YESS this video helped me so much! Nothing in particular but some dots finally connected. Properly understanding the Materials panel with "layers" and textures in channels within the UV Edit page was always my final boss
I have a project in c4d and I want the texture exported out. How can this be done? Is there a way to export the png in the color tab? Then I can make my own materials in the other software I was going to use? Another way is the embed the textures right into the fbx, but I tried this and still didn’t work. If this worked then all I would need to do is bring in the fbx with embedded textures and it would be sync in my other software
I don't usually comment, but this was so useful i had to. Thank you, UV Mapping on this version is very confusing, don't know what where they thinking.
Hey guys. I have got a problem, could u help me? I am doing label for beer bottle. I made a uv map, saved it and created a label. Downloaded it in the material texture and it fits perfectly, nothing stretched or distorted. The problem is it’s blurred on the bottle, however in the texture uv editor it looks clear. I tried to save texture in small resolution like 2045 pixels, bigger one 4089 pixels and remade the label couple of times, result is same , it is blurred on the object. What could be the reason of it? Thanks
@@shawnastrom you are genius 😃 I didn’t render it at all. It is blurred just in view manager😅 I can’t believe that I remade label 50 times, but didn’t come up to render the picture 🤦♀️ Thank u for your time.
Just another way of doing it. I do all of my UVs in Rizom UV these days and they have a very simple two-click solution called "Export UV" that I much prefer.
can someone explain how to make my texture with logo seamless? I need only logo on my object without colour, how to make it without a colour?? plzz someone))))
@@etourushadze9043 one simple way that comes to mind. If you don't want to mess around with the UVs, you could place the logo on a plane and essentially apply it as if it were a sticker if that makes sense. Otherwise you'll have to UV unwrap the model and place it onto the texture
What a ridiculously overcomplicated process just to get UV maps out of C4D. Maxon get your shit together. I'm coming from MAX and Blender and this is just a one click thing. 'Export UV layout' bamm, you've got it
Yeah it's a little cumbersome. I use a Rizom UV for any serious UV unwrapping anyhow. But this video was just to show how it is done in C4D. Hoping they'll add an SVG export option soon...
c4d sucks rly, to export uvs so much to do and its not working in 2023 with redshift) Cant believe they still making money from this soft just waste of time when in other programs its 1 click button export uv projection))))))))))) I'm just mad
Maxon making the most straight forward task as complicated as possible
ikr
This is the most thorough tutorial out there for UV's. Such a lifesaver. Thanks for the breakdown!
Really good tutorial, thank you!
Please Maxon, why is this not a button? Why have this cumbersome "workaround" to just export UV outlines.
thank you, very useful tutorial. it still blows my mind how user unfriendly C4D UV EDIT mode is )
Thank you so, so much. I've been wondering how to do this for years. Hugely helpful!
Thank you Shawn! Hard to believe it's 2022 and we're still working with this clunkiness.
haha, yeah. Maybe they'll add an .SVG export or something soon like Blender has... For now those this method still gets the job done.
Hard to believe it's 2024 and nothing has changed.
YESS this video helped me so much! Nothing in particular but some dots finally connected. Properly understanding the Materials panel with "layers" and textures in channels within the UV Edit page was always my final boss
I did not find an instruction in the documentation that describes the creation of a texture in such detail as you did. Thanks
This was the final piece to my escaping the UV mapping hell I've been living in! Thank you.
Glad to hear! Yeah, important feature that I hope they can improve upon soon!
Can you do more cinema 4d tutorials? e since there are not many videos of the r25 version, if possible you would help a lot of greetings !
This is just perfect. Thanks a lot for doing this.
No problem 😊
This was good. Never got the hang for UV's.
This makes no sense so much easier to UV in Maya.
Thanks for the tut
MAN YOU INCRADEBLE COOL! BIG THANKS!
This is absolutely brilliant thanks! Nice and simple :)
Thanks, that was very helpful
Thank you very much, this video is very clear.
