I was one of the programmers on this game and I loved this video, thanks for the laughs and the memories! Also, I'm so sorry. BTW this is one the first games to feature cloth physics (for the capes). It was built on the same engine as Alien Trilogy, which I didn't work on and was a pretty good game, but it was first person not third person which is (I think) why we had the tank controls (Despite the fact that Tomb Raider and Mario 64 had just come out and shown that camera relative movement was the way to go.)
I don’t know about the unintentional part, the team knew they were doing something special and fought for every second they could get for development time, it just never had the right exposure.
For 1998 it does not. The level of detail is unparalleled for the time. The secrets within the city are tremendous and nearly every time I play it, I find something new. Whether it’s Catowman’s apartment from Batman Returns, rooftops to explore or a secret “developer” room.
The longer I watch this, the more I feel bad for the developers. It really feels like, to me at least, that they tried to make a great Batman game but were either rushed heavily or were understaffed.
It seemed like incompetency was a big factor here. There are far, far too many issues here to suggest that they had the skills to recognize the obvious failings of their ideas.
My parents bought me this when I was a kid. The next day, dad successfully went back to the game store and got it switched to another game after arguing how bad it was.
It's too bad you couldn't have just showed him the mister freeze fight. Although then again back then i bet most people still had the mindset that "well it's supposed to be challenging" without knowing the difference between challenge and just cheaply artificial difficulty.
That's always the worst thing with media, to me. Wasted potential... Because no-one is willing to do a "We fucked up last time, but we learned from it" sequel/remake.
Funny how a lot of the systems and ideas in this game were reused in the Arkham games, like clues and traveling around a city to stop crimes ('ala Arkham City & Knight) among other things.
No joke, Nabeshin. If there's one compliment we can give this game is that, well, the concept behind it wasn't bad. I mean, open world gameplay where you stop a bad guy with areas faithfully recreated from the movie. The idea is fine. Hell, you could probably take the game design doc and make it into a decent game today if you iron out the issues that we've learned to not make in the decades since this was release.
So are we going to address the elephant in the room? How were they parodying an incarnation of Batman that wouldn't exist for almost a decade? There was no gravel Batman until Christian "WHEREISHE" Bale.
3:01 Hello crime 6:52 Bat kick Bat kick Bat kick 10:29 Batmobile 11:02 Batman and Robin Batman and Robin 11:23 Holy Sugar Honey Ice Tea 14:13 Oh no my bat pics 15:05 How is no one paying attention 16:06 I Smell a lawsuit 17:13 Guano 17:24 Batman sketchy plan 18:25 I thought we were friends 19:40 Hello I don't think this is physically possible wait Ughhhhhhhhh 20:13 Bat kick Bat kick Bat kick 21:16 This feels tingly 21:32 (Underwater) Ughhhhhhhhh 26:14 Bat dance 26:23 Bat dance 2 26:59 I am the night 27:11 Batman big Batman small 29:07 It okay citizen I'm Batman I can help (touched civilian and breaks) oh no 29:34 Gasp incredible how did mr. Freeze know my grade average in middle school 33:19 This keeps happening to me
Honestly, if there's one joke that encapsulates Shane's brilliantly goofy sense of humour, it's _"What?! OH NO MI BATPIX"_ 😂 I mean The Dark Knight Rises sight gag alone...
This is the most incredible demake of Arkham Knight onto the PS1 ever made. Problem is, it's not a demake, so the controls are just as bad as the era it's emulating. It blows my mind how long it took to figure out good controls. Honestly, it really seems like the sort of thing you could solve with experimentation. Controllers don't have that many things on them, and some things are intuitive. From there it's a matter of experimenting with a frankly limited toolbox.
I can’t stress this enough: slippery floors are the one thing that make ice levels so infamous. If you remove it, you get a level that’s not completely horrible
i love how slipping on ice in video games and media is depicted as "wwoOOOPS! OH NO, IM GOIN FLYIN ACROSS THE RINK:O" when in reality its basically just having an arkham takedown performed on you leaving your head slammed into the ground and having a trip to the hospital
@@PinBBro real life ice floors would probably have the character needing to walk slower or they’ll fall down and slide across the floor before taking damage as they collide into a wall
Out of all the weird things this game did that are worth admiring, I think my favorite is burying the cheats (well, cheat, singular) inside an Easter egg. Why has no one else ever thought of that??? And the fact that it involves getting into the developers' studio and messing with their equipment is just shy of _Duck Amuck_ levels of fourth-wall breakage.
I’m still waiting for Arkham to do a FULL Gotham City, with a full Batcave and Wayne Manor. Not some half- measure. I want to play as Batgirl or Robin at will, with 6 different vehicles. All this done in 1998. Astonishing.
@@Shadowskulptor Its impressive to be sure. Its terrible but I can acknowledge the accomplishments it had; like the open world, the separate characters, the vehicles, and the surprisingly highly detailed Gotham City for 1998. It doesn't make it less shitty, but it's still interesting how ambitious the project was.
This seems waaaay too ambitious for it's time. "Let's make an immersive open world driving fighting detective clue-hunting brawler adventure game platformer!" What could go wrong? A lot apparently. Actually that'd be a tall order for a modern game...
Superman 64 was a similar story. Wanted to do everything and nothing all at once, so it ended up as a mess of boring broken objectives with an oddly big world.
@@expendableindigo9639 That game at least had the excuse of being held back by DC meddling far too much and the N64's limited capabilities, there was going to be a PS1 version and it looked way better but it got cancelled when Traveler's Tale's lost the license.
@@jadedheartsz Titus, not Traveller Tales. Titus was the french developer (not related to Traveller Tales) who did Superman 64. An instant classic and famous to be bad even in its launch. But this Batman & Robin is by far... amazing. Graphics are great, too much content, incredibly hard, and totally garbage. I remember seeing it in magazines and never paying it too much attention, as everyone did. But man... they put loooots of work in this garbage. It's just incredible. And an incredible waste of time.
In the Batman & Robin movie you'll see Alfred use an Apple Twentieth Anniversary Macintosh (TAM) in one scene at a desk. A bunch of productions used it in movies and TV, you might have seen one in Seinfeld if you look close enough!
I’m actually surprised how sick a lot of these features are in concept, like having to manually put together clues at the batcave, actually being timed in stopping a crime, but in execution are just horrible.
You bring this movie up to ANY of the people involved in it, and I hear they start apologizing for it, ma'am. I loved this movie as a little boy. I think the movie was trying to appeal to young kids, with the flashy lights, and cool design of the Batmobile, and it's toy commercial like design of everything that appeared in the movie. I had never seen the other previous Batman movies before this, other than Batman Forever, which had that one song, and Tommy Lee Jones as Two-Face, and Jim Carey as The Riddler, although, they both acted like The Joker in that movie, for some reason. I was just a huge fan of Jim Carey, and I'd been watching the Adam West Batman, and the Batman animated series, so, being a huge Batman fan, I was obsessed with the Batman and Robin movie. It wasn't until years later, with Christian Bale's Batman, that I realized how bad Batman And Robin really was, and also seeing the other 2 Batman movies, that I hadn't yet seen, Batman ('89), and Batman Returns, helped. And also, seeing Batman Beyond: Return Of The Joker helped too. That's when I knew batman and robin paled in comparison (and just in general) to literally EVERY other Batman movie ever made! It really IS the worst Batman movie ever. Glad Schumacher and the others apologized for this. I can tell, they were legitimately trying to make a movie that could live up to Michael Keaton's Batman, as well as Batman Returns, but even though they tried, they still ended up failing in the end. It's nice to know they at least apologized to Batman fans. At least we learned something from this. And to me that's, "Batman and Robin" is great if you're trying to appeal to kids, or fans of the 1966 Adam West Batman, but if you're trying to appeal to actual Batman fans, please learn to NOT do what this movie did. Batman ISN'T a toy commercial, he's a crime fighter, a vigilante, a hero, The Dark Knight, a guy who's not afraid to do what's right to save the people or Gotham City, or even the world itself from the bad guys, NOT whatever the hell he was in hellish movie. Glad everyone involved with this movie learned from their mistakes. You don't see that often, with a lot of bad movies.
@@shawnfields2369 ,&,You Notice That I Always Bring it up in Appropriate Videos,Sorry,But if Anything That Means You’ve Got no Life,Hate to be The 1 to Point That Out to You
@@cjhs2006 Well, I already know that I don't have a life. But, you didn't have to be rude there. What's your exact problem with me, again? What did I do to you, exactly? And I'm seriously asking you here, what did I do to you again? I was only being nice, and replying to you when I saw your comments, because I thought you were kind of nice too. It gave me a sense of familiarity, to see your comments, and I genuinely like talking to you.
@@cjhs2006 It's alright, ma'am, i don't hold grudges and I'll forgive you, but, please don't take your anger or problems out on other people. This year's been terrible for pretty much everybody, believe me, I know. I've been having more and more seizures lately, I just had one today, and I barely remember it. And I'm sorry too. I'm especially sorry that this year's ending terribly for you. It's been a terrible year for the entire world, ma'am. Is the year so awful that even though it's not near the end of the year yet, it's still ending badly for you? Well, whatever it is, I'll still hear you out, regardless. I'm usually pretty loyal. So, I can try to help, I'll overlook what you said earlier, and, I'll hear you out. But can you please try not to say anything like that again? If you've been having a bad day, i don't blame you. Try not to get so stressed out. It's been bad for everyone, but I think, if anything, it means we, as people need to stick together, now, more than ever.
I wonder if it could gain enough support to be fan-modded into being playable. It's a shame that a game with such beautiful visuals and forward thinking ended up so terrible.
Wow! This game made Batman: Dark Tomorrow look like a literal masterpiece and that's nothing saying much, considering that those two games are as bad as the other.
I'm just gonna point out, this is like the blueprint for Arkham Knight all the way back in 1998. For the limitations of the hardware, that's impressive.
