@kerrowe the prompt to use demon seed pops up as soon as you interact with a body. Because he used demon seed it completely destroys the body and makes it so you can't search it and get the reward from beating crow mauler
Trust me Frapollo. You’re the Ymfah of Fear and Hunger. No one is stupid enough to assume they’re as skilled or dedicated as you, nor do we ever attempt what you attempt.
"The sword has a theoretical limit on damage.... but my theory crafting mind is limitless....until I run out of cool ideas then we're in trouble" - Frap
"i made an accidental baby" my father: i relate my friend, i relate. anyway great video, your patience and implication into the game is incredible, i discovered fear and hunger less than a week before and now i completely love this game, thank you for making me love this masterpiece
Le'Garde: I must endure all the torment of the world Ragnvaldr: I literally suffer every day because of you Chambara: Bro, I'm like, THE suffering guy Frapollo: Amateurs... ALL OF YOU. AMATEURS!
This video really must have been hell to record. We really need to appreciate Frapollo's patience and determination, because I really think that even I would go crazy if I had to watch Big Bang Theory
Im Pro-Save scumming in cases where random RNG-chances screw over players in ways that don't make sense, feel very frustrating or don't add anything to the game. Wether or not these factors pop up in an intensity where save scumming feels like the only way forward or the outcome more rewarding than the action themselves depends heavily on the game. In Fear and Hunger the RNG mechanics are baked into the foundation of the game, its meant to feel frustrating, dark and ressource scarce and they show up a lot everywhere. Its the type of game that you only play if you're already okay with heavy RNG (for another example: all Rogue-likes with random dungeon generation) and it is implemented throughout the entire playthrough- from combat, to exploration and even saving- in a deliberate well-thought out way that highlights what makes the game feel distinct on every play-through (encouraged with multiple endings) and doesn't take incredibly long to complete. That was an example for where I feel RNG is implemented well (design wise). Where RNG is implemented badly is everything from Bugs or Glitches giving Bosses/Enemies unfair advantages that are not meant to happen resulting in being much harder to beat than intended, RNG-based chances to succeed on skill checks in games that shouldnt have them (doesnt add to the game and is very uncommon in the genre) where they were just thrown in for the sake of having them, rather than actually working on *why* they are there and what it does to the moment to moment gameplay (Rng skill check to engage with (talk) to an unimportant NPC in a farming game), very frustrating to obtain objects or complete missions that go far beyond what is reasonable to expect anyone to do (think obtaining the Zodiac Bow in FF12 with absurdly low chances of spawning (1 out of several ten thousand) and a long, tedious process required to even check if its there)(or having a 20 hour on average required to catch a rare fish in a 5 hour fishing game), and my favourite: where it doesnt make sense to require RNG at all. Where by all rules established by the game you should be able to do something as a free action or succeed everytime (and it wouldnt be overpowered) and yet you may still fail "just because". Imagine if you needed to roll and additional RNG check when picking up items (not IF they are there) but IF you are able to stick out your arm and grab that item, without any reason why you wouldnt be able to (no traps that trigger if you fail, no monsters catching up to you so you dont have time for a second attempt, no impairment on your arm like poison that would make you let go of an item due to arm cramping, rtc...) In essence: If a game ceases to be fun to play due to bad or too much RNG its always better to save scum. We're not getting those 200 hours to start the game anew back and not doing it just for the bragging rights to say you didnt save scum while you were having a miserable time playing for 150 of those hours isnt worth it in my opinion.
This is the best description of what i think about it too. I will say that i 100% think save scumming isnt that bad on a replay of a game you've already beaten before, unless its a challenge thats *meant* to be difficult and there are few times you ever would save scum. Its just a time save honestly, and saving in a game is a feature thats intended to be used, its just that there are "unintended exploits" in a way thats similar to like the exploits used in this video. Of course the exploits in this video were nowhere near being a "you win" button, every win was hard fought, it's just that its still an exploit, which is fine.
You see, that's where I'm confused, lemme understand: you don't have time to either reach another save point after making some mistakes, but have the time to replay the whole section to try to avoid that damage?
@@frapollo94 I don't do that, it for sure defeats the purpose of playing a game to save scum any minute negative occurence. But if I feel like if the alternative is a lot of bashing my head against mechanics, I'll start weighing whether it's really worth the trouble to do it 'legit'
@@jammerlammer546 Definitely depends on the specifics of the game and situation. Sometimes a game just hits you with some BULLSHIT rng or penalties, in which case scum away.
@@frapollo94It depends on when the save is. If I'm gonna rest in Lisa, for example, I'm saving before that, because theres a chance my most valuable party member up and ditches me. And before Definitive Edition, benched party members didn't get EXP, so if someone ditched I was SOL because I couldn't even grind if I wanted to, respawning enemies give next to no EXP and the wrestling ring only appears lategame and is something you can lock yourself out of. Shit like that is why I would savescum. Never did it in Funger outside of conveniently having a Book of Enlightenment and a Necronomicon, but I'm not sure it counts as savescumming if the bad outcome just kills me.
At this point, Frapollo doesn’t even need to hit the enemies any more. The second they hear that intro music start playing, they know they’ve already lost.
The best thing I could think of in favor of save-scumming, which I sincerely doubt would make you rethink your understandable disdain, is if you're trying to achieve something specific in a game. As in; Someone has a particular ending or scenario they want to achieve, but then either chance or choice ruins it and they'd rather just rewind the clock briefly instead of going back either to the start or to a further point in the past. Sure it makes the ending/scene/victory/whatever cheaper in that it wouldn't have been so without the powers of savescumming, but some people don't care enough to let that bother them. Fantastic video, love your content.
for fear and hunger in specific? I normally save scum either when i wanna show something to friends or when i wanna try a specific idea for a run. I stream this game to friends when i play it and sometimes i just really wanna show them a broken item or skill is, the 2nd case is "wow, i never tried a cursed blue sin before, i wanna see how that goes" and then i go and do it. the secret 3rd case is when i lose a leg but for F&H1, i consider losing a leg to be a softer kind of game over. For other games it just varies, i savescummed my Shadow/Clean Hands run of Dishonored (don't be detected/Don't fatally incapacitate anyone) a lot cus i'm not that good at the game, but it was still fun. i could basically approach the game as something like a puzzle, learn the patterns of enemies, or try super risky moves that really just feel awesome when you FINALLY get them right. and for more story driven games, i mostly do it to see different outcomes of the story. last but not least, sometimes, i just want to feel like a god when i play games.
When it comes to save scumming I usually only do it in games where losing a battle, usually just leads to you losing the game. For instance in the new X-Coms losing a veteran soldier late game is devastating and losing a whole squad pretty much means that you have to start over. And while I like X-Com I don't like it so much that I would want to replay the whole campaign because 98% hit chance isn't good enough for my soldiers
I'm so late but in xcom 2 losing veteran soldiers is recoverable because you should have multiple squads by that point and you can train up new ones too slowly
"If I didn't have Big Bang Theory to keep me company, I probably would have gone insane at this point" My dude, you watched BBT. You did go insane. Also, mad respect.
