a thing i find interesting in it is the fact that it is the Only type of vanilla vehicle that in regards needs some type of Fuel to work. Making anything a'like would require a Detector, at least to according to more recent experiments i've made.
Hey. Really, reallllly cool stuff mate. I was wondering how on earth you can bypass the latency between propagation wires. Also, how do you make the clutch? Thanks for your time!
I can bypass them by using a camshaft connected to the engine's crankshaft. Then advance the timing of ignition, by simply making the engine fire when it is at bottom dead center, and not at top dead center. It may seem counter-intuitive, but when you run the engine fast enough (usually 400+ RPM), The delayed latency of the propagation wires will be so late, that the timing will eventually switch places, from firing bottom dead center to top dead center. That is how I bypass and take advantage of propagation wires, and use it to make my engines run relatively faster. *And now for the clutch.* The clutch is dead simple, you have two wheels. One is input, one is output. Either of them can have one Immobility Field Emitter, it doesn't matter. You connect the Immobility Field Emitter by using fixed cables to one of the wheels, like a planet and moon connection. Then make either one of them have disabled collisions, and conjoin the two into one. If you didn't turn on the immobility field emitter, the two wheels will spin freely from one another. But turn it on, it'll force the two wheels to spin together.
Oh and, adding one more thing. You can see the clutch in most of my vehicles usually at the rear powered wheel of the vehicles. This applies to the tractor in the video above, and then my dragster motorcycles and normal motorcycles.
@@bonjourjacobs2646 wow. Thank you man. Sorry I didnt get back for a while. Im gonna have to try this out. Btw, if you use and object editor, you can turn the latency down to an insignificant amount. Just dont set it below 0.0001
@@hayden3928 Object Editor is OP, use it with hover thruster engine and you are guaranteed to have an engine revving above 900+ RPM and can't stall. However, it doesn't work with active fuel-injection nitro engines because there is ignition delay. It takes a bit of time before the engine actually injects the fuel in, hence the crankshaft's very advanced timing. Although using Object Editor on passive fuel-injected, gun-ignition nitro engines does work. Since they constantly inject fuel unlike active fuel-injection which controls the injection.
@@bonjourjacobs2646 Dude, object editor is SO op. Using gun driven engines, I got one revving to 1500 rpm, equipped with sniper rifles! It is insane, but still doesn't hold a candle to the hover thruster engines. I have yet to try out the clutch, but since I have free time today, I will. Thanks for your help! I wish you the best!
hey i really liked your inventions i don't know how to say it, i don't speak very well but i saw some videos of yours with gears, i would like to see more tutorials, but if you don't want to, i would like to see you making more inventions. bye
can you make a tutorial or just tell me how to connect 2 things that have to spin and not change direction of spinning or not using belt that slips because when i try to use stick or something to connect it with pins its not perfect and it makes it spin hard
I wonder how the engine is so powerful, I did a lot of engine trials. There's even a 10,000+ RPM motor between them but it stalls when I connect it to even the smallest load. How can I increase HP? If you give me your Discord account, I can throw you the engines.
dude that clutch system with the motion dampeners is such a big brain move
a thing i find interesting in it is the fact that it is the Only type of vanilla vehicle that in regards needs some type of Fuel to work.
Making anything a'like would require a Detector, at least to according to more recent experiments i've made.
You could make fueled guns with that system!!! genius!!
do u think extinguisher engines could be meta
Hey. Really, reallllly cool stuff mate. I was wondering how on earth you can bypass the latency between propagation wires. Also, how do you make the clutch? Thanks for your time!
I can bypass them by using a camshaft connected to the engine's crankshaft. Then advance the timing of ignition, by simply making the engine fire when it is at bottom dead center, and not at top dead center. It may seem counter-intuitive, but when you run the engine fast enough (usually 400+ RPM), The delayed latency of the propagation wires will be so late, that the timing will eventually switch places, from firing bottom dead center to top dead center. That is how I bypass and take advantage of propagation wires, and use it to make my engines run relatively faster. *And now for the clutch.* The clutch is dead simple, you have two wheels. One is input, one is output. Either of them can have one Immobility Field Emitter, it doesn't matter. You connect the Immobility Field Emitter by using fixed cables to one of the wheels, like a planet and moon connection. Then make either one of them have disabled collisions, and conjoin the two into one. If you didn't turn on the immobility field emitter, the two wheels will spin freely from one another. But turn it on, it'll force the two wheels to spin together.
Oh and, adding one more thing. You can see the clutch in most of my vehicles usually at the rear powered wheel of the vehicles. This applies to the tractor in the video above, and then my dragster motorcycles and normal motorcycles.
@@bonjourjacobs2646 wow. Thank you man. Sorry I didnt get back for a while.
Im gonna have to try this out.
Btw, if you use and object editor, you can turn the latency down to an insignificant amount. Just dont set it below 0.0001
@@hayden3928 Object Editor is OP, use it with hover thruster engine and you are guaranteed to have an engine revving above 900+ RPM and can't stall. However, it doesn't work with active fuel-injection nitro engines because there is ignition delay. It takes a bit of time before the engine actually injects the fuel in, hence the crankshaft's very advanced timing.
Although using Object Editor on passive fuel-injected, gun-ignition nitro engines does work. Since they constantly inject fuel unlike active fuel-injection which controls the injection.
@@bonjourjacobs2646 Dude, object editor is SO op. Using gun driven engines, I got one revving to 1500 rpm, equipped with sniper rifles! It is insane, but still doesn't hold a candle to the hover thruster engines.
I have yet to try out the clutch, but since I have free time today, I will. Thanks for your help! I wish you the best!
Can you send a workshop link?
i've heard about your "cant upload files to steam workshop" issue. Maybe you could make a discord server and drop them there?
i found out how to make a SUPER good suspension and i can tell you how to make it if you want to put it in a vid
im not joking the top part BARELY moves at all
@@stairgoms How
Hello, how can I get the speed to work? Guy tell me how many km the car goes
Still don't understand how you make the clutch
Why you don't post no more😢
this is great, is it on steam workshop?
I would kill for your steam workshop link
can u make a clutch tutorial
hey i really liked your inventions i don't know how to say it, i don't speak very well but i saw some videos of yours with gears, i would like to see more tutorials, but if you don't want to, i would like to see you making more inventions. bye
can you make a tutorial or just tell me how to connect 2 things that have to spin and not change direction of spinning or not using belt that slips because when i try to use stick or something to connect it with pins its not perfect and it makes it spin hard
bro it unrealistic by using the explosive
I wonder how the engine is so powerful, I did a lot of engine trials. There's even a 10,000+ RPM motor between them but it stalls when I connect it to even the smallest load. How can I increase HP? If you give me your Discord account, I can throw you the engines.
Hey, could we get in contact by any chance?
Can I add you on discord? I want to know how you ignite it with heat
Hey! I've made some neat hover thruster engines I think you may be interested in! Do you want to dm in discord?
Sure man
Frederick#4851
I haven't played the game in a while