If you've come here to point out that Innistrad didn't invent vampires, werewolves, or Victorian England, and actually both Innistrad and Bloodborne were obviously inspired by the 2001 French horror film Brotherhood of the Wolf, please go ahead, leaving comments really helps me out. Maybe even subscribe and turn on notifications so you can come back and tell me I'm wrong on other videos too.
Innistrad didn't invent vampires, werewolves, or Victorian England, and actually both Innistrad and Bloodborne were obviously inspired by the 2001 French horror film Brotherhood of the Wolf. After a blunder like this, I see myself forced to subscribe and turn on notifications, so I can tell you you're wrong on future videos.
There's a magic the gathering card called the lantern of insight, which is a lantern thats covered in eyes, and the guys with lanterns at cathedral ward, at higher insight, will also have eyes on their lanterns which fires projectiles
I literally just thought of that last night. Of course, the reference goes even deeper because Lantern of Insight was considered a trash card for a long time, but someone built a "joke" Lantern Control jank deck, took it to a GP, and showed off its power. That's why Lantern of Insight is popular, and other than the fact that Insight was already a thing in Bloodborne, I would bet that's why Miyazaki turned that into a reference lol. If it wasn't for that stupid jank deck, Lantern may have still been considered draft chaff and we might not have seen those deformed church hunters with eyes on their lanterns. Who knows?
I went down into the comments to talk about this card. I vaguely remember reading an article where Miazaki confirmed using the card as an inspiration, but I'm not sure if I remember correctly.
oh so thats why those guys inconsistently had eyeballs on their lanterns. wonder what else is tied to insight. i read up on the wiki a while back and it listed all the things insight affects in the game world like seeing the amygdalas or possibly hearing a baby cry in the far distance(more than likely Mergo). wonder if that list has been updated?
I'm the artist from one of the cards that was illustrated in this video. If you want to see an even more interesting comparison between my MTG art and the Soulsbourne series, you should look up the art for Grimgrin Corpse-Born. I'm almost certain that piece was referenced directly for the "artificial undead" in DS2. Grimgrin was designed to conform to the style guide provided by Wizards of the Coast, but the big hook that he's carrying was a unique addition of my own. If you look up the concept art for it, you can see a version of the hook weapon the artificial undead carries that's closer to the one the Grimgrin carries. I've been a big fan of the series since DS1, so I get a big kick out of the idea that my work has been referenced for it. Even if it is all speculative.
When I encountered the artificial undead, I had exactly the same thought. It must be so cool to know (well, strongly suppose) Miyazaki loved your art (which is great, by the way)!
I actually thought about comparing the chalice dungeon Undead Giants to Grimgrin. They've got the long curved blades and chains on them too. It's neat you're here though, I played a Grimgrin EDH deck for while.
I wouldn't be surprised if some of the game's aesthetics were inspired by Innistrad, just like they very clearly were by the Brotherhood of the Wolf, as you mentioned. But I remember Miyazaki saying Bloodborne really began with the concept of the Old Ones, which, ironically, were absent from Innistrad until Wizards returned there and brought the Eldrazi in―an artistic feedback loop, perhaps. They even imprison one of the Eldrazi _in the moon,_ which all struck me as blatant Bloodborne references when it came out. But the story I remember is that he said he was intrigued by the pseudo-scientific notion that the more highly evolved a species is, the less it reproduces. So what about a _fully_ evolved species? It would be unable to reproduce without surrogates...
Maybe like victorian or brotherhood of wolf joined with lovecraft inspiration, latter also seems to be source for Eldrazi in mtg. Being imprisoned in moon maybe just coincidence, sets in MTG are made in advance, several months of not whole year or more.
@@wiziek It's true sets are planned in advance, but Bloodborne did come out about a year and a half before Eldritch Moon. I'm more inclined to see the Bloodborne in MTG that way than I am inclined to see the MTG in Bloodborne, tbh
@@chompythebeast Magic set design takes place roughly 3 years before release. the developpement of BB and Sadow Over Innistrad/Eldritch Moon probably took place around the same time.
@@StockpileThomas1 Thanks for clarifying, I would've thought I'd notice something like that sooner lol. And yeah I can definitely tell they were meant to play a bigger role, the opening cutscene alone plays them up as some mysterious and powerful force in Bloodbornes world.
I remember seeing a shot of From’s bookshelf of reference materials, and there was a copy of The Dark Crystal artbook. That made a connection in my head between the Skeksis and Mergo’s Wetnurse, which has a similar kind of lanky, cloaked and birdlike look. It even kinda moves like an elaborate Jim Henson puppet. Sadly I cannot find that pic of the bookshelf anymore.
She ends up denying us because she wants a child born of the Blood, but fails to realize we end up ascending to God hood if we collect all three umbilical pieces.
I like this Miyazaki guy. He seems like a REAL gamer with a real love for all kinds of games and their creators, which is why his games all seem to have so many hidden details to uncover. He actually puts his heart and souls into his projects, something that's been missing from a lot of games lately.
His replies to the interviewer are very thoughtful. He probably knows working in the gaming industry that it's hard to comment on games he is looking forward to without being asked a follow up
Yeah the name is an overt reference. Doesn't mean they didn't get the idea of adding some cosmic horror to their gothic horror setting from Bloodborne of course, and *then* when coming up with a name came up with the Innsmouth/Innistrad connection.
I always thought Innistrad was a big influence for Bloodborne's world design. As someone who's a huge fan of these games and MTG I was ecstatic back when Shadows over Innistrad and Eldritch Moon released. I knew it was more than coincidence for that set to have so many cosmic horror creatures, definitely a little nod to Bloodborne from Wizards in that set.
I got into magic just after Origins and before Battle for Zendikar. I really like Eldrazi and Innistrad. I was really thrilled about Bloodborne, though only for the past few weeks I've been playing it actively.
Unfortunately it’s likely coincidence for EMN to reference bloodborne, since magic sets are completed roughly 2-3 years before release. But definitely some design inspiration from inistraad in bloodborne I believe.
This video is one of my fav things in the internet, it shows how grabing things from other pieces of arts its okay if it is to create something new, the things that inspired bloodborne were inspired by other things too, art is a thing about colaboration and using other people's ideas to give them new meaning.
NO! It's not all just a coincidence! It can't be! (At least, I can't accept my headcanon to not be real.) I noticed this back when I was doing my run-throughs of BB for the Halloween Return to Yharnam thing this year. I even looked at when the Shadows Over Innistrad block released and it seemed to match up perfectly with the MTG development team's time that they would be concepting a new set: 2ish years. That was the set that had the weird eldritch horrors invasion thing that was very reminiscent of Bloodborne's lore. Of course, the release of OG Innistrad definitely lined up when Miyazaki and friends would be concepting Bloodborne, and Miyazaki has been a known Magic fan for a long time! Of course, the team at Wizards who are working on Magic can be assumed to be gamers themselves and, if I'm into both, who's to say the creative heads aren't as well? I mean, I'm pretty sure there are a few cards whose art seems to basically be lifted straight from the game. I'd have to look back at the cards, but it's all so interesting to think about, especially considering Innistrad is considered to be by far one of Magic players' favorite sets. I'm glad I'm not the only one who noticed it! Thanks for spreading the good word of Innistrad is Definitely Just Yharnam and Vice Versa, Zullie!