The Sylvian fight hits too close to home for me, I remember losing my mind trying for hours to beat Edith on Blacksouls 2 on difficulty 9 with 0 fog/progress(No levelling up or buying souls), mindnumbingly spamming the fight over and over in hopes that RNGesus would smile on me and grant me that slight chance of victory the worst part was finding the setup that would actually work if given enough rng honestly.
You are crazy man, thats one hell of an challenge that i didnt believe it was remotely possible, worse part is, I didnt even subscribed to this channel until this very moment, you are truly a champ
I love the way you say fear and hunger every video before the intro of the characters lol, brings a smile to ky face everytime bc i know i get to be entertained by the best fear and hunger player ever
''Then get the blood portal from the Hexen... FINALLY'' I love how, frap, even if he is on a situation that he can just beat the challenge, he WILL kill himself 1982867386 times because he wants blood portal.
For me with save scumming, I dont play games like Funger myself bc i know id be savescumming a LOT and missing a lot of the intended experience lol. But for other games I savescum because I have some very irrational fears about failure lmao. I'm better about it irl nowadays but am still working up my exposure in casual stuff. Trying DnD and Baldurs Gate 3 has helped a bit bc of the chance and dice mechanics, so I'm making progress at least XD Also man the offhand mention of Big Bang Theory got the theme song stuck in my head again (ToT) but that aside, great video! the dedication you have to these Funger challenges is amazing. Theyve convinced me to try getting Termina once my current semester at uni wraps up - Funger1 is good, I just think Termina seems more my style. But after that I hope to work my way to Funger 1 and kinda prove to myself I can do it lol
I have an irrational (emphasis on irrational I really don't understand why) distaste for PNGtubers, but I find myself enjoying your character. Maybe because it's tied to the world of the content you create, I don't really know. Great video!
The thing about save scums is just to save time for what you do over and over again but you will know the outcome and chances of it, that's how i feel about that trick
As someone with anxiety(Cant play funger obv) the knowledge that I cant mess up that bad since I have a save I can fall back on at anytime gives me a sense of comfort
@douglasdiggins8296 Fear and Hunger is a great game, we all love it but there are people who are huge fans and choose not to play it themselves for personal reasons like the OP and that's perfectly fine. That's what I was trying to tell you.
@@katrinhafthordattir7497 no I understand. But it's complete cowardice. It's a bunch of pixels on a screen. Everyone has some ridiculous anxiety nowadays and I can understand some. It can be nerve wracking to do a job interview or perform in front of a crowd. But it's a game for f*ck sake. If we keep going this way the first contact we have with aliens will be us getting rolled over and bullied because we are all too anxious to stand up for ourselves.
I do save scum for cases like min maxing or to watch the other options after going through the ones i hadn't chosen. It's less about integrity and more about testing something stupid and risky to look at if it actually works or something you wouldn't have seen unless you played the game again, but the main reason for many is that it defuses the tension and for some people gives them the feeling that they can relax.
To answer your save scumming question, i typically dont save scum on a first playthrough, but on subsequent playthroughs it can save alot of time. Depending on the game of course, and what im doing. Sometimes challenge runs, sometimes jut looking for new dialog choices etc. I also occasionally just enjoy seeing what a perfect playthrough can look like.
save scumming in funger for me felt like an intended game mechanic i guess? the game treats you very harshly and can even get you pretty much softlocked depending on what happens in battles so it never felt like cheating or anything when i reloaded a save a couple times to get an item as youd have to do that anyway if you lost a limb or a party member for example and couldnt progress further. cool video! enjoyed watching it
Hunter-S: Love the video ,these are some of the most entertaining things to watch. To answer why I would save scum is mainly if i'm going for something i particular. First playthroughs is almost always as legit as possible. But if i'm going through again and I'm wanting a certain fight to go a certain way so I can get something, or a option during a cutsceene that locks me into a certain ending i'd like to do.
I save scum. Not all the time, but I can tell you why I do it. You seem like the type of player who does A LOT of research. When you do a run, at least now, you use every bit of knowledge at your disposal to solve a problem; things like avoiding bugs, trapping the wandering Crow Mauler in a specific location based on how it spawns, and even knowing the best places to use Exploding Vials when you don't have a lot. And that's great! The RUclips community appreciates you for this. I prefer to go in blind and make decisions based on what I can figure out myself. I don't ask for help or look anything up unless it's _really_ obtuse or seems like it might be a bug or mistake on the developer's part. I don't watch videos like yours until I feel like I'm completely done playing the game for myself. So when I decided to fight the Crow Mauler, for example, I had a limited number of strategies I could try. Even the best one was going to result in me dying a lot, or my party members dying. I also had such a strong emotional attachment to the Girl that I decided it was an unacceptable outcome if she died, and I would quit immediately and restart the game if she did. That is my DAUGHTER and I refuse to let anything happen to her that I can't cure. I did NOT continue to reset until I got a perfect kill; it already took me 52 attempts just to get a run where everyone was alive at the end and I wasn't blind. I had to use my last Green Herb and cut off several limbs, but it was good enough. Later on in the game, I had run out of Green Herbs and exhausted every findable one. My only option was to reset until I won each battle without getting a game-ending infection. (The bonesaw was sometimes an option, but my protagonist Enki had already lost two arms by the time I got to Ma'habre. Did you know you can get an "infected arm" condition with no arms? Not to mention, if he loses his last leg too, it's game over...) The need to save scum can be avoided with careful planning, but some kinds of players prefer to be surprised by what comes next. The downside of that strategy is that you get into a lot of tight spots where you can't afford one of those "bad outcomes". That's the difference between you Frapollo94 and me, I think. Well, I guess that "I can't let this one specific bad outcome happen" mindset is a factor too. If Moonless dies in the CM fight, sure, I can accept that. If Ragnvaldr dies? That's a lot tougher; I'll probably make a separate save file and try to continue, but I might decide that that was too big of a loss and go get him back. If the Girl dies? Listen buddy, I didn't know anything about ending requirements going in, but the second I saw her react with joy to the dagger I became unable to let her die under any circumstances.
Imagine getting in a state of insanity, to the point of literally almost losing the will to live, then to be left behind, then to recuperate from say stage....just to then be left behind again.....
RE: Savescumming, it comes down to the time you expect it'll take vs. the rewards you'll get and the length of the "sequence" you need to keep redoing until everything lines up. A game like XCOM or Super Robot Wars where you can freely save and might just need to correct a misclick? Not too rough. LISA the Pointless's vanilla version where you can hit level 6 and trivialize the combat on Garbage Island if you're just a bit lucky with your damage rolls? Might take an attempt or two but it's fine. But super longform RNG attempts like what you discussed? Yeahno count me out on that.
