I m learning to make games for almost an year now, now I am confident enough to work on a project and publish it , thanks for this review and motivation ,u earned a sub ✌️
Yay...Played Don't Drop Dan, loved it and then saw the ad. Then I downloaded that game..Weird how in-game ads encourage you to leave that first game. Imagine a can of Coke advertising Pepsi. Well done on a great game and video.
Nice! It’s wonderful to hear someone enjoyed a game of mine and thank you for the kind words. Ads are interesting, perhaps I should make my own for the same reason, could even make a video about it 🤔
At the moment I'm making my first game. Hope to publish on play store soon. But after multiple videos I already decided I don't wanna mess my game with ads at all. And specially for this amount what they pay. It's just not worth it. I will gonna put some ingame cosmetics options only. If people want to buy I'm happy if not I'm happy to. Most important for me is to get someone to try it out and actually enjoy. Money making with games are for popular and rich 😂
That is the best way to look at it, just have fun making it and hope people have fun playing it, the money is secondary, if it comes then awesome but if it doesn’t you can still be happy with the achievement of making a game and people playing it 😁 good luck with your first game, wish you the best!
Thank you! Started from scratch, and documented the whole thing. I only had one game out before I started monetising (the egg one). And I don't think that made much difference...
heres the deal, i read somewhere that its paramount that if your user interacts with a banner then you should make it reload another add imediately to prevent that, because they dont want people to exploit their system, its so that brands feel save paying for ads on digital services like videos and apps and its upon the developer to decide how to make sure that is the case...
Yeah, I can see how it makes sense for ad providers to do that. It would stop people from spam clicking ads, saving the brands paying for ads money. Thank you for sharing that information! I personally don’t use banner ads, not a fan. But if I ever use them I’ll keep that in mind! & I hope it helps someone else reading! :)
Did you spend on marketing of your game? If we don't spend on marketing, will the game still reach any auduience? How will people come to know about the game?
@@bullymaguiregaming1757 Those are great questions. I did not spend a penny on advertising, but I did post about my games across various accounts as much as possible. I encouraged people to compete for high scores and fixed any bugs as quickly as possible so players had the best experience. But I believe this is still the bare minimum a developer can do. Getting as many people to see your games as possible is important & with paid marketing the only limits are your budget. Of course optimising advertisements to get the best bang for your buck is important too. I don’t believe paid marketing is 100% required, you can build a solid player base without it. But it can help nudge the numbers if you figure it out. Hope that answers your questions :D
man you destroyed my dreams i mean i am a web developer not very professional tho i decided to be a game developer on unity and i learned C# (i already know Javascript) so i can work with it i made 8 games probably all of them are as simple as egg ed still didnt publish any of them (still want to add sound effects and better visual models) but now i dont want to publish them after knowing that you had 5 dollars through 2 years🙃
hmm i am sorry after reading the other comments i think i am the most negative one so let me change something i subbed and i will download your games right away🤓
@@mohamedsakka3049 don’t worry about it, I’m glad you shared your honest thoughts. I tried making an honest review about my experience making games. But try not to be discouraged. My numbers are very slowly improving and I’m always hopeful the next game will do better than the last. Everyone’s experience will be different, some people take years to see success or never see it at all. It’s sad but true. But some people get lucky and their first game takes off! There’s lots you can do to help it along the way too (E.g. marketing). You just have to put in the work and roll the dice. Anyway, thanks for subbing, hope you enjoy the games and the future videos! and good luck making your games 😁
Great video, I love your style and the polished video....I am making a game also that I might put up on a store. Did you have to pay $30 to get on the Android store and $99 for Apple?
Thank you, appreciate the kindness 😁 Yeah I did, Android has the one time payment and Apple is a yearly subscription. But you can test on both for free before buying the license. Hope that helps and good luck with your game! 🙂
I am making one game it is a platformer game it is almost 40% complete and that game is inspired by mario.I am skeptic about it because i spent many hours in it but my parents do not believe in me and they think that i am spending my life in some nonsense.thanks!
No problem. Make sure you keep going, persistence is key! Gamedev is hard, and success is never guaranteed but you have absolutely zero chance unless you keep making games. It could be your 1st, 5th or 20th game but you can't win if you don't try... Anyways good luck with the platformer, hope it goes well!
