Bless the dev for a great game and all but jesus fuck Yomi needs a proper tutorial The fact you have to find out about such a critical mechanic from a random YT video or by asking in discord is stupid
Nice short video about it! as someone who enjoys sniffing projectile parries like crazy, it certainly helps to have a proper explanation, specially to show what my ramblings are even about, something probably worth mentioning (by some quick labbing to confirm my thoughts), would be how the manipulation only happens to backwards movement, if you go forwards, you're gonna have the same IASA, the opponent would just interrupt it on your frame, if anything, personally my favourite way to approach projectiles is by jumping forwards, mostly because it lets you fine tune to any other stuff the opponent can do, mainly Wizard and gust being the main troublesome part of trying to parry, of course not flawless at all, and specially with the previous example, it's not exactly safe to jump into the projectile, more so with gust just blocking any options for it, but it can look really cool if done properly i can tell that much, and of course, once you got the first parry and there's more attacks comming, just keep blocking, magic will happen by itself [:
Yep! Backwards movement includes jumping backwards, importantly. And you're right, jumping in is one of the best ways to get parries. Thanks for the comment!
@@whimsnum oh shoot right jumping backwards, i forgot to mention it! I thought i did but i guess i missed it in middle of the self rambling typing the comment lol That aside though, of course! And this sure helps to have some proper reference to point at when showing a few friends who are starting out the ropes of it, this is one of the points i tend to explain when talking about projectile parries but seems i can't get myself to throw the right words, this might just cover up for that matter, keep up the good work honestly! :D
I feel there are still some instances where the prediction is inaccurate, I remember in a wizard ditto where the prediction showed me jumping over a spark bomb without any issue but after the turn played the spark bomb did infact hit without any input from the opponent
ok but what about when you're comboing someone, the prediction says your next move will hit, and then it just doesn't? And I don't mean it gets DI'd out of, I mean just a single hit.
It depends on the situation. DI affects single moves, and even things that aren't moves. For example, when you bounce off of a wall your DI changes how far and how fast you bounce. You should also make sure you have enough hitstun to land your move (you need to be green in the prediction system without using a FC), and that your opponent doesn't have any toggles they can activate (this is very rare) if it's the first hit. If you still have the replay you can send it to me and I'll be able to tell if it's an actual game bug.
@@whimsnum well in this case, I was playing mutant, my opponent was in hitstun, and had no burst. I clicked vault and it said it would hit, there was sufficient frame advantage that they wouldn't be able to act first, but when I locked in it just entirely whiffed. How do I send you a replay of that?
@@whimsnum I can't send you messages if you unfriend me, since you're set to only receive messages from friends (I couldn't find the replay anyway though, sorry for wasting your time, I'm probably just a dumbass who switched jukes without noticing)
btw it still can absolutely lie to you when attempting to parry projectiles because the physics simulation for prediction is still horseshit 2 years after release
Bless the dev for a great game and all but jesus fuck Yomi needs a proper tutorial
The fact you have to find out about such a critical mechanic from a random YT video or by asking in discord is stupid
Nice short video about it! as someone who enjoys sniffing projectile parries like crazy, it certainly helps to have a proper explanation, specially to show what my ramblings are even about, something probably worth mentioning (by some quick labbing to confirm my thoughts), would be how the manipulation only happens to backwards movement, if you go forwards, you're gonna have the same IASA, the opponent would just interrupt it on your frame, if anything, personally my favourite way to approach projectiles is by jumping forwards, mostly because it lets you fine tune to any other stuff the opponent can do, mainly Wizard and gust being the main troublesome part of trying to parry, of course not flawless at all, and specially with the previous example, it's not exactly safe to jump into the projectile, more so with gust just blocking any options for it, but it can look really cool if done properly i can tell that much, and of course, once you got the first parry and there's more attacks comming, just keep blocking, magic will happen by itself [:
Yep! Backwards movement includes jumping backwards, importantly. And you're right, jumping in is one of the best ways to get parries. Thanks for the comment!
@@whimsnum oh shoot right jumping backwards, i forgot to mention it! I thought i did but i guess i missed it in middle of the self rambling typing the comment lol
That aside though, of course! And this sure helps to have some proper reference to point at when showing a few friends who are starting out the ropes of it, this is one of the points i tend to explain when talking about projectile parries but seems i can't get myself to throw the right words, this might just cover up for that matter, keep up the good work honestly! :D
Whims: "The Prediction System isn't Lying!"
Me, grabbing you out of of roll: "Completely agree!"
>:(
I was lied to by omission
wait this is so true...
Now I cant use the predictions lying to me as an excuse....
I don't know why I watched this, I mean I just got demolished when I played that game which is also why I stopped playing
holy fuck that bargun of urs is absurd
I feel there are still some instances where the prediction is inaccurate, I remember in a wizard ditto where the prediction showed me jumping over a spark bomb without any issue but after the turn played the spark bomb did infact hit without any input from the opponent
Whim is a great great asset to the yomih community.
yes, its still lying to me
my game installed wrong so thats why stuff was messed up💀 gotta love steam
This is not a diss towards you, but winning current protocol is like winning Mario party
💀
holy fuck that IASA of yours is absurd
ok but what about when you're comboing someone, the prediction says your next move will hit, and then it just doesn't? And I don't mean it gets DI'd out of, I mean just a single hit.
It depends on the situation. DI affects single moves, and even things that aren't moves. For example, when you bounce off of a wall your DI changes how far and how fast you bounce. You should also make sure you have enough hitstun to land your move (you need to be green in the prediction system without using a FC), and that your opponent doesn't have any toggles they can activate (this is very rare) if it's the first hit. If you still have the replay you can send it to me and I'll be able to tell if it's an actual game bug.
@@whimsnum well in this case, I was playing mutant, my opponent was in hitstun, and had no burst. I clicked vault and it said it would hit, there was sufficient frame advantage that they wouldn't be able to act first, but when I locked in it just entirely whiffed. How do I send you a replay of that?
@@whimsnum oh, alright!
@@whimsnum I can't send you messages if you unfriend me, since you're set to only receive messages from friends (I couldn't find the replay anyway though, sorry for wasting your time, I'm probably just a dumbass who switched jukes without noticing)
mb, didnt even know that was a setting, thanks for looking anyways!
Ion play anymore really but thanks
btw it still can absolutely lie to you when attempting to parry projectiles because the physics simulation for prediction is still horseshit 2 years after release
holy hell this video of urs is absurd
What (and i cannot stress it enough) the fuck
holy fuck, that video of yours is absurd