INDIA Without Agrarian Society is CRAZY Strong!
HTML-код
- Опубликовано: 1 июл 2024
- ENTIRE PLAYLIST • NEW Every Single Click... 00:00 Arms Against Tyranny INDIA
1:56 British Raj starting steps
3:10 Infrastructure or civilian factories first?
6:00 Using trade to boost construction
12:45 How to rush mobilization
17:00 One division trick unlimited army XP
26:10 How to remove agrarian society
32:20 How do I see my core provinces?
42:00 How to trade without convoys
50:00 India in north Africa
55:00 Best division template early game
1:00:10 How to fix supply
1:04:35 New support company Rangers
1:06:35 Indian Independence day
1:15:35 Cheap way of fixing supply
1:30:25 Burma campaign
1:35:00 China Burma India Theater
1:51:25 Hearts Of Iron 4: How To Use Nukes
2:00:50 Battleplanning in France
2:01:25 Biggest encirclement EVER
2:05:10 Nuclear Gandhi
2:09:50 Operation Downfall
To clear up any confusion I don't min-max 100% in these videos. I try to find a balance between my own fun and making the most of the game mechanics. ALSO I choose to play 'kinda' historical because I enjoy that more.
Support me on PATREON / feedbackgaming
Sub to my MAIN RUclips: @DaveFeedBackGaming
Sub to my FEEDBACKIRL on RUclips: @FeedbackIRL
Sub to MEMES channel: @feedbackmemes
Sub for SHORTS: @feedbackshorts3731
DISCORD talk with me / discord
Follow on TWITTER: / feedbackgaming
Follow for TWITCH livestreams: / feedbackgaming
Business email: davefeedbackgaming@gmail.com
Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Released on June 6, 2016, it is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
~~~~~~~~~~~~~~~~~~~~
Business email: davefeedbackgaming@gmail.com
~~~~~~~~~~~~~~~~~~~~
#hoi4 #armsagainsttyranny #worldwar2 - Игры
The dotted line on the focuses doesn't mean mutually exclusive, it means you need just one of the prerequisites, not both.
I think that he haven't slept for a day or two at this point😅
Well, to be fair, paradox is not known for their intutive implementation of UI.
@@sandercohen5543 At least they try. It could be much worse.
Double arrow means mutual exclusive.
Dotted means or
@@FG_Remastered it really couldn’t be all that worse
Bangalores were used to destroy beach fortifications during D-Day. They are shown in the first scene of Saving Private Ryan as those long pipes they laid on the ground.
Yes daddy
The nuke boosts are a nod to Civilization 1 where a stack over flow caused Ghandi’s aggression to be set to maximum and he would drop nukes everywhere
Well India is one of the countries that actually has nukes, so that makes sense
@@panpsalt6757 in civ India(Ghandi) was supposed to be super passive but they messed up and caused nuclear armageddon in almost any match that Ghandi was in. So funny the peace guy goes mad with nuclear hellfire
@@BS-hl9me and they did it by making his default aggressiveness the lowest value possible
Nukes lower everyone's aggression by one point, which made Gandhi wrap around and become worse than Genghis
@@BS-hl9me well aware. What I am saying is that it is a combination of 2 different things
Not "stack overflow", but "integer type overflow".
Mountain Gun: The mountainous terrain of Northern India led to the development of an artillery piece that could be dismantled and carried on muleback to wherever it was needed.
+15% Speed on mountain terrain for:
Artillery
Anti-Tank
The long range patrol company is unique to Finland. They get 2 unique companies that let them run circles around the soviets in areas with snow and low supply.
Good for Finland I guess XD
@@DaveFeedBackGaming just one question. why did you go for dispersed as India? you don't usually get bombed so I usually go for concentrated for the production bonus
@@aceking9410 I usually go dispersed as well. The efficiency growth is really good
@@aceking9410 dispersed is just the better option 99% of the time
My brother, you are having no rest uploading all these, thanks for the hard work and lovely entertainment ;)
Bangladesh used to be known as East Pakistan, initially they were the same country but Bangladesh broke away after a pretty major war. Hence why Pakistan gets the province but no core.
India helped Bangladesh achieving indepndece
Payback for Pakistan splitting?
