I found playing through the first turn helpful with them also go through the draw and mulligan process. Then you go first, throw a projectile first at them at range. Ask them as a defender what "would you like to do" block" or "counter" "what do you think the facedown card is". After the first dummy turn they seem to get it.
Thanks for pointing out throws prevent block dice. It does make sense in the context of the video game, but I missed that part in the Throw Cards section and it isn’t mentioned in the glossary or back page for “Throw X”, or on the card itself. Even the General Game Strategies section mentions “punishing excessive Blocking with Bait!, Focus Attacks, and other Event Cards” but not throws specifically.
Yeah a bit of an oversight not having it on the reference cards or quick rules guide. A lot of my players are surprised by it. That's why I always let them throw me first, and get excited by its power
To clarify, the only way for a defender to increase block dice is to play an event card? The EX attackswhen you add meter (cards with yellow numbers) have a maximum attack dice of 8? Love your work, you crazy little kiwi. Yes, I do like the Imperial Assault app - which I now have to bust out and play. Thanks for the video.
For boost block, Only character specific event cards. (Black dice symbol in the top left corner) EX attacks, will be when you play a card with yellow dice in the top left hand corner. You can choose to spend 1 of your meter gauge to add 1+ attack dice to the attack. When you spend meter, you cannot gain meter from the dice
@@mikeglasswell-gameplay Thanks, I thought as much; I was watching another video and it confused me a little. I think you mentioned a Discord channel for the game, can I contact someone to get onto it?
@@TheEldarGuy if you were part of the kickstarter you would have got a link to the discord. But its closed now, until the MK kickstarter is released. Then invites will be back open
No, you have deprived them 1 action with your counter. 16:41 Have a look at the bottom of the counter card. It will have a little shield icon with "VS" written. Read that bottom part. It will tell you what to do.
@@h.a.i.d.e.r837 no, the defender can only react to a face down attack by choosing 1 of the following 1. Choosing block dice. (Boost block) 2. Countering, playing a face up card that matches the attack type (special, projectile, strike, bait.) 3. Play an event card. (Usually response cards). When you successfully counter (match the attack type) an attack. You read the bottom part of the card. Next to the "VS" text in the shield icon. That will deal some damage to the attacker and usually have you draw a card.
Greetings! I have another query:- 😆 If the defender gets knock back by keyword "Knockback 3" while he was already near the edge, will he take 3 damage (multiple instances of the keyword) or just 1?
Knockback stops on collisions with objects and walls. It does not continue. So just 1 damage An attack card with "charge" continues through objects. But stops on walls
Pretty sure whiffs attacks are when the attacker rolls nothing but Shields. It’s not a whiff if the defender blocks because the attacker did roll a fist.
Actually the rules say that so long as the Defender takes no damage during an Attack, it's considered a 'Whiff'! The whiff portion of the rules includes an image of the Attacker rolling a single fist against the Defenders two shields.
@@Jdhoggard yeah man. It happens. Angry joe and his crew have been playing so many different rule versions of the game, being part of its creation from the start. It comes with game design. On the discord group we have the co creators of the game there playing with us and we have a rules forum. It's very helpful. Though I do make mistakes from time to time also.
Edge bonus. For example, if an attack has 1-3 range and the edge bonus says + 1 AD at range 2. Do you have to be exactly at range 2 or at range 3 you get the bonus too?
In your example. You would need to be Exactly at range 2. It is a specific requirement for a reward of an extra dice. That's why positioning is important
@@mikeglasswell-gameplay Ive watched a few to get a feel fore the game. Need to learn all the different terms so that the gameplay is smother. One got my game the other week so still learning.
Hi! I have 2 more queries:- 1. What happens when the defender plays a counterattack card (less bait) against an attacker's Bait card or vice versa? 2. What are the rules for blocking against an attacker's Super Attack as it mentioned "only boost dice can be used" like in Honda's super card. Is it for only Honda's card or for all Super cards??
1. When a defender counters a bait card with an attack card. The attacker (person who played the bait) draws a card. It's a good strategy to flush out opponents attack cards, making them easier to attack with your next action as they will be down a card. If you as the defender counter with your own bait card. And it turns out from the attacker that they played a regular attack card. It is considered a failed counter. If you happen to counter a bait, With another bait. The successful counter grants the defender, 2 meter, 2 damage to the opponent and to draw one card. Just read the cards. They usually have all the information on them. 2. When an attacker plays a super, this is for all supers. They must play it face up, as an action and Spend four meter. The defender cannot counter or use their regular Block dice. The defender can however, "boost block" they can discard a character specific event from their hand (black dice in the top left hand corner of the card) this allows them to defend against a super.
