The lmg is pretty good too. Been using a hatchling desperate measures on a prismatic strand warlock with the call strategist hatchling, swarmers with threadling grenade and threadling spawning class aspect. It goes crazy
Good thing about One for Alli is the sidearm has a decent AOE damage when it hits something. This means if ads are densely packed you can activate One for All from a single shot.
Golden Tricorne works fine on prismatic, you just have to match your super to the element of the gun. I did a lot of testing already, and it's confusing, but the element of the super is the only thing that matters. You can use any element for melee or grenade and it will proc x2, as long as the super matches.
Are you forreall??? That's actually super game changing and also explains why i couldn't get x2 on Prosecutor to proc with Combination Blow... thanks for the info!!
@@timcal2136 Yeah unfortunately though on prismatic, Nova bomb is the better options since not only can you equip thread of evolution but also because of expanding abyss
As a note for Strand/Prismatic Warlocks, Strategist is the play on this gun if you're rocking weavers Call. Remember, Strand final blows make perched threadlings now and strat plus hatchling on weavers means you always have threadlings available. I've been rocking it since I got it to drop and I'm gonna craft one as soon as I get my last drop of it.
This strand sidearm has been a blessing to pair with the No Hesitation support auto rifle. I love playing support/ healer in video games and with the new Speaker’s Sight helmet, it has been doing amazing to keep that fantasy going
Man the tangle artifact perk the moment I tried it I fell in love with it, it's like having warmind cells back, not normal ones, but the ones that cleared entire rooms worth of adds
Just goes to show we need more special and heavy ammo versions of usually primary weapons, like a Heavy Ammo Hand *_CANNON_* that fires like a Halo Scorpion in the palm of your hands. Or alternatively, more Primary/Special Ammo versions of normally Heavy Ammo weapons, and/or Primary Ammo versions of Special and Heavy Ammo ones. (Like a Primary Sword that’s like a fast but low damaging Rapier, or a Special Ammo Machine Gun that’s super customizable via the weapon crafting, and can be made into things you’d see from Halos 5 and Infinite’s Weapon Combinations or Destiny’s own Craftening).
If anything it actually shows they need to increase the ammo economy of many of the other special weapons. Reason why Rocket Side arms are so good is simply because their ammo is so much higher than any of the other special weapons to the point that even without Lead from Gold you'll likely never run out of ammo.
Indebted Kindness is fantastic and the Solar one later this season will be just as good, but this is the one for me. I'm an energy primary main, so it's either The Call + primary or double special for me.
@@nabeelakbar5923also the hunter punch build is more potent then the titan one was pre nerf. Just fyi you should check it out. Not the best boss dps but arguably best general pve.
I used The Call as I ran the legend campaign on Warlock and have crafted an enhanced version but since I got an auto loading holster/wellspring The Lost Signal, stasis nade lancher I use that whenever there's instances with large groups of mobs. It's utterly perfect when you get groups of mobs repeatedly spawning in because you can see where they're about to spawn, bang, one shot and it takes them out. Switch to Sunshot and it takes the next group out, switch back to The Lost Signal and repeat. Total easy mode for anything with large amount of enemies. Anything that has less mobs and more chunky opponents and The Call is a better option.
This thing got me through the legend campaign, but now that I have Breachlight back, I'm never putting it down. I got Slice/Hatchling on it and I'm in love. Once I get the same roll on The Call though, that's gonna be my guy.
Practically when I get it playing the legendary campaign, I used it all the time, it is a lead from gold and hatchling roll, it saved me a lot, and I love it!!!!
I got solipsism with necrotic and swarmers and my Call with demo and threadlings pairs beautifully with it. I’m dotting and producing threadlings like a madman.
Travelers Proliferation: Defeating combatants with any source of Strand produces Threadlings. Powerful combatants produce more Threadlings. In the Pale Pathfinder - Flickering Blessings. It's fantastic with The Call
I went with lead from gold/desperate measures, but it’s nice to see so many great perk options to where even if you don’t get the pattern quickly like I was fortunate enough to, you’ll still very likely get a great roll
I crafted slice, one for all and have really been liking it on my hunter. Thinking about crafting multiple of these with different perks, its that good.
For my first Call roll that I tried out, it was Demo and Hatchling. Then I found that Threadlings can perch on Warlocks when they are using prismatic. My crafted roll was ultimately Demo and Hatchling.
I've been using it on a Threadling Warlock... it makes Threadlings so easy that most of the time I don't even notice them. Not to mention the ridiculous effective range it has. I've been able to use it as a scout rifle.
I don't understand why Lead from Gold is so highly regarded. It's not like heavy rains in the game (especially in endgame content), and slapping a special ammo scout is usually good enough. I just don't get it.
I think because a lot of people run double special for the extra Heavy Ammo. But I run The Call + Ergo Sum and haven't had any ammo problems by just equiping Special Ammo Scout in my helmet.
Bc the game is coded to drop more heavies when using non heavy weapons, and the vice versa. So its insanely cracked bc using specials make that effect even drastic. I run indebted and the call, and with special scout i see as many heavies as i do special ammo. So its insanely cracked for endgame when u want to keep up heavy ammo economy but also get the benefit of topping off your special.
Note: On PRISMATIC. Golden Tricorn relates to your super. Not grenade. Which means you can run ANY grenade and get it. As long as your super matches, you in there. It’s so much better that way.