It is though. Wizards of the coast design magic sets with 2 years of anticipation. Shadow's over innistrad was released only 1 year after bloodborne. The timing doesnt really match.
@@clrl936 Yeah, and the Eldrazi had a lot of storyline beforehand leading up to a confrontation. I reckon WOTC just thought the Eldrazi would fit into a horror-themed set because they're kinda body horror (though it actually ruined the aesthetic).
@@Eggbutts tbh eldrazy are "old ones" from lovecraft. the basis of cosmic horror. MTG choose the route "we can't accept such entities, make them pretty" while BB made them hidden
So in the case of Shadows over Innistrad & Eldritch Moon being influenced by Bloodborne, I think it's somewhat possible during its Development phase, but the timescale of Magic's Design team, which lays the ground floor of mechanics, flavor, and the general initial pitches to each set works about 3 years in advance of the set's actual release. This would mean that Shadows over Innistrad would have been in development for at least a year before Bloodborne's release, so in all honesty the similarity there is as far as we know 100% coincidence, although it's an incredible one despite that. Bloodborne, though, having been influenced by Innistrad? Pretty much guaranteed, I think, since it's not even the first time MTG has been referenced directly by a Miyazaki-directed game - the Hellkite Drake in Dark Souls 1, for instance. Hellkite when used to described dragons is a very, very distinctly MTG term, specifically for dragons from Dominaria and Zendikar. With that said, further influence onto Innistrad - since the setting has returned again - is absolutely possible, and we know for a fact that there has been at least *some* video game influence on the sets, because they went out of their way to commission alternate card art of Sorin from Ayami Kojima, an artist most famous overseas for being The Castlevania Artist from Symphony of the Night to Aria of Sorrow.
I 100% think some of the things in bloodborne were inspired by magic, they was also the lantern of insight which is a magic card that's basically a lantern covered with eyes. Which one of the enemies in bloodborne has a lantern with a eyes on it if you have enough insight. I'm sure there are more links you can find between the two, but I'm not super knowledgeable about magic so I'll leave that up to someone else.
It's cool to see all the inspirations that go into Miyazaki's games. The mixture of all the different cultures really makes his games unique and it's so exciting when a new game comes out.
I would love to see MTG do a Fromsoft/Souls Plane or Secret Lair inspired set! It would make total sense too, because like the video points out Miyazaki is a fan of MTG and has been inspired by it's art etc.
Well with the street fighter secret lair, we can only hope a From game gets the rectangular cardboard treatment. I'd run an Artorias edh deck for sure. Dont even care what an Artorias card would do.
"Good artists borrow, great artists steal" Screws weren't made for just wood... Sometimes the art becomes a different, entirely new work when applied to a different atmosphere.
I am not sure if the timelines will properly align though. IIRC Mark Rosewater, one of the main M:tG designers, has frequently gone on record that set design takes about 2-3 years with the bulk of the mechanics happening in the first year and art and tightening of final mechanics in the remaining time.
Came here to say the same thing. When Bloodborne came out in 2015, Shadows Over Innistrad was likely already finished, or at least the setting/theme had already been settled for a year or more and all the art was already commissioned.
Well, let's see... Bloodborne was released on March 24, 2015. Shadows over Innistrad was released on April 2, 2016. In all likelihood, you're right. Even assuming some major changes were made to SOI just over a year before it released, the preceeding block, Zendikar, featured the Eldrazi heavily and was part of a planned year-long arc involving the establishment of the Gatewatch, using the Eldrazi as a recurring antagonist. So basically, even though SOI released a year after Bloodborne, and there's some evidence to suggest original Innistrad influenced Bloodborne (among other things), the reverse is almost certainly not true. Still a fun theory, though.
@@meh.5645 i'd have to dig through several years of posts on maro's blog, but i distinctly remember him saying that the similarities are a coincidence. SoI was well underway when bloodborne came out.
To be fair, there's also a certain amount of "best case" there and even some humble bragging. There have been times when they straight up changed the names on cards three weeks before release and had to call cards back to replace. Preliminary outlines may start three years before release, but they're working down to the wire.
"Good artists borrow, great artists steal" Zull, your thumbnails always evoke a story in and of themselves. You're a master of RUclips, and you understand implicitly how to draw people into a video utilizing more than just its title by offering contextual understanding through the thumbnail and the small quips you add into them. I admire you a lot for that, and as always, your content is phenomenal. Never change. You and your channel both are incredible. I never would've even bothered to look for these connections, as I played MtG very briefly online through Cockatrice with my friend teaching me and quit shortly after, but I remember how Emrakul stuck with me as its card art was pretty astonishing. Thank you for all of your contributions to the Soulsborne community, on behalf of everyone. You deserve so much more than 235K subs.
I am unbelievably happy to see Dragon Pass references in the wild, even if only in passing. Glorantha is such an amazing world and there's a couple other things in Dark Souls that were inspired by it, like Jar-Eel who's named after a major heroine of the setting.
My favorite part about the souls series as a whole is how it carries so many of its inspirations on its sleeve. Many monster designs are somewhat derivative of another classic monster, and they build off of their own designs in so many ways to make some very unique creatures. Its the same as many games and franchises, we're constantly evolving in our forms of entertainment, building from what came before in order to allow those in the future to build from our current fantasies to make their own. Im excited to grow up and see what our generation and those that come after start to build with such fascinating stories and games we have now
I'm writing a fantasy series right now about a kingdom of the heavens that had broken apart. Shattered, if you will, and all the splintered kingdoms took aspects of the sky to represent them. I was really worried about calling the splintering of the kingdom "the shattering," but this video makes me feel better about that. Thank you.😅
You should do a bit on how After Salt and Sanctuary came out, Fromsoftware started re-borrowing from them too. As a recent example, the crucible set in Elden Ring looks very similar to an armor set from salt and sanctuary
I was sort of hoping there would be something more concrete like nicknames that correlate to cards, but I'm glad this was still presented in your usual format. It's more easy to accept when the video creator isn't hollering and going DID YOU KNOW, it still feels speculative and within reason.
"Shadows Over Innistrad." Wow whoever came up with that obviously just finished a very specific short story. Now all I can do is imagine a board meeting where they propose the title of just taking the name and switching out the name of the city. What a genius.
That statement "Good artists borrow, great artists steal" is absolutely true. All artwork is derivative, so the key is getting your unique twist on things: to that end, stealing building blocks to layer your style on top is simply part of the artistic process.
Just came here to say I really enjoy the music selection you play during your videos. I love lots of the games you reference in that way, and the music from is a big part as to why I like those games specifically. Dig the channel and appreciate the time taken for the vids!
Wow as someone who has played MTG for a long long time, and was there for all of inndistrads releases, i honestly never even realized how similar they were till you put up car art side by side. I started thing of card of card and your more than likely right considering how adjacent even the Gothic Victorian setting feels, that they would use it as a reference at lease. Also, too add to the sealing of the moon part, she wasn't "Sealed" per say, she actually changed her plan and rewrote a scroll meant to destroy a plane (equal too a whole planet essentially) too seal herself in the moon to "Reflect on what her purpose was". So its a little similar even in that regard.