@@mikeglasswell-gameplayif the defender chooses to defend against the super and possess the event card to do so, would they pick up the 2 block dice + the boost defense dice...or just the boost defense dice?
@@djaxking boost blocking with an event card will only give you the printed amount of dice on the event card (black dice in the top left corner) you will only get the boost amount when blocking against a super. You will not get your original defence amount
for some reason i was not able to get the app. so ive been using the dials. using 12 as a start and 8 as max. and for the boss he starts on 1 to go up to twelve. but you ignore the first meter gain.
One correction I think. The manual says free actions can be played “before, between or after any of their 2 Actions”. You description mentioned before and between but didn’t say you could play it at the end of your turn.
@@mikeglasswell-gameplay Which discord? I don't see any links to one. Also thanks for answering. Is it a private mod? I couldn't find it looking on my own
@@mikeglasswell-gameplay Oh wow, well this is disappointing. Turns out it was a one day thing, a long time ago and now seems the mod itself is forever private/gone. Shame really. Thanks anyways!
Question about range. If an attack card has a range of 2-4. Am I still able to do the attack adjacent to the opponent. Or do I have to move to a range of 2-4 to do that attack?
@@mikeglasswell-gameplay I got another question. For a focus attack since you put it face down. If someone puts another type of attack card facedown to counter it. Does it just cancel both cards? Cause there is no vs underneath just if the person whiffs they take 2 damage. I see the card as another bait to have a player waste an attack card since there is no negative affect to the attacker for using it.
@@Jimboquacks yes you can negate a focus attack by playing another card as a counter, the focus attack is cancelled. Focus attacks only work when a defender takes block dice. Some times I keep focus attacks and one event for boost block. Then use the focus as a whiff punish after a boost block.
Hey Mike, is there anyway for us to get the digital version you are playing on tabletop sim, I bought the game but generally don't have people to play with
Yellow dice are attacks that can be EX'd. spend one meter to add one additional dice to the attack pool. You can only spend one meter only for one dice. And remember the golden meter rule. "When you spend meter, you cannot gain meter."
@@eliasrosa2123 you do not spend meter to boost block. In order to boost block you need to discard an character specific event card that has a symbol of black dice in the top left hand corner of the card. Boost blocking has to be done, before an attack card is revealed
CONTENTS
00:06 Intro
1:12 Pick a character
1:41 Attack card types
2:27 Deck Compositions
3:09 Dice faces
3:32 starting a game
4:04 Mulligan
4:36 Draw, Move, Fight!
5:40 counting spaces/range
6:08 Fight!
6:39 Ken's first action, Taking the Move action.
7:36 Analyse an attack card
8:34 play an attack card
9:29 Blocking
9:55 Attack card reveal
10:27 Throw Keyword
12:23 combo action (free)
15:00 what is Meter?
15:05 counter example
17:22 Bait example
19:24 Line of sight
20:30 chunli turn
21:28 chunli attacks
21:48 Boost block
22:19 Dash
23:15 Whiff!
23:59 Chunli second action.
24:22 other types of events
26:10 additional combo information
27:00 conclusion and turn 2
Thanks for the guide, great way to get my friends up to speed before game night
I found playing through the first turn helpful with them also go through the draw and mulligan process. Then you go first, throw a projectile first at them at range. Ask them as a defender what "would you like to do" block" or "counter" "what do you think the facedown card is". After the first dummy turn they seem to get it.
Masterclass, cheers Mike
Thanks for watching. If you have anymore rule queries. Let me know
Awesome tutorial. Hope you do more videos on this game, strategies and what not
I have some GamePlay Videos made of some matches on the table. where we play and discuss some strategy during the game.
great content man! :) you deserve more subs!
Thanks. Enjoy the videos
Great information! Thank you
Thanks for pointing out throws prevent block dice. It does make sense in the context of the video game, but I missed that part in the Throw Cards section and it isn’t mentioned in the glossary or back page for “Throw X”, or on the card itself. Even the General Game Strategies section mentions “punishing excessive Blocking with Bait!, Focus Attacks, and other Event Cards” but not throws specifically.
Yeah a bit of an oversight not having it on the reference cards or quick rules guide. A lot of my players are surprised by it. That's why I always let them throw me first, and get excited by its power
Just got this and found your video very helpful explaining how the game flows. Thanks!
Fantastic. Great to hear
You can also check out some of my gameplay videos to check out the flow in practice
@@mikeglasswell-gameplay thanks, will do!
Thanks mate, awesome tutorial. I didn't know you gained meter when defending as well.
