Pax Pamir: My Favorite Game Mechanism

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  • Опубликовано: 6 фев 2025

Комментарии • 28

  • @Whipitgood
    @Whipitgood 2 года назад +12

    Another game that does this mechanic well is The King is Dead, which feels to me like the purest distillation of area control where you are not directly controlling the factions. PP2E is a great game though. Absolutely gorgeous production.

    • @Max-pj9km
      @Max-pj9km 2 года назад +3

      And Pax Pamir does this mechanic because The King is Dead is a favorite and inspiration by Cole Wehrle. On Sept. 26, 2020, Cole Wehrle, Root and Pax Pamir designer, wrote a tweet with a picture of The King is Dead and the following text: “It’s the best. I probably wouldn’t be designing games if I hadn’t fallen head over heals for King of Siam (it’s predecessor) in like 2010”.

  • @marcosseven8872
    @marcosseven8872 2 года назад +4

    I love Pax Pamir 2nd Ed. I like the fact that the rank in the cards on your Court can: expand your court size; can expand your hand size; others cap your taxation and others serve as tie breaker.
    I also loved the Bottom card actions, that give you an extra action! That's just great. Feels very good.
    Love this videos, Jamey. Thank you

  • @BillyIndiana
    @BillyIndiana 2 года назад +6

    Pax Pamir is one of my favorite new game plays of the year - it made my recent top 10 video! I like the shifting allegiances, the multi use cards, the dominance checks & the instant win option. The aesthetic of the game was beautiful and unique as well. I really want to play again!

  • @Tanks.With.Teeth.Malloy
    @Tanks.With.Teeth.Malloy 2 года назад +5

    I've been waiting for this video :)
    Pax Pamir has become a new favorite game of mine. It's a huge game in such a small box relatively speaking.
    I love the shifting factions the most as well. You can see when it is time to go one way or another to gain the most benefit for you. This matches up with the "Great Game" this is based off of.

  • @shinjial
    @shinjial 2 года назад +6

    I love this game. The aspect of shifting aliances and the different incentives to be tied to one faction or another is amazing. It plays well at two players too, but it becomes much more chess-like strategic.
    The game I think compares in the sense that the players aren't the factions, but are buying influence with them is The King is Dead. It is way more stripped down, but it gives you that feeling of manipulating the board and taking advantages of opportunities created by all players.
    I do think The King is Dead is more elegant as a design because it does so much with so few rules and components. Every decision is agonizing, even passing. Pax Pamir, as great as it is, is super rules heavy and there are many interweaving mechanics in the game that are hard to keep track of during the game.

    • @Max-pj9km
      @Max-pj9km 2 года назад +2

      The King is Dead is a favorite and inspiration by Cole Wehrle. On Sept. 26, 2020, Cole Wehrle, Root and Pax Pamir designer, wrote a tweet with a picture of The King is Dead and the following text: “It’s the best. I probably wouldn’t be designing games if I hadn’t fallen head over heals for King of Siam (it’s predecessor) in like 2010”.

    • @shinjial
      @shinjial 2 года назад

      @@Max-pj9km cool, I didn’t know that.

  • @HendrikHilleckes
    @HendrikHilleckes 2 года назад +3

    I really love these games were players manipulate multiple factions instead of playing one. And Pax Pamir is a big favorite of mine. I also want to mention A War of Whispers, The King is Dead and Hidden Leaders.

    • @jameystegmaier
      @jameystegmaier  2 года назад

      I really love A War of Whispers and The King Is Dead!

  • @hugoiwata
    @hugoiwata 2 года назад +4

    Liberté, from Martin Wallace, has a similar mechanic regarding allegiances for the different factions in the French Revolution

  • @dylannorthrup5439
    @dylannorthrup5439 2 года назад +2

    I recently bought and played The King is Dead (Second Edition), which also has players influencing three factions on a map, but also changing their allegiances throughout the game - the winner being the player who had the strongest allegiance to the faction who ends up winning the crown. It definitely keeps everyone at the table invested in every decision made throughout the game, while being able to adjust their gameplay as the sway of power becomes more apparent. I’ve never played Pax Pamir, but I did remember thinking that game sounded similar to this. Very interesting.

    • @Max-pj9km
      @Max-pj9km 2 года назад

      The King is Dead is a favorite and inspiration by Cole Wehrle. On Sept. 26, 2020, Cole Wehrle, Root and Pax Pamir designer, wrote a tweet with a picture of The King is Dead and the following text: “It’s the best. I probably wouldn’t be designing games if I hadn’t fallen head over heals for King of Siam (it’s predecessor) in like 2010”.

  • @JPMatte06
    @JPMatte06 2 года назад +2

    Currently my favorite game, solo and multiplayer

  • @scorba3
    @scorba3 2 года назад +2

    in Fief, you can ally with someone by marrying into their family! but if either the husband or wife dies, the alliance is over. then you can remarry with someone else!

  • @davewetherall5382
    @davewetherall5382 2 года назад

    Very much like the mechanism of influencing but not controlling the factions, and the ability to try to shift allegiance when you see the way the wind is blowing. As you mention, there are similarities with War of Whispers which I also think is great. I'm also a fan of Liberte where all players can play influence for any of the Radicals, Moderates or Royalists to determine the outcome of the French Revolution, but are not directly linked to any of those factions.

  • @filiplazov5895
    @filiplazov5895 2 года назад

    I wonder what you think of 18xx then, since its core design is what you admire in Pax Pamir, you manipulate companies to gain profit (along with other players) but you are not the companies yourself.

    • @jameystegmaier
      @jameystegmaier  2 года назад +2

      I'll let you know if I play an 18xx game someday!

  • @ThomasLiljeruhm
    @ThomasLiljeruhm 2 года назад

    I wanted to like this game, but it fell flat for many reasons. First, is the theme. Literally, no one knows or even less cares about ancient Afghanistan. Second, The "locked economy" did so there's very little money in the game. Third, the game mechanism with alliances is excellent, in theory. But it's very tricky to successfully change alliances, so it doesn't happen very often unless forced. Also, it was (at least for us) very hard to change the what fraction (army or food, etc) that was in power, which would have made it better. Lastly, we didn't like how easy it was to just destroy another army without any fight.

    • @issa496
      @issa496 2 года назад +5

      Well the good news is that the game has nothing to do with ancient Syria (or modern Syria either)

    • @excrementicranium6863
      @excrementicranium6863 2 года назад +6

      I think you missed almost all the strategy and mechanisms in the game.

    • @ThomasLiljeruhm
      @ThomasLiljeruhm 2 года назад

      @@issa496 Okay, you're right. Afghanistan. But I rest my case.

    • @ThomasLiljeruhm
      @ThomasLiljeruhm 2 года назад

      @@excrementicranium6863 Or the strategy and mechanisms didn't work or weren't visible enough for the five of us? We've played hundreds of other games together, but this is almost a broken game.

    • @TorIverWilhelmsen
      @TorIverWilhelmsen 2 года назад +10

      @@ThomasLiljeruhm When those who have lots of experience with these kinds of games say it's not broken and new players think it is, that indicates it's not the game that has a problem.