Yeah, I always forget which Batman movie/comic/tv show/animated series/graphic novel/game, that particular line's from. I hear that line didn't even originate from Batman And Robin, I hear it originated from a completely DIFFERENT Batman related thing. But I don't know which one, because as I said, I always forget which one it came from, sorry.
@@shawnfields2369 I wonder if this is where Christian Bale is like “YES, This is Batman” which is totally not true to Batman’s character for his voice.
I guess this is why they had to make the draw distance so short. The hardware wasn't quite up to the task. I'm surprised they managed to (sort of) pull off an open world game on the PS1 at all.
@@Sheevlord I'd say that they didn't just sort of pull off an open world game on the PS1. I'd say that they DID pull off an open world game on the PS1. It's not a very good game, but the open world part of it is fully there. This is just a reminder that open world doesn't make a game any good. Frankly, I'm just impressed by this game, even if it's really bad gameplay wise.
"Clues Blues" may be my new favourite bit of yours alongside The Money Ghosts. And of course, having 36 minutes of your Batman voice was ALREADY enough to guarantee that my day was well spent.
Gotta give it to them: a hell of an adaptation of the movie. Looks surprisingly well for the time but the design choices are amazingly dumb and the result is the drizzling shits.
If somebody modded it to be analog, have saves anywhere, unlimited continues, and maybe even a longer draw distance, it could actually be an amazing game.
Seriously. The 'analysing clues', free-roaming around the city, even hunting for secret rooms (maybe with some x-ray vision goggles or something), it's all actually not awful in theory. The execution is terrible but this has the makings of a really great Batman game.
At 24:43 it is stated that there's no indication of there being a secret room behind that wall. This is not true. Gotta follow doom logic here, guys. If you look really close, you can see a seam in between the normal wall and the wall leading to the secret room. Another tell is that the bricks on the secret door don't line up quite right. It's very easy to miss because the wall is the same color, and to my knowledge, this is the first secret room in the game. Game's still bad, but I've got a sharp eye for these things.
I don't know if anyone wrote this but I have to write this: Thank you for playing and suffering through these awfull awfull games just to entertain us. I really appreciate your will to beat a game no matter how bad it is, just to give us an entertaining video to watch. Thank you very much.
I’m confused as to why the in-game voice is not what Batman sounds at the time and is now used to depict Batman’s voice in the new movies which are as much of a parody as Shane’s impersonation.
I really don’t understand the difficulty people have with driving the thing. They literally built the game squarely on it. It’s not like it was a gimmick slapped in the middle of a game already being developed
@@dereknight861 yeah i know. Some people i've spoken to find that the car works fine but that it's hard to control in the heat of chasing. To which i say "GIT GUD"
@@Nicho40K I actually enjoyed Arkham Knight. Once they patched most of the performance issues it was quite good. I guess it helps that I was running it with an i7, 32GB of RAM, and a 980ti.
The blue light thing reminded me of something: In Mr. Freeze’s first appearance on the 1966 TV series, normal people could only enter one of Freeze’s specially modified rooms when a given area was illuminated by a red light. If the red light turned off, the person started to freeze to death. I noticed that in that one stage of the game, everything is red until the blue light comes on. Could that have been a reference to the TV show?
That'd be a weird decision considering that they were basing the game on the recent movie, and the presumed target audience for this game (excitable kiddie Batman fans who either weren't disappointed by the movie or are playing the game as a substitute for the movie) would have only barely known there was a live-action Batman TV show if at all. To be fair neither of those would have necessarily been problems if the game mechanic was explained, but, well, it wasn't.
Watching this video again...it looks like the developers had some creativity and vision, but they didn't have either the talent, budget, or possibly both to pull it off, plus it's very likely that the hardware of the time just wasn't capable of what they had in mind. It wasn't until Arkham City almost 15 years later that it became possible to have a full open world Batman game like this and have it be good. (IMO Arkham Asylum is better than Arkham City, but it's not open world, it's more of a Metroidvania...whereas Arkham City is a fully open world game kind of in the vein of what they were wanting to do with this.)
@@Xehanort10 That was also the movie with the Bat Credit Card too, wasn't it? And also, Batman's a billionaire, remember? So, I'm sure he can afford to "accidentally" break a few diamonds here or there, just saying, dude/lady...
@@shawnfields2369 I guess what Batman means by “you break it you buy it” is that he’s allowed to break whatever he wants cause he can afford to buy it.
@@SorowFame Well, yeah. He's secretly Billionaire Playboy, Bruce Wayne, remember? But he doesn't want any of the bad guys to know that he's secretly Bruce Wayne, otherwise, they wouldn't be scared of him anymore. So maybe pulling out a "bat credit card" is a horrible idea, unless we're talking 1960's Batman, Adam West, then, it could probably work. But for the more serious Batman stories, unless they're referencing it as a joke about the worst Batman movie ever, (other than the 1940's Serials), then maybe don't mention it ever again, Batman... yeah, Bruce Wayne can afford It, but can Batman? They might not know that. They're definitely not to supposed to know Batman's secret identity. Having a bat credit card might tip people off to who he really is. It also used to be one the Nostlagia Critic's best running jokes, before he ran it into the ground. This was back when he was less of the "but the chart says" guy, and more of the loud, but occasionally still funny guy. Now, he's just a sad, bitter man-child... or maybe Bruce had a Bat Credit Card because he secretly wants to buy all the things he never had as a kid, or maybe he secretly wants to buy random things? Who knows? Batman is still my favorite DC Superhero. No matter who Batman is now, as long as they hold up the morals Batman did, and help out the people of Gotham City, from criminals, then they could very well be a worthy successor to Batman. Like Terry McGuinness from Batman Beyond, or maybe Nightwing?
Rerez, you guys should look at Batman Beyond: Return of the Joker for the PS1, based on the movie of the same name. I tried it out, and it is horrible as hell.
Imagine having a CD collection (those with various games) with both of those Batman games, it sucked, but at least it also had a Batman beat 'em-up for arcades that actually was fun.
Most impressive was that they made a big point out of the fact that Batman could jump out the window 04:49... and Batgirl couldnt 04:55 without realising that is BECAUSE THE WINDOW WASNT BROKEN when they attempted with Batgirl... Just sayin.
@@pqsnet You can also see them trying to break the window with Batgirl and not being tall enough to hit it like the others could. So I don't understand your point.
Not to mention the clue system could potentially work. It makes the player do some detective work by finding clues and piecing them together. Unfortunately, it fails. Hard.
I love these so much, you guys don't just point out what's awful from the beginning, meander a bit on the issues and then skip to the end, you take us through the whole ride right alongside you so we can see every bit of how terrible it is.
Well if you argue that batman could jump out the window 04:49... and Batgirl didnt 04:55 BECAUSE THE WINDOW WASNT BROKEN when they attempted with Batgirl... I can really understand playing games and uderstanding basic logical game mechanics is hard.
@@lightninstriker10 Well, i have no problems ranting over dum games, but to not even break a window, nor point this fact out and blame the game... Doesnt make the game look bad.
@@pqsnet Watch that clip back again, you can see after the failed jumps they tried to attack to break the window (Just as they did with Batman) but again, Batgirl seems incapable of even reaching high enough to do so, perhaps it wasn't that they didn't break the window, but more that perhaps they couldn't.
@@pqsnetdawg if you’re expecting Shane to play through this entire game and not make a single mistake you are crazy. Besides if it’s the stupid window not being broken holding everything up she should still be able to land on the ledge. Doesn’t make any sense for intact window making the entire ledge uninteractable
"Batman straight up murders pedestrians" - Are we sure Frank Miller didn't hijack the script for this game (not that I'm complaining given he had yet to lose his mind)? Also, mazes, hidden rooms and false floors. Did the Court of Owls design these jewellery and computer stores? Finally, good thing this game doesn't have microtransactions because then we'd be treated to the unholy sight of the Bat Credit Card. And how can you have a Bat-Dance and Disco Room and not have the Batusi? Also, 'Batman and Robin' didn't win the Worst Picture Razzie, it lost that award to Kevin Costner's 'The Postman'.
This game would honestly be really awesome with a modern touch up. Gezz. This was almost a great game. A few very minor changes it could be a great game.
Someone needs to either mod this game to make it more like the Arkham series or mod one of the Arkham games to have the visuals and storyline of this game and/or the movie
I finished it, and... few minor changes mean completely overhauling the combat AND movement. Those are impossible, I had to use save states cause every other enemy and jump had me lose health, I couldn't heal enough and time ran out fast.
This game was way too ambitious and ahead of it's time. Because the graphics, gameplay [in theory] and variety are very technically impressive for 1997. The problem is technology wasn't there and they likely didn't have the skill or time to make it work properly.
Indeed. They were crunched for time and the game was delayed several times. I remember every day, waiting for it as a child constantly looking at previews. For almost 2 years. It’s a lot better than it has any right to be. If it were released in tandem with the movie I wonder what it would have been. No full open world I’m sure. It’s a miracle they were able to accomplish what they did in the time frame!
It wasn't technical limitations that held this back as much as insanely convoluted plotting and game design. Look at the first Driver game for PS1. It succeeds where this fails.
I just can't not respect it. It's a miracle, and I'm still in awe of the scope and scale of it. The developers should get a chance to rework it a little to make it more playable.
I remember renting this game when I was younger. I was never able to get past the first battle with Freeze. I think I spent a good chunk of time just driving around the city and messing around in Wayne Manor. I know a lot of people say Batman Forever was really bad, but it was at least playable to a degree. This is just a complete broken mess, with a great concept, but too ambitious for the time so it ends up being a flawed mess.
I'm only 15 minutes in and I can't believe how bad this game is. I'm glad me and my brother never made it past the beginning of this game when we were kids.
This game looks like it could’ve been the Arkham Asylum of the PS1 but the story and lack of a “what to do” mechanic literally ruins the game 😭 Like imagine if they just made a open world game and there was an actual cool story (that made sense) I have a feeling that a masterpiece could’ve came from this.
