If you reentered Sashas mind before this point (through the unconscious), you'd find out that his mind "unraveling" was actually completely controlled.... Barring the mega censor.
By the way, you can just return to Cruller by using the bacon. You don't need to find a tree stump each and every time. He can even send you back into whatever brain you were in before, I believe. So you can just dip out of the brain, get the PSI power, and get right back in again.
I'm starting to suspect that the guy with a metal claw for a hand and a shower cap isnt really a dentist. Pretty good brain surgeon though, not a single scratch on Dogan and he fully pulled that brain out intact.
“But the scariest part, the most terrifying part, and the part that makes the old timers’ blood turn to ice and vice versa, is the part I said earlier about the hooks.” Genius writing.
Ah yes, the brute force theory of video game victories. Given enough time and lives, any game is beatable by anyone. Even the hardest of games can be beaten by the worst players, if given enough time and opportunities to try.
@@Ronin11111111 nah it's more of a universal video game theory. Like with the Dark Souls games: I suck royally at them, but I still beat all 3 + DLC simply because I could eventually brute force my way through. Because there are infinite lives in DS, therefore infinite tries at a given challenge. Eventually I would just either finally get it through my thick skull or get lucky and win.
oh x3 i just realized Dan missed a part where Elton was about to be beaten up by bobby until the invisible girl saved him. Thus why they are making out x3
So I took Dan's suggestion and checked out that Campster website. I didn't wander much but I checked out Clem and Crystals pages ( the super enthusiastic ones that are standing on the cabin roof this episode ) and... well, they aren't going to be super-villains and the way they are talking is actually quite sad with a little more context. I'm not going to get into detail because it's actually pretty serious and wouldn't want to make light of it here but its interesting to say the least.
@@Dylan_Platt yea I was about to say... the roof stuff could only be read two ways, and if supervillainary isnt on the table... well, thsts not a happy story.
Some tips for traversal (if you see this before you finish the playthrough): You can always access levitation by jumping and trying to float. Hitting the jump button after puts it under your feet. So you never really need to have levitate equipped. When you need to go see cruller, use the bacon! You can talk to him after to have him send you back from where he snatched you.
I just checked out the Campster page, and...yeah that's dark. But I did notice once tangential but neat thing: Kitty is listed as bi on her profile. For 2005, that genuinely was a bold move, and it paints a couple of her interactions in a different light.
Nice how they made the teachers likeable even while going for the wacky teacher trope. I like to think that having the students running around in their minds clearing up stray emotional baggage and mental cobwebs must do them some good as well.
I used to spend a lot of time rolling and bouncing around for no reason in Sasha Nein's cube world with the levitation ball. It's just a satisfying mobility option.
ruclips.net/video/O4SgEDaycB4/видео.html the dark souls 1 death montage ( with recaps on what killed dan the most) ruclips.net/video/I3RIhScoY_4/видео.html dark souls 2 death montage ruclips.net/video/dbffm7mWoE4/видео.html Dan Jones dying in bloodborne. Dark souls 3 and hollow knight death reels dont exist, see below Side note: I dont believe Dan nor Carrie edited those montages together, but one of his buddies from back when he was with Extra Credits. Do not hold your breath for a Hollow Knight montage is what I'm saying.
29:15 Man, that's a good bit of animation there. Almost any other game at the time, and probably most even now, would have relied on voice acting for that. I have to wonder why they even resorted to using so many pre-rendered cutscenes when it seemed like animation rigs were capable of doing pretty much all of it in-engine.
