@@greatveemon2 but they are usefull if you want any Support from Civillian, but they must Walk into the Enemy so they can attack them, Remember they can only Handle weak Enemy like Archer, Spearmen, and Tunneler.
Honestly, they struggle against fast moving targets and when you're making catapults I assume you already have a nice army behind them so they don't get ran over It's just they put so much pressure on the opponent and no other unit can do that
but they are usefull because they can throw a cow and if the Enemy are Idle and you don't have Cheese Farm that have a cow, you can make them shoot the enemy by Throwing Rock at Them and directly hit the Enemy.
Knights are solid but it can be dangerous because if you make a ton of knights and half get killed by catapults, the player with the knights is out more gold thus making the counter an inefficient investment. Lol idk what I’m talking about, did that even make sense?
@ze they will be dead long before they reach catapults if player has decent amount of them and if he is skilled enough to use them. The only thing that counters catapults is just more catapults
I agree! Slingers are hands down the best anti-rush defence. Cheap and no extra weapon costs, deal okay damage, 2-shotting slaves, they have okay survivability and melee performance and can even rain down rocks on and pose a mild threat to armoured foes in a pinch. Pretty much the only way to end a sizeable group of them is having archers around that early on, and you can simply back them up with a small elite detachment of archers of your own and maybe a shield or two.
To be fair, when people are asking about countering slaves they're probably more talking about trying to stop them from rushing and setting everything on fire rather than finding a way to kill them. To which the only real reliable way is to just have some patrols or maybe a QRF of Macemen, Horse Archers, or Knights to run them down and constant vigilance to spot a slave raid.
If it's a small area like your stone quarries or your farms then stacking 35 slingers on a lookout tower is the cheapest and most efficient way. If you need to cover more ground/resources, use the lookout tower but with archers.
You can outsnipe cats (catapults) with tower ballistas ...of course, you need a lot of towers for it to be effective so let's say its a soft counter Hard counter probably fast moving melee units
Actually is better have mangonels on towers. For example in mission big one is more effective use mangonels (about 3 is enough 5 is better) also in lot of missions where bigger attacks come from one direction. I prefer mangonels.
@@PstruhovaAsistentka Mangonels are also great at annoying AIs when their castles are close to yours. Destroying the enemy's granary every couple minutes? *chefs kiss*
Knights have actually become one of my favourite units. I get a bunch of them and then charge around the outside of my enemies castle and quickly destroy all the buildings that lie outside of the castle walls and cripple their economy. Then I send in my main attack.
Abbot send me around 1,000+ Monks vs 200 swords men and half of the monks if not were dead. Horse arches eat monks like a caveman that hasn't eaten in 100 years. I'm pretty sure if 1000 monks vs 1000 swords men sword men always win. Strongest melee.
@@kareem5653 no, swordsmen won't win, because monks deal bonus damage to armored units and has more damage, and also faster attack speed. Those monks can just stack and the swordsmen will be swept.
I almost died laughing at your serious near robotic tone with the catapults I was thinking you're gonna say horse archers or something but nope "They're broken" lmao
Catapults can be countered with archers and tower ballistas... Actually the real broken is horse archer and tower ballistas... Horse archer in large group with high morale can counter knights and swordsman
@@ExilerZero Unless your opponent doesn't know what he is doing or only has few of them, no you can't take out catapults with anything other than more catapults. Your tower ballistas will be deleted with all your buildings in 2-3 shots and all your ground units will be dead when your opponent rolls in with hundreds of catapults.
i haven't played this game but I like your videos. this game really reminds me of Lords of the Realm 2 in a lot of ways, especially with the role Pikemen play as tanky melee units, and how moats work with melee units being able to fill them in.
If ur ground isn't suitable for moat-digging to block the assassins, u can create double crenellations, assassins won't be able to climb, but the gatehouses are still vulnerable, placing some heavy infantry units above it will help
imagine what the game would be like if units were limited to one per tile and only friendly units can pass through (so they don't clog up walls as much)
Usually I utilise same tactic for clear towers and walls defences, but if enemy stronghold is crowded with foes and machines you get decimated and the costs to replenish your forces is onerous
Yeah tower ballistas and even the ground ones are supposed to counter them, and they do well when there's only a few of them Against a swarm of catapults though nothing can stop them except catapults or a bunch of units charging at them
Jeff jeff jeff can you make a video on: what's the ratio of production buildings to make it cost-efficient? I feel like the leather workshop and crossbow workshop got different ratio every game i put them down.