@@KasumiRINA Also, worst bike riding gameplay, and worst turret section, and worst opening scene, worst soundtrack, worst facial expressions in a game, worst facial animations, worst weapons, worst overall gameplay, worst cancelled game that somehow got released anyways, and worst game of 2013. Any other "Worst" things I should award to Ride To Hell: Zero Retribution?
about a year i ago I bought this at a retro game store. And 15:46 was around the time I completely gave up on this game. The maze like levels and the nerve to add false floors in a game with these bad of controls is unforgivable. I’m serious, it isn’t right.
Oh; that makes sense, Kevin Costner has never been in anything that I thought was worth watching, in my opinion. But "Batman & Robin", was only nominated? Wow, was "The Postman", really somehow worse than Joel Schumacher's "Batman & Robin?" Couldn't they have both won the razzie somehow?
@@shawnfields2369 I’m a bit more nice on Costner than you may be, but I do legit think that “The Postman” is at least competitively bad when compared to “Batman & Robin.” Both are bad, but they’re bad in different ways. “Batman & Robin” was a poor representation of the characters from the comics (especially Bane, Batgirl, Robin and Mr. Freeze), a stylistic return to the tone of the ’60s show that nobody really asked for, and so many puns and stupid jokes that it’s hard to take anything seriously, even when the movie wants us to. Meanwhile, “The Postman” was a vanity project that Costner may have thought would be the next “Dances With Wolves,” but ended up being a three-hour movie that could’ve told its story in half the time, had inconsistent acting between Costner’s underacting and Will Patton (who played the villain’s) overacting, haphazard editing that made the already goofy movie with a goofy premise even goofier (truthfully, the postal service becoming a symbol of resisting the powers that be _is_ more relevant than not given Louis DeJoy, but that’s still no excuse for _that_ overtly dramatic mail pickup scene (if you’ve seen the movie, you’ll know what I mean)), and which had the overall impression of being so far up its ass that it could see the back of its teeth. In short, I don’t know if I can say confidently that either movie would win, as, again, they’re both bad, but they’re bad in different ways.
Also, far as I can tell, two movies _can_ win a Worst Picture Razzie if there’s a tie in votes. But that’s only happened twice, in 1987, observing 1986 in film, and 1991, observing 1990 in film. (The movies in question were “Howard the Duck” and “Under the Cherry Moon” in 1987 and “Ghosts Can’t Do It” and “The Adventures of Ford Fairlane” in 1991.)
@@redjed100 And that's okay. "Batman & Robin" is bad for a variety of reasons; from it not being a proper representation of Batman, Robin, Batgirl, Alfred, Mr. Freeze, Poison Ivy, and especially Bane, or anyone really, and yeah, it's way too close to the 60's Adam West Batman show, but it tried to be a more serious take on it, while trying to balance the comedy and dramatic moments in the movie, but it doesn't work. Especially the Bat Credit Card scene, and Schumacher's designs for the characters outfits too, which just don't work; but; I don't necessarily hate the movie, it's definitely the worst Batman movie I've ever seen, but it's the good kind of bad; and before his unfortunate passing, Joel Schumacher did apologize for the movie, so there's that, and the rest of the cast have all admitted they made a huge mistake with the movie, and are all willing to laugh at themselves about it; so the cast of "Batman & Robin", at least had fun with the movie, even though it was a disaster, and misrepresented the iconic Batman characters, it's so bad, it's good, but I definitely still think its the worst Batman movie ever made; but Joel Schumacher was a great guy, and I kind of liked "Batman Forever", with Val Kilmer as Batman and Jim Carrey as Edward Nigman/The Riddler(although he acted more like The Joker), but "Batman Forever", yes, is also a terrible Batman movie, but I didn't mind Val Kilmer as Batman; or Jim Carrey as The Riddler, or even Tommy-Lee Jones's portrayal of Harvey Dent/Two-Face, even though the movie wasn't really "successful", it was better than "Batman & Robin", but I enjoyed both "Batman Forever", and "Batman & Robin", as a kid. But as an adult, I don't have the fondest memories of either movie, but I'll still defend what I found to be the positive parts of "Batman Forever", like the song "Kiss From A Rose", by Seal, and Val Kilmer, Tommy Lee Jones's and especially Jim Carrey's performances in the movie, despite them not being the best, they all tried. But if you want to be nicer towards Costner than me, that's cool. I don't actually have anything against him, I just don't really know any of his movies that would be y'know, worth your time; that's all. I also know he was in that Robin Hood: Prince of Thieves movie, which had the song by Bryan Adams, "Everything I Do"(I Do It For You)", which is admittedly, a guilty pleasure type of song for me; even though I haven't seen the movie myself, I've heard the song, and it definitely made me want to see "Robin Hood: Prince of Theives", but it came out before I was born. But I always wanted to know where the song "Everything I Do", came from. But when I found out it was from a terrible looking movie, I was disappointed, and when I learned that bryan adams was a HUGE douche canoe, that made me like the song even less. But sorry for going off track there, I haven't seen "The Postman", or any Kevin Costner movie, I'm sorry. But I did see the recent "The Batman" movie where I thought Robert Pattinson did great. It was the best Batman movie I'd ever seen; and I hope it gets a sequel.
I feel like if this game was remastered if would be great. Take the premise: Open world Gotham, Batcave and Wayne Manor; Use of thee different vehicles freely; Switch between three different characters in the cave and free roam with them; collect clues to further advance the story without being told absolutely everything to do. Combine that with Updated graphics and controls and you'd probably have one of the best Batman games ever. It would be better than Arkham Knight IMO (If the story was also good).
Here's the problem with the story. It's based on the worst Batman movie ever made...so the story is pretty much irredeemable from the get-go. The game was just way too ambitious and likely incredibly rushed...like the Playstation wasn't even around long enough for the amount of development time they would have needed to make this game great. And it was tied to a movie...so it had a relatively strict schedule. Had it not been based on the movie, it could have come out by late 1999-early 2000 and possibly been great.
Never thought this game would come back to haunt me. Young me was so confused, and hated how hard the enemies were to fight. Never got pass that first Freeze fight.
It's just sad. Open World exploration, driving, Vehicular combat, hidden secrets, different weapons and cool locations. So many cool ideas and revolutionary concepts! But all ruined by horrible combat and a dumb time limit and clue system.
The thing is that this game tried to be great, it had the batcave, Wayne manor, 3 playable characters, vehicles ect. But the result was a game that was as bad maybe even worse than dark tomorrow
You know what bugs me the most about this game? Is with all the hidden stuff, the goofy disco rooms, the hidden developer room, and all the effort they put into the environments, is it feels like they genuinely were having fun with creating it and genuinely wanted this to be a good game. Like, I get the feeling they truly tried their best to make a good game of this rather than just churning out a by-the-numbers licensed game just to make a quick buck. It's actually too bad this game ended up as bad as it did.
@@Rokabur I've known a handful of games like that. I call it Death By Ambition. Where what they wanted to do was clearly too big either for their abilities or for the technology at the time, and to me it's the absolute most tragic way for a game to be bad: not only does it leave you wanting for what the game could have been, but you feel bad for the creators who genuinely tried to do something special. Another great example are the Resident Evil Outbreak games, which tried to do online multiplayer a generation before it was viable.
I'm so glad the pc port came out the way it did. I bought the complete edition from cdkeys at like 15 bucks a month after the game was released, played the hell out of that game and then when rocksteady eventually patched the game, it was left in a better state than even arkham city (go back and play that game and tell me it runs better than arkham knight).
My first college roomate was obsesssd with this game. And unironically, I might add. Just goes to show that there’s a game for every person, and a person for every game
Your work is always great, but you are one of the few ones that presented this game in ful ldetail from beginning to the end with that special caustic and amusing tone. This is an impressive amount of work you've done here! Thanks you very much for suffering so we don't have to :D
I'm honestly fascinatd with the complexity of this game- had to watch this video twice to be sure of everything that happened. Seriously though, forcing somebody to beat this game would be a pretty damn effective form of punishment.
Me: "Hey its that game that I had when I was young". Later Me: "Oh god that explains why I never even passed the first level, these poor RUclipsr's" Challenge any Dark Souls fan to this game and they will say the same thing as someone who dislikes Dark Souls. P.S I don't dislike dark souls...
Probe Entertainment did at least make Alien Trilogy. 19:15 I think this blue light thing might be a reference to a mister freeze episode in the 60's series, in which mr freeze can only survive in blue light and everyone else can only survive in red light.
This really goes to show that when we're kids we miss a lot of stuff about what a game aims to do. This is probably the only game from my childhood that I want to revisit out of sheer curiosity and finally understand it. It was so ambitious and I wanna see what they were aiming for.
Having ambition is good but there is absolutely such a thing as too ambitious. Especially when you're making a licensed game with limited time, budget, manpower, and technology.
I’m sure Elden Ring players would love this game. No tutorials or instructions, next to impossible bosses and enemies , zero help of any kind. I’m sure this is their cup of tea
Graphically, this game actually looks pretty damn impressive with some other decently cool elements for the time. But goddamn does most everything else look rage inducing
For sure, it can be rage inducing. it has a ridiculous learning curve, but can be very satisfying when mastered! I can breeze through the game now and it still makes my heart race with fear at times haha. It can be treacherous. Especially platforming.
I'm not even playing the game but I'm psychically feeling frustrated by it from the insane counter intuitive level design. How, how would people know they'd need to find a tree with a knot that's actually a mission-critical button? How would players know what objectives need to be completed in order to pass a level? My heart goes out to the poor soul that was so excited for the movie and bought the game in anticipation of having a good Batman adventure, only to be greeted with this monstrosity, a piece of them died that night. Also, editing is on point and the humor made me laugh. Subscribed, it's the least I could do for the torture you both put yourselves in for our entertainment.
