Save a UV Guide out of Cinema 4D for Quick Texturing!

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  • Опубликовано: 7 янв 2025

Комментарии •

  • @2oon24
    @2oon24 Год назад +14

    Maxon making the most straight forward task as complicated as possible

  • @searchingforsignals
    @searchingforsignals 2 года назад +6

    This is the most thorough tutorial out there for UV's. Such a lifesaver. Thanks for the breakdown!

  • @musstn
    @musstn Год назад +3

    Really good tutorial, thank you!
    Please Maxon, why is this not a button? Why have this cumbersome "workaround" to just export UV outlines.

  • @philippkolychev9158
    @philippkolychev9158 Год назад +3

    thank you, very useful tutorial. it still blows my mind how user unfriendly C4D UV EDIT mode is )

  • @WORLD_Z3RO
    @WORLD_Z3RO 2 года назад +1

    Thank you so, so much. I've been wondering how to do this for years. Hugely helpful!

  • @design.alexander
    @design.alexander 2 года назад +9

    Thank you Shawn! Hard to believe it's 2022 and we're still working with this clunkiness.

    • @shawnastrom
      @shawnastrom  2 года назад +3

      haha, yeah. Maybe they'll add an .SVG export or something soon like Blender has... For now those this method still gets the job done.

    • @madlowles
      @madlowles 3 месяца назад

      Hard to believe it's 2024 and nothing has changed.

  • @nitromusik9275
    @nitromusik9275 2 года назад +1

    YESS this video helped me so much! Nothing in particular but some dots finally connected. Properly understanding the Materials panel with "layers" and textures in channels within the UV Edit page was always my final boss

  • @stan55ish
    @stan55ish 2 года назад +1

    I did not find an instruction in the documentation that describes the creation of a texture in such detail as you did. Thanks

  • @VincentFink
    @VincentFink 2 года назад

    This was the final piece to my escaping the UV mapping hell I've been living in! Thank you.

    • @shawnastrom
      @shawnastrom  2 года назад

      Glad to hear! Yeah, important feature that I hope they can improve upon soon!

  • @NoNameNule
    @NoNameNule 2 года назад +2

    Can you do more cinema 4d tutorials? e since there are not many videos of the r25 version, if possible you would help a lot of greetings !

  • @haxstat
    @haxstat Год назад +1

    This is just perfect. Thanks a lot for doing this.

  • @ryanmassiah
    @ryanmassiah 2 года назад

    This was good. Never got the hang for UV's.

  • @juansebastiansolano
    @juansebastiansolano Год назад +1

    This makes no sense so much easier to UV in Maya.
    Thanks for the tut

  • @spidozina
    @spidozina Год назад

    MAN YOU INCRADEBLE COOL! BIG THANKS!

  • @itsall3d749
    @itsall3d749 2 года назад +2

    This is absolutely brilliant thanks! Nice and simple :)

  • @ІринаГаджан
    @ІринаГаджан Год назад

    Thanks, that was very helpful

  • @tanturiycastillo
    @tanturiycastillo 2 года назад +1

    Thank you very much, this video is very clear.

  • @vytasrauckis6703
    @vytasrauckis6703 Год назад +1

    Asking the browser for a joint may give different results in Colorado.

  • @adventurefilms
    @adventurefilms Год назад

    Shawn, can you make a video showing how to UV this part the way it comes from the asset browser?

  • @RexSmithII
    @RexSmithII 8 месяцев назад

    I have a project in c4d and I want the texture exported out. How can this be done? Is there a way to export the png in the color tab? Then I can make my own materials in the other software I was going to use?
    Another way is the embed the textures right into the fbx, but I tried this and still didn’t work. If this worked then all I would need to do is bring in the fbx with embedded textures and it would be sync in my other software

  • @IvankkyTV
    @IvankkyTV 2 года назад +1

    I don't usually comment, but this was so useful i had to. Thank you, UV Mapping on this version is very confusing, don't know what where they thinking.

    • @shawnastrom
      @shawnastrom  2 года назад

      Thank you! Yes some of the UV features still need to be worked on but it's WAY better than a while back!

  • @vaodanilov580
    @vaodanilov580 2 года назад

    Thank u! It's very usable guide!

  • @GFXStartUp
    @GFXStartUp Год назад

    thank you, this is great!

  • @esrepshe
    @esrepshe Год назад

    Hey! super helpfull tutorial? one question - is it possible to do the same but using Corona physical material? Thanks

  • @ahmedmoussa79
    @ahmedmoussa79 2 года назад +1

    Thanks man but this could have been a two minute video. Don't forget to keep yourself hydrated. Thanks again!

    • @shawnastrom
      @shawnastrom  2 года назад

      I'll keep that in mind. Good to know.

