The Problem with D&D | Rules & Roleplay
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- Опубликовано: 4 окт 2024
- The Problem with dungeons and dragons is that the community as a whole ignores people who need the rules in order to buy into the fiction, lets discuss this with actual nuance
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50 is an understatement.
shhhhhh dont say it too loud
Yeah, you don’t want WotC hearing this.
When I started playing in the 90s, we were all a bunch of number crunchy sci fi nerds who didn't do a lot of role play. Now it has taken a lot of work to get into it, and I still suck at it, but it adds SO much to the gaming experience.
I wholly agree. As a DM, I have a whole group, my sister who is new to the game, two actor players who are really into rp, and two players who are autistic and have some trouble getting into character but are some of the coolest people. Those 2 are the ones im going to talk about.
They see the rules as a gateway to my world, something concrete that they can understand, and i have made it a point to make it so that the rules the players follow, are the same rules the npcs and villains follow. I personally like to optimize my combat encounters cause i think its fun, and encouraged both those players to do the same with their characters. They generally don't RP that often, but when they do, they blow the socks off the rest of the group.
For example, one of them was playing a warforged eldritch knight named Otto who was a essentially a magic cop. His friend in the middle of the city (ex PC) was caught in a forcecage by an evil wizard they angered in the street by accident.
Otto shouted out in the middle of combat "By the power of the law! Stand Down!" I felt the anger, the emotion welling inside him. When the wizard responded "Your laws mean nothing to me." and casts disintegrate killing the pc before teleporting out of there... the moment was magical, as the anger soured, and turned to genuine sadness. I saw a couple tears, not just from him but most of the group, and the party unanimously decided they would hunt down and kill that bastard. I double checked after the session, and everyone was in both in awe of what happened, and was looking forward to the next session.
(i talked with the player who died before that session, that he might die and he was cool with it)
TL;DR: Powergaming can be a method to coax out Roleplaying from your friends, and even help them with their social skills.
Role-playing is funnily enough, kind of important to role-playing games
Hey it's me, the guy who you are talking about in the vid who is weirded by the rp and self-inserts myself into the world. This vid is very accurate to how I feel.
When I do play I play as the character everyone hates. The rogue who is silent and seemingly edgy but is really just vibing and wants a class that can occasionally be helpful.
I have made a build with a plus 38 to initiative so max roll a 58 not that anyone can beat that
I have to agree with this take. I love playing D&D but i absolutely suck at roleplay so i don't really go to game nor really try to find any.
The balance between rules and role play is meant to help players who lean towards or like one side to be able to work together with one's who favor the opposite.
I feel like a lot of people that don't want to RP, it's usually out of embarrassment. Some people are just shy
100% and this isn’t a bad thing either! It’s just outside their comfort zones and slowly they’ll get more used to it as the game progresses
We're actually having similar issues getting anew player into warhammer fantasy RP. He's a construction worker, never gamed before, never touched an rpg, so this is all just super foreign to him.
So I know this is off topic and the series is done
But Tony never got his beach episode
I whole heartedly agree. I never played until just before 2019 and then during….(lockdown) with a few friends of mine. They’re all very roleplay heavy and very good at it. After the first session I was hooked, I bought all the major rule books and dove in headfirst to the rules and mechanics. My previous experience with rpgs was with video games and have always power built characters, learning, and finding exploits in the systems. It’s quickly changed the dynamic of the game we were playing and it was a little combative for a few sessions. Luckily the DM was a mixture of mechanics and role-play, things eventually worked out. After a few weeks I helped rework their characters to be more effective and I relaxed into in-depth roleplay. Mixing the two styles was the best way for us. Funny note the DM was only giving the party very easy encounters and very easy skill DC’s before I joined because the players only built for what their character idea was not the mechanics and he was getting frustrated.