@@pratapsinghgour2290 of course, I get nervous when making videos myself (that’s why I don’t post half as much as I’d like to). I think that’s pretty normal. All I can say is think of a video idea you’d like to do, or look at already popular gamedev videos and find a topic you find interesting. Then get working on it. Treat recording and editing like you would developing a game. Plan it out, create a draft, build on it and most importantly have fun doing it. If you don’t find it enjoyable it will seem impossible. Once you’ve done it a couple of times, it will get easy from there. Good luck! :D
@@AlextheDev thankyou so much for replying it really means a lot to me , I'll try my best to create a video and when I upload it please write a review for it ☺️ thankyou
Hi Alex, I'm a developer too, and i have a question about google abmod and ads, my question is if i need to have some traffic or number of download for to see the banner that i create it? cause i code it, but this never show on the app.
Hey, good question. As far as I'm aware ads should start showing as soon as they become available. You may need some traffic before this happens. Also make sure your App id's are set correctly and the advertisement unit ID is also set correctly for things to work. But here's a way to check make sure things are working properly beforehand: You should still be able to view test ads and banners. Admob makes this pretty easy, they have demo ad units here: developers.google.com/admob/android/test-ads Just replace your ad unit with the banner test ID (ca-app-pub-3940256099942544/6300978111) and you should see a test banner appear. If you don't something is not working right. If you do, then all should be good. Just remember to replace the test ID with the real one when you release the game/app. Hope that helps! :)
Yeah I did, they’re all c# made in Unity. I’m not sure I understand the second part of that question sorry. I build and export the games from Unity and upload them to Google play console and App Store (through Xcode). I hope that answers your question 😁
Good question, I used Unity IAP package. I actually did it via code but Unity has since made it easier for everyone with codeless IAP… Here’s a link to a video that might help: ruclips.net/video/Gie0A84tPgg/видео.html
Hey, if you want to get your app validated as far as I’m aware it needs to be on the stores. Don’t worry though, your app will still show ads in the meantime, it will just be very limited. So put ads in, test and upload as normal. Then once your game is out, validate it through the admob console. You won’t need to change anything or reupload your app, it should just work as expected from there.
@@AlextheDev personally got one successful project 10 years ago that brought me financial freedom. Was trying to make another one with spare income but so far all my attempts failed
it's sad, but then again, honestly, the games aren't good. You try to cut corners, the corners cut you. If you work hard like that guy on Stardew Valley, that's likely to be another story though..
Good question, this is with SOME (primarily free) marketing. Since then, I’ve increased my marketing efforts and am working on more ideas on how to take the games further. Using both free and paid methods. There can never be enough marketing!
Good question! Yes, I’d say so. I mean there’s a handful of other monetisation options and some might work better than others for certain types of apps. It’s always worth experimenting. With that said, ads are slow, and may be small income at first. But if you work on it, or if you’re lucky and you’re game is a success, that can change. I suppose in the end it’s down to the developer to choose whether they are worth it, or if they want to try something else.
You could but that’s like putting a middle finger up to the devs (although some might deserve it - those games with 20 ads every 30 seconds I can’t blame the players) 😂 Butttt if you turn off your WiFi you can’t submit scores to the leaderboards, or make use of extra lives, free points etc… and some devs even make use of offline ads now for this exact reason^ so it’s not always the best idea
@@handssolo3030 thank you, appreciate that :) & at the minute I mostly stick to free marketing, I regularly post about my games on multiple social media channels, make videos about them, monthly dev log on my website etc. But I know it’s not enough & there’s way more I could be doing, especially in the form of paid marketing. Always room for improvement after all.
Hey, I always recommend advertising and marketing as much as possible! The more eyes you can get on your first game the better… I’m actually planning on doing a video & a blog post about marketing soon, keep posted and hopefully that will help 😁
@@jokera7570 good question, you can still get enough downloads to make money without any advertising. But you’d be leaving it to luck. Advertising will increase your chances!
Honestly, the numbers haven’t changed drastically. But I would say between this video, making more games, and all the other minor marketing methods I’ve attempted. I have managed to increase my income slightly. Not by much, but it’s progressively getting better. I am hoping to do a follow up video at some point. It would be interesting to go through it all properly 😁
Enjoyed the video? Share your thoughts below, love to hear what you think! Don't forget to check out the games too! :D
I didn't claim the code but thanks for sharing it Alex
@@TeaBroski Not a problem! :D
copyright
@@rubengodoyislas-1214 copyright what? 🤔
I m learning to make games for almost an year now, now I am confident enough to work on a project and publish it , thanks for this review and motivation ,u earned a sub ✌️
That’s awesome, good luck with publishing your first project! Hope it goes well :D
& Thanks for subbing, glad I could help.
Hello, how is your project?
Even though your total earnings wasn't as much as I was hoping for, your video was great to watch!