I feel like most people are sleeping on Beacon rounds for the third column perk. Sure, it's not quite as strong of a utility as subsistence or strategist, but the ability to just pop one ad and then hip fire in the general direction of any enemy and always get the hit is incredible. Makes dealing with Grims and Harpies a cake walk
people sleep on beacon frrr, my indebted kindness has beacon/voltshot, I find its really useful for hitting super far shots that have no business landing
Voltshot is good but reloading after each shot gets on my nerves, so I'm not a fan.. much prefer the Call. Being able to just unload with the perks it has is so nice.. and you can pair it with all of the good Energy weapons.
Got lucky with a Lead from Gold and Desperate Measures - this gun basically wrecks everything, especially the new Witness enemies. I love using it and No Hesitation auto rifle.
@@ChaingearGaming I have been, and it’s such a combo, also a good tip is that if you damage combatants with other guns, it still refills the healing bullets for the auto, two shots with the sidearm puts it to full
Slice + vorpal + the fragment that makes a severing blast when landing precision hits + melee grants unravel rounds fragment+ hazardous propulsion on titan bare minimum half chunks EVERYTHING in game or straight up kills. I feel like a walking mortar launcher and it is absolutely awesome, haven't had this much fun on titan since season of the witch when banner of war and synthoceps was at its peak.
i think this gun is amazing but, i firmly believe no hesitation is the best primary in the game, that gun literally provide more utility for your team then 99 percent of exotic armor and weapons
Definitely the most utility, but I can't take off graviton. With anti barrier pulse, it is both the best ad clear and deals with the most annoying enemies like phalanxes and the taken vandals.
I'm interested in seeing whether its the weapon frame or the specific weapon that's powerful. indebted kindness was the only rocket frame before the call, and it became the new forbearance. now both rocket frames have become the best guns in the game.
First call I got had lead from gold, vorpal haven’t taken it off since release. Goes nasty on adds with the new strand machine gun with reconstruction bns
I'm really enjoying Demo+Hatchling for my warlock swarm build, I feel like the ammo economy is already really good on this archetype but I do slot Special Finisher on my class item just incase that give Special for for my whole team depending on the activity
So the Dealer's Choice only says PALE HEART weapons, not dealer's choice weapons. I've read people claiming they getting the increased gains with weapons like microcosm and still hunt equipped, and would love to see some actual testing on that
Golden tricorn "hability kills" are actually tied to the super that you have equiped.I think its made like this to sinergies with permeability. That means, TO MAKE GOLDEN TRICORN WORK ON PRISMATIC YOU JUST NEED TO HAVE SAME SUPER EQUIPED, AND YOU ARE NOT LOKED BY SPECIFIC ABILITY (YOU CAN PROC IT WHATEVER ABILITY ELEMENT YO HAVE)
This gun helped me do my first solo dungeon and get my spire title. Just started playing 3 months ago and been grinding. LfG and tricorn is my roll and helped a lot.
3:46 PSA: Demo, pugilist, and im assuming strategist DO NOT ALWAYS GIVE 10% energy, it is based kn the COOLDOWN of your ability. For instance: firebolt will get closer to 13%, while vortex will only get around 5%
Slice and Vorpal on mine. Running slowing dodge on hunter. Big target gets slowed, does 40% less damage and is taking 15% more damage. Loving this combo
for golden tricorn, i believe your super needs to match the weapon's affinity now. it also gives you x2 on a matched super on any element ability final blow, which strangely now doesn't require matching. the perk's either bugged on prismatic or the description/function was changed w/o notice on the perk tuning article. it wasn't mentioned as a known issue on the TWID
the dealers choice perk states "pale hearts weapons", which I believe includes the like of Still Hunt or Microcasm. Atleast from my testing. This would mean you could rock the sidearm with the healing auto and Microcasm and get the full benefit for dealers choice
I focused it with beacon rounds and hatchling. Stack damage by getting ad kills, then do crazy damage to bigger enemies plus the hatchling damages them.
@slime_ism getting a kill stacks beacon rounds upto x4. That x4 shoots 4 rockets doing more damage, as long as I have ammo and keep firing, the perk stays active. And when getting the kills to get beacon rounds, the threadlings from hatchling also sever and do damage to other enemies or the boss
Subsistence and Golden Tricorn works hand in hand with each other... Kills reloads your weapon, procs GT, weaken another enemy or kill with grenade or melee kills procs x2 as timer extends continuously with dense of adds... A melee and grenade built is good for this setup or having both slots with GT also works to switch up your weapon damage but still keeps GT up...
Imo the absolute best roll for prismatic warlocks is demo/desperate measures because your hellion/arc soul is pretty much constantly attacking things, making the x3 extremely easy to keep up
First Pale Heart weapon I crafted, and have gone with Subsistence/Hatchling. Considering I'm rocking a Strand/Solar combo for Prismatic Warlock, and am rocking Necrotic Grips until I can get an Exotic class item with Spirit of Necrotic, I see myself as an Ad-clear demon. Hell, at one point, I think I had 10 or 12 Threadlings on screen just slaughtering any red bars that came my way, or gang-brutalizing any orange bars for me to easily clean up after they were done. Granted, this was with the Weaver's Call and Hellion aspects equipped, but regardless, don't sleep on Hatchling/Subsistence for Prismatic Warlock (at bare minimum). And this is with me not having all the fragments yet, due to more limited game time thanks to my work schedule.
