here, i simply "freeze" the OpenGL lights onto a vertex map, i then bake the result to an image map using the bly Baker. all inside Modeler. bring the result into PhotoShop and start tweaking. also see > bly Texture Baker - Quick Preview ruclips.net/video/8GyFx89o4Ag/видео.html
looks cool!. a nice alternative to baking out from mudbox
a good way to "smack up" some examples or for cartoon texturing.
or like here, for a reference.
more on, bly Texture Baker
ruclips.net/user/erikalssearch?query=bly+Texture+Baker
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here, i simply "freeze" the OpenGL lights onto a vertex map,
i then bake the result to an image map using the bly Baker.
all inside Modeler.
bring the result into PhotoShop and start tweaking.
also see > bly Texture Baker - Quick Preview
ruclips.net/video/8GyFx89o4Ag/видео.html