NPC Crafting Orders First Impressions - The War Within Beta
HTML-код
- Опубликовано: 25 июн 2024
- Level up your Goldmaking : / manthieus
*Socials*
Discord - / discord
Twitch - / manthieus
Twitter - / manthieus
Support Manthieus and Level FAST! - zygorguides.com/ref/Manthieus/
Save 20% with Code "MANTHI"
🎬Stream Schedule🎬 - Come watch live!
Monday - 11am - 3pm
Tuesday - 11am - 3pm
Wednesday - 11am - 3pm
Thursday - 11am - 3pm
Friday - 11am - 3pm
This channel is the passion project of a lifelong gamer. I am a nerd at heart who has a weird obsession for numbers, sales and marketing (hence enjoying making gold in Warcraft!)
Should you choose to subscribe, I will return the gesture by attempting to make every live event and every video entertaining, and valuable of your time! Peace!
### - Игры
i personally dont care for the commission, i just want a way to finish the weekly without having to log into an alt and make crafting order for myself. I do agree that mats should be included or covered, but I'm ok with a net 0 profit.
They also need to add the ability to require quality with public orders. And a catch up mechanic for starting later in expac.
Loving the idea of giving skill points or knowledge even if they cap it to a few per week to start the expansion. This would allow them to easily tune it later in the expansion.
NPC work orders should always include all materials and ideally maxed rank mats
I don't think being able to level up a profession without having to spend any mats is what's intended. The problem the system is trying to solve is that to level past 75ish, crafts using sparks are usually required. An NPC order really only needs to provide the missing spark to solve the problem.
As someone who has only played with Herbalism and Mining on Dragonflight, why the hell is the option for the comissioner to provide reagents?
I always tought this, as a game, should be as simple as possible: I pay you gold, you provide me the item I want (higher the item, higher the cost). But in these last 2 or 3 expansions it's so weird and convoluted, makes me not want to spend any time in professions at all.
My major frustration is that NPCs can literally request recipes you don't have. Given the Lariat situation that's plagued DF, and that it still costs a few million gold on my server, it's unlikely every crafter can afford to buy every recipe on the AH. In beta, I had virtually every learnable recipe possible and the game requested a PVP-dropped recipe I didn't have. That makes me concerned that I won't have even half the recipes being requested weekly and the entire system will just annoy and frustrate more than it helps.
A few comments.
I think NPC orders should always be providing their mats (and low commission). It would be difficult for the devs to use AH data to determine a reasonable estimate of mat cost on the AH (there could be a bait post when they look it up, there could be a shortage). Sometimes you can look at a 2k commission WO and be like "that doesn't cover the mat cost".
I think NPC work orders, while remaining personal, should be listed alongside, and counting as public orders. Then it becomes a choice to spend a public order charge on a player or an npc, and also incentivises posters to pay more than an NPC would.
no materials should be offered
reward should be profession related box
gives -
materials
skill up tomes
skill points - for mastery
gold
at random
maybe more things
I found out while leveling a BS on beta, that you /need/ max skill in order to guarantee q3 alloys using q3 reagents. In order to get that you need to spec some points into armor or weapons and hope someone (or an npc) needs your item at low quality (or waste your own and your alts' sparks on it). Either that or always use concentration and very quickly spec into ingenuity instead. Idk, it feels weird, might be cool if the npc orders can fix that by giving out skill points, even if it's only on some.
What many people need each week are enough work orders finish various crafting quests, including the "craft 10"-type quests for Traders Tenders. NPC work orders don't always have to be about profit or gaining skill points, especially once the expansion is 9-12 months along or older. Certainly skill progression is important at first, but there are a LOT of players who have zero interest in using Professions to make a profit, they just want to finish the quests.
In my opinion and experience, could be wrong, but I don’t see any changes except for some numbers happening in 11.0.
Especially for something as low a priority for blizzard as professions I would be very very very surprised if they make significant changes a month before it ships.
Feedback is great and could improve 11.1 or 12. But IMO the time for feedback that could significantly affect and effect 11.0 was several months ago.
im just sitting here waiting for the TWW professions tier list like you did with dragonflight.
Oh its coming :P
The NPC commission should set a price floor. I am sick of all public orders having no mats and 1 Gold commission.
lol that looks like fucking huge miss and im 5 seconds in
I hope the require-all-mats does not make it to public orders. It is silly I have to go spend time to find one 10s vial / parchment / flux … when the crafter has thousands
They could reasonably do a "require all non-vendor mats" for that kind of thing. As you say, vendor trash reagents are just busywork most of the time.
I agree. If the NPC orders don't provide a sizable profit or skill ups, then players are just going to ignore them. Players will just wait for the NPC orders that provide a crafting schematic they may need.
Not right. Leatherworker workorders in dragonflight are few and far between, i've managed to finish all of them every week because i accept the 5k loss per workorder because people dont pay for their own mats and they know its a weekly
@@kristofferv Yeah that is EXACTLY why I don't do them.
@@christopherdaffron8115 right, but if the work orders are provided and basicly a net neutral, then why not do them for the quest?
@@kristofferv Well sure if you are just trying to finish your weekly crafting quest, but after that why bother? For me, I just used my alts to post work orders for each other to complete the weekly crafting quest.
I was hoping for more. NPC craft orders is not it. Who even asked for this? We can already send ourselves orders from alts. The real problem is locking knowledge points behind weekly craft orders.
I really don't think they should be a money maker via commisions. Another WoD/Legion mission table style "passive" money maker where you routinely log in umpteen alts for
.
So question..... do I need to pay an npc who doesn't exist a 10-20k gold tip for said npc to press a button to make me something I already spent over 30k buying the mats for?😂😂
Coming from sargeras illidan and stormrage servers
Npc's don't craft for players, players craft for npc's