Magical Musketeer - Magical Musket - Cross-Domination / Ranked Gameplay [Yu-Gi-Oh! Master Duel]

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  • Опубликовано: 17 июл 2024
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Комментарии • 49

  • @pants7561
    @pants7561 6 месяцев назад +18

    The Ninja player with the absolute galaxy brain using Called by on the Maxx "C" AFTER activating his own. I too made a mistake like that before and I guarantee he will never again forget how chains resolve

    • @whiteZORA1
      @whiteZORA1 6 месяцев назад

      it's not a mistake, it's better to give up on maxx C than give +3 to his opponent, his big mistake was to summon to Jioh in response to link into the vrains

    • @pants7561
      @pants7561 6 месяцев назад +6

      @@whiteZORA1 If he first activated Called by the Grave (CL3) and THEN his own Maxx "C" (CL4), it would have resolved before the negation and he could've drawn cards while denying the opponent's Maxx "C"

    • @AristasTheMonsterHunter
      @AristasTheMonsterHunter 4 месяца назад

      ​@@pants7561 extactly. To be fair, every opponent in this replays made several mistakes. When you're dealing with decks that are almost only reactive like this or phantasm spiral sometimes doing nothing is better than using effects, the Zombie player could have done Red-Eyes beatdown and there was nothing MM could have done. The Labrynth player used Imperma on Max rather than Starfire, Swordsoul player could have chained Chixiao to Cross-Domination to deny the draw, and then use Ash on Max. Runick player was way too much trigger happy with those Judgments. I wonder how can so many people play a cardgame when they lack the basic ability to read, I can understand not wanting to when dealing with Endimyon's and co long ass bullshit, but MM cards are maximum 5 lines of text...

  • @motutaressanressan8902
    @motutaressanressan8902 6 месяцев назад +33

    They need support right now because is really good and cool deck

    • @aexionmusic
      @aexionmusic 6 месяцев назад +6

      Any deck is cool except albaz and runick

    • @motutaressanressan8902
      @motutaressanressan8902 6 месяцев назад +3

      @@aexionmusic albaz is cool deck bat the player how make the deck offline for me but the lore is cool

    • @aexionmusic
      @aexionmusic 6 месяцев назад +1

      @@motutaressanressan8902 agree with the lore, my most favorite

    • @motutaressanressan8902
      @motutaressanressan8902 6 месяцев назад

      @@aexionmusic yas is my favourite one yet

    • @lightdragoon88
      @lightdragoon88 6 месяцев назад

      They need a field spell

  • @lightdragoon88
    @lightdragoon88 6 месяцев назад +15

    This is such a fun deck to play. I actually forgo ash and maxx for time-tearing morganite. And with them gone (plus nightmare phoenix and white woman jumpscare being fiend) I actually use solidarity for this deck for that much needed atk boost.

    • @fyliperafael
      @fyliperafael 6 месяцев назад +1

      Decklist?

    • @lightdragoon88
      @lightdragoon88 5 месяцев назад +2

      @@fyliperafael let see here, and I will be Frank I'm a casual not hardcore master here:
      3X Caspar
      3X kidbrave
      3X Starfire
      3X Wild
      2X Doc
      2X Calamity
      2X Radian kaiju
      1 Mastermind.
      2X time tearing morganite
      1 feather duster
      1 dark Ruler no more
      2X solidarity
      2X of each Magical Musket spell/trap *EXCEPT* dancing needle because...
      2X imperial Iron walls. (Banishing is all over the place right now and this deck doesn't need it as much as others)
      Add/subtract as needed. Oh while I did say 2 of each of their spell/traps. Their 2 continuous traps I keep at 1.
      Edit: I forgot the extra deck. Really anything works as long as they are fiend for the spell.

  • @swisschese1323
    @swisschese1323 5 месяцев назад +5

    That ninja player fumbled so freaking hard, like the first 5 things they did during your turn were the worst combination of the 5 things they could have done.

  • @eimanoh
    @eimanoh 6 месяцев назад +7

    wishing when this deck does get support, it will make it strong. like how unchained got their support. decent on 1st support but strong on 2nd wave.

    • @christophermarshall4854
      @christophermarshall4854 5 месяцев назад +1

      Ye man I was think the need a link 2 and a couple more all rounder spell and trap and I was like make the link 2 up like 3 time per turn banish the spell or trap and copy the effect boy that would bring the Deck up from Rouge to like 2.5 deck

    • @eimanoh
      @eimanoh 5 месяцев назад

      ​@@christophermarshall4854 so a link 2 that: once per chain (quick effect): shuffle a magical musketeer spell/trap back into the deck; copy its effect, then draw a card. can use this effect up to thrice per turn.
      then make its summon requirement: 2 monster, including a magical musketeer monster. also more spells/traps for them does sounds nice. would love to have a card that destroy a face down card.

  • @naknampucha5236
    @naknampucha5236 6 месяцев назад +7

    Man I almost forgot that this deck exist lol.

  • @herwandu12
    @herwandu12 6 месяцев назад +3

    The first match the dude is called "go outside"

  • @cliffhanger906
    @cliffhanger906 5 месяцев назад +3

    A Tip for probably future videos, if you would want to make some adjustments is, you can add in Event Duels and perhaps make some decks that are viable/good for those certain events and post the replays of them.

