Elden Ring - Wing of Astel Build vs NG+7 Bosses (No Damage) [1.16 ver]

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  • Опубликовано: 7 янв 2025

Комментарии • 13

  • @ADemonSoup
    @ADemonSoup День назад +4

    I still think it’s ridiculous how the supposed knock-off of a remembrance weapon is way better

  • @idkwhatoput196
    @idkwhatoput196 День назад +1

    I heard that the claws of night are pretty good, could u make a build of that?

  • @areux8310
    @areux8310 23 часа назад

    Could u make a GodSlayer GS video? I want to see how viable slow AOWs are against aggressive bosses

  • @peterlesko5406
    @peterlesko5406 18 часов назад

    How come both Maliketh and Messmer 2nd phase start off with full health bar?

  • @sejeongse
    @sejeongse День назад

    나찰세트 상의는 왜 안입은 경우가 있나요 딜과잉?

    • @GameMUSA겜무사
      @GameMUSA겜무사  День назад

      몇몇보스전은 가벼운구르기가 편해서 나찰세트 중에 상의만 벗어주거나, 아니면 아예 마술검사세트로 대체해서 중량을 낮춘거에요

  • @PinballWizzerd
    @PinballWizzerd 12 часов назад

    How is this thing not a legendary???

  • @죽창협회장
    @죽창협회장 День назад

    👍

  • @Frostgaming335
    @Frostgaming335 День назад

    I think it's bad game design when any common weapon from start mobs and so on much better in pve with blood infusion than unique weapons like this :)

    • @bigbrewer3375
      @bigbrewer3375 21 час назад

      I'm guessing you're talking about weapons like scavenger's curved sword, so I'll try to explain what I think miyazaki's reasoning behind making it so good (and versatile) is. Since the weapon is only really very good if you dual wield it with another curved sword that has the same moveset, you'll have to farm for it. This makes players that aren't deliberately farming for it much less likely to get it in their first playthrough. Since basically all of the difficulty of this game is caused by a lack of knowledge about the game's builds, it's very rare that a new player will end up discovering the dual curved sword build on their first playthrough.
      When comparing unique weapons like the wing of astel to the build, I think that more common weapons are supposed to be more like a jack of all trades, whereas the wing of astel and such are much better at handling specific situations like stance breaking large bosses.
      Personally I think this methodology was implemented pretty badly and that the scavenger's curved swords are way too strong, but I don't think it was intentional. So I don't think it's bad game design, but poorly implemented good game design.

    • @Frostgaming335
      @Frostgaming335 20 часов назад

      @@bigbrewer3375 in my first playthrough i choose common "long sword" (because i have exp in darksouls 3 lol) and i absolutely crash everything. Later i pick up Flamberge and again it was so strong to compare any boss weapon so it's no point to use anything else :)
      Imho unique weapons should be much stronger than common weapons. So you want to get it and try it. When i got my first unique weapons i see their weakness level compare to my common weapon so later on i have feelings that no one good unique wep will come and that's it. Only few good unique wep in the game in pve imho (moonveil/darkmoon sword/river of blood (but it's still worse than any blood katana with slash ash of war).
      But in Elden Ring we have very good some items like helmets. And they completly stronger than any other items. Like +20% damage after bloodlost helm or other same helms. I think there are should be weapons strong like this.

    • @bigbrewer3375
      @bigbrewer3375 20 часов назад

      @@Frostgaming335 Yeah I totally agree with you. Very basic weapons should be the weakest. Unique weapons should be the strongest, and rare drop chance weapons should still be weaker than unique weapons but should be more versatile imo.