How to make Light Gobos & God rays in Blender 2023

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  • Опубликовано: 20 сен 2024
  • A Free & Fast Way to do gobos and god rays in blender. And if you want to Add Ultra-Realistic Gobos in 1 Click, try this Add-on
    👍 Gobos Light Textures blendermarket....
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    #blender
    #light
    #godrays

Комментарии • 52

  • @shinjiikarir
    @shinjiikarir 7 месяцев назад +5

    Thanks for not bs, jokes or unnecessary modeling .

  • @benfyat78
    @benfyat78 10 месяцев назад +16

    Didn't know I can edit lights in blender this way, guess we learn something new everyday.

  • @artg556
    @artg556 10 месяцев назад +5

    I recently started using blender and this channel has been a real blessing!Not only the tutorials but also the plugin recommendations have been great, if everything goes well I will launch my first animation and I make a point of including your name in the description.

  • @vladartiomav2473
    @vladartiomav2473 4 месяца назад

    That's the kind of stuff we like Blender for! So easy to implement.
    Thanks for sharing

  • @sahebfahmi
    @sahebfahmi 2 месяца назад

    Thank you very much for the tutorial and for the sound

  • @3dpoly924
    @3dpoly924 10 месяцев назад +2

    Nice video as usual just straight to the point

  • @zombiebobo
    @zombiebobo 2 месяца назад

    Thank you

  • @TheSiRiUs9
    @TheSiRiUs9 10 месяцев назад +1

    didn't know that it can be done in this way thanks for sharing your idea 💙💙💙💙

  • @Medkola
    @Medkola 10 месяцев назад +3

    Nice work ❤❤❤❤

  • @API-Beast
    @API-Beast 2 месяца назад +1

    Two notes because it was driving me crazy and it didn't seem to work:
    1. The texture mapping in the Wave Texture node is in global space by default, depending on how the scene is set up you might need to set scale to 0.5 or even smaller to even see it.
    2. Even very small spread values blur the texture like crazy, at 1° it might already be so blurry that it seems like there is no texture on the light. Really use 0° as a starting point.

  • @knowledgeispower9724
    @knowledgeispower9724 10 месяцев назад +1

    thanks broski

  • @presidualist4587
    @presidualist4587 9 месяцев назад +1

    Thank u bro

  • @ecstasy6913
    @ecstasy6913 10 месяцев назад

    wow thank you so much, exactly what i was looking for❤

  • @yowlawaillus3190
    @yowlawaillus3190 20 дней назад

    im use 4.2 and if you not working, can u try change from Texture coordinate.generated to UV or Window it it will probably work.

  • @AfonsoFerreira-jt3wz
    @AfonsoFerreira-jt3wz 5 месяцев назад

    If you are like me and can only get the light on the floor but no actual "ray" here's what I was doing wrong.
    When you create a cube remove the Principled BSDF from the Surface tab of the materials, then you need to go to the Volume tab and add a Principled Volume, then it will work.

  • @jwills8822
    @jwills8822 Месяц назад +1

    Blender 4.x appears to have changed, this approach is not working for me. When I add the wave texture, it does not show up on the floor/object as it does for you when using an area light but does when using a spotlight and the Incoming socket of the Geometry for the mapping vector. This behavior has been rather exasperating for me lately. I do love all your tutorials for blender and Affinity Photo.

    • @yowlawaillus3190
      @yowlawaillus3190 20 дней назад

      you can change from Texture coordinate.generated to UV or Window it it will probably work

  • @CaseyJScalf
    @CaseyJScalf 27 дней назад

    Does this still work in 4.2? Not working on first try.

  • @georgemubanga1878
    @georgemubanga1878 10 месяцев назад

    Awesome

  • @rakeshmani8787
    @rakeshmani8787 10 месяцев назад +1

    Can u do it how to render out all passes for Other software like nuke and ae and ps .for beginners tutorial pls sir.lighting pass . motion vector and mask and z depth and colour pass.specular passes

    • @architecturetopics
      @architecturetopics  10 месяцев назад

      Will do mate for sure I'm putting it on the schedule

  • @khaldiataha991
    @khaldiataha991 10 месяцев назад

    Nice

  • @randomweirdo3899
    @randomweirdo3899 9 месяцев назад +4

    i confused when the wave texture added nothing happen

    • @rodrigogogo9760
      @rodrigogogo9760 6 месяцев назад +1

      reduce the scale maybe its that

    • @issac7787
      @issac7787 5 месяцев назад +1

      Not sure why when i change from "generated" output node of texture coordinate to "reflective" output node, it works

  • @simplysurfing
    @simplysurfing 5 месяцев назад +1

    Coming from a 3ds max background im able to understand mapping in shadows etc theory wise strong in 3d. But the tools here....the moment you started pulling those node boxes with curved wires plugged in like a flow chart im lost. WTH is that and it has 200 settings why am i dragging a cord from here and plugging it in wherever is all a great puzzle to me. Maybe i can just watch and mimic....but that doesnt make me learn anything, i can only be a good copy cat then.

    • @NoyuPhantom
      @NoyuPhantom 3 месяца назад +1

      sometimes we do that until we understand it

    • @jademoth1626
      @jademoth1626 3 месяца назад

      @@NoyuPhantom🎯

  • @LittleMichaeI
    @LittleMichaeI 10 месяцев назад

    It sucks that this can’t be used on EEVEE. I hope in the future it’ll get supported for eevee!

    • @architecturetopics
      @architecturetopics  10 месяцев назад

      I think it will be included in Eevee next and we hope it works fine.

  • @abdullahalsuhaim4593
    @abdullahalsuhaim4593 3 месяца назад +1

    Stay away from weird stuff mate! lol

    • @yessen02
      @yessen02 3 месяца назад

      thats the only part i didnt get from this tutorial

  • @wdfwdf-ve5ci
    @wdfwdf-ve5ci 10 месяцев назад

    On the Next one show how the gobo can be animated and use it in short 7s animation

    • @architecturetopics
      @architecturetopics  10 месяцев назад

      Will try to include it in the next lighting video

  • @pluto814
    @pluto814 6 месяцев назад

    hi, is this possible in cycles as well?

    • @architecturetopics
      @architecturetopics  6 месяцев назад

      This Tutorial is done with Cycles, if you mean Eevee then probebly No since it has no support for light nodes.

  • @doperscrew
    @doperscrew 8 месяцев назад

    wait how did u get those godrays? i watched your video 7 times and i retried to make it 10 times but i never get the godrays while i do the whole excapt same thing as you?

    • @miles6226
      @miles6226 8 месяцев назад +1

      No idea, I’m gonna do it today, I’ll update you on that

    • @AfonsoFerreira-jt3wz
      @AfonsoFerreira-jt3wz 5 месяцев назад

      When he creates a cube he removes the Principled BSDF from the Surface Tab in the material section, then adds a Principled Volume on the Volume tab.
      I was just switching one for the other but its a different tab. Hope this helps

  • @habibsoufi
    @habibsoufi 5 месяцев назад

    ok what's the weird stuff you were talking about I need to know.

  • @anonymouxx9261
    @anonymouxx9261 9 месяцев назад +2

    "but stay away from weird stuff mate"

  • @wdfwdf-ve5ci
    @wdfwdf-ve5ci 10 месяцев назад

    just what the client wanted guess what you read my mind .... dankie AT