I'm no animation expert, but I suspect having that little gesture as a mini cut scene was to swap rigs from full body to just upper body to get more joints to manipulate with the same resource draw. Remember, this thing originally had to run on a console with 32 Mb (PS2)/ 64 Mb (Xbox) of total system memory (even PCs were running with around 256 - 512 Mb of system memory at the time), having a rig with more joints than what was strictly necessary just wasnt gonna happen. So they swapped rigs as needed. It's also why you never see anything below the waist in those shots either - the legs either dont exist, or dont have any joints in them making them stiff boards sticking out of the bottom of the model. Raz's lip sync and facial animations happen the same way - only in a cut scene and zoomed in on the face to hide the fact the rest of his body is T-posing
Not sure if you knew this or not Dan, but back in the first level (Coach's mind) you can punch Bobby Zilch when he tries to block you on the rails at the end. It knocks him off screaming while Raz just does the hand motion and mocking noises that Bobby did after pushing Raz into the pit with the meat plant earlier (around 30 minutes into the first Psychonauts episode). I think Bobby also acknowledges you knocking him off the rails afterwards.
I can't believe I never noticed this before -- I love that the music when you fight the brain tank is an interpolation of the theme from Basic Braining. They even include some grainy "clips" of the song to evoke the "training video" elements. What a great touch.
2:05: It's a shame that "Rasputin" was released in 2008, or else Milla could call Raz a cat that really was gone. 9:20: Or planning to jump. 22:15: But what if the use is also invisible? 28:00: Coach is at the point where him being behind the brain-stealing would be so obvious you suspect he's probably a red herring. 33:55: And then it exposes its gelatinous underbelly, which tanks have.
I regret to inform you that the Tursias version is a cover. Boney M released the original way back in 1978. The game could have referenced it but (at least as far as I can remember) does not. Maybe because they assumed few gamers would get the reference. If only they had had actual precognition...
The Sonic games you’re thinking of don’t have Sonic physics. Milla’s Dance Party is in the top 7 or so Sonic games, along with any Metroid prime game that has the boost ball.
I bought this game years ago and never played it. Once this series popped into my feed I made time for it so I could experience it spoiler-free and I don't regret it. Watching this series after is a treat as well. You usually find a lot of stuff I had no idea about.
You inspired me to replay this game (again); I just completed it. Despite some major complaints, like dowsing and platforming in later levels, I really love it. I mean, I own *four* copies of it, on different platforms!
"An odd pairing, but it might just work." The number of 'ships in this game that aren't "odd" can be counted on one hand. Lili/Raz, Milka/Elton, and I'm coming up short.
A game that came out about a year earlier: "Pick up that can" This game: "Pick that trashcan up" Yeah I know extremely far fetched but it reminded me of that.
Okay so I just remembered what world is next on got exited because it's my favorite world. then I realized that I thought that just before the last two worlds too and thought of some of the ones to come . So I think with the exception of basic braining all the psychnauts' levels are my favorite. Not sure if that's really a problem though.
I think for Vernon’s lines they just went up to his voice actor and were all like “Alright, here’s what’s happening in the scene and here’s the topic of the monologue. Have fun!”
I know this is a minor thing. But i really love the ''fuzzy carpet'' texture on the floor at the beginning of the episode. Like you could put that in a modern game at it would still look respectable.
I don't mind watching the baggage animations, they are short and sweet :) Would be cool if you could talk about the animations from this game in new frame plus
I did not remember Psychonauts being this awesome! Though I played it 4 years ago, it's just a great game. You should check A Hat in Time, it's also a 3d platformer with a great story, and I think it could be a great playthrough series on Playframe
I never did understand how they wanted you to fight the 2nd part of the tank boss, only way to win without taking damage would probably take really long.
Well he did seem very interested in Raz's brain more than Raz the actual person. I mean when he was talking about agent Nien's experiments he slipped a bit and said he needs that brain, then corrects himself and says that he ment Raz needs his brain, when he was worried about what the brain tumbler might do to Raz's brain.
The problem with literary references is if people pick up on them before they're supposed to. If you play Psychonauts and then later you learn that oleander (the plant) is extremely toxic, it seems like a great reference. If you already knew that going in, it kind of spoils the twist.
If you reentered Sashas mind before this point (through the unconscious), you'd find out that his mind "unraveling" was actually completely controlled.... Barring the mega censor.
am I the only one that is slightly sad that they waisted a perfectly good joke calling the tank boss a brain tank instead of a think tank
Were think tanks a thing back in 2005? ...I don't know.