When I did no death or full combo walkthrough videos in Hotline Miami 2 custom leves/campaigns I got the same problem - level music stuck in my head. Good that modding communty have a good taste in music. Congratulations! That was epic!
I usually save scum on second runs of certain games where I want to go for a certain gameplan. First run, I'd never do it. But let's say I want to play a certain way and savescumming at the start will let me net the items I want, I'm ready to reset for good amount of time if it makes the rest of the run smoother. It's highly dependant on the game though.
After the first run I can agree more with the idea honestly, maybe to experiment stuff, I remember trying different dialogues in games like persona after my first run
That's some really crazy strategies you're pulling off there. I would have gone for a MLP or Bojack series binge over Big Bang Theory, something where I can actually cherish the more memorable moments of a series, but you do you. Savescumming, oh well. Most RPGs I just play once in my life (or one ending each), and I wouldn't consider it a savescum when I don't know what comes next and just want to explore different options in a dialogue tree. I never played Fear and Hunger, as interesting as the world seems to be, it looks like a very unenjoyable experience to just play "for the story". But in RTS I savescum like crazy and I think it's absolutely fair to riff on that. Lately I have been getting into WH40K again and it takes me 2-3 attempts to clear off a battle because the enemy tends to tech very fast and sometimes you play 1v2 against enemies with a partially prebuilt base. But there I save once a mission when I feel I pulled off a good enough start to hold up against it to slowly push back. In other cases, the AI just blatently cheats. I think it is "fair" to savescum when the AI reacts to units before it sees them. Some hard missions in C&C 3 require you to jump around the map a lot, get just enough units at the right places to not outright die, and make sure there are no rock-paper-scissor situations because the enemy will use flying units if you don't have defense against it, it will counter your tanks if you don't have other units around to counter the counter, and it will adapt to what you did in the first 3 seconds of the savefile including your unit movement in fog of war and building counters to your units while they are still in production. Maybe it's just in my head but I tend to get some butterfly effect situations in this game: Enemy compositions seem to change just by moving units slightly earlier or later, or to a slightly different position, or taking slightly different amounts of damage before healing up. So I, not being extremely good at micromanaging 3 spots at once, need to prod and see how to stay in acceptable conditions for continuing, create breathing space to reduce the necessary centers of attention, and I also just like to take over the entire base of Sarajevo rather than destroying anything in it (or having anything get destroyed in it). It's not a hard game but it does feel frustrating to not know what happens next because it depends on minute changes of what you did.
17:50 im actually pretty sure that the enemy is guaranteed to attack you back if you kill it without the last member of you party. An easier way of wording it is: You have 4 party members, you kill the enemy with member 1-3 , enemy is guaranteed to attack since the 4th member didnt kill it
I more recently fell in love with Fear & Hunger and found your videos. Your videos are fantastic. Your personality is super refreshing to see compared to so many other youtubers and I subscribed after watching the first video because you were so entertaining. You're great at what you do! Keep making videos please! I'm sorry for the endless suffering involved 😿
I don't really save scum for games like Fear and Hunger but I do for games like Disco Elysium when it'smore about interactions, but most of the community does that. The main thing I use it for is examining the deadbody. you are given multiple chances to examine the deadbody (for context it's rotting and the roll is to not throw up when you get near it). You're intended to not be likely to succeeding the first roll. There is something you can do to easily get a chance for a second roll but a third roll requires a thought cabinet which I find mechanically annoying so I save scum to get the second roll. If you fail after the thought cabinet I think there might be hidden actions that could let you reroll later but for the most pwrt you have to wait to upgrade your endurance, and depending om your build you might be able to upgrade it once. Problem is as a cop there to investigate a murder, investigating the body is an incredibly important part of the game
I only rerolled disco elysium first playthrough for the dance with Kim part. That shits depressing when you fuck it up. Oh and punching cuno. But I love cuno.
@@Klausinator451 yeah the kim part I didn't have to reroll but would have if I failed it because getting it right is such an amazing moment and getting it wrong is such an awful moment. I think I also rerolled for succeeding at karoke now that I think about it.
Every time I see a video of yours on my recommended list, and every time I’m like “surely he can’t do more for the funger series, what is there left to do??” And then every time I’m surprised to see that you’ve done another video on funger, you madman lol. Reminds me of the video of the guy saying “THAT’S WHY HE’S THE GOAT! THE GOAT!!”
I accidentally stumbled upon the bookshelf reroll thing in the end of one of my last playthroughs since I got so lucky on my coinflips before it. I got like 4 empty scrolls in one bookshelf at and used them all on torches because I was on terror and starvation, and I already got every skill and item I needed. Probably my second favorite clip I’ve gotten from these games
I'm pro-save scumming, but I've noticed it's directly proportional to certain other factors, like how fast can I get back into [whatever I'm stuck on], and if I just got a bit unlucky or otherwise have options to prepare more (and then probably, hopefully, save again, which, if I remember correctly, isn't viable in Fear and Hunger? Which is fair enough, considering what the game's trying to achieve) But there have definitely been times where I've decided to just restart a whole file anyway, either because I accidentally fucked myself early on and didn't realize it, or because I've the Vibes Are Ruined and I need a clean slate. Depends on my mood. Like...if I just die to an unlucky strike, restarting from the beginning isn't going to teach me anything or make me somehow luckier. I'd rather just try again. If I'm just a little underpowered or maybe need another item and can get those, I'd rather do that then start over again. And sometimes it's nice to be able to feel something out and figure out what the problem is if I'm unsure and doing so is possible. Though my antics do have a limit; ie. if the rng just isn't working out for me, like...five times in a row, that's too many times, clearly it wasn't meant to be-- I have time to do a new run and ~experience things differently~, not the time to try and game the rng for three hours. (...I say like I can and have played Fear and Hunger. Unfortunately, I cannot. :( ) Hope that all makes sense--
Wow i usually don't comment on videos but this was something that truly deserved it, i feel pure admiration and respect on you and your dedication to fear and hunger because this was something that i had seen before in dark souls but over there they use even bugs to make it, but in your case this was yeah you use books and scrolls but it was still all legal to the point of waisting even days to try to do the one shot and it was wonderful how you do the lucky shoot needed it, truly and amazing video and i will even download just in case for my very own memories. Thank you for such video frapollo i will cherish it until the end
While I recognize the reasons against save scumming entirely, here are some reasons I tend to in games. This is just in general as I have not played F&H but I figure you went through the suffering to give us this wonderful video, so this is the least I can do. RNG as a mechanic for punishments is not something I particularly enjoy. When it comes to random chance I feel there's some level of understanding in using it for rewards because if you don't get the best reward, well you just didn't get lucky enough and usually there are other ways to mitigate that with game knowledge in a way that feels rewarding; though for punishments it's simply not what I'm looking for in a game. I get that there's always going to be random chance that screws you over with miss chance, random damage, whatever- but when there are punishments as severe as losing a leg or arm as per in F&H (idk the exact consequence but leg is substantially worse based on implications I get from the video) I feel like that crosses the line into unfun for what I look for as enjoyment in single-player games enough that I value my enjoyment over the intended flow of the game. I'm not a person that save scums often but generally my reasoning aligns with the above when it happens. When I see something randomly determined I deem as unfair that ruins my enjoyment in replacement of the intended flow of the game, I will go out of my way to resolve it- but sometimes you don't know something is random chance until you do it so oftentimes I don't even get the chance.