Thank you! I tried to keep it honest and as interesting as I could. Glad you enjoyed it :)
Great vid! Very similar to my experience.
I was half laughing / half crying with you.
Thank you! Haha that’s about right, we can only go up from here though! 😁
+1 sub , one of the best chain ever with full transparency i hope you success in ur life .
Thank you, I appreciate the kind words 🙏
I wish you great success too!
Yay...Played Don't Drop Dan, loved it and then saw the ad. Then I downloaded that game..Weird how in-game ads encourage you to leave that first game. Imagine a can of Coke advertising Pepsi.
Well done on a great game and video.
Nice! It’s wonderful to hear someone enjoyed a game of mine and thank you for the kind words.
Ads are interesting, perhaps I should make my own for the same reason, could even make a video about it 🤔
At the moment I'm making my first game. Hope to publish on play store soon. But after multiple videos I already decided I don't wanna mess my game with ads at all. And specially for this amount what they pay. It's just not worth it. I will gonna put some ingame cosmetics options only. If people want to buy I'm happy if not I'm happy to. Most important for me is to get someone to try it out and actually enjoy. Money making with games are for popular and rich 😂
That is the best way to look at it, just have fun making it and hope people have fun playing it, the money is secondary, if it comes then awesome but if it doesn’t you can still be happy with the achievement of making a game and people playing it 😁 good luck with your first game, wish you the best!
Thanks for sharing! Goodluck with your future projects.
Thank you so much, I really appreciate that! :)
@@AlextheDev indie devs together strong 🐒
well i really enjoyed the video i love the astonishing edits and stuff also good luck and keep it going
Thanks, I'm glad you enjoyed the video. I put a lot of effort into this one and all the nice comments make it worth the trouble! :)
The fact you specifically don't have a huge fanbase to promote the game to in the early stage make this video even more interesting
Thank you! Started from scratch, and documented the whole thing. I only had one game out before I started monetising (the egg one). And I don't think that made much difference...
i subscribed, ur gonna become a really big channel. Im ur 574th sub. Good Luck
Thank you so much, that comment made my day 😊 I’ll try my best 😁
Keep the good work bro. You deserve more. 🎉
Thank you, I really appreciate that 🙏😁
Really interesting I haven’t gotten into monetization yet so this was a great review
Thank you! Hope the video helped & I wish you luck monetizing your games :D
heres the deal, i read somewhere that its paramount that if your user interacts with a banner then you should make it reload another add imediately to prevent that, because they dont want people to exploit their system, its so that brands feel save paying for ads on digital services like videos and apps and its upon the developer to decide how to make sure that is the case...
Yeah, I can see how it makes sense for ad providers to do that. It would stop people from spam clicking ads, saving the brands paying for ads money. Thank you for sharing that information!
I personally don’t use banner ads, not a fan. But if I ever use them I’ll keep that in mind! & I hope it helps someone else reading! :)
Did you spend on marketing of your game? If we don't spend on marketing, will the game still reach any auduience? How will people come to know about the game?
@@bullymaguiregaming1757 Those are great questions. I did not spend a penny on advertising, but I did post about my games across various accounts as much as possible. I encouraged people to compete for high scores and fixed any bugs as quickly as possible so players had the best experience. But I believe this is still the bare minimum a developer can do.
Getting as many people to see your games as possible is important & with paid marketing the only limits are your budget. Of course optimising advertisements to get the best bang for your buck is important too. I don’t believe paid marketing is 100% required, you can build a solid player base without it. But it can help nudge the numbers if you figure it out.
Hope that answers your questions :D
this was actually inspiring! ty
Happy to hear that, thanks for the feedback 😁
Great video I watched the whole thing!
Thanks bud! That’s awesome, I appreciate you watching 😁 glad you enjoyed it too!
Thanks for sharing AlextheDev!
Not a problem, thanks for watching! 😁
man you destroyed my dreams i mean i am a web developer not very professional tho i decided to be a game developer on unity and i learned C# (i already know Javascript) so i can work with it i made 8 games probably all of them are as simple as egg ed still didnt publish any of them (still want to add sound effects and better visual models) but now i dont want to publish them after knowing that you had 5 dollars through 2 years🙃
hmm i am sorry after reading the other comments i think i am the most negative one so let me change something i subbed and i will download your games right away🤓
@@mohamedsakka3049 don’t worry about it, I’m glad you shared your honest thoughts. I tried making an honest review about my experience making games. But try not to be discouraged. My numbers are very slowly improving and I’m always hopeful the next game will do better than the last. Everyone’s experience will be different, some people take years to see success or never see it at all. It’s sad but true. But some people get lucky and their first game takes off! There’s lots you can do to help it along the way too (E.g. marketing). You just have to put in the work and roll the dice.