I can’t believe they got a giant pencil just for the “clues blues” skit. Stupid example but, I mean really, These guys are on another level as far as their videos go; integrating humor, really sincere reviews and not being bought out or ever doing promos for companies, still. Let alone their animations, drawings, and their OWN voiceover work in lots of funny iterations. Let’s give them some props. Thanks again rerez! I’m watching this one a second time through!
Having played this game myself, I can verify that Shane and Adam are dead on the money. This game just doesn't work. You'll die ten thousand times, and none of those deaths will feel like your fault. Combat devolves into you and your enemies flailing at each other in the vain hope that they go down instead of you, but they always seem to land more hits than you. The roads of Gotham City feel iced over when you drive on them, and with that draw distance, you won't have time to react to anything, so you get ping-ponged around the streets, your health being ripped away like a banana peel. And when, not if, you kill an innocent by accident, you lose even more health. Even on foot, navigation feels off. Trying to walk down a hallway will have you winding up walking on the walls rather than next to them. Overall, this game plays very poorly. Couple all of that with how cryptic the game is, offering no tutorials or advice once you finish your business at the museum, and then add on the constant march of time, which prevents you from taking your time to explore, and I applaud anyone who can beat this game. But you gotta hand it to the devs, this is really ambitious. If ambition alone made good games, this would be a magnum opus, not just for the PlayStation, but video gaming as a whole. And maybe, just maybe, we can thank this game for the Arkham games we know and love today. If Probe hadn't taken that bold first step in an attempt to create a fully realized, fully 3D, living, breathing Gotham City, maybe nobody would have. I just think the Devs were trying to push the PlayStation past what it was capable of. Admirable that they tried, but the technology just wasn't there yet. This game features driving and fighting in a 3D space, and those things by themselves are not outside the Playstation's wheelhouse. Driver is a 3D free-roaming driving game with good draw distance so you have time to prepare for what's coming. Games like Medievil and Fighting Force 2 have great controls, good hit detection, and make sure to teach you everything you need to know to not wind up in an unwinnable situation. These games are not without difficulty, but deaths feel like your fault, and with enough practice, you can overcome any challenge the games throw at you. Now before anyone says anything, I'm well aware of the Grand Theft Auto games, but those are top-down, bird's eye view games, which I think is safe to assume was more within the PlayStation's capabilities. Not down on the street level like Batman and Robin. It wouldn't be until GTA 3 on the PS2 and Xbox that we would see a street-level GTA game, and they only went up from there. If someone were to mistake this for a PlayStation demake of Arkham City, I wouldn't fault them for that. Props to Probe for trying something new, but maybe a more straightforward beat 'em up might have been the better option.
I was one of the programmers on this game and I loved this video, thanks for the laughs and the memories! Also, I'm so sorry. BTW this is one the first games to feature cloth physics (for the capes). It was built on the same engine as Alien Trilogy, which I didn't work on and was a pretty good game, but it was first person not third person which is (I think) why we had the tank controls (Despite the fact that Tomb Raider and Mario 64 had just come out and shown that camera relative movement was the way to go.)
If you actually are one of the programmers for this game, mad props to you and the other devs who were involved.
This game looks pretty damn impressive for its time and its ambitious as hell, you did the best you could under the circumstances i'm sure.
The programming is actually really good, very impressive, especially for ps1.
Yeah man. Gameplay flaws aside, it's a massive technical achievement and you should be proud
No need to sorry, we know the limitations back then, it was impressive though
I'll give this game that: it unintentionally pioneered the 3D open-world genre.
It also unintentionally turneb by brain tubee mush.
I'm pretty sure 3-D collectathon platformers like Mario 64 and Banjo-kazooie were the games that unintentionally pioneered open-world games.
@@rerez Must have done. The word you were looking for was 'my'.
Or 'our brains'? There are 2 of you poor fools.
I don’t know about the unintentional part, the team knew they were doing something special and fought for every second they could get for development time, it just never had the right exposure.
For 1998 it does not. The level of detail is unparalleled for the time. The secrets within the city are tremendous and nearly every time I play it, I find something new. Whether it’s Catowman’s apartment from Batman Returns, rooftops to explore or a secret “developer” room.
The longer I watch this, the more I feel bad for the developers. It really feels like, to me at least, that they tried to make a great Batman game but were either rushed heavily or were understaffed.
ChaosController316 and also considering the fact that it’s based on one of the worst superhero movies ever made didn’t help at all
They also seemed to be over ambitious
It seemed like incompetency was a big factor here. There are far, far too many issues here to suggest that they had the skills to recognize the obvious failings of their ideas.
Tronathon242 the only real bad things are the controls and the clue system. When you redone them the game would be a clear 70-80% rating.
MabuseXX
The 5 minute penalty needs to go too.
My parents bought me this when I was a kid. The next day, dad successfully went back to the game store and got it switched to another game after arguing how bad it was.
It's too bad you couldn't have just showed him the mister freeze fight. Although then again back then i bet most people still had the mindset that "well it's supposed to be challenging" without knowing the difference between challenge and just cheaply artificial difficulty.
@@plasmaoctopus1728 Ye.
What game did you get?
@@Batman-p7f I think it was Disney's Hercules Action Game (much better).
@@current9300 Cool.
"Do the owners of the jewelry store know you took the diamond?" "They will tomorrow." 🤣😂🤣😂 I died right there!
17:57
XD
He died! RIGHT THERE!
This game has a lot of neat ideas, it's just that none of them are executed very well
Do kinda wonder if its something like they tried to do too much with the technology they had.
That's always the worst thing with media, to me. Wasted potential...
Because no-one is willing to do a "We fucked up last time, but we learned from it" sequel/remake.
@@HOTD108_ According to the intro, this game came out a year after the movie. Somehow I doubt they were under _that_ strict a deadline
Funny how a lot of the systems and ideas in this game were reused in the Arkham games, like clues and traveling around a city to stop crimes ('ala Arkham City & Knight) among other things.
No joke, Nabeshin. If there's one compliment we can give this game is that, well, the concept behind it wasn't bad. I mean, open world gameplay where you stop a bad guy with areas faithfully recreated from the movie. The idea is fine. Hell, you could probably take the game design doc and make it into a decent game today if you iron out the issues that we've learned to not make in the decades since this was release.
"I want my medication."
So did everyone that played this mess.
Lol good one
Pretty sure it was a joke.
*like the whole game but eh, whatever*
I need a few beers to watch the movie
So are we going to address the elephant in the room? How were they parodying an incarnation of Batman that wouldn't exist for almost a decade? There was no gravel Batman until Christian "WHEREISHE" Bale.
It’s not better with medication......believe me;)
I can hear the PS1 and its disc drive chugging away in agony
its*
@@PANZERFAUST90 it's**
@@McDADDyK *It's* is a contraction of *it is*
Now tell me how that would work in that sentence.
@@PANZERFAUST90 Ittz'
@@MegaManXPoweredUp 🙃
The falling animation of Batman is just amazing. It's the same pose when you don't move.
I can only imagine him landing perfectly lol
@@Gemidorilike a cat
3:01 Hello crime
6:52 Bat kick Bat kick Bat kick
10:29 Batmobile
11:02 Batman and Robin Batman and
Robin
11:23 Holy Sugar Honey Ice Tea
14:13 Oh no my bat pics
15:05 How is no one paying attention
16:06 I Smell a lawsuit
17:13 Guano
17:24 Batman sketchy plan
18:25 I thought we were friends
19:40 Hello I don't think this is physically possible wait Ughhhhhhhhh
20:13 Bat kick Bat kick Bat kick
21:16 This feels tingly
21:32 (Underwater) Ughhhhhhhhh
26:14 Bat dance
26:23 Bat dance 2
26:59 I am the night
27:11 Batman big Batman small
29:07 It okay citizen I'm Batman I can help (touched civilian and breaks) oh no
29:34 Gasp incredible how did mr. Freeze know my grade average in middle school
33:19 This keeps happening to me
Thanks for this!
XD
26:38 I want my medication
@@Drgoofy1st That one part was not made by Rerez, but is the most hilarious line outside of Batman's sketchy plan lol XD
Honestly, if there's one joke that encapsulates Shane's brilliantly goofy sense of humour, it's _"What?! OH NO MI BATPIX"_ 😂 I mean The Dark Knight Rises sight gag alone...
*BATMAN BIG*... batman small
*BATMAN BIG*... batman small
*BATMAN BIG*...batman sm...
@@bobalinx8762 Dubba dubba Macarena
reminds me of two old cartoons:
Bugs Bunny, "abracadabra, hocus pocus".
The Inspector, "teensy weensy, biggy wiggy."
Que haces aquí?
*Sonido de violencia familiar*
I feel like the issue with this game (overall) is it seems...WAY too ambitious for the time.
and it was a licensed movie game so they simply wouldn't get the time to fully implement all their ideas and make them actually work cohesively
This is the most incredible demake of Arkham Knight onto the PS1 ever made. Problem is, it's not a demake, so the controls are just as bad as the era it's emulating. It blows my mind how long it took to figure out good controls. Honestly, it really seems like the sort of thing you could solve with experimentation. Controllers don't have that many things on them, and some things are intuitive. From there it's a matter of experimenting with a frankly limited toolbox.
I like your misfits shirt
Yeah problem is they put all the ideas without making sure if they can nail those ideas with functional gameplay and design
Oh my god did Christian Bale rip off his bat voice from "I want my medication?" Batman had never sounded like that before! Ever!
STAHPIIIT he needs medication for his throat infection
@@georgekostaras your profile pic reminds me of how stupid I was
They were probably parodying Keaton or Conroy's Batman voices. But yeah, it was weird to hear the meme go that far back.
@@expendableindigo9639 Keaton and Conroy never sounded like that.
@@robbiewalker2831 they were already deep, these people were probably just taking it one step further. I see your argument though.