@@n_jayne think tank was coined in 1959 as another term for a reaserch institute so yes ^^ think tank was a viable option
That’s genius
"You're not gonna kill Benny, are you?"
"Difficult to say."
I now like Mikhail.
By the way, you can just return to Cruller by using the bacon. You don't need to find a tree stump each and every time. He can even send you back into whatever brain you were in before, I believe. So you can just dip out of the brain, get the PSI power, and get right back in again.
Ive played this game a bunch of times and never new that🤯 thanks!
I'm starting to suspect that the guy with a metal claw for a hand and a shower cap isnt really a dentist. Pretty good brain surgeon though, not a single scratch on Dogan and he fully pulled that brain out intact.
He is a dentist by profession but he is crazy, he had a lobotomy done on him years ago
“But the scariest part, the most terrifying part, and the part that makes the old timers’ blood turn to ice and vice versa, is the part I said earlier about the hooks.”
Genius writing.
I like how it also implies that it turns ice into Old Timer's blood.
"You don't need skill when you got a lot of lives!" -- postulated by Dan Floyd, verified by my current attempts to play Mega Man 11
Ah yes, the brute force theory of video game victories. Given enough time and lives, any game is beatable by anyone.
Even the hardest of games can be beaten by the worst players, if given enough time and opportunities to try.
There's been a lot more rust to scrape off than anticipated.
@@Ronin11111111 nah it's more of a universal video game theory. Like with the Dark Souls games: I suck royally at them, but I still beat all 3 + DLC simply because I could eventually brute force my way through. Because there are infinite lives in DS, therefore infinite tries at a given challenge. Eventually I would just either finally get it through my thick skull or get lucky and win.
oh x3 i just realized Dan missed a part where Elton was about to be beaten up by bobby until the invisible girl saved him. Thus why they are making out x3
Whoa, I've never seen that. How do you trigger it?
@@Gorfinhofin Of course you haven't seen it, she's invisible.
So I took Dan's suggestion and checked out that Campster website. I didn't wander much but I checked out Clem and Crystals pages ( the super enthusiastic ones that are standing on the cabin roof this episode ) and... well, they aren't going to be super-villains and the way they are talking is actually quite sad with a little more context. I'm not going to get into detail because it's actually pretty serious and wouldn't want to make light of it here but its interesting to say the least.
Haven't read the Campster stuff, but the roof scene always read more suicidal than supervillainous to me.
@@Dylan_Platt yea I was about to say... the roof stuff could only be read two ways, and if supervillainary isnt on the table... well, thsts not a happy story.
Yeah, I got that feeling just on the dialogue.
Some tips for traversal (if you see this before you finish the playthrough):
You can always access levitation by jumping and trying to float. Hitting the jump button after puts it under your feet. So you never really need to have levitate equipped.
When you need to go see cruller, use the bacon! You can talk to him after to have him send you back from where he snatched you.
I just checked out the Campster page, and...yeah that's dark. But I did notice once tangential but neat thing: Kitty is listed as bi on her profile. For 2005, that genuinely was a bold move, and it paints a couple of her interactions in a different light.
Nice how they made the teachers likeable even while going for the wacky teacher trope. I like to think that having the students running around in their minds clearing up stray emotional baggage and mental cobwebs must do them some good as well.
It costs 200$ for therapy but it’s free to just let students wander around your mind and clean up your baggage!
I used to spend a lot of time rolling and bouncing around for no reason in Sasha Nein's cube world with the levitation ball. It's just a satisfying mobility option.
Among all the fun things you can do you should have Raz do the Coach's speech back at the firepit where the game began.
"you don't need sills when you got lives" now cue the "Dan dies at SideQuest/Hollow Knight" montage!
ruclips.net/video/O4SgEDaycB4/видео.html the dark souls 1 death montage ( with recaps on what killed dan the most)
ruclips.net/video/I3RIhScoY_4/видео.html dark souls 2 death montage
ruclips.net/video/dbffm7mWoE4/видео.html Dan Jones dying in bloodborne.