Mangonels will outrange catapults and 1 stone fragment is enough to instantly destroy them, really good for groups and if there's not a lot of them ballistas will handle tham. Trebouchets will outrange the mangonels though, but then the enemy could also just build trebouchets within his own castle.
Assasins actually do quite some bonus damage against knights. Maybe against Pikemen and Swordsmen too, cant remember. Probably not as cost efficiant as monks, but what is...
add crossbow with max positiv fear to the horse archer they can oneshot them making it to a snowball effect and added fact: crossbows with negatic fear can struggle against slaves, as they don't oneshot them anymore then ballistas on towers are quite good against catapults as they can reach them quite easily and deal good damage next thing: pikeman are very effectiv against swordman or even knights going so far that a pikeman can win against a knight 50/50 with 50% attack difference (aka good fear vs bad fear) funny enough by monks, maceman technical are quite efficient over other melee units
So basically I just spam catapults to break the walls and buildings then I swarm them with monks. Defense as always is the magic mixture of moat laberynths and fire/arrows/bolts and some tanking units at the end
I would argue that knights roaming around unchecked spells disaster for unguarded archer blobs. High risk high reward unit to maneuver and use, but fun.
best way to counter ANYTHING when you are attacking is Horsearcher. Also, never let horse archer stay still; their armor is moving and being hard to hit. Best counter to anything when you are defending is 1-1-1 mix of archer, arabian archers and crossbowmen; this ratio give you range, fire rate and firepower for each tower. counter against any siege weapon: horsearcher. 40 of them can destroy a catapult in 2 seconds and when the enemy has catapults together, just move to them and the horsearchers will melee attack them as well as firing on them basically, an army or horsearchers with a small core of crossbow men is an answer to anything. the only question is how many for each scenario, but 240 horsearchers that are always moving, supported by 60 crossbowmen for enemies that get close, will defeat any 300-600 army of another composition
Assassins are not "tanky" but tbh they really do NOT need to be. They can kill every single unit in the game 1v1 except for the top 3 iron units (Arabian/European swordsmen, Knight). If an enemy uses double crenelations and motes, I just send my Assassin to defend my economy fields, and they normally do an incredible job every time. The fact that they're invisible makes your enemy think your Bread Basket is undefended. Assassins can 1v1 any cheap troop in the game that gets sent over. If they send horse archers, Assassins already have enough movement speed to reposition themselves so they dont get caught if you keep up your macro and then I just replace them with some archers or horses of my own. They're kinda like the "Reapers from Starcraft 2" of Stronghold in a way. And they've been my favorite Unit for a long time
hey jeff love your content!! i have a good idea for encountering arabian swordsmen and any tank units which archers cant really kill... so, we place slingers ahead of the archers and the archers are to be in huge numbers.... so, slingers deal with tanks and archers deal with range while also assissting slingers...
I beat knights by using archers and crossbowmen and i count catapults by using swordsmen try use crossbowmen and archers in towers together so they can beat units with high health
My solution against Catapult, or any siege equipment for that matter, is to have a fast-moving unit to destroy it. As for Portable Shield and Horse Archer, in my experiences going against Wolf and Saladin, their Mangonels can surprisingly deal with my Portable Shield and Horse Archer well, so well that I have to resort to bust some Catapults and Macemen on their towers.
Watching from Russia in 2024: "I hope the new year of 2022 will be good for you!" I hope this war ends sooner than later. Also, despite you living in the Middle East, it seems you have steadier connection to RUclips than us here even.
Ahhhh good old times! Seriously I remember exactly how I thought things couldn't get any worse back when I was making this video! I'm not 100% sure if mine is better or worse but it is still horrible compared to before! I'd usually just get one video ready and let my PC upload it for the rest of the day in the background! Stay safe out there! Hopefully we'd get some calmer times in the near future
Mass Fire ballista is probably worse than mass catapult cause it doesn't use stone to fire, most games your catapult spam is limited by having 2-3 quarries..
