Oh my god the door commentary freaking spoke to me! That was the hardest part for me finding the sounds to nail the opening and closing of a bedroom door going into a living room. the echo from both the room and the dialation of the sound into a larger room. when making cuts from room to room.
Never in my life did I think that I'd be hyped about a FREAKING DOOR. damn you, Ryan!!!! The amount of excitement Maggini showed towards a door made the excitement seep out of the screen and get into me as well. I am now pumped up thinking about the countless possibilities I should have used instead of the random door sound I downloaded and slapped onto my timeline.
I still remember an episode of 'Movie Magic' that I saw in the UK (back in 1994), dedicated to Foley, ADR and sound design. A whole section was devoted to Mr Mangini and his - very detailed - work on a fight scene from 'The Perfect Weapon.' The following year, I got my first PC and a copy of Adobe Premiere (version 4.2, if I'm not mistaken ...). Then, I really began to play and expand my own horizons on what sound could - and should - be, cinematically (I'm looking at you, 'Heartstoppers'! With the worst, muddiest sound mix I'd ever heard, I began stripping back a particular clip I had on a VHS tape, and replaced most of the available sound on the clip with sounds I'd collected, over time. Surprisingly, it made it much, MUCH better ... even as a proof of concept to others, to show what can be possible!). I've worked as an editor off and on since then, and even run sound (and been 'the boom monkey' on a fair few sets) over the years, and yet, sound is the most underrated aspect of a movie's production. Thanks, Ryan, for shining a light on an area that always needs a bit more recognition. Cheers.
As filmmakers we all want to immortalise a moment that will evoke an emotion long after we have passed from this life.... leave our mark if you like! Well I have to say I have been watching Film Riot for a massive part of my adult life. Ryan and the FR team have not only created inspiring moments through their content, they have inspired a generation. I too love Spielberg... he is the fricken master and most of us have aspired to become him since ET or Jurassic Park. I know that Ryan is massively inspired by him and he would just love to nail that feature that provides the same inspiration to others as Spielberg did with him. BUT!! Ryan, you have done so much for the filmmaking community on par with Spielberg. You have just done it with different tools one on a different platform. I am 37 and still chasing my filmmaking dream. I have a normal job in community policing but I still aspire to make films alongside this . I spend every spare minute outside of my job trying to achieve this. You guys keep me motivated... you go from strength to strength! Cheers Scott UK
I normally do simple talking head videos for small businesses so don;t get to work on projects where extra sounds are critical but CineStudy releases free footage they film for short films for people to practice editing. One of the shorts is a horror short and the major part of it has no dialogue so the story tellig is done through sound and image. I stripped the production sound entirely from the 3/4 of the film and was replacing everything manually ... man ... so many sounds. Cloth russle, footsteps, breathing, rubber hasmat suit sounds, axe swishing, panting, environmental (large industrial area) ...
Great episode. Really fascinating when Mark Mangini was talking about doors.SO much detail and information the audience gets from the sounds of a character or a location.
As I started using sounds for my films it was quite difficult to figure out which sound does what. Now after getting more into it I almost like it more than editing the visuals 🎥☺️
Love the discussion of the first shotgun blast sound design adding narrative weight. I would just like to point out an even simpler and more organic story point behind this move, as well as something else thats buried in the context of the scene. The weight of this sound reinforces the narrative of these two inhuman beings clashing for the first time. The final mix of all the layers has a distinct initial excursion that we all recognize as a shotgun blast, but there are several other nuanced layers, such as the metallic, atonal ring of what the impact might sound like against a maleable metal construct like the liquid terminator, but also the subtle mis-fire of the liquid terminators own handgun - which looks like it fired in reaction to the blowback from the impact of being hit by the shotgun blast. The combined mix of these sound elements needs the reverb tail to convey these two titans clashing their swords to reinforce the weight of their characters, their resolve, and the physical force they can convey through their conflict. I could be wrong about the misfire because I can't seem to pause on exactly the right frame on mobile, but I'm almost certain I'm seeing it, and when playing back that part again, I can make out two different gun sounds that very closely overlap.