Anyway, thanks for subbing, hope you enjoy the games and the future videos! and good luck making your games 😁
Great video, I love your style and the polished video....I am making a game also that I might put up on a store. Did you have to pay $30 to get on the Android store and $99 for Apple?
Thank you, appreciate the kindness 😁
Yeah I did, Android has the one time payment and Apple is a yearly subscription. But you can test on both for free before buying the license. Hope that helps and good luck with your game! 🙂
Awesome video!! You should make some more videos
Thanks! I'm working on it :D
Its a year old video, how it is going now please update. Thanks
Thanks, it is going better. I do plan on making a follow up video as soon as I can.
Got a new project on the way, then a video or two coming first 😁
Dude change your startegy and make easy apps and make a shot load of them like 300 you are guaranteed to make at least $ 50 a day with that
That’s actually good advice, thanks! I definitely need to speed things up and make plenty more games, Ima work towards doing exactly that 😁
I am making one game it is a platformer game it is almost 40% complete and that game is inspired by mario.I am skeptic about it because i spent many hours in it but my parents do not believe in me and they think that i am spending my life in some nonsense.thanks!
No problem. Make sure you keep going, persistence is key! Gamedev is hard, and success is never guaranteed but you have absolutely zero chance unless you keep making games. It could be your 1st, 5th or 20th game but you can't win if you don't try... Anyways good luck with the platformer, hope it goes well!
@@AlextheDev thank you my friend ! For replying I would give you my games link when i will release it.
Thanking you from all my heart.
@@lifehelper2417 Not a problem at all, I'll be happy to play it! Thank you for checking out my video and reaching out :)
Wonder how can google pay so little for the damn frustrating learning of making android app
Everything seems to pay too little in gamedev 😭 but hopefully it will be worth it one day!
long video, but didnt got bored for a second. because of your fast talking
.
Thank you! I appreciate that, glad you enjoyed the video :)
I also thinking about creating a youtube channel of game dev...
Do it! Best of luck to you :D
But I'm little nervous 😞, can you give me some tips
ruclips.net/video/dh0QZVHVOy8/видео.html here's the channel I made today
@@pratapsinghgour2290 of course, I get nervous when making videos myself (that’s why I don’t post half as much as I’d like to). I think that’s pretty normal.
All I can say is think of a video idea you’d like to do, or look at already popular gamedev videos and find a topic you find interesting. Then get working on it. Treat recording and editing like you would developing a game. Plan it out, create a draft, build on it and most importantly have fun doing it. If you don’t find it enjoyable it will seem impossible. Once you’ve done it a couple of times, it will get easy from there.
Good luck! :D
@@AlextheDev thankyou so much for replying it really means a lot to me , I'll try my best to create a video and when I upload it please write a review for it ☺️ thankyou
Hi Alex, I'm a developer too, and i have a question about google abmod and ads, my question is if i need to have some traffic or number of download for to see the banner that i create it? cause i code it, but this never show on the app.
Hey, good question. As far as I'm aware ads should start showing as soon as they become available. You may need some traffic before this happens. Also make sure your App id's are set correctly and the advertisement unit ID is also set correctly for things to work. But here's a way to check make sure things are working properly beforehand:
You should still be able to view test ads and banners. Admob makes this pretty easy, they have demo ad units here:
developers.google.com/admob/android/test-ads
Just replace your ad unit with the banner test ID (ca-app-pub-3940256099942544/6300978111) and you should see a test banner appear. If you don't something is not working right. If you do, then all should be good. Just remember to replace the test ID with the real one when you release the game/app.
Hope that helps! :)
@@AlextheDev okey i get it, I'm gonna try, thank you so much for the answer.
@@zumat9586 not a problem, good luck getting it working! :)
Did you use C# on all the games? Or what language did you use? Also, did you simply upload them through the unity dash?
Yeah I did, they’re all c# made in Unity. I’m not sure I understand the second part of that question sorry. I build and export the games from Unity and upload them to Google play console and App Store (through Xcode). I hope that answers your question 😁
How did you make option to remove ads?
Good question, I used Unity IAP package. I actually did it via code but Unity has since made it easier for everyone with codeless IAP…
Here’s a link to a video that might help:
ruclips.net/video/Gie0A84tPgg/видео.html
@@AlextheDev Thanks man, you're the best
@@regularcoolguy6521 not a problem, good luck with it! 😁
hey, how do you get your admob account validated when your app is not published yet ?