I have debated doing these challenges after I finally do things like get Enki and Ragnavlder's S endings on my own, but OH... This one? No. I am content to just watch. Your bravery and perseverance is astounding.
Frapollo, the dialogue you have with a save-scummer is like Freuds Id, Ego and Superego theory. The Id tells me to (not even do such a dumb challenge bruh) savescum because learning how to aproach a problem in a different way than just rolling dice over and over is tedious and sounds like work our reptilian brain doesn't want to do. The Superego tells you it's the spirit of such challenges to be as brutal as can be, maybe you deem it as more honorable to do it in a single run for example. Now it's up to the Ego to do compromises, like yours being completely fine abusing the spaghetti code this game runs on to accomplish such runs :D In my head it doesn't make sense to try these challenges when you gonna exploit super hard regardless, though I can see the incentive to view it like a puzzle to solve -but I'd be just as amazed to see the one dice roll to win it all-.
In intro Cahara uses a saw, Ragnvaldr have no legs, D'arce hanging with Smurfs, and Enki just sitts on the throne. So enlightenment is a suffering? Well, when you fighting with Rher you gain knowledge but lose your mind, so yeah
3:00 I feel like the one shot should count per enemy, not per battle, you one shot the one priest, you could have also one shot the other priest, I would've considered that a second entity, but frapollo makes it unnecessarily challenging which is why I love him so much! Keep it up frapollo, your torture is my entertainment ❤
Great video as usual. Oh and it would be really cool to see you try to play Felvidek, it's a relatively new game in the Fear and Hunger style that you might enjoy!
I don’t care if you can kill every single living thing inside the dungeon, we’re waiting for fear and hunger termina feet tier list.
Oh no
The people wnat what they want frapollo
Binding of Isaac feet tier
I agree. @@KaraS_257
🦶🐾👣
"Now I have become Cahara, the destroyer of Fear & Hunger" - J. Robert Oppenheimer
You know, initially I wanted to create a Oppenheimer story in this video, then eventually I scrapped it unfortunately
Frappenheimer
Not the ACCIDENTAL baby 😭😭
lmao I realised the implications only later and decided to leave it there
Huh. How did that happen and why was it a problem?
@kerrowe the prompt to use demon seed pops up as soon as you interact with a body. Because he used demon seed it completely destroys the body and makes it so you can't search it and get the reward from beating crow mauler
Just like me 😔
i didn't expect to be called out that hard tbh.
Trust me Frapollo. You’re the Ymfah of Fear and Hunger. No one is stupid enough to assume they’re as skilled or dedicated as you, nor do we ever attempt what you attempt.
Awwwwwww that makes me feel so happy, ymfah is one of my fav creators!
@@frapollo94 you are like the lesser "woohoo pizza man" version of ymfah, the brother who is calmer and collected, and yet as mad
@@frapollo94 i literally watched this video bc im a big fan of ymfah and his one shot videos. great work dude.
ymfah the goat
@@ildathetbetter contained crazyness
Bloodlust: ... You could not live with your own failure. Where did that bring you? Back to me.
Left ear : Bazinga [4x speed]
Right ear : Amputation sfx [4x speed]
alternate title: reaching 0 mind IRL playing fear & hunger
I think half of my videos could be that
Next video should be attempting to find an empty scroll irl smh
😂😂😂
@@fayah8865
O LORD
TEACH
CONFIDENCE
O LORD
GIVE
1B$@@fayah8865
The Dungeon of Fear and Hunger its became Frapollo's vacation home
I spend vacations playing funger yes!
@@frapollo94 you delved too deep you are stuck in the Dungeon forever no matter where you are your mind is trapped in Funger
the most painful part of this challenge must've been watching big bang theory
It was fun...
@@frapollo94 he truly has lost it
@@patryk9354 bazinga
Lol no, It's an awesome show.
@@neshugg9486gave me flashbacks to the harlequin god from emperor tts
Fear & Hunger, the game where being violated is a necessary tactic in order to beat an endgame boss (in a challenge run)
How tf did you put that in text
@@LogunMaaacnus you get it as an emoji if you have a membership
F
Cahara just walk towards the throne with his pants off
"The sword has a theoretical limit on damage.... but my theory crafting mind is limitless....until I run out of cool ideas then we're in trouble" - Frap
one punch man, it's not a superpower he's forced to kill everyone with only one punch or he dies.
Wait really? I've never watched one punch man
not really, but it is how this challenge works lol
@@frapollo94 it just pokes fun at op characters in anime,it becomes more serious later on tho
no
@@Saymon5568 no what?
Now the only thing left is the demon baby only run as said in the character tierlist video
I've been procrastinating on that mistake for weeks
@@frapollo94 Good to know it's still in the works(?). 👀
@@frapollo94make it months, let the baby cook a little🔥🔥🔥
"i made an accidental baby"
my father: i relate my friend, i relate.
anyway great video, your patience and implication into the game is incredible, i discovered fear and hunger less than a week before and now i completely love this game, thank you for making me love this masterpiece
Man's putting himself through more torment than Chambera, LeGarde and Raggie all to give us that sweet sweet content.
Respect to you, sir.
Le'Garde: I must endure all the torment of the world
Ragnvaldr: I literally suffer every day because of you
Chambara: Bro, I'm like, THE suffering guy
Frapollo: Amateurs... ALL OF YOU. AMATEURS!
This one's sanity has already crumbled.
He delved too far into the depths
deepwoken reference 😱
The Ignition Union won’t be intimidated by some out of touch scholar
This one's sanity must've already crumbled.
The deep... is calling...
Ah yes, the Eminen "you only get one shot" challenge, my favorite!
Knees weak, arm is missing
This video really must have been hell to record. We really need to appreciate Frapollo's patience and determination, because I really think that even I would go crazy if I had to watch Big Bang Theory
B-but... Bazinga...
IM THE BIGGEST BIRD 🗣 🔥
IM THE BIGGEST BIRD
🏏🐦⬛🤌
👖
IM THE BIGGEST BIRD
ṄÖ¡!... I'm the biggest birb 🐣
IM THE BIBBEST GIRB.