Finally this comes to Film Riot!! I did an edit for a contest that Adobe and James Cameron put on. In it you were given clips from the trailer and dialog. You had to edit it how you think it should go and add your own music and sound FX. ...224 tracks of sound design later...
I really like the tone of this video a lot more than previous Film Riot videos that had more of a loud, flashy, knucklehead mentality...This is calm and clear and still very engaging and useful.
I love Mike's channel and used some of his examples in an online audio workshop I held to demonstrate how amazing sound design is and how it can imply things we can't see which can save a lot of money, time and frustration. "The Panic Room" breakdown where Jodie Foster is in an empty bathtub but the sound design leads us to believe that there is water in it. We would never have known any better if it wasn't for Mike. Looking forward to more of these videos.
FilmRiot, still teaching me stuff every week. Its been 8 years? I forgot, but you made my career ( for real ). I want to meet Ryan one day and give him a hug! I'm from Bangladesh ( you didn't expect that )
Long time fan of your channel. I haven't been up to date tho... But thats easily corrected!!! I really love your content and hope to some day make a short film or something like that.
Interesting visual set up. You are framing yourself between a red and a blue light. Furthermore, you are a bright figure on a dark background. Well done.
I’m definitely gonna check out his channel! I’m currently editing my horror film Sleepwalker and will need some really creepy sound design to hit all the right moments.
Great video as usual. I love you guys that make Film Riot.... Film Riot. You're video's are great and I've saved almost all of then to a playlist to binge on the just plain out entertaining aspect of the videos and also learn. Just wanted to say you guys are great and thanks.👍🏻
There's only one channel on youtube that makes me want to make movies all the time. *points at Ryan* ... *points at Josh* ... *Winks at Josh* (No wink for you, Ryan.)
What sound is on the other side of the door? What an excellent point. That sound should start when the door first opens, change until it's completely open, and change even further as "we" traverse through the door. Such a great opportunity for transitions in cuts and setting the mode before we even see what's on the other side of the door. So many possibilities, and I had never even considered it before. Excellent! :^)
Do you have a video about how SOUND DESIGN wraps around the visual? Adjusting the EQ to bring some sounds Forward or making them more rich. You see low budget indies films that LOOK like regular films, but the sound is.... flat and generic, that makes it feel like someone made it at home, not at FOX or Warner Bros. I know there is a lot involved and a professional sound Mixer is key, any suggestions on how to get that MOVIE sound out of DaVinci or LogicPro?
You might've realized this, but it's worth mentioning that in that scene in terminator 2, the T-1000 accidentally fires his pistol right as he's being hit by the shotgun blast. So there is at least partially a practical reason why the sound design is different than in the subsequent shots.
The tricky thing with this, for a hobbyist, is it sounds 'odd' when you're doing it. It's a bit like colour grading which, for me, doesn't look right. You then realise that 'proper' filmmakers are doing it all the time and you accept it and, even, welcome it. There is, then, the trick of finding the right sound within your budget which is likely inexpensive/free for a hobbyist.... or even doing it yourself. Kill Bill is a good example of what *should* sound wrong but works.
@@StansStuff I'll take a look. I have a few places (free and paid) but finding the one you want can take a while. I don't know about anybody else but it tends to be towards the end of the edit and, frankly, by then I just want it finished :-)
Tried doing some proper sound editing in my most recent short (ruclips.net/video/EcB1M4ACyJI/видео.html), and learned the hard way just how many things make sound. Kept having to go back and go oh hey putting that thing down or pulling on this thing, that all needs sound. So does that spark, and that shoe tap. So many things! Truly is a trial by fire, but honestly worth it in the end as it makes everything just a bit more real.
