, and have the nose angled up to climb towards the surface...
in the middle of the part where i was building the water line i found out half my ship was accidentally made out of wight blocks instead of regular blocks 😂😂
There's no way I could play stormworks without your tutorials. They've helped me get a head start in understanding and allow me to expand in my own ways. If i ever get stuck, i watch your tutorials. Thank you, MrNJersy.
Yeah stormwork is about to get a lot more difficult
same
this is the best stormworks yt channel ever because i can't build anything in stormworks so these tutorials help a lot, thankss!!!
yes and don't forget the great video editing
waiting for Jersey to become an official member of the stormworks staff
4:15 I always forget that there weren’t any T corners back then lol. Great tutorial!
Fantastic content as always! However I think there is a slight misconception about how tilt sensors work.
Two tilt sensors placed in the same direction on the same body will always output the same number.
I encourage you to test this for yourself. Keep the great videos coming!
i was thinking exactly this. its always level to the horizon its measuring no matter how high you place the sensor
You’ve made ballast system tutorial before with sliders and weight blocks with PID and I found that 5 (P), 0 (I), 1500 (D) is the best (in my opinion) setting. I tried it on many boats/ships and it works perfectly fine 😁
ty i needed this SOOO much
Nice, hey for your last video on the twin otter the problem with the wings I sa control/lift glitch that occurs when a seperate entity has no thrust on it (the wing mounted engines is y the ailerons worked and the rudder and elevators did not) it would be great to bring this awareness it’s been in the game since the start and I don’t have a big enough voice to c it change. Keep up the. Ids I found this helpfull
"The higher the tilt sensor is, the more tilt you're gonna get" How does that make any sense? Yes, it travels further from side to side the higher it is, but the degrees of tilt stays the same. The boat doesn't bend, so it's tilting just as much on the top as it does on the bottom.
^
Love your build without this video my YT project would be cancelled thank-you so much!
Nice video! Advanced ballast systems for submarines would be a great tutorial
Thanks for creating this, it's gonna be really useful for the tanker I'm making.
Idea: tutorial on which engines to use in your generator systems based on the usage (ex. in electric motors)
I agree. Maybe he could make a video on how to do a diesel electric setup where you have Diesel engines connected to a generator to charge the battery and electric motor to drive the creation
I read on the forum a way to place a clutch between the generators and the engine that will engage proportionally depending of the load needed to keep the battery full. By doing this, the clutch reduce the generator load on the engine, saving precious power for speed. Indeed a video on this would be quite amazing. Power management/generators are indeed one of the only tutorial missing in that serie! Wonderful channel, it is pure gold :)
I haven't asked for it because I didn't know I needed hat until now :-) Yep, definitely trying that out! Thank you.
These tutorials convinced me to buy Stormworks.
Thank you sooo much!!!
I would love to see a PID ballast!
Would be nice if we got a tandem heli tutorial
Nice always wanted to see how to do one
Whats the difference between the small and the large fluid pump? Beside the weight?
I think the pressure and more output nodes i guess
The amount of fluid it can move at a time and the how high it can pump the fluid up a pipe vertically
Power. Effiency.
Alright thank you guys
@@hermanspermann1746 yep
Anytime buddy
Another potential use of this could be to have it on a switch, so when loading in or taking on cargo/fuel you turn it on to get it level then you turn it off so it doesn't waste power when turning or on rough seas.
Pumps dont consume electricity in my experience, I put fuel pumps in my plane and the battery level never changes
I had an idea to make a ballasting system that in addition to counteracting roll, it would also set the ship to a certain depth. That way, if you were making a cargo hauler, like an oil tanker, for example, it could empty the ballast tanks while filling the oil tanks, which would maintain keel depth.
My system uses four tanks, and four depth sensors. The depth sensors would feed into a greater-than/less-than comparison chip, with the number it's comparing to being set by the ship captain. Basically, if the ship was deeper than desired, the system would automatically activate the pumps to pump water out of the ballast tanks. It doesn't have any provisions for if you want the ship rolled or pitched, but I don't really see that being desirable, anyway, so I don't think it would be an issue.