Skipping over Beacon Rounds is kinda criminal. I got an Indebted Kindness roll with Beacon Rounds and Voltshot, and it slaps so hard. Beacon rounds makes sure that you either never waste ammo, or waste ammo VERY much less than often.
i got a subsistence, desperate measures roll and it is so good. desperate measures is perpetually going and never have to manually reload. throw in a melee kill every once in a while to up the stacks.
Trying to get rolls is the funniest thing in destiny, for some things I could never get the god roll after weeks of grinding for it, and then for others like indebted, I got the god roll lead from gold volt shot literally the first time I ever played warlords lmao
Strategist is really good for getting your Thruster back immediately so you can continue to shoot missiles with Hazardous Propulsion, If you use The Call and a rocket launcher they both get that 6x bonus to damage, Call/primary gets the rocket stacks; you always have rockets
I got one with One for all/Stats for all. I also got one with One for all/Hatchling. With the artifact perk granting Strand weapons Hatchling, I love my One for all/Stats for all.
I've been doing subsistence / OFA with a maximized blast radius. It's super easy to proc OFA off a single shot, and you just straight up never have to reload unless you're dumping into a miniboss for some reason.
The thing about Golden Tricorn right is, intentional or not, if you're on Prismatic your *super* has to match too. So you have to have on your class's strand super and either melee or grenade to be able to proc x2 GT. Past that it doesn't matter what you do, on Titan Golden Tricorn is nuts because Knockout counts no matter what as a powered melee, so if you run Berserker and run around punching dudes after a weapon kill, you'll constantly refresh x2 GT.
I started using this very early on and knew right away this was a bungie sleeper. Mine dropped with beacon rounds and multi kill clip. I Love it!! I know people will sniker at beacon rounds. but its amazing for the flying bats that are further away, literally dont have to aim.
You also add high explosive ordinance to the one for all, lead from gold role and you will hit them 3 hits so much easier when they are grouped togther.
It’s so good. I have it crafted with slice and DM (from literally day one of TFS), and it pairs so well with the getaway artist prismatic build (pretty much infinite x2/x3 DM and slice uptime). It’s so good.
@@OOsoul it’s more so the shatter off of stasis. I was under the impression that gives me x2. Either way, I’ve almost always got it up. Overall, I’m not entirely sure.
@@Alex-ug9wx Ah, I see. I was testing last night and it did seem to work, but almost at random. It was probably because Arc buddy was killing them before they could freeze. So against higher level enemies the buddy can't kill in 2secs it could be quite effective. Thanks!
lol between the volta bracket and round robin, so far i abslutely love subsitence and hatchling together, being able to get a headshot and sent two little bugs to each kill and reload my mag, heysterical, i got a random dropped border of the call with that, along with a lead from gold multikill clip, that roll i 10/10 reccomend, it is stupid easy to maintain multikill clip at max and helps conserve your ammo so well
this thing is so good. The one that the campaign dropped early was JUICED, bout to have the pattern done tonight to craft it. Slice on hunter is so good, especially doing the Liar's Handshake/Comb. Blow loop
I used Subsistence+OFA first, sure never had to reload and it mostly procced OFA on ONE shot if add dense... But, when every red bar dies from 1 shot no matter if it has OFA or not, i went with Vorpal just for ez of use on majors/champs. And running it with double special, i swapped to Lead From Gold keeping this loaded constantly.
I noticed myself that the Call isn't a weapon that has an easy time getting precision kills on the rank and file Vex enemies, which reduces Hatchling's overall effectiveness. Probably works fine on any of the other enemies where the crit spot is the head, but since this episode is focusing on the Vex...
I didn't believe the hype for this arch type side arm until I got The Call, since I've got it never took it off, already got the pattern for it from left over resonant from past season, this thing is for real, will craft this led/one 4 all today, I really liked demo/golden too
I crafted mine with Beacon/Vorpal. Might not be the most popular roll but for my play style it makes the most sense. I only use it to kill yellows and bosses and I’m constantly moving/dodging so the heat seeking means I never miss one shot and chunk the yellows fast.
golden tricorn x2 procs on prismatic if your super matches the guns elemental affinity.....the call is strand so you need a strand super equipped in irder to get 2x tricorn rolling your grenade and melee do not matter it is tied to your super even tho the super has nothing to so with the tricorn perk but it has to do woth the code behind activation of GT2x 😊 hope this helps someone..... its kinda like how osmiomancy is acting like controverse hold or how crown of tempest is buffing prismatic abilities recharge rate as long as you have an arc ability to trigger it .
enhanced beacon rounds hatchling makes this gun a smart pistol from titanfall that cab clear groups with a strand build around hatchlings, i regularly see 4+ hatchlings per kill, 8 in the traveller, with just 1 shot it kills any red bar and can clear the rest of the room with hatchlings
Looking forward to the Solar pocket rocket coming later. Golden Tricorn on Solar is insane with bonk titan. With 1 weapon kill and 1 melee kill, you can get +50% from GT x2, +25% from radiant with the fragment, and +17/22% from your surges. I already use this combo on Retraced Path and it's disgusting. It'll get even nastier on a rocket sidearm.