This is why I was so upset when we couldn't use any of the SFX from Aetlist/Artgrid for the #AGEditChallenge without purchasing from them, and why I complained to them how important good sound design was to a video project...and why they eventually allowed sfx from other sources. Good luck to all of the entries for the #AGEditchallenge!
Does free bird count as cinematic sound design? I'm putting it in anyway. On a serious note, I firmly believe music and sound is the most important device in any movie, show, or video game.
Often times, I find music to be heavily overused. But, that could just be me being picky with my taste. Could also have to do with my introverted self who doesn't like a lot of noise(not to be mistaken with grain).
En este vídeo les muestro Como Cambiar los Ojos de Color en After Effects (Ojos de Fantasia) Crearemos mascaras, haremos rastreo (tracking) y también haremos un poco de corrección de color. Espero que te sea de mucha utilidad. ruclips.net/video/u_Sjdho4Q-8/видео.html
There is a guy you should interview to REALLY get to the bottom of how very important sound is. His name is Jay Forry. He is a blind movie critic, and as you might can imagine he relies on sound as the sole source of his movie going experience. I have heard him talk about movies like The Dark Knight and how the sound emphasizes dialogue. How a a musical sting tells him he just "saw" a jump scare. He might have insight into sound you never thought of. blindsidereviews.com/
One thing I can say about the Terminator 2 fight scene is that the footsteps and scuffling seem out of place. Close your eyes and listen to this scene. Hear everything, and then try to listen just for the scuffling and the footsteps. All the punches and bangs have an added reverb that helps them fit into the location. The footsteps are bland, and flat like it was recorded on a patio. It kinda takes you out of the moment when you hear it. A lesson from this is to always try to fit your sound design into the world/location it belongs to. Keeps your sound design immersive. If you have footsteps in a big factory they should echo and reverberate. Versus footsteps in a small bedroom that should be quiet and flat.
Music is such an important part of cinema. But...where to use it? How long? How to match the emotions. And... where to find legal music that's unique and not overused elsewhere?
Great video about sound design. On the Terminator 2 clip, you mention the echo, but there is also the sound of T-1000's gun firing as he is hit by the first shotgun blast. It's not just an echo of the shotgun.
What time October 7th is the MRR submission due? Midnight? At what time zone? I just learned of this and want to try and make something in the next week. Thank you!
There is one major, major problem with all sound effects from the library all the way into the movies, as I see it. They are for the most recorded with a shootgun microphone at a close proximity. This adds far to much energy in the low frequencies and for the majority of the sound this is not equalized out in post (takes to much time?). This gives all the sounds the feeling of being much, much closer than they would in reality. It does not help to add a room effect on top. The energy in the sound also needs to be reduced a lot to fit in. It is almost like a comic trade in movies from primerily America? The far to fat sounds on everything. Fat muchy, heavy car doors, from 20 feets distance etc. I would very much love a more dynamic sound design in this regard in all movies and videos.
Hey ryan i have been watching film for 2yrs and making filmz with my phone , so now have found a camcorder that shoot 1080p is it good must i take it coz my. " Thanx #RSER# (write , shoot , edit , repeat)
11:16 It obviously depends on the individual film & what works best for it, but hard disagree on the audio & music being things the audience shouldn't notice. People know the Star Wars SFX because they are in your face & gorgeous. Same with the music. Star Wars has the most identifiable film music of just about anything because it's in your face & gorgeous. That doesn't mean the music & audio should be in your face constantly; dynamics & contrast are important (they are also a part of the aural Star Wars vocabulary). Imagine saying a peacock is gaudy because of his colorful plumage or that a coral reef is tacky for having so many in-your-face colors; that's my opinion.
Oh my god the door commentary freaking spoke to me! That was the hardest part for me finding the sounds to nail the opening and closing of a bedroom door going into a living room. the echo from both the room and the dialation of the sound into a larger room. when making cuts from room to room.