  • @user-zk4pg4oq6b
    @user-zk4pg4oq6b 6 месяцев назад +4

    you can add : Iron Dragon Tiamaton destroy column ,Parallel eXceed => boss rank 4

  • @herwandu12
    @herwandu12 6 месяцев назад +2

    The deck can be played with runick and it work well

  • @lordofhorus
    @lordofhorus 5 месяцев назад

    Hey, does anyone know what's the name of the song that starts at 10:00? The songs in the description are not correct.

  • @YakuXYZ
    @YakuXYZ 6 месяцев назад +9

    Cool deck that needs support

    • @voidsouled6444
      @voidsouled6444 6 месяцев назад

      Yeah good luck buddy
      If a Link-1 can't fix a deck near nothing can

    • @Eis_Cold
      @Eis_Cold 6 месяцев назад +8

      ​​@@voidsouled6444 from what I remember, the problem is that the deck is wayyy to reliant on their normal summon so that could be fixed be konami releasing in archtype monsters that can special summon themselves of give them more quick-play's that special summons from hand/deck so they become at least playable against anything that can pop 1 card on the field.

    • @lightdragoon88
      @lightdragoon88 6 месяцев назад +1

      ​@@Eis_Coldthat spell that let you draw 2 and normal summon 2 a turn could help the deck. A field spell too.

    • @awesauce1
      @awesauce1 6 месяцев назад

      @@voidsouled6444you act like any in-archetypal link 1 can solve any deck’s issues. It can’t.

    • @The_Glazer
      @The_Glazer 6 месяцев назад

      ​@@lightdragoon88Legit copy and paste runicks field spell. Quick play musket spells and traps even without a musket on field but you can't attack if you do it without a musket, shuffle 3-4 musket cards into the deck and draw two. Maybe tack on the first time a musket monster would be destroyed by battle it isnt.

  • @daniellucas921
    @daniellucas921 6 месяцев назад +1

    Ritual beast,cloudian,ice barrier, melodious,aromage...

  • @HolyKnightEthereal03
    @HolyKnightEthereal03 6 месяцев назад +13

    Day 59 of wanting Krawlers, I’ve played against Magical Musketeer once and I don’t remember if I won or lost

    • @Fortress684
      @Fortress684 6 месяцев назад +1

      let's go if we can

  • @CarcalV
    @CarcalV 6 месяцев назад +3

    Would love to see how you make Ritual Beasts work

  • @ishmael334
    @ishmael334 5 месяцев назад

    良きプレイングだ

  • @AsukaKun27
    @AsukaKun27 5 месяцев назад

    Aromage pls 😊

  • @Fortress684
    @Fortress684 6 месяцев назад +2

    day 100 asking for gladiator beast
    I'm retiring someone continue for me

  • @The_Glazer
    @The_Glazer 6 месяцев назад +1

    They need a whole wave of support.
    1. Legit copy and paste runicks field spell. Quick play musket spells and traps even without a musket on field but you can't attack if you do it without a musket, shuffle 3-4 musket cards into the deck and draw two. An ability like the weather painters were you can link summon using musket trap and quick play cards but cards eith those names cant be used for the rest of turn/until the end of your opponent's turn (depending on balance)
    2. A link 2: You can quick effect send a musket trap or quick play from your deck to the grave yard and copy its effect.
    3. A link 3: Quick effect send one card from your hand and negate the corresponding card type(send a monster negate a monster, etc) up to three times one for each type.
    4. New trap card that needs to be either limited or needs to be set ignoring the musket influence (for balance: a card that tributes all monsters in a column and send all traps/spells in a column. (Different balance could include the opponent cant set a new spell or trap from their deck.
    And i realize this looks like alot of negate fodder but realistically this would only bring it up to like tier 2 at best.

    • @lightdragoon88
      @lightdragoon88 6 месяцев назад +2

      Lore wise they can't really do new spells or trap because they are the seven curse bullets.

    • @The_Glazer
      @The_Glazer 6 месяцев назад +1

      @@lightdragoon88 yes I know but it's so frustrating that they are so power crept by decks like vanquish soul which they are basically the prototype to

    • @lightdragoon88
      @lightdragoon88 6 месяцев назад +3

      @@The_Glazer I think a good field spell can help What you think if this idea for field spell:
      1) Spells/Traps when activated are also treated as being activated in it adjacent zones.
      You can activate each of these effects once per turn:
      - When you activate an Magical Musket spell/trap, Add one Magical Musketeer from your deck or GY to your hand.
      -When you activate a Magical Musketeer effect, add one Magical Musket from your deck/GY to your hand.

    • @The_Glazer
      @The_Glazer 6 месяцев назад

      @@lightdragoon88 I like it. My main issue though is muskets glaring weakness of needing a musket on the board to do anything really. How would we go about that?

    • @lightdragoon88
      @lightdragoon88 5 месяцев назад +1

      @@The_Glazer add that to the field spell. "While this card remains on the field, you can activate Magical Musket spell/trap without requiring a Magical Musketeer."
      But I feel like that would be to strong/toxic as that is what runick does.
      I'm ok with that weakness as we have ways to help it. The traps that protect them and special summon from hand and even time-tearing morganite for 2 normal summons.

  • @MrMokels
    @MrMokels 5 месяцев назад +2

    This deck suck.