Is anyone else Super excited for the jet VTOL tutorial? Like they will have to be way more complex because the jets don’t have the swashplate feature that the rotors do
Hey! Awesome video, but I have one suggestion. Perhaps you should show how to build a version that has the rotors pitch in opposite directions for yaw. I had to do that without help, and it wasn’t pretty😂.
Use a pid or an up/down counter. Easiest way, though, would be to control a throttle lever using on/off outputs. But the lazy way would be to increase the gear ratio to 1:64 and decrease the rotational speed on the pivot itself using the select tool.
Incoming huge wave of v22s... they are literally made all the time, I made one to test vtol mcs and stuff, most people that build vtols have at least tried a v22 once. Half of them look near identical. Makes sense since they are literally the icon for real prop vtols. 1 thing you can do to make them better, and its very very easy, get rid of the rear prop/fan and use the main prop rotors to turn (add or subtract a very small value to the hover rotation, inverted for the opposite side.). This can also be used for roll when in normal flight (tilt 1 up and 1 down). This effectively means you don't need extra props consuming power, more flaps consuming energy and affecting physics in odd ways. You can also tilt the rotors slightly forward or backwards if your balance is right and it will keep altitude whilst moving similar to pitch input on the rotor.
the stabalized yaw for the ducted fan is always on. i cant get it to turn off or go the oppisite direction. i spawn the plane and as soon as i start up the engines, the ducted fan starts moving.
I guess then you will need so me microcontroller magic because you will need to control the pitch of the two rotors both for pitching forwards and backwards (pitch in the same direction) and for yaw (pitch in opposite directions). Then you need some control logic to combine the two control signals (pitch and yaw) to operate a single output and you have some weird cases where you will try to both pitch forwards and yaw and the microcontroller needs to process the two signals and do some sort of combination where the aircraft is both pitching and yawing - pretty tricky
Can someone help me, I did everything like him and VTOL is still turning a bit to the right when I do the same test as him at 6:23 . I have discord if it can be easier for you
When turning into plane mode pítcher backwards so that the nose of the plane is “aiming up” and when you transform tiene plane mode weit for it to pick some speed up and thats it
he is placing them a-b (a is in, b is out, some people might say b-a because their idea is a=higher value.), a-b gives more torque. Speed doesn't/shouldn't matter in a heli/vtol, torque does. They run at an rps/rpm where it can easily change speed through collective, same way helis go up and down. BUT, if the vehicle is too heavy to hover then it needs more torque, same idea with cargo, planes don't suffer from weight as much since they can just speed the engines up or use a long runway to get enough speed to generate lift. Helis shouldn't use engine speed changing as a way to control lift since it can cause stability issues, that's why they use collective (the pitch of the rotors). If the engine is at 20rps, a gear box of 2:1 makes the rotor spin at 10rps which is enough to hover, if its enough to hover then the vehicle can clearly handle its own weight meaning it will be fine at that speed in normal flight. The torque is just a benefit, you could run the engine at a slower speed but that could make the vehicle slower with heavier loads as the torque might not be enough to keep the engine speed up. Whilst 20 rps blades can effectively carry 2:1 10rps blades can, the stability of the vehicle goes out the window as each slight change to rotor pitch is increased dramatically.
I converted a plane into a vtol and like im flying and if i try to turn it game doesnt apriciate it and my wings turn into piston in a 12k rpm engine and plumbit to my death
Mine is spinnin to the left, i have the same problems with the helicopter tutorial. What do i wrong? I Followed the video step by step, three times and stil the same problem!
so i made one exactly like yours but it randomly pitches, rolls and crashes, i saw the rudders going from +1 to -1 position quickly so i connected them to the seat directly but it keep happening, just not as bad, it happens no matter if auto hover is on or off
Hei MrNjersey, I got problem with my cooling system for all diesel engines. for the plane that I build, it overheats very fast and I can't fly my plane even for 10-20 minutes, also other vehicles like cars and boats. there is a time boat and car will overheat.
they changed the cooling efficiency a while ago. Ever since I've been building a 3x1 space with two fluid ports and one fluid spawner that spawns water in the space - it takes a little bit more than a radiator but it works way better and my engines never overheat. You can spawn water in career mode as well so it also works there
@@FakeButt they modified that change a bit so its actually more viable to use radiators in some cases again. I don't know why it's like this since you should technically lose all heat though the tank but some of my vehicles overheat using the tank method.