I really like Magic, and it is warming my heart to see those connections, I have noticed some during my various plays of the Midnight Hunt (the name alone is kind of funny when you just get out of a NG+ run on Bloodborne) and had so much fun playing while imagining it in Yharnam!
They’ve had flaming spider ladies since King’s Field, there’s even some in Evergrace, probably Eternal Ring too. I don’t know if we can attribute every little thing to Miyazaki. He’s a fantastic director but he also has an amazing team to work with.
People need to stop correlating Soulsborne to Pre Miyazaki Fromsoft. AC Last Raven and 4Answer weren't Soulsborne games, but during the Elden Ring beta survey, they were specifically listed on what Fromsoft games you've played in the past which makes it clear the only games that matter are the ones Miyazaki worked on. Bar Patches, Moonlight Great sword, Kalameet and Seathe(the last two only appearing once throughout the entire franchise), comparisons to old games end there.
@@StrikeWarlock you’re just wrong. there is no way they do not take inspirations from their past games. even though kings field had nothing to do with miyazaki the atmosphere and mood carried over to the souls series. i suggest you play them and see for yourself
@@trashhumper lolno. The moment he became President, the immediate project was to literally have FreQuency rerelease the OST for Armored Core. You posers need to stop pretending King's Field was the inspiration for the Soulsborne series when Ico and Berserk did way more for it than any other old FS title pre-Miyazaki.
Oh, Miyazaki is so cute. Totally Junji Ito situation when the author of something terrifying and/or dark is the nicest and happiest person to ever live
Learning that Miyazaki is an MtG fan, Bloodborne makes so much sense in retrospect. Now I'll be looking for references everywhere in his games as a long-time player of both From games and Magic. Excellent vid, Zullie!
Do it. I've been playing since around the time of OG Innistrad. It's fun, but be prepared for your wallet to be drained if you're not careful. The latest set release was part of the newest return to Innistrad, Crimson Vow, which you saw some cards of. The set released last Friday. It's a good set, see if someone will teach you the game or look up Tolarian Community College to see what to get started with. He just put out a "How to Play MTG" guide on his channel a few months ago. I'm 100% sure you'll have fun. :)
@@Wild_Speaker Or MTG Online which have ancient client but LOT of cards and supports trading between players, getting particular deck may end up being cheaper when you can buy or borrow what you want instead of playing random chances in arena.
@@wiziek Yep, I didn't considered it, you are right Even though I think that, for someone who is just starting to learn and so on, MtG Arena is a bit better, 'cause you have not to spend money for a game that you barely know
A bit more of a commitment, but ever since I discovered the Commander format, it's been by far my favorite experience with MTG. You can actually build decks with personality whatever way you like, and rarely have to worry about being super competitive. I hardly even look at standard anymore, and I will pretty much play wherever, whenever.
I am not so sure on Bloodborne influencing the major beats on the Magic: The Gathering story line. In MTG, there are three Eldrazzi Titans (the things that are basically Lovecraftian gods), Ulamog, Kozilek, and Emrakul. The heroes of the story managed to kill Ulamog and Kozilek on the world of Zendikar (where the titans were sealed for awhile) while Emrakul left the world to move onto other worlds. And given story setup, I think Innistrad just overall made the most sense for the place Emrakul would go to. Canonically, Emrakul is in Innistrad because the character Nahiri started up a massive summoning rite to get Emrakul there, as she was trying to get revenge on a character named Sorrin (who is basically the ruler of Innistrad) for sealing her in a prison for a long time. So there is a lot of story setup for Emrakul being there, and I don't think there's any real setup for her to be elsewhere. Now Emrakul specifically being sealed into the moon, that I think could've inspired by Bloodborne.
Endless game of "steal it then let the other steal it back" between early anime and Disney studio created modern animation industry, now the same goes with Vidya. Personally I don't mind influences like this, it makes the result even more colourful.
1:33 Today I found out Miyazaki is also a fan of gundam, jojo and dbz. Also it kinda makes sense for stuff like RPGs and card games to be big inspirations. From what I heard he liked to look at fantasy books before he really knew how to read properly, and that was also how he discovered berserk.
at 1:44 is actually super interesting because the UI in Dark Souls and all Fromsoft games looks almost exactly like the design of the card shown here. The fonts and colors are very similar as well. It even has the quote at the bottom that looks like something you would find in an item's description in Dark Souls.
"Okay Miyazaki, now that we've stolen everything from Berserk what's next?" "Make a sequel and use the exact same tropes, concepts, and characters over again. Just say it's a call-back."
this seems to be a beneficial cycle of inspiration more than anything else. they just kept building off each other. this is what art and media is supposed to be
Shadows Over Innistrad was my first Magic set and it helped me fall in love with gothic horror. Bloodborne then presented a full world full of the same style and I have adored that game for years and years.
Played Magic for more than 15 years, this video is great, the inspirations shown are just as simple as genial at the same time, some are kind obvious at first sight but you just think about it reveals deep connections to each others; really never thought about it ps: sorry for my bad English, not native language.
Hi Zullie, love the content. One of the things I've wondered about for a while is in Dark Souls 1, after defeating O&S, if you kill Gwenivere while Gwyndolyn is alive, Anor Londo becomes all dark. How does this work? Is it the same anor londo with different lighting textures? Where do the 2 non-respawning humanoid enemies come from in the main hall where the royal sentinals used to be? How does the game manage all this? I know it's not necessarily "freecam" kinda content, but any information you're willing to uncover would be super cool, thank you for everything that you do!
The game uses lighting presets for each area, and can change what presets are being used through events. So Dark Anor Londo is the same map, just having switched over to the other preset. All the changes are masked by the cutscene, so the events can quietly switch things around without you noticing.
@@ZullietheWitch I always wondered if From meant for the rest of the world get dark as well (kinda like what the modders did in Daughters of Ash). Is there anything in the game files that would suggest more planned changes stemming from killing Gwynevere outside of Anor Londo? In-game it feels kinda strange to make the sun go away but as soon as you're behind the walls, everything is bright as always.
@@crow__bar AFAIK there's some lore than there's a fake sky over Anor Londo (just an elaborate magical illusion, with Gwynivere holding it together) so the darkness over it is its natural state... maybe caused by similar messing-with-the-inner-darkness-of-humanity shenanigans that ruined New Londo?
This, even if it's all speculative, is VERY cool. The version of the idiom in the thumbnail I've heard is: "Creativity is the art of stealing things without remembering where you stole them from" (paraphrasing a little because I'm translating from my mother tongue here, but the spirit is the same).
Your vids r amazing, whether u talk about lore, mechanics or behind the scenes stuff like this, I always learn something new about one of my favourite games. Keep it up, looking forward to more content!!
Literally was just watching a video this morning that briefly touched on the aspect of Innastrad moving into a bloodborne esk world and all that's really needed for the transition is gunpowder
Very, very interesting. Seeing two pieces of media influence each other. I believe there was also significant influence from the movie Bram Stoker’s Dracula. The main example that comes to mind is that Queen Yarhnam looks exactly like the character Lucy from the movie.