Maybe there's something wrong with my game but you can't counter horse archers with armored horses just because horse archers shoot while moving and have the same speed as armored horses
Yeah true, you're hoping to corner them somewhere, it works because knights take no damage from horse archer arrows But still, other melee units can destroy knights. Horse archers are one of the hardest units to counter, that's why there's so many of them online lol
@@Jefflenious I take it a little bit further. Since they can't attack walls, I set up a small labyrinth full of wood spikes and pitch. Because I love horse archers that much ❤️. Or just set wood traps everywhere. If the map gives me enough space, Mangonels. Good for the bastards
@@fadhilyudistira8819 idk it should be tested, since walls give units buff against arrows and you can also build special wall that is imune against arrows 100%, and you can put the fire arrow thing on wall so they deal better dmg against shields
U are never going to play only catapults. Its alwas catapults+horsearchers+shields. Its a unit that never comes alone. But you are right in terms of one unit againist one unit
Tbh nothing beats an early archer rush to maximize pressure and then building up more archers and catapults, to finish the lord a bunch of assassins will do the job. So far that strategy works wonder for me against almost any AI except for the Wolf sometimes.
The best way to counter any unit is to kill the peasants and eliminate the chance for the enemies to recruit them. I am sure dealing with peasants doesn’t require that much brain power.
What about tunnelers? They have strong attack but weak hp as it seems a bit like assasins. They fair very well against units with low attack. I´ve read somewhere they are good against monks and slaves. I´m curious how they deal with pikemen, they beat spearmen with 20% hp 1 vs 1.
@@RiceaxeGaming Tunnelers are more cost-effective during battles: 0# higher atk and higher HP; 1# They cannot climb ladders, but they destroy 1 wall tile completely at the cost of 1 tunneler = more cost-efficient VS: About 5 to 10 spearmen are lost when climbing ladders. 3# Tunnelers cannot dig moats, but pikemen do. And are very effective in conflict situations. 4# keep your spearmen {+- 10; costly slave} to dig your moat safely @home I personally... Use slaves {Arabian Lord} in the beginning, despite being European IRL, because they are great moat diggers. When attacking, Pikemen are great in bigger numbers {40} due to archers. They also dig out moats and climb ladders + take several hits from Lords!!! 6# Once the moats are dug out, spearmen get reused by me as cheap moving meat shields to hold off bigger melee armies {make archers even more useful}. 7# If I cannot build pikemen, nor knights - I use spearmen in groups of +-15 at the minimum, because they let you play 'a more active role' during battles, than "just watching archers pick off enemies". CONCLUSION: 8# Use tunnelers to use as tunnelers, or as "spearmen" in great quantities, without all the hassle needed of having to make one.
One day I made 30 catapults.When I look back I see that I've 12 left because a woodcutter crossed paths with them.
How do you counter a woodcutter?
they're broken af they can't be touched by siege weapons. I lost my 40 fire balistas because of them,
@@greatveemon2 but they are usefull if you want any Support from Civillian, but they must Walk into the Enemy so they can attack them, Remember they can only Handle weak Enemy like Archer, Spearmen, and Tunneler.
Ofc. Katapults are made of wood after all. You can counter woodcutters by using non wood units.
30? Rookie numbers.
@@Phoenix-qv9hg *_LOL_*
I think catapults are nicely countered by knights and partially countered by balistas on towers.
Honestly, they struggle against fast moving targets and when you're making catapults I assume you already have a nice army behind them so they don't get ran over
It's just they put so much pressure on the opponent and no other unit can do that
@@Jefflenious But they also need nice micro-managment.
but they are usefull because they can throw a cow and if the Enemy are Idle and you don't have Cheese Farm that have a cow, you can make them shoot the enemy by Throwing Rock at Them and directly hit the Enemy.
Knights are solid but it can be dangerous because if you make a ton of knights and half get killed by catapults, the player with the knights is out more gold thus making the counter an inefficient investment. Lol idk what I’m talking about, did that even make sense?
Don't forget horse archers
"Almost never cost efficient. Just the best unit on unlimited economy." - that's a good description for knights IRL as well.
I onlt use knights , everyman in my army has been knighted
Damn. After 21 years, i only found out after watching this video that the monks can actually be used as military units
I never bothered useing them but holy vrap 10 gold a piece
So you never vonfronted abbot in the game ?😅
You can always counter catapults with even more catapults.