Dark souls 3 and hollow knight death reels dont exist, see below
Side note: I dont believe Dan nor Carrie edited those montages together, but one of his buddies from back when he was with Extra Credits. Do not hold your breath for a Hollow Knight montage is what I'm saying.
Wow, I've never heard all that dialogue from Crystal and Clem. They're pretty interesting characters.
You better not mess with my boy Vernon's brain! He's perfect just the way he is!
I wonder if they might just pass him over simply because they mistakenly believe hes already been zombified due to his speech pattern
I wanna hear more about his dog, Lady
29:15 Man, that's a good bit of animation there. Almost any other game at the time, and probably most even now, would have relied on voice acting for that. I have to wonder why they even resorted to using so many pre-rendered cutscenes when it seemed like animation rigs were capable of doing pretty much all of it in-engine.
I'm no animation expert, but I suspect having that little gesture as a mini cut scene was to swap rigs from full body to just upper body to get more joints to manipulate with the same resource draw. Remember, this thing originally had to run on a console with 32 Mb (PS2)/ 64 Mb (Xbox) of total system memory (even PCs were running with around 256 - 512 Mb of system memory at the time), having a rig with more joints than what was strictly necessary just wasnt gonna happen.
So they swapped rigs as needed. It's also why you never see anything below the waist in those shots either - the legs either dont exist, or dont have any joints in them making them stiff boards sticking out of the bottom of the model.
Raz's lip sync and facial animations happen the same way - only in a cut scene and zoomed in on the face to hide the fact the rest of his body is T-posing
Why i can litsent this comment in homestar runner voice?
Not sure if you knew this or not Dan, but back in the first level (Coach's mind) you can punch Bobby Zilch when he tries to block you on the rails at the end. It knocks him off screaming while Raz just does the hand motion and mocking noises that Bobby did after pushing Raz into the pit with the meat plant earlier (around 30 minutes into the first Psychonauts episode). I think Bobby also acknowledges you knocking him off the rails afterwards.
I can't believe I never noticed this before -- I love that the music when you fight the brain tank is an interpolation of the theme from Basic Braining. They even include some grainy "clips" of the song to evoke the "training video" elements. What a great touch.
He keeps forgetting that he has any more powers that might be more useful in that boss fight.
Honestly I have forgotten the boss fight, so you tell me how he could have done things differently
Invisibility seems like it would have been a good one to abuse in that one. Cant shoot what you cant see
And iirc you can telekinesis the confusion grenades back at it. But that might be a different boss fight.
21:37 "Sometimes your trajectory can go a little wonky depending on the angle of the ground." -- Story of my life...
2:05: It's a shame that "Rasputin" was released in 2008, or else Milla could call Raz a cat that really was gone.
9:20: Or planning to jump.
22:15: But what if the use is also invisible?
28:00: Coach is at the point where him being behind the brain-stealing would be so obvious you suspect he's probably a red herring.
33:55: And then it exposes its gelatinous underbelly, which tanks have.
I regret to inform you that the Tursias version is a cover. Boney M released the original way back in 1978. The game could have referenced it but (at least as far as I can remember) does not. Maybe because they assumed few gamers would get the reference. If only they had had actual precognition...
@@that1geekychick Huh. Guess I should have actually checked the Wikipedia page instead of skimming Google.
I can’t decide if that merit badge fanfare sounds more like the Rocky theme or the Throme Room scene from Star Wars
I get the same "Throne Room" feeling for the first couple of seconds
"Sonic physics"
Come on Dan, don't insult Psychonauts like that
On another note: "Sonic Physics" is how I'm gonna describe a game with either odd physics or weird physics bugs.
The Sonic games you’re thinking of don’t have Sonic physics. Milla’s Dance Party is in the top 7 or so Sonic games, along with any Metroid prime game that has the boost ball.
Third eye? More like third wheel. Take a hint, Raz.
In a completely different game, Dan is still weak to sweeping attacks.