I want to say, thank you for all you do with Dark Souls, Bloodborne, and Sekiro content. Your work with the lore and mechanics of the games keeps my interest in the series alive and I can't wait to see you do more with Elden Ring. Thank you and keep up the good work. *Proper Bow*
Thanks for sharing this - I was pretty aware of the influence Bloodborne had on the Shadows over Innistrad block, but it's nice to see that it was possibly a two-way street.
An artist friend of mine is experimenting with the same approach as Miyazaki did for Queelag: he has a program that mixes and matches various body parts into tiny thumbnail images. From there he generates about 20 thumbnails from a rough description, narrows down which get the closest to someone's mental image, then adds or subtracts aspects as needed. Ideally the process eventually culminates in one image that he then can do an actual full-size drawing from.
I had to stop playing MtG years ago, (of all the addictive things I've been exposed to in my life, MtG is really the only one that feels like it had the ability to be absolutely ruinous to me, that when I indulge in just threatens to totally absorb my entire identity,) but I started playing back around Ice Age, and I've always loved the art style and have been regularly impressed with some of the big design choices and aesthetic developments the series has continued to make, (I would expect the Zendikar expansions may have had just as much influence on Bloodborne as Innistrad.) I'd never really thought about it before now, but I do really like the idea that Miyazaki pulling a lot of in inspiration from MtG, because they're so often on point with their design philosophies, and I like that bleeding into a media I feel more comfortable consuming.
i don't play MtG but the other day i watched Rhystic Studies' video on Innistrad and thought "oh so it's like Bloodborne" so it's fun to see that it might not have been a coincidence! even knowing nothing about MtG lore/cards/characters/anything i can still see the strong aesthetic similarity between the two, and i think it's cool that it might've gone full circle with BB inspiring MtG in return.
I think the whole marriage between Olivia and Edgar Markov is a coincidence because that was teased at WAY before Crimson Vow. However, Bloodborne has absolutely left its mark on Magic. In Midnight Hunt, there was a ton of showcase/alt art for werewolves, and one of my favorites is the alt art for the newest Arlinn Planeswalker card. In it, it shows off her werewolf form and it looks INCREDIBLY, almost lawsuit causing-ly close to Vicar Amelia's beast form. Even the style of Arlinn's fur is done in that stringy, matte pattern that BB's beasts have. I remember looking at it for the first time and immediately thinking they were inspired by BB. Even my friends I showed the card to, who don't even play Magic said they also saw BB in it.
Originality is simply remixing your own story with your own twists using stuff that already exists as a good inspiration, as well as your own experiences.
Think my favorite was Miasaki spending hours on describing his view on Ebiteritas and the artists desperatly keept redrawing it untill he said that looked pretty good
A man of taste, Dragon Pass is in the world of Glorantha, one of the most amazing fantasy settings ever made. Its a deep well of indo european madness well researched, educating and entertaining as fuck.
Exactly - with Cragspider and Jar-Eel being referenced, it's clearly an influence. My favourite roleplaying campaign world by far - by avoiding the bog-standard medieval Europe, it's incredibly memorable. May the Lightbringers bless you !
Oh geez this triggered some neglected memories. I'm pretty sure I still have a werewolf deck somewhere that an ex put together for me to try and get me into MtG. The artwork was pretty much the only thing I enjoyed about it but even that vanished into the ether until watching this.
To be fair, the lore you get as flavour text in MTG is quite similar to how you get lore in item descriptions in Souls games.. I made this connection years ago, but never knew Miyazaki liked MTG
I'm glad somebody else noticed the obvious Dragon Pass/Glorantha influence on the game. Quelaag's design was based on a character called Cragspider, and there's also another enemy of this name in Dark Souls.
I assume someone else has said this but as both a relatively seasoned Magic player and a lover of all things Fromsoft this made me so happy! Thanks as always Zullie :)
I have come here to point out that Innistrad didn't invent vampires, werewolves, or Victorian England, and actually both Innistrad and Bloodborne were obviously inspired by the 2001 French horror film Brotherhood of the Wolf. Moreover, I will subscribe and turn on notifications so I can come back and tell you you're wrong on other videos too.
If you've come here to point out that Innistrad didn't invent vampires, werewolves, or Victorian England, and actually both Innistrad and Bloodborne were obviously inspired by the 2001 French horror film Brotherhood of the Wolf, please go ahead, leaving comments really helps me out. Maybe even subscribe and turn on notifications so you can come back and tell me I'm wrong on other videos too.
What do I do if I’ve already liked, subscribed, commented, AND turned on notifications?! WHAT DO I DO?!!!?!!?!!!??!?!!!??
@@CutiePie1989 Comment again! Wait, you did that already.
Well technically... Victorian England was inspired by Georgian England, so you might want to update your video to cover the nuance there.
Wait till they discover gothic building structure.
Innistrad didn't invent vampires, werewolves, or Victorian England, and actually both Innistrad and Bloodborne were obviously inspired by the 2001 French horror film Brotherhood of the Wolf. After a blunder like this, I see myself forced to subscribe and turn on notifications, so I can tell you you're wrong on future videos.
There's a magic the gathering card called the lantern of insight, which is a lantern thats covered in eyes, and the guys with lanterns at cathedral ward, at higher insight, will also have eyes on their lanterns which fires projectiles
The card is called the Lantern of Insight lol, and it is indeed lined with eyes. It was printed way back in 2004
I literally just thought of that last night. Of course, the reference goes even deeper because Lantern of Insight was considered a trash card for a long time, but someone built a "joke" Lantern Control jank deck, took it to a GP, and showed off its power. That's why Lantern of Insight is popular, and other than the fact that Insight was already a thing in Bloodborne, I would bet that's why Miyazaki turned that into a reference lol. If it wasn't for that stupid jank deck, Lantern may have still been considered draft chaff and we might not have seen those deformed church hunters with eyes on their lanterns. Who knows?
Yeah, when I saw lantern of insight, it instantly reminded me of BB. Damn, it's LANTERN OF EYES.
I went down into the comments to talk about this card. I vaguely remember reading an article where Miazaki confirmed using the card as an inspiration, but I'm not sure if I remember correctly.
oh so thats why those guys inconsistently had eyeballs on their lanterns. wonder what else is tied to insight.
i read up on the wiki a while back and it listed all the things insight affects in the game world like seeing the amygdalas
or possibly hearing a baby cry in the far distance(more than likely Mergo).
wonder if that list has been updated?
I'm the artist from one of the cards that was illustrated in this video. If you want to see an even more interesting comparison between my MTG art and the Soulsbourne series, you should look up the art for Grimgrin Corpse-Born. I'm almost certain that piece was referenced directly for the "artificial undead" in DS2.
Grimgrin was designed to conform to the style guide provided by Wizards of the Coast, but the big hook that he's carrying was a unique addition of my own. If you look up the concept art for it, you can see a version of the hook weapon the artificial undead carries that's closer to the one the Grimgrin carries.
I've been a big fan of the series since DS1, so I get a big kick out of the idea that my work has been referenced for it. Even if it is all speculative.
When I encountered the artificial undead, I had exactly the same thought. It must be so cool to know (well, strongly suppose) Miyazaki loved your art (which is great, by the way)!
:O hi peter i'm a big fan! Your illustrations are always so inspiring and make every card so evocative
Hey, I recognize that name! I love it!