Something to note about the Dealer's Choice origin perk, is that if you get a kill with, lets say, Bold Endings- while you have Pro Memoria and Still Hunt equipped, Still Hunt apparently counts as "having" the origin trait. As long as the weapon thematically/originates from the pale heart from a lore standpoint, it counts towards the super gain from ACTUAL PALE HEART WEAPON kills due to how the origin trait is worded. Why have specifically Pale Heart weapons in caps? Well, while I say that exotics like Still Hunt, Microcosom, and Khovostov 7G-0X count towards the Dealer's Choice super gain, the super gain is only earned through the actual weapons that show the origin trait ON IT. The way I figured this out was from one of the artifact perks, "Winning Hand" not proccing on something like Khovstov, even though it counts towards Dealer's Choice, as well as the obvious lack of super gain. What I am trying to get to in the end is... you don't need to run three legendary weapons for the crazy super gain! You simply won't be getting DC benefits if you're actively using Pale Heart exotics, it has to be the legendaries. (Still Hunt is amazing in this scenario, since you're not using it too frequently) I hope what I typed out made sense, because It was a doozy testing this out when I first realized what was going on with these weapons lol
I used this with winning hand (explode) and Sunshot (exploding) during 95% of the campaign on solo legend, absolutely set the game on fire with added solar perks in Prismatic 😊
Thanks to Rahool I finally got Swamers. The two new Strand weapons are a Rocket Sidearm and Machine Gun *both* with Threadling, both with Dealer's Choice, so the only thing slowing me down will be that tangle cooldown...and boss damage probably.
This thing carried me through the legendary campaign 😂
Facts
bullshit sidearm is a ass weapon cant do jack shit
Double facts
Triple facts
savage facts
I literally crafted this gun day one. TFS got some banger weapons and this is one of the best.
racked up 6k kills on mine lovin it.
The lmg is pretty good too. Been using a hatchling desperate measures on a prismatic strand warlock with the call strategist hatchling, swarmers with threadling grenade and threadling spawning class aspect. It goes crazy
This and the no hesitation are just incredible weapons.
I'm back after years...
Can you PLEASE break down the process on how to craft this gun step by step???
@@HulktySSJ2.... no edit: go to the enclave. You got it from there.
I can’t wait for the solar rocket sidearm coming later this episode, might take over my mini tool for favourite gun in the game
Is it going to have Incandescent I’m assuming? If so yes that will be my go to for sure man
@@jimmcmeen761it’ll get heal clip and incandescent. Great for lucky pants hunters which is why I want it
@@jimmcmeen761it should have it yes
Where is everyone seeing that there’s a solar one coming?
@@CarsDogs in the database lol. Bungie just decided to do a Bungie and likely time gated it until act 2 or 3
Good thing about One for Alli is the sidearm has a decent AOE damage when it hits something. This means if ads are densely packed you can activate One for All from a single shot.
Exactly@ I basically always have it going
yup, Bungie knew what they were doing with this perk pool
Golden Tricorne works fine on prismatic, you just have to match your super to the element of the gun. I did a lot of testing already, and it's confusing, but the element of the super is the only thing that matters. You can use any element for melee or grenade and it will proc x2, as long as the super matches.
Are you forreall??? That's actually super game changing and also explains why i couldn't get x2 on Prosecutor to proc with Combination Blow... thanks for the info!!
This is huge info! Gotta do a second pass through of my GT rolls in my vault
this is correct. Golden tricorn must match the super with the weapon
Which is huge info for Warlocks, given that Needlestorm is one of the best supers Warlocks have full stop (not just on Prismatic)
@@timcal2136 Yeah unfortunately though on prismatic, Nova bomb is the better options since not only can you equip thread of evolution but also because of expanding abyss
As a note for Strand/Prismatic Warlocks, Strategist is the play on this gun if you're rocking weavers Call. Remember, Strand final blows make perched threadlings now and strat plus hatchling on weavers means you always have threadlings available. I've been rocking it since I got it to drop and I'm gonna craft one as soon as I get my last drop of it.
I crafted this roll but I dunno if I should switch to lead for gold for ammo, ive run out a few time but man the hatchlings are crazy 🤣
This strand sidearm has been a blessing to pair with the No Hesitation support auto rifle. I love playing support/ healer in video games and with the new Speaker’s Sight helmet, it has been doing amazing to keep that fantasy going
Even playing solo I liked No Hesitation because Subsistence + Incandescent is a really fun combo.
forget support healer, no hesitation with subsistence and incandescent with hugga bugga beluga was my entire campaign experience.
Same!
Man the tangle artifact perk the moment I tried it I fell in love with it, it's like having warmind cells back, not normal ones, but the ones that cleared entire rooms worth of adds
Lead from gold, vorpal has been doing work for me. What's amazing about this over indepted kindness is that its in the kinetic slot.
Threw on demo and one for all on mine, absolutely cooks everything. Plus I just pop out arc souls and stasis turrets like nothing😂
I got a slice vorpal roll during my legend campaign run. Was basically glued to my hands for the rest of the campaign
That same Slice+Vorpal roll help carry in the Dual Destiny exotic quest for me
@@IWearShoes31bro same 😭😭 finally got it done and my god did it carry me hard
Beacon Rounds/Hatchling, carried me through the game.
@@x-AlmightySenji-xyeah I still need to do it on my Hunter and Titan
Same here, ran with that and Red Death on Precious Scars to get through legendary solo
Just a heads up, tactical mag and lead from gold grants additional ammo on pickup
Just goes to show we need more special and heavy ammo versions of usually primary weapons, like a Heavy Ammo Hand *_CANNON_* that fires like a Halo Scorpion in the palm of your hands.
