The change to being “memosprite damage” and not follow up dmg is interesting, i guess it keeps the three existing summons as follow ups and not allowing the remembrance crowd to assimilate follow ups… i wonder what this’ll mean going forward
They need to do that so when they release a harmony char, this buffer won't buff the Memosprite DMG if the buffer isn't catered for summoner playstyle. "Memosprite DMG" is basically just the same as "Character DMG". Because on top that, we have DoT, Break, FuA for Memosprites too. If they make Memosprite attacks straight up as FuA, it will be too niche and make every playstyle don't matter because you'll just use FuA buffer/debuffer.
I want boothill
Me too😢
Same. But I’m REALLY hoping he gets rerun much later in 3.X…I’m thinking, 3.3/3.4. I still need to save for his E6S1.
The change to being “memosprite damage” and not follow up dmg is interesting, i guess it keeps the three existing summons as follow ups and not allowing the remembrance crowd to assimilate follow ups… i wonder what this’ll mean going forward
They need to do that so when they release a harmony char, this buffer won't buff the Memosprite DMG if the buffer isn't catered for summoner playstyle.
"Memosprite DMG" is basically just the same as "Character DMG". Because on top that, we have DoT, Break, FuA for Memosprites too.
If they make Memosprite attacks straight up as FuA, it will be too niche and make every playstyle don't matter because you'll just use FuA buffer/debuffer.