Dude! This is unreal! I discovered you through your Angelarium, didn't know you worked for MTG. I really like your art! Keep it up :)
I actually thought about comparing the chalice dungeon Undead Giants to Grimgrin. They've got the long curved blades and chains on them too. It's neat you're here though, I played a Grimgrin EDH deck for while.
I wouldn't be surprised if some of the game's aesthetics were inspired by Innistrad, just like they very clearly were by the Brotherhood of the Wolf, as you mentioned. But I remember Miyazaki saying Bloodborne really began with the concept of the Old Ones, which, ironically, were absent from Innistrad until Wizards returned there and brought the Eldrazi in―an artistic feedback loop, perhaps. They even imprison one of the Eldrazi _in the moon,_ which all struck me as blatant Bloodborne references when it came out.
But the story I remember is that he said he was intrigued by the pseudo-scientific notion that the more highly evolved a species is, the less it reproduces. So what about a _fully_ evolved species? It would be unable to reproduce without surrogates...
Maybe like victorian or brotherhood of wolf joined with lovecraft inspiration, latter also seems to be source for Eldrazi in mtg. Being imprisoned in moon maybe just coincidence, sets in MTG are made in advance, several months of not whole year or more.
OG Innistrad had lovecraftian shit of its own tho
@@wiziek It's true sets are planned in advance, but Bloodborne did come out about a year and a half before Eldritch Moon. I'm more inclined to see the Bloodborne in MTG that way than I am inclined to see the MTG in Bloodborne, tbh
Hmm so according to this theory virgins are higher beings
@@chompythebeast Magic set design takes place roughly 3 years before release. the developpement of BB and Sadow Over Innistrad/Eldritch Moon probably took place around the same time.
1:13 I am literally noticing for the first time that the fog walls in Bloodborne are made from Messengers.
only in prerelease builds afaik. messengers played a larger role before they got toned down a lot. moonpresence was also partly made out of them
@@StockpileThomas1 Thanks for clarifying, I would've thought I'd notice something like that sooner lol. And yeah I can definitely tell they were meant to play a bigger role, the opening cutscene alone plays them up as some mysterious and powerful force in Bloodbornes world.
I remember seeing a shot of From’s bookshelf of reference materials, and there was a copy of The Dark Crystal artbook. That made a connection in my head between the Skeksis and Mergo’s Wetnurse, which has a similar kind of lanky, cloaked and birdlike look. It even kinda moves like an elaborate Jim Henson puppet. Sadly I cannot find that pic of the bookshelf anymore.
That's neat, where did you see that?
@@remembernavarro5344 , I can’t find the pic anymore but I think I saw it from one of from’s devs, or a journalist reporting on them on twitter
I didn't even know there was a betrothal ring in the game, let alone that you can literally attempt to waifu the vileblood queen with it
Gotta do em chalice dungeons for it
As I remember her response is, "Thanks, but no thanks."
@@HighPriestFuneral actually she considers you just worthy enought.
She tsundere af
She ends up denying us because she wants a child born of the Blood, but fails to realize we end up ascending to God hood if we collect all three umbilical pieces.
Look up the Magic The Gathering card called "It that rides as one"
It is undoubtably Ludwig
That's crazy.
I like this Miyazaki guy. He seems like a REAL gamer with a real love for all kinds of games and their creators, which is why his games all seem to have so many hidden details to uncover. He actually puts his heart and souls into his projects, something that's been missing from a lot of games lately.
Miyazaki is such an awesome guy, never stops being creative and learning
His replies to the interviewer are very thoughtful. He probably knows working in the gaming industry that it's hard to comment on games he is looking forward to without being asked a follow up
lol
I also think Shadow over Innistrad clearly takes healthy doses of Lovecraft’s
Shadow over Innsmouth.
Especially the name
Yeah the name is an overt reference. Doesn't mean they didn't get the idea of adding some cosmic horror to their gothic horror setting from Bloodborne of course, and *then* when coming up with a name came up with the Innsmouth/Innistrad connection.
The Shadow Over Innsmouth is also the inspiration for the Fishing Hamlet in Bloodbornes DLC
Indeed I also suspect this might potentially be the case
Miyazaki's desk looks more cluttered than the average Souls player's inventory.
He really needs to buy a Bottomless Box.
Heh.
Speaking of Bottomless, how would you like a one-way trip to the Valley of Drakes?
*kick, kick*
Killer Queen has already touched that bonfire
@@spartacus778 whoever you kill will just respawn at that very same bonfire tho
I always thought Innistrad was a big influence for Bloodborne's world design. As someone who's a huge fan of these games and MTG I was ecstatic back when Shadows over Innistrad and Eldritch Moon released. I knew it was more than coincidence for that set to have so many cosmic horror creatures, definitely a little nod to Bloodborne from Wizards in that set.
I got into magic just after Origins and before Battle for Zendikar. I really like Eldrazi and Innistrad. I was really thrilled about Bloodborne, though only for the past few weeks I've been playing it actively.
Unfortunately it’s likely coincidence for EMN to reference bloodborne, since magic sets are completed roughly 2-3 years before release. But definitely some design inspiration from inistraad in bloodborne I believe.
It would be awesome to play a D&D campaign with Miyazaki~ wonder what kind of character he'd play....
Gravity
Lagg
Feet
Or something else i dunno ?
Miyazaki would insist on being DM, I'm sure.
Cleric
A bard perhaps? they are often characterized as story tellers
Rogue, considering how OP dex builds are
Zullie, you truly are magical with how much you discover within these games. So friggin’ cool! Thank you for all that you do! 🥰
This video is one of my fav things in the internet, it shows how grabing things from other pieces of arts its okay if it is to create something new, the things that inspired bloodborne were inspired by other things too, art is a thing about colaboration and using other people's ideas to give them new meaning.
Caught red handed with that reflecting pool.
NO! It's not all just a coincidence! It can't be! (At least, I can't accept my headcanon to not be real.) I noticed this back when I was doing my run-throughs of BB for the Halloween Return to Yharnam thing this year. I even looked at when the Shadows Over Innistrad block released and it seemed to match up perfectly with the MTG development team's time that they would be concepting a new set: 2ish years. That was the set that had the weird eldritch horrors invasion thing that was very reminiscent of Bloodborne's lore. Of course, the release of OG Innistrad definitely lined up when Miyazaki and friends would be concepting Bloodborne, and Miyazaki has been a known Magic fan for a long time! Of course, the team at Wizards who are working on Magic can be assumed to be gamers themselves and, if I'm into both, who's to say the creative heads aren't as well? I mean, I'm pretty sure there are a few cards whose art seems to basically be lifted straight from the game. I'd have to look back at the cards, but it's all so interesting to think about, especially considering Innistrad is considered to be by far one of Magic players' favorite sets. I'm glad I'm not the only one who noticed it! Thanks for spreading the good word of Innistrad is Definitely Just Yharnam and Vice Versa, Zullie!
It is though. Wizards of the coast design magic sets with 2 years of anticipation. Shadow's over innistrad was released only 1 year after bloodborne. The timing doesnt really match.