I can’t stress this enough: slippery floors are the one thing that make ice levels so infamous. If you remove it, you get a level that’s not completely horrible
They are fine when the devs remember to put something like ice cleets in... not a lot do :/
i love how slipping on ice in video games and media is depicted as "wwoOOOPS! OH NO, IM GOIN FLYIN ACROSS THE RINK:O" when in reality its basically just having an arkham takedown performed on you leaving your head slammed into the ground and having a trip to the hospital
@@PinBBro real life ice floors would probably have the character needing to walk slower or they’ll fall down and slide across the floor before taking damage as they collide into a wall
Out of all the weird things this game did that are worth admiring, I think my favorite is burying the cheats (well, cheat, singular) inside an Easter egg. Why has no one else ever thought of that??? And the fact that it involves getting into the developers' studio and messing with their equipment is just shy of _Duck Amuck_ levels of fourth-wall breakage.
There is such a thing as too ambitious.
But god damn did a lot of things get redone from this in the Arkham games.
I’m still waiting for Arkham to do a FULL Gotham City, with a full Batcave and Wayne Manor. Not some half- measure. I want to play as Batgirl or Robin at will, with 6 different vehicles. All this done in 1998. Astonishing.
@@Shadowskulptor Its impressive to be sure. Its terrible but I can acknowledge the accomplishments it had; like the open world, the separate characters, the vehicles, and the surprisingly highly detailed Gotham City for 1998. It doesn't make it less shitty, but it's still interesting how ambitious the project was.
Good job, you just spoiled a part of the video before I even got 1 minute into the video. ;-;
@@jonfundy That's kinda your own fault for reading the comments _before_ finishing the video
@@jonfundy Why are you reading the comments?
This seems waaaay too ambitious for it's time.
"Let's make an immersive open world driving fighting detective clue-hunting brawler adventure game platformer!"
What could go wrong? A lot apparently.
Actually that'd be a tall order for a modern game...
Superman 64 was a similar story. Wanted to do everything and nothing all at once, so it ended up as a mess of boring broken objectives with an oddly big world.
@@expendableindigo9639 That game at least had the excuse of being held back by DC meddling far too much and the N64's limited capabilities, there was going to be a PS1 version and it looked way better but it got cancelled when Traveler's Tale's lost the license.
@@jadedheartsz Yeah I wish we got that PS1 version.
Arkham Knight did that... kinda. It's pretty much just Batman Arkham Batmobile
@@jadedheartsz Titus, not Traveller Tales. Titus was the french developer (not related to Traveller Tales) who did Superman 64. An instant classic and famous to be bad even in its launch.
But this Batman & Robin is by far... amazing. Graphics are great, too much content, incredibly hard, and totally garbage. I remember seeing it in magazines and never paying it too much attention, as everyone did. But man... they put loooots of work in this garbage. It's just incredible.
And an incredible waste of time.
Anyone else have a weirdly deep appreciation for the "Bat-Mac" joke?
In the Batman & Robin movie you'll see Alfred use an Apple Twentieth Anniversary Macintosh (TAM) in one scene at a desk. A bunch of productions used it in movies and TV, you might have seen one in Seinfeld if you look close enough!
@Godzilla fan 2021 productions 2.0 20th Anni-Mac.
@@rerez 7:16: Perhaps Mr Freeze is trying to shut down the Alarm, so he can call in his minions to steal the diamonds, my God!
@@robbiewalker2831 YEE.
I’m actually surprised how sick a lot of these features are in concept, like having to manually put together clues at the batcave, actually being timed in stopping a crime, but in execution are just horrible.
The open world especially should've been downright revolutionary. Insane to see so much detail in such an awful game.
27:13: simple to explain, he borrowed shrinking tech from fellow JLA member, the Atom.
I Still Feel Badly For George Clooney,You Bring This Movie up to Him,&,he Starts Apologizing Profusely,Poor Guy
You bring this movie up to ANY of the people involved in it, and I hear they start apologizing for it, ma'am. I loved this movie as a little boy. I think the movie was trying to appeal to young kids, with the flashy lights, and cool design of the Batmobile, and it's toy commercial like design of everything that appeared in the movie. I had never seen the other previous Batman movies before this, other than Batman Forever, which had that one song, and Tommy Lee Jones as Two-Face, and Jim Carey as The Riddler, although, they both acted like The Joker in that movie, for some reason. I was just a huge fan of Jim Carey, and I'd been watching the Adam West Batman, and the Batman animated series, so, being a huge Batman fan, I was obsessed with the Batman and Robin movie. It wasn't until years later, with Christian Bale's Batman, that I realized how bad Batman And Robin really was, and also seeing the other 2 Batman movies, that I hadn't yet seen, Batman ('89), and Batman Returns, helped. And also, seeing Batman Beyond: Return Of The Joker helped too. That's when I knew batman and robin paled in comparison (and just in general) to literally EVERY other Batman movie ever made! It really IS the worst Batman movie ever. Glad Schumacher and the others apologized for this. I can tell, they were legitimately trying to make a movie that could live up to Michael Keaton's Batman, as well as Batman Returns, but even though they tried, they still ended up failing in the end. It's nice to know they at least apologized to Batman fans. At least we learned something from this. And to me that's, "Batman and Robin" is great if you're trying to appeal to kids, or fans of the 1966 Adam West Batman, but if you're trying to appeal to actual Batman fans, please learn to NOT do what this movie did. Batman ISN'T a toy commercial, he's a crime fighter, a vigilante, a hero, The Dark Knight, a guy who's not afraid to do what's right to save the people or Gotham City, or even the world itself from the bad guys, NOT whatever the hell he was in hellish movie. Glad everyone involved with this movie learned from their mistakes. You don't see that often, with a lot of bad movies.
@@shawnfields2369 ,&,You Notice That I Always Bring it up in Appropriate Videos,Sorry,But if Anything That Means You’ve Got no Life,Hate to be The 1 to Point That Out to You
@@cjhs2006 Well, I already know that I don't have a life. But, you didn't have to be rude there. What's your exact problem with me, again? What did I do to you, exactly? And I'm seriously asking you here, what did I do to you again? I was only being nice, and replying to you when I saw your comments, because I thought you were kind of nice too. It gave me a sense of familiarity, to see your comments, and I genuinely like talking to you.
@@shawnfields2369 Dude,Sorry For The Rudeness,But 2020’s Really Ending Badly For me
@@cjhs2006 It's alright, ma'am, i don't hold grudges and I'll forgive you, but, please don't take your anger or problems out on other people. This year's been terrible for pretty much everybody, believe me, I know. I've been having more and more seizures lately, I just had one today, and I barely remember it. And I'm sorry too. I'm especially sorry that this year's ending terribly for you. It's been a terrible year for the entire world, ma'am. Is the year so awful that even though it's not near the end of the year yet, it's still ending badly for you? Well, whatever it is, I'll still hear you out, regardless. I'm usually pretty loyal. So, I can try to help, I'll overlook what you said earlier, and, I'll hear you out. But can you please try not to say anything like that again? If you've been having a bad day, i don't blame you. Try not to get so stressed out. It's been bad for everyone, but I think, if anything, it means we, as people need to stick together, now, more than ever.
I wonder if it could gain enough support to be fan-modded into being playable. It's a shame that a game with such beautiful visuals and forward thinking ended up so terrible.
Thats my dream...
Maybe someone's gonna remake it with Unity.
This comment summerized most of modern gaming lmao
@@blyat8832 except for the forward thinking part lol
They did remade it, it was called Arkham Knight
Wow! This game made Batman: Dark Tomorrow look like a literal masterpiece and that's nothing saying much, considering that those two games are as bad as the other.
No this games worse.
Jake Proven I don’t think you get the memo
I'm just gonna point out, this is like the blueprint for Arkham Knight all the way back in 1998. For the limitations of the hardware, that's impressive.
👍
Yeah, a blueprint drawn in crayon
Plus shitty PS1 graphics
19:40 That callback to Dark Tomorrow made me die
Batman can't go left, Batman can't go right, looks like Batman's gonna stay here tonight.
@@TheDarkUmbreon8623 ugggh! 19:45
What does this button d- uuuugh
I didn’t know that I really needed the “I need my medication” line from Batman
Yeah, I always forget which Batman movie/comic/tv show/animated series/graphic novel/game, that particular line's from. I hear that line didn't even originate from Batman And Robin, I hear it originated from a completely DIFFERENT Batman related thing. But I don't know which one, because as I said, I always forget which one it came from, sorry.
@@shawnfields2369 I wonder if this is where Christian Bale is like “YES, This is Batman” which is totally not true to Batman’s character for his voice.
@@robbiewalker2831 Eh, probably.
No joke, I was just wondering where you guys have been a minute ago and then you uploaded this...nice!
We were plaything this game that WHOLE TIME.
Rerez UNDERSTANDABLE. HAVE A BETTER DAY.
@Rerez next video you deserve to review something good as a break from the bad games & consoles.
@@joshm264 Agreed. Some good break is due.
@@rerez I feel sorry for you guys :(
Very nice graphics for a PS1 game!
They are!
I guess this is why they had to make the draw distance so short. The hardware wasn't quite up to the task. I'm surprised they managed to (sort of) pull off an open world game on the PS1 at all.
@@Sheevlord I'd say that they didn't just sort of pull off an open world game on the PS1. I'd say that they DID pull off an open world game on the PS1. It's not a very good game, but the open world part of it is fully there. This is just a reminder that open world doesn't make a game any good. Frankly, I'm just impressed by this game, even if it's really bad gameplay wise.
I thought this was a PS2 game with better-than-average graphics!
Future Taco Man game?
28:56 the absolute desperation in Adam's voice is just perfect.
"Day 3?!" "NOOOOOOOOOOOOOOOŒØÓO[ŐÖŒOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOØÒÓÔÕŌØÖØØŒOOO9O99"
28:55
I never knew about this game. I honestly would’ve gone insane for this I loved Batman & Robin 😭😭😭😭
I might still play this.