Yeah it's a great mechanic. Like in the video game. Defending helps build meter
To clarify, the only way for a defender to increase block dice is to play an event card? The EX attackswhen you add meter (cards with yellow numbers) have a maximum attack dice of 8?
Love your work, you crazy little kiwi. Yes, I do like the Imperial Assault app - which I now have to bust out and play.
Thanks for the video.
For boost block, Only character specific event cards. (Black dice symbol in the top left corner)
EX attacks, will be when you play a card with yellow dice in the top left hand corner. You can choose to spend 1 of your meter gauge to add 1+ attack dice to the attack.
When you spend meter, you cannot gain meter from the dice
@@mikeglasswell-gameplay Thanks, I thought as much; I was watching another video and it confused me a little.
I think you mentioned a Discord channel for the game, can I contact someone to get onto it?
@@TheEldarGuy if you were part of the kickstarter you would have got a link to the discord. But its closed now, until the MK kickstarter is released. Then invites will be back open
I have a question:
if a defender successfully counters, can he/she follow-up to do a combo even though its not their turn??
No, you have deprived them 1 action with your counter. 16:41 Have a look at the bottom of the counter card. It will have a little shield icon with "VS" written. Read that bottom part. It will tell you what to do.
@@mikeglasswell-gameplay Can the defender performs combo any time?
@@h.a.i.d.e.r837 no, the defender can only react to a face down attack by choosing 1 of the following
1. Choosing block dice. (Boost block)
2. Countering, playing a face up card that matches the attack type (special, projectile, strike, bait.)
3. Play an event card. (Usually response cards).
When you successfully counter (match the attack type) an attack. You read the bottom part of the card. Next to the "VS" text in the shield icon. That will deal some damage to the attacker and usually have you draw a card.
@@mikeglasswell-gameplay Thanks buddy. really appreciate it.
Mike! Nice vid!
Thanks. Hope it was helpful
Greetings!
I have another query:- 😆
If the defender gets knock back by keyword "Knockback 3" while he was already near the edge, will he take 3 damage (multiple instances of the keyword) or just 1?
Knockback stops on collisions with objects and walls. It does not continue. So just 1 damage
An attack card with "charge" continues through objects. But stops on walls
Have a watch through some of my other streetfighter gameplay videos. I go through some of the rules and processes.
Pretty sure whiffs attacks are when the attacker rolls nothing but Shields. It’s not a whiff if the defender blocks because the attacker did roll a fist.
Actually the rules say that so long as the Defender takes no damage during an Attack, it's considered a 'Whiff'! The whiff portion of the rules includes an image of the Attacker rolling a single fist against the Defenders two shields.
A whiff is any time an attack yields no damage through to the defender
Well I guess angryjoe was playing wrong
@@Jdhoggard yeah man. It happens. Angry joe and his crew have been playing so many different rule versions of the game, being part of its creation from the start. It comes with game design. On the discord group we have the co creators of the game there playing with us and we have a rules forum. It's very helpful.
Though I do make mistakes from time to time also.
Edge bonus.
For example, if an attack has 1-3 range and the edge bonus says + 1 AD at range 2. Do you have to be exactly at range 2 or at range 3 you get the bonus too?
In your example. You would need to be Exactly at range 2. It is a specific requirement for a reward of an extra dice. That's why positioning is important
Thanks for the tutorial, really well explained.
Thanks man. Check out some of my gameplay videos of the physical game to see them in action
@@mikeglasswell-gameplay Ive watched a few to get a feel fore the game. Need to learn all the different terms so that the gameplay is smother. One got my game the other week so still learning.
@@veekleek7535 great. If you ever have any questions or want to see a particular match up. Let me know
Hi!
I have 2 more queries:-
1. What happens when the defender plays a counterattack card (less bait) against an attacker's Bait card or vice versa?
2. What are the rules for blocking against an attacker's Super Attack as it mentioned "only boost dice can be used" like in Honda's super card. Is it for only Honda's card or for all Super cards??
1. When a defender counters a bait card with an attack card. The attacker (person who played the bait) draws a card. It's a good strategy to flush out opponents attack cards, making them easier to attack with your next action as they will be down a card.
If you as the defender counter with your own bait card. And it turns out from the attacker that they played a regular attack card. It is considered a failed counter.
If you happen to counter a bait, With another bait. The successful counter grants the defender, 2 meter, 2 damage to the opponent and to draw one card.
Just read the cards. They usually have all the information on them.
2. When an attacker plays a super, this is for all supers. They must play it face up, as an action and Spend four meter. The defender cannot counter or use their regular Block dice. The defender can however, "boost block" they can discard a character specific event from their hand (black dice in the top left hand corner of the card) this allows them to defend against a super.