Or alternatively, more Primary/Special Ammo versions of normally Heavy Ammo weapons, and/or Primary Ammo versions of Special and Heavy Ammo ones. (Like a Primary Sword that’s like a fast but low damaging Rapier, or a Special Ammo Machine Gun that’s super customizable via the weapon crafting, and can be made into things you’d see from Halos 5 and Infinite’s Weapon Combinations or Destiny’s own Craftening).
a heavy hand cannon would be so tight. imagine a desert eagle-like heavy man
They did this with erianas. Just too niche
Erianas vow
I've been wanting a special bow for years
If anything it actually shows they need to increase the ammo economy of many of the other special weapons. Reason why Rocket Side arms are so good is simply because their ammo is so much higher than any of the other special weapons to the point that even without Lead from Gold you'll likely never run out of ammo.
Indebted Kindness is fantastic and the Solar one later this season will be just as good, but this is the one for me.
I'm an energy primary main, so it's either The Call + primary or double special for me.
Strand sidearm is glued to my hunter's gloves😂
I have a hard time going back to endepted kindness.
Wrong build! You need that sniper rifle plus nighthawk! Thats the best with sword
@@nabeelakbar5923those are different weapon slots….
@@nabeelakbar5923also the hunter punch build is more potent then the titan one was pre nerf. Just fyi you should check it out. Not the best boss dps but arguably best general pve.
@@nabeelakbar5923god forbid someone use a non meta build because they like to have fun
the call has instantly become one of the most iconic weapons of destiny, it's just so good
Subsistence hatchling Is the roll I go for, that threadlink that spawns with watching can also proc subsistence, so you basically never reload
I used The Call as I ran the legend campaign on Warlock and have crafted an enhanced version but since I got an auto loading holster/wellspring The Lost Signal, stasis nade lancher I use that whenever there's instances with large groups of mobs. It's utterly perfect when you get groups of mobs repeatedly spawning in because you can see where they're about to spawn, bang, one shot and it takes them out. Switch to Sunshot and it takes the next group out, switch back to The Lost Signal and repeat. Total easy mode for anything with large amount of enemies.
Anything that has less mobs and more chunky opponents and The Call is a better option.
This thing got me through the legend campaign, but now that I have Breachlight back, I'm never putting it down. I got Slice/Hatchling on it and I'm in love. Once I get the same roll on The Call though, that's gonna be my guy.
Practically when I get it playing the legendary campaign, I used it all the time, it is a lead from gold and hatchling roll, it saved me a lot, and I love it!!!!
Slice/Desperate Measures goes INSANE on a Prismatic combination blow hunter.
If you have a punching or grenade build the desperate measures perk is just so good
I LOVE how this gun doesnt have a well defined god roll, everyone is just picking what suits them best!
Seriously. That's really what makes this gun so good. That and the archetype is just so good that even a non-optimal roll is still great
How it should be, phenomenal gun.
The base gun is good enough I'd probably use it even without perks. Can't say the same for most other weapons.
@@slime_ism Right ? Even a "trash" roll and it still kicks out good numbers and has good ammo economy.
I wish more guns was like this!
I got solipsism with necrotic and swarmers and my Call with demo and threadlings pairs beautifully with it. I’m dotting and producing threadlings like a madman.
Can't wait till run heal clip + incandescent on the solar one when it drops
Travelers Proliferation: Defeating combatants with any source of Strand produces Threadlings. Powerful combatants produce more Threadlings.
In the Pale Pathfinder - Flickering Blessings.
It's fantastic with The Call
I’d be interested in seeing a heavy rocket-sidearm, could be pretty fun when paired with tricksleeves or hazardous propulsion
That's literally xenophage
I went with lead from gold/desperate measures, but it’s nice to see so many great perk options to where even if you don’t get the pattern quickly like I was fortunate enough to, you’ll still very likely get a great roll
Demo and desperate measures on a liars handshake hunter build is 🔥🔥🔥🔥🔥🔥🔥🔥 such a great sidearm
I got blessed with a Slice + One For All roll within like the first couple missions of my first play through of the legendary campaign.
Imagine done the line bungie gives us a stasis rocket sidearm that can roll with chill clip
With the way things are going we will definitely get that
Broooo don't give me hope, that sounds amazing.
I crafted slice, one for all and have really been liking it on my hunter. Thinking about crafting multiple of these with different perks, its that good.
For my first Call roll that I tried out, it was Demo and Hatchling. Then I found that Threadlings can perch on Warlocks when they are using prismatic. My crafted roll was ultimately Demo and Hatchling.
First weapon i crafted. I was really behind with crafyed weapons but i'm now focusing on crafind and maxing out as many as i can
11:05 ...So no one's gonna talk about the dog that is upclose and personal?😂😂
Exactly why I’m in the comments 😂
I've been using it on a Threadling Warlock... it makes Threadlings so easy that most of the time I don't even notice them. Not to mention the ridiculous effective range it has. I've been able to use it as a scout rifle.
I don't understand why Lead from Gold is so highly regarded. It's not like heavy rains in the game (especially in endgame content), and slapping a special ammo scout is usually good enough. I just don't get it.
Absolutely facts, one of the weirdest perks that’s pushed
I think because a lot of people run double special for the extra Heavy Ammo.
But I run The Call + Ergo Sum and haven't had any ammo problems by just equiping Special Ammo Scout in my helmet.