Good Luck bro
Lol, Batman and robin, they're all stars
I don’t think you could’ve ended up in a more random ass place if you tried 🤣🤣
PRIMM??
If you are sadist go ahead
"Clues Blues" may be my new favourite bit of yours alongside The Money Ghosts.
And of course, having 36 minutes of your Batman voice was ALREADY enough to guarantee that my day was well spent.
Me too! But instead Blue' clues is Goldie's clues
Gotta give it to them: a hell of an adaptation of the movie. Looks surprisingly well for the time but the design choices are amazingly dumb and the result is the drizzling shits.
This is insanely ambitious for a goddamn PS1 game
Kinda like the movie huh.
If somebody modded it to be analog, have saves anywhere, unlimited continues, and maybe even a longer draw distance, it could actually be an amazing game.
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I think we would also need to get rid of the timer. Probably the death nail for the game.
Seriously. The 'analysing clues', free-roaming around the city, even hunting for secret rooms (maybe with some x-ray vision goggles or something), it's all actually not awful in theory. The execution is terrible but this has the makings of a really great Batman game.
@@twofacetoo75 it had some bad design decisions and was too ambitious for the hardware it was on mostly I think
@@Amphian2005 death *knell* but yes
7:49 They ask how you are and you just have to say that you are fine, but you are not fine
At 24:43 it is stated that there's no indication of there being a secret room behind that wall. This is not true. Gotta follow doom logic here, guys. If you look really close, you can see a seam in between the normal wall and the wall leading to the secret room. Another tell is that the bricks on the secret door don't line up quite right. It's very easy to miss because the wall is the same color, and to my knowledge, this is the first secret room in the game. Game's still bad, but I've got a sharp eye for these things.
I don't know if anyone wrote this but I have to write this: Thank you for playing and suffering through these awfull awfull games just to entertain us. I really appreciate your will to beat a game no matter how bad it is, just to give us an entertaining video to watch. Thank you very much.
You're welcome now please tell me it's okay to stop.
@@rerez sorry I love these videos too much.
@@rerez there are good games
@@rerez do you have a ps4?
@@rerez please don't stop making these videos
Batman big, Batman small!
Also, Shane’s impersonation of Batman is friggin’ hilarious.
I’m confused as to why the in-game voice is not what Batman sounds at the time and is now used to depict Batman’s voice in the new movies which are as much of a parody as Shane’s impersonation.
I thought that was Adam who was doing the impression.
I lost it at “this feels tingly”
@@robbiewalker2831 Kevin Conroy actually came up with the idea that batman Growls his dialogue while Bruce Wayne speaks normally.
@@sorrenblitz805 That was Keetons idea.
"Man, Arkham Knight has the worst Batmobile gameplay"
Batman & Robin: "HOLD MY BATARANG"
AK is great
@@goissilva i agree, actually playing as i'm writing this comment :P
I really don’t understand the difficulty people have with driving the thing. They literally built the game squarely on it. It’s not like it was a gimmick slapped in the middle of a game already being developed
@@dereknight861 yeah i know. Some people i've spoken to find that the car works fine but that it's hard to control in the heat of chasing.
To which i say "GIT GUD"
@@Nicho40K I actually enjoyed Arkham Knight. Once they patched most of the performance issues it was quite good. I guess it helps that I was running it with an i7, 32GB of RAM, and a 980ti.
The blue light thing reminded me of something: In Mr. Freeze’s first appearance on the 1966 TV series, normal people could only enter one of Freeze’s specially modified rooms when a given area was illuminated by a red light. If the red light turned off, the person started to freeze to death. I noticed that in that one stage of the game, everything is red until the blue light comes on. Could that have been a reference to the TV show?
Except, again, that would only make sense in a Freeze lair. Not THE BOTANICAL GARDEN.
I remember that episode! I think it had the bat-long-underwear So COOL to find another person reminiscing about it.
That'd be a weird decision considering that they were basing the game on the recent movie, and the presumed target audience for this game (excitable kiddie Batman fans who either weren't disappointed by the movie or are playing the game as a substitute for the movie) would have only barely known there was a live-action Batman TV show if at all.
To be fair neither of those would have necessarily been problems if the game mechanic was explained, but, well, it wasn't.
Watching this video again...it looks like the developers had some creativity and vision, but they didn't have either the talent, budget, or possibly both to pull it off, plus it's very likely that the hardware of the time just wasn't capable of what they had in mind. It wasn't until Arkham City almost 15 years later that it became possible to have a full open world Batman game like this and have it be good. (IMO Arkham Asylum is better than Arkham City, but it's not open world, it's more of a Metroidvania...whereas Arkham City is a fully open world game kind of in the vein of what they were wanting to do with this.)
26:38 "I want my medication" - Batman?
Maybe it's actually Crazy Steve from ASBaR
@@otaking3582 Linkara Fan are you!
@@majorfanboy2005 Yep!
@@otaking3582 👍
I'm crab man.
8:14 Didn’t Batman say: “You break it, you buy it” in the movie? 🤣
Yeah. When Robin grabbed the diamond.
@@Xehanort10 That was also the movie with the Bat Credit Card too, wasn't it? And also, Batman's a billionaire, remember? So, I'm sure he can afford to "accidentally" break a few diamonds here or there, just saying, dude/lady...
@@shawnfields2369 I guess what Batman means by “you break it you buy it” is that he’s allowed to break whatever he wants cause he can afford to buy it.
@@SorowFame Well, yeah. He's secretly Billionaire Playboy, Bruce Wayne, remember? But he doesn't want any of the bad guys to know that he's secretly Bruce Wayne, otherwise, they wouldn't be scared of him anymore. So maybe pulling out a "bat credit card" is a horrible idea, unless we're talking 1960's Batman, Adam West, then, it could probably work. But for the more serious Batman stories, unless they're referencing it as a joke about the worst Batman movie ever, (other than the 1940's Serials), then maybe don't mention it ever again, Batman... yeah, Bruce Wayne can afford It, but can Batman? They might not know that. They're definitely not to supposed to know Batman's secret identity. Having a bat credit card might tip people off to who he really is. It also used to be one the Nostlagia Critic's best running jokes, before he ran it into the ground. This was back when he was less of the "but the chart says" guy, and more of the loud, but occasionally still funny guy. Now, he's just a sad, bitter man-child... or maybe Bruce had a Bat Credit Card because he secretly wants to buy all the things he never had as a kid, or maybe he secretly wants to buy random things? Who knows? Batman is still my favorite DC Superhero. No matter who Batman is now, as long as they hold up the morals Batman did, and help out the people of Gotham City, from criminals, then they could very well be a worthy successor to Batman. Like Terry McGuinness from Batman Beyond, or maybe Nightwing?
@@shawnfields2369 what? I didn’t even mention the Bat Credit Card.
This game is literally the meaning of "Good idea, bad execution"
More like a good idea, bad plan and terrible execution.
18:02 *PUT THE DIAMOND BACK!*
A game like this needs to remade with the proper time and tech needed to make this ides really nice!
The Arkham games already did it.
Rerez, you guys should look at Batman Beyond: Return of the Joker for the PS1, based on the movie of the same name. I tried it out, and it is horrible as hell.
Wait, was that a side-scrolling beat-em-up? Cause I think I have(had, can't remember where I put it)that.
@@SakuraAvalon yes it was based on the movie. I played the n64 version and oh boy...it fucking sucks
Pretty sure the N64 version is the worst
@@justinschannel6962 none of the versions are good. I played it on the ps1. It was garbage
Imagine having a CD collection (those with various games) with both of those Batman games, it sucked, but at least it also had a Batman beat 'em-up for arcades that actually was fun.
Let’s be real here, this game must have been very impressive at its time! It just wasn’t as fun as it was impressive.
Most impressive was that they made a big point out of the fact that Batman could jump out the window 04:49... and Batgirl couldnt 04:55 without realising that is BECAUSE THE WINDOW WASNT BROKEN when they attempted with Batgirl... Just sayin.
@@pqsnet You can also see them trying to break the window with Batgirl and not being tall enough to hit it like the others could. So I don't understand your point.
@@pqsnet you literally can't hit it because Batgirl is too short
Not to mention the clue system could potentially work. It makes the player do some detective work by finding clues and piecing them together. Unfortunately, it fails. Hard.
I love these so much, you guys don't just point out what's awful from the beginning, meander a bit on the issues and then skip to the end, you take us through the whole ride right alongside you so we can see every bit of how terrible it is.
Well if you argue that batman could jump out the window 04:49... and Batgirl didnt 04:55 BECAUSE THE WINDOW WASNT BROKEN when they attempted with Batgirl... I can really understand playing games and uderstanding basic logical game mechanics is hard.
@@pqsnet over here giving the friggin' BATMAN AND ROBIN GAME the benefit of the doubt, good God...
@@lightninstriker10 Well, i have no problems ranting over dum games, but to not even break a window, nor point this fact out and blame the game... Doesnt make the game look bad.
@@pqsnet Watch that clip back again, you can see after the failed jumps they tried to attack to break the window (Just as they did with Batman) but again, Batgirl seems incapable of even reaching high enough to do so, perhaps it wasn't that they didn't break the window, but more that perhaps they couldn't.
@@pqsnetdawg if you’re expecting Shane to play through this entire game and not make a single mistake you are crazy. Besides if it’s the stupid window not being broken holding everything up she should still be able to land on the ledge. Doesn’t make any sense for intact window making the entire ledge uninteractable
"Batman straight up murders pedestrians" - Are we sure Frank Miller didn't hijack the script for this game (not that I'm complaining given he had yet to lose his mind)? Also, mazes, hidden rooms and false floors. Did the Court of Owls design these jewellery and computer stores? Finally, good thing this game doesn't have microtransactions because then we'd be treated to the unholy sight of the Bat Credit Card. And how can you have a Bat-Dance and Disco Room and not have the Batusi?