While I agree the main problem of the game is rp and rules, I find that the rules also contribute to the problem, I have this one guy that I am forced to interact with because we both manage a westmarch together and this one guy has slowly been taking my enjoyment out of the game. Telling me I can't build this way because it's a terrible build or telling me that the homebrew I create is god awful without telling me why it is, this is primarily because he is so focus on the rules that if something breaks the general convention of the rules such as weapon properties he instantly calls it broken without even considering the downsides of an homebrew. While at the same time several other people who look at the exact samething don't see the issue due to the downside balencing it out or the strength of the ability isn't as powerful as one may think. (This is also the same guy who thinks that a feature that breaks the rules of a feat or spell is broken no matter what it limitation is, but sees metamagic and chain warlock as balenced because they are official content)
What I'm ultimately saying is that while rp can be an issue for 5e I also think being to hard into the rules will cause more issues than the rp side.
any time i DM my friends i need to remind myself "ite they arent like me they are here for game play not roll play"
"The problem with DND is the culture"
*raises knife*
"The problem is that the players don't know the rules"
*lowers knife and stares at you funny*
I'm definitely one of the people who needs the rules, especially as a DM. I personally see no excuse as to why there are so many gaping holes in the rules, for things that have come up at every single game I have run OR played in.
As a DM/GM, I can ALWAYS choose to ignore a rule if it is narratively unsatisfying or just wonky, but having to suddenly come up with mechanics and rules on the fly immediately takes me out of the game and stresses me out to the point of not enjoying it. This is why I switched to PF2E, among other reasons (I won't go in about it, I promise).
I appreciate 5e for being my jntroduction to the hobby, and I mostly enjoyed my time playing it, but with their intention to make the next game so compatible with 5e (and admittedly all the OGL stuff made it worse), I just don't think they'll be able to make the changes I would prefer, so I've moved on. Bless you folks who don't need the rigor of the rules
Poor Gerald
I always felt kinda werid cause I freaking love the Roleplay but im also a Numbercruncher but i ONLY use my numbercrunch after i found a cool roleplay concept and then i use the rules to try and get as close to what i imagine in my head as possible which needs A LOT OF knowledge, and as a GM while i know most rules at least roughly I always bend the rules if I have to IF it improves the game flow in either gameplay or story
I feel like i have a firm grasp of 50-70% of the rules. And i know the rules better then anyone ik. And i rarely am the dm. Im the wizard or the druid usually.
It's about Pacing and having predictable rules. We need 50/50 when it comes to RP and Exploration/Combat. It's not hard. RPers need to respect the session time and wrap up their gab. Do something, talk about it. Do something and then talk. Everyone is happy. But some tables literally bore the shit out of players who actually want to finish the module because they are taking hour long breakfasts and speaking to every little NPC about every little mundane thing. It gets tiresome.
No no offbeat i am the problem 🤪, im random and make others think and question there life till now ( in game) Lol.
Speaking from experience I have a end group at my school and most of them don't know half the base action
DnD is cool, but many forget that there are other Systems, other games, other possibilities...
Instead of trying to build an Anime character in DnD play a fucking System that was literally created to being able to play an OP Anime Character that wins with the power of friendship and Mechs.
Is there going to be an update on the Stacks system, it’s been 5 dam months.
Psst if you watched my twitch or RUclips stream you would know
HOW DARE YOU HAVE A NUANCED VIEW AND WANT TO BE AS INCLUSIVE AS POSSIBLE ON THE INTERNET! lol jk
On a serious note, this is why I like Pathfinder (I play 2e) because its rules induce roleplay. Someone who might not be super creative but want to do some special or intricate move, instead of having to describe it and the dm give an arbitrary DC, the actions can be broken down into rule based actions. Allowing the players to sort of build their custom action using pre-existing structure and rules
I wonder if offbeat outlaw plays baldur’s gate
I do! I started playing on twitch! Come say hi today!
Yeah. And when i hear someone describe themself as a rule of cool dm i hear "ive never read the rules"
And I play lancer
A lot of talk about flavor vs mechanics. I have been saying for a decade now a real good rpg system should let you explore your flavor WITH mechanics.
fir- dammit!
3:40 in the vid and right before the sponsor plug... If you can't grasp role-playing... just don't do it! There are plenty of other things in this world. You don't need to complain or feel bad about everything not catering to your needs and sensibilities... Just find your own thing. Stop whining!
That’s the point of the video. The point is that some games are completely inaccessible to those who don’t know how to role play because even the DMs don’t know the rules.
And who’s complaining and whining? Pretty sure this is a discussion
Reject modernity, return to 3.5/ pathfinder 1e