You're my favourite HOI4 player, hands-down. Your content is comforting, educational, informative, and very fun and genuine. Not once have you ever struck me with the tiniest bit of condescension, that you think you're better than your viewers, or that you don't care about explaining to your viewers what your thinking is. Excellent, truly a gem of a channel. Never been happier to subscribe.
These videos have been really entertaining, and even with 3k hours in the game you're showing me thing I had no idea were in the game.
I know this format of video is a lot of work, but I really enjoy them. Thanks Dave.
Dave appreciate the India game! Asked a few times for this it's been so long! Thanks for the video
definatly learning the more you do these long videos. i enjoy watching plenty to learn every time also playing non meta ways also show more stuff off and i really like that.
Big Dave strikes again! Love these long form videos Dave ❤
This kind of content is the best. That’s why I startet watching your channel in the first place!❤
Don't apologise for something that can't be really helped. We all got our things for better and worse. For some we can try as hard as we can and still not really improve. It makes us who we are. We still can try but at the end we have to become at peace with it.
You make amazing content, which I enjoy for a long time and hope to enjoy for years to come. Cheers!
Dave, you do you. Say things as you like and care not.
Blud yapping
@@aquaze7067 ...is what you do? You do you, even if you have to get cynical. 😉
boy ure grinding, appreciate all the videos and all the best to u!!!
Amazing playthrough!
I have to say you legitimately have skill and yet, everything you do that seemed impossible to me, suddenly makes sense seeing you do it. Cheers for that, mate.
1:14:44 @dave you can see the breakdown on special forces doctrine cost right here. Hover Tooltip, in the main screen not the pop out, doctrine cost: 51*, BASE COST : 60*, prof officer corps -5%, rejenal pascall advisor -10%.
New base cost for spec forces is 60xp, not 100xp
been loving the videos lately.
India actually participated pretty heavily in WW2, including around Tobruk. So, truly historical!
I don't doubt their impact. However this video definitely stretches their commitment
I believe the Long Range Patrol Company is a Finland thing?
Thank you for joining the Customer Support team of the HIO IV world
I never thought about doing a specialized Tank army as India. I think I might try that later today.
Thanks for the video
one thing that is totally under-rated about infrastructure is that it gives attack/defense bonuses to your troops. alsos helps with supply issues. so dont just build railways to connect supply hubs, also build infrastructure
how much?
Nice video! Btw, can you play Poland or Mexico next? I'm looking forward to play those two, but there aren't many updated guides.
Hey Dave, just wanted to chime in and say that I've really been enjoying this Almost Every Click series you've been doing. I've been skipping a lot of your recent shorter videos (the humor hasn't really been landing for me), but I haven't missed one of these. I'm not sure how sustainable this series is, either from views or production effort, but I've certainly appreciated it. One thing in particular that I've enjoyed is how often you say "Oh, I didn't know this $non_meta_option could actually be super useful in this weird situation!". Maybe that would make for a good video series, trying to create situations in which you'd want to use that obscure option and teach players when it would be useful and how they can recognize it's better than the default.
One thing this series highlighted is a gripe I have with the history based Paradox games. They're all "railroaded" and each nation, while playable, tends to have some specific mechanics or other innate "knowledge" that trying to play it new without that knowledge is a pain. In this video, I'm not sure how a player who hasn't played the Raj before would know to not build in the Pakistan or East Bengal provinces. With the Hungary game, the comments talked about how if you had done the order of your focuses differently, Austria wouldn't have been so badly nerfed. This is just me shouting at the void, but one that personally pushes me away after I've spent a couple of hours on a run (of this or one of the other Paradox games) only to find out that this one thing I did near the beginning doomed me without me being able to tell.
1000+ hours and have never clicked the states button. Like left just because I learned something new! Wish I could sub again!
7:18 Feedback got a little stroke there.. I like the this format as well. keep it up Dave
Hey Dave: A little trick about Pakistan. If you do the Pakistan focus, you can actually keep them! Once your autonomy gets high enough you can release states as puppets. Just release Pakistan as a puppet! As far as I know, they'll never break away that way :)
Exploits much!
