Thank you! I’m away in Montana for the weekend. I do have a tutorial which shows how to animate geometry nodes based on music waveforms. You might be able to figure out what you’re trying to do by learning that. Hope this helps: ruclips.net/video/gYFYPcIVHJc/видео.html
I was able to create an object with this tutorial, that fits what I need. The problem is that it's not responding to shading at all. When I try to add a material, it remains the default white. No idea why it's not responding to shading. Really frustrating, because the object is exactly what I need.
It doesn’t really work as if you apply the required distortion and scale etc, it looks like a piece of jelly flapping about. It really needs to go into how you can keep the item in situ and the surface deforms of the object as that’s what most realistically will make this effect work to varying degrees.
@@13thnotehifireviews7 ultimately, this method has limited application. Adding more geometry (subdivisions) to your object may help. However, there are a few tutorials on RUclips featuring more recent versions of geo nodes which demonstrate more advanced “fluid sim” methods
Hello, thank you for the wonderful lecture video. There's a problem. I want to ask you something. There was no problem until 'easy customization'. I follow the 'water texture', but there is no problem with all the values or connections, but the texture is not applied to the object in viewport shading mode. Did I miss anything?
What I neeed!! Thanks man
Thank you!
Very very great tutorial, you win my well deserved subscription :) (I was looking for exactly that ^^)
thats crazy man, thank you! :)
That's so dope! I definitely wanna see more of your work.
More to come! Thank you :) I post almost daily on Instagram if you'd like to stay in the loop with my work. (Link in description)
this was just what i've been looking for, thanks!
Glad I could help :)
Nice! Will you do a tutorial on how to sync animation to music (like the example you showed at the end of the video). Thank you sir !
Thank you! I’m away in Montana for the weekend. I do have a tutorial which shows how to animate geometry nodes based on music waveforms. You might be able to figure out what you’re trying to do by learning that. Hope this helps:
ruclips.net/video/gYFYPcIVHJc/видео.html
@@Jham3D I'll take a look at the video you shared. Thank you! Enjoy Montana, beautiful place!
Great tutorial, thanks....here is my sub
Thank you 🙏🏻:)
I was able to create an object with this tutorial, that fits what I need. The problem is that it's not responding to shading at all. When I try to add a material, it remains the default white. No idea why it's not responding to shading. Really frustrating, because the object is exactly what I need.
If you add an hdri it will be affected by the environment.
It doesn’t really work as if you apply the required distortion and scale etc, it looks like a piece of jelly flapping about. It really needs to go into how you can keep the item in situ and the surface deforms of the object as that’s what most realistically will make this effect work to varying degrees.
@@13thnotehifireviews7 what do you mean by situ?
@@Jham3D that if you want more distortion it will move more as an object and not stay in situ.
@@13thnotehifireviews7 ultimately, this method has limited application. Adding more geometry (subdivisions) to your object may help. However, there are a few tutorials on RUclips featuring more recent versions of geo nodes which demonstrate more advanced “fluid sim” methods
Hello, thank you for the wonderful lecture video.
There's a problem. I want to ask you something.
There was no problem until 'easy customization'.
I follow the 'water texture', but there is no problem with all the values or connections, but the texture is not applied to the object in viewport shading mode. Did I miss anything?
can you share a timestamp from the video when things went wrong for you? I'll see what I can do from there. Thank you!
@@Jham3D actually I already solve it! I didn't add 'set material' node at geometry node haha
Can you fake splash bubble inside stimulation
With simulation nodes, I’m almost certain you can. They just came out and I have tried them yet so I’m not sure