i like the high ttk times in paladins, since there is more room for counter play, if anything i think the op healers are the problem since they mean you aren't punished for your mistakes and artificially inflate the ttk well beyond a normal health bar.
@@GammaFields i mean yeah i like that healers are in the game and i think it creates better teamplay, i just think healers are over-tuned, you could easily half healing numbers across the board and they'd still be good, the problem with these overpowered healers is that any dmg you take is healed back too quickly meaning u aren't punished for positioning mistakes and u basically cant die without being focused by multiple other characters or being hit with a 1 shot. lowering ttk would be a solution to the ttk problem, but i'd argue that nerfing healers would be the better solution.
1:20:00 dunno, I get melted with 6/7k hp as a Tank by Kogas and co even with Armor Plating, Arcade Warding, Veteran, Life Rip. I feel like I can't do anything against certain characters, maybe its related to controller usage but its still not fun to play Torv with over 7000 HP and die in 2 seconds. But I'm also of the opinion that a "Flank" shouldn't be able to win fights against Tanks on a constant basis, thats not a flank any more but instead a DPS. I refer Flanks as DPS already and I think they should do the same as OW and put the category together.
i like the high ttk times in paladins, since there is more room for counter play, if anything i think the op healers are the problem since they mean you aren't punished for your mistakes and artificially inflate the ttk well beyond a normal health bar.
To counter that, I would say that the healers inflating ttk forces more teamwork instead of just being run and gun like cod.
@@GammaFields i mean yeah i like that healers are in the game and i think it creates better teamplay, i just think healers are over-tuned, you could easily half healing numbers across the board and they'd still be good, the problem with these overpowered healers is that any dmg you take is healed back too quickly meaning u aren't punished for positioning mistakes and u basically cant die without being focused by multiple other characters or being hit with a 1 shot. lowering ttk would be a solution to the ttk problem, but i'd argue that nerfing healers would be the better solution.
1:20:00
dunno, I get melted with 6/7k hp as a Tank by Kogas and co even with Armor Plating, Arcade Warding, Veteran, Life Rip. I feel like I can't do anything against certain characters, maybe its related to controller usage but its still not fun to play Torv with over 7000 HP and die in 2 seconds.
But I'm also of the opinion that a "Flank" shouldn't be able to win fights against Tanks on a constant basis, thats not a flank any more but instead a DPS. I refer Flanks as DPS already and I think they should do the same as OW and put the category together.
Crokoa is op in the left hands (because his hook is in his left arm)
very silly stream 10/10!