Bc the game is coded to drop more heavies when using non heavy weapons, and the vice versa. So its insanely cracked bc using specials make that effect even drastic. I run indebted and the call, and with special scout i see as many heavies as i do special ammo. So its insanely cracked for endgame when u want to keep up heavy ammo economy but also get the benefit of topping off your special.
Note: On PRISMATIC. Golden Tricorn relates to your super. Not grenade. Which means you can run ANY grenade and get it. As long as your super matches, you in there. It’s so much better that way.
I feel like most people are sleeping on Beacon rounds for the third column perk. Sure, it's not quite as strong of a utility as subsistence or strategist, but the ability to just pop one ad and then hip fire in the general direction of any enemy and always get the hit is incredible. Makes dealing with Grims and Harpies a cake walk
Agreed. I got a beacon+hatchling roll randomly drop, and holy moly that thing feels like cheating
Agreed
people sleep on beacon frrr, my indebted kindness has beacon/voltshot, I find its really useful for hitting super far shots that have no business landing
Waste of a perk, not hard to aim
Meh wasted perk. It shoots with such high velocity you barely miss anyway and lead from gold and subsistence are just way better.
I haven’t put this gun down since getting it I’ve got beacon rounds and hatchling on it and a stability perk so much fun
I prefer the arc one. Voltshot is too good
Yall need to calm down I just said what I prefer lmao
Agree, they somehow made a weapon which power crept forbearance lol
Same
Run both, it's super fun especially if u have lead from gold on each and run some scavengers or special finisher
Wait til the solar joint drops
Voltshot is good but reloading after each shot gets on my nerves, so I'm not a fan.. much prefer the Call. Being able to just unload with the perks it has is so nice.. and you can pair it with all of the good Energy weapons.
Got lucky with a Lead from Gold and Desperate Measures - this gun basically wrecks everything, especially the new Witness enemies. I love using it and No Hesitation auto rifle.
I just wish demo was in column 4 then it would be perfect
The add clear potential with volt shot That's why I still like indebted but having both lets me play the way I want to
I’m split between this and the healing auto, both are basically some of the best guns in the game
I run around pve with both of them at the same time and it's been a blast.
Use both! 😊
@@ChaingearGaming I have been, and it’s such a combo, also a good tip is that if you damage combatants with other guns, it still refills the healing bullets for the auto, two shots with the sidearm puts it to full
That auto rifle is a regular prima which in Comparison does no damage
@@chillhour6155 sure, but people like and use the auto for healing, not high DMG output.
Slice + vorpal + the fragment that makes a severing blast when landing precision hits + melee grants unravel rounds fragment+ hazardous propulsion on titan bare minimum half chunks EVERYTHING in game or straight up kills. I feel like a walking mortar launcher and it is absolutely awesome, haven't had this much fun on titan since season of the witch when banner of war and synthoceps was at its peak.
i think this gun is amazing but, i firmly believe no hesitation is the best primary in the game, that gun literally provide more utility for your team then 99 percent of exotic armor and weapons
I agree it’s a beast
Definitely the most utility, but I can't take off graviton. With anti barrier pulse, it is both the best ad clear and deals with the most annoying enemies like phalanxes and the taken vandals.
it's good but the number one weapons are ones you can use solo or in a team 🧐
I'm interested in seeing whether its the weapon frame or the specific weapon that's powerful. indebted kindness was the only rocket frame before the call, and it became the new forbearance. now both rocket frames have become the best guns in the game.
@@dankerbell it is one you use in a team...
I love that side arm.... it knocks blights down in a couple shots
First call I got had lead from gold, vorpal haven’t taken it off since release. Goes nasty on adds with the new strand machine gun with reconstruction bns
I'm really enjoying Demo+Hatchling for my warlock swarm build, I feel like the ammo economy is already really good on this archetype but I do slot Special Finisher on my class item just incase that give Special for for my whole team depending on the activity
So the Dealer's Choice only says PALE HEART weapons, not dealer's choice weapons. I've read people claiming they getting the increased gains with weapons like microcosm and still hunt equipped, and would love to see some actual testing on that
Haven’t tested but noticed the boost. Think it works like conditional finality and the raid weapons
Golden tricorn "hability kills" are actually tied to the super that you have equiped.I think its made like this to sinergies with permeability. That means, TO MAKE GOLDEN TRICORN WORK ON PRISMATIC YOU JUST NEED TO HAVE SAME SUPER EQUIPED, AND YOU ARE NOT LOKED BY SPECIFIC ABILITY (YOU CAN PROC IT WHATEVER ABILITY ELEMENT YO HAVE)
This gun helped me do my first solo dungeon and get my spire title. Just started playing 3 months ago and been grinding. LfG and tricorn is my roll and helped a lot.
I got one during the legendary campaign that came with slice and vorpal and that thing carried me through missions 4 through 7. Such a good weapon
Demo + Golden Tri = constant 50% buff during fight
3:46
PSA: Demo, pugilist, and im assuming strategist DO NOT ALWAYS GIVE 10% energy, it is based kn the COOLDOWN of your ability. For instance: firebolt will get closer to 13%, while vortex will only get around 5%
Slice/Vorpal roll hadn't left my loadout since last week. Just too good.