Those old focuses badly needs redesign... 70 days for 1 civ or 3 oil is not good... then again, those focuses were created years ago
Typical Paradox. Powercreep and DLC spam with no regard for quality or consistency.
@@Elyseon u sure about that? The game is evolving along with players... There are no resources available to redo ALL trees at once. And unsuprisingly they figured out that shorter focuses keep players a bit more engaged rather than staring at 5+ speed till 1940 and having nothing to do in meantime...
@@horrigan495 Since they never bothered revamping most of the shitty focus trees from old DLCs, YES!
@@Elyseon Takes time to revamp old content. Then they release revamped trees and people complain that they're working on old trees rather than making new trees. There's no winning, there will always be someone like you complaining.
The bit at 31:12 -- I personally think if you are not taking a lot of infrastructure damage or are at peace, let them sort themselves. But if you're at war, often the infrastructure damaged is on your frontline, and it hurts your army's supply badly, so I force all of those to top priority to fix them ASAP. It can be the difference between losing ground and holding it well.
Aw heck yes. Raj is a super fun country for friendly MP games because you can work with Britain to race through your focuses and then do whatever you want. My friend and I played as GB and Raj and buffed the Axis to learn the game, was super fun.
I'd love to see a Southeast Asia rework. French Indochina, Singapore, Malaysia, and the Philippines have fascinating histories in WWII and they don't get much action at all in HOI4. Not to mention the whelming Rag focus tree.
37:15 I have trying to remember what button that was for the past year lol that’s where it is thank you😂
today ya really sounded like an eepy/exhausted FBG... maybe take a day or two off before the next episode. Thanks for the content and the effort poured into them - producing an episode of very likely more than 3 hours of gaming + cutting and rendering afterwards i assume to be crazy exhausting and that probably not even including preparations like coming up with a gameplan before the start.
On a sidenote, i would love to see this series branch out to major Overhaulmods in the future, like Kaiserreich or maybe Rt56 (although in the latter i would say to not focus on the Majors but do a bunch of quirky builds like lets say a Continental Conquest as Paraguay or Brazil and such)
All the 7 days are already recorded im ok and well and healthy my voice just sounds a little croaky in the morning
Loved it!
If you saw Saving Private Ryan, during the DD scene after reaching the first sand berm called the “shingle”, when Sgt Horvath; played by Tom Sizemore, shoves a long tube forward with a fuse out the back.
You can hear him yelling “BANGALORE! CLEAR THE SHINGLE! FIRE IN THE HOLEx3” right before they swarm into the gap … that was the Bangalore you mentioned during research.
Very useful in blowing open wire and other fortifications for infantry advance
Rangers count as a recon company, you can give them the recon company artillery bonus through the doctrine tree. they are mutually exclusive with other recon companies as well.
Long Range Patrol Company is a Finnish support company
the "Region-Wide Industrial Integration" decision shows up for every state you own (& control) with maxed infrastructure, it adds one (1) construction slot in a randomly selected state that match the requirements and didn't already get the +1 construction slot from that decision or the related "Industrial Land Appropriation" decision
it's a more expensive (IC & PP) variant of the "Industrial Land Appropriation" decision that doesn't need the infrastructure level or as much PP, but costs stability and war support in stead (only shows up when at war, to "simulate" war requisitions), and been there for a while
the former is pretty useful when you have the PP laying around as it incentivise you to max your infra in all your (owned) states to get the additional build slot, which is important for some nations with few, or badly developed states, the latter not so much as the stab and WS cost is pretty hard to make back unless you've got permanent ticking replenishers (like anarchist Spain for who stability doesn't matter or Portugal with the king that gives ticking stability and WS)
O I didn't know how to get that, I love construction slots
Long range patrols are the new support companies special to scandinavian countries, gained through focus trees.
1:04:19 unlock the fourth one from righttt it gives 20%bonus soft attack to artillery so you have to stop using support anti tank and air and arty instead put them in your battalion every of them will give you 30-60 soft attack but it's not stackable so you if you want to increase it you must use motorized versions of them now you get 300_200 soft attack try it
Like this : 9 infantry battalion artillery anti air anti tank motorized anti air anti tank artillery support companies: ranger engineer flame tank logistics ( boom you got the most broken infantry ever built) try adding as much as possible breakthrough to your flame tank no need for armor because they dont stand too long from that godly soft attack
38:00
You may dislike navy and thus focuses that give you dockyards, BUT dockyards still count for focuses that require a set number of factories AND add more building slots. You pay for that with time and higher consumer goods percentage, but when you have nothing better to do, do them. For example Poland many minor nations with default focus tree rely on dockyard focus to get to their "have 10 factories" focus.