@@0rphio333 I'm the biggest Bird!
at least the very last thing i see before returning to the dungeons of school and learning, is a frapollo video. 🙏
Those dungeons are much more terrible than those of Fear and Hunger
I would rather fight Crow Mauler than Math
A TERRIFYING EQUATION HAS ENTERED THE ROOM
The equation is beyond your comprehension
@@ElHarmonyV the Equation was too strong for you
you never escaped the dungeons of fear and learning.
Im Pro-Save scumming in cases where random RNG-chances screw over players in ways that don't make sense, feel very frustrating or don't add anything to the game.
Wether or not these factors pop up in an intensity where save scumming feels like the only way forward or the outcome more rewarding than the action themselves depends heavily on the game.
In Fear and Hunger the RNG mechanics are baked into the foundation of the game, its meant to feel frustrating, dark and ressource scarce and they show up a lot everywhere. Its the type of game that you only play if you're already okay with heavy RNG (for another example: all Rogue-likes with random dungeon generation) and it is implemented throughout the entire playthrough- from combat, to exploration and even saving- in a deliberate well-thought out way that highlights what makes the game feel distinct on every play-through (encouraged with multiple endings) and doesn't take incredibly long to complete.
That was an example for where I feel RNG is implemented well (design wise).
Where RNG is implemented badly is everything from Bugs or Glitches giving Bosses/Enemies unfair advantages that are not meant to happen resulting in being much harder to beat than intended,
RNG-based chances to succeed on skill checks in games that shouldnt have them (doesnt add to the game and is very uncommon in the genre) where they were just thrown in for the sake of having them, rather than actually working on *why* they are there and what it does to the moment to moment gameplay (Rng skill check to engage with (talk) to an unimportant NPC in a farming game),
very frustrating to obtain objects or complete missions that go far beyond what is reasonable to expect anyone to do (think obtaining the Zodiac Bow in FF12 with absurdly low chances of spawning (1 out of several ten thousand) and a long, tedious process required to even check if its there)(or having a 20 hour on average required to catch a rare fish in a 5 hour fishing game),
and my favourite:
where it doesnt make sense to require RNG at all. Where by all rules established by the game you should be able to do something as a free action or succeed everytime (and it wouldnt be overpowered) and yet you may still fail "just because". Imagine if you needed to roll and additional RNG check when picking up items (not IF they are there) but IF you are able to stick out your arm and grab that item, without any reason why you wouldnt be able to (no traps that trigger if you fail, no monsters catching up to you so you dont have time for a second attempt, no impairment on your arm like poison that would make you let go of an item due to arm cramping, rtc...)
In essence:
If a game ceases to be fun to play due to bad or too much RNG its always better to save scum.
We're not getting those 200 hours to start the game anew back and not doing it just for the bragging rights to say you didnt save scum while you were having a miserable time playing for 150 of those hours isnt worth it in my opinion.
I aint bouta read all at
This is the best description of what i think about it too. I will say that i 100% think save scumming isnt that bad on a replay of a game you've already beaten before, unless its a challenge thats *meant* to be difficult and there are few times you ever would save scum. Its just a time save honestly, and saving in a game is a feature thats intended to be used, its just that there are "unintended exploits" in a way thats similar to like the exploits used in this video. Of course the exploits in this video were nowhere near being a "you win" button, every win was hard fought, it's just that its still an exploit, which is fine.
I like save scumming because I don't have the luxury of free time to spend restarting from scratch after every mistake and learning from it
You see, that's where I'm confused, lemme understand: you don't have time to either reach another save point after making some mistakes, but have the time to replay the whole section to try to avoid that damage?
@@frapollo94 I think it's more that we don't want to *save* those mistakes when we could have a save file that doesn't have those mistakes
@@frapollo94 I don't do that, it for sure defeats the purpose of playing a game to save scum any minute negative occurence. But if I feel like if the alternative is a lot of bashing my head against mechanics, I'll start weighing whether it's really worth the trouble to do it 'legit'
@@jammerlammer546 Definitely depends on the specifics of the game and situation.
Sometimes a game just hits you with some BULLSHIT rng or penalties, in which case scum away.
@@frapollo94It depends on when the save is. If I'm gonna rest in Lisa, for example, I'm saving before that, because theres a chance my most valuable party member up and ditches me. And before Definitive Edition, benched party members didn't get EXP, so if someone ditched I was SOL because I couldn't even grind if I wanted to, respawning enemies give next to no EXP and the wrestling ring only appears lategame and is something you can lock yourself out of. Shit like that is why I would savescum.
Never did it in Funger outside of conveniently having a Book of Enlightenment and a Necronomicon, but I'm not sure it counts as savescumming if the bad outcome just kills me.
At this point, Frapollo doesn’t even need to hit the enemies any more. The second they hear that intro music start playing, they know they’ve already lost.
The best thing I could think of in favor of save-scumming, which I sincerely doubt would make you rethink your understandable disdain, is if you're trying to achieve something specific in a game. As in; Someone has a particular ending or scenario they want to achieve, but then either chance or choice ruins it and they'd rather just rewind the clock briefly instead of going back either to the start or to a further point in the past.
Sure it makes the ending/scene/victory/whatever cheaper in that it wouldn't have been so without the powers of savescumming, but some people don't care enough to let that bother them.
Fantastic video, love your content.
for fear and hunger in specific? I normally save scum either when i wanna show something to friends or when i wanna try a specific idea for a run. I stream this game to friends when i play it and sometimes i just really wanna show them a broken item or skill is, the 2nd case is "wow, i never tried a cursed blue sin before, i wanna see how that goes" and then i go and do it.
the secret 3rd case is when i lose a leg but for F&H1, i consider losing a leg to be a softer kind of game over.
For other games it just varies, i savescummed my Shadow/Clean Hands run of Dishonored (don't be detected/Don't fatally incapacitate anyone) a lot cus i'm not that good at the game, but it was still fun. i could basically approach the game as something like a puzzle, learn the patterns of enemies, or try super risky moves that really just feel awesome when you FINALLY get them right.
and for more story driven games, i mostly do it to see different outcomes of the story.
last but not least, sometimes, i just want to feel like a god when i play games.
When it comes to save scumming I usually only do it in games where losing a battle, usually just leads to you losing the game. For instance in the new X-Coms losing a veteran soldier late game is devastating and losing a whole squad pretty much means that you have to start over. And while I like X-Com I don't like it so much that I would want to replay the whole campaign because 98% hit chance isn't good enough for my soldiers
I'm so late but in xcom 2 losing veteran soldiers is recoverable because you should have multiple squads by that point and you can train up new ones too slowly
"If I didn't have Big Bang Theory to keep me company, I probably would have gone insane at this point"
My dude, you watched BBT. You did go insane.
Also, mad respect.
Haha but honestly now that I finished it all, it made me cry at the end, wasn't terrible
"stay with Uncle Pocketcat for a bit" 😭😭💀
The Sylvian fight hits too close to home for me, I remember losing my mind trying for hours to beat Edith on Blacksouls 2 on difficulty 9 with 0 fog/progress(No levelling up or buying souls), mindnumbingly spamming the fight over and over in hopes that RNGesus would smile on me and grant me that slight chance of victory the worst part was finding the setup that would actually work if given enough rng honestly.
