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Chance Dudinack is one of the best up and coming OSR authors out there. Few people can make adventures that are so game-able. Every NPC, location, monster, and item seems so lively and interactable. Keep an eye out for this guy.
You should check "Escape from Miklagard" for Old School Essentials. Is an urban adventure but is a metropolis, based on Constantinople, during a riot by mercenaries. It plays like Gardens of Yinn as streets are random generated and events escalate further into utter bedlam as there is a timer for the city's total destruction.
Have been GMing this for 13 sessions so far, have found it to be interesting on the surface but a bit shallow in practice. Cool inspiration, but does require a quite a bit of GM prep.
I'm working on an archipelago sandbox right now including Hot Springs Island and the Isle of the Plangent Mage, this would be perfect as part of the setting
Wow power crystals this is a lot like the movie Atlantis, I like what he was going for here pirates and D&D seem to fit together quite well. This looks like a great product and I'll consider getting it unfortunately the physical copy is out of stock at the moment and I really like having a physical copy.
Emphasizes player skill over character skill, emergent stories over planned stores, open sandbox environment, XP for gold, OSE stats, assumes resource-driven dungeon crawling procedures etc.
@@QuestingBeast there was so much diversity back then, and now, that attributing styles to an era, to me, is getting silly. Almost like saying ‘drawing in black n white is old school’ etc
@@Runehammer1 The style of play used in very early D&D is usually called "Classic". OSR, which is what I mean when I say "Old School" is a separate style that's derived from Classic but which has some modern twists to it. The blog post "Six Cultures of Play" at The Retired Adventure is really interesting and breaks down some of the distinctions.
Get 10% off of #intotheam apparel: intotheam.com/questingbeast
Get Secret of the Black Crag in PDF: bit.ly/BlackCragPDF
Get it in print: bit.ly/BlackCragPrint
Chance Dudinack is one of the best up and coming OSR authors out there. Few people can make adventures that are so game-able. Every NPC, location, monster, and item seems so lively and interactable. Keep an eye out for this guy.
Absolutely. Dudinack's adventures are clearly designed with attention to what drives meaningful player engagement within shared fantastical spaces.
You should check "Escape from Miklagard" for Old School Essentials. Is an urban adventure but is a metropolis, based on Constantinople, during a riot by mercenaries. It plays like Gardens of Yinn as streets are random generated and events escalate further into utter bedlam as there is a timer for the city's total destruction.
Have been GMing this for 13 sessions so far, have found it to be interesting on the surface but a bit shallow in practice. Cool inspiration, but does require a quite a bit of GM prep.
Obviously, the way you deal with the ascended Eel Queen is to get her to fight a liberated Mama Fortune. Let your two problems solve each other.
black wyrm of brandonsford is a great adventure! highly recomended, I run it with Cairn and it works fantastic
I wonder how well this would pair with Pirate Borg.
Mama fortuna! A quote from "the last unicorn" ❤ anyone remember that book/movie?
A new Questing Beast Video. Hooray!!!
Another awesome video Beast. Love the mega dungeons the most. Thanks .
I'm working on an archipelago sandbox right now including Hot Springs Island and the Isle of the Plangent Mage, this would be perfect as part of the setting
What is the page size for the book, is it A4 or something smaller?
I plan to write an OSE adventure and am struggling with page dimensions
I think its A5
Instant buy because black Wyrm is soo good.
Wow power crystals this is a lot like the movie Atlantis, I like what he was going for here pirates and D&D seem to fit together quite well. This looks like a great product and I'll consider getting it unfortunately the physical copy is out of stock at the moment and I really like having a physical copy.
I only know that "le singe" is French for "the monkey" because of an Eddie Izzard stand up routine.
“Le Singe” - I bet that’s pronounced roughly “Sanj” or “San-zh” and is French for “the Monkey”
looks fun, but what about it is old school?
Emphasizes player skill over character skill, emergent stories over planned stores, open sandbox environment, XP for gold, OSE stats, assumes resource-driven dungeon crawling procedures etc.
@@QuestingBeast aren’t those all modern too?
@@Runehammer1 I wouldn't say so, no. What do you define as old-school?
@@QuestingBeast there was so much diversity back then, and now, that attributing styles to an era, to me, is getting silly. Almost like saying ‘drawing in black n white is old school’ etc
@@Runehammer1 The style of play used in very early D&D is usually called "Classic". OSR, which is what I mean when I say "Old School" is a separate style that's derived from Classic but which has some modern twists to it. The blog post "Six Cultures of Play" at The Retired Adventure is really interesting and breaks down some of the distinctions.
cool
Just got my copy
From the link. No map, no mini adventure🤷♂️
Map! MAP!
No map when you buy it
Excellent
"Held kinetic energy" would just be potential energy, wouldn't it?
Awesome!!!
Epic