Zbrush Splitting a model for vfx production

Поделиться
HTML-код
  • Опубликовано: 5 янв 2025

Комментарии • 22

  • @davidgonzalezfaubel8167
    @davidgonzalezfaubel8167 8 месяцев назад

    Thank you so much, this is just what I needed, and super well explained!

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol 2 месяца назад

    So, when you split the model into two parts with a common border, starting at 12:10 , are you not taking the risk of moving one part of the border to a degree where the textures and/or UDIMs would not have the exact same data since ZBrush is not doing a one-to-one topological projection of vertex coordinates? In other words, let's say that you move one region slightly towards tangent(x) or bitangent(y) directions of the surface instead of normal(z) when you either manually sculpt or apply a VDM stroke. Would that not cause the other surface's UVs to have skewed displacement information after projection?

    • @lucasv888
      @lucasv888  2 месяца назад

      @@MustafaBerkeGureltol no it shouldnt happen that, always create a morph target for the border . Also only one of the borders get backed so you shouldnt have any issues just be careful when you sculpt .

  • @BadBloodCustom
    @BadBloodCustom 10 месяцев назад

    That's cool to make more polygons for details. Question... is it possible to pose the model after cut and u didn't see the cutline after posing?

    • @lucasv888
      @lucasv888  10 месяцев назад +1

      Yeap you can use transpose master or send it to maya or blender and make a rig

  • @kamehamasterr
    @kamehamasterr 4 года назад +1

    Amazing video, thanks especially for the part with MorphTarget and importing old model it just blew my mind! I've also seen in FlippedNormals video another technic: they made another subtool with border part but I think your way of doing it is better and less confusing

    • @lucasv888
      @lucasv888  4 года назад

      Thanks man ! yea i know that way is a very old fashion way to do it i think :)

  • @GrantCSteyn
    @GrantCSteyn 4 года назад

    Thank you so much Lucas! This is exactly what I needed. This is a huge help.

    • @lucasv888
      @lucasv888  4 года назад +1

      very glad it helps !!!

  • @adoyl8383
    @adoyl8383 2 года назад

    Ты крутой) Помог решить многолетнюю проблему!))) Низкий поклон от всех художников и скульпторов!)

  • @cyrielkilller
    @cyrielkilller 3 года назад

    interresting
    but why no use HD geometry and export displacement with multi udim ?

    • @lucasv888
      @lucasv888  3 года назад

      because is not flexible enough it can be a very big bottle neck, don't get me wrong i use it sometimes but needs to be better integrated

  • @sys2146
    @sys2146 3 года назад

    Great, thanks for sharing!
    How do you deal with overall shape changes after splitting up?

    • @lucasv888
      @lucasv888  3 года назад +1

      if you want to do the changes in zbrush you can use transpose master if not you will always have the not split version use that and then transfer the points

    • @sys2146
      @sys2146 3 года назад

      @@lucasv888 Alright, I see. Thanks for the clarification.

  • @EvandroMiguel
    @EvandroMiguel 4 года назад

    Great tutorial, Thanks a lot!

    • @lucasv888
      @lucasv888  4 года назад

      Thanks man glad you like it!

  • @cgicat_
    @cgicat_ 3 года назад

    really cool (Y)

  • @skyrimods2357
    @skyrimods2357 4 года назад

    Oye Lucas, podrías hacer este video en español si no es molestia ^u^?

    • @lucasv888
      @lucasv888  4 года назад

      no seas vago y aprende ingles ! jajjaja, te va a ayudar a conseguir trabajo y aprender mas, la verdad que no tengo tiempo para hacer videos en dos idiomas quizas puedo ver de hacer funcionar los subtitulos :)