You are crazy man, thats one hell of an challenge that i didnt believe it was remotely possible, worse part is, I didnt even subscribed to this channel until this very moment, you are truly a champ
Thank you so much!
Frapollo enters the dungeon
Everything kills itself when they see him coming
Frapollo cannot finish the challenge
Game over
I love the way you say fear and hunger every video before the intro of the characters lol, brings a smile to ky face everytime bc i know i get to be entertained by the best fear and hunger player ever
Dude really put energy into saying "Fear and Hunger" in the beginning
Always.
''Then get the blood portal from the Hexen... FINALLY'' I love how, frap, even if he is on a situation that he can just beat the challenge, he WILL kill himself 1982867386 times because he wants blood portal.
BLOOD PORTAL IS LIFE
For me with save scumming, I dont play games like Funger myself bc i know id be savescumming a LOT and missing a lot of the intended experience lol. But for other games I savescum because I have some very irrational fears about failure lmao. I'm better about it irl nowadays but am still working up my exposure in casual stuff. Trying DnD and Baldurs Gate 3 has helped a bit bc of the chance and dice mechanics, so I'm making progress at least XD
Also man the offhand mention of Big Bang Theory got the theme song stuck in my head again (ToT) but that aside, great video! the dedication you have to these Funger challenges is amazing. Theyve convinced me to try getting Termina once my current semester at uni wraps up - Funger1 is good, I just think Termina seems more my style. But after that I hope to work my way to Funger 1 and kinda prove to myself I can do it lol
I have an irrational (emphasis on irrational I really don't understand why) distaste for PNGtubers, but I find myself enjoying your character. Maybe because it's tied to the world of the content you create, I don't really know. Great video!
I personally don't like pngtubers too much too, that's why I plan to do a face reveal some time in the future, but I'm happy you enjoy my png!
You like him because he isa jpgtuber not a pngtuber
@@frapollo94 feet reveal when
Idk why but I feel that frapollo94 is different or just not a png RUclipsr. He's just frap
@@frapollo94 I would keep him even after the face reveal to be honest, the design is simple but works very well! He's like a channel mascotte
The thing about save scums is just to save time for what you do over and over again but you will know the outcome and chances of it, that's how i feel about that trick
I got into Fear and Hunger a week ago and been sharing it's greatness with everyone i can.
Love your content man.
Love you too!
frapollo playing fear and hunger : fun
me playing fear and hunger : "everyday I'm suffering"
As someone with anxiety(Cant play funger obv) the knowledge that I cant mess up that bad since I have a save I can fall back on at anytime gives me a sense of comfort
It's a video game.
@douglasdiggins8296 Tell me you know nothing about anxiety (the mental condition not the emotion) without telling me you know nothing about anxiety.
@@katrinhafthordattir7497 nah it's just a game. Click the button to start it up and go from there.
@douglasdiggins8296 Fear and Hunger is a great game, we all love it but there are people who are huge fans and choose not to play it themselves for personal reasons like the OP and that's perfectly fine. That's what I was trying to tell you.
@@katrinhafthordattir7497 no I understand. But it's complete cowardice. It's a bunch of pixels on a screen. Everyone has some ridiculous anxiety nowadays and I can understand some. It can be nerve wracking to do a job interview or perform in front of a crowd. But it's a game for f*ck sake. If we keep going this way the first contact we have with aliens will be us getting rolled over and bullied because we are all too anxious to stand up for ourselves.
The savescumming itself towards the challenge is enough to fill a man's heart. One must imagine Frapollo94 happy.
Keep up the great work mate! Love from Greece!
Thanks! Love from Italy!
@@frapollo94 love from Greece as well from me!
@@frapollo94love from Canada, man!
@@frapollo94 love from India
Love from diabetes!
I do save scum for cases like min maxing or to watch the other options after going through the ones i hadn't chosen.
It's less about integrity and more about testing something stupid and risky to look at if it actually works or something you wouldn't have seen unless you played the game again, but the main reason for many is that it defuses the tension and for some people gives them the feeling that they can relax.
To answer your save scumming question, i typically dont save scum on a first playthrough, but on subsequent playthroughs it can save alot of time.
Depending on the game of course, and what im doing.
Sometimes challenge runs, sometimes jut looking for new dialog choices etc.
I also occasionally just enjoy seeing what a perfect playthrough can look like.
29:20 50% chance to lose the funger coin toss is the silliest thing I've heard in my entire life
bro played "can i beat fear and hunger but it's a casino". every battle reset is another pull on the fear and hunger themed slot machine T-T
Bro traumatized the butterfly man just so the pinecon pig can fetch him items
The accidental baby had me snort lmao
0:28 you speaking like that goes so hard, reminds me of radahn festival from elden ring
save scumming in funger for me felt like an intended game mechanic i guess? the game treats you very harshly and can even get you pretty much softlocked depending on what happens in battles so it never felt like cheating or anything when i reloaded a save a couple times to get an item as youd have to do that anyway if you lost a limb or a party member for example and couldnt progress further.
cool video! enjoyed watching it
watching this silly man torture himself with a videogame while getting ready in the morning, my favorite routine
Fear & Hunger: The World Machine Edition.
NIKO ONESHOT
Hunter-S: Love the video ,these are some of the most entertaining things to watch. To answer why I would save scum is mainly if i'm going for something i particular. First playthroughs is almost always as legit as possible. But if i'm going through again and I'm wanting a certain fight to go a certain way so I can get something, or a option during a cutsceene that locks me into a certain ending i'd like to do.
20:23 this made me laugh so hard
I save scum. Not all the time, but I can tell you why I do it.
You seem like the type of player who does A LOT of research. When you do a run, at least now, you use every bit of knowledge at your disposal to solve a problem; things like avoiding bugs, trapping the wandering Crow Mauler in a specific location based on how it spawns, and even knowing the best places to use Exploding Vials when you don't have a lot. And that's great! The RUclips community appreciates you for this.
I prefer to go in blind and make decisions based on what I can figure out myself. I don't ask for help or look anything up unless it's _really_ obtuse or seems like it might be a bug or mistake on the developer's part. I don't watch videos like yours until I feel like I'm completely done playing the game for myself.
So when I decided to fight the Crow Mauler, for example, I had a limited number of strategies I could try. Even the best one was going to result in me dying a lot, or my party members dying. I also had such a strong emotional attachment to the Girl that I decided it was an unacceptable outcome if she died, and I would quit immediately and restart the game if she did. That is my DAUGHTER and I refuse to let anything happen to her that I can't cure. I did NOT continue to reset until I got a perfect kill; it already took me 52 attempts just to get a run where everyone was alive at the end and I wasn't blind. I had to use my last Green Herb and cut off several limbs, but it was good enough.