Happy new year 🎉❣️
You can always counter even more catapults with even even more catapults
The best counter to catapults in my experience, are slaves. Catapults can only hit one at a time and slaves are also quite fast
Catapult is a tank therfore need a support
So. N
@ze they will be dead long before they reach catapults if player has decent amount of them and if he is skilled enough to use them. The only thing that counters catapults is just more catapults
assassins would probably be good counters or knights, on castle defence mangonels are a good counter aswell as long as you have like 20+ on towers.
@@TM0TP Nah nothing stops catapults, as long as they have someone who knows how to use them, also your towers will all get deleted in 2 seconds
@@beardsntools yes catapults has counters they counter themselves lol. and yea if you have over 100 catapults then indeed there is no counter.
2:09 Actually Slingers are very effective vs slaves, I always have few when playing vs Caliph :)
I agree! Slingers are hands down the best anti-rush defence. Cheap and no extra weapon costs, deal okay damage, 2-shotting slaves, they have okay survivability and melee performance and can even rain down rocks on and pose a mild threat to armoured foes in a pinch.
Pretty much the only way to end a sizeable group of them is having archers around that early on, and you can simply back them up with a small elite detachment of archers of your own and maybe a shield or two.
To be fair, when people are asking about countering slaves they're probably more talking about trying to stop them from rushing and setting everything on fire rather than finding a way to kill them. To which the only real reliable way is to just have some patrols or maybe a QRF of Macemen, Horse Archers, or Knights to run them down and constant vigilance to spot a slave raid.
If it's a small area like your stone quarries or your farms then stacking 35 slingers on a lookout tower is the cheapest and most efficient way. If you need to cover more ground/resources, use the lookout tower but with archers.
or just any archer type except crossbowmen
You can outsnipe cats (catapults) with tower ballistas
...of course, you need a lot of towers for it to be effective so let's say its a soft counter
Hard counter probably fast moving melee units
Actually is better have mangonels on towers. For example in mission big one is more effective use mangonels (about 3 is enough 5 is better) also in lot of missions where bigger attacks come from one direction. I prefer mangonels.
@@PstruhovaAsistentka Mangonels are also great at annoying AIs when their castles are close to yours. Destroying the enemy's granary every couple minutes? *chefs kiss*
Knights have actually become one of my favourite units. I get a bunch of them and then charge around the outside of my enemies castle and quickly destroy all the buildings that lie outside of the castle walls and cripple their economy. Then I send in my main attack.
Yeah. Knights are not exactly for direct combat, but for raids, counter raids and hit&run tactics.
Monks and Catapults, the reason the Abbot is much stronger in AI-Matches than you think (at least when the enemy dont use bows too much)
but they weak ngl, if they are in Straight line, they can be Takedown with any Archer.
Abbot send me around 1,000+ Monks vs 200 swords men and half of the monks if not were dead. Horse arches eat monks like a caveman that hasn't eaten in 100 years.
I'm pretty sure if 1000 monks vs 1000 swords men sword men always win. Strongest melee.
@@kareem5653 no, swordsmen won't win, because monks deal bonus damage to armored units and has more damage, and also faster attack speed. Those monks can just stack and the swordsmen will be swept.
@@kareem5653 reason you won against abbot is because he always have max negative fear factor which makes his monks so much more weaker.
I almost died laughing at your serious near robotic tone with the catapults I was thinking you're gonna say horse archers or something but nope "They're broken" lmao
Catapults can be countered with archers and tower ballistas... Actually the real broken is horse archer and tower ballistas... Horse archer in large group with high morale can counter knights and swordsman
@@ExilerZero Unless your opponent doesn't know what he is doing or only has few of them, no you can't take out catapults with anything other than more catapults. Your tower ballistas will be deleted with all your buildings in 2-3 shots and all your ground units will be dead when your opponent rolls in with hundreds of catapults.
i haven't played this game but I like your videos. this game really reminds me of Lords of the Realm 2 in a lot of ways, especially with the role Pikemen play as tanky melee units, and how moats work with melee units being able to fill them in.
Seriously dude, this channel makes me play stronghold again after 6 years
How have you not Played Stronghold yet
If ur ground isn't suitable for moat-digging to block the assassins, u can create double crenellations, assassins won't be able to climb, but the gatehouses are still vulnerable, placing some heavy infantry units above it will help
vs catapults: become god at repairing walls and towers
imagine what the game would be like if units were limited to one per tile and only friendly units can pass through (so they don't clog up walls as much)
Instructions unclear, lost to ludderman/miners rush. 0/10, would not recommend
I found using 200 horse archers works against pretty much anything.