@@mikeglasswell-gameplayif the defender chooses to defend against the super and possess the event card to do so, would they pick up the 2 block dice + the boost defense dice...or just the boost defense dice?
@@djaxking boost blocking with an event card will only give you the printed amount of dice on the event card (black dice in the top left corner) you will only get the boost amount when blocking against a super. You will not get your original defence amount
@@mikeglasswell-gameplay thanks for the quick response!!
You got a sub for having that ken sound fx at the ready
Thanks.
for some reason i was not able to get the app. so ive been using the dials. using 12 as a start and 8 as max. and for the boss he starts on 1 to go up to twelve. but you ignore the first meter gain.
Oh ok. Why couldnt you get the app?. It's for desktop, android and I made a browser one you can stream
One correction I think. The manual says free actions can be played “before, between or after any of their 2 Actions”. You description mentioned before and between but didn’t say you could play it at the end of your turn.
Absolutley right. You can play a free action after your 2 actions also
cool. i cant for akuma to drop bison. ill add vega and sagat to help. boss fight.
Cool sounds like fun. Hopefully the video helped out with learning the game
What are you using to play this on PC? Couldn't find it in Tabletop simulator which was my 1st guess.
Yes, tabletop simulator. Community mod, in the discord
@@mikeglasswell-gameplay Which discord? I don't see any links to one. Also thanks for answering. Is it a private mod? I couldn't find it looking on my own
@@7LookADistraction I think it was a link given in the initial kickstarter
@@mikeglasswell-gameplay Oh wow, well this is disappointing. Turns out it was a one day thing, a long time ago and now seems the mod itself is forever private/gone. Shame really. Thanks anyways!
@@7LookADistraction it will be opening again for the Mortal kombat Kickstarter
Thanks for the tutorial! Which workshop add-ons are you using to play SF:TMG on Tabletop Sim?
It's in the discord group in the kickstarter emails
Question about range. If an attack card has a range of 2-4. Am I still able to do the attack adjacent to the opponent. Or do I have to move to a range of 2-4 to do that attack?
You have to be at the correct range. You cant be adjacent if the attack says range 2, 3 etc.
@@mikeglasswell-gameplay thanks
@@mikeglasswell-gameplay I got another question. For a focus attack since you put it face down. If someone puts another type of attack card facedown to counter it. Does it just cancel both cards? Cause there is no vs underneath just if the person whiffs they take 2 damage. I see the card as another bait to have a player waste an attack card since there is no negative affect to the attacker for using it.
@@Jimboquacks yes you can negate a focus attack by playing another card as a counter, the focus attack is cancelled. Focus attacks only work when a defender takes block dice.
Some times I keep focus attacks and one event for boost block. Then use the focus as a whiff punish after a boost block.
@@Jimboquacks focus attack says on the card, what happens when a counter attack or event is played.
Hey Mike, is there anyway for us to get the digital version you are playing on tabletop sim, I bought the game but generally don't have people to play with
The discord group use the official tabletop simulator mod. You can join a request access
@@mikeglasswell-gameplay Is there a way to still join the Discord to get the TTS Mod or no?
@@Wumpatumpa yeah you maybe able to join. Try this link. And make sure go to the introductions first before posting discord.gg/VpsKdw7Cuw
@@mikeglasswell-gameplay Thank you so much! Joined up and hope to be able to get some matches in online!
how do I get this mod to play the street fight?
you can come join the discord, and somebody will set it up for you. see you in the discord discord.gg/VpsKdw7Cuw
Why are some of the dice on the cards yellow instead of red?
Yellow dice are attacks that can be EX'd. spend one meter to add one additional dice to the attack pool. You can only spend one meter only for one dice. And remember the golden meter rule. "When you spend meter, you cannot gain meter."
I have a question. if you boost block does that mean you dont earn meter since you spent meter for the extra dice?
@@eliasrosa2123 you do not spend meter to boost block. In order to boost block you need to discard an character specific event card that has a symbol of black dice in the top left hand corner of the card. Boost blocking has to be done, before an attack card is revealed
thank you for this video but i kinda lost you half way. i hope there is an official how to video with a structure to help first-timers start playing.
Thanks for the feedback. I tried to make it as straight forward as possible. What parts are you having trouble understanding
"quick guide" video is 28 mins long.
Me: Okay.
Lol. I tried. Tried it in one take. Practiced and rehearsed it out. There is a bit of information to get through. Maybe a bit of editing is needed
Potentially could 1.75 speed the video
@@mikeglasswell-gameplay sounds good. 😁👍
Just go buy the Exceed Street Fighter season.
Haven't tried that. But I love the miniature aspect of this game. And it's pretty simple and straight forward to play and teach