Later on in the game, I had run out of Green Herbs and exhausted every findable one. My only option was to reset until I won each battle without getting a game-ending infection. (The bonesaw was sometimes an option, but my protagonist Enki had already lost two arms by the time I got to Ma'habre. Did you know you can get an "infected arm" condition with no arms? Not to mention, if he loses his last leg too, it's game over...)
The need to save scum can be avoided with careful planning, but some kinds of players prefer to be surprised by what comes next. The downside of that strategy is that you get into a lot of tight spots where you can't afford one of those "bad outcomes". That's the difference between you Frapollo94 and me, I think.
Well, I guess that "I can't let this one specific bad outcome happen" mindset is a factor too. If Moonless dies in the CM fight, sure, I can accept that. If Ragnvaldr dies? That's a lot tougher; I'll probably make a separate save file and try to continue, but I might decide that that was too big of a loss and go get him back. If the Girl dies? Listen buddy, I didn't know anything about ending requirements going in, but the second I saw her react with joy to the dagger I became unable to let her die under any circumstances.
6:08 lmao I don't even own the game. I just find the runs and the runner entertaining.
Imagine getting in a state of insanity, to the point of literally almost losing the will to live, then to be left behind, then to recuperate from say stage....just to then be left behind again.....
RE: Savescumming, it comes down to the time you expect it'll take vs. the rewards you'll get and the length of the "sequence" you need to keep redoing until everything lines up. A game like XCOM or Super Robot Wars where you can freely save and might just need to correct a misclick? Not too rough. LISA the Pointless's vanilla version where you can hit level 6 and trivialize the combat on Garbage Island if you're just a bit lucky with your damage rolls? Might take an attempt or two but it's fine.
But super longform RNG attempts like what you discussed? Yeahno count me out on that.
When I did no death or full combo walkthrough videos in Hotline Miami 2 custom leves/campaigns I got the same problem - level music stuck in my head. Good that modding communty have a good taste in music.
Congratulations! That was epic!
I usually save scum on second runs of certain games where I want to go for a certain gameplan.
First run, I'd never do it.
But let's say I want to play a certain way and savescumming at the start will let me net the items I want, I'm ready to reset for good amount of time if it makes the rest of the run smoother. It's highly dependant on the game though.
After the first run I can agree more with the idea honestly, maybe to experiment stuff, I remember trying different dialogues in games like persona after my first run
I just watch them. your Italian accent and dark dungeons of fear and hunger are really calming
I like save scumming because the noise the skyrim horse makes when you jump off a cliff is hilarious
as is the subsequent ragdoll
You truly have the Tormented Soul
That's some really crazy strategies you're pulling off there. I would have gone for a MLP or Bojack series binge over Big Bang Theory, something where I can actually cherish the more memorable moments of a series, but you do you.
Savescumming, oh well. Most RPGs I just play once in my life (or one ending each), and I wouldn't consider it a savescum when I don't know what comes next and just want to explore different options in a dialogue tree. I never played Fear and Hunger, as interesting as the world seems to be, it looks like a very unenjoyable experience to just play "for the story".
But in RTS I savescum like crazy and I think it's absolutely fair to riff on that. Lately I have been getting into WH40K again and it takes me 2-3 attempts to clear off a battle because the enemy tends to tech very fast and sometimes you play 1v2 against enemies with a partially prebuilt base. But there I save once a mission when I feel I pulled off a good enough start to hold up against it to slowly push back.
In other cases, the AI just blatently cheats. I think it is "fair" to savescum when the AI reacts to units before it sees them. Some hard missions in C&C 3 require you to jump around the map a lot, get just enough units at the right places to not outright die, and make sure there are no rock-paper-scissor situations because the enemy will use flying units if you don't have defense against it, it will counter your tanks if you don't have other units around to counter the counter, and it will adapt to what you did in the first 3 seconds of the savefile including your unit movement in fog of war and building counters to your units while they are still in production. Maybe it's just in my head but I tend to get some butterfly effect situations in this game: Enemy compositions seem to change just by moving units slightly earlier or later, or to a slightly different position, or taking slightly different amounts of damage before healing up. So I, not being extremely good at micromanaging 3 spots at once, need to prod and see how to stay in acceptable conditions for continuing, create breathing space to reduce the necessary centers of attention, and I also just like to take over the entire base of Sarajevo rather than destroying anything in it (or having anything get destroyed in it). It's not a hard game but it does feel frustrating to not know what happens next because it depends on minute changes of what you did.
I can't believe you watch The Big Bang Theory, that's scarier than anything the Dungeon throws at you.
17:50 im actually pretty sure that the enemy is guaranteed to attack you back if you kill it without the last member of you party. An easier way of wording it is: You have 4 party members, you kill the enemy with member 1-3 , enemy is guaranteed to attack since the 4th member didnt kill it
That's false, they die at the end of the turn independently from who kills them
@@frapollo94 well dang I'm just spreading misinformation, since this was just from personal experience
11:37 very important
You took us on a dang journey, brother. Well done! Your Funger ideas and skills never cease to amaze me 🖤
Thanks!
I dont understand how people get satisfstion from suffering by these challenges
Some of these challenges require you to perform suboptimal plays you'd normally never do, they can be a new discovery.
@@frapollo94it really just sounds like hitting your balls with a rock instead of a hammer.
I more recently fell in love with Fear & Hunger and found your videos. Your videos are fantastic. Your personality is super refreshing to see compared to so many other youtubers and I subscribed after watching the first video because you were so entertaining. You're great at what you do! Keep making videos please! I'm sorry for the endless suffering involved 😿
Thank you so much!
I don't really save scum for games like Fear and Hunger but I do for games like Disco Elysium when it'smore about interactions, but most of the community does that. The main thing I use it for is examining the deadbody. you are given multiple chances to examine the deadbody (for context it's rotting and the roll is to not throw up when you get near it). You're intended to not be likely to succeeding the first roll. There is something you can do to easily get a chance for a second roll but a third roll requires a thought cabinet which I find mechanically annoying so I save scum to get the second roll. If you fail after the thought cabinet I think there might be hidden actions that could let you reroll later but for the most pwrt you have to wait to upgrade your endurance, and depending om your build you might be able to upgrade it once. Problem is as a cop there to investigate a murder, investigating the body is an incredibly important part of the game
I only rerolled disco elysium first playthrough for the dance with Kim part. That shits depressing when you fuck it up. Oh and punching cuno. But I love cuno.
@@Klausinator451 yeah the kim part I didn't have to reroll but would have if I failed it because getting it right is such an amazing moment and getting it wrong is such an awful moment. I think I also rerolled for succeeding at karoke now that I think about it.
Every time I see a video of yours on my recommended list, and every time I’m like “surely he can’t do more for the funger series, what is there left to do??” And then every time I’m surprised to see that you’ve done another video on funger, you madman lol. Reminds me of the video of the guy saying “THAT’S WHY HE’S THE GOAT! THE GOAT!!”