@@clrl936 Yeah, and the Eldrazi had a lot of storyline beforehand leading up to a confrontation. I reckon WOTC just thought the Eldrazi would fit into a horror-themed set because they're kinda body horror (though it actually ruined the aesthetic).
@@Eggbutts tbh eldrazy are "old ones" from lovecraft. the basis of cosmic horror. MTG choose the route "we can't accept such entities, make them pretty" while BB made them hidden
So in the case of Shadows over Innistrad & Eldritch Moon being influenced by Bloodborne, I think it's somewhat possible during its Development phase, but the timescale of Magic's Design team, which lays the ground floor of mechanics, flavor, and the general initial pitches to each set works about 3 years in advance of the set's actual release. This would mean that Shadows over Innistrad would have been in development for at least a year before Bloodborne's release, so in all honesty the similarity there is as far as we know 100% coincidence, although it's an incredible one despite that. Bloodborne, though, having been influenced by Innistrad? Pretty much guaranteed, I think, since it's not even the first time MTG has been referenced directly by a Miyazaki-directed game - the Hellkite Drake in Dark Souls 1, for instance. Hellkite when used to described dragons is a very, very distinctly MTG term, specifically for dragons from Dominaria and Zendikar.
With that said, further influence onto Innistrad - since the setting has returned again - is absolutely possible, and we know for a fact that there has been at least *some* video game influence on the sets, because they went out of their way to commission alternate card art of Sorin from Ayami Kojima, an artist most famous overseas for being The Castlevania Artist from Symphony of the Night to Aria of Sorrow.
I 100% think some of the things in bloodborne were inspired by magic, they was also the lantern of insight which is a magic card that's basically a lantern covered with eyes. Which one of the enemies in bloodborne has a lantern with a eyes on it if you have enough insight. I'm sure there are more links you can find between the two, but I'm not super knowledgeable about magic so I'll leave that up to someone else.
All art is a conversation, and sometimes the conversation is easier to hear.
Great video! I hope you enjoyed making it.
It's cool to see all the inspirations that go into Miyazaki's games. The mixture of all the different cultures really makes his games unique and it's so exciting when a new game comes out.
I would love to see MTG do a Fromsoft/Souls Plane or Secret Lair inspired set! It would make total sense too, because like the video points out Miyazaki is a fan of MTG and has been inspired by it's art etc.
Well with the street fighter secret lair, we can only hope a From game gets the rectangular cardboard treatment. I'd run an Artorias edh deck for sure. Dont even care what an Artorias card would do.
"Good artists borrow, great artists steal"
Screws weren't made for just wood...
Sometimes the art becomes a different, entirely new work when applied to a different atmosphere.
I love hearing that the lead dev is also the biggest nerd in the room
I am not sure if the timelines will properly align though. IIRC Mark Rosewater, one of the main M:tG designers, has frequently gone on record that set design takes about 2-3 years with the bulk of the mechanics happening in the first year and art and tightening of final mechanics in the remaining time.
maro's a dork.
Came here to say the same thing. When Bloodborne came out in 2015, Shadows Over Innistrad was likely already finished, or at least the setting/theme had already been settled for a year or more and all the art was already commissioned.
Well, let's see...
Bloodborne was released on March 24, 2015.
Shadows over Innistrad was released on April 2, 2016.
In all likelihood, you're right. Even assuming some major changes were made to SOI just over a year before it released, the preceeding block, Zendikar, featured the Eldrazi heavily and was part of a planned year-long arc involving the establishment of the Gatewatch, using the Eldrazi as a recurring antagonist.
So basically, even though SOI released a year after Bloodborne, and there's some evidence to suggest original Innistrad influenced Bloodborne (among other things), the reverse is almost certainly not true. Still a fun theory, though.
@@meh.5645 i'd have to dig through several years of posts on maro's blog, but i distinctly remember him saying that the similarities are a coincidence. SoI was well underway when bloodborne came out.
To be fair, there's also a certain amount of "best case" there and even some humble bragging. There have been times when they straight up changed the names on cards three weeks before release and had to call cards back to replace. Preliminary outlines may start three years before release, but they're working down to the wire.
"Good artists borrow, great artists steal"
Zull, your thumbnails always evoke a story in and of themselves. You're a master of RUclips, and you understand implicitly how to draw people into a video utilizing more than just its title by offering contextual understanding through the thumbnail and the small quips you add into them. I admire you a lot for that, and as always, your content is phenomenal. Never change. You and your channel both are incredible. I never would've even bothered to look for these connections, as I played MtG very briefly online through Cockatrice with my friend teaching me and quit shortly after, but I remember how Emrakul stuck with me as its card art was pretty astonishing. Thank you for all of your contributions to the Soulsborne community, on behalf of everyone. You deserve so much more than 235K subs.
I am unbelievably happy to see Dragon Pass references in the wild, even if only in passing. Glorantha is such an amazing world and there's a couple other things in Dark Souls that were inspired by it, like Jar-Eel who's named after a major heroine of the setting.
ANOTHER GLORANTHA FAN IN THE WILD
@@bigjedimullet We Are All Us!
My favorite part about the souls series as a whole is how it carries so many of its inspirations on its sleeve. Many monster designs are somewhat derivative of another classic monster, and they build off of their own designs in so many ways to make some very unique creatures. Its the same as many games and franchises, we're constantly evolving in our forms of entertainment, building from what came before in order to allow those in the future to build from our current fantasies to make their own. Im excited to grow up and see what our generation and those that come after start to build with such fascinating stories and games we have now
I'm writing a fantasy series right now about a kingdom of the heavens that had broken apart. Shattered, if you will, and all the splintered kingdoms took aspects of the sky to represent them. I was really worried about calling the splintering of the kingdom "the shattering," but this video makes me feel better about that. Thank you.😅
Zullie before : Datamining Dark Souls content
Zullie now : Datamining Miyazaki's brain content
You should do a bit on how After Salt and Sanctuary came out, Fromsoftware started re-borrowing from them too.
As a recent example, the crucible set in Elden Ring looks very similar to an armor set from salt and sanctuary
1:33 Miyazaki has Harvest plush on his desk (it's a stand from jojo)
I love the quote by Satake, it makes me think of a little kid who wants something very specific but can't find the words to explain, adorable:>
I was sort of hoping there would be something more concrete like nicknames that correlate to cards, but I'm glad this was still presented in your usual format. It's more easy to accept when the video creator isn't hollering and going DID YOU KNOW, it still feels speculative and within reason.
"Shadows Over Innistrad." Wow whoever came up with that obviously just finished a very specific short story. Now all I can do is imagine a board meeting where they propose the title of just taking the name and switching out the name of the city. What a genius.
Imagine booting up Bloodborne DLC just for "Innsmouth" to pop up on screen the moment you enter the area
@@TrollANIMU The start of the dlc is just walking around Yharnam and getting superstitions from all the npcs for like an hour.
That statement "Good artists borrow, great artists steal" is absolutely true. All artwork is derivative, so the key is getting your unique twist on things: to that end, stealing building blocks to layer your style on top is simply part of the artistic process.
Just came here to say I really enjoy the music selection you play during your videos.
I love lots of the games you reference in that way, and the music from is a big part as to why I like those games specifically. Dig the channel and appreciate the time taken for the vids!