Never in my life did I think that I'd be hyped about a FREAKING DOOR. damn you, Ryan!!!! The amount of excitement Maggini showed towards a door made the excitement seep out of the screen and get into me as well.
I am now pumped up thinking about the countless possibilities I should have used instead of the random door sound I downloaded and slapped onto my timeline.
I took a class called "Music in cinema", loved the class
Guys, chapters don't work if they don't start with a 00:00 time code.
I still remember an episode of 'Movie Magic' that I saw in the UK (back in 1994), dedicated to Foley, ADR and sound design. A whole section was devoted to Mr Mangini and his - very detailed - work on a fight scene from 'The Perfect Weapon.' The following year, I got my first PC and a copy of Adobe Premiere (version 4.2, if I'm not mistaken ...). Then, I really began to play and expand my own horizons on what sound could - and should - be, cinematically (I'm looking at you, 'Heartstoppers'! With the worst, muddiest sound mix I'd ever heard, I began stripping back a particular clip I had on a VHS tape, and replaced most of the available sound on the clip with sounds I'd collected, over time. Surprisingly, it made it much, MUCH better ... even as a proof of concept to others, to show what can be possible!). I've worked as an editor off and on since then, and even run sound (and been 'the boom monkey' on a fair few sets) over the years, and yet, sound is the most underrated aspect of a movie's production. Thanks, Ryan, for shining a light on an area that always needs a bit more recognition. Cheers.
As filmmakers we all want to immortalise a moment that will evoke an emotion long after we have passed from this life.... leave our mark if you like! Well I have to say I have been watching Film Riot for a massive part of my adult life.
Ryan and the FR team have not only created inspiring moments through their content, they have inspired a generation.
I too love Spielberg... he is the fricken master and most of us have aspired to become him since ET or Jurassic Park. I know that Ryan is massively inspired by him and he would just love to nail that feature that provides the same inspiration to others as Spielberg did with him. BUT!! Ryan, you have done so much for the filmmaking community on par with Spielberg. You have just done it with different tools one on a different platform.
I am 37 and still chasing my filmmaking dream. I have a normal job in community policing but I still aspire to make films alongside this . I spend every spare minute outside of my job trying to achieve this.
You guys keep me motivated... you go from strength to strength!
Cheers
Scott UK
This was an absolutely genius video. Never underestimate the power of music and sound. The concept of arcs in sound design was fascinating!
I never thought of how many sound a door makes....
I normally do simple talking head videos for small businesses so don;t get to work on projects where extra sounds are critical but CineStudy releases free footage they film for short films for people to practice editing. One of the shorts is a horror short and the major part of it has no dialogue so the story tellig is done through sound and image. I stripped the production sound entirely from the 3/4 of the film and was replacing everything manually ... man ... so many sounds. Cloth russle, footsteps, breathing, rubber hasmat suit sounds, axe swishing, panting, environmental (large industrial area) ...
Well you should definitely think about adding it to future lessons
Nether have I but used to enjoy browsing door shops and now I know why
What do you mean? 😂
Enough to fill ajar
Great episode. Really fascinating when Mark Mangini was talking about doors.SO much detail and information the audience gets from the sounds of a character or a location.
obsessed with the name tags design/animation
Literally NEVER been this early before... Sound Design is my JAM!
jam is good
Nice ep, team
As I started using sounds for my films it was quite difficult to figure out which sound does what. Now after getting more into it I almost like it more than editing the visuals 🎥☺️
Love the discussion of the first shotgun blast sound design adding narrative weight.
I would just like to point out an even simpler and more organic story point behind this move, as well as something else thats buried in the context of the scene.
The weight of this sound reinforces the narrative of these two inhuman beings clashing for the first time. The final mix of all the layers has a distinct initial excursion that we all recognize as a shotgun blast, but there are several other nuanced layers, such as the metallic, atonal ring of what the impact might sound like against a maleable metal construct like the liquid terminator, but also the subtle mis-fire of the liquid terminators own handgun - which looks like it fired in reaction to the blowback from the impact of being hit by the shotgun blast.