@@MrNJersey that will make the helicopter go forward like a plane. I want to turn the helicopter on a dime (yaw) but without the ducted fan or any rear rotor. the osprey have yaw without any of that
There is a better method, not this simple but still, and it uses the principle of multiplication by a number smaller than 1 (pretty much dividing) basically if you use a lever to control Tilt with precision and a pivot that give a numerical output about its current position, you can use that info to modify the collective and the rotor control axis proportionally to the pivot position for example rotor up = full control surface motion and no collective 50% tilt forward means half control authority and half collective authority and 100% tilt forward means 100% collective and so on now look for a pivot with numeric output with information about its current position and check what numbers it displays if forward is 0 and upwards is 1 then everything in between is less than 1, so if you multiply every rotor axis with that number, then the control surfaces will move less and less when tilting forward until it doesn't move at all, and the opposite should be done for the collective (hook up a function logic, and put inside -x+1,when the input is 0 the function is 1, and when the x is 1 the function is 0) and is done, progressive tilt with progressive collective and range of motion done simple btw depending on what pivot you are using and how you are placing them, they may not be giving a numeric value of 1 or 0 in upwards or 1/0 forwards, it may give you 0.5 upwards or something like that, in thay case you should convert the output to give you the 1-0 value also if you are filtering your inputs with a gyroscope / pid, maybe you want to hook it up in the output of the giroscope/pid if you dont want those systems to override this method, example the Giroscope trying to level out the plane like a helicopter while full tilt forward
very good tip, but 1 thing... You don't need to read the output and work out its meaning when your input is the rotation angle. Just convert your input into what angle it represents and you have your control multiplier. If you know 0 is up and 0.5 is forward, 0.25 is very obviously 45 degrees. Multiply the input by 2 and you get the control multiplier.
@@tristanr7799 good way to learn is to take an image of something you like (usually real world) then try to read its angles, simplify them in your mind and then try to build it.
a lot of vehicles can fly without lift from wings, but wings give them stability and control over lift. If you take wings off a jet its still going to shoot into the sky like an icbm, just an icbm with no guidance.
this would be alot easier if you explained the dimensions instead of going super fast and skipping it to make us stop the video and one by one count the blocks
I've been a follower for some time, just wanted to say a big thanks for all the tutorial vids which have helped loads...oh and Happy Christmas!
You monster, you said happy instead of merry!
How British.
These tutorials are so helpful and straight to the point . I love them
Is anyone else
Super excited for the jet VTOL tutorial? Like they will have to be way more complex because the jets don’t have the swashplate feature that the rotors do
Still waitin for it...
@@davidbest579 big excite hours
Love these tutorials they help me build cooler stuff one video at a time
Yeeees this is really helpfull i was just building a v-22
This helped me out so much, thank you! Love your tutorial videos!
Loved tutorial and built a really cool VTOL works great
What a gift!
Best stormworks youtuber thanks king
I thought how to do yaw in helicopter with two rotors and after this video I know how to do that :) thanks
This was the first ever craft I ever built in Stormworks. The good ol VTOL.
Waited for this soo long and its Here!
Great stuff, have been trying to do this for ages but I was clueless!
Another great tutorial. Merry Christmas!!
Others:Wow Nice creation! or Wow thanks man! Me: i like your outro music.
Very helpful vid, thank you as always
Helpfull as always :D
Finally!
Hey! Awesome video, but I have one suggestion. Perhaps you should show how to build a version that has the rotors pitch in opposite directions for yaw. I had to do that without help, and it wasn’t pretty😂.
Nicely done. How would we go about moving the pivot forward slowly/incrementally? Sorry, I am not good at math.
Noticed the build music during outro.
Use a pid or an up/down counter. Easiest way, though, would be to control a throttle lever using on/off outputs.
But the lazy way would be to increase the gear ratio to 1:64 and decrease the rotational speed on the pivot itself using the select tool.
This really helped
Merry Christmas to those in the uk
Merry christmas to you!
What about us in Canada :'(
@@mattturn6590 usa time also too late try again next year
This was really helpful, thanks!
Elo jersey! Merry Christmas!!
Merry Christmas
Can you make tutorial on how to build a drone and fly like a drone. I had a hard time figure how that 4 blade spin and control.
great tourtorial but can u have a workshop link for it
2 views 4 likes 👍❤ love jour vids
Something ive noticed, how come jet engines are less complicated than combustion engines in stormworks?
THANK YOU SO MUCH!!!
can you make a tutorial that does this with rotating jet exhausts please?
Incoming huge wave of v22s... they are literally made all the time, I made one to test vtol mcs and stuff, most people that build vtols have at least tried a v22 once. Half of them look near identical. Makes sense since they are literally the icon for real prop vtols.