Wow as someone who has played MTG for a long long time, and was there for all of inndistrads releases, i honestly never even realized how similar they were till you put up car art side by side. I started thing of card of card and your more than likely right considering how adjacent even the Gothic Victorian setting feels, that they would use it as a reference at lease. Also, too add to the sealing of the moon part, she wasn't "Sealed" per say, she actually changed her plan and rewrote a scroll meant to destroy a plane (equal too a whole planet essentially) too seal herself in the moon to "Reflect on what her purpose was". So its a little similar even in that regard.
This is super interesting. Your content continues to astonish.
I really like Magic, and it is warming my heart to see those connections, I have noticed some during my various plays of the Midnight Hunt (the name alone is kind of funny when you just get out of a NG+ run on Bloodborne) and had so much fun playing while imagining it in Yharnam!
Lore wise Emrakul actually seals herself in the moon by choice which is pretty cool
They’ve had flaming spider ladies since King’s Field, there’s even some in Evergrace, probably Eternal Ring too. I don’t know if we can attribute every little thing to Miyazaki. He’s a fantastic director but he also has an amazing team to work with.
The video literally quotes Miyazaki talking about a game piece from King's Pass.
People need to stop correlating Soulsborne to Pre Miyazaki Fromsoft. AC Last Raven and 4Answer weren't Soulsborne games, but during the Elden Ring beta survey, they were specifically listed on what Fromsoft games you've played in the past which makes it clear the only games that matter are the ones Miyazaki worked on.
Bar Patches, Moonlight Great sword, Kalameet and Seathe(the last two only appearing once throughout the entire franchise), comparisons to old games end there.
@@StrikeWarlock you’re just wrong. there is no way they do not take inspirations from their past games. even though kings field had nothing to do with miyazaki the atmosphere and mood carried over to the souls series. i suggest you play them and see for yourself
@@trashhumper lolno. The moment he became President, the immediate project was to literally have FreQuency rerelease the OST for Armored Core.
You posers need to stop pretending King's Field was the inspiration for the Soulsborne series when Ico and Berserk did way more for it than any other old FS title pre-Miyazaki.
@@StrikeWarlock like i said, play them and you’ll understand
Oh, Miyazaki is so cute. Totally Junji Ito situation when the author of something terrifying and/or dark is the nicest and happiest person to ever live
zullie churning out tons of great content for From heads. thank you
oh that's so cool! It's crazy to see influence bounce back and forth like that, across borders and continents
Learning that Miyazaki is an MtG fan, Bloodborne makes so much sense in retrospect. Now I'll be looking for references everywhere in his games as a long-time player of both From games and Magic. Excellent vid, Zullie!
This unironically makes me want to play Magic The Gathering now for some reason lol amazing vid Zullie!
Do it. I've been playing since around the time of OG Innistrad. It's fun, but be prepared for your wallet to be drained if you're not careful. The latest set release was part of the newest return to Innistrad, Crimson Vow, which you saw some cards of. The set released last Friday. It's a good set, see if someone will teach you the game or look up Tolarian Community College to see what to get started with. He just put out a "How to Play MTG" guide on his channel a few months ago. I'm 100% sure you'll have fun. :)
You should try MtG Arena, it's completely free and it's possible to play competitive without wasting money on the game
@@Wild_Speaker Or MTG Online which have ancient client but LOT of cards and supports trading between players, getting particular deck may end up being cheaper when you can buy or borrow what you want instead of playing random chances in arena.
@@wiziek Yep, I didn't considered it, you are right
Even though I think that, for someone who is just starting to learn and so on, MtG Arena is a bit better, 'cause you have not to spend money for a game that you barely know
A bit more of a commitment, but ever since I discovered the Commander format, it's been by far my favorite experience with MTG. You can actually build decks with personality whatever way you like, and rarely have to worry about being super competitive. I hardly even look at standard anymore, and I will pretty much play wherever, whenever.
I am not so sure on Bloodborne influencing the major beats on the Magic: The Gathering story line.
In MTG, there are three Eldrazzi Titans (the things that are basically Lovecraftian gods), Ulamog, Kozilek, and Emrakul. The heroes of the story managed to kill Ulamog and Kozilek on the world of Zendikar (where the titans were sealed for awhile) while Emrakul left the world to move onto other worlds. And given story setup, I think Innistrad just overall made the most sense for the place Emrakul would go to.
Canonically, Emrakul is in Innistrad because the character Nahiri started up a massive summoning rite to get Emrakul there, as she was trying to get revenge on a character named Sorrin (who is basically the ruler of Innistrad) for sealing her in a prison for a long time. So there is a lot of story setup for Emrakul being there, and I don't think there's any real setup for her to be elsewhere.
Now Emrakul specifically being sealed into the moon, that I think could've inspired by Bloodborne.
Endless game of "steal it then let the other steal it back" between early anime and Disney studio created modern animation industry, now the same goes with Vidya. Personally I don't mind influences like this, it makes the result even more colourful.
Some seriously impressive detective work about something I never even would have thought to wonder. Well done!!
Just thinking there's the possibility I played a MTGO match with Miyazaki has made my day. Thank you.
Lovecraft would be happy to know that his works became so popular and inspirational
1:33 Today I found out Miyazaki is also a fan of gundam, jojo and dbz. Also it kinda makes sense for stuff like RPGs and card games to be big inspirations. From what I heard he liked to look at fantasy books before he really knew how to read properly, and that was also how he discovered berserk.
at 1:44 is actually super interesting because the UI in Dark Souls and all Fromsoft games looks almost exactly like the design of the card shown here. The fonts and colors are very similar as well. It even has the quote at the bottom that looks like something you would find in an item's description in Dark Souls.
"Okay Miyazaki, now that we've stolen everything from Berserk what's next?"
"Make a sequel and use the exact same tropes, concepts, and characters over again. Just say it's a call-back."
this seems to be a beneficial cycle of inspiration more than anything else. they just kept building off each other. this is what art and media is supposed to be
Shadows Over Innistrad was my first Magic set and it helped me fall in love with gothic horror. Bloodborne then presented a full world full of the same style and I have adored that game for years and years.
The Magic eldritch being looks a whole lot like Dave Gibbons "alien" monster from Watchmen.
I appreciate that unlike others, your videos are often very short and actually insightful beyond what you could find on the dark souls wiki.
I had no idea Quelaag was inspired by a tabletop rpg game piece.
That's neat.
This is the unconscious mind of artists at work. Beautiful.
Played Magic for more than 15 years, this video is great, the inspirations shown are just as simple as genial at the same time, some are kind obvious at first sight but you just think about it reveals deep connections to each others; really never thought about it
ps: sorry for my bad English, not native language.
I heard recently that creativity is the art of hiding your inspirations.
"Hey, can I steal from you?"
"Sure, if we can steal from you right back."
"Deal."
Hi Zullie, love the content. One of the things I've wondered about for a while is in Dark Souls 1, after defeating O&S, if you kill Gwenivere while Gwyndolyn is alive, Anor Londo becomes all dark. How does this work? Is it the same anor londo with different lighting textures? Where do the 2 non-respawning humanoid enemies come from in the main hall where the royal sentinals used to be? How does the game manage all this? I know it's not necessarily "freecam" kinda content, but any information you're willing to uncover would be super cool, thank you for everything that you do!