And dockyards are especially good for the Raj. If you spend the time making a minelayer fleet, you will have two years mining the Pacific while you are at war with Germany but at peace with Japan.
@@sld1776 oh, that's just cruel.
Ahhh davey. It’s your trade we honor here
I had one beer each time Dave's BRI'ISH ACCEN' made him say "agwarian" and now I'm not feeling too well.
One beer left...
It's just a speech impediment. Unlike the bo'o'le o' wa'er stuff it's not a feature in any dialects.
thank you for your videos, DaveGaming
4:28 sinec you showed this i have been using it constantly
I think the India nuke tech is a nod to the Civ 5 game, AI Ghandhi, as the leader would drop nukes. Or maybe a nos to how India got nukes historically speaking
The Civ V trait comes from an error in Civ 1 were ghandi’s aggression would go from 1 or 0 (no aggression, much peace) to 99 (kill everyone in the world) when they adopted a certain government type (democracy i think) that gave a minus to aggression. The old programming only allowed 0-99 values so when it dropped below 0 it would roll over to 99. It’s been a running joke since.
@Vagabond820 got it, thanks for clearing it, never bothered to dig too much into it. Cheers
@@Vagabond820
It went 1-10, instead of 0-99.
Gandhi starts with 1 aggressiveness, and once he adopts democracy, it goes down to -1, which is not possible, thus it becomes 255… When the max is 10…
@@XochiCh i thought the roll over defaulted to 99 and not 255. Either way, same overall effect but thanks for the correction.
If there was one thing I'd have done differently, is that I'd have farmed the grecian frontline contributions to get the factories from england via lowering independence. Basically selling frontline service for added factories with the famine having already been dealt with.
Damn, this is an extremely well explained tutorial on how to play HOI4 in general (after you got the bare bones down ofc)
I have three critiques that arent anything major but are jusy useful in order to speed through everything.
Firstly I wouldn't sell the convoys, they are probably more useful to have in the bank in the long run.
Secondly, when you struggle to find a national focus that is appealing to you, prior to independence you can take the increase autonomy repeating focus to help drive it down quicker.
Thirdly, in my game I had churned out 24 20 width solid infantry and moved them to France, I was pleasantly surprised in how well they held the line, France eventually fell, but it was due to a collapse through the maginot and not the low countries (where I was holding). The AI will constantly attack you in this location which really helps to drive up your autonomy.
Continuous autonomy focus is insanely weak. It's only 0.5 per day which is not worth 1 PP per day
1:02:17 Regarding the way consumer goods factories work they have set a hard limit at 10%. You cannot go below that. Therefore war bonds doesnt have an impact when you use it because you are already at 10%.
Also Long range patrol companies I have seen as unlockable companies from the focus tree for Nordic nations so far. Finland has the most of the weird new stuff to toy around with.
It's a sliding scale. It has an impact just has diminishing returns when it gets super low
@@DaveFeedBackGaming Thanks for your reply Dave. Please do note I agree regarding the diminishing returns, the relevant consumer reduction bonuses are multiplicative instead of additive nowadays.
With that being said I do believe there is an additional hard cap at 10%. I ran a test to be 100% certain before replying again. Playing as denmark with war economy and 53% consumer goods factories reduction I had a total of 10% consumer goods. Then I switched to total mobilization and the value remained exactly the same, i.e. 10% thus not applying the 53% reduction from the modifiers which would result in a rough 5% consumer goods. Give it a try, I am pretty confident it works as such.
1:22:44 it’s an Easter egg ( in my head at least) for the nuclear Gandhi in the Civilization games
Now I'm really excited for your china video
For the silent workhorse it is 500 days so a little bit less than two years
If you read on the nuke button it says that the higher infrastructure level the more war support is lost. Im fairly sure thats the case anyways. Just a heads up
India with nuke tech could be a play on the meme of nuclear Gandhi.