Usually I utilise same tactic for clear towers and walls defences, but if enemy stronghold is crowded with foes and machines you get decimated and the costs to replenish your forces is onerous
@@abccba5125 Not if you make your horse archers zigzag constantly. But I don't even do that anymore because it's too cheesy.
Recently came back to the game after a good 10-15 years, really appreciate the vids
Also slingers are more effective than one would think against armored units
Yeah, cheap and faster... Maybe combine with portabel Shield is good against the archer...
"Not having Walls" I laughed.
The slave quote got me lol ahahah, also i think that fire ballistae are quite broken when are in large numbers.
A bunch of towered Ballista's tears through catapults. You just need a wall in front of the towers to tank hits for a few seconds.
ah yes another daily dose of jefflenious
If I were to do this video I would put catapults as every counter
I think catapults can be countered by manganel
Mangonel? Is a little bit hard for 5 small stone with low chance to hit them 🗿
Haven't played it in over 10 years and yet I am here
Catapults and the others siege's are weak against tower ballistas and ground I use this way.
Yeah tower ballistas and even the ground ones are supposed to counter them, and they do well when there's only a few of them
Against a swarm of catapults though nothing can stop them except catapults or a bunch of units charging at them
Jeff jeff jeff can you make a video on: what's the ratio of production buildings to make it cost-efficient? I feel like the leather workshop and crossbow workshop got different ratio every game i put them down.
Does highly depend on their distance to the stockpiles, but I can try to make one!
Would be cool if you described how to play against insufferable slave arson tactics in the slave counter part
Slingers.
Counter to catapults: hope the other player forgets to select targets, because they tend to simply sit there.
I laughed so hard when you talk about how to counter slaves lol🤣
'Hopefully 2022 is going great'...
About that.
Well
Bro I love your videos they make me laugh. Thank you :)
Don't stop making stronghold Crusader videos
Mangonels will outrange catapults and 1 stone fragment is enough to instantly destroy them, really good for groups and if there's not a lot of them ballistas will handle tham. Trebouchets will outrange the mangonels though, but then the enemy could also just build trebouchets within his own castle.
If only I had learnt how to counter Tunnellers I could best the game
I could say that The Abbot is big bren.
Slaves and especially tunnelers in large numbers can be terrifying.
tower balistas are the only thing you can use for catapults. and you need A LOT of them
I am confused by the logic of the presentation of this video...
Assasins actually do quite some bonus damage against knights. Maybe against Pikemen and Swordsmen too, cant remember. Probably not as cost efficiant as monks, but what is...
add crossbow with max positiv fear to the horse archer
they can oneshot them making it to a snowball effect
and added fact: crossbows with negatic fear can struggle against slaves, as they don't oneshot them anymore
then ballistas on towers are quite good against catapults as they can reach them quite easily and deal good damage
next thing: pikeman are very effectiv against swordman or even knights going so far that a pikeman can win against a knight 50/50 with 50% attack difference (aka good fear vs bad fear)
funny enough by monks, maceman technical are quite efficient over other melee units
So basically I just spam catapults to break the walls and buildings then I swarm them with monks. Defense as always is the magic mixture of moat laberynths and fire/arrows/bolts and some tanking units at the end
you forgot to talk about the ladderman
Horse archers beat everything and everyone #GhengisGang
The best counter to slaves is wages and individual rights, as they will no longer be slaves at that point
My bro just told me he was having a hard time against the flame-torch-carrying units in one of the trail maps... ima send this to him
I would argue that knights roaming around unchecked spells disaster for unguarded archer blobs. High risk high reward unit to maneuver and use, but fun.
The fact that Monks counter almost everything kills me 😂
best way to counter ANYTHING when you are attacking is Horsearcher. Also, never let horse archer stay still; their armor is moving and being hard to hit.