Also, 'Batman and Robin' didn't win the Worst Picture Razzie, it lost that award to Kevin Costner's 'The Postman'.
Some of the aspects were actually really interesting like the real time stuff and the "open world" to explore
14:08 OH NO! They'll max out my bat credit card!
"Swallows Cyniade pill"
A BAT CREDIT CARD?!?!?!
Batcard!
Or Batcredit
This game would honestly be really awesome with a modern touch up. Gezz. This was almost a great game. A few very minor changes it could be a great game.
A few minor changes later and we get the Arkham series.
Someone needs to either mod this game to make it more like the Arkham series or mod one of the Arkham games to have the visuals and storyline of this game and/or the movie
I finished it, and... few minor changes mean completely overhauling the combat AND movement. Those are impossible, I had to use save states cause every other enemy and jump had me lose health, I couldn't heal enough and time ran out fast.
It was a good game for it's time
@@kojakbraddy2338
Impressive? Yes. Good? Not at all....
There's a difference....
This game was way too ambitious and ahead of it's time. Because the graphics, gameplay [in theory] and variety are very technically impressive for 1997. The problem is technology wasn't there and they likely didn't have the skill or time to make it work properly.
Indeed. They were crunched for time and the game was delayed several times. I remember every day, waiting for it as a child constantly looking at previews. For almost 2 years. It’s a lot better than it has any right to be. If it were released in tandem with the movie I wonder what it would have been. No full open world I’m sure. It’s a miracle they were able to accomplish what they did in the time frame!
Imagine if these developers had PS4/PS5 technology to work with for this concept. Oh, what could have been...:(
It wasn't technical limitations that held this back as much as insanely convoluted plotting and game design. Look at the first Driver game for PS1. It succeeds where this fails.
I remember being impressed with the way this game looked for its time... Its a miracle that you were able to finish this thing.
17:25 broken Batman logic.
Ranks up there with how broken Stadia is. LOL
I just can't not respect it. It's a miracle, and I'm still in awe of the scope and scale of it. The developers should get a chance to rework it a little to make it more playable.
"I want my medication" is going to be a meme, isn't it.
Probably
Up to us really.
For everyone 26:38
One year later and I think its safe to say it did not become a meme.
I remember renting this game when I was younger. I was never able to get past the first battle with Freeze. I think I spent a good chunk of time just driving around the city and messing around in Wayne Manor. I know a lot of people say Batman Forever was really bad, but it was at least playable to a degree. This is just a complete broken mess, with a great concept, but too ambitious for the time so it ends up being a flawed mess.
Batman Forever had one of the most memorable loading screens. "HOLD ON"
I'm only 15 minutes in and I can't believe how bad this game is. I'm glad me and my brother never made it past the beginning of this game when we were kids.
"You stole their diamond!"
"I saved their diamond!"
Why is that so funny to me?
because that's how you obtain items nowadays
17:37
XD
That made me laugh too.
5:48 Is it just me, or does it sound like Shane is speeding up and slowing down his speech depending on which speed icon is selected?
This game looks like it could’ve been the Arkham Asylum of the PS1 but the story and lack of a “what to do” mechanic literally ruins the game 😭 Like imagine if they just made a open world game and there was an actual cool story (that made sense) I have a feeling that a masterpiece could’ve came from this.
We know you play these awful games for our entertainment.
We appreciate it. We really do.
But you can stop. It's ok to stop.
I.... CAn'T StoooooOOOOpppPPPPP O_o
@@rerez Some people suffer so that others don't have to. As stated above; we appreciate you!
I kind of want to see you play Hellboy for the PS1
@@rerez YEAH AND NOOOO
@@rerez Why do you do this to yourself?
Review: ride to hell: retribution
Worst: open World
Worst: action
Worst: Voice
Worst: glitches
Worst: al
Game the Worst time
Worst sex scenes.
They really need to review it
@@KasumiRINA Also, worst bike riding gameplay, and worst turret section, and worst opening scene, worst soundtrack, worst facial expressions in a game, worst facial animations, worst weapons, worst overall gameplay, worst cancelled game that somehow got released anyways, and worst game of 2013. Any other "Worst" things I should award to Ride To Hell: Zero Retribution?
He doesn’t do games that everyone knows are bad.
@@nmuniz2 i just love this hust bad series
about a year i ago I bought this at a retro game store. And 15:46 was around the time I completely gave up on this game. The maze like levels and the nerve to add false floors in a game with these bad of controls is unforgivable. I’m serious, it isn’t right.
0:36 Actually, “The Postman” won Worst Picture at the Razzies. “Batman and Robin” was just nominated.
Oh; that makes sense, Kevin Costner has never been in anything that I thought was worth watching, in my opinion. But "Batman & Robin", was only nominated? Wow, was "The Postman", really somehow worse than Joel Schumacher's "Batman & Robin?" Couldn't they have both won the razzie somehow?
@@shawnfields2369 I’m a bit more nice on Costner than you may be, but I do legit think that “The Postman” is at least competitively bad when compared to “Batman & Robin.” Both are bad, but they’re bad in different ways. “Batman & Robin” was a poor representation of the characters from the comics (especially Bane, Batgirl, Robin and Mr. Freeze), a stylistic return to the tone of the ’60s show that nobody really asked for, and so many puns and stupid jokes that it’s hard to take anything seriously, even when the movie wants us to. Meanwhile, “The Postman” was a vanity project that Costner may have thought would be the next “Dances With Wolves,” but ended up being a three-hour movie that could’ve told its story in half the time, had inconsistent acting between Costner’s underacting and Will Patton (who played the villain’s) overacting, haphazard editing that made the already goofy movie with a goofy premise even goofier (truthfully, the postal service becoming a symbol of resisting the powers that be _is_ more relevant than not given Louis DeJoy, but that’s still no excuse for _that_ overtly dramatic mail pickup scene (if you’ve seen the movie, you’ll know what I mean)), and which had the overall impression of being so far up its ass that it could see the back of its teeth. In short, I don’t know if I can say confidently that either movie would win, as, again, they’re both bad, but they’re bad in different ways.
Also, far as I can tell, two movies _can_ win a Worst Picture Razzie if there’s a tie in votes. But that’s only happened twice, in 1987, observing 1986 in film, and 1991, observing 1990 in film. (The movies in question were “Howard the Duck” and “Under the Cherry Moon” in 1987 and “Ghosts Can’t Do It” and “The Adventures of Ford Fairlane” in 1991.)
@@redjed100 And that's okay. "Batman & Robin" is bad for a variety of reasons; from it not being a proper representation of Batman, Robin, Batgirl, Alfred, Mr. Freeze, Poison Ivy, and especially Bane, or anyone really, and yeah, it's way too close to the 60's Adam West Batman show, but it tried to be a more serious take on it, while trying to balance the comedy and dramatic moments in the movie, but it doesn't work. Especially the Bat Credit Card scene, and Schumacher's designs for the characters outfits too, which just don't work; but; I don't necessarily hate the movie, it's definitely the worst Batman movie I've ever seen, but it's the good kind of bad; and before his unfortunate passing, Joel Schumacher did apologize for the movie, so there's that, and the rest of the cast have all admitted they made a huge mistake with the movie, and are all willing to laugh at themselves about it; so the cast of "Batman & Robin", at least had fun with the movie, even though it was a disaster, and misrepresented the iconic Batman characters, it's so bad, it's good, but I definitely still think its the worst Batman movie ever made; but Joel Schumacher was a great guy, and I kind of liked "Batman Forever", with Val Kilmer as Batman and Jim Carrey as Edward Nigman/The Riddler(although he acted more like The Joker), but "Batman Forever", yes, is also a terrible Batman movie, but I didn't mind Val Kilmer as Batman; or Jim Carrey as The Riddler, or even Tommy-Lee Jones's portrayal of Harvey Dent/Two-Face, even though the movie wasn't really "successful", it was better than "Batman & Robin", but I enjoyed both "Batman Forever", and "Batman & Robin", as a kid. But as an adult, I don't have the fondest memories of either movie, but I'll still defend what I found to be the positive parts of "Batman Forever", like the song "Kiss From A Rose", by Seal, and Val Kilmer, Tommy Lee Jones's and especially Jim Carrey's performances in the movie, despite them not being the best, they all tried. But if you want to be nicer towards Costner than me, that's cool. I don't actually have anything against him, I just don't really know any of his movies that would be y'know, worth your time; that's all. I also know he was in that Robin Hood: Prince of Thieves movie, which had the song by Bryan Adams, "Everything I Do"(I Do It For You)", which is admittedly, a guilty pleasure type of song for me; even though I haven't seen the movie myself, I've heard the song, and it definitely made me want to see "Robin Hood: Prince of Theives", but it came out before I was born. But I always wanted to know where the song "Everything I Do", came from. But when I found out it was from a terrible looking movie, I was disappointed, and when I learned that bryan adams was a HUGE douche canoe, that made me like the song even less. But sorry for going off track there, I haven't seen "The Postman", or any Kevin Costner movie, I'm sorry. But I did see the recent "The Batman" movie where I thought Robert Pattinson did great. It was the best Batman movie I'd ever seen; and I hope it gets a sequel.
@@shawnfields2369 It will. There’s also a “Penguin” TV series coming to HBO Max soon.
So, basically it's TVTropes' "Guide Damn It," the game.
It's so much more though. Namely "The problem with licensed games"
obligatory “TV Tropes will ruin your life”
😆
@@bruhchamp16593 Definitely "So Bad, It's Horrible". ;)
26:56 That small Batman car racing segment nearly killed me from laughter XD
26:59
I a m T h e K n i g h t !
Bro as a parent, I died when that fuckin song came in
Shrinking. RC car. Badly-controlled bigger car. Bearbones one-liner 26:49 ...