Don't know about the money aspect, but I've found out, that small rails with weight blocks are kinda more compact and ten times easier. Just shove a tilt sensor data right into rail and it will work like PID without any other things needed. For speed you can just add logic Function x*10*Y(where Y is the speed you want to have at the end). I use x*20 - x*30. It doesn't need any threshold gates or anything and doesn't overflow your ballast tanks without dedicated drain system.
Yes I have a tutorial on it about 2 years old now :)
@@MrNJersey oh, really? Sorry, I'm new here. Just came up into my mind after building these water tanks.
Из этого видео получил море информации!!! Спасибо огромное! Хотя я по английски мало понимаю, но я все понял. Больше, чем из сотни других видео на русском. Спасибо!
Nice tutorial, I just had a thought, would an engine run if it had a mix of fuel and water or fuel and oil or even diesel and jet fuel!
SecretSlayer 12 no it doesnt a few months ago i tried it and it didnt work (maybe they changed it by now but probably not)
Had a ship with a custom fuel tank and when I rammed something water would leak in. If you have a pump in your fuel line then it will work until there just is to much water, then the engine will just stop
Wait what you and frantic uploaded at the same time.
Yess i just realised that
Hmmmmmmm
Russian spy!
ikr
Who cares tbh?
I suppose the same system(s) could be applied to bow/stern for pos and neg pitch probs. I love these tutorials. As other viewers have said, it makes this great game so much richer when you can understand how to utilize all the beautiful complexities.
thanks for all your tutorial guy ! you are awesome and as a new player on the game , your YT chanel est now my best friend !
Your the best youtuber!! 👍
Neat. I wonder how one would go about making it faster to respond - more pumps maybe? I've got a ship with a helipad that for some reason always leans in one direction or another unless it's moving, and when I land my helicopter on it it rolls over. If the ballasts could react fast enough hopefully they could balance things out quickly enough to keep the ship from rolling.
I had a ship that was basically a rebuilt barge lol and I modified it to be capable of landing a helicopter on it for a friend it when moving in more than choppy water often went under the waves lol so lol
Great tutorials as always NJ ❤😊👍
I watch 5 times and I still can remember how to build the logic
add 1
Thank you for all the amazing content you help me allot with my storm works builds
Hey nj, for the second method, maybe you should use a fluid meter(measures the water level when not in a sealed compartment), as it outputs 0 at the waterline(I think)
Best thing would be adding a breaker switch to disable it once it has leveled out. This way it doesn't try to keep balancing and potentially adding more water when going trough waves
Yah you could, also could just increase the values in the threshold gates so it doesn’t do any between -0.3 and 0.3 for example
could you upload the hull you used to the workshop it looks pretty epic
I can also just recreate it from closely watching the vid
Could you use ballast weights on a slider?
How do you set up a bilge pumps in bigger ships
Thank you very much for your tutorials. I just began the game, but it already gives a good idea on how to move further.
A quick question though, on big ships, is it worth using a balast+counterweight system for stabilization or are they redundant?
Ballasts seems to be slower than the moving weight, but still useful for cargo ships.
could you also, instead of using 2 pumps for In/Out use valves and 1 pump?
Thanks
how well does ballast work in rough seas, do you have to add more pumps for faster reaction times?
great video like always i would love it if you done some more advanced tutorials
Mr NJersey please make a video and how to use an anchor system you can control manually. Thanks
I have seen setups were water is pumped from custom tanks to regular tanks. This supposedly changed the weight of the fluid. Is this efficient in submarines?
Haven’t seen it before and in theory custom tanks are more less the same weight as normal tanks as far as I’m aware
MrNJersey I was talking to someone on discord and they said it was for pumping out at a great depth due to pressure.
Instead of 4 pumps and using outside water, couldn’t you use two pumps and transfer it between tanks in a closed system? The only problem to solve is to load water in initially to have enough to shift around. If half of both were loaded, it would be exactly enough to fill one tank completely and completely drain the other, which should be the most drastic that the system can get anyways when trying to correct.
I always build working boats and everything works lights controls and all but when I go to drive my boat it revs up goes for a second and the engine does could anyone help
Is the threshold gate part for automated system?