Slice and Vorpal on mine. Running slowing dodge on hunter. Big target gets slowed, does 40% less damage and is taking 15% more damage. Loving this combo
As someone who is using castle content's hazadous propultion loadout. The call works so well with hazadous propultion and it fun as hell
for golden tricorn, i believe your super needs to match the weapon's affinity now. it also gives you x2 on a matched super on any element ability final blow, which strangely now doesn't require matching. the perk's either bugged on prismatic or the description/function was changed w/o notice on the perk tuning article. it wasn't mentioned as a known issue on the TWID
the dealers choice perk states "pale hearts weapons", which I believe includes the like of Still Hunt or Microcasm. Atleast from my testing.
This would mean you could rock the sidearm with the healing auto and Microcasm and get the full benefit for dealers choice
I don’t think Microcasm & Still Hunt count my friend.
I focused it with beacon rounds and hatchling. Stack damage by getting ad kills, then do crazy damage to bigger enemies plus the hatchling damages them.
You just listed 2 perks that don't stack damage..
@slime_ism getting a kill stacks beacon rounds upto x4. That x4 shoots 4 rockets doing more damage, as long as I have ammo and keep firing, the perk stays active. And when getting the kills to get beacon rounds, the threadlings from hatchling also sever and do damage to other enemies or the boss
Subsistence and Golden Tricorn works hand in hand with each other... Kills reloads your weapon, procs GT, weaken another enemy or kill with grenade or melee kills procs x2 as timer extends continuously with dense of adds... A melee and grenade built is good for this setup or having both slots with GT also works to switch up your weapon damage but still keeps GT up...
Imo the absolute best roll for prismatic warlocks is demo/desperate measures because your hellion/arc soul is pretty much constantly attacking things, making the x3 extremely easy to keep up
Desperate Measures doesn't seem to process off Arc buddy damage. Might as well use Demo with something else
First Pale Heart weapon I crafted, and have gone with Subsistence/Hatchling. Considering I'm rocking a Strand/Solar combo for Prismatic Warlock, and am rocking Necrotic Grips until I can get an Exotic class item with Spirit of Necrotic, I see myself as an Ad-clear demon. Hell, at one point, I think I had 10 or 12 Threadlings on screen just slaughtering any red bars that came my way, or gang-brutalizing any orange bars for me to easily clean up after they were done. Granted, this was with the Weaver's Call and Hellion aspects equipped, but regardless, don't sleep on Hatchling/Subsistence for Prismatic Warlock (at bare minimum). And this is with me not having all the fragments yet, due to more limited game time thanks to my work schedule.
Skipping over Beacon Rounds is kinda criminal. I got an Indebted Kindness roll with Beacon Rounds and Voltshot, and it slaps so hard. Beacon rounds makes sure that you either never waste ammo, or waste ammo VERY much less than often.
I also love Beacon Rounds on IK and that’s the one I want to pair with OFA when I unlock the pattern for this
i got a subsistence, desperate measures roll and it is so good. desperate measures is perpetually going and never have to manually reload. throw in a melee kill every once in a while to up the stacks.
Glad I save several variants of new guns until the "god roll" is found. Glad to see I had a call with slice and one for all in my vault. Ty 4 info!
Trying to get rolls is the funniest thing in destiny, for some things I could never get the god roll after weeks of grinding for it, and then for others like indebted, I got the god roll lead from gold volt shot literally the first time I ever played warlords lmao
The exotic Still Hunt also counts towards Dealer's Choice.
Does microcosm also do the same?
Strategist is really good for getting your Thruster back immediately so you can continue to shoot missiles with Hazardous Propulsion, If you use The Call and a rocket launcher they both get that 6x bonus to damage, Call/primary gets the rocket stacks; you always have rockets
I got one with One for all/Stats for all. I also got one with One for all/Hatchling. With the artifact perk granting Strand weapons Hatchling, I love my One for all/Stats for all.
I've been doing subsistence / OFA with a maximized blast radius. It's super easy to proc OFA off a single shot, and you just straight up never have to reload unless you're dumping into a miniboss for some reason.
The thing about Golden Tricorn right is, intentional or not, if you're on Prismatic your *super* has to match too. So you have to have on your class's strand super and either melee or grenade to be able to proc x2 GT. Past that it doesn't matter what you do, on Titan Golden Tricorn is nuts because Knockout counts no matter what as a powered melee, so if you run Berserker and run around punching dudes after a weapon kill, you'll constantly refresh x2 GT.
Do you think shinny brave guns ever going to be back? For the people that were not able to get them. Thank you, love your content brother!
I started using this very early on and knew right away this was a bungie sleeper. Mine dropped with beacon rounds and multi kill clip. I Love it!! I know people will sniker at beacon rounds. but its amazing for the flying bats that are further away, literally dont have to aim.
Cross, I haven't really seen anyone other than DFP do a review of the Vex DMT variant. Is that something that is on the table for a review yet?
You also add high explosive ordinance to the one for all, lead from gold role and you will hit them 3 hits so much easier when they are grouped togther.
It’s so good. I have it crafted with slice and DM (from literally day one of TFS), and it pairs so well with the getaway artist prismatic build (pretty much infinite x2/x3 DM and slice uptime).
It’s so good.
Are you seeing DM processed off arc buddies? I'm not. DM seems to be a waste for that build, unless I'm doing something wrong.
@@OOsoul it’s more so the shatter off of stasis. I was under the impression that gives me x2. Either way, I’ve almost always got it up.
Overall, I’m not entirely sure.
