Running on an emulator but with some blur to better simulate a composite display. These old machines weren't programmed with pixel-perfect accuracy like we have today, there was blurring in the old displays... so it helps to have some of that present. BUT, I imagine if you see a lot of flicker it's because you're looking at a real output where the refresh rate isn't matched to your recording device.
It flips graphics mode on/off. So instead of having to have the graphics drawn again and again for the rooms you've already seen and are visiting... press z, and you go to text-only mode. Then you can hit z again to turn graphics back on. You can solve the game entirely in text-mode... as this started out as text-only adventure. But graphics on Atari 8-bit are fun.
I never heard of this. It’s interesting! 😀
it was scott adams first game before pirate adventure
How on earth did you stop the pictures flickering?
Running on an emulator but with some blur to better simulate a composite display. These old machines weren't programmed with pixel-perfect accuracy like we have today, there was blurring in the old displays... so it helps to have some of that present.
BUT, I imagine if you see a lot of flicker it's because you're looking at a real output where the refresh rate isn't matched to your recording device.
what does Z do?
It flips graphics mode on/off. So instead of having to have the graphics drawn again and again for the rooms you've already seen and are visiting... press z, and you go to text-only mode. Then you can hit z again to turn graphics back on. You can solve the game entirely in text-mode... as this started out as text-only adventure. But graphics on Atari 8-bit are fun.