Asking the browser for a joint may give different results in Colorado.
Shawn, can you make a video showing how to UV this part the way it comes from the asset browser?
I have a project in c4d and I want the texture exported out. How can this be done? Is there a way to export the png in the color tab? Then I can make my own materials in the other software I was going to use?
Another way is the embed the textures right into the fbx, but I tried this and still didn’t work. If this worked then all I would need to do is bring in the fbx with embedded textures and it would be sync in my other software
I don't usually comment, but this was so useful i had to. Thank you, UV Mapping on this version is very confusing, don't know what where they thinking.
Thank you! Yes some of the UV features still need to be worked on but it's WAY better than a while back!
Thank u! It's very usable guide!
thank you, this is great!
Hey! super helpfull tutorial? one question - is it possible to do the same but using Corona physical material? Thanks
Thanks man but this could have been a two minute video. Don't forget to keep yourself hydrated. Thanks again!
I'll keep that in mind. Good to know.
very useful , thank you
Hey guys. I have got a problem, could u help me? I am doing label for beer bottle. I made a uv map, saved it and created a label. Downloaded it in the material texture and it fits perfectly, nothing stretched or distorted. The problem is it’s blurred on the bottle, however in the texture uv editor it looks clear. I tried to save texture in small resolution like 2045 pixels, bigger one 4089 pixels and remade the label couple of times, result is same , it is blurred on the object. What could be the reason of it? Thanks
What render engine are you using? Maybe there is a texture resolution limit in your render settings?
@@shawnastrom you are genius 😃 I didn’t render it at all. It is blurred just in view manager😅 I can’t believe that I remade label 50 times, but didn’t come up to render the picture 🤦♀️ Thank u for your time.
Thanks for great tut. Can i add texture (jpg. png. files) this way? i tried but doesn't worked
Thanks you so much for this!
thank you very much!!
Really helpful!
Saved for later
That was great 👍
So, what is difference between this method and simply making UV mesh layer? Except that making UV mesh layer is faster and simpler.
Just another way of doing it. I do all of my UVs in Rizom UV these days and they have a very simple two-click solution called "Export UV" that I much prefer.
omg, where one button "uv snapshot" ??????
this should be one button solution !!!
👍💪
Jesus, take a screenshot and you are ready to go. Hahaha, what a pain!
Yeah it's not a great workflow, I hope they plan on updating it. I use RizomUV 98% of the time :)
can someone explain how to make my texture with logo seamless? I need only logo on my object without colour, how to make it without a colour?? plzz someone))))
We need to know some more details in order to advise with this.
@@shawnastrom omg, thank u for answer
@@etourushadze9043 one simple way that comes to mind. If you don't want to mess around with the UVs, you could place the logo on a plane and essentially apply it as if it were a sticker if that makes sense. Otherwise you'll have to UV unwrap the model and place it onto the texture
@@shawnastrom thank u very much for advice
my lines are super thicc
There's no more idiotic program than CINEMA 4D. I spend hours to export a UV map. I hate Cinaema 4D.
does not work lol still grayed out.
What a ridiculously overcomplicated process just to get UV maps out of C4D. Maxon get your shit together. I'm coming from MAX and Blender and this is just a one click thing. 'Export UV layout' bamm, you've got it
perfect, Thanks!!! CHATgtp and Sonnete doesnt help me
Jesus, its literally one button in Maya. Why oh why is this such a convoluted mess in C4D?
Yeah it's a little cumbersome. I use a Rizom UV for any serious UV unwrapping anyhow. But this video was just to show how it is done in C4D. Hoping they'll add an SVG export option soon...
too much back and forth bro
I know I'm hoping they can refine this process.
c4d sucks rly, to export uvs so much to do and its not working in 2023 with redshift) Cant believe they still making money from this soft just waste of time when in other programs its 1 click button export uv projection))))))))))) I'm just mad
I use the UV tools almost daily and they work really well now for me. I'd have to understand your issue better to offer any assistance.
Thank you so much!!
You're welcome!