Great tutorial again! Maybe a bit off-topic; but since you are using pumps here. i can't find any information or video on when pumps are needed for like fuel or air and such (for engines). Can you maybe guide me?
It’s changed so much over time, usually a general rule of thumb is if you use more than ten pipes the use a pump. Or if you are pushing fluid from one place to another. If it’s less than 10 and your engine status says less than 100% on fuel then add more pumps. Hope this helps
Also note engines have a built in pump but it’s not very strong.
@@MrNJersey ok but it not that gravity plays a role in it?
It looks like the system wont work. I have now tried everything but the only way to get it working it is by a toggle button to let the fluids pump to work.
Hey, can we have a video on how to set up engines so that all you have to do is press a button for them to turn on and idle in advanced mode? Then all you need to do is use throttle from the helm or something instead of setting the engine throttle before starting it so it won't stall.
Yah check out my generator tutorial
Thanks for sharing!
can you do more lua tutoriLs
I miss old NJ 🥺
@MrNJersey Would there be any problems combining both a PiD stabilized rudder system and ballast Stabilizer system? And if you add more Pumps to the ballast system would it be more reactive, in the process of making a bigger ship and wondering if combining them would bring the best of both methods into a singular stabilizer system.
good video 10/10
@MrNJersey i litterly try since a whole day and i cannot get it to work
i have 1 ballast tank a keypad and 2 pumps but regardless what i do the pumps go crazy
i have a costum tank an the only thing i want is put a number in the keypad the tank should fill up to that volume wich is in liters and if i reduce the number from lets say 500 back to 200 the tank should drain but it´s not working it seems like the pump fight each other or one stays constant on
Ik this is an old video, but did you ever finish this boat? It looks amazing dude!
Does the second ballast system have problems with high waves? if you are using altimeters and your ship hits a big wave the altitude increases, is not that a problem?
The pumps are not fast enough to cause issues
@@MrNJersey Oh... interesting, i didn't think that, thanks for the answer :D
That is so awesome, feel like a programer xD
@MrNJersey I'm new to stormworks is this boat on the workshop?
Could you please do a tutorial about installing autopilot into your plane or heli, I cant find any and I think it would be really cool 😁
Just did it in part 2
@@MrNJersey Thanks 😁 I'll watch it right away
I Wish stormworks would already be translated into German. I understand english but working your way through functions and mechanical parts is hard in the beginning. Nice Videos 👌👍
Check translations bench
Send link to boat from video plz.
I love these videos they are so helpful.
It works sparingly in simple mode you should do simple tutorials aswell
Doubt simple mode will be around for much longer
@@MrNJersey If they get rid of simple mode people wanting to build ships without all the Pipes, Battery and extra stuff wont stay and new players wont want to build ships if thats the case
I'd appreciate seeing a multi tank 2 axis ballast system that handles left/right, waterline, and bow elevation.
Just copy the system for front and back?
@@MarreLirre Its more the fill/empty logic for 3d control that's tough.
Why not keep the two axis separate?
@@MarreLirre The idea is to create a control board that will work for any ship or submarine. So if i want to stay at neutral ballast, and have the nose angled up to climb towards the surface...
@@ludovicschneider6190 I play a lot of Uboat and sh3, I'm going overboard trying to replicate a 5 tank ballast system.
what app are you using?
yes
stormworks crashes on startup please help
I was playing and noticed a sunkin ship with your youtube name, is that where you got your name from?
It was named after him, like camodo terminal or donk island
in the middle of the part where i was building the water line i found out half my ship was accidentally made out of wight blocks instead of regular blocks 😂😂
Thank you!
Legend!
i don't know why but my pump dont wanna pump
and finally you will Manufactured UFOs!!!!😀😀😀😀😀😀😀😀😀😀
and finally you will Manufactured UFOs and i am alien in area 51 👍
i have just spent 2 hours to try and make this work it still doesnt work ( not becuase of MrN im just dumb)
Don't mean to be critical, but did you notice how repetitive you were in what you said at the beginning?
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
oky?
oky.
please Manufactured UFOs!😀 👍
first
My dumb ass thought it a a ballistic system
f
Wow. This is how to teach children programming
Goofy
UFOs