1 thing you can do to make them better, and its very very easy, get rid of the rear prop/fan and use the main prop rotors to turn (add or subtract a very small value to the hover rotation, inverted for the opposite side.). This can also be used for roll when in normal flight (tilt 1 up and 1 down).
This effectively means you don't need extra props consuming power, more flaps consuming energy and affecting physics in odd ways.
You can also tilt the rotors slightly forward or backwards if your balance is right and it will keep altitude whilst moving similar to pitch input on the rotor.
could you make a car tutorial, automatic gearbox, etc? real engine power not electric.
It's pretty easy, but I can upload a short video on it.
One question. !! I created one helicopter. And this shaking every time. What need for finish shaking. Sorry for my bad English 😔
Maybe rps or torque is too high
When is the JET tutorial coming up ? :D
Soon
@@MrNJersey 3 months later..
@@bray8949 Sooooooooon™
Soon
Sooon
How come I dont have access to electrical stuff?? It's not even in my crafting menu, no clue why...
the stabalized yaw for the ducted fan is always on. i cant get it to turn off or go the oppisite direction. i spawn the plane and as soon as i start up the engines, the ducted fan starts moving.
Merry Christmas everyone, Build Christmas vehicles
I was thinking about making a career tiltwing.
Joseph? I tought you were dead
COMMUNIST DETECTED PREPARE TO BE ARRESTED
@@tristanr7799 good for you
its not working the propellor blades wont move when i spawn in like they stay still they dont fall and i have em at nuetral
Why don't you control yaw by rotating side rotors different directions?👌
Doesn't work that well in Stormworks. But you could...
I guess then you will need so me microcontroller magic because you will need to control the pitch of the two rotors both for pitching forwards and backwards (pitch in the same direction) and for yaw (pitch in opposite directions). Then you need some control logic to combine the two control signals (pitch and yaw) to operate a single output and you have some weird cases where you will try to both pitch forwards and yaw and the microcontroller needs to process the two signals and do some sort of combination where the aircraft is both pitching and yawing - pretty tricky
@@FakeButt combinator for two values named "add". And why not to use processors? It will make the vehicle more controllable and exclude tail fan
@@josephstalin7995 works ideally))
@@enotinc.3345 I've experimented for a bit. I have built a microcontroller for contra-rotating helicopters. Doesn't work that well.
Can someone help me, I did everything like him and VTOL is still turning a bit to the right when I do the same test as him at 6:23 . I have discord if it can be easier for you
So could you maybe show us how to build helicopters and vtols that account for the rotor torque because spinning is not very fun
Have the Right on inverted, and use an numerical inverter to invert the roll on the right rotor
Plz plz do a lot more builds
As long as it goes off the ground straight and comes down straight it’s a VTOL
Hei MrNjersey seems like the PID setting is not working what's the right setting for it. I've try your code but it's not working. Help me.
Make the jet version soon!
Mine tends to pitch down every time I switch from plane mode BACK into VTOL. Any ideas as to why that is? Thanks!
When turning into plane mode pítcher backwards so that the nose of the plane is “aiming up” and when you transform tiene plane mode weit for it to pick some speed up and thats it
Don’t mind me just gunna build a SINGLE blade vtol
Why when are you placing gearbox it's B to A but not A to B. A to A makes it faster and A to B makes it slower, right?
he is placing them a-b (a is in, b is out, some people might say b-a because their idea is a=higher value.), a-b gives more torque. Speed doesn't/shouldn't matter in a heli/vtol, torque does. They run at an rps/rpm where it can easily change speed through collective, same way helis go up and down. BUT, if the vehicle is too heavy to hover then it needs more torque, same idea with cargo, planes don't suffer from weight as much since they can just speed the engines up or use a long runway to get enough speed to generate lift.
Helis shouldn't use engine speed changing as a way to control lift since it can cause stability issues, that's why they use collective (the pitch of the rotors).
If the engine is at 20rps, a gear box of 2:1 makes the rotor spin at 10rps which is enough to hover, if its enough to hover then the vehicle can clearly handle its own weight meaning it will be fine at that speed in normal flight. The torque is just a benefit, you could run the engine at a slower speed but that could make the vehicle slower with heavier loads as the torque might not be enough to keep the engine speed up. Whilst 20 rps blades can effectively carry 2:1 10rps blades can, the stability of the vehicle goes out the window as each slight change to rotor pitch is increased dramatically.
I converted a plane into a vtol and like im flying and if i try to turn it game doesnt apriciate it and my wings turn into piston in a 12k rpm engine and plumbit to my death
Is it becuse i used the rotors to turn
can anyone help me? my VTOL is really unstable, it keeps shaking back and forth
Mine is spinnin to the left, i have the same problems with the helicopter tutorial.
