[KOF2002DCC 20th Anniversary Edition] 17 Yuri

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024
  • Combos by ALX, may borrow ideas and combos from other combo makers
    Edit by ALX
    BGM: AOF2 AST (Album) Diet
    Recommend watching this video in 1080p60
    Please do not reupload. If you would like others to watch, please share this video to others.
    I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
    Even though it's me that started the project, it clearly becomes the culmination of community effort.
    It's nice to meet so many friends along the road, without my friends this couldn't be done.
    Thanks to all of you, which I may or may not name, from bottom of my heart.
    All combos in this video are legit, i.e. no cheat or hack.
    However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Some combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
    Full setups were recorded and stored separately.

Комментарии • 6

  • @aluoaniki
    @aluoaniki  Год назад

    Transcript:
    00:03 #01 236A·A Hold Chasing Fireball~High Jump JD(Back)~Close C>3B>Q Roll(236A·A Hold hit)~Close C>3D>MAX Activate combined 6463214BD
    00:16 #02 [Optimal Softlock]MAX Activate~236236BD(1st hit guarded,2nd hit trade)~Forward~Vertical Small Jump JD~2Bx2>2A>3B>QM~Dash~2Bx2>2A>236236BD
    00:28 #03 236A·A Hold Chasing Fireball~High Jump JD(CH)~Close D>3D>Q Roll(236A·A Hold hit)~Backstep~3D>236A·A Hold~623C>>623C
    00:42 #04 236A·A Hold Chasing Fireball~High Jump JD(Crossup,Back)~2Bx2~236A·A Hold hit~Close D>QM~Dash~2Bx5>Far A>236236BD
    00:55 #05 JC(Crossup,Back)~2C>QM~Dash~(2C/Close C>6A Cancel Ver.>DC J236K)x4~2A>3B>QM~Dash Close C>3D>63214B(0)~623A>DC 63214B(0)~ReHigh Jump JB
    01:09 #06 236A·A Hold Chasing Fireball~Dash 3D>QM~Backward~6463214BD(2)~J236D(0)~MAX Activate~Reverse Jump JA~2A~2C>3D>6463214BD
    01:27 #07 [Optimal Softlock,Joe's 3B or small jump JC hurtbox]MAX Activate~236A·A Hold Chasing Fireball~236236BD(1st hit guarded,2nd hit trade,CH)~Mid Jump~236A·A Hold hit~JC~2Bx2~2C(CH)>236236BD
    01:41 #08 [Yamazaki's Speedup bug]J236B~Forward 2C>6A~Forward~Far Ax5>2Bx6~Dash 2Bx3>Close A~Re Mid Jump JC~2B>Close B~Forward Close D>3D~J236D
    01:52 #09 [Gauge Recovery ON]MAX Activate~6463214BD(0,Free Hit bug setup)~2363214B(1,Free Hit bug with D Throw)~Taunt~Dash AB Forward Roll~236A·A Hold Chasing Fireball~2A~2C>QM~Dash 2C>3D>6463214BD
    02:11 #10 [Gauge Recovery ON]Vertical Jump JA(Crossup,Back)~Close C>MAX Activate combined 6A>DC J236B~Close D>6A Cancel Ver.>DC J236B~2C>3D>63214K(0)~623A>SC 236236BD·2363214K
    02:24 #11 MAX Activate~236A·A Hold Chasing Fireball~6463214BD(0,Flash bug)~214C(CH)~Close D>QM~Dash Close C>623A>DC 63214B(0)~236A·A Hold hit~6463214BD
    02:38 #12 [Throw bug,during MAX Activate]236A·A Hold~Throw bug Triggered by Chris C Throw~6463214BD(0)~Position Adjusting~Backward Small Jump JD(Crossup,Back)~2Bx2~2C>3D(236A·A Hold hit)>QM~Dash 2C>6A Cancel Ver.>DC J236K~Forward 2B~2C>3D>63214K(0)~2A(0)>236236BD
    02:52 #13 MAX Activate~236A·A Hold Chasing Fireball~6463214BD(0,Free Hit bug setup)~Close D(Free Hit)~Re Mid Jump JD~Close C>QM~Close C(236A·A Hold hit)>6A Cancel Ver.>DC J236D~2Bx5>2B(0)>Far B>DC 623C(1)>SC 2363214B
    03:07 #14 [Gauge Recovery ON,Optimal Softlock,Joe's 2D hurtbox]Vertical Jump JD(CH)~2Bx6>Far A>3B>QM~Dash~2Bx4~(Forward~2Bx2)x3~Forward 2B>DC 623C(1)>SC 236236BD·2363214K
    03:21 #15 [Optimal Softlock]MAX Activate~6463214BD(0,Flash bug)~Vertical Small Jump J236D(CH)~J236B~Vertical Small Jump JC~2C>3B>QM~Dash Close C>3D>6463214BD
    03:33 #16 [Gauge Recovery ON,Deadlock,Joe's 2D hurtbox]MAX Activate~236A·A Hold~Dash Mid Jump JD~2Bx3~Forward 2B>DC 623C(1)>SC 236236BD·2363214K(2)~Position Adjusting~MAX Activate~6A>DC J236K~2Bx6~Forward~2Bx2>DC 623C(1)>SC 236236BD·2363214K
    03:53 #17 [Deadlock]MAX Activate~6463214BD(0,Free Hit bug setup)~Vertical Small Jump J236B~2C(Free Hit)~Vertical Small Jump J236B~Forward 2C>QM~Dash 2C>6A Cancel Ver.>DC J236B~Close D>236236BD
    04:05 #18 [Ground Fireball bug,Optimal Softlock,Kensuu's Throw bug]Vertical Jump JC~Close C>3B(Ground Fireball hit)>63214K(0,Trigger Throw bug)~236A·A Hold Chasing Fireball~Dash Mid Jump~5CD(CH,236A·A Hold hit)~QM~3D>623C(0)>>623C(1)>DC 63214K(0)~236236BD(1)

  • @gleisonsilva2558
    @gleisonsilva2558 Год назад

    😍😍

  • @x-combo
    @x-combo Год назад

    kawayi yuri

  • @tobogadesaltoalto
    @tobogadesaltoalto Год назад

    How you do thiS SDM in 2:11?

    • @aluoaniki
      @aluoaniki  Год назад +1

      Tried to SC into 236236AC without enough meters, and SC into 2363214B/D immediately after, with meter recovered this time.

  • @carlosrocha7422
    @carlosrocha7422 Год назад

    Rugal