Too bad the "Batman Forever" title was occupied☢️
I feel like if this game was remastered if would be great. Take the premise: Open world Gotham, Batcave and Wayne Manor; Use of thee different vehicles freely; Switch between three different characters in the cave and free roam with them; collect clues to further advance the story without being told absolutely everything to do. Combine that with Updated graphics and controls and you'd probably have one of the best Batman games ever. It would be better than Arkham Knight IMO (If the story was also good).
Here's the problem with the story. It's based on the worst Batman movie ever made...so the story is pretty much irredeemable from the get-go. The game was just way too ambitious and likely incredibly rushed...like the Playstation wasn't even around long enough for the amount of development time they would have needed to make this game great. And it was tied to a movie...so it had a relatively strict schedule. Had it not been based on the movie, it could have come out by late 1999-early 2000 and possibly been great.
Never thought this game would come back to haunt me. Young me was so confused, and hated how hard the enemies were to fight. Never got pass that first Freeze fight.
Anyone that has beaten this game has my deepest condolences and respect
It's just sad.
Open World exploration, driving, Vehicular combat, hidden secrets, different weapons and cool locations.
So many cool ideas and revolutionary concepts!
But all ruined by horrible combat and a dumb time limit and clue system.
31:20 "This isn't a game. *Its a torture device!"*
I'm surprised it took you that long to come to that conclusion.
Lol li *PPPPPOOOOPPPP*
The thing is that this game tried to be great, it had the batcave, Wayne manor, 3 playable characters, vehicles ect. But the result was a game that was as bad maybe even worse than dark tomorrow
*GIANTLOOKIN'DOT*
“I want my medication” - Batman
Me too.
Lol
when i was young, i had a friend, his lil brother was crazy about Batman, and he was determined to finish this game! INSANE!
You know what bugs me the most about this game? Is with all the hidden stuff, the goofy disco rooms, the hidden developer room, and all the effort they put into the environments, is it feels like they genuinely were having fun with creating it and genuinely wanted this to be a good game. Like, I get the feeling they truly tried their best to make a good game of this rather than just churning out a by-the-numbers licensed game just to make a quick buck. It's actually too bad this game ended up as bad as it did.
The game probably could have been pulled off better on the next generation hardware.
@@Rokabur I've known a handful of games like that. I call it Death By Ambition. Where what they wanted to do was clearly too big either for their abilities or for the technology at the time, and to me it's the absolute most tragic way for a game to be bad: not only does it leave you wanting for what the game could have been, but you feel bad for the creators who genuinely tried to do something special. Another great example are the Resident Evil Outbreak games, which tried to do online multiplayer a generation before it was viable.
"Mom, can we get Batman: Arkham Knight?"
"We have Batman: Arkham Knight at home."
Batman: Arkham Knight at home:
At least it's not the PC port?
Arkham Knight was Arkham Shite too
@@ScoutTrooperTK Be The Batman('s Hovertank)
And worst game of the series... yes even worse than Dark Tomorrow.
I'm so glad the pc port came out the way it did. I bought the complete edition from cdkeys at like 15 bucks a month after the game was released, played the hell out of that game and then when rocksteady eventually patched the game, it was left in a better state than even arkham city (go back and play that game and tell me it runs better than arkham knight).
My first college roomate was obsesssd with this game. And unironically, I might add. Just goes to show that there’s a game for every person, and a person for every game
Some people like game other people don’t. I like tes redgaurd and that is not a great game
I wonder if he/she managed to beat the game?
@@alapacaso Have you ever played Battlespire?
@@expendableindigo9639 no and I never want to
It was pretty ambitious for it's time. The only Batman games before this were platformers and beat em ups.
Your work is always great, but you are one of the few ones that presented this game in ful ldetail from beginning to the end with that special caustic and amusing tone. This is an impressive amount of work you've done here! Thanks you very much for suffering so we don't have to :D
For a game called “Batman and Robin” you would expect it to have two player coop
I'm honestly fascinatd with the complexity of this game- had to watch this video twice to be sure of everything that happened. Seriously though, forcing somebody to beat this game would be a pretty damn effective form of punishment.
Me: "Hey its that game that I had when I was young". Later Me: "Oh god that explains why I never even passed the first level, these poor RUclipsr's" Challenge any Dark Souls fan to this game and they will say the same thing as someone who dislikes Dark Souls. P.S I don't dislike dark souls...
Batman: Let me casually steal the diamond
Also Batman: **BLUE LIGHT! GET RID OF IT!**
Batman: No, I casually *saved* the diamond.
@@killdozer7792 PUT THE DIAMOND BACK!
@@SniperJoeLieutenant "The comment made me do it!"
This is iconic for the whole B&R project. Amazing ideas, solid plans, brilliant individual elements... but they fall short on the last mile.
20:50 Did, did batman just blow up and delivery truck?!
33:39 better question why does he want to freeze Gotham when he's already froze it?
Yeah, forget about Harley, Penguin's henchgirls, and Bane's Lt Birdie. We got the best henchman ever, FROSTY!!!
Do you want another crappy game? “The Incredible Hulk: the Pantheon Saga (ps1)” awfuuuuuuul
Was it that game where one of the bosses was like, basically impossible to beat without cheating?
anyone else surprised by how long this was.
Is that a question?
Pleasantly!
🐼🐼
It was great! I want more PS1 in my life
No... there's a LOT to talk about.
Probe Entertainment did at least make Alien Trilogy.
19:15 I think this blue light thing might be a reference to a mister freeze episode in the 60's series, in which mr freeze can only survive in blue light and everyone else can only survive in red light.
This really goes to show that when we're kids we miss a lot of stuff about what a game aims to do.
This is probably the only game from my childhood that I want to revisit out of sheer curiosity and finally understand it. It was so ambitious and I wanna see what they were aiming for.
Having ambition is good but there is absolutely such a thing as too ambitious. Especially when you're making a licensed game with limited time, budget, manpower, and technology.
I love how Batman stoically stands and rotating while falling in the final level.
His medication helps him control gravity
As Jeremy Clarkson from Top Gear would always say, "Ambitious but rubbish."
I’m sure Elden Ring players would love this game. No tutorials or instructions, next to impossible bosses and enemies , zero help of any kind. I’m sure this is their cup of tea
”I want my medication” sounds like what the rerez crew would say after beating this game.
Pros: A large open world, multiple playable characters, use of bat computer to solve crimes.
Cons: *EVERYTHING ELSE*
Graphically, this game actually looks pretty damn impressive with some other decently cool elements for the time. But goddamn does most everything else look rage inducing
For sure, it can be rage inducing. it has a ridiculous learning curve, but can be very satisfying when mastered! I can breeze through the game now and it still makes my heart race with fear at times haha. It can be treacherous. Especially platforming.
I'm not even playing the game but I'm psychically feeling frustrated by it from the insane counter intuitive level design. How, how would people know they'd need to find a tree with a knot that's actually a mission-critical button? How would players know what objectives need to be completed in order to pass a level? My heart goes out to the poor soul that was so excited for the movie and bought the game in anticipation of having a good Batman adventure, only to be greeted with this monstrosity, a piece of them died that night.
Also, editing is on point and the humor made me laugh. Subscribed, it's the least I could do for the torture you both put yourselves in for our entertainment.
yeah that's a major problem with a lot of those fifth-gen 3-D games, that's one reason why i've never really gotten into them.
I can’t believe they got a giant pencil just for the “clues blues” skit. Stupid example but, I mean really, These guys are on another level as far as their videos go; integrating humor, really sincere reviews and not being bought out or ever doing promos for companies, still. Let alone their animations, drawings, and their OWN voiceover work in lots of funny iterations.
Let’s give them some props. Thanks again rerez!
I’m watching this one a second time through!
Having played this game myself, I can verify that Shane and Adam are dead on the money. This game just doesn't work. You'll die ten thousand times, and none of those deaths will feel like your fault. Combat devolves into you and your enemies flailing at each other in the vain hope that they go down instead of you, but they always seem to land more hits than you. The roads of Gotham City feel iced over when you drive on them, and with that draw distance, you won't have time to react to anything, so you get ping-ponged around the streets, your health being ripped away like a banana peel. And when, not if, you kill an innocent by accident, you lose even more health. Even on foot, navigation feels off. Trying to walk down a hallway will have you winding up walking on the walls rather than next to them. Overall, this game plays very poorly. Couple all of that with how cryptic the game is, offering no tutorials or advice once you finish your business at the museum, and then add on the constant march of time, which prevents you from taking your time to explore, and I applaud anyone who can beat this game.
But you gotta hand it to the devs, this is really ambitious. If ambition alone made good games, this would be a magnum opus, not just for the PlayStation, but video gaming as a whole. And maybe, just maybe, we can thank this game for the Arkham games we know and love today. If Probe hadn't taken that bold first step in an attempt to create a fully realized, fully 3D, living, breathing Gotham City, maybe nobody would have. I just think the Devs were trying to push the PlayStation past what it was capable of. Admirable that they tried, but the technology just wasn't there yet. This game features driving and fighting in a 3D space, and those things by themselves are not outside the Playstation's wheelhouse. Driver is a 3D free-roaming driving game with good draw distance so you have time to prepare for what's coming. Games like Medievil and Fighting Force 2 have great controls, good hit detection, and make sure to teach you everything you need to know to not wind up in an unwinnable situation. These games are not without difficulty, but deaths feel like your fault, and with enough practice, you can overcome any challenge the games throw at you.
Now before anyone says anything, I'm well aware of the Grand Theft Auto games, but those are top-down, bird's eye view games, which I think is safe to assume was more within the PlayStation's capabilities. Not down on the street level like Batman and Robin. It wouldn't be until GTA 3 on the PS2 and Xbox that we would see a street-level GTA game, and they only went up from there. If someone were to mistake this for a PlayStation demake of Arkham City, I wouldn't fault them for that. Props to Probe for trying something new, but maybe a more straightforward beat 'em up might have been the better option.