What do i wrong?
I Followed the video step by step, three times and stil the same problem!
Torque, i'm just gonna copy my other comment
Have the Right on inverted, and use an numerical inverter to invert the roll on the right rotor
@@olssong7941 i wil try
so i made one exactly like yours but it randomly pitches, rolls and crashes, i saw the rudders going from +1 to -1 position quickly so i connected them to the seat directly but it keep happening, just not as bad, it happens no matter if auto hover is on or off
then your pid is either to sensitive or reacts too heavily, you should look into tuning pids, not something that can be easily worded in yt comments.
For me the tail rotor is broken Like when I press left and then stop pressing It doesn't stops
Switch to neutral
@@MrNJersey That vent ? Also pls fix nothing (The Ebon Hawk) I created If possible because I can't control It in Air.
Hey!, if someone still can reply after two years can someone tell me why my plane spins out of control when I turn it into plane mode, thx :D
Your other propeller is probably faster than the other
Hei MrNjersey, I got problem with my cooling system for all diesel engines. for the plane that I build, it overheats very fast and I can't fly my plane even for 10-20 minutes, also other vehicles like cars and boats. there is a time boat and car will overheat.
they changed the cooling efficiency a while ago. Ever since I've been building a 3x1 space with two fluid ports and one fluid spawner that spawns water in the space - it takes a little bit more than a radiator but it works way better and my engines never overheat. You can spawn water in career mode as well so it also works there
@@FakeButt they modified that change a bit so its actually more viable to use radiators in some cases again. I don't know why it's like this since you should technically lose all heat though the tank but some of my vehicles overheat using the tank method.
This doesn't works for me... The yaw vent is broken for me...
And i had to invert the pivots to work...
hi how do you have yaw without the ducted fan? like osprey v22
Tilt the side rotors?
@@MrNJersey that will make the helicopter go forward like a plane. I want to turn the helicopter on a dime (yaw) but without the ducted fan or any rear rotor. the osprey have yaw without any of that
I did experiment without duct fan but my VTOL spinning out of control shortly after take off
Hi.
mine just starts spining
Torque, i'm just gonna copy my other comment
Have the Right on inverted, and use an numerical inverter to invert the roll on the right rotor
i made a ultimate wersion of this thing
There is a better method, not this simple but still, and it uses the principle of multiplication by a number smaller than 1 (pretty much dividing)
basically if you use a lever to control Tilt with precision and a pivot that give a numerical output about its current position, you can use that info to modify the collective and the rotor control axis proportionally to the pivot position
for example rotor up = full control surface motion and no collective
50% tilt forward means half control authority and half collective authority
and 100% tilt forward means 100% collective and so on
now look for a pivot with numeric output with information about its current position and check what numbers it displays
if forward is 0 and upwards is 1 then everything in between is less than 1, so if you multiply every rotor axis with that number, then the control surfaces will move less and less when tilting forward until it doesn't move at all, and the opposite should be done for the collective (hook up a function logic, and put inside -x+1,when the input is 0 the function is 1, and when the x is 1 the function is 0)
and is done, progressive tilt with progressive collective and range of motion done simple
btw depending on what pivot you are using and how you are placing them, they may not be giving a numeric value of 1 or 0 in upwards or 1/0 forwards, it may give you 0.5 upwards or something like that, in thay case you should convert the output to give you the 1-0 value
also if you are filtering your inputs with a gyroscope / pid, maybe you want to hook it up in the output of the giroscope/pid if you dont want those systems to override this method, example the Giroscope trying to level out the plane like a helicopter while full tilt forward
very good tip, but 1 thing... You don't need to read the output and work out its meaning when your input is the rotation angle. Just convert your input into what angle it represents and you have your control multiplier.
If you know 0 is up and 0.5 is forward, 0.25 is very obviously 45 degrees. Multiply the input by 2 and you get the control multiplier.
Ah and now how do i build a hull
lol thats what im wondering, all my hulls are trash
@@tristanr7799 good way to learn is to take an image of something you like (usually real world) then try to read its angles, simplify them in your mind and then try to build it.
Lmao flying with no lift from wings
a lot of vehicles can fly without lift from wings, but wings give them stability and control over lift.
If you take wings off a jet its still going to shoot into the sky like an icbm, just an icbm with no guidance.
this would be alot easier if you explained the dimensions instead of going super fast and skipping it to make us stop the video and one by one count the blocks
6th
whos been here before 2k lel
lol i was here since 100
This music is ... Not my taste!