The combined mix of these sound elements needs the reverb tail to convey these two titans clashing their swords to reinforce the weight of their characters, their resolve, and the physical force they can convey through their conflict.
I could be wrong about the misfire because I can't seem to pause on exactly the right frame on mobile, but I'm almost certain I'm seeing it, and when playing back that part again, I can make out two different gun sounds that very closely overlap.
That topic matched perfectly with my next project, thank you Ryan !
What a great episode. Thanks!
its the the door energy for me! oh wow
Loving this last episodes, you guys are killing it
Finally this comes to Film Riot!! I did an edit for a contest that Adobe and James Cameron put on. In it you were given clips from the trailer and dialog. You had to edit it how you think it should go and add your own music and sound FX. ...224 tracks of sound design later...
I really like the tone of this video a lot more than previous Film Riot videos that had more of a loud, flashy, knucklehead mentality...This is calm and clear and still very engaging and useful.
I love Mike's channel and used some of his examples in an online audio workshop I held to demonstrate how amazing sound design is and how it can imply things we can't see which can save a lot of money, time and frustration. "The Panic Room" breakdown where Jodie Foster is in an empty bathtub but the sound design leads us to believe that there is water in it. We would never have known any better if it wasn't for Mike. Looking forward to more of these videos.
Mark Mangini is a Billy West character and nobody can convince me otherwise.
my guy Ry Ry bringin that fire content !!
Great as usual!
FilmRiot, still teaching me stuff every week. Its been 8 years? I forgot, but you made my career ( for real ). I want to meet Ryan one day and give him a hug! I'm from Bangladesh ( you didn't expect that )
Great episode!
Long time fan of your channel. I haven't been up to date tho... But thats easily corrected!!! I really love your content and hope to some day make a short film or something like that.
Interesting visual set up. You are framing yourself between a red and a blue light. Furthermore, you are a bright figure on a dark background. Well done.
lovely recommendation, subbed!
I really like these kinds of Episodes!
I’m definitely gonna check out his channel! I’m currently editing my horror film Sleepwalker and will need some really creepy sound design to hit all the right moments.
Great video as usual. I love you guys that make Film Riot.... Film Riot. You're video's are great and I've saved almost all of then to a playlist to binge on the just plain out entertaining aspect of the videos and also learn. Just wanted to say you guys are great and thanks.👍🏻
Looking forward to this!
This is my favorite episode
This video was so awesome. Loved it! I hope we see more like it.
There's only one channel on youtube that makes me want to make movies all the time. *points at Ryan* ... *points at Josh* ... *Winks at Josh* (No wink for you, Ryan.)
I also really enjoy Ponysmasher and CineStudy (they offer free raw short film footage for editing).
"Scare Me" on Shudder is the latest BEST film done with sound design.
Really beautiful! And this is perfect for my current project. Thanks Ryan! 😁
Great episode, such a great learning source for filmmakers! Love sound design, but always find myself coming up short when short on time. Cheers!
nice Video, it helps, thanks and regards from germany
I love these types of episodes
What sound is on the other side of the door? What an excellent point. That sound should start when the door first opens, change until it's completely open, and change even further as "we" traverse through the door. Such a great opportunity for transitions in cuts and setting the mode before we even see what's on the other side of the door. So many possibilities, and I had never even considered it before. Excellent! :^)
Can’t believe I stopped watching your content a while ago. Really happy I’ve rediscovered you. Your content’s fucking great! 👌👌
Awesome, Thank You Film Riot. 💝😍🔥👌
As always another great episode :-)
I've always appreciated how you guys talk more about film audio than most other dyi-film channels. This doesn't have enough views, though.
YES I needed this today 😂
I was just about to search this topic! Glad you read my mind!
