Brushed Metal in Blender - Procedural Texture

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  • Опубликовано: 6 фев 2025
  • Quick tutorial for brushed metal textures in Blender. Built with only a dozen nodes, this procedural brushed metal shader can be customized for any surface.
    #blender #brushed #metal #procedural #texture

Комментарии • 19

  • @artistsmind
    @artistsmind 2 года назад +1

    Best professional blender video i ever seen in RUclips.
    Its like e paid course video.

  • @HrafnNordhri
    @HrafnNordhri 2 года назад +4

    EXACTLY what I was needing. Thank you.

  • @Quotes_motivation_poems
    @Quotes_motivation_poems Год назад

    Amazing 🎉 brother voila 😮 u just amazed me with just nodes , i guess nodes are a super power 👍 शुक्रियाँ 🫡

  • @lassebauer
    @lassebauer 8 месяцев назад

    Excellent tut! Thanks! 👍🏼😊

  • @ganapathym3664
    @ganapathym3664 2 года назад +2

    Clear and concise tutorial

  • @TomasHradckyComposer
    @TomasHradckyComposer 2 года назад

    Into the ‘cool procedural’ tab group this goes. Thank you.

  • @fonzjedelarosa7587
    @fonzjedelarosa7587 2 года назад

    Excellent masking technique, thanks!

  • @georgegibson707
    @georgegibson707 2 года назад

    Worked perfectly and excellently presented tutorial thanks.

  • @samancomeon
    @samancomeon 2 года назад +1

    Very informative. Thanks.

    • @sinasinaie
      @sinasinaie  2 года назад

      Thank you for watching, ;)

  • @action_party
    @action_party 2 года назад +1

    amazing channel

  • @LDMTX6
    @LDMTX6 8 месяцев назад

    Your formula makes the best brushed metal texture I've seen but for some reason I can't seem to render it without noise. I also tried other node formulas I learned on RUclips but all have so much noise. When I use Open Image Denoise it ruins the texture, making it quite blurry and fake looking. Any suggestions on how to get this to render well? Thanks.

  • @yaek7311
    @yaek7311 Год назад

    Thanks for the tutorial! I have a slight problem, though. I only see the brushed lines on some faces, while the perpendicular faces don't show anything. How can I show the texture on all faces?