You and all bone jones are the best fear and hunger youtubers you should collab
We had a podcast together with mau and raccoon!
WAIT HAD? Noo, what happened?
@@frapollo94 i have to listen to that!!!
@@Oldmeme592it seems like tge last one was a month ago
I accidentally stumbled upon the bookshelf reroll thing in the end of one of my last playthroughs since I got so lucky on my coinflips before it. I got like 4 empty scrolls in one bookshelf at and used them all on torches because I was on terror and starvation, and I already got every skill and item I needed. Probably my second favorite clip I’ve gotten from these games
I'm pro-save scumming, but I've noticed it's directly proportional to certain other factors, like how fast can I get back into [whatever I'm stuck on], and if I just got a bit unlucky or otherwise have options to prepare more (and then probably, hopefully, save again, which, if I remember correctly, isn't viable in Fear and Hunger? Which is fair enough, considering what the game's trying to achieve)
But there have definitely been times where I've decided to just restart a whole file anyway, either because I accidentally fucked myself early on and didn't realize it, or because I've the Vibes Are Ruined and I need a clean slate. Depends on my mood.
Like...if I just die to an unlucky strike, restarting from the beginning isn't going to teach me anything or make me somehow luckier. I'd rather just try again. If I'm just a little underpowered or maybe need another item and can get those, I'd rather do that then start over again.
And sometimes it's nice to be able to feel something out and figure out what the problem is if I'm unsure and doing so is possible.
Though my antics do have a limit; ie. if the rng just isn't working out for me, like...five times in a row, that's too many times, clearly it wasn't meant to be-- I have time to do a new run and ~experience things differently~, not the time to try and game the rng for three hours.
(...I say like I can and have played Fear and Hunger. Unfortunately, I cannot. :( )
Hope that all makes sense--
Wow i usually don't comment on videos but this was something that truly deserved it, i feel pure admiration and respect on you and your dedication to fear and hunger because this was something that i had seen before in dark souls but over there they use even bugs to make it, but in your case this was yeah you use books and scrolls but it was still all legal to the point of waisting even days to try to do the one shot and it was wonderful how you do the lucky shoot needed it, truly and amazing video and i will even download just in case for my very own memories.
Thank you for such video frapollo i will cherish it until the end
Thanks to you for your support!
I'm the biggest bird
Can confirm as a second witness, that they are indeed the biggest bird
Nah, I'm the biggest bird
@@AstraCrits you feel a terrible presence entered your room
While I recognize the reasons against save scumming entirely, here are some reasons I tend to in games. This is just in general as I have not played F&H but I figure you went through the suffering to give us this wonderful video, so this is the least I can do.
RNG as a mechanic for punishments is not something I particularly enjoy. When it comes to random chance I feel there's some level of understanding in using it for rewards because if you don't get the best reward, well you just didn't get lucky enough and usually there are other ways to mitigate that with game knowledge in a way that feels rewarding; though for punishments it's simply not what I'm looking for in a game. I get that there's always going to be random chance that screws you over with miss chance, random damage, whatever- but when there are punishments as severe as losing a leg or arm as per in F&H (idk the exact consequence but leg is substantially worse based on implications I get from the video) I feel like that crosses the line into unfun for what I look for as enjoyment in single-player games enough that I value my enjoyment over the intended flow of the game.
I'm not a person that save scums often but generally my reasoning aligns with the above when it happens. When I see something randomly determined I deem as unfair that ruins my enjoyment in replacement of the intended flow of the game, I will go out of my way to resolve it- but sometimes you don't know something is random chance until you do it so oftentimes I don't even get the chance.
Honestly, I saw this video in my recommended a few times this week, and I'm glad that I'm the biggest bird.
I have debated doing these challenges after I finally do things like get Enki and Ragnavlder's S endings on my own, but OH... This one? No. I am content to just watch. Your bravery and perseverance is astounding.
"Why do you save scum?"
Mental health.
I felt my own sanity draining just by hearing you, you are an amazing content creator.
"Screw the RNG"
I need that as a tattoo. A t shirt won't cut it, it needs to be something more.
"one shot per enemy? What, am I a sane for u?"
-Litterally every single "lets make an outstanding to this universe laws challenge" person
My god the energy this dude has when yelling fear and hunger at the intro
+his cool accent
My god the intro is so SO fucking epic
Thanks!
Frapollo, the dialogue you have with a save-scummer is like Freuds Id, Ego and Superego theory. The Id tells me to (not even do such a dumb challenge bruh) savescum because learning how to aproach a problem in a different way than just rolling dice over and over is tedious and sounds like work our reptilian brain doesn't want to do.
The Superego tells you it's the spirit of such challenges to be as brutal as can be, maybe you deem it as more honorable to do it in a single run for example.
Now it's up to the Ego to do compromises, like yours being completely fine abusing the spaghetti code this game runs on to accomplish such runs :D In my head it doesn't make sense to try these challenges when you gonna exploit super hard regardless, though I can see the incentive to view it like a puzzle to solve -but I'd be just as amazed to see the one dice roll to win it all-.
Fear and Hunger in one shot?
Easy.
OH LORD
GIVE ME
THE HALO CE MAGNUM, with plenty of ammo please.
20:24 We All Make Mistakes In The Heat Of Passion, Jimbo
I love this guys accent. I subbed like 10 seconds into the video. Keep up your enthusiasm, brother!
Frapollo: "Hello there!"
Me: "GENERAL KENOBI!"
I love that drawn together reference at the beginning. This is going to be a quality video
In intro Cahara uses a saw, Ragnvaldr have no legs, D'arce hanging with Smurfs, and Enki just sitts on the throne. So enlightenment is a suffering?
Well, when you fighting with Rher you gain knowledge but lose your mind, so yeah
I see it more like
Cahara painlessly saws off his arm
D'arce gets punished for being a moron
Rag accurate gameplay
Enki my man deserves greatness
@@frapollo94 oh yes, sawing your hand off is painless, how could I forgoroth)
What a banger! Thank you for helping me pass the time in my shift!
Thanks to you for the support!
"Horrors beyond my comprehension?Well I can comprehend these horrors just fine!"
as a french person your video is really cool and really clear for non english people keep your joy its really cool (sorry my english is really bad)
3:00 I feel like the one shot should count per enemy, not per battle, you one shot the one priest, you could have also one shot the other priest, I would've considered that a second entity, but frapollo makes it unnecessarily challenging which is why I love him so much! Keep it up frapollo, your torture is my entertainment ❤
Great video as usual. Oh and it would be really cool to see you try to play Felvidek, it's a relatively new game in the Fear and Hunger style that you might enjoy!
The drawn together intro had me laughing so hard, i nearly choked on my beer😂
Frapollo literally was watching freaking the big bang theory while doing this challenge? like for gods sake, talk about torture