That's pretty cool. Haha
Best episode of film riot
Three-four weeks before only I watched the mad max Fury road and the sound design was really nice and the editing 👌
i like this topic the most
Wow little different beginning I like it .
Still the best RUclips channel for filmmakers to date. ❤️
This is fight night round 5 15:08 😂😂😂
Amazing content. 💯 So helpful for my stuff. 🙏
0:24 "Every gear they make it bigger and better" - I see what you did there...😂
No way I'm this early. Well I can say that this is the first time i like a Film Riot video so fast
Cool & interesting topic, but I wish "No Country For Old Men" was mentioned, the entire movies foundation is its sound design, in a way.
thnx fo da knowledge ❤😘
I needed this last week. It's so difficult to get right
Do you have a video about how SOUND DESIGN wraps around the visual? Adjusting the EQ to bring some sounds Forward or making them more rich. You see low budget indies films that LOOK like regular films, but the sound is.... flat and generic, that makes it feel like someone made it at home, not at FOX or Warner Bros.
I know there is a lot involved and a professional sound Mixer is key, any suggestions on how to get that MOVIE sound out of DaVinci or LogicPro?
Nice intro
You might've realized this, but it's worth mentioning that in that scene in terminator 2, the T-1000 accidentally fires his pistol right as he's being hit by the shotgun blast. So there is at least partially a practical reason why the sound design is different than in the subsequent shots.
The part about the doors OPENED (huh huh) a whole new world to me. : >
i respect your work
This video is mind blowing...
The tricky thing with this, for a hobbyist, is it sounds 'odd' when you're doing it. It's a bit like colour grading which, for me, doesn't look right. You then realise that 'proper' filmmakers are doing it all the time and you accept it and, even, welcome it.
There is, then, the trick of finding the right sound within your budget which is likely inexpensive/free for a hobbyist.... or even doing it yourself.
Kill Bill is a good example of what *should* sound wrong but works.
If you're looking for good sound assetts, zapsplat.com is the greatest thing ever, and free. Trust me.
@@StansStuff I'll take a look. I have a few places (free and paid) but finding the one you want can take a while. I don't know about anybody else but it tends to be towards the end of the edit and, frankly, by then I just want it finished :-)
StansStuff i normally create all my sounds. I have control over everything. So no thank you
I use ADR Sample Manager to manage my samples. It's free and works great. Just a FYI.
@@noahlebel-turcotte4662 how?
Love this video
Tried doing some proper sound editing in my most recent short (ruclips.net/video/EcB1M4ACyJI/видео.html), and learned the hard way just how many things make sound. Kept having to go back and go oh hey putting that thing down or pulling on this thing, that all needs sound. So does that spark, and that shoe tap. So many things! Truly is a trial by fire, but honestly worth it in the end as it makes everything just a bit more real.
what's the name of the movie at 9:54
The sound design in Bayformers is significantly more intense & interesting than anything in the MCU, even though the latter are better films.
Look at that good boy 🐶
Amazing content as always!
Q: What are your thoughts on Tenet sound design?
Why does the background music sound so much like Son of Flynn from Tron Legacy?
Thank You for the insight.
#sharingideas
Doors. Who knew?!?! Like crack for us audio nerds!
This is why I was so upset when we couldn't use any of the SFX from Aetlist/Artgrid for the #AGEditChallenge without purchasing from them, and why I complained to them how important good sound design was to a video project...and why they eventually allowed sfx from other sources. Good luck to all of the entries for the #AGEditchallenge!
What’s the background music used in this video? Sounds like Tron legacy and Id love to find it.
Does free bird count as cinematic sound design? I'm putting it in anyway.
On a serious note, I firmly believe music and sound is the most important device in any movie, show, or video game.
I bet those guys are fans of the doors.
Have a question here: can we use the same short film for both competitions since I'm using Rode gear anyways?
Often times, I find music to be heavily overused. But, that could just be me being picky with my taste. Could also have to do with my introverted self who doesn't like a lot of noise(not to be mistaken with grain).