It's his elemental weakness. If you ever have to do battle with Dan, pull out the sweeps.
@@Mr.Sparks.173 Spin-To-Win!
I bought this game years ago and never played it. Once this series popped into my feed I made time for it so I could experience it spoiler-free and I don't regret it. Watching this series after is a treat as well. You usually find a lot of stuff I had no idea about.
You inspired me to replay this game (again); I just completed it. Despite some major complaints, like dowsing and platforming in later levels, I really love it. I mean, I own *four* copies of it, on different platforms!
Raz: My dad's whole family was murdered by psychics in cold blood & cursed for all eternity to die in water..
Ford: *H o o p s*
"An odd pairing, but it might just work." The number of 'ships in this game that aren't "odd" can be counted on one hand. Lili/Raz, Milka/Elton, and I'm coming up short.
A game that came out about a year earlier:
"Pick up that can"
This game:
"Pick that trashcan up"
Yeah I know extremely far fetched but it reminded me of that.
The voice acting in this game is so good.
Lungfishopolis, hell yeah!
Okay so I just remembered what world is next on got exited because it's my favorite world. then I realized that I thought that just before the last two worlds too and thought of some of the ones to come . So I think with the exception of basic braining all the psychnauts' levels are my favorite. Not sure if that's really a problem though.
(33:00) ... is that a think tank... ow....
I think for Vernon’s lines they just went up to his voice actor and were all like “Alright, here’s what’s happening in the scene and here’s the topic of the monologue. Have fun!”
I know this is a minor thing. But i really love the ''fuzzy carpet'' texture on the floor at the beginning of the episode. Like you could put that in a modern game at it would still look respectable.
I don't mind watching the baggage animations, they are short and sweet :)
Would be cool if you could talk about the animations from this game in new frame plus
oooh perfect timing i just sat down to watch this and its less then a min old
They always upload at the same time, and that is very convenient.
Thanks, Floyds!
Anyone else get scared about the two overlords of our puny camp were going to jump at the beginning of their conversation.
If you check out their Campster profiles and messages then you get a little more insight about that.
This game is so well-written that someone explaining a joke is funnier that the joke itself
Of course Raz would grab the camera with his telekinesis hand, of course lol
I just got Oleander tank plan, their Think TANKS
19:55 Hang in there, Benny.
I respectfully broke your 699 likes
I hope to see you again at 4200
I've played Psyhconauts on my PS2 via PS Store and thrown objects with telekinesis stay static. It's weird how they tumble when thrown.
Yaaay I knew you would eventually play a game I love. Thanks
You saying crumbs with the combination of Raz's voice just reminds me of Moxxie
Which I wasn't gonna mention but it's weird
I did not remember Psychonauts being this awesome! Though I played it 4 years ago, it's just a great game. You should check A Hat in Time, it's also a 3d platformer with a great story, and I think it could be a great playthrough series on Playframe
Clem, Clem! Grakata?
ngl i didnt see that twist coming :0
this game is really neat
the animation reminds me of invader zim
but in 3D
Fitting that Richard Horvitz voices the main character in both!
I never did understand how they wanted you to fight the 2nd part of the tank boss, only way to win without taking damage would probably take really long.
vernon reminds me of wowcrendor so much
A less cheery version, but otherwise - spot on.
The cliffhanger, nooo
3:38
Alll the mysterieessss
Tbh Oleander wasn't the first person coming to mind being the villain! Curious if this is actually the case
Well he did seem very interested in Raz's brain more than Raz the actual person.
I mean when he was talking about agent Nien's experiments he slipped a bit and said he needs that brain, then corrects himself and says that he ment Raz needs his brain, when he was worried about what the brain tumbler might do to Raz's brain.
The problem with literary references is if people pick up on them before they're supposed to. If you play Psychonauts and then later you learn that oleander (the plant) is extremely toxic, it seems like a great reference. If you already knew that going in, it kind of spoils the twist.
5:16 wait, how old are these kids again?
10-12 i believe. A little young for smooching but they are also psychics and most are pretty mature for their age.