Best counter to anything when you are defending is 1-1-1 mix of archer, arabian archers and crossbowmen; this ratio give you range, fire rate and firepower for each tower.
counter against any siege weapon: horsearcher. 40 of them can destroy a catapult in 2 seconds and when the enemy has catapults together, just move to them and the horsearchers will melee attack them as well as firing on them
basically, an army or horsearchers with a small core of crossbow men is an answer to anything. the only question is how many for each scenario, but 240 horsearchers that are always moving, supported by 60 crossbowmen for enemies that get close, will defeat any 300-600 army of another composition
Is better change 60 crossbowmen with portabel Shield... They are to slow... Just move out horse archer and every melee unit Will be die
Assassins are not "tanky" but tbh they really do NOT need to be. They can kill every single unit in the game 1v1 except for the top 3 iron units (Arabian/European swordsmen, Knight). If an enemy uses double crenelations and motes, I just send my Assassin to defend my economy fields, and they normally do an incredible job every time. The fact that they're invisible makes your enemy think your Bread Basket is undefended. Assassins can 1v1 any cheap troop in the game that gets sent over. If they send horse archers, Assassins already have enough movement speed to reposition themselves so they dont get caught if you keep up your macro and then I just replace them with some archers or horses of my own.
They're kinda like the "Reapers from Starcraft 2" of Stronghold in a way. And they've been my favorite Unit for a long time
No wonder I always thought catapults were insanely powerful. If you get 50 of them you pretty much can level any AI castle in seconds
hey jeff love your content!!
i have a good idea for encountering arabian swordsmen and any tank units which archers cant really kill... so,
we place slingers ahead of the archers and the archers are to be in huge numbers.... so, slingers deal with tanks and archers deal with range while also assissting slingers...
I beat knights by using archers and crossbowmen and i count catapults by using swordsmen try use crossbowmen and archers in towers together so they can beat units with high health
horse archers. you can counter EVERYTHING with horse archers. 100 of them and you're good, 300 and nothing can defeat you
But, don't forget about fire traps when to close... I remember the enemy don't have any archer, but the traps still light on... 🗿
Meanwhile me: put 200 archer horse on patrol.
How to counter every unit in stronghold : crossbowmen
if fail?
more crossbowmen
Monks! i never would have thought they are my most overlooked units
I can't comment on every video you are so fast rn.
Great help, thanks!
I love your channel ...
but why don't you record with your own voice ? just curious .. i love it anyway
Man ty for your advices
Actually the counter for slaves is proper base defense, if you don't protect your stuff it'll all burn quick...
You're smart and funny. Way to go!
against macemen, swordsmen also do well. Swordsmen and Knights take only 1/3rd dmg from Macemen...
Yeah they are technically a counter, don't think they're cost efficient though
@@Jefflenious well, more cost efficient than knights, knights have less hp and deal less dmg xD (and cost extra stables...)
My solution against Catapult, or any siege equipment for that matter, is to have a fast-moving unit to destroy it.
As for Portable Shield and Horse Archer, in my experiences going against Wolf and Saladin, their Mangonels can surprisingly deal with my Portable Shield and Horse Archer well, so well that I have to resort to bust some Catapults and Macemen on their towers.
make a video on the quickest way to deal with every AI lord
Watching from Russia in 2024: "I hope the new year of 2022 will be good for you!"
I hope this war ends sooner than later. Also, despite you living in the Middle East, it seems you have steadier connection to RUclips than us here even.
Ahhhh good old times! Seriously I remember exactly how I thought things couldn't get any worse back when I was making this video! I'm not 100% sure if mine is better or worse but it is still horrible compared to before! I'd usually just get one video ready and let my PC upload it for the rest of the day in the background!
Stay safe out there! Hopefully we'd get some calmer times in the near future
you can't counter a large mass of fire ballista unless you outnumber them, especially if its a fire ballista/shield mix
The Happy New Year wish for 2020 didn't age to well ...
Mass Fire ballista is probably worse than mass catapult cause it doesn't use stone to fire, most games your catapult spam is limited by having 2-3 quarries..
If you can flank whatever units are defending catapults, assassins can sneak up on them before getting one shotted by them.
0:48 LOL
Catapults are easily countered by knights, monks, and archers/crossbowmen with shields?
Spearmen are the only unit that can push ladders of walls
So basically, spam horse archers and catapults got it.
3:56 This literally is a counter to every single unit on that list
Fire ballista's are pretty good against knights. Just protect them a little bit ;-)
Maybe there's something wrong with my game but you can't counter horse archers with armored horses just because horse archers shoot while moving and have the same speed as armored horses
Yeah true, you're hoping to corner them somewhere, it works because knights take no damage from horse archer arrows
But still, other melee units can destroy knights. Horse archers are one of the hardest units to counter, that's why there's so many of them online lol
@@Jefflenious I take it a little bit further. Since they can't attack walls, I set up a small labyrinth full of wood spikes and pitch. Because I love horse archers that much ❤️. Or just set wood traps everywhere. If the map gives me enough space, Mangonels. Good for the bastards
150+ horse archers are enough to counter everything I think 🤣
with exception of knights in close turns.