En este vídeo les muestro Como Cambiar los Ojos de Color en After Effects (Ojos de Fantasia)
Crearemos mascaras, haremos rastreo (tracking) y también haremos un poco de corrección de color.
Espero que te sea de mucha utilidad.
ruclips.net/video/u_Sjdho4Q-8/видео.html
How do you get your films out quickly on google?
❤
There is a guy you should interview to REALLY get to the bottom of how very important sound is. His name is Jay Forry. He is a blind movie critic, and as you might can imagine he relies on sound as the sole source of his movie going experience. I have heard him talk about movies like The Dark Knight and how the sound emphasizes dialogue. How a a musical sting tells him he just "saw" a jump scare. He might have insight into sound you never thought of. blindsidereviews.com/
One thing I can say about the Terminator 2 fight scene is that the footsteps and scuffling seem out of place.
Close your eyes and listen to this scene. Hear everything, and then try to listen just for the scuffling and the footsteps. All the punches and bangs have an added reverb that helps them fit into the location. The footsteps are bland, and flat like it was recorded on a patio. It kinda takes you out of the moment when you hear it.
A lesson from this is to always try to fit your sound design into the world/location it belongs to. Keeps your sound design immersive. If you have footsteps in a big factory they should echo and reverberate. Versus footsteps in a small bedroom that should be quiet and flat.
Btw I realize this is an older movie, so I'll cut them some slack lol!
But...it works.
@@scottslotterbeck3796 Not imo, but glad it works for you!
Music is such an important part of cinema. But...where to use it? How long? How to match the emotions. And... where to find legal music that's unique and not overused elsewhere?
Hey Ryan and Film Riot community! I've made a horror short film and I would love to have your feedback. Thanks for all these years of videos!
I'll check it out later. Congrats on getting it done!
Is it on your channel?
@@Seph_vision Yes!
@@cajablancacine okay sweet I'll peep it!
Ayyyy
I really liked the movie, but the door sounds were just off y'now?
Great video about sound design.
On the Terminator 2 clip, you mention the echo, but there is also the sound of T-1000's gun firing as he is hit by the first shotgun blast. It's not just an echo of the shotgun.
0:06 Yoo did you just call me a dog? XD
What time October 7th is the MRR submission due? Midnight? At what time zone? I just learned of this and want to try and make something in the next week. Thank you!
There is one major, major problem with all sound effects from the library all the way into the movies, as I see it. They are for the most recorded with a shootgun microphone at a close proximity. This adds far to much energy in the low frequencies and for the majority of the sound this is not equalized out in post (takes to much time?). This gives all the sounds the feeling of being much, much closer than they would in reality. It does not help to add a room effect on top. The energy in the sound also needs to be reduced a lot to fit in.
It is almost like a comic trade in movies from primerily America? The far to fat sounds on everything.
Fat muchy, heavy car doors, from 20 feets distance etc.
I would very much love a more dynamic sound design in this regard in all movies and videos.
Hey yo Ryan! Where's the Intro man!!!! And where are the words you say hey i am ryan conolly this show takes.........! I miss it man!
Hey ryan i have been watching film for 2yrs and making filmz with my phone , so now have found a camcorder that shoot 1080p is it good must i take it coz my. " Thanx
#RSER# (write , shoot , edit , repeat)
Sound design makes or breaks a film...
11:16
It obviously depends on the individual film & what works best for it, but hard disagree on the audio & music being things the audience shouldn't notice. People know the Star Wars SFX because they are in your face & gorgeous. Same with the music. Star Wars has the most identifiable film music of just about anything because it's in your face & gorgeous. That doesn't mean the music & audio should be in your face constantly; dynamics & contrast are important (they are also a part of the aural Star Wars vocabulary).
Imagine saying a peacock is gaudy because of his colorful plumage or that a coral reef is tacky for having so many in-your-face colors; that's my opinion.
Who else went to CRAS