The category for states goes:
Megapolis
Metropolis
Dense Urban
Urban
Sparse Urban
Developed Rural
Rural
Pastoral
Wasteland
So sparse urban is the middle
Yes
@1:01:49 You can see the Bangalore in action in the open scene of "Saving Private Ryan". They use them to blow a hole in the wire on the beach.
What are your thoughts on using a field marshal front line and then setting the army on Area Defense on something like the dessert, and then using that field marshal front line to build planning bonus while having the ability to micro freely without the divisions fallowing an order. Could have used this in Greece to get free planning instead of having on order assigned.
It works if you can handle the micro
20:35 The problem with having to fight battles to get army xp is that nations at peace can do nothing at all to improve their templates, designs and doctrines. It's not like the allies weren't making new designs of planes, tanks, etc before the war. Plus it would make playing democratic much less interesting.
It's the doctrines part I focus on. Learning about war wile just reading books
@@DaveFeedBackGaming I get your point for sure. That said, German doctrine was influenced by books, theories and articles written in the inter-war period, as were naval and air doctrines. Many historians (and indeed wartime generals) argue that the invasions of Poland and France largely went as they did due to a confluence of circumstances rather than a clear and consistent doctrine. Even Germany's experimentation during the Spanish Civil War likely had a limited impact on their armed forces capacity to fight--it had a much greater impact on the mobilization of their war industries.
Still, it would be interesting if there was a way for nations' way of waging war to evolve over the course of the war. The Black Ice mod for HOI3 (which was insane and hardly playable) blocked off certain doctrines until nations met certain criteria. For instance, the allies were stuck in trench warfare and defensive doctrines until certain conditions were met.
idk where I read this but when you have more than 50 factories you are considered a major power by the game
Your voice is definitely sounding better.
Well I didnt know infrastructure improves fuel capacity
Feedbackgaming, the long range patrol is a Finnish unique support company
you need the French and Portugal state to get rid of the debuff. think its called Goa and french india.
The Nuclear Ghandi bit is from Civilization, to clarify
if the mio bonuses are per unit of AA if you got 10 AA thats 1 breaktrough if the bonus is 0.1 and the least amount of consumer goods you must give is 10% i think, i have not been able to go lower
Yippee DaveFeedbackGaming! 🗣️🗣️
Having a supply hub in a state gives a 1.2x bonus
I just laid back, cup of tea in hand, saw this upload, and immediately ripped a massive fart.
It doesn't get better than this.
BASED
I know they took away the one division trick a while back, but can anyone explain its new form here? Feedback mentioned it but kind of glossed over it too. You want a single, really big division to make more xp?
@DaveFeedBackGaming would you consider doing a Turkey video with tanks
i was thinking it might be good to select the increase autonomy continuos focus so you can become a colony/independent faster and do all the good focuses
Might even be able to take advantage of the factories for autonomy focuses
The choice between continuous focus autonomy or progressing towards a research slot. I'd take the research slot. I gained the most autonomy from casualties
@@DaveFeedBackGaming maybe early at least to become a colony so you can do the corruption focus and the one with the army buffs before war starts. But tbh I don't think it makes much difference as you do progress quite fast with war participation
2:08:09 Indian Navy goes from zero to Hirohito
If your general isn’t the primary general in a battle they won’t gain terrain traits or other general traits. They basically need to be alone
Primary?
I'm still a little confused about the whole international market thing. It seems like you are rewarded far more late game for selling things due to the construction technologies. The cap seems to go up with those techs and trade policy. Like at the beginning you are earning a 110% construction bonus from selling things but it is capped at 27% so you are only getting 27% of that 110%. It seems like you are just able to double your construction bonus + 25% (I probably shouldn't have said double here I just meant since you are already getting the construction bonus anyway it is like being doubled). Please correct me if I am wrong like I said I still haven't fully understood it.
You're right, buying seems to be more beneficial than selling
Where are the people getting upset over calling them "tiles"? I've only ever heard of them being called tiles since HOI4 came out. Pretty sure they called them tiles in HOI3 back in the day too, so it makes sense that the term would carry over.