@@fadhilyudistira8819 those knights are way to slow. If you constantly move your horse archers around. There are no rish of getting knighted 😋
nah, they cant beat wall that has 150 arabian archers since wall gives them hp buff and horse archer wouldnt get any since he aint on wall
@@racismceo797 I thought horse archers were made with that in mind? a good micro can and will delete archers on walls.
@@fadhilyudistira8819 idk it should be tested, since walls give units buff against arrows and you can also build special wall that is imune against arrows 100%, and you can put the fire arrow thing on wall so they deal better dmg against shields
Happy new yer jef
Happy new year!
Monks are dope af, they are really strong on close combat, very good defensive unit, ofcs long range can kill them quick.
catapults/trebs are most effectively countered with fast melee units (or tower ballistae for catapults).
its why you escort your siege engines
Thank you
He sounds like Wojak's boss.
I just run around enemy castle with my horde of horse archers and send swarms of assassins to kill the lord when possible.
Catapults can be countered by Horse Arches because they are fast and catapults will miss some assuming same amount of both.
U are never going to play only catapults. Its alwas catapults+horsearchers+shields. Its a unit that never comes alone. But you are right in terms of one unit againist one unit
A large group of horse archers beat the shit out of catapults
Fire. Fire can counter every and any unit.
Catapults are actually modern rifled breech loading modern cannons
Having cross bows in quantity is a counter for all units
Engineer with a boilling pot got me hard 😁😁😁
Tbh nothing beats an early archer rush to maximize pressure and then building up more archers and catapults, to finish the lord a bunch of assassins will do the job. So far that strategy works wonder for me against almost any AI except for the Wolf sometimes.
The best way to counter any unit is to kill the peasants and eliminate the chance for the enemies to recruit them.
I am sure dealing with peasants doesn’t require that much brain power.
I usauly do this especially with fire ballista
I prefer to destroy the enemy's unit-making building and place an assassin there, so he can't train any troops nor rebuild the barrack/outpost
What about tunnelers? They have strong attack but weak hp as it seems a bit like assasins. They fair very well against units with low attack. I´ve read somewhere they are good against monks and slaves. I´m curious how they deal with pikemen, they beat spearmen with 20% hp 1 vs 1.
Tunnelers are best used as quickly-recruited spearmen. They are stronger than the latter and cost +-1gold more per unit.
@@corentinc.948 they´re also faster right?
@@RiceaxeGaming Tunnelers are more cost-effective during battles:
0# higher atk and higher HP;
1# They cannot climb ladders, but they destroy 1 wall tile completely at the cost of 1 tunneler = more cost-efficient VS: About 5 to 10 spearmen are lost when climbing ladders.
3# Tunnelers cannot dig moats, but pikemen do. And are very effective in conflict situations.
4# keep your spearmen {+- 10; costly slave} to dig your moat safely @home
I personally...
Use slaves {Arabian Lord} in the beginning, despite being European IRL, because they are great moat diggers.
When attacking, Pikemen are great in bigger numbers {40} due to archers. They also dig out moats and climb ladders + take several hits from Lords!!!
6# Once the moats are dug out, spearmen get reused by me as cheap moving meat shields to hold off bigger melee armies {make archers even more useful}.
7# If I cannot build pikemen, nor knights - I use spearmen in groups of +-15 at the minimum, because they let you play 'a more active role' during battles, than "just watching archers pick off enemies".
CONCLUSION:
8# Use tunnelers to use as tunnelers, or as "spearmen" in great quantities, without all the hassle needed of having to make one.
tunnelers are such OP meele units
Catapults are countered by Assassin's, Knights, Melees, Mangonels and by a Combination of Others Catapults and Trebuchets.
Еще хочу добавить, что помимо больше живучести, арабские лучники отличаются от европейских тем, что стреляют быстрее
Happy new year from Egypt
You have plan to make this vid on different stronghold title?
Also happy new year Jeff! :D
Don't think so, my viewers aren't interested and I don't like the 3D games that much either. But there will be some video every once in a while!