  • @DoctorMGL
    @DoctorMGL Год назад

    very useful , thank you

  • @irynahadzhan6218
    @irynahadzhan6218 Год назад +1

    Hey guys. I have got a problem, could u help me? I am doing label for beer bottle. I made a uv map, saved it and created a label. Downloaded it in the material texture and it fits perfectly, nothing stretched or distorted. The problem is it’s blurred on the bottle, however in the texture uv editor it looks clear. I tried to save texture in small resolution like 2045 pixels, bigger one 4089 pixels and remade the label couple of times, result is same , it is blurred on the object. What could be the reason of it? Thanks

    • @shawnastrom
      @shawnastrom  Год назад +1

      What render engine are you using? Maybe there is a texture resolution limit in your render settings?

    • @irynahadzhan6218
      @irynahadzhan6218 Год назад

      @@shawnastrom you are genius 😃 I didn’t render it at all. It is blurred just in view manager😅 I can’t believe that I remade label 50 times, but didn’t come up to render the picture 🤦‍♀️ Thank u for your time.

  • @yukobursulaia7686
    @yukobursulaia7686 2 года назад

    Thanks for great tut. Can i add texture (jpg. png. files) this way? i tried but doesn't worked

  • @jhonnelpica6788
    @jhonnelpica6788 Год назад

    Thanks you so much for this!

  • @ana...f
    @ana...f 2 года назад +1

    thank you very much!!

  • @matistaa
    @matistaa 2 года назад

    Really helpful!
    Saved for later

  • @Archilization
    @Archilization 2 года назад

    That was great 👍

  • @radoman1234
    @radoman1234 Год назад

    So, what is difference between this method and simply making UV mesh layer? Except that making UV mesh layer is faster and simpler.

    • @shawnastrom
      @shawnastrom  Год назад

      Just another way of doing it. I do all of my UVs in Rizom UV these days and they have a very simple two-click solution called "Export UV" that I much prefer.

  • @GIBRIDQ
    @GIBRIDQ Год назад +2

    omg, where one button "uv snapshot" ??????

  • @leszekmielczarski
    @leszekmielczarski 2 месяца назад

    this should be one button solution !!!

  • @dariiasimha112
    @dariiasimha112 5 месяцев назад +1

    👍💪

  • @Ricardo-de9ju
    @Ricardo-de9ju Год назад

    Jesus, take a screenshot and you are ready to go. Hahaha, what a pain!

    • @shawnastrom
      @shawnastrom  Год назад

      Yeah it's not a great workflow, I hope they plan on updating it. I use RizomUV 98% of the time :)

  • @etourushadze9043
    @etourushadze9043 Год назад

    can someone explain how to make my texture with logo seamless? I need only logo on my object without colour, how to make it without a colour?? plzz someone))))

    • @shawnastrom
      @shawnastrom  Год назад

      We need to know some more details in order to advise with this.

    • @etourushadze9043
      @etourushadze9043 Год назад

      @@shawnastrom omg, thank u for answer

    • @shawnastrom
      @shawnastrom  Год назад +1

      @@etourushadze9043 one simple way that comes to mind. If you don't want to mess around with the UVs, you could place the logo on a plane and essentially apply it as if it were a sticker if that makes sense. Otherwise you'll have to UV unwrap the model and place it onto the texture

    • @etourushadze9043
      @etourushadze9043 Год назад

      @@shawnastrom thank u very much for advice

  • @timchikun
    @timchikun 6 месяцев назад

    my lines are super thicc

  • @sg19803
    @sg19803 Год назад +2

    There's no more idiotic program than CINEMA 4D. I spend hours to export a UV map. I hate Cinaema 4D.

  • @diego.c4d
    @diego.c4d 3 месяца назад

    does not work lol still grayed out.

  • @MVARTZ
    @MVARTZ 5 месяцев назад

    What a ridiculously overcomplicated process just to get UV maps out of C4D. Maxon get your shit together. I'm coming from MAX and Blender and this is just a one click thing. 'Export UV layout' bamm, you've got it

  • @robertolara3820
    @robertolara3820 5 месяцев назад

    perfect, Thanks!!! CHATgtp and Sonnete doesnt help me

  • @zacharyhunter8340
    @zacharyhunter8340 Год назад

    Jesus, its literally one button in Maya. Why oh why is this such a convoluted mess in C4D?

    • @shawnastrom
      @shawnastrom  Год назад

      Yeah it's a little cumbersome. I use a Rizom UV for any serious UV unwrapping anyhow. But this video was just to show how it is done in C4D. Hoping they'll add an SVG export option soon...

  • @pablolarade4301
    @pablolarade4301 2 года назад

    too much back and forth bro

    • @shawnastrom
      @shawnastrom  2 года назад

      I know I'm hoping they can refine this process.

  • @nihrom3210
    @nihrom3210 Год назад

    c4d sucks rly, to export uvs so much to do and its not working in 2023 with redshift) Cant believe they still making money from this soft just waste of time when in other programs its 1 click button export uv projection))))))))))) I'm just mad

    • @shawnastrom
      @shawnastrom  Год назад +1

      I use the UV tools almost daily and they work really well now for me. I'd have to understand your issue better to offer any assistance.

  • @Yatidesigns
    @Yatidesigns Год назад

    Thank you so much!!