How to make Light Gobos & God rays in Blender 2023

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  • Опубликовано: 26 авг 2024
  • A Free & Fast Way to do gobos and god rays in blender. And if you want to Add Ultra-Realistic Gobos in 1 Click, try this Add-on
    👍 Gobos Light Textures blendermarket....
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    #blender
    #light
    #godrays

Комментарии • 50

  • @benfyat78
    @benfyat78 9 месяцев назад +14

    Didn't know I can edit lights in blender this way, guess we learn something new everyday.

  • @shinjiikarir
    @shinjiikarir 6 месяцев назад +5

    Thanks for not bs, jokes or unnecessary modeling .

  • @artg556
    @artg556 9 месяцев назад +5

    I recently started using blender and this channel has been a real blessing!Not only the tutorials but also the plugin recommendations have been great, if everything goes well I will launch my first animation and I make a point of including your name in the description.

  • @sahebfahmi
    @sahebfahmi Месяц назад

    Thank you very much for the tutorial and for the sound

  • @vladartiomav2473
    @vladartiomav2473 3 месяца назад

    That's the kind of stuff we like Blender for! So easy to implement.
    Thanks for sharing

  • @3dpoly924
    @3dpoly924 9 месяцев назад +2

    Nice video as usual just straight to the point

  • @GamerZworld9_9
    @GamerZworld9_9 9 месяцев назад +1

    didn't know that it can be done in this way thanks for sharing your idea 💙💙💙💙

  • @zombiebobo
    @zombiebobo Месяц назад

    Thank you

  • @Medkola
    @Medkola 9 месяцев назад +3

    Nice work ❤❤❤❤

  • @API-Beast
    @API-Beast Месяц назад +1

    Two notes because it was driving me crazy and it didn't seem to work:
    1. The texture mapping in the Wave Texture node is in global space by default, depending on how the scene is set up you might need to set scale to 0.5 or even smaller to even see it.
    2. Even very small spread values blur the texture like crazy, at 1° it might already be so blurry that it seems like there is no texture on the light. Really use 0° as a starting point.

  • @knowledgeispower9724
    @knowledgeispower9724 9 месяцев назад +1

    thanks broski

  • @CaseyJScalf
    @CaseyJScalf 2 дня назад

    Does this still work in 4.2? Not working on first try.

  • @presidualist4587
    @presidualist4587 8 месяцев назад +1

    Thank u bro

  • @ecstasy6913
    @ecstasy6913 9 месяцев назад

    wow thank you so much, exactly what i was looking for❤

  • @AfonsoFerreira-jt3wz
    @AfonsoFerreira-jt3wz 4 месяца назад

    If you are like me and can only get the light on the floor but no actual "ray" here's what I was doing wrong.
    When you create a cube remove the Principled BSDF from the Surface tab of the materials, then you need to go to the Volume tab and add a Principled Volume, then it will work.

  • @jwills8822
    @jwills8822 23 дня назад

    Blender 4.x appears to have changed, this approach is not working for me. When I add the wave texture, it does not show up on the floor/object as it does for you when using an area light but does when using a spotlight and the Incoming socket of the Geometry for the mapping vector. This behavior has been rather exasperating for me lately. I do love all your tutorials for blender and Affinity Photo.

  • @randomweirdo3899
    @randomweirdo3899 8 месяцев назад +4

    i confused when the wave texture added nothing happen

    • @rodrigogogo9760
      @rodrigogogo9760 6 месяцев назад +1

      reduce the scale maybe its that

    • @issac7787
      @issac7787 4 месяца назад +1

      Not sure why when i change from "generated" output node of texture coordinate to "reflective" output node, it works

  • @georgemubanga1878
    @georgemubanga1878 9 месяцев назад

    Awesome

  • @rakeshmani8787
    @rakeshmani8787 9 месяцев назад +1

    Can u do it how to render out all passes for Other software like nuke and ae and ps .for beginners tutorial pls sir.lighting pass . motion vector and mask and z depth and colour pass.specular passes

    • @architecturetopics
      @architecturetopics  9 месяцев назад

      Will do mate for sure I'm putting it on the schedule

  • @khaldiataha991
    @khaldiataha991 9 месяцев назад

    Nice

  • @abdullahalsuhaim4593
    @abdullahalsuhaim4593 2 месяца назад +1

    Stay away from weird stuff mate! lol

    • @yessen02
      @yessen02 2 месяца назад

      thats the only part i didnt get from this tutorial

  • @simplysurfing
    @simplysurfing 4 месяца назад +1

    Coming from a 3ds max background im able to understand mapping in shadows etc theory wise strong in 3d. But the tools here....the moment you started pulling those node boxes with curved wires plugged in like a flow chart im lost. WTH is that and it has 200 settings why am i dragging a cord from here and plugging it in wherever is all a great puzzle to me. Maybe i can just watch and mimic....but that doesnt make me learn anything, i can only be a good copy cat then.

    • @NoyuPhantom
      @NoyuPhantom 3 месяца назад +1

      sometimes we do that until we understand it

    • @jademoth1626
      @jademoth1626 2 месяца назад

      @@NoyuPhantom🎯

  • @wdfwdf-ve5ci
    @wdfwdf-ve5ci 9 месяцев назад

    On the Next one show how the gobo can be animated and use it in short 7s animation

  • @LittleMichaeI
    @LittleMichaeI 9 месяцев назад

    It sucks that this can’t be used on EEVEE. I hope in the future it’ll get supported for eevee!

    • @architecturetopics
      @architecturetopics  9 месяцев назад

      I think it will be included in Eevee next and we hope it works fine.

  • @pluto814
    @pluto814 5 месяцев назад

    hi, is this possible in cycles as well?

    • @architecturetopics
      @architecturetopics  5 месяцев назад

      This Tutorial is done with Cycles, if you mean Eevee then probebly No since it has no support for light nodes.

  • @habibsoufi
    @habibsoufi 4 месяца назад

    ok what's the weird stuff you were talking about I need to know.

  • @doperscrew
    @doperscrew 7 месяцев назад

    wait how did u get those godrays? i watched your video 7 times and i retried to make it 10 times but i never get the godrays while i do the whole excapt same thing as you?

    • @miles6226
      @miles6226 7 месяцев назад +1

      No idea, I’m gonna do it today, I’ll update you on that

    • @AfonsoFerreira-jt3wz
      @AfonsoFerreira-jt3wz 4 месяца назад

      When he creates a cube he removes the Principled BSDF from the Surface Tab in the material section, then adds a Principled Volume on the Volume tab.
      I was just switching one for the other but its a different tab. Hope this helps

  • @anonymouxx9261
    @anonymouxx9261 8 месяцев назад +2

    "but stay away from weird stuff mate"

  • @wdfwdf-ve5ci
    @wdfwdf-ve5ci 9 месяцев назад

    just what the client wanted guess what you read my mind .... dankie AT