Hey, if you want to get your app validated as far as I’m aware it needs to be on the stores. Don’t worry though, your app will still show ads in the meantime, it will just be very limited. So put ads in, test and upload as normal. Then once your game is out, validate it through the admob console. You won’t need to change anything or reupload your app, it should just work as expected from there.
Did I just see $69k gross revenue that’s great compared to the download
Unless you have spent more than that on marketing which isn’t rationale
That you did, It’s truly amazing statistics, almost unbelievable! Of course, it took some the best marketing strategies around to pull that off 😂
thats honest and sad truth about gaming industry :D
Facts^
@@AlextheDev personally got one successful project 10 years ago that brought me financial freedom. Was trying to make another one with spare income but so far all my attempts failed
@@Railman122 damn, least you got the one, that’s what we all aim for. Hope you manage to do it again eventually! :D
it's sad, but then again, honestly, the games aren't good. You try to cut corners, the corners cut you. If you work hard like that guy on Stardew Valley, that's likely to be another story though..
@@Korn1holio thats not nice suggesting Alex didn't work hard on his game. Probably he worked much more than you do at your current job
Is this without marketing? What about marketing?
Good question, this is with SOME (primarily free) marketing. Since then, I’ve increased my marketing efforts and am working on more ideas on how to take the games further. Using both free and paid methods.
There can never be enough marketing!
@@AlextheDev Waiting for next video ☺️
@@saadjaved9681 thank you, that’s awesome! Hopefully you won’t be waiting long…
Is it still worth it to put ads in games when they only make lil money? 😮
Good question! Yes, I’d say so. I mean there’s a handful of other monetisation options and some might work better than others for certain types of apps. It’s always worth experimenting.
With that said, ads are slow, and may be small income at first. But if you work on it, or if you’re lucky and you’re game is a success, that can change. I suppose in the end it’s down to the developer to choose whether they are worth it, or if they want to try something else.
4:45 you could just turn off your wifi for a free no adds
You could but that’s like putting a middle finger up to the devs (although some might deserve it - those games with 20 ads every 30 seconds I can’t blame the players) 😂
Butttt if you turn off your WiFi you can’t submit scores to the leaderboards, or make use of extra lives, free points etc… and some devs even make use of offline ads now for this exact reason^ so it’s not always the best idea
I think you need some marketing :)
That’s good advice, thanks 😄
I’m already marketing, I just need to do it more & in better ways.
@@AlextheDev What kind of marketing have you done? Amazing video btw 😊
@@handssolo3030 thank you, appreciate that :)
& at the minute I mostly stick to free marketing, I regularly post about my games on multiple social media channels, make videos about them, monthly dev log on my website etc.
But I know it’s not enough & there’s way more I could be doing, especially in the form of paid marketing. Always room for improvement after all.
Thanks
No problem 😁
Great channel you desert more subs
Thank you, appreciate that 😁
You gotta start from somewhere
Very true... I’m happy I’ve brought it this far, excited to see where I can take it from here :D
hey bro am i need to advertise my first game
Hey, I always recommend advertising and marketing as much as possible! The more eyes you can get on your first game the better…
I’m actually planning on doing a video & a blog post about marketing soon, keep posted and hopefully that will help 😁
@@AlextheDev if I didn't advertise my game , am i got enough downloads ?
@@jokera7570 good question, you can still get enough downloads to make money without any advertising. But you’d be leaving it to luck.
Advertising will increase your chances!
Wanted to know if you would be interested in making an app that will be well known thank you. Weighting for your response
So what's the newest numbers this video is a year old, and you have over 500 subs now. And put Dan on the moon.... Did it make a difference
Honestly, the numbers haven’t changed drastically. But I would say between this video, making more games, and all the other minor marketing methods I’ve attempted. I have managed to increase my income slightly. Not by much, but it’s progressively getting better.
I am hoping to do a follow up video at some point. It would be interesting to go through it all properly 😁
Nice!
Thanks :)
I claimed the IOS code, cheers!
Nice! Thanks for letting everyone know…
Hope you enjoy the game too 😁
🙏🙏
Give me a some good numbers!!
🤞
That's a thick British accent
Haha is it that obvious? 😂
I try speaking as clear as possible in my videos, I thought that would somewhat hide it...
@@AlextheDevthat was not a problem at all 🙂 ,I just subscribed
@@kedarbhagat343 Awesome! Thank you, I appreciate the support 😁
💴 💰 💵
💸💲🤑
97👍
Thank you 🙏 so close 😁
hahaha hahahaha please hands up
Bro no bro you have no subscribe at all
:(