@@Alex-ug9wx Ah, I see. I was testing last night and it did seem to work, but almost at random. It was probably because Arc buddy was killing them before they could freeze. So against higher level enemies the buddy can't kill in 2secs it could be quite effective. Thanks!
first one i made sure to get the pattern for, it's definitely a top-tier gun, also feels smoother and nicer than indebted kindness
lol between the volta bracket and round robin, so far i abslutely love subsitence and hatchling together, being able to get a headshot and sent two little bugs to each kill and reload my mag, heysterical, i got a random dropped border of the call with that, along with a lead from gold multikill clip, that roll i 10/10 reccomend, it is stupid easy to maintain multikill clip at max and helps conserve your ammo so well
this thing is so good. The one that the campaign dropped early was JUICED, bout to have the pattern done tonight to craft it. Slice on hunter is so good, especially doing the Liar's Handshake/Comb. Blow loop
I used Subsistence+OFA first, sure never had to reload and it mostly procced OFA on ONE shot if add dense...
But, when every red bar dies from 1 shot no matter if it has OFA or not, i went with Vorpal just for ez of use on majors/champs. And running it with double special, i swapped to Lead From Gold keeping this loaded constantly.
I noticed myself that the Call isn't a weapon that has an easy time getting precision kills on the rank and file Vex enemies, which reduces Hatchling's overall effectiveness. Probably works fine on any of the other enemies where the crit spot is the head, but since this episode is focusing on the Vex...
I crafted mine as soon as I had the chance. It’s so damn good especially with some of the artifact mods this season
I didn't believe the hype for this arch type side arm until I got The Call, since I've got it never took it off, already got the pattern for it from left over resonant from past season, this thing is for real, will craft this led/one 4 all today, I really liked demo/golden too
I use a ros arago with golden tricorn with prismatic. Had to change the super to void for it to work.
I crafted mine with Beacon/Vorpal. Might not be the most popular roll but for my play style it makes the most sense. I only use it to kill yellows and bosses and I’m constantly moving/dodging so the heat seeking means I never miss one shot and chunk the yellows fast.
golden tricorn x2 procs on prismatic if your super matches the guns elemental affinity.....the call is strand so you need a strand super equipped in irder to get 2x tricorn rolling your grenade and melee do not matter it is tied to your super even tho the super has nothing to so with the tricorn perk but it has to do woth the code behind activation of GT2x 😊 hope this helps someone..... its kinda like how osmiomancy is acting like controverse hold or how crown of tempest is buffing prismatic abilities recharge rate as long as you have an arc ability to trigger it .
Prismatic probably doesnt Work because your selected super decides your subclass. Means If you Run Goldie your Strand melee counts As solar
🎯
enhanced beacon rounds hatchling makes this gun a smart pistol from titanfall that cab clear groups with a strand build around hatchlings, i regularly see 4+ hatchlings per kill, 8 in the traveller, with just 1 shot it kills any red bar and can clear the rest of the room with hatchlings
its so mindlessly good at clearing rooms with very little ammo cost even on my strand hunter that uses a threadling/whirlwind tangle build
Looking forward to the Solar pocket rocket coming later. Golden Tricorn on Solar is insane with bonk titan. With 1 weapon kill and 1 melee kill, you can get +50% from GT x2, +25% from radiant with the fragment, and +17/22% from your surges. I already use this combo on Retraced Path and it's disgusting. It'll get even nastier on a rocket sidearm.
The new vex grenade launcher is running a VERY close second.
It’s really good I’m going to make 2 rolls
Demo/golden tricorn when fixed
Leadgold/one for all.
Something to note about the Dealer's Choice origin perk, is that if you get a kill with, lets say, Bold Endings- while you have Pro Memoria and Still Hunt equipped, Still Hunt apparently counts as "having" the origin trait. As long as the weapon thematically/originates from the pale heart from a lore standpoint, it counts towards the super gain from ACTUAL PALE HEART WEAPON kills due to how the origin trait is worded.
Why have specifically Pale Heart weapons in caps? Well, while I say that exotics like Still Hunt, Microcosom, and Khovostov 7G-0X count towards the Dealer's Choice super gain, the super gain is only earned through the actual weapons that show the origin trait ON IT. The way I figured this out was from one of the artifact perks, "Winning Hand" not proccing on something like Khovstov, even though it counts towards Dealer's Choice, as well as the obvious lack of super gain.
What I am trying to get to in the end is... you don't need to run three legendary weapons for the crazy super gain! You simply won't be getting DC benefits if you're actively using Pale Heart exotics, it has to be the legendaries. (Still Hunt is amazing in this scenario, since you're not using it too frequently)
I hope what I typed out made sense, because It was a doozy testing this out when I first realized what was going on with these weapons lol
I used this with winning hand (explode) and Sunshot (exploding) during 95% of the campaign on solo legend, absolutely set the game on fire with added solar perks in Prismatic 😊
Thanks to Rahool I finally got Swamers. The two new Strand weapons are a Rocket Sidearm and Machine Gun *both* with Threadling, both with Dealer's Choice, so the only thing slowing me down will be that tangle cooldown...and boss damage probably.
Plus extra damage when overcharged mods are active with Unstoppable Sidearm or enhanced origin 😊
I just crafted one yesterday with
Quick launch tac mag enhanced lead from gold and enhanced one for all
the sniper is fire also.. the sound! chef's kiss.