I NEED MOAR
The vibe between the thumbnail and the video are so diffrent like holy shit. I'm kinda glad the vibe doesn't matched the thumbnail though haha.
What do you mean?
@@DaveFeedBackGaming I mean with title like INDIA is CRAZY STRONG you expect a more hyperactive voice right? But instead the video is chill and is nice to listen.
Just so you know but the civ gandi bug is actually a mith in the original game it never happend
its been a while since i played, but i swear that i witnessed an increase in daily army exp with each individual division doing exercises, why do we still do the one division "trick" still?
"there's not more than girl watching this" You're not wrong on that, I feel special... lmao
24:21 I’m just wondering if Dave will be working to prevent the famine or go full Brit mode
Hungry for civs
Pretty late comment but just to confirm one thing you don't seem to be aware of, in HoI4 India is normally considered a major power, BUT a puppet (lower than a dominion I mean) can't be considered major since it would mean that you have to capitulate a whole colony, which is ridiculous, India is forcefully downgraded to "minor power" when it comes to being at war
when run out of building slots make AA to help in the war with japan
I believe long range patrol is a Finland thing
Dave you’ve got to Ethiopia min max and liberate Africa, or do Switzerland since you hated the focus tree!
One day 😉
@@DaveFeedBackGaming I also salute you fellow dyslexic
That flat capture bonus for armor had me confused as well; Then I imagined if up to 20% of an armor battalion got captured in combat, that’d make armor (in terms of the game balance) hilariously weak, so 0.01 does sound kinda fair
Imagine just throwing cavalry divisions against an enemy nation, and the dudes are just trying to hijack tanks and run away with them 😂
Do Bulgaria please 🙏 😢
“Popular workhead”
If they add Jan Mayen island for Norway, they could add Lakshadweep islands for India.
Jan Mayen got added last DLC
LEGEND
Oh so you don't have train research in the beginning, shouldn't you get motorised instead for logistic? (even if you don't get into war right away and don't need to switch all your soldiers from horse logistic)
Good for the state map I didn't know, so I always checked manually. (with the number of free slots on the construction tab and then the city level of those states with most free slots to know which could eventually get 25 unlocked slots - not for soviet given how big it is, I tend to build close to Moscow first then behind the Ural just in case, protection from bombing)
As for the rest, I never understood if you play a long game, how not building max infrastructure first (and civilian queued after that infra building) is not a given,since you know you will keep building there every time you unlock free slots.
The video is great, I used to love playing India but not the debuff on it, so I always had to get mod to remove those. (they are in place because Paradox balance the game for multi-player first, so without those (you can get rid of as independent India, not as puppet if I remember correctly) UK would be too powerful stealing India' s manpower so Japan and Germany would try to take away Raj first to deny such a huge advantage for UK, but it would only happen in MP as a priority to not lose the game (with no one playing Raj probably for that reason or just with a player not staying a puppet nor staying in the Allies), not in single-player with AI Japan not seeing it as a priority despite their puppet China having borders with Raj )
you still need trains even if you motorise the supply hub bc supply still comes to the hubs via trains
@@spikestern2087 I know, but as a min max, it wasn't a priority for him to get train research first which was why I wondered why not get 1 factory on moto
Is there a focus for cleaning up the Ganges? Asking for a friend. Also, is there an alternative tree where we can have hamburgers? And steaks. I love ribeye.
The border gore is crazy not gonna lie
Welcome to hoi4
@@DaveFeedBackGaming average hoi4 experience
1:03:35 😂 accidental commentary on Kashmir will now forever be the joke I think of when it comes to Dave. I laughed so much I started coughing, especially with the most appropriate use of bobble head voice I’ve ever heard
Don't get it. Can you explain what the joke is?
@@numnumcat969 it’s not even a joke. He was trying to figure out what are Indian cores that he gets to keep, then he stated it was Indian, then saw the Pakistani claim.
Then realised, there’s no right answer becuase it’s a real life border dispute, so of course he doesn’t know what India keeps, except he did just state quite flatly some land presently governed by India is Pakistan.
@@MrCalls1 oh gotcha
Can you give a list of the dlcs youre using
Lore of INDIA Without Agrarian Society is CRAZY Strong! Momentum 100