The game uses lighting presets for each area, and can change what presets are being used through events. So Dark Anor Londo is the same map, just having switched over to the other preset. All the changes are masked by the cutscene, so the events can quietly switch things around without you noticing.
@@ZullietheWitch I always wondered if From meant for the rest of the world get dark as well (kinda like what the modders did in Daughters of Ash). Is there anything in the game files that would suggest more planned changes stemming from killing Gwynevere outside of Anor Londo? In-game it feels kinda strange to make the sun go away but as soon as you're behind the walls, everything is bright as always.
@@crow__bar AFAIK there's some lore than there's a fake sky over Anor Londo (just an elaborate magical illusion, with Gwynivere holding it together) so the darkness over it is its natural state... maybe caused by similar messing-with-the-inner-darkness-of-humanity shenanigans that ruined New Londo?
I love when words fail, Miyazaki would just grab something and say "like this!"
This, even if it's all speculative, is VERY cool.
The version of the idiom in the thumbnail I've heard is: "Creativity is the art of stealing things without remembering where you stole them from" (paraphrasing a little because I'm translating from my mother tongue here, but the spirit is the same).
Your vids r amazing, whether u talk about lore, mechanics or behind the scenes stuff like this, I always learn something new about one of my favourite games. Keep it up, looking forward to more content!!
Literally was just watching a video this morning that briefly touched on the aspect of Innastrad moving into a bloodborne esk world and all that's really needed for the transition is gunpowder
Very, very interesting. Seeing two pieces of media influence each other.
I believe there was also significant influence from the movie Bram Stoker’s Dracula. The main example that comes to mind is that Queen Yarhnam looks exactly like the character Lucy from the movie.
I want to say, thank you for all you do with Dark Souls, Bloodborne, and Sekiro content. Your work with the lore and mechanics of the games keeps my interest in the series alive and I can't wait to see you do more with Elden Ring. Thank you and keep up the good work. *Proper Bow*
As a fan of Magic the Gathering, This is what it's like when worlds collide.
*Thanks for the Content* !
Thanks for sharing this - I was pretty aware of the influence Bloodborne had on the Shadows over Innistrad block, but it's nice to see that it was possibly a two-way street.
An artist friend of mine is experimenting with the same approach as Miyazaki did for Queelag: he has a program that mixes and matches various body parts into tiny thumbnail images. From there he generates about 20 thumbnails from a rough description, narrows down which get the closest to someone's mental image, then adds or subtracts aspects as needed. Ideally the process eventually culminates in one image that he then can do an actual full-size drawing from.
That sounds really clever, but also efficient! I like your friend's idea.
I had to stop playing MtG years ago, (of all the addictive things I've been exposed to in my life, MtG is really the only one that feels like it had the ability to be absolutely ruinous to me, that when I indulge in just threatens to totally absorb my entire identity,) but I started playing back around Ice Age, and I've always loved the art style and have been regularly impressed with some of the big design choices and aesthetic developments the series has continued to make, (I would expect the Zendikar expansions may have had just as much influence on Bloodborne as Innistrad.) I'd never really thought about it before now, but I do really like the idea that Miyazaki pulling a lot of in inspiration from MtG, because they're so often on point with their design philosophies, and I like that bleeding into a media I feel more comfortable consuming.
Cheers for reminding me that Innistrad was a decade ago and the last time I played MTG in any great depth. Ten goddamn years.
Great video as ever.
i don't play MtG but the other day i watched Rhystic Studies' video on Innistrad and thought "oh so it's like Bloodborne" so it's fun to see that it might not have been a coincidence! even knowing nothing about MtG lore/cards/characters/anything i can still see the strong aesthetic similarity between the two, and i think it's cool that it might've gone full circle with BB inspiring MtG in return.
I think the whole marriage between Olivia and Edgar Markov is a coincidence because that was teased at WAY before Crimson Vow. However, Bloodborne has absolutely left its mark on Magic.
In Midnight Hunt, there was a ton of showcase/alt art for werewolves, and one of my favorites is the alt art for the newest Arlinn Planeswalker card. In it, it shows off her werewolf form and it looks INCREDIBLY, almost lawsuit causing-ly close to Vicar Amelia's beast form. Even the style of Arlinn's fur is done in that stringy, matte pattern that BB's beasts have.
I remember looking at it for the first time and immediately thinking they were inspired by BB. Even my friends I showed the card to, who don't even play Magic said they also saw BB in it.
This is why Miyazaki makes such beautifully detailed games, he's just as big a nerd as we are.
Originality is simply remixing your own story with your own twists using stuff that already exists as a good inspiration, as well as your own experiences.
I'm honestly surprised development on Bloodborne started as far back as Prepare to Die Edition
i love when games are unofficial adaptations or heavily inspired by another thing
Think my favorite was Miasaki spending hours on describing his view on Ebiteritas and the artists desperatly keept redrawing it untill he said that looked pretty good
A man of taste, Dragon Pass is in the world of Glorantha, one of the most amazing fantasy settings ever made. Its a deep well of indo european madness well researched, educating and entertaining as fuck.
Exactly - with Cragspider and Jar-Eel being referenced, it's clearly an influence. My favourite roleplaying campaign world by far - by avoiding the bog-standard medieval Europe, it's incredibly memorable. May the Lightbringers bless you !
The parallels are very apparent. Hell, even the Eldritch Moon lore ends with Emrakul being “Imprisoned in the Moon,” in the card of the same title.
Oh geez this triggered some neglected memories. I'm pretty sure I still have a werewolf deck somewhere that an ex put together for me to try and get me into MtG. The artwork was pretty much the only thing I enjoyed about it but even that vanished into the ether until watching this.
To be fair, the lore you get as flavour text in MTG is quite similar to how you get lore in item descriptions in Souls games.. I made this connection years ago, but never knew Miyazaki liked MTG
I never thought about that, but yeah it’s similar!
100% in love with the bloodborne aestethic
Both of my favorite IPs coming together on a video? Be still my beating heart!
Miyazaki: gets inspired by Magic
Magic: *NO U*
Great videos like this are why I follow your channel
Zullie, you videos are SO good. I'm always looking forward to the next video!
There's no coincidence. There is only The Vast Unknown that is seeding itself into reality. Can't wait.
I'm glad somebody else noticed the obvious Dragon Pass/Glorantha influence on the game. Quelaag's design was based on a character called Cragspider, and there's also another enemy of this name in Dark Souls.
Princess Mononoke is refference pretty heavily too throughout Bloodborne, DS 3, and Elden Ring
I assume someone else has said this but as both a relatively seasoned Magic player and a lover of all things Fromsoft this made me so happy! Thanks as always Zullie :)
I always come back to the definitely-not-Berserk-Brand being so fucking blatant, makes me laugh every time
I have come here to point out that Innistrad didn't invent vampires, werewolves, or Victorian England, and actually both Innistrad and Bloodborne were obviously inspired by the 2001 French horror film Brotherhood of the Wolf. Moreover, I will subscribe and turn on notifications so I can come back and tell you you're wrong on other videos too.
And here I thought it was a "Van Hellsing" the movie starring Hugh Jackman reference
:(